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Made in us
Been Around the Block




Primary: Khorne Daemonkin CAD
HQ: Chaos Lord - Juggernaut, Power Fist, Lightning Claw, Sigil of Corruption
HQ: Chaos Lord - Warlord, Juggernaut, Power Fist, Kor'lath the Axe of Ruin, Sigil of Corruption
Troops: 8x Bloodletters
Troops: 8x Bloodletters

Gorepack
3x Chaos Bikers - 2x Meltagun
3x Chaos Bikers - 2x Meltagun
15x Flesh Hounds
15x Flesh Hounds
10x Flesh Hounds

Cyclopia Cabal
Chaos Sorcerer - Mastery Level 3, Jump Pack, Force Stave, Spell Familiar
Chaos Sorcerer - Mastery Level 3, Jump Pack, Force Stave, Spell Familiar
Chaos Sorcerer - Mastery Level 3, Jump Pack, Force Stave, Spell Familiar

Tactics
Each Chaos Lord goes with a unit of 15 Flesh Hounds. Two Sorcerers join the Warlord group, the other joins the fisticlaws Lord. The unit of ten Flesh Hounds starts the game in front with scout to act as a screen and to absorb shooting.

   
Made in gb
Longtime Dakkanaut




Could work?

DFTT 
   
Made in us
Unhealthy Competition With Other Legions





If you want to go for absorption then break the 10 fleshounds into 2x5. I would suggest taking off the staves and go for the axes. Make sure to go for biomancy and santic/ telepathy. other than that its pretty good save for the lack of obsec. Good luck
   
Made in us
Xenohunter Acolyte with Alacrity





Seems legit -- why the jumppacks over bikes?
   
Made in us
Been Around the Block




 jgfield79 wrote:
Seems legit -- why the jumppacks over bikes?


In my thinking the Sorcerers are there only to cast spells, and I'm relying totally on Look Out Sir and the Flesh Hounds to protect them. They need to be able to keep up with the Hounds' 12" movement, and I don't really need the +1T from the bike, and the jump packs are cheaper.


Automatically Appended Next Post:
 -v10mega wrote:
If you want to go for absorption then break the 10 fleshounds into 2x5. I would suggest taking off the staves and go for the axes. Make sure to go for biomancy and santic/ telepathy. other than that its pretty good save for the lack of obsec. Good luck


Thanks! I'm not really sold on the axes, could you please elaborate on that? The biggest worry I have for this squad is getting tar pitted against a large squad of orks or equivalent. I think the staves with the +2 Str would be much better for clearing them out. Anything I would use the axes against the Lord would gib anyways.


Automatically Appended Next Post:


K.

This message was edited 2 times. Last update was at 2016/07/25 18:27:15


   
Made in us
Unhealthy Competition With Other Legions





well the axes are good because

1. ap2 en masse is so good

2. you can use force and get ID and the staffs are only ap2

3. if you are rolling for biomancy you can get iron arm and that fixes your problem

4. if you get tarpitted then you rolled on sanctic right? You could go for cleansing flame which rips through tarpits.

5.The lords should be there to melt vehicles, walkers, and super heavies alike.
   
Made in us
Regular Dakkanaut





Does it count as a warlord death if your lord dies and the BT springs from the axe? I would think so. Personally i would make the warlord the other juggernaut. The guy with korl axe is meant to be a semi-suicide unit given you want to make maximum use of korlath. and you got a sigil on him!
   
 
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