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Made in ca
Dakka Veteran




I was building a death army around models that I really liked and started realizing the synergy.
Neferata casts mystic shield and her sig spell giving her 3+ save ignoring rend. On top of that her command ability gives her opponents -1 to hit within 18"
Mournful also has a 3+ ignoring rend and gives enemies within 6" -1 or -2 to hit depending on bravery.
Vampire Lord on Zombie Dragon with Cursed Book also gives -1 within 3" and he has a 3+ save.

All three are super fast and heal wounds when they kill things.
I figure I rush forward and have the zombie dragon in the thick of things, the mournful right beside him and Neferata wherever she needs to be. Anything within any kind of range of them is -3 or -4 to hit in combat.
I also have a bunch of bat swarms giving an additional -1 to hit in shooting.

Move a bat swarm within 12" and use Neferatas command ability and Kunnin Ruk isn't hitting at all for example.

Screen a stonehorn charge with zombies and then proceed to take them apart once they cannot hit you back.

I wouldn't use this is in a friendly game but considering the time ive put into converting cool vampire models anyways, I'm mighty pleased with the idea of this.

Does it work as well as I'm theorizing?
   
Made in us
Humming Great Unclean One of Nurgle






Yes and no. Its going to be very dependent on the skill of the player you are fighting against. For it to work you have to have over 2/3 of your army relatively close to each other, something a skilled opponent can take advantage of (objectives being the most obvious). Many competitive lists are also filled with ways to deal mortal wounds without rolling to hit, and enemies like Kurnoth Hunters will simply be out of range.

End of the day it will depend very much on who and what you play against.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Librarian with Freaky Familiar






Also, its worth noting undead have no range other then skeleton archers, so your going to get picked apart from afar really quickly and kited around the board.

To many unpainted models to count. 
   
Made in ca
Dakka Veteran




thanks for the feedback! respectfully I disagree though;
the army has 6 sources of hit modifiers. 3 bat swarms, mourngul, neferata and vampire with cursed book. they all move exceptionally fast and are survivable.

against hunters let's say.. unless they're deployed at the very back, I will probably be impacting them on my first turn. 12" deploy, 12" move and 12" ability. to reduce them to hitting on 5s is awful.

and while I do need to tag team to best something super tough, if my opponent has tough things then they also aren't able to spread out.

I also still have a unit of fell bats, vargheists, dire wolves to move super quick and score (and the fell bats hit decently hard while the vargheists hit exceptionally hard) so I'm not worried about quick moving chaff scoring.

and ill have a blob of 30 zombies to hold a back or mid field objective.

don't get me wrong, this army will live or die in the movement phase. careful positioning and thinking ahead to wherected I need those abilities. but I can't think of any list that it couldn't compete against.

bat swarms and neferata can easily give -2 to hit on turn 1. nothing super scary can out range their abilities. and in combat there is nothing that's going to threaten a zombie dragon vampire, mourngul and neferata when it's hitting at -3...
   
Made in us
Humming Great Unclean One of Nurgle






Sounds like you have everything covered, then.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Been Around the Block




what about the scaven list that pops up and just does mortal wounds? How would you deal with that? they don't need to hit they just pop up and what ever they want dead is basically dead... and if they get to go again next turn its gg
   
Made in gb
Ridin' on a Snotling Pump Wagon






Ignoring rend is nice, but with fixed 'to wound' in AoS, having a solid save isn't necessarily all it's cracked up to be.

Absolutely it makes you a tougher nut to crack, but does nothing when being shot up by Gobbo Arrers. Or worse, taking a right pelting off a massive mob of Bonesplitter Arrowboyz, meanwhile your opponent's hittier units can be saved for running roughshod over squishy Skellingtons and that.

   
Made in ca
Dakka Veteran




30 zombies can bubble wrap against a clan Skyre list. you're right, if it got a double turn it may cause problems. but if it Didn't then it'd be game over.

plus with all my extra chaff I think I could bubble wrap enough to keep them out of range for two turns. tough to tell but maybe.

bone splitters would be a pushover with this list. their range is short. I can stay back and as soon as it's my turn I fly bat swarms and neferata up and trigger their abilities giving -2 to hit. then they can't shoot me at all. should be easy.

massed thundertusks or hurricanums could hurt since they have long range to do nasty mortal wounds and don't roll to hit. even so, I'd expect to have every a fair fight. they can't kill everything all at once and once the gap is closed and they're wounded the effectiveness goes down dramatically.

I think a crazy horde could be tough if it was movement blocking and getting in the way. this list neuters your offensive output but if you're not worried about doing damage then my abilities don't matter as much. well see once I start playing it!
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

Seems like you have a lot of confidence in this list. I say build it

NoTurtlesAllowed.blogspot.com 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I feel like you're very centered on what you're going to do and are dismissive of counter play. It's a solid combo and some armies will struggle with it but for a lot of the noted top end lists or even a lot of things I fiddle with I can see multiple ways to play it. Especially for match play. It actually feels pretty one dimensional to me and a little to narrow on options for play for me.

But you seem to have it all figured out so go for it.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in es
Brutal Black Orc




Barcelona, Spain

IMO right now what you need is experience to understand the depth of your list. Go break skulls and beware you may get yours broken.
   
Made in us
Raging Ravener



Virginia

I can think of a few armies that would give you significant trouble, but they're pretty hardcore.

One (and this is the big one): warpfire stormfiends (2d3 mortal wounds within 8" each), optionally with Sayl (spell gives one unit 15" move and fly). You have essentially no shooting, and therefore no way to weaken the stormfiends. You charge, blow up a few chaff units, and get hit with (assuming 6 stormfiends) 24 mortal wounds. If Sayl is in the mix, I don't think 30 zombies would be enough bubblewrap, and it would basically prevent you from moving around the board. But seriously, who doesn't have problems with that?

Two: as mentioned, Thundertusks. You have basically no shooting, so each would hit you with 6 mortal wounds on a 2+. You may consider bringing some archers to ping a few wounds off--even a little damage drastically reduces their output.

Three: a Freeguild gunline. I'm thinking specifically of a Freeguild Regiment plus a Hurricanum. They have enough buffs to offset your debuffs (musketeers can get to 1+ to hit), have chaff to absorb your first charge, have a few mobile units to take objectives/counter your dire wolves/fell bats, and get free shots when you charge them. You have basically no ability to snipe out the lynchpin models (the general and Hurricanum). However, that list has big problems with other types of lists, so I don't know how often you'd see it.

Still, it's a strong combo that only has problems with very strong lists.
   
Made in ca
Dakka Veteran




good points!
I think the zombies could bubble wrap but you may be right about me boxing myself in trying to stay protected.

my answer to this problem is a vampire lord on an abyssal terror.
he will double the mourngul movement to 24" and acts like a pseudo Sayl. moving 24 and charging should let me reach out and touch threats that are far. and everything else moves fast too so it should be ok.

the mourngul is great against mortal wounds and with that crazy movement he should be able to go first. I certainly he starts fighting it's going to severely limit the damage that can be done in return I think.
   
Made in us
Humming Great Unclean One of Nurgle






You seem very confident in your ability to play this list, you'll have to come back here after a tournament and tell us how you did.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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