Switch Theme:

Execution Force  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Slaanesh Chosen Marine Riding a Fiend





Hello guys and gals of Dakka.

Simple question, how effective is the Execution Force as a standalone army?

I ask as I like the new minis and quite fancy putting together a small force with the advent of the new Imperial Agents supplement.

Cheers

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Librarian with Freaky Familiar






On its own? Not very.

It's a...~500ish point formation for 4 models with 3 wounds each that only get a 4++ and are only T4.

Assassins are really for niche situations. The best use I have seen is the vindicare Agis defense line combo. Put the turret in the back with the vindicare to kill flyers. Can utilize his bs on a skyfire interceptor twin linked laz cannon, hop off and then snipe and get a 2++.

The other viable option is the celuxes but he always get focused.

When you field assassins they are high risk high rewards and you need to be really strategic with them. For example, let's say you do the vindicare, to make him effective you want to pop special targets like a apothecary or grav canon. Sure at the end of the game he might have only killed say, 100 points with of units, and cost 150 to field. But look at the units removed and what they could have done to your army.

Assassins on their own are very weak, but they are good in very niche situations.

To many unpainted models to count. 
   
Made in us
Decrepit Dakkanaut





Hyperspace

The smaller the game is, the more effective assassins are, in my personal experience. They do well in like 500 pts.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Librarian with Freaky Familiar






 Verviedi wrote:
The smaller the game is, the more effective assassins are, in my personal experience. They do well in like 500 pts.


True in lower point games they are power units

To many unpainted models to count. 
   
Made in gb
Esteemed Veteran Space Marine




UK

The execution force can be a fun formation to use when you tack it on to an army in an apocalypse game. The Assassins all bring something to the table, and all need to be dealt with.

Use them well and they can be a real pain in the backside for your opponent.

Plus if they do their job, you get that added bonus of the extra point for slaying the warlord.


 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Thanks for the replies, to add context I was thinking of putting an Execution Force for the GW Battle Brothers at Warhammer World. Just not sure what points limits are so scouting around atm.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
 
Forum Index » 40K General Discussion
Go to: