I am back for some critiques on a new idea for a list. I was hoping to field a mono nurgle list, and wanted you guys to pick this apart and let me know how you think it would do in casual games against orks, blood angels, and khorne daemonkin. I build mostly for fluff themes, and really wanted to keep it Nurgle centric and I prefer close combat over static gun lines (I have my lads from Krieg for that play style).
Chaos Lord with Mark of Nurgle, Bike, Sigil of Corruption, Lightning Claw, Power Fist, Daemonheart, Horns of Slaughter, Meltabombs, Blight Grenades. 220pts
5 chaos spawn with Mark of nurgle. 180pts
5 chaos spawn with Mark of nurgle. 180pts
5 chaos spawn with Mark of nurgle. 180pts
5 plague marines with x2 meltaguns and chaos rhino. 200pts
5 plague marines with x2 meltaguns and chaos rhino. 200pts
Maulerfiend. 125 pts
Maulerfiend. 125 pts
Maulerfiend. 125 pts
I am not sure if the Lord is legal since he has equipment from the crimson Slaughter book. But he would ride with a spawn body guard to soak up wounds and hopefully lay waste to most enemies. The other two spawn groups flank the lord's retinue and screen the maulcer fiends advance. The two plague marine squads sit in metal boxes and fire melta at anything that gets close or moves up for midfield objectives later. It's very one dimensional, and I can see massed shooting bring a huge problem... but my gaming group doesn't use tau or eldar at all. I'm anxious to hear what advice you could offer and any tweaks or outright changes you have.
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