Switch Theme:

Anyone do Kill Team above 200pts? What point level is too big?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Powerful Phoenix Lord





Dallas area, TX

I'm planning on using Kill Team to further interest my kids into the game (and break away from their video game addition).
We've tried playing regular small games, but they lose interest as the game goes on. They also seem really excited to play 3-way battles, but until KT cam along, I had no idea how that would work.

So KT seems perfect as the games should be shorter, but I also would like to start adding more as we play more.
So has anyone played KTs with more than 200pts?
Is there a point level that it become too much?

I would think that as you approach 400pts the game starts to have too many models to flow properly, but that is just theory. I'd like to get about 300pts as the max as that seems about right to take 2-3 units per side.

This message was edited 1 time. Last update was at 2016/10/21 13:48:09


   
Made in nl
Aspirant Tech-Adept






I'd go max 250/300 if you'd have to. Vanilla Killteam won't really work with anything higher to be honest. It'll slow down the more guys you got running around.

Not sure about Haralds of Ruin, haven't played or looked into it yet.

This message was edited 1 time. Last update was at 2016/10/21 13:48:56


Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I played in a 250 point tournament. It was about right. I might try 300 if the tournament played that high, but that's it.

I would not be interested in playing a 400 point Kill team.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

I do Kill Team above 200 points because I put too many points into one model

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Thanks for the feedback. I think I'll try to stick to 250 being the max

   
Made in us
Librarian with Freaky Familiar






 The Grumpy Eldar wrote:
I'd go max 250/300 if you'd have to. Vanilla Killteam won't really work with anything higher to be honest. It'll slow down the more guys you got running around.

Not sure about Haralds of Ruin, haven't played or looked into it yet.


400 point kill teams are great.

Since HoR let you take multiple types of units and upgrade them at the arse, its not as bad, but there are more rules to remember.

For example i have a 400 point army of 3 assassins

To many unpainted models to count. 
   
Made in au
Thinking of Joining a Davinite Loge






We run at 300, but we've added a bunch of houserules to streamline.

It allows for a lot more flexibility though, and makes games more interesting.

My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Depends on the armies, I'd think. Kill Team with Deathwatch v. Grey Knights at 400pts could be ten models a side, but if the Lost and the Damned got in on it they could easily break 100 models and take days to play as one-model units.

Try to aim for under thirty models, maybe?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Fixture of Dakka





I think it can work great, but it needs a bit of restraint for sure. Maybe just a compulsory Elite or Fast Attack option would be enough in most cases? I'd probably look to Combat Patrol for anything over 300 points though.

This message was edited 1 time. Last update was at 2016/10/21 19:24:34


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Yeah, I am thinking 300pts max, 1 Troop required, but otherwise stick to the other KT rules as is. I try to avoid House rules if possible, especially since I am using this to teach my kids how to play the game. I don't want to confuse them with house rules.

   
Made in us
Fixture of Dakka





I mean, when its literally you and your kids it doesn't really matter. The primary issue is that the more points you add, the more its possible to skew towards things like 50 Orks or something that forces the meta into counter spam (aka, 100 points more of what they're already taking) in order to deal with it. None of that matters when playing at home because you can just control the options to keep things varied.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

LunarSol wrote:
I mean, when its literally you and your kids it doesn't really matter.

Well, my long term goal is to teach them how to play by the rules that everyone should play by, so that someday they can come to the game store with me and get their own game. If we play with a bunch of house rules, that isn't going to be a fun experience for them or any opponent they paly with.

That's generally why I don't like house rules. When you play in several different groups with several different competitive levels, like I do, it is rare that all groups and individuals use the same set of house rules. But everyone is generally familiar with the main rules, even if they aren't perfect.

   
Made in us
Decrepit Dakkanaut




Looking at it, 300 is the max I'd do. Just remember: armies like Necrons and Eldar get functionally funky at higher than that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





 Galef wrote:
That's generally why I don't like house rules. When you play in several different groups with several different competitive levels, like I do, it is rare that all groups and individuals use the same set of house rules. But everyone is generally familiar with the main rules, even if they aren't perfect.


Completely agree. You don't want to really change anything really. You might even want to do something to keep models that become available at the 300 point level out of the game under the assumption that other groups will stick to the 200 point limit. The example that springs to mind is Solitaire in Harlequins, who technically works in Killteam but costs too much to fit in a 200 point list and reach the 4 non-vehicle model limit. Maybe make it so they start with something that fits at 200 points and then get +100 to add to it so their 300 lists aren't something like 3 units that cost 120/130/50 and don't trim down to 200 well.

but I think the simple answer is: You'll find people that don't have a problem bumping it up to 300 points.
   
Made in ru
Virulent Space Marine dedicated to Nurgle





After you play a couple games vs kill team list of conscripts, ork boys or genecult you will forfeit any further ideas of repeating.

The sheer amount of time required to move, run and shoot with several dozens of "units" is appaling. And then we have the break tests.

So i d say 300 max if you need to squeeze something extra and your friends arent trolls.

Even 200 pts game with 40 hormagants takes almost as long as 1500pts normal game because of instinctive behaviour.

This message was edited 2 times. Last update was at 2016/10/23 18:31:04


 
   
 
Forum Index » 40K General Discussion
Go to: