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Made in se
Raging Ravener





Sweden -kham

So, I recently got into AoS (thanks GHB!) and I bought some very basic Deathrattle models because I love the look of a skellie army.
Anyways. I made a list, or a roadmap of what to get:

  • Wight king with Baleful tomb blade, Ruler of the night and Ring of immortality

  • Necromancer

  • 20 Skeleton warriors

  • 20 skeleton warriors

  • 20 grave guards (any advice on loadout? I'm thinking 2handed weapons but is that a big nono?)

  • 5 Black knights (really love the model but the stats doesn't seem that great)


  • I already got the Wight king, 10 skeleton warriors and the 5 Black Knights. No real idea on how to expand except that I want the Grave guard!

    Now yes, the Necromancer isn't a Deathrattle unit but nothing here benefits from the army being only deathrattle (apart from Black Knights losing their Battleline role) and the Necromancers spell is just too good not to have (plus, that model is fantastic!)
    having him cast it on the same unit the Wight king buffs should be quite something.
    If I'm not rolling for warlord trait or artefact I'm thinking the Ruler of the night and Ring of immortality will give my army some added resilence and taking out the Wight King once will help keeping the Deathless minions aura going a bit longer.

    Now I'd like to note that this looks like a damn tideous army, there's nothing really crazy out there in it. So my big question is: What the hell can I do to make it less... dull? I mean, this is just lots and lots of barebones ( ) blocks of regular Joe's.
    The thing is I really love the grave guards and Black Knight models a lot, but I have to take away something to make room for something more exciting.

    youtube.com/user/SwedishWookie

     
       
    Made in us
    Nurgle Veteran Marine with the Flu




    Southern California

    The thing with Death is that the factions (save for malignants and flesh eaters) havent really been fleshed ...out yet. When they get more battletomes and battalion warscrolls going it will be But even so, at 1000 points.. most armies aren't going to be flashy and popping. You have the quintestial 1000 point list. leader, couple troops, and couple elite units.

    Maybe swap out the knights or grave guard for some morghast harbingers? big models. fuciking sick models to. They also are great to summon because the necro summons 18" away (9" from the enemy) and they can charge 3d6..which is pretty easy to roll on 3d6. So its summon and charge right away. Great way to reach out and enegage a unit sitting on an objective, or a backfield archer unit or anything like that.
       
    Made in us
    Evasive Eshin Assassin






    I love this list and don't think that you can go wrong on how you equip the grave guard.
    I think id go for the great blade though. the +1 save on wounds with no rend sounds lack luster.
    chances are that an elite unit like this is going to be the focus of a big hitter who is going to have rend.

    to make it a little more exciting...?
    I agree with sal. id try and get some morghast in there but that's mostly because I love the models
       
    Made in gb
    Towering Hierophant Bio-Titan





    Fareham

    As suggested, you really need a big hitting unit in there as you have a soft army.
    While your army will fair OK, the second something damaging hits it you have lost.

    I'd suggest something like a mourngul for sheer damage output.

    Morghast or blood knights would also have alot of potential in there.

    Another weird unit worth thinking about is fell bats for removing warmachines early on.
    If something does within 6" they double attacks for the rest of the game.
    So 3 of those will be putting out 18 attacks for 80 points and great movement.

       
    Made in us
    Sinewy Scourge




    Boulder, Colorado

    If you wanna go pure Deathrattle then your list is pretty good.

    In bigger games then it is gonna be really hard to fill points, but in 1000 point games then it should fair pretty well.

    Black knights are pretty lackluster to be honest, I really love the models too, but I've found that they only really do anything in big units.

    But honestly, in a friendly game they will do just fine

    Happy wargaming!
    ~Mikey

       
    Made in ca
    Dakka Veteran




    I'd convert those black knights to blood knights.

    puppetswar.eu has a great vampire head pack that's cheap. put vampire heads on them and you've got the best of both worlds.
       
    Made in gb
    Towering Hierophant Bio-Titan





    Fareham

    If you want cheap blood knight grab a box of high elf dragon princes.
    £20 for 5 and all have dragon styled armour.
    The elves have a slender vampire look to them and in general, great models.

       
    Made in us
    Regular Dakkanaut




    Here is what I would do with the list.

    Necromancer on a Horse
    Artifact: Ring of Immortality

    Legion of Death Battalion

    Wight King with sword, steed, standard. - general
    Command trait: Ruler of the night
    Artifact: tomb Blade

    5 black Knights
    10 grave guard w/ great swords
    30 skeletons
    10 skeletons
    10 skeletons

    Total: 980

    Ok here is the synergies that you can get with this configuration. The Legion of Death formation gives you an extra 4 inch move instead of running, and you get 1 extra model back each round. This is in addition to what you gain back from your banners. With your command and alliance ability, you can ignore a wound on a 5+, and then you can roll for your standard and ignore those that get through on a 6. Lastly your wight King can heal himself or any nearby multi wound model if he kills something in combat. All this combines to add to your resiliency.

    Offensively, your key combo is to use the Wight Kings command ability on your grave guard, followed by the Necromancer casting Danse Macabre. This gives them an extra Attack, and the ability to make a second pile in and Attack. So each grave guard will get 6 attacks each, with any 6's on the wound rolls dealing double damage.

    Unit selection was based on what you already had. The Heroes are on mounts, because there is no downside to doing so. You have one big tarpit unit of skeletons, and 2 smaller units that I would focus on objectives with. One squad of grave guard as your hammer unit, and a minimal unit of black Knights as they are required for the formation, and can be used to hunt targets of opportunity and mobile objective grabbers. The Sword is there to keep your wight King alive mostly, as is the ring for your necromancer.

    That's what I would do with it. It doesn't have any monsters, but I think the formation benefits will out weigh it. This list wins through attrition. You focus on resilience and regenerating your units, while you whittle away at your opponents and cripple their ability to hit back. It doesn't do a lot, but it should do what it's supposed to really well. At least until people catch on to it and start sniping your heroes. I know it is light on grave guard, and you can drop down some skeletons on the big squad for them, but I kind of think you need the tarpit unit.

    This message was edited 1 time. Last update was at 2016/10/11 04:11:54


     
       
    Made in gb
    Human Auxiliary to the Empire




    At the right hand of farsight

    how about this:

    1 x Wight King with Baleful Tomb Blade(same load out as above) but give him the infernal standard
    1 x Necromancer

    1 x Skeleton Warriors(10)
    1 x Skeleton Warriors(10)
    1 x Skeleton Warriors(10)

    1 x Black Knights(5)
    1 x Grave guard(20) sword and shield

    1 x Legion of Death Battalion

    With the battalion then you can regenerate 1 model per unit in range in each hero phase(then do the banners) and get a free 4" move in hero phase as well. With the king you have the choice of keep moving him up with the troops or plant it to get that 18" range while the necromancer moves up instead(kinda thing you can play by ear)

    "I may fight for the empire, but I stand apart from it"-Commander Farsight 
       
    Made in se
    Regular Dakkanaut




    I would probably reduce the Grave Guard, I think 20 is a bit over the top for one unit. You're just never going to get them all into striking range. 2x10 would be nice though, but then only one of the units would get the benefit of the formation, which you should reeeeally get. The great blades are the best choice for them.

    If you're looking for a hard hitting unit, and don't mind going a little unconventional, I would seriously advice you to look into Tomb King Necropolis Knights. They are a frighteningly powerful Deathrattle unit, and even though the TK range was dropped you may be able to buy them from sunday onwards with the Made to Order re-release of OOP models. These guys seriously pack a punch.

    As for your list, you could fit them in by reducing your Grave Guard to 10 models (which I would do either way), and voila, you have the points. This way you also don't have to bring a second Grave Guard unit that doesn't benefit from the formation.

    This message was edited 1 time. Last update was at 2016/10/11 09:57:55


     
       
    Made in us
    Regular Dakkanaut




    Actually, I would make a change to the list I suggested above. I would drop the skeleton unit down to 20, and add a Tomb Herald from the Tomb Kings war scroll. When he plants his banner, all death rattle units in 24 inches immediately regenerate a slain model. Combine with the legion of death battalion, and all of your units are regenerating either a d3+2 or a d6+2 slain models a turn. That change should put it on 1,000 points on the dot, plus he is a skeleton/death rattle unit himself.

    This message was edited 2 times. Last update was at 2016/10/11 21:33:21


     
       
     
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