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2017/01/19 14:22:08
Subject: [1850] - Daemons of Tzeentch
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Powerful Phoenix Lord
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So I am just brainstorming this list. I don't have plans to get this many horrors, but wanted to get some opinions on the list in general. ___Omniscient Oracles_____[630] FateWeaver Lord of Change w/ Impossibility Robes, ML3, 2 Greater rewards & 1 Lesser (staff) ___Heralds Anarchic___[285] Tz Herald on Disc, ML3, Paradox Tz Herald, ML2 Tz Herald, ML2 ___Warpflame Host___[935] Tz Herald on Disc, ML3, Creation locus & 1 Exalted Reward (grimiore for FW) 11 Pink Horrors w/ Icon & Iridescent Horror 4 units of 11 Pinks 4 Exalted Flamers 5 Furies of Tz 30 Warp charge to start. So the idea is to have the Creation Herald in the center mass of the deployment in a Pink unit. The other 4 units deploy so that at least 1-2 models per unit are within 12" of that Herald. The E-Flamers & Anarchic Heralds join Pinks where needed. The Furies stay in reserve and benefit from the Oracles re-roll. So given that there would be a ridiculous amount of Horrors flooding the board, tons of WC to buff where needed and Summon in more Daemons, Str10 shots from the E-flamers at close range, D3 Wall of Death from said Flamers to limit unfavorable assaults (meaning those that won't wipe the pinks), supreme command of the WarpStorm and enough rolls on Malefic to ensure Curse Earth, What does this list have to fear? Assuming you had the models and can book keep efficiently. Dedicated melee unit may actually wipe units before Instability can be taken, thus allowing Splits. Heavy shooting armies really do not want to shoot at the Horrors, but may have no choice. Knight armies may face a myriad of D-shots from the Change lore. I am seriously trying to figure out the hard counter to this list and all I can think of is the time it takes to play -
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This message was edited 1 time. Last update was at 2017/01/19 14:29:23
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2017/01/19 14:40:15
Subject: [1850] - Daemons of Tzeentch
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Stealthy Kroot Stalker
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1 large death star unit hitting 2-3 horror units and killing enough from each squad to make instability tests unfavourable Automatically Appended Next Post: killing 6-7 horrors from each unit will cause Ld 1 instability checks for everyone and popping a few units compelety I would think
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This message was edited 1 time. Last update was at 2017/01/19 14:41:46
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2017/01/19 14:50:52
Subject: [1850] - Daemons of Tzeentch
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Powerful Phoenix Lord
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rawne2510 wrote:1 large death star unit hitting 2-3 horror units and killing enough from each squad to make instability tests unfavourable Automatically Appended Next Post: killing 6-7 horrors from each unit will cause Ld 1 instability checks for everyone and popping a few units compelety I would think
This would certainly do the trick, however, I can't help think that you just "onion" wrap the army to prevent this. What I mean is to create a layer of Horrors on the outside of the other units so that a DeathStar could not multi-charge. If a Deathstar can only assault 1 unit at a tiem, it will most likely blow through them, thereby skipping the Instability check and allowing 44 Blues to appear. And shooting a gap through the first unit only allows Blue horrors to split and immediately block that hole. The Star may be able to charge 2 units now, but they still only kill 99pts total. Worth it. What is worse, is that if those 44 Blues are split they can easily completely surround the Star in the next movement phase, thereby preventing the Star's next movement and requiring them to assault only 1 unit again (which they may indeed cause an Instability check this time) Horrors seem like the ultimate tarpit, but have to be used wisely to achieve this. -
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This message was edited 2 times. Last update was at 2017/01/19 14:55:15
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2017/01/19 14:56:27
Subject: [1850] - Daemons of Tzeentch
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Stealthy Kroot Stalker
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At thi spoint they would charge the next unit in and the blue unit outside them as well. same situation but at that point you have now penned them in which is good from your side. The issue being if you do that that they try to destroy the inner units with shooting of casting possibly leaving you no room to deploy all your blues as they have to be within 6" of the unit that is left.
Automatically Appended Next Post: Just realised they wouldn´t be able to surround the deathstar has they have to be within 6" of each other
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This message was edited 1 time. Last update was at 2017/01/19 14:57:16
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2017/01/19 15:06:56
Subject: [1850] - Daemons of Tzeentch
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Powerful Phoenix Lord
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rawne2510 wrote: Just realised they wouldn´t be able to surround the deathstar has they have to be within 6" of each other
When they split, yes. But since that happened on the opponents turn, on the Daemon turn they are free to move 6" and run. As is the rest of the army free to move away. Even if the Star isn't "completely" surrounded, the gap they need to use will force them to move AWAY from the rest of my army before they can move closer since they will need to remain 1" away from the Blues This may mean they end more than 12" away. I think the best counter isn't a Deathstar list, but MSU stars. Maybe Ravenwing would do well. Outside of the Flamers and Divination, Daemons lack ignores cover and thus would need to get into CC with the RW. Since RW will most likely have 3-5 biker units, it would be hard for them to wipe 11 Pinks, mostly likely causing Instability. -
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This message was edited 1 time. Last update was at 2017/01/19 15:07:50
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2017/01/19 15:26:19
Subject: [1850] - Daemons of Tzeentch
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Stealthy Kroot Stalker
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They consolidate before you place the split models. all 44 of you blue models will have to be within 6" of your last model which means they won´t all get down.
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2017/01/19 15:33:17
Subject: [1850] - Daemons of Tzeentch
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Powerful Phoenix Lord
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No they do not. If the entire unit of Pinks is destroyed, you place the spli Blues immediately before removing the last Horror. This is part of the Split rule. All 44 blues must be placed within 6" of that last horror. So that is 6" to the left and 6" to the right, creating a 12" net that the Star would have to consolidate around. Granted, not all 44 Blues will fit and will be destroyed without creating Brims (also part of the split rule), but there will be enough to create an effective block for any Star that isn't 50 TWC. You deploy the army against a Star in a way that puts distance between the first unit the Star must go through the rest of the army. That should prevent multi-charging AND give room for at least 30+ Blues to pop up. I guess what I am trying to imply is that a good player can take this list into god-mode against all but the most MSU/assault armies. Like Ravenwing or GSC -
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This message was edited 3 times. Last update was at 2017/01/19 15:42:47
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2017/01/19 15:48:30
Subject: [1850] - Daemons of Tzeentch
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Stealthy Kroot Stalker
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good point it is before the last 1 is removed. :( about losing the brimstones as those guys look cute.
just thinking that the way you were saying to layer the units is gonna be hard to do with only 11 horrors per unit to start with. also having seen the kennel start and the one where you have inquisition with crusaders and champions of fenris which both run 40+ single unit stars they will give you issues.
Thinking about it though the DA MSU could be worse as you said they ain´t that good in combat so are more likely to get you making instability checks than killing you outright
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2017/01/19 17:24:14
Subject: [1850] - Daemons of Tzeentch
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Regular Dakkanaut
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Not 100 percent, but as I recall the locus of creation isn't mentioned as one of those that benefit from the warpflame host's harbinger special rule. There's specific ones mentioned, and that isn't among them...
Same thing for the locus of trickery...
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This message was edited 1 time. Last update was at 2017/01/19 17:28:21
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2017/01/19 17:37:03
Subject: [1850] - Daemons of Tzeentch
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Powerful Phoenix Lord
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perrin23860 wrote:Not 100 percent, but as I recall the locus of creation isn't mentioned as one of those that benefit from the warpflame host's harbinger special rule. There's specific ones mentioned, and that isn't among them...
Same thing for the locus of trickery...
Good catch, you are right, it isn't listed. That actually puts my mind at ease about the like 500+ models this list would need.
So in that case, I'd swap the Creation locus for the one that adds +1 Str to withcfires (yay! str7 flickering fire).
I still think the tactic is sound as 22 Blues still may be enough to make a "net" around Deathstars.
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2017/01/19 18:12:21
Subject: [1850] - Daemons of Tzeentch
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Stealthy Kroot Stalker
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also won't be wasting any from not being able to put them down
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2017/01/19 18:15:35
Subject: [1850] - Daemons of Tzeentch
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Powerful Phoenix Lord
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Ironic how not being able to do one thing makes the list actually better.
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2017/01/26 18:45:48
Subject: [1850] - Daemons of Tzeentch
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Water-Caste Negotiator
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I'm wondering (apologize for the semi-necro) this is kind of what I'd like to build my pure tz demons out to eventually! (just bought codex/wom/cotw) Probably not as much horror spam or as many heralds but this is close to what I want to build to (LOC, FW, Heralds Anarchic, maybe a cad with Pink Horrors and a Demon Prince?)
I had a question about tz demons if it's okay to post them here?
-If you're summoning - what units would you go with? I'm trying to plan on what I would buy ultimately. I'm thinking at least a couple chariots.
Again I don't mean to hijack your thread. I think it's a crazy list.
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2017/01/26 19:31:18
Subject: [1850] - Daemons of Tzeentch
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Powerful Phoenix Lord
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No worries, I think that discussing what to summon is a valid on-topic part of this list. My go-to units are as follows: Sacrifice - Tz Herald on Disc. Adds more powers and can turboboost onto an objective. or Nurgle Herald with Bell. Sometimes a Slaanesh Chariot might be fun for Lolz, but I've never done it. Incursion - Drones - toughest unit Incursion can conjure and can damage about anything. Very distracting for the opponent Summoning - Depends on the game, but Deamonettes, Hounds, Flamers or more Pinks are all good choices. Possesion - D-Thirster from KDK (for Fearless instead of Instability) -
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This message was edited 1 time. Last update was at 2017/01/26 19:32:46
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2017/01/26 20:07:46
Subject: Re:[1850] - Daemons of Tzeentch
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Longtime Dakkanaut
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I'm just ticking off in my head all the things on that list... Got everything except the chariot ready to go..
(Just waiting for the blue and brimstone horror release) Automatically Appended Next Post: But exalted flamer chariots could be useful too.
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This message was edited 1 time. Last update was at 2017/01/26 20:08:31
DFTT |
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2017/01/26 20:43:09
Subject: [1850] - Daemons of Tzeentch
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Powerful Phoenix Lord
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Oh yeah, E-flamer Chariots are good to Summon too, but you don't get them from Malefic. Only Fateweaver & Horrors should be summoning Chariots. No other psykers should be rolling on Change unless you have rolled every Malefic power you want....twice.
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