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2016/09/24 13:48:46
Subject: [2000] - Death Korps/ABG/Inq
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Imperial Recruit in Training
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Hello dakka. I'm trying to get ready for a tourny coming up and am looking for critique and opinions on this list.
Death Korps CAD (Siege Reg)
Hq
Company Command Squad
w Officer Of The Fleet
Company Command Squad
w Master Of Ordnance
Elite
Field Artillery Battery 2x Quad Launcher
Troops
Minimum Sized Platoon
Engineer Squad
w Mole Launcher
Fast
Death Rider Squad (5 man)
Heavy
Hvy Artillery Battery 2x Earthshakers
Hvy Artillery Battery Medusa
bastion breacher shells and camo net
Fortification
ADL
w Quad Guns
Armoured Battle Group Allied Detachment
HQ
Command Tank
Vanquisher w beast hunter shells
coaxial heavy stubber
Elite
Commissar Tank
Vanquisher w beast hunter shells
coaxial heavy stubber
camo net
Troops
Demolisher Tank
Demolisher Tank
Inquisition Detachment
Hereticus Inquisitor
mastery lv
Grimoire relic
servo skull x3
force sword
Assassinorum Detachment
Culexus Assassin
The plan is to park the Commissar Tank as close to as many Guns as possible to pass orders on Ld 10. I can leave one CCS behind a tank to block LoS and make sure whoever went to ground can get back in the fight. Ignores cover might be rough but the targets will be armour 14 or T7 for them.
Inquisitor for the servo skulls and divination.
Riders for some situational deep strike intercept.
The Commissar Tanks says any Imperial Guard units are counted as Ld 10, and my Death Korps book says that the Korps are a variation of a Imperial Guard army.
Would I come into problems with this or should it be legal?
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2016/09/24 18:56:09
Subject: Re:[2000] - Death Korps/ABG/Inq
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Personally I would drop the Demolishers down to something cheaper. They're short ranged and very expensive and I don't feel they work terribly well in this edition.
Dropping them would also save you some points to put elsewhere, like Lascannons for the Vanquisher tanks (might as well for 10pts each to get BS4 lascannons on those command tanks). Likewise, I'd drop the mole launcher on the Engineers and see if you can find points for a Hades drill, as that adds a ton of utility and you can play all sorts of shennanigans with it (such as manipulating positioning and wound allocation to lose a 2 or 3 engineers and then the whole unit becomes T7).
As much as I like the models for the Death Riders, they usually just die straight away before they can ever do anything. If you want them for cool factor, I get that, but otherwise I'd drop them for some additional meatshield bodies or some Rapier Laser Destroyers (those things are *amazing*).
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2016/09/24 20:38:47
Subject: Re:[2000] - Death Korps/ABG/Inq
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Imperial Recruit in Training
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Thanks for the review!
Took your advice about the rapiers, hades lascannons and the riders. Here is the new list
CAD
Hq
CCS w Master Of Ordnance
CCS w Officer Of The Fleet
Elites
Hades w 4 Engineers and Watchmaster w power axe
2x Quad Launcher
2x Rapiers +1 extra crew
Hvy Support
Same as above
Allied Detachment
HQ
Command Tank
Vanquisher w beast hunter shells
coaxial heavy stubber
Lascannon
Elite
Commissar Tank
Vanquisher w beast hunter shells
coaxial heavy stubber
Lascannon
Troops
Single Demolisher
Everything else is the same.
I like the idea of the hades to give me some reach for objectives as well. How many engineers need to remain before the unit is T7?
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2016/09/24 23:46:20
Subject: [2000] - Death Korps/ABG/Inq
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Looks good. Do the Engineers have a Hades there?
The engineers get to be T7 when the Hades Drill becomes the Majority Wounds in the unit, so if drill is W3 and you've only got 2 or 3 W1 Engineer dudes left, the whole unit then becomes T7 (but always remember to keep one Engineer alive or the drill goes away too).
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2016/09/25 10:50:00
Subject: Re:[2000] - Death Korps/ABG/Inq
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Imperial Recruit in Training
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I do yes. 4 Engineers and a Watchmaster with an axe. Thank you for that bit about the wounds and majority toughness. I have been playing it as a model by Model basis not wounds in the unit so I have been missing out! Maybe my hades will live longer now
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2016/09/25 21:41:07
Subject: [2000] - Death Korps/ABG/Inq
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Imperial Guard Landspeeder Pilot
On moon miranda.
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No problem, hope it works out!
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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