Switch Theme:

Summoning  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sinewy Scourge




Boulder, Colorado

Hey dakka, a newb question here,

How does summoning work in AOS?

I'm really confused because I watched a battle report where people played it with summoning points in reserve, and I've seen others where people summon with a unit pool.

Thanks for clarification!
~Mikey

   
Made in gb
Arch Magos w/ 4 Meg of RAM





You set aside a portion of your points before the game begins and these can be spent during the game on any ability or spell which adds new units to the battlefield, like summoning.

So for example you could chose to set aside 500 points for reinforcements and during the game you might decide to spend it on a Zombie Dragon and some Skeletons. You don't have to declare what you will spend it on at any point before so it can be very flexible.

(Of course, before a pedant jumps in here, I am obliged to say if you're playing Open or Narrative play then there are zero restrictions on summoning).

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in nl
Regular Dakkanaut




Summoning also allows you to break the limit on hero's and/or monsters.
   
Made in ca
Grumpy Longbeard





Canada

The official rules are in the general's handbook, which was released about a year after AoS itself. In the General's Handbook, the "matched play" (i.e. competative) rules have the points in reserve system.

So there will be many reports using fan made balancing systems, check the date the batrep was made against when the General's handbook was released.

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in gb
Fresh-Faced New User




Adding a question to this-
I've heard you can re-summon troops you've already paid for if they die. is that correct?
   
Made in us
Clousseau




No.

You can heal units but you cannot bring a unit that has died back onto the table unless you have reserve points left that can account for them.
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Heres a random question. Say I have a block of 30 zombies. I summon a unit of 10 right next to the block of 30, and merge them so now I have one block of 40. The block of 40 gets shot by some archers and loses 3 models. Can I use the banner to reanimate d6?

I ask because now the block is at 37. Original starting size was 30. So can I even raise d6 from the banner even though it would put me over the original starting size of 30??
   
Made in us
Auspicious Aspiring Champion of Chaos






I don't see why you wouldn't be able to. You paid the points for the extra 10, so you could add up to three Zombies back (but you couldn't go over 40 total without using more reinforcement points to summon another group).

On the topic of Death summoning, How does everyone else hand the summoning spells with wording like "casting value of "x", place "y" models. If the cast roll is "x+3", place "2y" models"? My group has been playing it that you don't have to spend extra point for the extra models from a high casting roll (or Nagash's ubersummoning), you just pay the standard cost of the unit and the extras are essentially free. How do others handle this? (And before anyone starts making accusations, I don't play Death. I play Chaos).

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Sal4m4nd3r wrote:Heres a random question. Say I have a block of 30 zombies. I summon a unit of 10 right next to the block of 30, and merge them so now I have one block of 40. The block of 40 gets shot by some archers and loses 3 models. Can I use the banner to reanimate d6?

I ask because now the block is at 37. Original starting size was 30. So can I even raise d6 from the banner even though it would put me over the original starting size of 30??


I think RAW you couldn't merge the zombie units in the first place because both would go over their starting size. You can only merge units when (for example) 2 x 20 model units were both depleted to 10 or less.

EnTyme wrote:I don't see why you wouldn't be able to. You paid the points for the extra 10, so you could add up to three Zombies back (but you couldn't go over 40 total without using more reinforcement points to summon another group).

On the topic of Death summoning, How does everyone else hand the summoning spells with wording like "casting value of "x", place "y" models. If the cast roll is "x+3", place "2y" models"? My group has been playing it that you don't have to spend extra point for the extra models from a high casting roll (or Nagash's ubersummoning), you just pay the standard cost of the unit and the extras are essentially free. How do others handle this? (And before anyone starts making accusations, I don't play Death. I play Chaos).


You have to pay for it all, and you have to pay for Nagash's double summoning. There are no free summons in Matched Play.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Sinewy Scourge




Boulder, Colorado

does that apply to non-spells also?

So the FEC abilities to put new units on the table sides?

What about the vortex beast's ability to create spawn from dead guys?


   
Made in us
Lieutenant General





Florence, KY

Clearly answered under 'Reinforcement Points' (pg. 108, General's Handbook):

Sometimes a spell or ability will allow you to add units to your army, or replace units that have been destroyed. In a Pitched Battle, you must set aside some of your points in order to be able to use these units.

So yes, it does apply to 'non-spells'.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Evasive Eshin Assassin






from what I understand you don't have to pay for heals like return d6 skeletons to the unit etc, correct?
   
Made in us
Sinewy Scourge




Boulder, Colorado

Yes I think that is free, I would be outraged if it wasn't xD

   
Made in gb
Arch Magos w/ 4 Meg of RAM





 usernamesareannoying wrote:
from what I understand you don't have to pay for heals like return d6 skeletons to the unit etc, correct?


Yep, it's all explained on page 108. If you have an ability to add models to a new unit it's free but the unit can't go over its starting size.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

As an aside, I find that the Matched Play summoning tends to screw over Death most of all, because like for example I play Flesh-eater Courts. This basically means my Ghoul King has no command ability, or at beast a once per game command ability whilst other armies get to use their command abilities every hero Phase.

I totally get the reasoning for limiting it, since it was being abused left and right, but it seems like they gave the finger to an entire Grand Alliance that tended to rely on summoning.

- Wayne
Formerly WayneTheGame 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Sal4m4nd3r wrote:Heres a random question. Say I have a block of 30 zombies. I summon a unit of 10 right next to the block of 30, and merge them so now I have one block of 40. The block of 40 gets shot by some archers and loses 3 models. Can I use the banner to reanimate d6?

I ask because now the block is at 37. Original starting size was 30. So can I even raise d6 from the banner even though it would put me over the original starting size of 30??


I think RAW you couldn't merge the zombie units in the first place because both would go over their starting size. You can only merge units when (for example) 2 x 20 model units were both depleted to 10 or less.


i believe this to be not the case. Can someone verify??

This message was edited 2 times. Last update was at 2016/10/08 19:29:04


 
   
Made in us
Humming Great Unclean One of Nurgle






The zombies merging rule says they 'become a single unit' so its pretty much up to interpretation because there's no other rules detailing how that happens. What I usually see is that if zombie units merge the maximum unit size is also added together (so in the first example the 'starting size' is now 40). I can see the merits of Bottle's interpretation though. Its probably best to ask your community and see what they think.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in nl
Regular Dakkanaut




Wayniac wrote:
As an aside, I find that the Matched Play summoning tends to screw over Death most of all, because like for example I play Flesh-eater Courts. This basically means my Ghoul King has no command ability, or at beast a once per game command ability whilst other armies get to use their command abilities every hero Phase.

I totally get the reasoning for limiting it, since it was being abused left and right, but it seems like they gave the finger to an entire Grand Alliance that tended to rely on summoning.


If you don't have sneaky ways to position troops on the table summoning is still a good way to deepstrike troops in to flanking or other ideal positions.. it also overwrites monster limits so after getting min sized battleline troops you can get basicly anything you need.. even if it's a lot of behemoth hero's
   
Made in dk
Flashy Flashgitz




How does that work for the Lord of Chaos? He can be replaced by a Deamon Prince if he slays the opposing general, changing his wounds to 8 and improving on his attacks. However if the Lord of Chaos dies he can be replaced by a Chaos Spawn.

Generals Handbook p. 108
Sometimes a spell or ability will allow you to add units to your army, or replace units that have been destroyed. In a Pitched Battle, you must set aside some of your points in order to be able to use these units.
Does that cost extra points? From the sound of it the prince should not cost extra as you do not add units, you replace a healthy unit. While the spawn should cost extra since it replaces a unit that has been destroyed.

With love from Denmark

 
   
Made in us
Humming Great Unclean One of Nurgle






Waaargh wrote:
How does that work for the Lord of Chaos? He can be replaced by a Deamon Prince if he slays the opposing general, changing his wounds to 8 and improving on his attacks. However if the Lord of Chaos dies he can be replaced by a Chaos Spawn.

Generals Handbook p. 108
Sometimes a spell or ability will allow you to add units to your army, or replace units that have been destroyed. In a Pitched Battle, you must set aside some of your points in order to be able to use these units.
Does that cost extra points? From the sound of it the prince should not cost extra as you do not add units, you replace a healthy unit. While the spawn should cost extra since it replaces a unit that has been destroyed.
I'm pretty sure it doesn't cost points, and one would have to be kinda TFG to really disagree with what is probably RAW and certainly RAI.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: