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Made in gb
Been Around the Block






Hi,

Long time lurker and first time poster as I really need some help from the bod's in the Dakka forums.

For years i've been a painter...jumping from 1 army to the next, 1 figure to the next etc. without a care in the world. However, a friend has recently laid the law down on me and told me I had to create an actual army for use in a friendly tournament on Nov 29th. The tournament is nothing official and only against friends, but with custom rules as it's to be played within 8 hours on a single day.

1: Maelstrom of War games
2: Only 4 turns with rolling to finish after turn 2
3: NO formations
4: NO named characters of any sort
5: NO lords of war
6: NO super heavy or gargantuan creatures
7: The list taken to game 1 must remain the exact same throughout the rest of the tournament. No changes to gear or substitutes etc.
8: Unpainted units get preferred enemy against them (not too significant but mentioning as i need to get everything painted asap)
There are other rules but nothing as significant to force a change to an army list.

Opponents: Blood Angels, Tau, Imperial Fists, Dark Eldar, and possibly Tyranids or Necrons.

Now, i've finally settled on Space Wolves as my army. Didn't take very long tbh as it was the very first unit I ever bought 20 years ago and i've always loved the look and feel of the army. Plus, i've already got a unit of TWC painted, a converted Dread from the Assault on Black Reach set nearly painted and a unit of GH.

The problem I have is that I have absolutely no idea where to start when it comes to building an army for this kind of tournament. I'll be facing a diverse variety of armies throughout the day, so my list needs to be able to adapt to different opponents without actually adapting itself (if that makes sense).

Any help or input would be greatly appreciated (except telling me to roll a different army ).

Xeanee

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Welcome to the Space Vikings!
Start with 3x Start Collecting: Space Wolves starter boxes

Champions of the Great Wolf detachment.
1xWolf Lord on Thunderwolf
2x Iron Priests on Thunderwolves


Deathpack formation detachment
1xWolf Lord on Thunderwolf
5xGrey Hunters
5xTWC

Set you back just under $450 Aussie money I think that's about 200 pounds?
Anyway it'll pop in at about 900 points, give you five fast moving units, two of which have the potential to make first turn charges.
A pack of Grey Hunters to hold objectives from the start and 350 points to do with as you see fit.


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Been Around the Block






Unable to use formations so can't benefit from the bonus rules unfortunately.

The abundance of TWC in your suggestion however, suggests that would be a good place to start haha

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Damn, missed that bit.
Well, that's the 1st turn assault gone, probably best to go with two Champions detachments, stow the Grey Hunters entirely and fill the Elite slots with Iron Priests.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Been Around the Block






I'm probably missing something significant, but if I stow the GH and replace with IP's, i'm left with only lords and elite units?

No troops to make the army legal or for objective holding etc?

As i say i'm probably missing something big from your suggestion, but i'm a complete scrub when it comes to playing this as a game as i've spent 20 years on/off painting only :s

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Not in seventh.
Almost eerything has the ability to hold objectives, there is a formation ability called 'objective secured' that gives priority over regular objective holding but since there are no formations and no formation bonuses no unit I can think of holds 'Objective Secured' naturally. It's probably a question to put in the Tactics threads to see if anything does have it naturally.


Automatically Appended Next Post:
Actually, I'd double check to see if the TO differentiates between formation bonuses and detachment bonuses.

This message was edited 1 time. Last update was at 2016/09/12 13:13:14


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Been Around the Block






Think I may have to go over to the other forum then as i'm thoroughly confused now with the lack of troop choices which i've read are a legal requirement in an army :S

Also seems to be a lot of focus on bonuses from detachments and formations in this conversation and that's what the tournament is trying to avoid.

All i'm looking for is a non-cheesy army that has the ability to stand up to ImpF/BA as well being able to possibly get into CC with the Tau to neutralise their long range firepower advantage.
Not really bothered about winning as i'm the newbie of the group, but would like my army to be able to weather a few turns and make interesting games for both sides

Thanks for the input.

 
   
Made in us
Regular Dakkanaut




TWC is a solid go-to for that points-range.

You could with the Champions of Fenris book, use the Detachment called, "Company of the Great Wolf".

this detachment requires 1HQ and 2 Elites, (whereas a standard "Combined Arms Detachment" (essentially the '40k default') would have you take 1HQ and 2 Troops as requirement.

Objectives Secured is the only reason for taking a CAD (except for Fortification and Lords of War, which aren't allowed in your tournament).
It's only so-so these days, though back in 6th it was SPAMMED.

I would definitely say, though, go with some TWC. If you chose Iron Priests then you'd have some Cyberwolves to add into that unit.

Here is an example (Something I believe DakkaWolf was kinda going towards):

1 HQ:
- Wolf Lord, Thunderwolf Mount, Krakenbone Sword (ap2, +1 S, striking at i5), 2 Fenrisian Wolves, Storm Shield.

2 Elites:
- Wulfen, Great Axes with Thunderhammer/StormShield mixed in, from a Pod.
(or go 2 Iron Priests, or - just take a Servitor as It would be the 2nd elite 'requirement/tax').
- Iron Priest, on Thunderwolf Mount, with 4 Cyber Wolves.

Fast Attack:
- Thunderwolf Cavalry, 1:3 Ratio of Storm Shields (character) though if you face ap3 stuff go 2:3 ratio, with a solid weapon on the character like a Thunderhammer (though I prefer loading the whole unit up with Wolf Claws and relying on the Rending for the AP2).

That in itself is about 750 or so, give or take. a MEAN 'Star' (your Lord and Iron Priest(s) joining the Thunderwolf Cavalry).

There are other things to go, but for the limited points, and for the sake of keeping things simple - I'd say these are the main 'go-tos' for what you're looking at w/o stepping into formations and such.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






MekLeN wrote:
TWC is a solid go-to for that points-range.

You could with the Champions of Fenris book, use the Detachment called, "Company of the Great Wolf".

this detachment requires 1HQ and 2 Elites, (whereas a standard "Combined Arms Detachment" (essentially the '40k default') would have you take 1HQ and 2 Troops as requirement.

Objectives Secured is the only reason for taking a CAD (except for Fortification and Lords of War, which aren't allowed in your tournament).
It's only so-so these days, though back in 6th it was SPAMMED.

I would definitely say, though, go with some TWC. If you chose Iron Priests then you'd have some Cyberwolves to add into that unit.

Here is an example (Something I believe DakkaWolf was kinda going towards):

1 HQ:
- Wolf Lord, Thunderwolf Mount, Krakenbone Sword (ap2, +1 S, striking at i5), 2 Fenrisian Wolves, Storm Shield.

2 Elites:
- Wulfen, Great Axes with Thunderhammer/StormShield mixed in, from a Pod.
(or go 2 Iron Priests, or - just take a Servitor as It would be the 2nd elite 'requirement/tax').
- Iron Priest, on Thunderwolf Mount, with 4 Cyber Wolves.

Fast Attack:
- Thunderwolf Cavalry, 1:3 Ratio of Storm Shields (character) though if you face ap3 stuff go 2:3 ratio, with a solid weapon on the character like a Thunderhammer (though I prefer loading the whole unit up with Wolf Claws and relying on the Rending for the AP2).

That in itself is about 750 or so, give or take. a MEAN 'Star' (your Lord and Iron Priest(s) joining the Thunderwolf Cavalry).

There are other things to go, but for the limited points, and for the sake of keeping things simple - I'd say these are the main 'go-tos' for what you're looking at w/o stepping into formations and such.


Freaky mind reader...

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut




bahaha
   
Made in gb
Been Around the Block






MekLeN wrote:
TWC is a solid go-to for that points-range.

You could with the Champions of Fenris book, use the Detachment called, "Company of the Great Wolf".

this detachment requires 1HQ and 2 Elites, (whereas a standard "Combined Arms Detachment" (essentially the '40k default') would have you take 1HQ and 2 Troops as requirement.

Objectives Secured is the only reason for taking a CAD (except for Fortification and Lords of War, which aren't allowed in your tournament).
It's only so-so these days, though back in 6th it was SPAMMED.

I would definitely say, though, go with some TWC. If you chose Iron Priests then you'd have some Cyberwolves to add into that unit.

Here is an example (Something I believe DakkaWolf was kinda going towards):

1 HQ:
- Wolf Lord, Thunderwolf Mount, Krakenbone Sword (ap2, +1 S, striking at i5), 2 Fenrisian Wolves, Storm Shield.

2 Elites:
- Wulfen, Great Axes with Thunderhammer/StormShield mixed in, from a Pod.
(or go 2 Iron Priests, or - just take a Servitor as It would be the 2nd elite 'requirement/tax').
- Iron Priest, on Thunderwolf Mount, with 4 Cyber Wolves.

Fast Attack:
- Thunderwolf Cavalry, 1:3 Ratio of Storm Shields (character) though if you face ap3 stuff go 2:3 ratio, with a solid weapon on the character like a Thunderhammer (though I prefer loading the whole unit up with Wolf Claws and relying on the Rending for the AP2).

That in itself is about 750 or so, give or take. a MEAN 'Star' (your Lord and Iron Priest(s) joining the Thunderwolf Cavalry).

There are other things to go, but for the limited points, and for the sake of keeping things simple - I'd say these are the main 'go-tos' for what you're looking at w/o stepping into formations and such.


Didn't notice this had received another reply. Thanks very much for it as it makes a whole lot of sense now and definitely seems to be a place to start!

I didn't/don't have the Champions of Fenris book so wasn't even aware there were other detachments to be used. Is it that same book that lets the Wulfen take a drop pod? In the standard codex it only states they can only use a stormwolf as a dedicated transport.

Much thanks


Automatically Appended Next Post:
Although I must point out that a detachment is basically a formation and under the tournament rules i'm not allowed anything like that. Guess i'll have to go unbound if i'm not going for a CAD :s

This message was edited 1 time. Last update was at 2016/09/23 13:01:29


 
   
Made in us
Regular Dakkanaut




This is a -detachment- and so is -not- a Formation. It should be legal.

This book is a Supplement issued over a year ago, whereas the Wulfen book was a few months ago.

Wulfen can always take a Pod, as the Pod is considered a Fast Attack option for the Space Wolves, and can be loaded with anything that can be in a transport - even terminators, but not Jump Packs, Bikes, Mounted, Beasts, or Cavalry.

if ever in doubt, ask your Tournament Organizer- that's their job =)
   
Made in gb
Been Around the Block






Spoken to the Tournament Organiser and as suspected Detachments = Formation in regards to this particular tournament.

The argument behind it is that a Detachment like a Formation gives benefits for having specific unit's etc. and it's these benefits they're trying to avoid.

If i was to take the list suggested it would therefore become an "unbound" list unfortunately :(.

Was thinking of something along the lines of this. I am completely open to derisions, revisions and decisions .
Wolf Lord will be with the unit of 9 GH and the Wulfen in the DP.


+++ Space Wolves V2 (1235pts) +++

++ Space Wolves: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Wolf Lord [Belt of Russ]
····Runic Armour [Bolt Pistol, Frag & Krak Grenades, Relic: Fangsword of the Ice Wolf]

+ Elites +

Wulfen
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Great Frost Axe]
····Wulfen [Great Frost Axe]
····Wulfen Pack Leader [Dual Frost Claws]

+ Troops +

Blood Claws [Permits One Lone Wolf]
····5x Blood Claw [5x Bolt Pistol, 3x Chainsword, Flamer, 5x Frag & Krak Grenades, 5x Power Armour, Power Fist]
····Drop Pod [Storm Bolter]

Grey Hunters [9x Close Combat Weapon, Permits One Lone Wolf, Wolf Standard]
····Drop Pod [Storm Bolter]
····9x Grey Hunter [7x Bolt Pistol, 8x Bolter, 9x Frag & Krak Grenades, Meltagun, Plasma Pistol, 9x Power Armour, Power Fist]

+ Fast Attack +

Drop Pod [Storm Bolter]

Land Speeder Squadron
····Land Speeder [Heavy Bolter, Typhoon Missile Launcher]

Thunderwolf Cavalry
····Thunderwolf Cavalry [Frag & Krak Grenades, Pair of Wolf Claws, Power Armour, Thunderwolf Mount]
····Thunderwolf Cavalry [Frag & Krak Grenades, Pair of Wolf Claws, Power Armour, Thunderwolf Mount]
····Thunderwolf Cavalry Pack Leader [Frag & Krak Grenades, Power Armour, Storm Shield, Thunder Hammer, Thunderwolf Mount]

+ Heavy Support +

Long Fangs
····Long Fang Ancient [Bolt Pistol, Frag & Krak Grenades, Meltagun, Power Armour]
····4x Long Fang w/ Missile Launcher [4x Chainsword, 4x Frag & Krak Grenades, 4x Missile Launcher, 4x Power Armour]

Thanks,

This message was edited 1 time. Last update was at 2016/09/26 11:00:37


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Did you upgrade one of the Hunters to a Wolf Guard?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Been Around the Block






I did not. Ran low on points

 
   
Made in us
Krazed Killa Kan






Just threw together a list with the goal of going for map control.

1250 Space Wolf CAD

HQ
(165) Wolf Guard Battle Leader - Thunderwolf, Runic armor, Stormshield, Black Death

Troops
(155) Grey Hunters - Drop pod with Deathwind, 4x Grey Hunters, 1 Plasma Gun, 1 WGPL with combi plasma.
(155) Grey Hunters - Drop pod with Deathwind, 4x Grey Hunters, 1 Plasma Gun, 1 WGPL with combi plasma.
(135) Grey Hunters - Drop pod, 4x Grey Hunters, 1 Melta Gun, 1 WGPL with combi melta.

Fast Attack
(215) Skyclaws - 9x Skyclaws, 1 Power Fist, WGPL with 2x claws
(215) Skyclaws - 9x Skyclaws, 1 Power Fist, WGPL with 2x claws
(210) Thunderwolf Cavalry - Pack Leader with SS + Claw, Cav with SS + Bolt Pistol, Cav with SS + Powerfist.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Xeanee wrote:
I did not. Ran low on points
The reason I asked is because even with the extra attacks from the banner and charge I think it's a waste of time and points putting a powerfist on a Grey Hunter.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Been Around the Block






Ah ok. For what reason isn't it worth it? (still learning )

Actually worked out that i do have enough points spare to make 1 a wolf guard. So unit would be Wolf Guard, 8 GH and Lord.

Worth putting the PF or WC on wolf guard, and change the GH back to standard bolter?

 
   
Made in us
Regular Dakkanaut




Id try to get that Wolf Lord at least on Jump Packs or a bike (Jump Packs means in move phase just move 6" still keeping coherency, then 2d6 reroll charge distance - as long as all models have it (jump packs, fleet from TWC) then you can do it) or the 24" distance covered by a bike.

Throw 1 Stormfrag Greneade Launcher on the Wulfen, to ignore cover/initiave for charging. Only 1 needs to use the benefit.

Best to keep flamers on them Blood Claws with their bad BS, and the Fist however awesome will be a huge waste of points for most any game. Give them BC's stuff like fire warriors to chew on, leave the ap2 to the rending TWC.

Bringing your GH's to 10 models means 2 Specialist weapons, double melta if you wanna melts (I enjoy plasma).

Go 1 Wolf Claw 1 Storm Shield for the TWC, the hitlike bricks for 5 more pts, the extra CC attack for 10pts is just too steep. I definitely like the TH on the leader, it is good to have reliable ap2 rolls (ss him for sure)

The Fist on the GH may not be worth, playtest to see. Likely wasteful

All in all though, you really are headed in a good direction to include the best stuff Space Wolves have to offer.

An Iron Priest with 4 Cybers added to the TWC is amazing, id do that over the LF's, but that is -personal- preference, your choices *are* solid.

I've never found SW banners worth it =(




Automatically Appended Next Post:
Wolf Lords on TWC mount with relicary weappns and storm shields back uo by a unit of TWC/IC's on mounts, is one of the meanest things in 40k! Check out any batrep, they always do the heavy hitting in all that game and last for sooooo long!


Automatically Appended Next Post:
Just don't equip something that strip them of their initiaitive 5

This message was edited 2 times. Last update was at 2016/09/27 14:30:36


 
   
Made in gb
Been Around the Block






Okies so taken your advice on board as you guys are the experts and i'm a lowly pup.

Dropped a few points here and there to get my lord mounted up onto a TWC to join their unit and upped the GH to a unit of 10 with 2x Plasma.

I've kept my long fangs simply because i spent ages painting the unit for the tournament and not ready to admit the time would have been better spent on an IP and Cybers

++ Space Wolves: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Wolf Lord [Belt of Russ, Thunderwolf]
····Runic Armour [Bolt Pistol, Frag & Krak Grenades, Relic: Fangsword of the Ice Wolf]

+ Elites +

Wulfen
····Wulfen [Stormfrag Auto-Launcher, Thunder Hammer/Storm Shield]
····Wulfen [Thunder Hammer/Storm Shield]
····Wulfen [Great Frost Axe]
····Wulfen [Great Frost Axe]
····Wulfen Pack Leader [Dual Frost Claws]

+ Troops +

Blood Claws [Permits One Lone Wolf]
····5x Blood Claw [5x Bolt Pistol, 4x Chainsword, Flamer, 5x Frag & Krak Grenades, 5x Power Armour]
····Drop Pod [Storm Bolter]

Grey Hunters [6x Close Combat Weapon, Permits One Lone Wolf]
····Drop Pod [Storm Bolter]
····10x Grey Hunter [9x Bolt Pistol, 8x Bolter, 10x Frag & Krak Grenades, 2x Plasma Gun, Plasma Pistol, 10x Power Armour]

+ Fast Attack +

Drop Pod [Storm Bolter]

Land Speeder Squadron
····Land Speeder [Heavy Bolter, Typhoon Missile Launcher]

Thunderwolf Cavalry
····Thunderwolf Cavalry [Frag & Krak Grenades, Power Armour, Storm Shield, Thunderwolf Mount, Wolf Claw]
····Thunderwolf Cavalry [Frag & Krak Grenades, Power Armour, Storm Shield, Thunderwolf Mount, Wolf Claw]
····Thunderwolf Cavalry Pack Leader [Frag & Krak Grenades, Power Armour, Storm Shield, Thunder Hammer, Thunderwolf Mount]

+ Heavy Support +

Long Fangs
····Long Fang Ancient [Bolt Pistol, Frag & Krak Grenades, Meltagun, Power Armour]
····4x Long Fang w/ Missile Launcher [4x Chainsword, 4x Frag & Krak Grenades, 4x Missile Launcher, 4x Power Armour]

Comes in at exactly 1250 points.


 
   
 
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