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Made in us
Guarded Grey Knight Terminator






So, the design behind the twin linked gun is that it fires twice. Correct? Then why don't we just have guns that fire twice on the table top instead of the re-roll to hit? If a twin linked bolt gun fires twice at rapid fire range then it should have 4 bullets flying at the enemy, therefore It can put 4 holes in the enemy.






"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Possessed Khorne Marine Covered in Spikes






New Hampshire

I like twin-linked, I think from a game perspective it's good to have rerolls in a dice game. Plus it helps reduce Gets Hot on plasma weapons. I think it adds to the fun rather than just rolling 4 dice, which could all be 1s and 2s, but giving you a second chance to hit.

WAAAGH!!!

 
   
Made in gr
Longtime Dakkanaut




Halandri

 Smotejob wrote:
So, the design behind the twin linked gun is that it fires twice. Correct? Then why don't we just have guns that fire twice on the table top instead of the re-roll to hit? If a twin linked bolt gun fires twice at rapid fire range then it should have 4 bullets flying at the enemy, therefore It can put 4 holes in the enemy.







In 2nd ed twin linked meant one roll to hit, but if it hit then both/all weapons would hit.

lasplas razorbacks were fun.
   
Made in se
Servoarm Flailing Magos






Metalica

 Smotejob wrote:
So, the design behind the twin linked gun is that it fires twice. Correct? Then why don't we just have guns that fire twice on the table top instead of the re-roll to hit? If a twin linked bolt gun fires twice at rapid fire range then it should have 4 bullets flying at the enemy, therefore It can put 4 holes in the enemy.






You're not forging the narrative, son.
Twinlinked means incredibly inaccurate, but lots of lead, so "something should hit."

From a rules standpoint it's a really good way to balance a buff without giving you too much potential killing power. The only problem with that is that it's like trying to fine tune a car that's stuck in a lake. Fine tuning isn't gonna help balance a ruleset when it's lodged at the bottom of a lake.

 
   
Made in ca
Confessor Of Sins





It shouldn't be firing twice.

Those two weapons are both lined up to aim at the same target. They're not going to be hitting two different people like would happen if it were no different from having two weapons. Because rolling a die for an attack in the game doesn't represent firing a single shot, it represents an entire attempt by the weapon to kill what is, in most cases, a person.

It should affect the weapon's ability to wound though, since hitting with one should mean that the other one hits too in most situations. Perhaps a re-roll to wound would be more appropriate?

This message was edited 1 time. Last update was at 2016/08/21 19:24:39


 
   
Made in fi
Locked in the Tower of Amareo





 Pouncey wrote:
It shouldn't be firing twice.

Those two weapons are both lined up to aim at the same target. They're not going to be hitting two different people like would happen if it were no different from having two weapons. Because rolling a die for an attack in the game doesn't represent firing a single shot, it represents an entire attempt by the weapon to kill what is, in most cases, a person.

It should affect the weapon's ability to wound though, since hitting with one should mean that the other one hits too in most situations. Perhaps a re-roll to wound would be more appropriate?


And as usual 2nd ed rules are superior. One roll to hit, 2 hits scored to the target.

Combined with ability to alter which location you hit in vechiles the linked lascannons(due to additional sensors attached to those linked lascannons) were something to be feared. Even if first hit didn't penetrate failing to penetrate twice was pretty rough.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I think twin-linked weapons should be able to fire twice imo. That change would fix a lot of Imperial stuff.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The idea is that a Twin-linked Weapon has both weapons hit at the exact same point, which is why you only get one hit.

This is ridiculous if you know anything about trajectory and the fact that most TL weapons do not have separate mounts, but rather are just two barrels put side-by-side (and the logic of "two barrels generally in the same direction" doesn't really work when stuff like Storm bolters also have two barrels, but can still land two different hits). It's one of those rules that really shouldn't exist anymore and instead just have TL weapons become two weapons of the same type on the same mount. The old Co-axle rule was a much better version imo (although it was never used with two weapons of the same type if I remember).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Regular Dakkanaut




 Smotejob wrote:
So, the design behind the twin linked gun is that it fires twice. Correct? Then why don't we just have guns that fire twice on the table top instead of the re-roll to hit? If a twin linked bolt gun fires twice at rapid fire range then it should have 4 bullets flying at the enemy, therefore It can put 4 holes in the enemy.






Simple, it is all about math...

9 guns twin-linked; hit on 3+ = 8/9 hits = 8 wounds average

9 guns firing twice; hit on 3+ = 12/18 = 12 wounds average


It should stay like it is right now, nobody likes playing versus Taus, imagine if they could fire twice..... I would leave 40k haha

This message was edited 1 time. Last update was at 2016/08/21 21:28:48


 
   
Made in us
Powerful Phoenix Lord





Remember, a twin-linked weapon also costs less than actual twin weapons. This "should" be reflected in the points cost of the unit with the twin linked weapon.

Say a weapon costs 20 points...the twin-linked version would be 25-30 points instead of the full 40 points for mounting two identical weapons.

Silly? Of course. But twin-linked is very much a way to bolster a weapon without going full bore and using double the weapon/double the hit.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I don't particularly mind their cost nor their effect in the game, but it's their mere existence that causes some...fridge logic.

I get the feeling they're kept in solely so that the rerolling to hit mechanic can be somewhat justified outside of specially trained heroes, but still feels kinda weird when you look into the logic behind it.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in au
Missionary On A Mission




Australia

Twin-linked is fine from a balance point of view. Two guns will cause more wounds on average than 1 gun re-rolling To Hit. That's reflected by the cost of a single Twin-Linked weapon being cheaper than two separate weapons.


 
   
Made in us
Librarian with Freaky Familiar






Because things like twin linked auto cannons, and laz canons would be very VERY strong. Plus some models use the twin linked rule for special events.

For example, Deathwing are twin linked the turn they arrive. Being able to reroll 8 bolter shots, and 4 assault cannon shots, is a hell of a lot more balanced then potentially hitting with 16 bolter shots, and 8 assault shots in a single go.

This message was edited 1 time. Last update was at 2016/08/21 23:39:44


To many unpainted models to count. 
   
Made in ca
Confessor Of Sins





tneva82 wrote:
 Pouncey wrote:
It shouldn't be firing twice.

Those two weapons are both lined up to aim at the same target. They're not going to be hitting two different people like would happen if it were no different from having two weapons. Because rolling a die for an attack in the game doesn't represent firing a single shot, it represents an entire attempt by the weapon to kill what is, in most cases, a person.

It should affect the weapon's ability to wound though, since hitting with one should mean that the other one hits too in most situations. Perhaps a re-roll to wound would be more appropriate?


And as usual 2nd ed rules are superior. One roll to hit, 2 hits scored to the target.

Combined with ability to alter which location you hit in vechiles the linked lascannons(due to additional sensors attached to those linked lascannons) were something to be feared. Even if first hit didn't penetrate failing to penetrate twice was pretty rough.


I actually disagree with 2 hits being better than a re-roll to wound.

Because it still allows for 2 models to die from one twin-linked lascannon, since those 2 hits, if they both wound, would be allocated to different models in most cases.

So the 2nd edition rules aren't really any better for realism since the problem of killing two models instead of one exists just as much as simply doubling the number of dice rolled to hit.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

But two Lascannons on a side by side mount could kill two different people, though.

This message was edited 1 time. Last update was at 2016/08/22 04:33:54


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Confessor Of Sins





 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.
   
Made in ca
Possessed Khorne Marine Covered in Spikes





 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


Except for rank by rank units like Imperial Guard, and even tactical marines if there isn't much room.

Once again, we march to war, for Victory or Death!

Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda

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Southern California, USA

 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


One man was running somewhere behind the target and got hit. The gunner let one barrel loose on one target and then shifted the gun slightly to the next and then let the other loose. (The most likely scenario tbh) The gunner "swept" the Lascannons to hit two different targets.

I mean, we let multi shot single weapons wound multiple targets. How is this any different?

This message was edited 1 time. Last update was at 2016/08/22 04:42:05


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Librarian with Freaky Familiar






I could see twinlinked on large weapons such as laz cannons, or plasma cannons, but small arms weapons like auto cannons and storm bolters no because it would be detrimental to horde armies.

Or you know what better yet.

If its modeled has two barrels, it gets two shots, if its only got one barrel and has twin linked, it just gets rerollable shots.

Eh eh eh?

To many unpainted models to count. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Backspacehacker wrote:
I could see twinlinked on large weapons such as laz cannons, or plasma cannons, but small arms weapons like auto cannons and storm bolters no because it would be detrimental to horde armies.

Or you know what better yet.

If its modeled has two barrels, it gets two shots, if its only got one barrel and has twin linked, it just gets rerollable shots.

Eh eh eh?


My Necron Destroyers weep at their heavy 2 shots from the Gauss Cannons ;_; (it has four barrels)

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Confessor Of Sins





 ShieldBrother wrote:
 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


Except for rank by rank units like Imperial Guard, and even tactical marines if there isn't much room.


They do that in the fluff, but not on the tabletop. And since we're talking about a game rule, the tabletop is relevant since a model's position on the battlefield is not meant to be abstract.
   
Made in ca
Possessed Khorne Marine Covered in Spikes





 Pouncey wrote:
 ShieldBrother wrote:
 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


Except for rank by rank units like Imperial Guard, and even tactical marines if there isn't much room.


They do that in the fluff, but not on the tabletop. And since we're talking about a game rule, the tabletop is relevant since a model's position on the battlefield is not meant to be abstract.


Then consider the fact that a lascannon can penetrate any infantry, whatever is behind the victim would probably get hit too.

And even then, with 25mm bases you probably could get 2 guardsmen close enough so they line up with a twin linked lascannon pred or something like that. Would have to test though.

This message was edited 1 time. Last update was at 2016/08/22 05:15:56


Once again, we march to war, for Victory or Death!

Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda

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Made in ca
Confessor Of Sins





 TheCustomLime wrote:
 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


One man was running somewhere behind the target and got hit. The gunner let one barrel loose on one target and then shifted the gun slightly to the next and then let the other loose. (The most likely scenario tbh) The gunner "swept" the Lascannons to hit two different targets.

I mean, we let multi shot single weapons wound multiple targets. How is this any different?


Because a die does not represent one shot, it represents the ability for that weapon to deal the amount of damage represented by a "wound" (i.e. lethal to a standard humanoid combatant) in the duration of time represented by a game turn. High-RoF weapons are essentially spraying indiscriminately, hence why Assault weapons tend to have higher RoF than most other weapons.

Running in front of someone being shot at and dying too can happen with ANY weapon. Firing one weapon and not the other is not how twin-linked weapons EVER work - they start and stop firing together. Sweeping lascannons to hit two targets does NOT require a second lascannon to be slaved to the first.

This message was edited 1 time. Last update was at 2016/08/22 05:17:57


 
   
Made in ca
Possessed Khorne Marine Covered in Spikes





 Pouncey wrote:
 TheCustomLime wrote:
 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


One man was running somewhere behind the target and got hit. The gunner let one barrel loose on one target and then shifted the gun slightly to the next and then let the other loose. (The most likely scenario tbh) The gunner "swept" the Lascannons to hit two different targets.

I mean, we let multi shot single weapons wound multiple targets. How is this any different?


Because a die does not represent one shot, it represents the ability for that weapon to deal the amount of damage represented by a "wound" (i.e. lethal to a standard humanoid combatant) in the duration of time represented by a game turn. High-RoF weapons are essentially spraying indiscriminately, hence why Assault weapons tend to have higher RoF than most other weapons.


Except you still have to roll to hit for those shots, so it doesn't just represent the damage done, but instead the potential. So a las-cannon can be assumed to be one shot.

Once again, we march to war, for Victory or Death!

Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda

2k
3k
100 Vostroyan Firstborn
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1.25 k  
   
Made in ca
Confessor Of Sins





 ShieldBrother wrote:
 Pouncey wrote:
 ShieldBrother wrote:
 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


Except for rank by rank units like Imperial Guard, and even tactical marines if there isn't much room.


They do that in the fluff, but not on the tabletop. And since we're talking about a game rule, the tabletop is relevant since a model's position on the battlefield is not meant to be abstract.


Then consider the fact that a lascannon can penetrate any infantry, whatever is behind the victim would probably get hit too.

And even then, with 25mm bases you probably could get 2 guardsmen close enough so they line up with a twin linked lascannon pred or something like that. Would have to test though.


Then the lascannon should not roll to hit, it should draw a line along its line of fire and hit everything touched by that line.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 Pouncey wrote:
 TheCustomLime wrote:
 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


One man was running somewhere behind the target and got hit. The gunner let one barrel loose on one target and then shifted the gun slightly to the next and then let the other loose. (The most likely scenario tbh) The gunner "swept" the Lascannons to hit two different targets.

I mean, we let multi shot single weapons wound multiple targets. How is this any different?


Because a die does not represent one shot, it represents the ability for that weapon to deal the amount of damage represented by a "wound" (i.e. lethal to a standard humanoid combatant) in the duration of time represented by a game turn. High-RoF weapons are essentially spraying indiscriminately, hence why Assault weapons tend to have higher RoF than most other weapons.


Okay, allow me to rephrase this. Why can a boltgun with two shots hit two different targets but a side by side mounted pair of Lascannons not? Conceivably the gunners of both weapons could shift fire from one target to another.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Confessor Of Sins





 ShieldBrother wrote:
 Pouncey wrote:
 TheCustomLime wrote:
 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


One man was running somewhere behind the target and got hit. The gunner let one barrel loose on one target and then shifted the gun slightly to the next and then let the other loose. (The most likely scenario tbh) The gunner "swept" the Lascannons to hit two different targets.

I mean, we let multi shot single weapons wound multiple targets. How is this any different?


Because a die does not represent one shot, it represents the ability for that weapon to deal the amount of damage represented by a "wound" (i.e. lethal to a standard humanoid combatant) in the duration of time represented by a game turn. High-RoF weapons are essentially spraying indiscriminately, hence why Assault weapons tend to have higher RoF than most other weapons.


Except you still have to roll to hit for those shots, so it doesn't just represent the damage done, but instead the potential. So a las-cannon can be assumed to be one shot.


And a heavy bolter is heavy 3, but fires WAY more than just 3 bullets. Because it has the potential to kill up to three people during a turn.


Automatically Appended Next Post:
 TheCustomLime wrote:
 Pouncey wrote:
 TheCustomLime wrote:
 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


One man was running somewhere behind the target and got hit. The gunner let one barrel loose on one target and then shifted the gun slightly to the next and then let the other loose. (The most likely scenario tbh) The gunner "swept" the Lascannons to hit two different targets.

I mean, we let multi shot single weapons wound multiple targets. How is this any different?


Because a die does not represent one shot, it represents the ability for that weapon to deal the amount of damage represented by a "wound" (i.e. lethal to a standard humanoid combatant) in the duration of time represented by a game turn. High-RoF weapons are essentially spraying indiscriminately, hence why Assault weapons tend to have higher RoF than most other weapons.


Okay, allow me to rephrase this. Why can a boltgun with two shots hit two different targets but a side by side mounted pair of Lascannons not? Conceivably the gunners of both weapons could shift fire from one target to another.


Because the boltgun has a high enough RoF to shoot and kill two different people, the lascannon does not. And shifting their fire from one target to another does not require a twin-linked weapon to begin with, and we are discussing the perk that a weapon being twin-linked brings, NOT the killiness of a lascannon in particular.

This message was edited 1 time. Last update was at 2016/08/22 05:23:23


 
   
Made in ca
Possessed Khorne Marine Covered in Spikes





 Pouncey wrote:
 ShieldBrother wrote:
 Pouncey wrote:
 TheCustomLime wrote:
 Pouncey wrote:
 TheCustomLime wrote:
But two Lascannons on a side by side mount could kill two different people, though.


Not unless they were standing shoulder to shoulder and the lascannons hit them perfectly.

Most units in 40k are spread out enough that that's unlikely to happen very often.


One man was running somewhere behind the target and got hit. The gunner let one barrel loose on one target and then shifted the gun slightly to the next and then let the other loose. (The most likely scenario tbh) The gunner "swept" the Lascannons to hit two different targets.

I mean, we let multi shot single weapons wound multiple targets. How is this any different?


Because a die does not represent one shot, it represents the ability for that weapon to deal the amount of damage represented by a "wound" (i.e. lethal to a standard humanoid combatant) in the duration of time represented by a game turn. High-RoF weapons are essentially spraying indiscriminately, hence why Assault weapons tend to have higher RoF than most other weapons.


Except you still have to roll to hit for those shots, so it doesn't just represent the damage done, but instead the potential. So a las-cannon can be assumed to be one shot.


And a heavy bolter is heavy 3, but fires WAY more than just 3 bullets. Because it has the potential to kill up to three people during a turn.


You just said in a post fluff has no place in tabletop, so that heavy bolter is only firing 3 shots. It may have a high RoF in the books, but it only fires 3 bolts a turn in-game, besides, it wouldn't make much sense if a space marine went full auto into a crowd of people and only killed 3, would it?

Once again, we march to war, for Victory or Death!

Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda

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Two lascannons have the capability to kill two different people.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The idea is that unlike a bolter or some other fix-mounted weapon, the two twin-linked barrels are fired in tandem rather than rotate firing. So both shots land in the general vicinity of where you aimed, rather than allowing you to rapidly tap the trigger to fire at multiple targets.

That is the idea. However that idea is stupid because the entire reason to have a rapid-firing weapon with multiple barrels is to speed up the load time and reduce wear and tear on the barrels. Firing them both at the same time, at the same target, means that you're always wasting one shot (the idea is that both guns are hitting the same place), while still putting just as much wear and tear on the individual barrels as if you fired them singularly.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
 
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