Switch Theme:

[2000] - Chaos - Archaon Overlords  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran




hi all, after help from the board and some tinkering I've got my tourney list. it's half painted so I'm on my way!

archaon
gaunt summoner

lord of slaanesh on daemonic steed
chaos sorcerer on daemonic steed
bloodsecrator
aspiring deathbringer

3 varanguard

10 marauders
10 marauders
10 marauders

overlords of chaos

the sorceror will cast on archaon giving him rerolls of 1 to wound, hit and save. the sorceror will give his save ability to either a hero who needs it or the varanguard.
the marauders will move with the horde and act as a shield between my foes who don't get bogged with archaon and the rest of my softer heroes.

aspiring deathbringer will give everyone an additional attack. blood secrator gives an additional attack giving archaon 6 attacks with his sword (not to mention everything else) hitting on 2s reroll 1s. lord of slaanesh will let him fight twice every round. this should likely result in a couple of double 6s per game and auto kill some scary stuff like Stonehorns or alarielle etc. added with the battalion ability to know who's going in what order and I should be strong.

I like the varanguard a lot in this list because they can chase fast things, run around to score or do whatever I need. they're a legit damage threat in their own, even more so if I'm range of the attack buffs and they're very tough to kill.

I love a hero hammer army, it looks awesome on the field and it'll likely be a huge pain in the ass. a smart opponent will go after my heroes but with nutbar archaon and hunting varanguard charging around its gonna be tough to focus on 4 buffing heroes doing their best to stay out of the fight. and if they do get caught the khorne heroes can help out a fair bit.

thoughts?

This message was edited 3 times. Last update was at 2016/09/23 04:25:23


 
   
Made in us
Fresh-Faced New User




2000 pts

2 units of Varanguard
1 marauder unit

Lord of Slaanesh on Mount
Harbinger of Decay
Gaunt Summoner
Archaon

Use Morbid Vigor for extra save, or Hellish Swiftness to have a never ending "Relentless Killers" varanguard ability as needed.

For maximum enjoyment use both abilities on ARCHAON, arcane shield him with G.Summoner, arcane bolt...cause why not, toss him at multiple units/heroes. Watch everything die or run in terror. And since you know you'll be getting back to back turns....yeah use your imagination on what happens next.

This message was edited 1 time. Last update was at 2016/09/13 20:13:55


 
   
Made in ca
Dakka Veteran




interesting ideas.... I need 3 battle line units though... are varanguard battle line???
   
Made in us
Lieutenant General





Florence, KY

raoiley wrote:
... are varanguard battle line???

Only if the army has Everchosen allegiance.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Dakka Veteran




hm yea just read that. but I can't have ever chosen if I take the other characters and marauders.

still a lord of slaanesh giving double attacks might be more attractive than a sorceror granting a better save
   
Made in us
Fresh-Faced New User




You can play around with it some and even throw in Warshrines. The Varanguard get so many buffs from Archaon alone
War Shrines add a 6++ save just for being nearby and with Archaon changing marks at your whim you can tailor to suit your needs :
Shrine of Tzeentch can let you re-roll armour saves if survivability concerns you or Khorne heroes with Slaanesh Lord do things like -
Hellish Swiftness (pile in and attack again) + Exalted hero of khorne cmd ability (+1 attack with melee wpn ) , Shrine of Khorne ( re-roll failed attacks) = Archaon gets 5 swings twice per combat phase with his sword and re-rolls to insta-kill annoying things like Beastckaw raiders, and Morghuls (400 pts forge world undead thing) two 6's and it dies period.

This message was edited 1 time. Last update was at 2016/09/15 05:59:26


 
   
Made in ca
Dakka Veteran




that's rad... exalted hero of khorne is sweet. I was wondering how to best use archaons command ability. I can see the slaanesh and khorne heroes being super strong getting to use both.
at 2500 points I could fit both. won't work at 2000 unfortunately.
although almost makes me wonder if I should stick to 3 varanguard and buff the hell out of archaon instead.

exalted hero of khorne has no points value of battlescribe... he's not listed. any ideas why? I'm at work, anyone have their handbook handy and able to let me know what he costs?
   
Made in ca
Dakka Veteran




bump, updated list in first post. swapped out the exalted hero because he has no points. took an aspiring deathbringer and bloodsecrator instead
   
Made in au
Fresh-Faced New User





If you want to make it nastier lord of khorne on juggernaut is the way to go. His command ability gives him and 3 other units + 1 to wound in combat if that unit charged. Remember how hard to score double 6 to wound for archaon? Now it's upgraded to 5+. So if you have bloodsecrator, chaos sorcerer lord's magic, aspring deathbringer/warthmonger, and lord of khorne on juggernaut, you have slayer of kings with 6 A, 2+ rerolls 1, and 2+ rerolls 1 with 5+ instakill.

around 3000 pts
AoS 2000 pts
I:OS starter
malifaux kirai box 
   
Made in us
Dakka Veteran




ooohhh man there's an idea.
I didn't think of that.... thought it was an exact 6 but if it's 6+ that's a great idea.

keep the slaanesh lord to give him two tries and archaon is just unstoppable lol.


Automatically Appended Next Post:
interesting.. I could nominate archaon and 2 units of varanguard. they'd be hitting on 2 and wounding on 2 with bonus blood secrator attacks.

at that point I can cut the gaunt summoner and the formation

This message was edited 1 time. Last update was at 2016/10/17 23:24:41


 
   
Made in au
Fresh-Faced New User





raoiley wrote:
ooohhh man there's an idea.
I didn't think of that.... thought it was an exact 6 but if it's 6+ that's a great idea.

keep the slaanesh lord to give him two tries and archaon is just unstoppable lol.


Automatically Appended Next Post:
interesting.. I could nominate archaon and 2 units of varanguard. they'd be hitting on 2 and wounding on 2 with bonus blood secrator attacks.

at that point I can cut the gaunt summoner and the formation


but i believe the formation is very useful tho, you already know beforehand when you will go at the next battle round, and battalion's varanguard get rerolls to hit and to wound against unit you choose
so look at that, if varanguard get all the buff, and using fellspear, and charging to that unit, 5 A, 2+ to hit reroll, 2+ to wound reroll, -2, 2 damage each, and if you want to, pile-in again
and since you already know when you are going in the next battle round, you can position your units so you can be sure both varanguard and archaon can charge



Automatically Appended Next Post:
here's what i think the list are
http://bit.ly/2ezP3FM
i use old archaon as he is much more cheaper in points than the new one, even though much weaker. i put reavers since they are the cheapest battleline. you can change it to marauders if you want since it's cheaper in terms of money . but even if they are only there for battleline criteria, 60 reavers are pretty nasty. your opponent have to either kill archaon with his 2+ save (mystic shield for himself), varanguard, or bunch of human meatshield that can hit like a train. also lord of khorne on juggernaut and lord of slaneesh hit pretty hard too. if you try this list, gimme the report please

This message was edited 2 times. Last update was at 2016/10/18 02:07:07


around 3000 pts
AoS 2000 pts
I:OS starter
malifaux kirai box 
   
Made in ca
Dakka Veteran




nah I think I'll keep it as it is.
having run it through a few tournaments I almost never found it useful knowing who went first. I'm always moving forward to attack anyways and I'm not particularly squishy.
plus keeping the gaunt summoner within 3" and not getting killed is a huge pain when archaon is flying around smashing stuff.

here's what I'm gonna run

archaon
blood secrator
lord of slaanesh on Mount
khorne lord on juggernaut
10 marauders
10 marauders
10 marauders
3 varanguard
3 varanguard

with the secrator giving plus one attack it's easy to get the 18" bubble. he can buff the khorne marauders too. could go with reavers but they're more or less the same and I already have 30 painted marauders.

slaanesh lord let's archaon attack twice.
khorne lord let's archaon and both units of varanguard get +1 to wound. they also get +1 to hit from archaon so they really don't need rerolls. like you said, the two lords are fast and fighty if they need to go solo as well. the khorne juggernaut lord was the lynchpin I needed. plus I picked up a local commission painted one today that matches my scheme!
   
Made in au
Fresh-Faced New User





well you might want to bring more hero with command ability since the main power of archaon is everyone can use their command ability. might as well bring the max slot within 2000, which is 6 hero

around 3000 pts
AoS 2000 pts
I:OS starter
malifaux kirai box 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: