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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://www.warhammer-community.com/2017/01/20/faqs-for-every-codex-live-now/


Great news gamers: the finalised official FAQs for every one of our Warhammer 40,000 codexes have just been released.

These Frequently Asked Questions cover a huge range of the most common queries or rules ambiguities, and we hope they are a great help in your games.

These FAQs have been approached in a new way that has taken a little longer than some of our previous FAQs, but we’ve tried to keep the process transparent and make sure that you gamers out there were involved every step of the way (which can be a tricky because there are tens of thousands of you!).

Last year, we asked you on our Warhammer 40,000 Facebook page what questions you had about the rules and the game. We got literally thousands of questions, everything from common misconceptions, to some really insightful thoughts about interactions with some of the more complex and obscure rules of the game.

Our rules team worked tirelessly (alongside their day job of making new codexes and games) to answer as many of the questions as they could, before we released draft versions of the FAQs for you guys to give feedback on. We got a big response again, with a load more questions, some more clarification needed, and a few changes to make.

Finally, after the final amends were put in, we worked with the teams from some of the biggest independant Warhammer 40,000 events out there to make sure the answers were good to go – so a big thanks to both the AdeptiCon Tournament team, and the guys from the Las Vegas Open for their contributions.

And now, here we are!

Your questions, answered by our rules team, checked by you, and double checked by the people out there with the most experience of the Warhammer 40,000 tournament scene.

Enjoy!


This message was edited 2 times. Last update was at 2017/02/03 13:15:48


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Thanks. I haven't played for a while and remembered seeing a whole bunch of posts and youtube videos about FAQ's months ago in the summer but when I looked half the armies didn't have any in the past 2-3 years.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Heck Yeah! can we get this sticky'd in the YMDC section and replace the Draft post that is currently sticky'd? Thanx

   
Made in us
Boosting Space Marine Biker




Texas

Looks like they dropped the draft ruling on the drop pod doors and made a more sensible ruling.

"Preach the gospel always, If necessary use words." ~ St. Francis of Assisi 
   
Made in gb
Longtime Dakkanaut





The Exalted Flamer still can't move and use his weapons.
So bizarre to me.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Ooh, Imperial Agents has a good one, the Imperial Navy Valkyries are suddenly a whole lot more desirable!

Page 46 – Faction and Allies
Add the following to the end of the first paragraph: ‘Transports from this Faction can transport Astra Militarum, Militarum Tempestus and Inquisition units as if they were all of the same Faction.’



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 dan2026 wrote:
The Exalted Flamer still can't move and use his weapons.
So bizarre to me.
Yeah. Jet-pack Infantry would have instantly fixed it (or broke it depending on your viewpoint)

   
Made in us
Longtime Dakkanaut





Connecticut

No Shotguns/Bolters for DW, but hey, at least you can use a HTH (Two Handed) and a STORMS SHIELD at the same time and create a 85 point 1w t4 marine!

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Lord of Deeds wrote:
Looks like they dropped the draft ruling on the drop pod doors and made a more sensible ruling.

Indeed:

"Q: Do Space Marine Drop Pod doors count as solid walls that block line of sight?
A: No."

"Q: Are Drop Pod doors ignored for game purposes once deployed?
A: Yes."

-

This message was edited 1 time. Last update was at 2017/01/20 15:23:40


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Skyhammer took a big hit. I'm happy

Also, no more Chapter Masters in Demi-Companies.

Q: If a Tervigon is taken as a Troops option (per The Scuttling
Swarm rule) and spawns Termagants, do these new models
have Objective Secured? Do they have Objective Secured if they
were spawned by a Tervigon which is an HQ choice?
A: Yes to both questions, as long as the Tervigon is taken
as part of a Detachment that confers the Objective
Secured Command Benefit (for example, the Combined
Arms Detachment).


Well, that's fun.

This message was edited 1 time. Last update was at 2017/01/20 15:26:51


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






As a returnee to 40k (well, returning to gaming. Kept buying and building like!) I'd like to thank all those who contributed their questions and nit picking to the FAQ process.

Pat yourselves on the back

   
Made in us
Shade of Despair and Torment







 Lord of Deeds wrote:
Looks like they dropped the draft ruling on the drop pod doors and made a more sensible ruling.


One of several changes I am liking!

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in us
Longtime Dakkanaut





Connecticut

Man, GW really wants to kill Deathwatch.
[Thumb - DW Transports.jpg]


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Loyal Necron Lychguard




Glad they're listening to the community. 40k is still way too bloated and in desperate need of a streamlined 8th, but the fact that they're making an effort is huge and makes me happy.
   
Made in us
Krazed Killa Kan





Denver, Colorado

Interesting note in the ork faq: Kustom force fields do not protect void shields, which honestly seems fair enough to me.

By extension, does that mean void shields (and ork power fields) also can't benefit from cover saves? I'm not sure if it's covered anywhere, but it would seem logical.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ie
Crazed Spirit of the Defiler




Ireland

Woo Abaddon is once again protected from a crippling case of Spawnhood or Prince-dom.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Shadowy Grot Kommittee Memba






 Kap'n Krump wrote:
Interesting note in the ork faq: Kustom force fields do not protect void shields, which honestly seems fair enough to me.

By extension, does that mean void shields (and ork power fields) also can't benefit from cover saves? I'm not sure if it's covered anywhere, but it would seem logical.


a building can never take cover saves.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Blood-Drenched Death Company Marine




 Cephalobeard wrote:
No Shotguns/Bolters for DW, but hey, at least you can use a HTH (Two Handed) and a STORMS SHIELD at the same time and create a 85 point 1w t4 marine!


Deathwatch (IA) can already use Shotguns. They are listed under special weapons on their wargear list. And they start with Boltguns.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Cephalobeard wrote:
Man, GW really wants to kill Deathwatch.

A Kill-Team is a formation made up of multiple units. You can't really just buy a Dedicated Transport for them and call it a day.


Automatically Appended Next Post:
 Crimson Devil wrote:
 Cephalobeard wrote:
No Shotguns/Bolters for DW, but hey, at least you can use a HTH (Two Handed) and a STORMS SHIELD at the same time and create a 85 point 1w t4 marine!


Deathwatch (IA) can already use Shotguns. They are listed under special weapons on their wargear list. And they start with Boltguns.

It's a complaint about something people were doing. They argued that they could swap the Boltgun for a Shotgun, then swap the Close Combat Weapon for another Boltgun.

This message was edited 1 time. Last update was at 2017/01/20 15:45:27


 
   
Made in gb
Mighty Vampire Count






UK

FAQs
Q:
Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As
Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use?

A: If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition , you can use those over the rules
presented in Imperial Agents if you wish.


Thats that answered

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





Connecticut

 Crimson Devil wrote:
 Cephalobeard wrote:
No Shotguns/Bolters for DW, but hey, at least you can use a HTH (Two Handed) and a STORMS SHIELD at the same time and create a 85 point 1w t4 marine!


Deathwatch (IA) can already use Shotguns. They are listed under special weapons on their wargear list. And they start with Boltguns.



It's a complaint about something people were doing. They argued that they could swap the Boltgun for a Shotgun, then swap the Close Combat Weapon for another Boltgun.


They argued it because the codex allowed it.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Another interesting point in the Tyranid FAQ.

Allies of Convenience are ignored for purposes of infiltrating so you can set up within 12 inches of them.

Looks like they addressed the GSC-Tyranid issue and then made it apply to everyone


Now only a CSM player. 
   
Made in tr
Willing Inquisitorial Excruciator





 Cephalobeard wrote:
 Crimson Devil wrote:
 Cephalobeard wrote:
No Shotguns/Bolters for DW, but hey, at least you can use a HTH (Two Handed) and a STORMS SHIELD at the same time and create a 85 point 1w t4 marine!


Deathwatch (IA) can already use Shotguns. They are listed under special weapons on their wargear list. And they start with Boltguns.



It's a complaint about something people were doing. They argued that they could swap the Boltgun for a Shotgun, then swap the Close Combat Weapon for another Boltgun.


They argued it because the codex allowed it.


I wonder if frag cannon+ boltgun is still allowed. I already modelled 16 models after this, would hate to bother remodelling.

I guess until it is faq ed not to work, it does!

Weyland-Yutani
Building Better Terrains

https://www.weyland-yutani-inc.com/

https://www.facebook.com/weylandyutaniinc/

 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in gb
Mighty Vampire Count






UK

Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind


I assume this also applies to Tau Sig Systems.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in lu
Rampaging Khorne Dreadnought






Pretty dissapointing traitor legions faq though. 1 question, which isn't even answered all that well.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Mr Morden wrote:
Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind


I assume this also applies to Tau Sig Systems.

Not that I saw, but I might have missed it.
   
Made in us
Badass "Sister Sin"






Camas, WA

 pizzaguardian wrote:

I wonder if frag cannon+ boltgun is still allowed. I already modelled 16 models after this, would hate to bother remodelling.

I guess until it is faq ed not to work, it does!

Yeah, I've got two Bolter/Shotguns I need to remodel.

I also have 3 Stalker/Boltguns that I'm going to ignore, since the FAQ isn't specifically addressing them.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

 Mr Morden wrote:
FAQs
Q:
Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As
Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use?

A: If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition , you can use those over the rules
presented in Imperial Agents if you wish.


Thats that answered


So... Servo Skulls again?
   
Made in us
Decrepit Dakkanaut




So did they resolve the firing arc of the Obelisk?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Loyal Necron Lychguard






Palm Beach, FL

Yeah, the Telsa Spheres are 180 degree sponsons.
   
 
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