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Made in gb
Infiltrating Naga





England

My list for 1K
The idea is the netters and spearmen form a line, archers synergize with boss +1 to hit making it a 4+ to hit, +2 to wound from unit size and 6+'s to wound deal double damage while shaman shields the line giving a 3+ to shooting and mangler does w/e it wants


990 / 1000pts
MOONCLAN

Grot Warboss -80pts (General)
Bellowing Tyrant
Talisman of Protection

Grot Shaman -80pts

40 Moonclan Grots -200pts
10 Nets
1 Bad moon Icon
1 Grot Flag
30 Pokin’ Spear
30 Moon Shields

60 Moonclan Grots -300pts
60 Moonclan Bows
1 Bad moon Icon
1 Grot Flag
60 Moon Shields

3 Moonclan Grot Fanatics 90pts

Mangler Squig 240pts

   
Made in us
Humming Great Unclean One of Nurgle






A few things:

The wound roll bonuses only apply in the combat phase.

Bow-wielding grots can't have shields.

Moonclan Grots are also 120 points per 20 models, not 100.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Hardened Veteran Guardsman




Guildford

Nets are good, but I think ten might be overkill. I suppose there's the advantage of multiplying the effect on the to hit roll, but there's a chance you'll be taking too much away from the spears which are much more potent with the +2 to wound, IMO. Plus, most opponents won't be fielding anywhere near as much models and getting enough bodies close won't be so easy.

Ninth is right about the points, 120 per 20 grots. I would ease off on the amount of bowmen you have and look towards some harder hitting units. Beyond tarpitting, you're going to struggle to do much tactically in games.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Humming Great Unclean One of Nurgle






Nets are three times as good at attacking as spears, in addition to the hit penalty. Spears are 5+/4+ while nets are 4+/5+ (statistically the same), but nets have 3 attacks each and both benefit from the same wound roll bonus. Since they are free it is advantageous to take as many nets as possible. Theoretically a 60-man grot unit all with nets is one of the most overpowered units in the game, if it has inspiring presence. My grots regularly chew through multiple enemy line units in a game.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Infiltrating Naga





England

slowclinic wrote:Nets are good, but I think ten might be overkill. I suppose there's the advantage of multiplying the effect on the to hit roll, but there's a chance you'll be taking too much away from the spears which are much more potent with the +2 to wound, IMO. Plus, most opponents won't be fielding anywhere near as much models and getting enough bodies close won't be so easy.

Ninth is right about the points, 120 per 20 grots. I would ease off on the amount of bowmen you have and look towards some harder hitting units. Beyond tarpitting, you're going to struggle to do much tactically in games.


Didn't realize the wounding only applied in the combat phase and yeah i got the pointage wrong. That somewhat reduces the the usefulness of archers, I might opt to take them out entirely for a larger blob of spear men.

NinthMusketeer wrote:A few things:

The wound roll bonuses only apply in the combat phase.

Bow-wielding grots can't have shields.

Moonclan Grots are also 120 points per 20 models, not 100.


Some reason I thought they could have shields if I modeled it? It didnt really give secific load outs I thought , worth a try.



I changed the list up, after realizing some of the mistakes I had made, so I altered things and added some squigs.

-------

The game plan is to screen the squigs using the grots, hopefully the mangler will take some of the focus. while the squigs advance. The herders will be completely swamped somewhere within the blob making them hard to physically target.
The synergy options are

General command trait
General command ability
Battalion bonus

This grants a +2 to hit to any unit at the drop of a hat, essentially I can buff the mangler making it rediculously dangers +2 to hit and 6's to wound deal double damage. Or I can do this on the grots making them dangerous as they gain an additional +2 to wounding making double damage much easier to get on a 4+ and my main target for this, the squigs. Giving them 3+/3+ to hit and wound with -1 rend and d3 damage each (6's to wound doing double damage)


980 / 1000pts
MOONCLAN
Great Moonclan 80pts

Grot Warboss -80pts (General)
Bellowing Tyrant
Talisman of Protection

40 Moonclan Grots -240pts
10 Nets
1 Bad moon Icon
1 Grot Flag
30 Pokin’ Spear
30 Moon Shields

Squig Herders -20pts
Squig Herders -20pts

20 Cave Squigs -240pts

2 Moonclan Grot Fanatics 60pts

Mangler Squig 240pts

   
Made in us
Humming Great Unclean One of Nurgle






Looks like you are missing the shaman required for the battalion, and two additional grot units. Also, the battalion can only include 1 manger, 1 herders + 1 cave squigs, or 1 hoppers, anything additional won't be included. IMO, drop the Herders and Squigs, plus one fanatic, to add a Shaman and two 20-man grot units with bows. If you can find the points swap out the warboss for a warboss on cave squig; the latter has 6 wounds as opposed to 4 and the command ability is going to be used on inspiring presence 90% of the time anyways. If you do run a warboss, make sure its the squig+prodder build since that is the dramatically superior option.

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Infiltrating Naga





England

Thats a shame, the damage output on the squigs would have been pretty impressive but having to make room for 240pts of tax I guess I can't use them @.@

Leaves me wiiith this. The reason I want the regular warboss is purely because his ability to make 6's to wound deal double damage. When you have that on mangler squigs that are damage 3 on the balls and chain you're looking at 6 damage on to wound rolls of a 6, which with 2d6 attacks and +2 to hit, is pretty reasonable to expect.

Guess I'll save the squigs for higher pointed games!

990 / 1000pts
MOONCLAN
Great Moonclan 80pts

Grot Warboss -80pts (General)
Bellowing Tyrant
Talisman of Protection

Grot Shaman -80pts

40 Moonclan Grots -240pts
10 Nets
1 Bad moon Icon
1 Grot Flag
30 Pokin’ Spear
30 Moon Shields

20 Moonclan Grots -120pts
20 Bows
1 Bad moon Icon
1 Grot Flag

20 Moonclan Grots -120pts
20 Bows
1 Bad moon Icon
1 Grot Flag

1 Moonclan Grot Fanatics 30pts

Mangler Squig 240pts

   
Made in us
Humming Great Unclean One of Nurgle






It's only +2 on charge rolls of double on just the ball-and-chains, so only ~1/6 of combats in which the Mangler Squig charged, otherwise you just have a +1 from bellowing tyrant. But I can still respect the potency of that combination.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Infiltrating Naga





England

Yeah! Not to mention with the +1 to hit from the bellowing, on a 5+ I get an additional attack from the battalion, and on a 6+ to wound its double damage.

Also even for the grot spears
+1 to hit if I were to bellow at them
5+'s for additional attacks
+2 to wound rolls
4+'s for double damage wounds

for netters with 10=30 attacks 3+/3+ to hit and wound it should be pretty cool

Only downside is I was hoping I would be able to just pad out the unit a little more then I have right now. 40 only gives me a 10 man buffer before I start suffering to wound penalties as my unit size shrinks.

   
Made in us
Humming Great Unclean One of Nurgle






I suspect you'll get more mileage out of inspiring presence on grot units, otherwise they are going to lose a ton to battleshock; they'd have 1 round of decent combat capability and that's it.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Judgemental Grey Knight Justicar






 NinthMusketeer wrote:
I suspect you'll get more mileage out of inspiring presence on grot units, otherwise they are going to lose a ton to battleshock; they'd have 1 round of decent combat capability and that's it.


Don't you get a Command Trait and a Command Ability? I didn't see where it says one or the other.


 
   
Made in gb
Infiltrating Naga





England

Yeah you do, he's referring to the use of the boss's command ability vs inspiring command ability.

   
Made in br
Been Around the Block





 NinthMusketeer wrote:
I suspect you'll get more mileage out of inspiring presence on grot units, otherwise they are going to lose a ton to battleshock; they'd have 1 round of decent combat capability and that's it.


you get save 5+ from shields, technically get 4+ from netters and can go down to 3+ with arcane shield, on melee. Add bad moon icon and you get 3+ on ranged as well.

As long as you have 30 grots alive, they´ll hit like a truck. That means you have 10 spare grots in a 40 model units.

And they´ll have fanatics hidden among them, you can count on that.

Oh, and mangler squigs.


Believe me, if you play moonclan right, they have more than 1 round of decent combat capability.


Automatically Appended Next Post:
I run a similar list, 980 and 1000pts.

1x Warboss (980)/ 1x skarsnik (1000)

1x Shaman

2x 40 grots (20 netters each unity)

2x 2 fanatics

1x mangler squigs


I really dont like moonclan bows, my hand sucks, and out of 20 shots, i get 2 wounds, that my opponent will likely save, lol.

This message was edited 1 time. Last update was at 2016/09/23 12:10:57


 
   
Made in gb
Infiltrating Naga





England

Just realized I had some points wrong

Hits 1000pts exactly, moonclan shaman is 60pts, its the regular grot shaman thats 80. Lets me have another fanatic.
I didn't want to be 'that guy' with the nets, but I guess I can be, sort-of.

Haven't increased nets in the main unit purely because they will need their shields up I expect. But having full units of nets in the two smaller groups increases their threat without increasing my points, even if only half of them make it to combat meaning my opponent can't just ignore them like I figure they would bows.


-----

1000 / 1000pts
MOONCLAN
Great Moonclan 80pts

Grot Warboss -80pts (General)
Bellowing Tyrant
Talisman of Protection

Grot Shaman -60pts

40 Moonclan Grots -240pts
10 Nets
1 Bad moon Icon
1 Grot Flag
30 Pokin’ Spear
30 Moon Shields

20 Moonclan Grots -120pts
20 Nets
1 Bad moon Icon
1 Grot Flag

20 Moonclan Grots -120pts
20 Nets
1 Bad moon Icon
1 Grot Flag

2 Moonclan Grot Fanatics 60pts

Mangler Squig 240pts

This message was edited 1 time. Last update was at 2016/09/23 19:10:23


   
 
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