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				<title>1850 Tournament Practice - Space Wolves vs Word Bearers (Pic Heavy)</title>
				<description><![CDATA[ [b]Background[/b]<br /> The local <span class="glossaryitem" onmouseover='gp(3);'>40k</span> tournament, Game Summit, is coming up here in Ottawa, so I've been trying to get in lots of practice games to refine and understand my list better. While I'd gotten in a couple practice games, neither had been in “ideal conditions” (one was a 1500pt game, so I had to cut out 350pts from my list, and the other was on Vassal with an accidental 150pts handicap...). [url=http://www.dakkadakka.com/dakkaforum/posts/list/0/421879.page#3765844]Eric[/url], who is starting to become [url=http://www.dakkadakka.com/dakkaforum/posts/list/0/426454.page#3850960]one of my regular opponents[/url] was at Games Workshop with his Word Bearers – coincidentally, his list was 1850pts, which just so happens to be the limit for the tournament. To top it off, Eric was looking for some revenge still for the losses his Word Bearers suffered in our last Apocalypse game. So, we formed up and prepared to do battle once more...<br /> <br /> [b]Space Wolves[/b]<br /> [spoiler]Wolf Priest<br /> Rune Priest<br /> 3x Wolf Guard (3x Combi-melta, 2x Power Fist, 1x Power Weapon)<br /> 10x Grey Hunters (Mark of the Wulfen, Wolf Standard, 2x Meltagun)<br /> 8x Grey Hunters (Mark of the Wulfen, Wolf Standard, Meltagun, Rhino)<br /> 8x Grey Hunters (Mark of the Wulfen, Wolf Standard, Meltagun, Rhino)<br /> 5x Grey Hunters (TLLC Razorback)<br /> 5x Grey Hunters (TLLC Razorback)<br /> Land Raider Redeemer (Multi-melta)<br /> 6x Long Fangs (5x Missile Launcher, TLLC Razorback)<br /> 6x Long Fangs (5x Missile Launcher, TLLC Razorback)<br /> [/spoiler]<br /> <br /> [b]Word Bearers[/b]<br /> [spoiler]Daemon Prince (Mark of Tzeentch, Wings, Bolt of Change, Warptime)<br /> 5x Chaos Terminator Champions (1x <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 2x Meltas, Mark of Tzeentch, Land Raider with Daemonic Possession)<br /> 10x Chaos Space Marines (Icon, Power Fist, Mark of Tzeentch, 2x Plasma Guns, Rhino)<br /> 10x Chaos Space Marines (Icon, Power Fist, Mark of Tzeentch, 2x Meltaguns, Rhino)<br /> 2x Chaos Vindicators (Daemonic Possession)<br /> Chaos Dreadnought (2x DCCW with Twin-linked Bolter and Heavy Flamer, Extra Armour)<br /> Defiler (4x DCCW)[/spoiler]<br /> <br /> [b]DEPLOYMENT[/b]<br /> We rolled for mission type and got Seize Ground (5 objectives) and Pitched Battle... is it just me, or do I roll this exact scenario really often? :D We rolled off to see who would get the first turn, and Eric won it. However, he prefers to take the second turn (as do I), so he passed it off to me. Oh well, at least I would get a chance to alpha strike his Vindicators... When we had finished placing our troops, Eric rolled to seize the initiative, but failed.<br /> <br /> [url=http://www.dakkadakka.com/gallery/329161-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329161.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329102-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329102.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329103-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329103.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329104-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329104.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329105-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329105.JPG[/img][/url]<br /> Eric's converted Chaos Dreadnought. Certainly looks much better than the current model. :) Also, he had to proxy his Metal Bahkses with Cawdbowd Bahkses. :D<br /> <br /> [b]Turn 1 – Space Wolves[/b]<br /> In the Movement Phase, I advanced my Land Raider and Rhinos. The Rune Priest's Rhino hid behind the Land Raider, while the one on the right popped smoke to protect itself from the Defiler's battle cannon. Everyone else remained stationary.<br /> <br /> My Shooting Phase was really poor – despite having 4 lascannons and a 10 missile launchers firing at various targets, I only managed to destroy a single Chaos Vindicator. Wow. And just like that, my turn was over.<br /> <br /> [url=http://www.dakkadakka.com/gallery/329162-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329162.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329106-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329106.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329107-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329107.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329108-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329108.JPG[/img][/url]<br /> <br /> [b]Turn 1 – Word Bearers[/b]<br /> The Word Bearers moved forward, leaving only the Rhinos back to bide their time before they pounced. The Chaos Land Raider moved towards mine, disembarking its Terminator Champion occupants so that they could try to wreck my Redeemer. His Dreadnought didn't Rage or Fleet (it wouldn't do either all game) and went straight towards my Long Fangs. Meanwhile, the Defiler went after my Rhino to assault it.<br /> <br /> In the Shooting Phase, Eric had even worse luck than me. His Land Raider, Vindicator and Terminator combi-meltas all failed to destroy my Redeemer, merely stunning it. His Defiler decided to Fleet rather than fire its Battle Cannon.<br /> <br /> In the Assault Phase, his Terminators assaulted my Redeemer so that the Chainfist could try to tear through the armoured hull, but having moved 12” last turn he failed to do any damage to it. Meanwhile, the Defiler whiffed on its 6 attacks, only managing to Immobilize the Rhino. Well, that was a pretty bad first turn for both of us. Hopefully the rest are better!<br /> <br /> [url=http://www.dakkadakka.com/gallery/329163-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329163.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329109-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329109.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329110-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329110.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329111-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329111.JPG[/img][/url]<br /> I kept forgetting that the “Rhinos” were there, they kept blending into the table. :D<br /> <br /> [url=http://www.dakkadakka.com/gallery/329120-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329120.JPG[/img][/url]<br /> Eric's waiting for a 2nd DCCW before he finishes putting the Defiler together, so it's pretty rickety at the moment.<br /> <br /> [url=http://www.dakkadakka.com/gallery/329121-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329121.JPG[/img][/url]<br /> Thankfully the Chainfist didn't wreck my Land Raider – I didn't have much room to disembark my units, so they would have suffered some major casualties! This is the 2nd game in a row that Eric has tried that!<br /> <br /> [b]Turn 2 – Space Wolves[/b]<br /> I got pretty lucky that my Land Raider survived the Word Bearers' attack, but I still couldn't get my troops out so they were going to need some support. The Rune Priest's squad disembarked and moved to attack the Terminators. I was probably going to lose a bunch of Grey Hunters, but it was worth the risk. The Rhino also moved to shield the squad from the nearby Dreadnought, and popped smoke. Meanwhile, my middle Razorbacks moved forward 6” to get a clearer shot at any enemies now that the Defiler had moved out of their sight. Finally, the Grey Hunters in the immobilized Rhino disembarked and brought their meltaguns to bear on the Defiler.<br /> <br /> In the Shooting Phase, my units were pretty lacklustre once again. The Grey Hunters annihilated the Defiler and 1 of the Terminators was killed by the Rune Priest's squad, but all my Lascannons, Missile Launchers and a Multi-melta from the Redeemer failed to destroy (or even damage) the Chaos Land Raider or the last Vindicator [i]again![/i] Daemonic possession sure seems to come in handy!<br /> <br /> In the Assault Phase, my Rune Priest attacked the Terminator Champions. Predictably, it was a bloodbath. 5 Grey Hunters were scythed down in return for 3 Terminators, leaving only the Lightning Claws Terminator to fight on. Hopefully I would mop him up next turn...<br /> <br /> [url=http://www.dakkadakka.com/gallery/329164-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329164.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329122-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329122.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329123-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329123.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329124-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329124.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329125-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329125.JPG[/img][/url]<br /> <br /> [b]Turn 2 – Word Bearers[/b]<br /> This turn, the Word Bearers' Tzeentch Daemon Prince arrived, landing beside the Chaos Vindicator (drawn by the Icon inside the nearby Rhino). The Rhino then moved to get into position to attack my Long Fangs' objective. Meanwhile, the Dreadnought moved to attack my Grey Hunters, but realized it was out of range, so went after their Rhino instead. The Land Raider then turned to fire on my middle Razorbacks.<br /> <br /> In the Shooting Phase, the Vindicator tried to gun down my Land Raider, but its shot missed and scattered onto the nearby assault! 2 Grey Hunters were killed in the blast. The Land Raider was more successful though, destroying the Long Fangs' Razorback (Eric didn't realize there was no one inside of it, otherwise he might have gone after the one with the Grey Hunters). Eric also tried to destroy the Land Raider with a Bolt of Change, but failed to hurt it (even with Warptime).<br /> <br /> In the Assault Phase, the Dreadnought charged the Rhino, but did little damage to it due to it moving 12” in the previous turn. He only managed to stun it. Meanwhile, the Rune Priest and Wolf Guard whiffed pretty badly, failing to kill the last Terminator and suffering wound on the Rune Priest in the return.<br /> <br /> [url=http://www.dakkadakka.com/gallery/329165-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329165.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329126-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329126.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329127-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329127.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329128-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329128.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329129-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329129.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329130-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329130.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329131-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329131.JPG[/img][/url]<br /> <br /> [b]Turn 3 – Space Wolves[/b]<br /> I moved my disembarked Grey Hunters towards the north-most objective, hoping to wrestle it from the Chaos Marines hiding inside their Rhino (they lost 2 members to dangerous terrain tests, including my Wolf Standard!). The Land Raider, now free to move, drove 12” to face the Chaos Land Raider and disembarked its occupants (which was probably a bad move in retrospect).<br /> <br /> In the Shooting Phase, my heavy weapons finally started to deliver... not in spades, but at least they showed up. The left Long Fangs immobilized the incoming Rhino, while the Land Raider's multi-melta wrecked the Chaos Land Raider. Everyone else failed to damage their targets (yes, the last Chaos Vindicator was still alive... more-so than GlaDOS).<br /> <br /> In the Assault Phase, I failed to damage the Chaos Terminator [i]yet again[/i], and he killed the Rune Priest in return. The Wolf Guard then failed his Leadership test and ran, while the Chaos Terminator consolidated backwards to get to cover. Damn! Meanwhile, the Chaos Dreadnought continued to have trouble with my Rhino... despite hitting my Rhino automatically with S10 attacks, it only shook it, destroyed its storm bolter and immobilized it. I expect more! :D<br /> <br /> [url=http://www.dakkadakka.com/gallery/329166-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329166.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329132-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329132.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329133-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329133.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329134-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329134.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329135-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329135.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329136-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329136.JPG[/img][/url]<br /> Immobilized box. :D<br /> <br /> [b]Turn 3 – Word Bearers[/b]<br /> Eric began to move his units on a greater scale this turn. Both Rhinos disembarked, the left squad heading to kill the Long Fangs and capture their objective. The right squad moved into the ruins, securing an objective for themselves. Meanwhile, the Dreadnought headed to contest my left objective and destroy the last Long Fang Razorback. Finally, the Daemon Prince went after my Wolf Priest's squad... whoops. I probably shouldn't have disembarked. I'll have to remember that during Game Summit...<br /> <br /> Anyway, during the Shooting Phase Eric's units fired at my left Long Fangs. Due to cover, they saved most of the incoming shots, but were cut down to only 3 Missile Launchers. Luckily, one of the Chaos Marines' plasma guns overheated and killed its owner. The Chaos Marines in the ruins and Daemon Prince also fired at my poor Wolf Priest's squad, killing about half of its members.<br /> <br /> In the Assault Phase, the Dreadnought shook and immobilized my Razorback... well then, it's basically a write-off now. Meanwhile, the Daemon Prince attacked the Wolf Priest with a vengeance, slaughtering the squad down to only the Wolf Priest and Wolf Guard! It, on the other hand, was only wounded once. I'm getting into a bad situation here – the Daemon Prince and Dreadnought are still rampaging through my lines and I'm running dangerously low on scoring units...<br /> <br /> [url=http://www.dakkadakka.com/gallery/329167-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329167.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329137-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329137.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329138-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329138.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329139-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329139.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329140-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329140.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329141-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329141.JPG[/img][/url]<br /> <br /> [b]Turn 4 – Space Wolves[/b]<br /> My best chance now was to destroy Eric's scoring units. My fleeing Wolf Guard actually managed to regroup, and moved back to camp the objective in front of the Vindicator – and assault it if necessary, or shoot at the Terminator. My Grey Hunters also rushed to the ruins to try to assault their occupants, but I was distressed to learn that they were just short of making it. Damn, now if the Daemon Prince (which took a wound due to :one: :one: for Warptime) killed my Wolf Priest and Wolf Guard, they would be sitting ducks... However, I moved my Land Raider to block off the Daemon Prince, and to use its Flamestorm Cannons on the Chaos Marines in the ruins.<br /> <br /> My left Long Fangs decided to ignore the rampaging Dreadnought, instead going after the approaching Chaos Marines – my reasoning being that, if the Dreadnought wipes out my Grey Hunters, then it won't matter because there won't be any scoring enemies left nearby. They killed 2 Chaos Marines with their missiles. My right Long Fangs then fired all their missiles at the Vindicator, wrecking it. This allowed the Wolf Guard to fire his bolter (I'd used the melta earlier) at the Chaos Terminator, but it passed its armour save (predictably). However, I then blew it away with the Grey Hunters' Razorback. My Grey Hunters and Land Raider then fired at the Chaos Space Marines in the ruins, killing 3 (they had amazing luck with their invulnerable saves).<br /> <br /> Finally, in the Assault Phase, the Dreadnought blew up my Razorback (as expected), while the Daemon Prince killed the Wolf Priest and his squad without suffering a wound. He consolidated towards the exposed Grey Hunters. Well... they're dead. Crap.<br /> <br /> [url=http://www.dakkadakka.com/gallery/329168-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329168.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329142-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329142.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329143-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329143.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329144-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329144.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329145-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329145.JPG[/img][/url]<br /> “That is a die!” -Captain Obvious<br /> <br /> [b]Turn 4 – Word Bearers[/b]<br /> The Daemon Prince moved to annihilate yet another one of my Grey Hunter squads, while the Chaos Marines reached the base of the Long Fangs' tower and the Chaos Dreadnought moved to assault the Grey Hunters' Razorback.<br /> <br /> During the Shooting Phase, the Daemon Prince and Chaos Marines ganged up on my Grey Hunters, killing the vast majority of the squad. In the Assault Phase, the Dreadnought easily destroyed my Razorback, and the Grey Hunters disembarked without incident. As expected, the Daemon Prince crushed my Grey Hunters with ease... however, this meant I could now shoot at it! Excellent.<br /> <br /> [url=http://www.dakkadakka.com/gallery/329169-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329169.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329146-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329146.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329147-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329147.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329148-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329148.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329149-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329149.JPG[/img][/url]<br /> <br /> [b]Turn 5 – Space Wolves[/b]<br /> My surviving Grey Hunters decided to play a dirty trick, climbing up onto the 2nd floor of the ruin to escape it. The Land Raider also shifted slightly to get a better shot at the Chaos Marines hiding in the ruin – this time, they would all be hit.<br /> <br /> In the Shooting Phase, my 3 Long Fangs fired at the Dreadnought, finally destroying it. Whew! That thing had done a number on me! All of my middle Long Fangs then opened fire on the Daemon Prince, slaying the monstrosity as well. With a single Lascannon shot left, the last Razorback fired at the Chaos Rhino and, despite being obscured, the vehicle was wrecked. Finally, the Redeemer fired its Flamestorm cannons at the Chaos Marines, but they had extremely fortunate invulnerable saves yet again – only 2 died!<br /> <br /> None of my units were in any condition to assault anymore, so I refrained from it from here on out. With 2 objectives in my possession and 1 for the Word Bearers (with 1 contested) I could possibly win the game if the game ended this turn...<br /> <br /> [url=http://www.dakkadakka.com/gallery/329170-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329170.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329150-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329150.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329151-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329151.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329152-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329152.JPG[/img][/url]<br /> <br /> [b]Turn 5 – Word Bearers[/b]<br /> Eric knew he could win the game if he could knock my small Grey Hunter squad off of their objective. He manoeuvred them to get a good shot at me and then opened fire. With 12 bolter rounds and 2 plasma shots, I was in some trouble. Therefore, I elected to go to ground in order to get myself a 3+ cover save. At this point, I wasn't worried about the Grey Hunters causing much damage to the Chaos Marines anyway – that would be up to the Long Fangs! Anyway, it was a successful gambit, as they only lost 1 Marine.<br /> <br /> Meanwhile, the other Chaos Marine squad brought both of its meltaguns to bear on my Land Raider. However, they only managed to get a single weapon destroyed result – Eric allocated it to my left Flamestorm cannon.<br /> <br /> If the game ended now, I would win it all... :rolldie:<br /> [spoiler]We got a 4 – the game continues. Damn![/spoiler]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329171-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329171.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329153-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329153.JPG[/img][/url]<br /> <br /> [b]Turn 6 – Space Wolves[/b]<br /> Well then, time to attempt to mop up. I moved my Land Raider to contest the ruins objective, successfully running over the wrecked Rhino. I mainly did this because that was how Eric had beaten me in our previous game... what can I say, I'm a spiteful :bleep: sometimes.<br /> <br /> In the Shooting Phase, all 8 my Long Fangs fired at the left Chaos Marine squad, killing everyone except for the Aspiring Champion and plasma gunner. They passed their morale check. My Land Raider failed to kill anyone with its Flamestorm cannon (cursed invulnerable saves!) and my right Rhino (which had been immobilized way back at Turn 1 by the Defiler) actually managed to repair itself. Cool!<br /> <br /> [url=http://www.dakkadakka.com/gallery/329172-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329172.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329154-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329154.JPG[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329155-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329155.JPG[/img][/url]<br /> <br /> [b]Turn 6 – Word Bearers[/b]<br /> Eric kept the surviving Chaos Marines stationary so that the Aspiring Champion could fire at the lone Wolf Guard. Surprisingly, he actually managed to kill the veteran, who had gotten pretty lucky up until now. In the process, Eric bumped me off of one of my objectives. The other Chaos squad fired their meltaguns at the Land Raider again, this time only managing to immobilize it. Holy crap that thing has gotten seriously lucky all game!<br /> <br /> We rolled to see if there would be another turn and... :rolldie:<br /> [spoiler]...there would be! Of course, Eric had said earlier that “our games always go to Turn 7 so we might be here for a while.” :D [/spoiler]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329173-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329173.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329156-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329156.JPG[/img][/url]<br /> <br /> [b]Turn 7 – Space Wolves[/b]<br /> There wasn't much I could do, so we went straight to shooting. If I could kill his last 2 Chaos Marines on my objective, then the game was in the bag. I fired all my Long Fangs at them again, and they were easily annihilated. Eric conceded at this point.<br /> <br /> [url=http://www.dakkadakka.com/gallery/329174-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329174.png[/img][/url]<br /> <br /> [url=http://www.dakkadakka.com/gallery/329157-.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329157.JPG[/img][/url]<br /> <br /> Total objectives:<br /> Space Wolves – 2<br /> Word Bearers – 0<br /> <br /> [size=18][i]VICTORY FOR THE SPACE WOLVES!!![/i][/size]<br /> <br /> [b]AFTERTHOUGHTS[/b]<br /> Wow, yet another close game between Eric and I. While I was able to neutralize some of his big guns, his Daemon Prince and Dreadnought were both enough to cut a swathe through my forces. I was lucky to take them both out, or I would likely have lost. I also got really lucky that my Land Raider did not blow up, despite taking 2 turns of melta fire at point-blank range.<br /> <br /> Anyway, I like my tournament list, but I have a couple changes I'm considering. For one thing, I want to add a power weapon to the 3 largest Grey Hunter squads, because I feel that their offensive capability is much weaker without it. I might also drop 1-2 members from the 10-man squad – I feel that the 2nd meltagun is a bit of a waste, since the Land Raider has no fire points, and it feels like total overkill to have 4 melta weapons firing on one target (2x meltaguns, Wolf Guard's combi-melta and the multi-melta on the Land Raider). I would also put this melta on one of my 5-man squads. Then again, the extra melta weapons should cause more wounds than the power weapon would have, for cheaper, so maybe we'll just keep it the way it is... Any suggestions are welcome by the way. :)<br /> <br /> If you enjoyed this, be sure to check out my other battle reports!<br /> [spoiler]<br /> [b]First Battle Report (Apocalypse @ <span class="glossaryitem" onmouseover='gp(50);'>GW</span>)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/341580.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/341580.page</a><br /> <br /> [b]Second Battle Report (~30,000pt Apocalypse Battle)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/346424.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/346424.page</a><br /> <br /> [b]Team Game (Necrons/<span class="glossaryitem" onmouseover='gp(124);'>SW</span> vs Nids/<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/371084.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/371084.page</a><br /> <br /> [b]Team Game, Part II (Marines/Wolves vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/Necrons)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/373842.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/373842.page</a><br /> <br /> [b]Team Game, Part III (Tyranids vs Space Wolves/<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/378546.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/378546.page</a><br /> <br /> [b]The Rascellan Campaign – Narrative Campaign with Over a Dozen Battle Reports![/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/387976.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/387976.page</a><br /> <br /> [b]Space Wolves vs Mech Guard (1850pts)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/410594.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/410594.page</a><br /> <br /> [b]6 Titans, No Survivors (Slideshow)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/414967.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/414967.page</a><br /> <br /> [b]Space Wolves vs The Lost and the Damned – Tournament Practice Game! (1850pts)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/415116.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/415116.page</a><br /> <br /> [b]To School a Noob[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/418496.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/418496.page</a><br /> <br /> [b]Intense 2000pt Battle – Tyranids vs Dark Angels[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/421879.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/421879.page</a><br /> <br /> [b]In the Company of Wolves – 10,000+pt Apocalypse Battle![/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/426454.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/426454.page</a><br /> [/spoiler]]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 20:39:27]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>[Full vid] Order of the Desert rose (Battle report 9) Sisters Vs. Black Templars (Round 2)</title>
				<description><![CDATA[ So this is Round 2 of a 1750pts Tourny that I participated in. This pits my Order of the desert rose vs the zeal filled Black templars.<br /> <br /> <br /> Faith and Fire Vs Zeal and blade.<br /> <br /> Emperor protects.<br /> <br /> [youtube]http://www.youtube.com/watch?v=Vuguqj9ldq8&feature=youtu.be[/youtube]]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 04:35:29]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
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				<title>1850 Other Worlds Nova-esque Tournament - The Interwebs say Sisters are bad...</title>
				<description><![CDATA[ On Saturday, I went to an 1850 Nova tournament at Other Worlds in Portland, OR. Nova Missions and rules, but not terrain setups. I brought my Sisters as listed below:<br /> <br /> My List<br /> Saint Celestine <br /> Uriah Jacobus with 8 Henchmen (6 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>, 2 Crusaders)- Rhino (Dozer) <br /> Battle Sister Squad (10) w/ Meltagun x2, Bolt Pistol / Chainsword - Rhino <br /> Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino <br /> Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino <br /> Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (<span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(330);'>MM</span>) <br /> Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (<span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(330);'>MM</span>) <br /> Dominion Squad (10) w/ 2x Flamer, 2x Meltagun, Bolter / Bolt Pistol - Rhino<br /> Exorcist <br /> Exorcist <br /> Exorcist <br /> <br /> Here are the three missions that we had and the three armies I faced. I already spoilered the results in another thread, but I will fill in details and after action reports for the matches on Monday.<br /> <br /> <br /> [u][b]Mission 1 -<br /> Quarters / Objectives / <span class="glossaryitem" onmouseover='gp(316);'>KP</span> - Spearhead[/b][/u]<br /> [i][b]Ryan's Wolves[/b][/i]<br /> Njal<br /> 5 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> with Combi-Melta, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 5 Wolf Scouts - Meltagun<br /> 9 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> - Melta, Standard - Rhino<br /> 9 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> - Melta, Standard - Rhino<br /> 8 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> - Melta, Standard - Rhino<br /> 8 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> - Melta, Standard - Rhino<br /> 6 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> - Flamer - TLP/<span class="glossaryitem" onmouseover='gp(239);'>Las</span> Razorback<br /> 6 <span class="glossaryitem" onmouseover='gp(450);'>LF</span> - 4xML - TLP/<span class="glossaryitem" onmouseover='gp(239);'>Las</span> Razorback<br /> 6 <span class="glossaryitem" onmouseover='gp(450);'>LF</span> - 4xML - TLP/<span class="glossaryitem" onmouseover='gp(239);'>Las</span> Razorback<br /> 6 <span class="glossaryitem" onmouseover='gp(450);'>LF</span> - 4xML - TLP/<span class="glossaryitem" onmouseover='gp(239);'>Las</span> Razorback<br /> <br /> Okay, so spearhead with huge central ruin (2 foot square, at least). Scouted forward and took first turn. I've run close to that space wolf list so knew pretty well what it could do. Knowing that secondary was objectives, I largely held my scoring units back and threw dominions into the grinder at every opportunity. Ultimately, my opponent mistook the objectives and thought kill points were second. We tied Quarters, I had three objectives to his one and we were too close on <span class="glossaryitem" onmouseover='gp(316);'>KP</span>. Win for me. (This ties us up. I played Ryan in Dec with my Biker Orks against his Mech Guard and he whomped me good.)<br /> <br /> [b]Notes:[/b]<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> flamers are disgusting. 9 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> and a Wolf Guard? Not anymore there aren't. <br /> - <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> got disembarked in the central ruin on turn 2 or 3, but still multi-charged a forward placed <span class="glossaryitem" onmouseover='gp(450);'>LF</span> and a big <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad. 2 phases and that was over. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on the squad is just awesome. I think by the end of the game, they accounted for 3 or 4 squads.<br /> - Oh during that multi-charge assault with the bomb, a full squad of <span class="glossaryitem" onmouseover='gp(390);'>GH</span> charged me while I was still fighting 3 or 4 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> leftovers. I killed the original 3-4 and kicked the crap out of the new guys, winning combat. <br /> - Celestine ate a melta on 2 and stay down for 2 turns. :(<br /> - Exorcists had a really bad time here. Low numbers of shots and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain made it tough even with the shoot and scoot. Even so, they popped a couple transports early, which boxed him in.<br /> - Ultimately, my objective/quarter strategy is what won me this game. Get into the middle ground and parking lot it. Scouting Doms really help with this. It was an uphill battle for Ryan to get his units past mine. <br /> <br /> [u][b]Mission 2 - <br /> Objectives - Kill Points - Quarters - Pitched Battle[/b][/u]<br /> [b]Chris' Lamenters[/b]<br /> Mephiston<br /> Furios w/ Blood Talons and Heavy Flamer<br /> Priest w/ Combi-Flamer<br /> 10 Assault - Power Fist, 2xMeltaguns - Rhino<br /> 10 Assault - Power Fist, 2xMeltaguns - Rhino<br /> 8 Assault - Power Fist, Flamer - Rhino, Searchlight<br /> Baal w/Assault Cannons<br /> Baal w/Assault Cannons<br /> 5 Devastators - 4xML<br /> 5 Devastators - 4xML<br /> Stormraven - Extra armour, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Lascannon<br /> <br /> I was hoping to play against Chris, so it was great that I drew him for round 2. Wow. This was a blood bath. You can see in the pic that there were two narrow lanes of free terrain around the center tower piece and those turned into parking lots of death. I didn't get any pics, but Chris got one of the giant freakin' parking lot that our game was. His lamenter's army is beautiful, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. Army profile at [url=http://www.belloflostsouls.net/2010/09/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-army-aventines-lamenters.html]click <span class="glossaryitem" onmouseover='gp(451);'>BOLS</span> link[/url]<br /> [url=http://www.dakkadakka.com/gallery/329118-1850OW-02-11-12.html][img]http://images.dakkadakka.com/gallery/2012/2/13/329118_sm-1850OW-02-11-12.JPG[/img][/url]<br /> I ended up winning Objectives (1-0), ahead on <span class="glossaryitem" onmouseover='gp(316);'>KP</span> (13-12) and I think tied on Quarters. I got about 1350 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>, he got 1250. <br /> <br /> [b]Notes:[/b]<br /> - That freaking Stormraven. 3 turns of shooting into that thing and I think the worst I got was stunned. I needed to keep Meph and the Dread out of my scoring units and just couldn't. On turn 3 (I think), Chris disembarks. Furioso in front of one rhino, Meph wings over to my <span class="glossaryitem" onmouseover='gp(14);'>BSS</span> in Rhino. Stormraven blows the rhino, dread eats the squad. Meph pops the rhino with plasma pistol and assaults the contents. All one turn. It was disgusting. I thought it was over for me right there.<br /> - Uriah bomb got disembarked in his deployment zone and ate some frag missles. That's okay because they still charged a bunch of assault marines, killed them all, charged a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> multi-assault and killed all those guys too. I think I had Uriah and 1 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> at the end. The crazy part is that if you have any <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> still alive, you're going to win a combat.<br /> - Krak grenades. His two baals come in, same side and take out an Exorcist. <span class="glossaryitem" onmouseover='gp(14);'>BSS</span> get out of their rhino, fire melta and rip a gun off one. Charge with Krak both Baals. Immo one and Stun one. Blow them both up on his turn.Big dominions pop two rhinos with krak grenades after they fail to pop one with melta. God, I love free kraks. Everyone who said that that wasn't a buff for <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> is deluding themselves. ;)<br /> - He had some hot and cold luck. I disembarked the big assault squad with priest and surround him with the 10 Dom and another Dom. First one fires, 3 dead including priest. His first turn had some pretty lousy shooting as well and he didn't suppress or destroy much of anything. That really gave me a chance to get forward.<br /> - A crucial run roll for Chris to get a combat squad into cover and contest my objective left them out in the wind. Between my last scoring <span class="glossaryitem" onmouseover='gp(14);'>BSS</span> and Celestine, they died. <br /> - Game went to Turn 6 with time for Turn 7. He had a combat squad and Meph on his objective. I moved an Immo and a disembarked Dom squad up to contest. If the game ended on 6, I would win 1-0. If it went to 7, I might lose (or at least go to tertiary, which was tied and then to <span class="glossaryitem" onmouseover='gp(140);'>VP</span> which he would have then won by maybe 70 or so) because Meph and the Combat squad could get 2 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> (170 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> or so)with me too out of position to get them back. Game did not go to 7.<br /> - There were something like double digit dead rhino chassis on the field. It was crazy. This was a close, fun and bloody as hell game.<br /> <br /> [u][b]Mission 3 - <br /> Kill Points -  Quarters - Objectives - Dawn of War[/b][/u]<br /> [b]Jeremy's SPAH SHARKS[/b]<br /> Mordrak - 3 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> - 2 Swords, 1 Hammer<br /> Bro Champ<br /> 1 Techmarine - Psycho, Rad<br /> 10 Purifiers - 4 Incin, 4 Halberds, 2 Hammer<br /> 10 Strike - 2 Psycannons, 1 Hammer, 7 Swords<br /> 10 Strike - 2 Psycannons, 1 Hammer, 7 Swords<br /> Stormraven<br /> Stormraven<br /> 5 Purgation - 4 Incinerators, 1 Sword<br /> <br /> [b]Background: [/b]Jeremy and I have played three times now. We are buddies and I like him out of games but so far every single one of our games has sucked. It has nothing to do with how either of us play or act, but in all three games it has been a complete wash-out for one of us in the dice luck department. <br /> At 'Ard Boyz semis, (<span class="glossaryitem" onmouseover='gp(124);'>SW</span> vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span>) my game started with my <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> with Lord having to make 8 armor saves from Scourges. Okay, no prob. 3 guys, 8 saves, I'm cool. 6 ones. <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>? Game pretty much continued like that and it wasn't even close. At Guardian Cup, (<span class="glossaryitem" onmouseover='gp(121);'>SOB</span> vs <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, similar lists) everything I fired killed a vehicle, everything he fired bounced off, it was just ridiculous. If the game hadn't ended on 5, he would have been tabled or lost, but because it did he won. <br /> <br /> Okay, so this game. HUGE <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking Ziggurat of doom in the center of the table. He has like 9 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> to my 19 and his schtick is to full reserve and deny offense to you while focusing and annihilating whatever he wants as he comes in. I'm figuring this is going to suck. The game goes to 7 with some ridiculous circumstances. I pull <span class="glossaryitem" onmouseover='gp(316);'>KP</span> (but not by 3), win Quarters (3 to 1), tie objectives (I think).<br /> [b]Notes:[/b]<br /> - OMG, did I mention I hate that Ziggurat? That thing was so big that it blocked <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to Stormravens on the other side. Yeah...<br /> - Immobilized two dominions on the wrong side of the board. The other one was outflanking (should have done all three this way). They didn't get to do alot.<br /> - Mordrak drops in, in cover. He does not make a single 3+ stealth save. It was crazy.<br /> - Stormravens get popped the turn they come in. My shooting is really on fire. <br /> - I outflank my big squad of dominions and they get stunned. I get out to take out his strikes who came in behind me (and were unable to pop my Dom rhino). I can't pop his rhino except with the Doms and that leaves them hanging in the wind; they die for this mistake.<br /> - He pops the Uriah Bomb Rhino (only with his final shooting, his purgation which denies him the ability to kill them without <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>) and prepares to charge them with Purifiers with Bro Champ and Tech. We know the rhino crater (and my models) are 4 inches away, so what's he roll for difficult terrain? 3's of course. :facepalm:<br /> - Instead of him charging me now, Uriah is joined by Celestine and they charge (even through cover). I lose a bunch of folks on the charge (rad and <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 1 suck)., Uriah stays out. Celestine with +1 attack and rerolls takes care of 3 or four on her own. Psychos got <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2, which does nothing on me. We stick and I eventually get the unit, although Bro Champ takes Uriah out with his dying breath.<br /> - He very effectively uses the Ziggurat to prevent 2 of my exorcists from focusing on his two remaning units, I have to do a lot of shoot and scoot to get shots and he's got cover on each one.<br /> - On turn 6, I make a mistake but I figure 'go big or go home'. I have a scoring <span class="glossaryitem" onmouseover='gp(14);'>BSS</span> in a Rhino on my objective (and another one waaaay in back that is secure). He has a Strike squad in cover on his objective and another one foot slogging through cover toward my <span class="glossaryitem" onmouseover='gp(14);'>BSS</span>. If he can take out my closer one with his strikes, he'll pull objectives. We are REALLY close on <span class="glossaryitem" onmouseover='gp(316);'>KP</span> (9 to 9, I think) and you have to win by 3. So my mistake? I get out of my rhino to shoot at him like a moron. Do I do any damage? Nope. He moves up and prepares to charge my rhino and squad. He is 2 inches from my squad and 3 from my rhino. Guess what he gets for <span class="glossaryitem" onmouseover='gp(458);'>DT</span>? 2. He slaughters the <span class="glossaryitem" onmouseover='gp(14);'>BSS</span>, but the rhino is contesting still.<br /> - Game goes to 7. My first move? Rhino tank shocks his full 10 strike squad that is currently on my objective to line them up for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> flamer goodness from my dominions. 11. Celestine and Dominions and Rhino are in position to keep him broken on his turn. Unless he can get 3 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> with two units (one broken) in Turn 7, it is over. He concedes.)<br /> <br /> <br /> So I win Best Overall with 3 Wins and a fully painted army (I hope I got some good sports votes too). It was a great, well run event. I'm not a big fan of the huge <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blockers, but overall I had a ton of fun.<br /> <br /> [b]Final Thoughts[/b]<br /> Sisters performed awesomely. I made fewer mistakes than normal and had some pretty average to good luck throughout the event while my opponents had pretty standard dice with some streaks of low.<br /> - Uriah Bomb is disgusting. Even charging through cover and swinging last, I was eating squads of <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> for lunch. Heck, I charged 10 Purifiers, a Grenade Caddy and a Brochamp through cover and came out on top. That is crazy. <br /> - Celestine was okay this time and really pulled her weight. Not as <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> as previous tournaments, but solid.<br /> - I am so glad that I was convinced to bring the extra scoring unit, especially with Nova missions.<br /> - I keep forgetting my rule 'She who bails, fails.'. NEVER GET YOUR <span class="glossaryitem" onmouseover='gp(14);'>BSS</span> OUT OF THE RHINO. Seriously, never. I did it twice at this tournament. The time that was worth it was the Krak grenades on the Baals. The other time almost lost me everything (shooting at the strikes at the end of game 3). Stay in your damn rhino.<br /> - Dominions are just so good and I'm probably going to go back to 5. That toolkit 10 was nice, but they are sacrificial. I think psychologically, your opponent is thinking "Okay, I'm killing sisters, so I'm doing well." But the thing is that they aren't scoring, so kill them all you want... I'm still winning. Meanwhile my <span class="glossaryitem" onmouseover='gp(14);'>BSS</span> sit in their rhinos and chill.<br /> <br /> Oh and remember... The <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> <span class="glossaryitem" onmouseover='gp(143);'>WD</span> Codex is really bad. ;)]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 00:30:23]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>2000point Necron vs Tau</title>
				<description><![CDATA[ I'm sorry firstly that i don't have any pictures... But i didn't have a camera with me when i was playing. Okay.<br /> The match was pitched battle, capture and control 2000 points. I was playing Necrons and my army list was as follows<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>- Imotekh the Stormlord<br />        Nemesor Zahndrekh<br />        One necron lord with a warscythe and res orb<br />        One necron lord with a hyperphase sword and res orb<br />        Two harbingers of eternity with aeonstaves and chronometron's<br /> Troops- Two groups of ten necron warriors<br />                 Two groups of five immortals with tesla carbine's<br /> Ellites- C'tan shard with pyreshards and swarm of spirit dust<br /> Fast attack- Three heavy destroyers<br />                       Six canoptek Wraiths<br />                       Five canoptek scarabs<br /> Heavy support- One monolith<br />                              One canoptek spyder with a fabricator claw array<br /> <br /> He used (as i can remember)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>- Crisis commander with two shield drones a missile pod a shield generator a drone controller  and a cyclic ion cannon<br />         Crisis commander with two shield drones a missile pod a shield generator a drone controller  and a ?fusion rifle?<br /> Troops- Two sets of twelve fire warriors<br /> Elites- Ten pathfinders with a devilfish<br />              Three crisis battlesuits with missile pods shield generators and ?fusion rifles? with one drone controller and two gun drones<br />              Three stealth suits<br /> Fast attack- Two sets of ten vespid stingwings with strain leaders.<br /> Heavy support- Three sets of three sniper drones<br />                              Two broadsides with two shield drones<br />                              A hammerhead tank with an ion cannon<br /> <br /> Turn 1- Necron units move up the field and hide behind a large rock pile.Spyder creates a scarab. Stormlord's storm kills two sniper drones from one team (with chronometron help) And causes them to run away and kills four vespid. Heavy destroyers take shots at a building but only stun it. Tau stingwing squad moves up and takes pot shots at wraiths killing none. Crisis commanders and broadsides bring down four necron warriors.<br /> Necron 1 Tau 1<br /> <br /> Turn 2- Three necron warriors get back up. Night fighting continues. Spyder creates a scarab. Storm kills two fire warriors. Wraiths kill of all the vespid And consolidate away. Vespid move up and kill two wraiths. Destroyers are destroyed. <br /> Necron 1 Tau 1<br /> <br /> Turn 3- Night fighting continues. Spyder creates a scarab swarm. Scarabs move up. Storm kills two gun drones and stun building. Wraiths assault battlesuits and kill all. C'tan pyreshards and assaults vespid group two making them run, but chases them down. All Tau fires at C'tan and reduces it to one wound. <br /> Necron 1 Tau 1<br /> <br /> Turn 4- Night fighting ends. Monolith deep strikes into fire warriors and mishaps, and is moved to my board edge. Spyder creates scarabs. Imotekh and Nemesor with cryptek and five Immortals move onto the rocks.  Immortals fire at pathfinders and kill three. C'tan pyreshards and assaults snipers, they run off the board. Wraiths move and assault fire warriors on objective and kill them all. Commander is assaulted by nine scarab swarms in drawn combat. Tanks and broadsides successively kill C'tan. Fire warriors exit building. Sniper team and pathfinders kill off two wraiths. Stealth suits join combat with scarabs and commander, Together taking out two more swarms, loosing two wounds on the commander and a drone.<br /> Necron 1 Tau 0 (contested)<br /> <br /> Turn 5-  The five Immortals take out Five pathfinders and make them run off the board. Wraiths assault snipers killing all but take a casualty... scarabs loose another base. Tau broadsides tanks and fire warriors gun down final wraith. Scarabs loose another base. <br /> Necron 1 Tau 0<br /> <br /> Necron victory<br /> <br /> Necron: Favorite unit wraiths as they won me the game and destroyed four units. Least favorite scarabs and tomb spyder as they didn't do much (yes the warriors did nothing but they were defense in case tau went for the objective. And the monolith won me three of my other three games against him over the last two days so it was slightly bias.) <br /> Tau: Favorite unit Broadside as "It killed your ******* C'tan piece of broken ****." Least favorite Devilfish as "it just sat there being **** all game, Its stupid you need to take one with pathfinders."<br /> <br /> <br /> <br /> <br />   <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 22:21:11]]> GMT</pubDate>
				<author><![CDATA[ TWilkins]]></author>
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				<title>Atlas' Host of Blood (BA) vs. The Tau (2000 pts.)</title>
				<description><![CDATA[ Okay so batrep is coming, I've been playing all of my games except one recently against Andilus Greatsword, an old friend, but for my latest game a friend challenged me with his Tau!  I decided I had not a freaking clue what the Tau fought like other than their powerful shooting abilities, so I prepared as best I could, anyways<br /> <br /> EDIT: Scroll a few posts down for Batrep, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/429716.page#3911584" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/429716.page#3911584</a><br /> <br /> <br /> Tau Army: Led by Shas'O Cal-Nan (Commander Heavy Sword)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Shas'O and 2 Shas'vre (270 points)<br /> 2 missle pod, 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma rifle 2 fusion blasters (twinlinked), shield drone, target lock<br /> <br /> Elites:<br /> XV8 Battlesuit team, Shas'ui + 2 Shas'vre = (132 pts)<br /> weapons: 2 plasma rifles , 1 flamer, 1 missile pod, 2 fusion blasters<br /> <br /> Stealhsuit Team (1 Shas'ui + 3 Shasvre) = 95pts<br /> equipment: Target lock, shield generator<br /> <br /> Troops:<br /> Fire Warrior Team 1 (Total 131pts)<br /> 9 warriors + 2 drones<br /> Equipment: Markerlight Bonding knife, 4 EMP grenades<br /> <br /> Fire Warrior Team 2 (Total 131pts)<br /> Equipment: Markerlight, bonding knife<br /> <br /> Kroot Carnivore Squad (160pts)<br /> 12 Kroot<br /> 2 Krootox rider<br /> <br /> Kroot Carnivore Squad (174pts)<br /> 10 Kroot<br /> 4 Kroot hounds<br /> 2 Krootox rider<br /> <br /> Fast Attack:<br /> <br /> Vespid (150pts)<br /> 8 Stingwings<br /> 1 strain leader<br /> <br /> 4 Stingwings<br /> 1 Strain Leader<br /> <br /> Heavy Support:<br /> XV88 Broadside (210pts)<br /> 3 Shas'ui<br /> <br /> 1 Hammerhead Tanks (165pts)<br /> (burst cannon 10pts)(smart missile system)<br /> 1 Targeting array, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>+1)<br /> <br /> <br /> 1 Skyray Missile Defence Gunship (150pts)<br /> (smart missile system)(Flechette discharger 10pts)(Targetting array 5pts)<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Librarian (Epistolary, The Sanguine Sword, Unleash Rage) - 150pts <br /> Mephiston - 250pts <br /> <br /> ELITES <br /> Furioso Dreadnought (2x Blood Talons with Heavy Flamer and Meltagun, Drop Pod) - 170pts <br /> Furioso Dreadnought (2x Blood Talons with Heavy Flamer and Meltagun, Drop Pod) - 170pts <br /> 3x Sanguinary Priests <br /> <br /> TROOPS <br /> 10x Assault Marines (2x Plasma Guns, Sergeant with Plasma Pistol and Power Weapon, Rhino) <br /> 9x Assault Marines (1x Meltagun, Sergeant with Plasma Pistol and Power Weapon, Rhino) <br /> 9x Assault Marines (1x Meltagun, Sergeant with Plasma Pistol and Power Weapon, Drop Pod) <br /> 7x Death Company (7x Chainsword/7x Bolt Pistol, Drop Pod) <br /> <br /> HEAVY SUPPORT <br /> Stormraven Gunship (Hurricane Bolter Sponsons, Twin-Linked Heavy Bolters, Twin-Linked Plasma Cannon)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 22:17:19]]> GMT</pubDate>
				<author><![CDATA[ Titan Atlas]]></author>
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				<title>Karate Powered Video Battle Report: Tastey Taste's Orks vs. JMac's Blood Angels</title>
				<description><![CDATA[ <a href="http://bloodofkittens.com/blog/2012/02/10/road-to-the-bay-area-open-karate-powered-video-battle-report/" target="_blank" rel="nofollow">http://bloodofkittens.com/blog/2012/02/10/road-to-the-bay-area-open-karate-powered-video-battle-report/</a><br /> <br /> Give it a look see! It is a BAO practice game, and good fun with Tastey Taste as always. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 20:08:50]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>BA vs SW 1850pts (pics)</title>
				<description><![CDATA[ Got a game yesterday in <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. <br /> <br /> As usual I play <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.<br /> Libby, <span class="glossaryitem" onmouseover='gp(457);'>jp</span>, Fear, Lance<br /> 2x priests, <span class="glossaryitem" onmouseover='gp(457);'>jp</span>, melta bombs,<br /> 10 Assault Marine, 2x melta, <span class="glossaryitem" onmouseover='gp(105);'>pf</span><br /> 10 Assault Marine, 2x melta, <span class="glossaryitem" onmouseover='gp(105);'>pf</span> <br /> 10 Assault Marine, 2x melta, <span class="glossaryitem" onmouseover='gp(105);'>pf</span> <br /> 10 Assault Marine, 2x melta, <span class="glossaryitem" onmouseover='gp(105);'>pf</span> <br /> 10 Assault Marine, 2x melta, <span class="glossaryitem" onmouseover='gp(105);'>pf</span> <br /> 5 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, 4x missile<br /> 5 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, 4x missile <br /> 5 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, 4x missile <br /> <br /> So a pretty simple list with lots of <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> marines.<br /> <br /> My opponents <span class="glossaryitem" onmouseover='gp(124);'>SW</span> list was in design to be an <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> list which denies enemy mass victory. It had from memory:<br /> Rune Priest, <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span>, hurricane<br /> 2x Autocannon, DCCW dreads<br /> 10 <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, melta, combimelta, banner, <span class="glossaryitem" onmouseover='gp(105);'>pf</span>, in Redeemer<br /> 7 <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, melta, combimelta, banner, <span class="glossaryitem" onmouseover='gp(105);'>pf</span>, in rhino<br /> 7 <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, melta, combimelta, banner, <span class="glossaryitem" onmouseover='gp(105);'>pf</span>, in rhino<br /> 7 <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, melta, combimelta, banner, <span class="glossaryitem" onmouseover='gp(105);'>pf</span>, in drop pod<br /> 5 <span class="glossaryitem" onmouseover='gp(390);'>GH</span><br /> 5 Wolf guard, 1x <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>+cyclone<br /> 6 <span class="glossaryitem" onmouseover='gp(450);'>LF</span> 5x missile, Rhino<br /> 6 <span class="glossaryitem" onmouseover='gp(450);'>LF</span>, 5x missile<br /> <br /> So a lot of everything and not specialized to anything. Perhaps not the scariest <span class="glossaryitem" onmouseover='gp(124);'>SW</span> list I've encountered.<br /> We played a <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> mission with primary on table quarters (8pts), secondary on kill points (4pts) and victory points (8pts) Deployment was pitched battle.<br /> <br /> [img]https://lh3.googleusercontent.com/-Tjtf-b-BLN8/TzeVmu0VfwI/AAAAAAAAAHo/GeRJAVqanoM/s576/120211%2520SW%2520deplo.jpg[/img]<br /> My opponent won the initiative and deployed his his force to the middle with <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> covering the rhinos. Pod was left empty. 5 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> with <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> was on his left flank.<br /> <br /> [img]https://lh5.googleusercontent.com/-FCi7jpXQdFs/TzeVmfagL2I/AAAAAAAAAHs/Yg1qBfhj2fI/s576/120211%2520BA%2520deplo.jpg[/img]<br /> I deployed on my left flank with all 68 marines to get cover from <span class="glossaryitem" onmouseover='gp(85);'>los</span> blocks in the middle. 1 <span class="glossaryitem" onmouseover='gp(29);'>dev</span>-squad was in terrain to get cover but the other 2 were left in the open. Everyone gets <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> and libby is not in the front row. I then stole the initiative, but forgot to roll for red thirst (noob :D)<br /> <br /> [img]https://lh4.googleusercontent.com/-0nBC1ovNpRA/TzeVsnPKNOI/AAAAAAAAAIE/UPo77hXzHs4/s1280/120211%2520T1.jpg[/img]<br /> In my stolen first turn I advance with all asm leaving <span class="glossaryitem" onmouseover='gp(29);'>devs</span> behind. Shooting from <span class="glossaryitem" onmouseover='gp(29);'>devs</span> kill total of one long fnag with missile. Long Fangs also pass successful Fear of the Darkness <span class="glossaryitem" onmouseover='gp(82);'>ld</span>-check. I made a mistake leaving libby in the right most squad which he was able to assault with 10 grey hunters and a wolf guard killing the libby with powerfist.<br /> <br /> [img]https://lh3.googleusercontent.com/-6kJp04etptM/TzeVrBAvyDI/AAAAAAAAAH8/ua5ED8d0TPU/s1280/120211%2520T1%2520II.jpg[/img]<br />  After the combat I was able to escape with 7 marines killing maybe 2 in return. I also lost the one <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad in terrain in the terrain and one missile and sarge from the front most <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad.<br /> All in all not very good start after stealing the initiative. I left my libby to vulnerable position and lost the best positioned <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad.<br /> <br /> [img]https://lh5.googleusercontent.com/-cB_DAolwksw/TzeVfVU0MFI/AAAAAAAAAHU/PSMAIaqpBW4/s1280/120211%2520BA%2520T2.jpg[/img]<br /> After <span class="glossaryitem" onmouseover='gp(10);'>BA</span> T2 the feel looked like in the above picture. In the center I over reacted and charged with 17 marines to the reminding <span class="glossaryitem" onmouseover='gp(390);'>GH</span> and wiped them out. It would have been better to remain in combat and block the land raiders route to my side of the terrain. Now he had a million dollar change to grill same marines. On the upper right corner I charged in to the long fangs and killed wiped them out. I also managed to explode a rhino but failed the charge the continents. My <span class="glossaryitem" onmouseover='gp(29);'>devs</span> also wreck the unpainted dread.<br /> <br /> On <span class="glossaryitem" onmouseover='gp(124);'>SW</span> T2 <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> drives forward and manages to immobilize it self while getting better arcs for flamestorms. It still manages to wound 9 marines and I pass 6 or 7 <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> saves. Rhinos follow closely the raider and unload to get shots on my marines. The Runepriest now after the failed charge has a very good <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span> spot. It hits 2 melta an 4 ordinary marines and I successfully make all the I-tests.<br /> <br /> [img]https://lh5.googleusercontent.com/-TO96nP3i5UQ/TzeVlzw-OjI/AAAAAAAAAHk/Uy_YRvhjrcU/s1280/120211%2520BA%2520T3.jpg[/img]<br /> On my third turn I clean up his right flank and continue to his middle. Shooting sees 4 <span class="glossaryitem" onmouseover='gp(328);'>ml</span> long fangs dead. The Redeemer still threats my <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and I try to shoot it with 2 melta and then charge it with 2 power fists. I manage to destroy its assault cannon and shake it. The assault in the middle needs to be stopped so that my flank force can join the battle there.<br /> <br /> [img]https://lh6.googleusercontent.com/-bXMeeNR2udc/TzeVtdGpD-I/AAAAAAAAAIM/iw9i20g2Org/s1280/120211%2520T3%2520II.jpg[/img]<br /> On their turn the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> dread fails its move through cover roll and is not able to tar pit my assault squad. In the middle The 2 squads manage to kill my priest there along with many marines and the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> does not look good to me. The other Rhino backs away while other immobilizes it self behind the Land Raider.<br /> <br /> [img]https://lh6.googleusercontent.com/-RmryY2FE4sI/TzeVxf55guI/AAAAAAAAAIc/iCq-PYtzskE/s720/120211%2520T4.jpg[/img]<br /> In the end of T4 the situation was following. I was able to join the middle battle but lost my last priest to dangerous terrain test. As a result I was not able to finish the middle battle. on his center I immobilized his second dread with melta. He tried to tank shock me with his rhino.<br /> No picture from T5 but I managed to win the battle around the Land Raider with 3 power fist I had there. He's last squad of 5 <span class="glossaryitem" onmouseover='gp(390);'>gh</span> with Wolf guard had bombarded me all the time with cyclone was on my left table quarter but I contested it with 1 of my surviving assault marine squad. other tree were in my possession. Game ended after T5.<br /> In the a good, fun game. I made a few mistakes, but managed to survive them by luck mostly. I was quite satisfied with the list but still need to think how it performs against other lists. My friends Draigowing with 2 dreadknights and 2 dreadnoughts is still unbeatable for me.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 12:09:32]]> GMT</pubDate>
				<author><![CDATA[ Vasara]]></author>
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				<title>1750 Tournament - Black Templars come for a visit</title>
				<description><![CDATA[ I just came back from a very nice tournament at our LFGS. We had 3 different battles against 3 different opponents, to bad the turnout was pretty low but with only 8 participants we still managed to get a good day of gaming out of it. First off my Army list and after that the missions and my opponents:<br /> <br /> [b]BLACK TEMPLARS[/b]<br /> - Marshall w/ <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Adamantine Mantle, Storm Shield<br /> - Emperors Champion w/ AAC<br /> - Dreadnought w/ extra armour and smoke launchers<br /> - Terminators w/ 2 Assault Cannons<br /> - Crusader squad (7 Initiates and 6 Neophytes) with Melta Gun and Power First riding in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span><br /> - Crusader squad (7 Initiates and 6 Neophytes) with Melta Gun and Power First riding in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span><br /> - Land Speeder Typhoon<br /> - Land Speeder Typhoon<br /> <br /> I now I'm short on Troops but mine pack a punch with the Champion or Marshall attached, let's hope they can get me through the day.<br /> <br /> <br /> [b]MATCH 1[/b]<br /> Pitched Battle deployment<br /> Primary objective was Killpoints<br /> Secondary objective was Table Quarters<br /> <br /> Here I faced a Space Wolf army consisting of the following (from head):<br /> <br /> - 2 Runepriest with Living Lightning and Murderous Hurricane (only 2 powers used)<br /> - Unit of Wolf Guard spread out over his Grey Hunter Squads<br /> - 2 units of Long Fangs<br /> - 5 units of Grey Hunters of 8/9 models with attached Wolf Guard in a Rhino<br /> <br /> [b]MATCH 2[/b]<br /> Spearhead deployment with 4 objective placed by players<br /> Primary objective was Table Quarters<br /> Secondary objective was Objectives<br /> <br /> This was an interesting match as I faced my first ever Ork army, never did I fight against the Greenskins as both Eldar and Black Templars. Army list of my opponent:<br /> <br /> - Warboss<br /> - Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> - Nob squad with painboy riding in a Battlewagon<br /> - 11 Boyz in a Trukk<br /> - 11 Shoota Boyz<br /> - 21 Ork Boyz with Nob and <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> - 21 Ork Boyz with Nob and <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> - 21 Ork Boyz with Nob and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> (I actually forgot about this unit in my battle report which I will post later :D)<br /> - 3 Big Gunz<br /> - 5 Warbikes<br /> - 3 Deffkoptas<br /> - 2 Warbuggies<br /> <br /> [b]MATCH 3[/b]<br /> Dawn of War deployment with 5 fixed objectives<br /> Primary objective was Objectives<br /> Secondary was Killpoints<br /> <br /> Again Orks? Damn, never ever faced em and now twice in a day. Again my opponents list (slightly inaccurate I reckon)<br /> <br /> - Warboss<br /> - Weirdboy<br /> - 3 Killa Kanz<br /> - 3 Killa Kanz<br /> - 1 Deff Dread<br /> - 4 Deffkoptas<br /> - 4 Deffkoptas<br /> - 2 Rocket Buggies<br /> - 10 Boys in a Trukk w/ Nob and Warboss attached<br /> - 11 Boyz in a Trukk w/ Nob<br /> - 21 Boyz with the Weirboy attached<br /> - 21 Shoota Boyz<br /> <br /> I'm still finishing up the battle reports with Battle Chronicler so you're going to have to wait till tomorrow for full reports, I'll let you guys guess how this turned out for me :) I can tell you that my MVP was without a doubt my Marshall, he didn't die in any of the matches and the amount of infantry he killed is just insane.]]></description>
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				<pubDate><![CDATA[Sun, 12 Feb 2012 00:14:07]]> GMT</pubDate>
				<author><![CDATA[ lockdar]]></author>
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				<title>14K Apocalypse (7K per side) - Jy2's Tyranids vs Janthkin's + SabrX's Mechdar (Completed)</title>
				<description><![CDATA[ After his very first game of Apocalypse against my grey knights, Kevin (Janthkin) was itching for some payback.  At the same time, I wanted to give Tim (SabrX) a little payback of my own from our last <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> battle, where his hybrid eldar/tau/witchhunters army beat my tyranids.  So a gameplan was formed.  Since both owned eldar armies, I challenged the 2 of them to a 2-vs-1 <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> battle.  And instead of bringing my grey knights again, this time I wanted to test out my new tyranid <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> army and strategy.<br /> <br /> For those of you not familiar with <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, basically it is Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> but without any <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> restrictions.  Basically you can take almost anything you want.  For example, I could take 100 carnifexes and nothing else if I had that many models.  Also, in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, you can take what is called super-heavy tanks or gargantuan creatures as well as special formations for <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> only.  In this game, I used 1 - my Hierophant Bio-titan - and they used 2 Eldar Cobras.  I also used 1 <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> Formation while my opponents used 2.<br /> <br /> Though you can take some really weird combinations (i.e. Daemons and grey knights, dark eldar and imperial guards, etc.), we decided to take themed armies (I didn't say fluffy).  In other words, I took my Hive Fleet Pandora and my opponents took mechdar with a few kroot mercenaries.<br /> <br /> <br /> -------------------------------------------------------------------<br /> <br /> <br /> My list:<br /> <br /> [color=red][size=24][b]Tyranids 7000[/b][/size][/color]<br /> <br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040885.jpg[/IMG]<br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040886.jpg[/IMG]<br /> <br /> [i]Hierophant Bio-titan *[/i]<br /> <br /> Deathleaper (in Reserves)<br /> Doom of Ma'lantai - Mycetic Spore (in Reserves)<br /> 15x Hive Guards (15 squads of 1)<br /> Venomthrope<br /> 2x10 Ymgarls (in Reserves)<br /> 15x Zoanthrope (15 squads of 1)<br /> <br /> [i]Endless Swarm **[/i]<br /> 3x20 Hormagants - Adrenal Glands, Toxin Sacs<br /> 3x20 Termagants - Adrenal Glands, Toxin Sacs (in Reserves)<br /> <br /> 4x3 Raveners (3 units in Reserves)<br /> <br /> 6x2 Biovores<br /> 2x Mawlocs (in Reserves)<br /> 4x Trygons (in Reserves)<br /> <br /> <br /> * [i][b]Hierophant Bio-titan[/b][/i] - This guy is a gargantuan creature.  He's big and nasty and tough as a b*tch to kill.  <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, we played him with a 2+/6++ save.<br /> <br /> ** [i][b]Endless Swarm[/b][/i] - Basically this formation lets my hormagants and termagants respawn endlessly when their unit gets wiped out.<br /> <br /> <br /> <br /> [color=blue][size=24][b]Eldar 7000[/b][/size][/color]<br /> <br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040890.jpg[/IMG]<br /> <br /> [i]Cobra II - Brightlance *[/i]<br /> [i]Cobra II - Eldar Missile Launcher *[/i]<br /> <br /> Eldrad <br /> Farseer - Jetbike, Runes of Witnessing, Spirit Stones, Singing Spear, Doom, Fortune <br /> Farseer - Jetbike, Runes of Witnessing, Spirit Stones, Singing Spear, Doom, Fortune <br /> 8x Warlocks - 8x Jetbikes, 3x Destructors, 2x Enhance, 2x Embolden <br /> <br /> [i]Aspect Assault Wave **[/i]<br /> Yriel<br /> 3x10 Fire Dragons w/Exarch<br /> 3x Wave Serpents - <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Scatter Lasers, Spirit Stones, Star Engines<br /> 5x10 Dire Avengers w/Exarch - Bladestorm, 2x Shuriken Cats <br /> 3x Wave Serpent - <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Bright Lance, Spirit Stones <br /> 2x Wave Serpents - <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Missile Launcher, Spirit Stones, Star Engines<br /> <br /> 10 Storm Guardians - 2x Fusion Guns <br /> 2x3 Guardian Jetbikes - 1x Shuriken Cannon <br /> 6x Guardian Jetbikes - 2x Shuriken Cannons, Warlock on Jetbike w/Embolden <br /> 10x10 Kroot Mercenaries<br /> <br /> [i]The Sunstorm ***[/i]<br /> 5x Fire Prism - Spirit Stones, Holo-fields, Shuriken Cannon <br /> <br /> Falcon - Spirit Stones, Holo-fields, Bright Lance <br /> <br /> <br /> <br /> * [i][b]Cobra[/b][/i] - Eldar super-heavy tank with a nasty, nasty 10" blast Destroyer (Strength D) gun....the perfect Tyranid killing machine.<br /> <br /> ** [i][b]Aspect Assault Wave[/b][/i] - Essentially, this formation reduces the strength of any guns firing at the wave serpents in the formation to a maximum of S7 subject to a few restrictions.  It also did something else, but that power never came into play.<br /> <br /> *** [i][b]The Sunstorm[/b][/i] - All the prisms in this formation can combine fire for 1 7" Destroyer (Strength D) blast or for a S9 Apocalyptic Barrage.<br /> <br /> <br /> -------------------------------------------------------------------<br /> <br /> <br /> [color=cyan][size=18][b]Deployment:[/b][/size][/color]<br /> <br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040884.jpg[/IMG]<br /> Map of the terrain.<br /> <br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040887.jpg[/IMG]<br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040889.jpg[/IMG]<br /> There are 6 objectives - 2 in my deployment zone, 2 in theirs and 2 in the middle (also known as No Man's Land).<br /> <br /> The way you deploy in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> is a diagonal line from one corner of the table to the other.  Then you have to deploy at least 6" away from the line.  We marked off the area where you cannot deploy with dice.  This area is called No-Man's-Land.<br /> <br /> Now who goes first?  In <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, you have to bid for deployment time (you write it down on a piece of paper and then we both reveal our bidding times at the same time).  The one who bids the lowest amount of time goes first.  For shooty armies, they would normally want to bid low so that they can go first and shoot.  However, if you do not finish deploying in the amount of time that you bidded, then those units not deployed yet goes into reserves.<br /> <br /> Team eldar bids 7 minutes and I bid 30 mins because I wanted to go second.  Thus they go first.<br /> <br /> Eldar deployment:<br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040891.jpg[/IMG]<br /> Kroots and guardian jetbikes will be in reserves, with kroots outflanking.  Actually, they do deploy 3 units of kroots.<br /> <br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040895.jpg[/IMG]<br /> Wave serpents and1 cobra to the right (my opponent's right).<br /> <br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040896.jpg[/IMG]<br /> Fire prisms and the other cobra to the left.<br /> <br /> Tyranid deployment:<br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040892.jpg[/IMG]<br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040893.jpg[/IMG]<br /> [IMG]http://i868.photobucket.com/albums/ab246/jy2cool/7K%20Apoc%20-%20Nids%20vs%20Eldar/P1040894.jpg[/IMG]<br /> <br /> <br /> -------------------------------------------------------------------<br /> <br /> <br /> Coming up next, my Pre-game Analysis....<br /> <br /> <br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> [color=cyan][size=18][b]PRE-GAME ANALYSIS:[/b][/size][/color]<br /> <br /> [color=blue][b]Eldar:[/b][/color] <br /> Eldar definitely has a very resilient army.  They have wave serpents with energy fields that treat all guns as S7 max.  Then there are the fire prisms with holofields and lots of scoring bodies.  <br /> <br /> Eldar is definitely a very fast army.  They have fast moving wave serpents that can move 24", of which some can move 36" thanks to Star Engines.  They've got tanks that can move even when stunned thanks to Spirit Stones.  And then they've got eldar jetbikes and infiltrating, outflanking kroots.<br /> <br /> Eldar definitely have good firepower.  They have the bane of tyrnaid armies - 2 10" and 1 7" strength D blasts that cause Instant Death to all nids and ignore cover.  They've got fire dragons, bright lances and fire prisms for my big nasty hierophant.  And they've got blasts, bladestorm and the seer council for my legions of smaller nids.<br /> <br /> Last but not least, Eldar has lots of scoring bodies for objectives and a lot of vehicles to contest my objectives.<br /> <br /> Basically, Eldar has brought a very balanced list that's going to give my tyranids a run for their money.<br /> <br /> <br /> [color=red][b]Tyranids:[/b][/color]<br /> My opinion regarding tyranids in Apocalypse is that they are no longer currently viable.  There are just too many Destroyer (Stength D) weapons out there that will insta-pop tyranids.  Other than zoanthropes and the Doom, tyranids just have no defense against these weapons of mass destruction.<br /> <br /> However, I'm going to change that with my "anti-<span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>-meta" tyranid army.  Basically, this army was designed to withstand the multitude of Destroyer weaponry in the game they call Apocalypse.  The key here is <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> zoanthropes - that is, many units of 1 zoanthropes - spread across the army for synapse and a minimal amount of monstrous creatures.  Then I have the Endless Swarm of termagants and hormagants that can just be recycled once kill.  Then I've got my shooters - many units of hive guards, biovores and my bio-titan - and reserve forces (i.e. ymgarls, trygons, etc.).  Finally, I need trygons to make my list work.  Why?  Because they create the holes for the gants to come in from.  This army is seriously lacking in mobility.  A few trygon holes placed in key locations (i.e. by objectives) is all the mobility I really need.<br /> <br /> Now I'm interested to see if my theory would work against a very good and dangerous eldar army.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Feb 2012 18:49:07]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>IG Imperial Navy vs IG Tank Army 2k [VERY PIC HEAVY]</title>
				<description><![CDATA[ [color=red][size=24]<span class="glossaryitem" onmouseover='gp(69);'>IG</span> Imperial Navy Vs. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Tank Army [/size] [/color]<br /> In this battle, my friend at my <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> has an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tank spam army, very competitve. We thought it would be awesome to have a planes vs tanks fight, but heres the kicker..... on the field are two wrecked baneblades. They were originally going to be used as terrain, but we thought we'd add a twist (VAT A TVWIST!)... we would have our tech priests working on the baneblades, and on turn 4 they fix them both. Each baneblade counted as an objective in this pitched battle. I tried to do my best to take turn by turn pics. THIS POST READS LIKE A MOVIE! (refresh the <span class="glossaryitem" onmouseover='gp(329);'>pg</span> if some pics dont load)<br /> <br /> The two Baneblades..... <br /> My side<br /> [img]<a href="http://www.freeimagehosting.net/muxyq"><img src="http://www.freeimagehosting.net/newuploads/muxyq.jpg"></a>[/img]<br /> <br /> His side (its a "baneblade" ... just go with it)<br /> [img]<a href="http://www.freeimagehosting.net/3zlnp"><img src="http://www.freeimagehosting.net/newuploads/3zlnp.jpg"></a>[/img]<br /> <br /> <br /> The lists- <br /> <br /> Mine<br /> [b]Imperial Navy- 2k: AKA The Glass Hammer [/b]<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> 4x Melta<br /> Astropath<br /> <br /> Techpriest<br /> <br /> Psyker Battle Squad <br /> 10x Psykers<br /> <br /> Vets<br /> 3x Melta<br /> Demo Charges<br /> <br /> Vets<br /> 3x Melta<br /> Demo Charges<br /> <br /> Vets<br /> 3x plasma<br /> Demo Charges<br /> <br /> Vets<br /> 3x plasma<br /> Demo Charges<br /> <br /> Setinel (i know its illegal with 4x fast, but we thought it would be funny to just have 1 running around)<br /> <br /> Vendetta<br /> Vendetta<br /> <br /> Vendetta<br /> Vendetta<br /> <br /> Firebird---(Valk variant- has 2 flamestorm cannons, twin linked nose mounted heavy flamer)<br /> -sponson flamers<br /> Firebird---(Valk variant- has 2 flamestorm cannons, twin linked nose mounted heavy flamer)<br /> -sponson flamers<br /> <br /> Manticore<br /> Manticore<br /> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br /> His<br /> <br /> [b]Imperial Tank Army[/b]<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> -<span class="glossaryitem" onmouseover='gp(239);'>las</span><br /> -chimera<br /> <br /> Techpriest<br /> <br /> Vets<br /> -<span class="glossaryitem" onmouseover='gp(239);'>las</span><br /> chimera-<br /> <br /> Vets<br /> -<span class="glossaryitem" onmouseover='gp(239);'>las</span><br /> -chimera<br /> <br /> Vets<br /> -<span class="glossaryitem" onmouseover='gp(239);'>las</span><br /> -chimera (manticore proxy)<br /> <br /> Platoon<br /> 50x guys<br /> 4 autocannons<br /> <br /> * everything from here down has camo cloaks and extra armour*<br /> <br /> Leman Russ (all have <span class="glossaryitem" onmouseover='gp(239);'>las</span>)<br /> -exterminator<br /> -exterminator (Pask)<br /> -exterminator<br /> <br /> Hydra<br /> Hydra<br /> Hydra<br /> <br /> Hydra<br /> Hydra (basilisk proxy)<br /> Hydra (basilisk proxy)<br /> <br /> <br /> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br /> [size=18]Deployment [/size]<br /> This was funny.... he won the toss to go first and so he set up his MASSIVE gun line. I then placed my meager 3 things on the board...<br /> His Deployment<br /> [img]<a href="http://www.freeimagehosting.net/9ijpl"><img src="http://www.freeimagehosting.net/newuploads/9ijpl.jpg"></a>[/img]<br /> [img]<a href="http://www.freeimagehosting.net/8lhaw"><img src="http://www.freeimagehosting.net/newuploads/8lhaw.jpg"></a>[/img]<br /> <br /> My deployment...hahhahahaha<br /> [img]<a href="http://www.freeimagehosting.net/6h6jv"><img src="http://www.freeimagehosting.net/newuploads/6h6jv.jpg"></a>[/img]<br /> <br /> <br /> Heres what I kept in reserve, minus the manticores and setinel<br /> [img]<a href="http://www.freeimagehosting.net/sav8s"><img src="http://www.freeimagehosting.net/newuploads/sav8s.jpg"></a>[/img]<br /> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br /> <br /> [size=24][b]TURN 1 and 2[/b] [/size]<br /> His first shooting Kills one manticore and stuns the second.... after 4 autocannons, 3 chimeras, 4 <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannons, 1 hydra, and 3 exeterminators..... <br /> My first turn was very productive..... I fired my sentinel and rolled a 1. WOOT! <br /> Heres what shot me......<br /> [img]<a href="http://www.freeimagehosting.net/5vkau"><img src="http://www.freeimagehosting.net/newuploads/5vkau.jpg"></a>[/img]<br /> <br /> Heres what I lost to that. This took 1 full turn and his 2nd turn of shooting.<br /> [img]<a href="http://www.freeimagehosting.net/7nzg4"><img src="http://www.freeimagehosting.net/newuploads/7nzg4.jpg"></a>[/img]<br /> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br /> [size=24] My Turn 2[/size]<br /> Most of my reserves come in. The 2 Vendetta squads were outflanking....<br /> Squad 1<br /> [img]<a href="http://www.freeimagehosting.net/mkw3q"><img src="http://www.freeimagehosting.net/newuploads/mkw3q.jpg"></a>[/img] <br /> <br /> Squad 2 unfortunatley got the other side near the hydras (basilisks)<br /> [img]<a href="http://www.freeimagehosting.net/b8s83"><img src="http://www.freeimagehosting.net/newuploads/b8s83.jpg"></a>[/img]<br /> <br /> I then dropped out my troops after they came onto the table, and wrecked 2 hydras from the right flank. (pic above) Then I took out his <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> chimera and another chimera, his troops couldnt get out so they died... Also took out a Russ with melta squad coming from the left flank.<br /> <br /> Finally  I fired a few rounds at the hydras and didnt do much because of the stupid 3+ cover he gets from having his chimeras in front, and then having camo cloaks... goes from 4+ cover to 3+..... RIDICULOUS!!!<br /> <br /> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br /> <br /> [size=24]TURN 3 [/size]<br /> Time for his shooting yet again....<br /> He pops both my birds that came in on the side and kills a few guys with an explosion<br /> [img]<a href="http://www.freeimagehosting.net/cfw4s"><img src="http://www.freeimagehosting.net/newuploads/cfw4s.jpg"></a>[/img]<br /> <br /> He did the same thing to the other outflanking squad....<br /> [img]<a href="http://www.freeimagehosting.net/6wp7q"><img src="http://www.freeimagehosting.net/newuploads/6wp7q.jpg"></a>[/img]<br /> <br /> THE POOR SENTINEL! It had no guns anyways so I sent him to his death. lololol<br /> [img]<a href="http://www.freeimagehosting.net/kqi45"><img src="http://www.freeimagehosting.net/newuploads/kqi45.jpg"></a>[/img]<br /> <br /> and then....... BOOOOOOOOOOM.<br /> [img]<a href="http://www.freeimagehosting.net/swqm4"><img src="http://www.freeimagehosting.net/newuploads/swqm4.jpg"></a>[/img]<br /> <br /> that was turn 3..... his side.....<br /> <br /> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br /> <br /> [size=24] MY TURN 3[/size]<br /> <br /> Alrighty.... I bet youre thinking im totaly hosed in this game... but I assure you this is where the tide turns and it gets good....<br /> <br /> Firstly, I roll reserves and get my Firebirds... <br /> <br /> They are the variant I made and everyone loves them, they have a ST6 AP3 Flamerstorm cannon (wing mounted, fires 6" from the gun), a <span class="glossaryitem" onmouseover='gp(171);'>ST</span>-5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-4, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> (nose mounted and it fires 3" from the nose), and then I paid for the sponson flamers (instead of the bolters you normally can pay for), fired from the sponson itself.. These things have NO range but they do massive horde damage. And theyre well balanced, Vendettas have 3 twin linked <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannons at 48", valks have MRP at 24" Firebirds have flamers at 6". Its perfect and everyone approved of the rules... <br /> <br /> This is awesome, I made a perfect deepstrike, got snake eyes and the hit marker....... possibly the best part of the whole game was these two birds shooting.....<br /> <br /> [size=24]BEFORE [/size]<br /> [img]<a href="http://www.freeimagehosting.net/cfp5j"><img src="http://www.freeimagehosting.net/newuploads/cfp5j.jpg"></a>[/img]<br /> <br /> [size=24] AFTER...LOLOLOL[/size]<br /> [img]<a href="http://www.freeimagehosting.net/3jgvp"><img src="http://www.freeimagehosting.net/newuploads/3jgvp.jpg"></a>[/img]<br /> <br /> total.... 63 wounds.... OWCH......<br /> <br /> <br /> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br /> <br /> [size=24] TURN 4- HERE COMES THE PAIN! [/size]<br /> <br /> Turn 4.... the baneblades come alive! Only one at a time so he couldnt just shoot mine and kill it....<br /> <br /> First he chose to take out those pesky Firebirds with his cimeras and <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannons, and he gets one and stunns the other, they drop out their guys. Next is the Baneblade shooting<br /> [img]<a href="http://www.freeimagehosting.net/a48qn"><img src="http://www.freeimagehosting.net/newuploads/a48qn.jpg"></a>[/img]<br /> <br /> He takes aim at the right flanking vets with the baneblades demolisher cannon... and kills most all of them... then he unloads the bolters.... <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannons and everything but the baneblade cannon and the co-axial autocannon.<br /> <br /> Heres what I had before the blasts and bullets.... Oh, and I should mention my favorite guy in my army... meet Harry, hes a plasma gunner with two plasma pistols (counting as a <span class="glossaryitem" onmouseover='gp(166);'>plas</span> gun) and he never overheats (hes just lucky).....sorry its blurry better pic coming up....<br /> [img]<a href="http://www.freeimagehosting.net/2uy3t"><img src="http://www.freeimagehosting.net/newuploads/2uy3t.jpg"></a>[/img]<br /> <br /> And this is the result of the baneblade shooting.....<br /> [img]<a href="http://www.freeimagehosting.net/dfe6j"><img src="http://www.freeimagehosting.net/newuploads/dfe6j.jpg"></a>[/img]<br /> <br /> And then the big gun.... aimed at my Firebirds.<br /> [img]<a href="http://www.freeimagehosting.net/6t7y2"><img src="http://www.freeimagehosting.net/newuploads/6t7y2.jpg"></a>[/img]<br /> <br /> To bad it scatters.... AND KILLS 2 TANKS INCLUDING PASK!!!!!!!!!!! HAHHAHAHAHAHAHAHA<br /> <br /> [img]<a href="http://www.freeimagehosting.net/qyqsq"><img src="http://www.freeimagehosting.net/newuploads/qyqsq.jpg"></a>[/img]<br /> <br /> RIP Pask....<br /> [img]<a href="http://www.freeimagehosting.net/2j3fs"><img src="http://www.freeimagehosting.net/newuploads/2j3fs.jpg"></a>[/img]<br /> <br /> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br /> <br /> [size=24]MY TURN 4 (Last Turn) [/size]<br /> <br /> This is the last turn due to store closing. My Baneblade comes to life!!!!    but doesnt kill a damn thing.....<br /> <br /> [img]<a href="http://www.freeimagehosting.net/nl21p"><img src="http://www.freeimagehosting.net/newuploads/nl21p.jpg"></a>[/img]<br /> <br /> My <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and vets on the left flank move foward with meltas and plasmas and pop 2 more chimeras....<br /> <br /> Heres the Kill on the board.....all of them are X'd out.<br /> <br /> [img]<a href="http://www.freeimagehosting.net/pgbil"><img src="http://www.freeimagehosting.net/newuploads/pgbil.jpg"></a>[/img]<br /> <br /> [size=24]THIS IS THE BEST PART OF THE GAME. <span class="glossaryitem" onmouseover='gp(484);'>IT</span> WAS AN OBJECTIVE GAME FOR THE BANEBLADES.....ONLY ONE MAN DARED <span class="glossaryitem" onmouseover='gp(421);'>TO</span> CONTEST.... HIS NAME IS HARRY! [/size]<br /> <br /> This one man, tied the game for me.<br /> [img]<a href="http://www.freeimagehosting.net/hbc55"><img src="http://www.freeimagehosting.net/newuploads/hbc55.jpg"></a><br /> [/img]<br /> <br /> <br /> [size=24]ILL BE POSTING UP MORE OF MY NAVY FIGHTS SOON! FEEL FREE <span class="glossaryitem" onmouseover='gp(421);'>TO</span> EXALT THIS POST. THANK YOU FOR LOOKING AND THATS ALL FOLKS!!![/size]<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Feb 2012 20:42:23]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>JY2's MSU mech purifier spam(played by TK) vs NeutronPoison's Nids tailored for GK(Report Completed)</title>
				<description><![CDATA[ [b]    NeutronPoison[/b] wrote:<br /> Well, my super-tailored anti-<span class="glossaryitem" onmouseover='gp(305);'>GKs</span> is:<br /> <br />     Tervigon, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>/<span class="glossaryitem" onmouseover='gp(130);'>TS</span>, Catalyst, Scything Talons, Cluster Spines - 200<br /> <br />     3 Hive Guard - 150<br />     3 Hive Guard - 150<br />     2 Hive Guard - 100<br /> <br />     10 Termagants - 50<br />     Tervigon, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>/<span class="glossaryitem" onmouseover='gp(130);'>TS</span>, Catalyst, Scything Talons, Cluster Spines - 200<br />     10 Termagants - 50<br />     Tervigon, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>/<span class="glossaryitem" onmouseover='gp(130);'>TS</span>, Catalyst, Scything Talons, Cluster Spines - 200<br />     7+1 Genestealers, Broodlord<br />     6+1 Genestealers, Broodlord<br /> <br />     Trygon - 200<br />     Trygon - 200<br />     Trygon, <span class="glossaryitem" onmouseover='gp(160);'>AG</span> - 210<br /> <br />     I've tabled Crowe / Purifiers / Dreads with this. It seems like most people don't quite understand how many psycannon shots it takes to drop a <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> Trygon, or how little this Tyranids list actually needs the Trygons (once you've shot down the Trygons, the Tervigons, 'Stealers, buffed-up gaunts, and Hive Guard chew through Purifers pretty easily, since Cleansing Flame is more or less a non-factor under Shadow at <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7 due to 2 stacking Auras of Despair off of the Broodlords.<br /> <br />     Granted, this list runs out of steam against <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and flails ineffectively against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. I do think it exposes <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> weaknesses pretty nicely, though. I imagine Jump <span class="glossaryitem" onmouseover='gp(10);'>BA</span> would present similar problems to Crowe / Purifier / Dreads (although maybe not to a Paladinstar).<br /> <br />     My <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> is pretty different from this, and tends to wind up getting ground down by Psycannon fire against smart <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> players (not-so-smart <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> players don't keep their distance and get eaten in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>), but that's really more because of how many concessions I have to make just to feel like I have a chance against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.<br /> <br /> [b]<br /> Tomb King[/b] Wrote:<br /> Alright for the masses this game has been scheduled on vassal:<br /> <br /> alright so:<br /> <br /> JY2's <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> mech purifier spam(per his request I will be running this list) vs above nids list on [u][b]Wednesday February 8th on vassal at 7:30 PM EST 8:30 PM CST[/b][/u]. If you all would like to observe the game. The mission is modified annihilation. If one nid model survives the game he wins. Further info is listed in my previous post.<br /> <br /> Deployment:  Pitched Battle<br /> Mission:  If one nid model survives the game the nid player wins.<br /> Explanation:  This is to prove the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> of <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s and the ability of Nids to still compete with the Newer Codex's.  I have never played with Grey Knights so I am riding on the codex and of course a few tricks I learned playing my other armies.  This is to represent a new player picking up the army and being immediately competitive with it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list:<br /> <br /> <br /> Crowe<br /> <br /> Psyfleman Vendread - 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Autocannons, Psybolt Ammo<br /> Psyfleman Vendread - 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Autocannons, Psybolt Ammo<br /> <br /> 5x Purifiers - 2x Psycannons, 2x Halberds, 1x <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-Hammer, Rhino w/Dozers + Searchlights<br /> 5x Purifiers - 2x Psycannons, 2x Halberds, 1x <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-Hammer, Rhino w/Dozers + Searchlights<br /> 5x Purifiers - 2x Psycannons, 2x Halberds, 1x <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-Hammer, Rhino w/Dozers + Searchlights<br /> 5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights<br /> 5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights<br /> 5x Strike Squad - 1x Psycannon, Rhino<br /> <br /> Psyfleman Dread - 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Autocannons, Psybolt Ammo<br /> Psyfleman Dread - 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Autocannons, Psybolt Ammo <br /> <br /> <br /> <br /> Battle Report will follow after the games completion tonight.  However you all are more then welcome to come on vassal and watch the game yourselves as observers.<br /> <br /> <br /> Pictures taken at the bottom of said gamer turn.  I am tired I will have to populate the info of what happened tomorrow.  Enjoy the pictures for now as they tell the tale.<br /> <br /> Battle Report:<br /> Initiative: Nids<br /> <br /> Deployment:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/Deployment.jpg[/IMG]<br /> He deployed as expected giving cover to the big guys.  He infiltrated his units which is something I wasn't really planning on as I was hoping they would outflank and I could maybe ignore them for a little bit.  However, with the infiltrate they could threaten me on turn 2 if they deemed it necessary to do so.  I deployed far enough back so I could deny his Hive guard the chance to shoot me for atleast one turn maybe two.  In addition, I wanted to maximize the amount of fire I could put down before he reached my lines.<br /> Nid Turn 1:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/Nid1.png[/IMG]<br /> Bottom of his turn see's the mass Nid army advance.  The left genestealers move up a couple of inch's but stay in cover for a much desired cover save.  His stealers in the middle remain behind the blocking terrain to wait for more forces before advancing.  He drops <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on all 3 tervigons  :bleep: <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Turn 1:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/GKTurn1.png[/IMG]<br /> Crowe runs in a circle to inspire the troops :thumbsup:.   I open up on the left genestealers and after the first few drop I put mass wounds on them and he elects to go to ground to try and save them and makes all the saves :facepalm: but mission accomplished threat mitigated.  I direct all 4 dreadnoughts into the hive guard up front (I need that threat taken care of or atleast I need to pretend i do so I can shoot the tervigons in the next turns ;) ) with 2 left alive he jumps to the ground as 4 wounds come in.  He still fails 3 of them though so 1 is left on the ground with the threat mitigated I am somewhat happy with the turn regardless of the ineffective firing of the psycannons on the left flank.  <br /> Nid Turn 2:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/Nid2.png[/IMG]<br /> The bug invasion continues to advance.  The genestealers in the middle now run around the corner and prepare to make a run for me in the next turn.  His back trygons move six but run 1" and 2"  the other trygon moves up just fine.  He keeps his tervigons all centrally located and drops <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on one of them and then the 2 remaining hive guard units get the <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>.  He shoots the 3 front hive guard and stuns and immobilizes my razorback.<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Turn 2:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/GK2-1.png[/IMG]<br /> With a brokenly awesome fortitude test my razorback shakes off the stunned result.  Crowe rush's to the right flank and then runs up he is doing great :ninja:.  My two vehicles on the right flank move up to get in range for future turns.  What happens next is  :wow: only 2 wounds on the back right tervigon and I manage to scare the middle squad with massive wounds from 8 psycannon shots so he takes ground and makes all the remaining saves.  I kill total this turn: 4 genestealers 1 from the left squad 3 in the middle and 1 gaunt.   :bleep: So much for this mission if this keeps up its going to be a long game.<br /> <br /> Nid Turn 3:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/Nid3.png[/IMG]<br /> He advances and the gaunt spam begins.  Luckily he doesnt roll too high and rolls double for the front tervigon.  He drops <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on all the tervigons.  He shoots and penetrates my rhino on my side immobolizing it and stunning it.  He will now be in my lines on his next turn.  His trygons in the back are still running slow luckily.<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Turn 3:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/GK3-1.png[/IMG]<br /> Fortitude works again man that is broken!  Crowe advances on the right flank and even runs  :one:  :facepalm:.  I advance all units preparing for a counter charge along the lines if it is needed.  My shooting finally shows up this turn as I lay into the genestealers knocking them down to 2 on the left flank and just the brood lord in the center.  I unload mass amounts of fire onto the one trygon as it is now exposed and up front, it falls to the barrage.  I fire on his tervigons again this time I drop it to 2 wounds left.  I am still looking a little rough to pull this game off though.<br /> Nid Turn 4:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/Nid4.png[/IMG]<br /> Gaunts start shooting out of holes in the ground as they crowd my lines.  He shoots and finally wrecks a rhino as the purifiers with the hammer step out they get shot by the tervigons and the gaunts... only 3 are left when the smoke clears.  He moves his <span class="glossaryitem" onmouseover='gp(327);'>BL</span> in the middle around the BLOS to get in on the action.  He drops <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on all of his tervigons.  Next turn I will be assaulted whether I like it or not and poison gaunts dont sound fun.  Crowe gets show by desperate gaunts on the right flank but he shakes it off.<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Turn 4:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/GK4-1.png[/IMG]<br /> Crowe charges up like a man [u]possessed[/u] :D as [u]hellfire[/u]?? shoots out and kills most of the gaunts the combat is over before it even started as he consolidates towards the middle.  Now that most of his army is within 24" the fire power is unleashed in full.  I managed to kill the front tervigon and the back one gets left exposed without <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, this results in two tervigons going down to mass fire and taking gaunts with them in the process.  I shoot into the last of the genestealers and kill all 3 remaining models.  This turn takes a massive swing in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> direction in just one turn I have crippled his army beyond repair.<br /> Nid Turn 5:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/Nid5.png[/IMG]<br /> My opponent has little choice left and attempts to bum rush me with his remaining models.  His tervigon drops <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on the trygon behind it.  He moves his hiveguard behind the building and continues to fire but to no avail.  His far right gaunts move to protect there flank from crowe.  His gaunts charge my squad and actually kill one psycannon and I only kill 1 in return locking the combat.  His trygons move up to prepare to get into my face finally.<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Turn 5:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/GK5.png[/IMG]<br /> Crowe moves up 6" and prepares for a epicness.  The shrike squad moves up 12" and disembarks to fire into the gaunts.  Mass fire kills the tervigon and takes 2 gaunts with it.  My purifiers activate cleansing flame and do no damage but beat the remaining 3 gaunts before consolidating onto the wreck.  Nearly all of my army shoots as his trygon that has <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and it laughs it off only taking 1 or 2 wounds to rending as it makes every save with <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>.  Combined fire from my right razorback and the shrike squad panics his gaunts.  Crowe charges into his 3 man hive guard and only does 1 wound as he takes 1 wound  :facepalm: lock combat.<br /> Nid Turn 6:<br /> [IMG]http://i1003.photobucket.com/albums/af160/UnbeatChamp/Nid6.png[/IMG]<br /> He charges his trygons up in a last ditch effort to kill me.  One makes it to combat with my 5 purifiers with the warding stave.  My 4 halberds go first though and one  :six:  pops up.  I pass the test and instant kill the trygon.  Crowe locks with the hive guard again but with shrikes standing by multiple shots available on his 1 wound hive guard and his trygon exposed to an army of shooting and assaulting he concedes the game.  <br /> <br /> Battle analysis:  This was my first game with grey knights and I have to note that 1. Fortitude is broken.  2.  That much firepower should never be allowed.  3.  Force weapons that can instant kill 6 wound models are silly especially when your entire army has them.  As for my opponent he was a great sport and the game was very easy going.  Thanks to everyone who showed up to view the match.  Look forward to maybe getting in some games with other dakka players.  Conclusion <span class="glossaryitem" onmouseover='gp(305);'>GK</span>= <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and Nids are uphill battle vs competitive grey knights even when tailored.<br /> <br /> Tomb King Out!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 16:00:10]]> GMT</pubDate>
				<author><![CDATA[ Tomb King]]></author>
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				<title>Imperial Guard vs Tau - 2,000 points</title>
				<description><![CDATA[ It's Poddy's turn for a game tonight. He's played against all my armies, except Imperial Guard, so I think it's time to bring out what is possible the best army codex in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> out to play. I have already given Poddy a run down on target priority a week before our game, I hope it will stick to it. I'll also help him in game if he needs it.<br /> <br /> [b]Imperial Guard "Steel Lions" - 2,000 points[/b] <br /> <br /> <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b] <br /> <br /> Company Command Squad w/ Chimera - 4 x plasma guns<br /> Company Command Squad w/ Chimera - 4 x plasma guns<br /> <br /> [b]Troops[/b] <br /> <br /> Veterans w/ Chimera - 3 x meltaguns<br /> Veterans w/ Chimera - 3 x meltaguns<br /> Veterans w/ Chimera - 3 x meltaguns<br /> Veterans w/ Chimera - 3 x plasma guns<br /> Veterans w/ Chimera - 3 x plasma guns<br /> <br /> [b]Fast Attack [/b]<br /> <br /> Vendetta <br /> Vendetta <br /> Hellhound <br /> <br /> [b]Heavy Support[/b] <br /> <br /> Manticore - heavy flamer<br /> Manticore - heavy flamer<br /> Manticore - heavy flamer<br /> <br /> [b]Tau - 2,000 points [/b]<br />   <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b] <br />   <br /> Shas'El - plasma rifle, missile pod, multi tracker & target array <br /> Crisis Battlesuit Bodyguard - plasma rifle, missile pod, multi tracker & target array <br /> Shas'El - plasma rifle, missile pod, multi tracker & target array <br /> <br /> Crisis Battlesuit Bodyguard - plasma rifle, missile pod, multi tracker & target array<br /> <br /> [b]Elite[/b]<br /> <br /> 2 x Crisis Battlesuits - 2 x plasma rifles, 2 x missile pods & 2 x multi tracker<br /> 2 x Crisis Battlesuits - 2 x plasma rifles, 2 x missile pods & 2 x multi tracker<br /> 2 x Crisis Battlesuits - 2 x plasma rifles, 2 x missile pods & 2 x multi tracker<br /> <br /> [b]Troops[/b]<br /> <br /> 13 x Kroot - 2 x kroot hounds<br /> 13 x Kroot - 2 x kroot hounds<br /> 6 x Fire Warriors<br /> 6 x Fire Warriors<br /> <br /> [b]Fast Attack[/b]<br /> <br /> 6 x Pathfinders w/ Devilfish - Devilfish w/ disruption pod<br /> 6 x Pathfinders w/ Devilfish - Devilfish w/ disruption pod<br /> Piranha - fusion gun & target array<br /> <br /> [b]Heavy Support[/b]<br /> <br /> 3 x Broadside Battlesuits - team leader w/ target lock & 2 x shield drones<br /> Hammerhead - 2 x burst cannons & disruption pod<br /> Hammerhead - 2 x burst cannons & disruption pod<br /> <br /> [b]Pre-game Analysis[/b]<br /> <br /> I've played against Poddy and his Tau many times now so I've got it pretty sussed what needs blowing away first. Anything with a railgun will get blasted, if I can use Manticores to pummel the Hammerheads and use Vendettas to gib some Broadsides I think I will be ok. All Battlesuits with will be next, multi lasers will be enough on them and any spare Manticore shots can drop down on them and hopefully I can instagib some. Melta and plasma will tackle the Battlesuits up close though.<br /> <br /> [b]Game: [/b]Seize Ground + Pitched Battle<br /> <br /> [b]Deployment[/b]<br /> <br /> I won the roll off and decided to go first. I placed two objectives just outside my deployment zone 14" apart, one was on the left flank and the other in the centre. Poddy placed the other in the top right corner 12" from the board edges. The objectives are the oil barrels <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.<br /> <br /> I deployed putting melta Chimeras at the front supported with <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Chimeras. Everything else went behind, except the Vendettas which started away from the Chimera wall and will move flat out to get cover (just in case Poddy succeeds in seizing the initiative) and rejoin the av12 wall.<br /> <br /> Poddy deploys mostly on the right flank and across the centre. He uses a large ruin in the right flank to deploy a unit of Kroot, Devilfish w/ Pathfinders, Fire Warriors and two Battlesuit units. Next is the two Hammerheads with the Broadsides and both Shas'El units behind. In a ruin in the centre is the other Kroot unit, Fire Warriors, Crisis Suits and Pathfinders inside the Devilfish. Piranha is in reserve.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327138_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327139_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327140_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> I think Poddy has got his deployment spot on. He has used the two ruins well and got his units mostly out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or in cover. He has also used his vehicles well to cover the other Battlesuits and has left his Pathfinders inside the Devilfish, this is because he knows I will blast them first turn, though my multi lasers aren't going for Pathfinders today.<br /> <br /> If I move up the centre I can use the tower ruin to get some cover and this is also the larger gap, if I flank towards the right my tanks will bottleneck. It will also give the Manticores some firing room in case of any nasty scatters.[/i]<br /> <br /> [b]Turn 1[/b]<br /> <br /> I scout my Vendettas moving them flat out and they rejoin the av12 wall. Poddy attempts to seize the initiative and gets it! He now takes first turn, which is a good thing as you never really want to go second against Imperial Guard.<br /> <br /> Right, so Poddy's first turn; Pathfinders bail out and move into both ruins while the Fire Warriors jump in their rides. There's some limited movement from the Battlesuits, they just jump out of cover really, that's all.<br /> <br /> Shooting; Poddy blasts the Vendetta on the left and scores weapon destroyed, he blasts the other with more railguns and it is shaken thanks to extra armour as standard. More shooty shooty from missile pods sees two multi lasers ripped off, one <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> tank immobilised and the other <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> tank stunned. The Hellhound also gets wrecked by missile pods A good start for Poddy!<br /> <br /> My first turn; I move the shaken Vendetta flat out towards the bottom right corner so it at least gets a cover save next turn. I start moving out whatever tanks I can and leave the Manticore's static.<br /> <br /> Shooting; Vendetta fires the two lascannons and manages to kill a shield drone from the Broadside unit. Multi lasers open fire on the Crisis Suit unit by the centre ruin, I kill one Suit. Manticores open fire and I manage to explode a Hammerhead kill another Battlesuit and also gib a Broadside. All in all that's not bad shooting and I think we're pretty even damage wise.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327141_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327142_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327143_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> A good turn for both of us and it appears Poddy has taken on board what I said. He has nailed the Vendettas and stopped one from shooting, <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> tanks have taken damage and the Hellhound is dusted. I think he's probably going to bend over and take what the Manticore's dish out, will wait and see.<br /> <br /> Next turn I'll fire the Manticores at the remaining Hammerhead and Broadsides. Chimeras will probably move up the full 12" to get into range and pop smoke, so I'll just have to hold out for a bit[/i].<br /> <br /> [b]Turn 2[/b]<br /> <br /> Not a huge amount of movement from Poddy this turn. He moves the Broadsides into the crater from the Hammerhead to get any cover from plasma etc while the Hammerhead moves in their place. Battlesuits jump into position while the Pathfinders move through ruins. <br /> <br /> Shooting; the Broadsides fire at the Vendetta on the left flank and roll snake eyes to pen, though the Hammerhead does better and takes out the Vendetta on the left flank. Missile pods open fire and a melta Chimera is stunned while another is wrecked - squad passes pinning test. I think that's it for Tau.<br /> <br /> Guard's turn; I move what Chimeras I can 12" and pop smoke on all but one, that's because it's getting cover anyway. I move the exposed melta unit towards one of the objectives. That's all my movement.<br /> <br /> Shooting; Vendetta fires at the Broadsides though cover and shield drone makes the save. Manticores all fire and get a single shot each, boo, though they do manage to immobilise the Hammerhead and gib a Shas'El unit so I cannot complain. I did also issue move! move! move! and the melta unit moved a little bit more. <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327144_md-.jpg[/img]<br /> <br /> <br /> [i]* Tactical Notes<br /> <br /> Looks like we're both taking blows, though I did really want at least a single railgun to be taken out. I am still not progressing with the Chimeras and Poddy has already started to move the Devilfish over towards the left flank and appears to be taking the long way around.<br /> <br /> Next turn I'll move the Chimeras up and burn the Pathfinders while plasma rapid fires into the remaining single Battlesuit on that flank, I might send a single melta Veteran unit forward 12" and bail them out so they can nuke the Hammerhead, they at least will be a distraction.[/i]<br /> <br /> [b]Turn 3[/b]<br /> <br /> Poddy rolls for reserves and the Piranha arrives, he speeds it flat out down the left board edge and uses the shrine ruin for cover.<br /> <br /> Tau's turn; the Devilfish moving down the left flank joins up with the Piranha. Battlesuits come out to play, but I think that is it really.<br /> <br /> Shooting; Pathfinders start lighting tanks up and Poddy uses these to take away my cover saves. He manages to explode a Chimera which virtually wipes out a squad - only two dudes left who pass morale but fail pinning. A melta Chimera is wrecked - squad fails pinning and the immobilised <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> tank is wrecked - squad passes pinning. A plasma Chimera by the tower ruin is also stunned.<br /> <br /> Right, it looks like my corns are been cut here and I haven't got a huge amount to do. I move out the two Chimeras which are mobile with the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> leading the way. The melta unit which was on foot previously move and run into cover and claim the objective on the left flank. <br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> on foot issues the take cover order to the melta unit in terrain by the objective, I expect them to be shot at next turn. The other <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> issues get back in the fight to both pinned units, only the melta unit passes. The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> fires into the Pathfinders with the now unpinned melta unit, Pathfinders take morale and pass. Vendetta can easily see the single Crisis Suit hiding behind the centre ruin and dishes out some instagib death with lascannons. Manticore's fire and I again get some poor rolls, though the Hammerhead is stunned, one Broadside is dead (squad passes morale) and the remaining Shas'El unit is gibbed, nice :).<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327145_md-.jpg[/img]<br /> <br /> [b]The tactical genius in pink surveys the battle from a safe distance.[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327146_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327147_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> Ok, so we are still knocking seven shades of shit out of each other and appears we're taking equal damage. I am quickly losing mobility to reach the only objective Poddy controls at the moment. Poddy is slowly but surely running out of anti tank weapons, he only has three Battlesuit units he can fire next turn. <br /> <br /> I would love to say I could deal with the oncoming Piranha and Devilfish but they have cover way too nicely. When the Piranha and Devilfish appear I should have enough units to then deal with them along with <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> orders to make them more effective. So I will start pulling units back and just send the last two mobile units in attempt to contest Poddy's only held objective.[/i]  <br /> <br /> [b]Turn 4[/b]<br /> <br /> I don't think Poddy does any movement at all this turn, actually he moves the Kroot in the large ruin through terrain a bit to start to reach the objective by him.<br /> <br /> Shooting; Pathfinders light up the two remaining operational Chimeras, the plasma one is wrecked - squad passes pinning and the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Chimera explodes - squad passes pinning. The single Broadside takes a pot shot at the Vendetta and shakes it thanks to extra armour. That's it for Tau.<br /> <br /> I've got a bit of a problem now, all my Chimeras are busted except for one. I attempt to move the single operational Chimera straight through the ruin in attempt to contest Poddy's objective and the damn thing gets immobilised in terrain, great. As a backup I move the Vendetta flat out and it starts to make it's way over, I doubt it will make it but I may as well try. Unit of melta Veterans move from their wrecked vehicle towards the centre objective and claim it. Plasma Veterans out their now wrecked Chimera move to rapid fire a oncoming Devilfish on the right flank.<br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> issues fire on my target to his own unit and fires at the Broadside and does nothing. Plasma Veterans blast the Devilfish and score immobilised and shaken. Manticores rain down the last barrage and all of them get three shots a piece, the Hammerhead is wrecked, but the rest of the shots totally scatter and miss, one barrage even goes off the table!<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327148_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> It's starting to boil down to it now. Poddy no doubt has the objective his side, my immobilised Chimera has practically just ensured that for him. I've played more defensively and brought units back and have both objectives my side, so at the moment I've got them covered. Though Poddy has several units of Tau close by and can easily move the Piranha, drones, Fire Warriors and Devilfish to contest and score a win.<br /> <br /> Next turn I'll have to deal with the Piranha and Devilfish which are no doubt going to come and attempt to contest the two objectives I hold[/i].<br /> <br /> [b]Turn 5[/b]<br /> <br /> Fire Warriors and gun drones bail out the immobilised Devilfish on the right flank and are ready to gun down the Veterans which stand before them. Kroot move out from the centre ruin ready to issue rapid fire death to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> unit while the other Kroot moves to claim the objective in the top right corner. Battlesuits also move down in a attempt to form a 'suit-wall' in front of the Krooty. Piranha moves flat out and is about 2" from contesting the centre objective while the Devilfish moves and the Fire Warriors bail out and contest the left flank objective.<br /> <br /> Shooting; Kroot in the centre and Battlesuits fire at the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, though saves are good and I only lose two plasma gunners - squad passes morale test. Missile pods blast at the Vendetta though cover makes the save. Fire Warriors on the right flank blast holes through the Veterans with gun drone support. I think that's it.<br /> <br /> Guard's turn; two Manticore's move to burn the Fire Warriors, though one tank gets immobilised on the wreck of a Chimera. Melta Veterans by the objective on the left flank move up through the ruin to get better <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on the rear of the Devilfish, they still contest the objective though. Melta unit bails out the immobilised Chimera to support the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in issuing death to the Kroot. Vendetta moves flat out and lands near the Kroot and Battlesuits by the objective Poddy holds. <br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in the centre issues fire on my target to it's own unit and issues <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> to the melta unit, they both blast the Kroot and the Kroot are wiped out. The other <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> issues bring it down to the two melta units close by, one nukes the Piranha easily while the other unit immobilised the Devilfish; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> finish off the Devilfish with mass plasma. Manticore burns the Fire Warriors with the heavy flamer and four die - squad passes a morale test.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327149_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327150_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327151_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327152_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> Ok, it's really getting nail biting now. Currently it's a draw and the only way I can make it a win is by taking out both gun drone units and the Fire Warriors by the objective on the right flank. [/i]<br /> <br /> [b]Turn 6[/b]<br /> <br /> Game continues.<br /> <br /> Poddy rings his Kroot around his objective so there is no way my Vendetta can contest it. All Crisis Suits units move to blast the Vendetta to pieces while the Fire Warriors on the right flank hold position as the gun drones move up. Gun drones on the left flank move to contest the left flank objective.<br /> <br /> Shooting; Pathfinders light up the Vendetta and it's cover save is taken away, the Battlesuits explode it. Fire Warriors and gun drones blast my Veterans in the back who hold the centre objective and wipe them all out. That's really about it.<br /> <br /> If I cannot kill those two gun drone units and secure the centre objective then Poddy will have this game in the bag. I move the two Veterans who survived getting their tank exploding early in the game towards the centre objective. That's about it for me.<br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in the centre issues fire on my target to itself and FRSRF to the melta unit, they long range fire and wipe out the last Broadside. Manticore, Veterans and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> blast the gun drones by the left flank objective and wipe them both out. The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> did issue move! move! move! to the two Veteran unit, though they fail to claim the centre objective by about 1".<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327153_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327154_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> Getting really tense now and I think Poddy has wet himself with excitment.[/i]<br /> <br /> [b]Turn 7[/b]<br /> <br /> Game continues!<br /> <br /> Poddy moves the remaining Battlesuit units around to fire long range missile pods at the Veterans on the left flank objective. Gun drones move up to blast the two Veterans going for the centre.<br /> <br /> Shooting; Pathfinders light up the Veterans on the left flank objective, Poddy takes away the cover save and missile pods fire, though his dice aren't that good and I only lose two Veterans. Gun drones do better and kill the two surviving Veterans.<br /> <br /> My last turn then, I move the melta unit supporting the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> through cover and issue move! move! move! though like the unit before them, they fail to reach the objective by 2". <br /> <br /> Game ends in a hard fought bitter to the end draw :)<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327155_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327156_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/8/327157_md-.jpg[/img]<br /> <br /> [b]Summary[/b]<br /> <br /> Well that was a throughly enjoyable and tense game. I admit that turn 6 I suggested ending the game as I thought we could end it on a draw and if turn 7 I could have won by getting both the objectives by my deployment zone. Poddy though other wise, we rolled for it and game continued, which still ended in a draw, though if Poddy had better dice for his missile pods he could have picked up the win. <br /> <br /> I made a few mistakes this game. I didn't pop smoke on stunned tanks when I should have and I didn't deploy one right, I left it at a angle for some reason which allowed Poddy to get side armour shots the first turn.<br /> <br /> I think Poddy played really well. His deployment was spot on, his tactics were spot on and everything went well for him. As far as I can tell, I don't think he made any mistakes at all and probably couldn't have played any better. I think this one was no doubt his best tactical game to date. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 15:06:24]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>[Full vid] Order of the Desert rose (Battle report 8) Sisters of battle vs Blood angels</title>
				<description><![CDATA[ Round one of a three round tourny in ABQ. I bring out my Sisters to show the non-believers the power of faith.<br /> <br /> This battle shows us taking the holy flame to Brian's Blood angels<br /> <br /> <br /> [youtube]http://www.youtube.com/watch?v=XNPAz1SjJKI&context=C39c79b1ADOEgsToPDskLal1Kn1506LrLluOvUwYgD[/youtube]]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 04:18:07]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
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				<title>4000 [Ork, Tau] vs 4000 [GK]. Warning, picture intensive!</title>
				<description><![CDATA[ So after the 36,000 point apocalypse game found [url=http://www.dakkadakka.com/dakkaforum/posts/list/426625.page]here[/url], a few of us decided to make a campaign of sorts, as well as a few gaming tables. This is the result of our playtest of a mission for the aforementioned campaign, which we found to need work. As the apocalypse game resulted in a Xenos win, it was decided that they'd established a beachhead and were moving on to secondary targets (such as a comms array). This resulted in the Imperium defending said array, with Xenos attacking on the second half of the turn. Now, as we were kinda ad-libbing things as we went, the following rules took place on the table: The wooden planks were trenches, and treated as a 3+ cover save to reflect that. The black styrofoam circle would be the intended target, a communications array. There were 4 structure points at <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 to crack, and the xenos would win. The blocks/etc were area terrain or silos, but generally became unimportant. Next time we use this table, there should be some semblance of progress made.<br /> <br /> Deployments:<br /> [color=blue]Imperium [/color]<br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_14-31-08_237.jpg[/IMG]<br /> <br /> [color=red]Xenos [/color]<br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_14-32-20_766.jpg[/IMG]<br /> <br /> I (The Ork player) roll to seize the initiative, and get...<br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_14-32-14_68.jpg[/IMG]<br /> [size=9]Lucky dice rolls for the xenos would be a growing trend this game. Also pictured, the saddest vindicare on the planet.[/size]<br /> <br /> So, we go straight into...[color=red]XENOS TURN ONE [/color].<br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_14-43-06_130.jpg[/IMG]<br /> All Ork vehicles move out, with the trukks going flat out with the intent of alpha striking for the Mek and Zogwart in the wagons. Tau firewarriors rush forward, as well. During the shooting phase, that pesky vindicator gets shot to bits by the Lootas, and his other assassin taking a wound. Broadsides wound the Dreadknight, and the ion cannon manages to splat a purifier in the trenches. Naturally there were no assaults possible, but Tau jump forward if able to.<br /> <br /> [color=blue] GREY KNIGHTS TURN ONE [/color]<br /> This is where Murphy's Law kicks in...after losing the initiative to the xenos, BOTH land raiders (on either side of the table) immobilize themselves in the trenches. Lascannon shooting at the big mek's wagon fail to hit--all three of them--and a plasma cannon shot on the tau rolls a  :one: . The saving grace of this round was a turbo pen shot into an exposed trukk (within <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range) that wrecked it--as they moved flat out that turn, the occupants could not bail out and were killed. Shots at the firewarriors are saved by cover.<br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_14-55-49_640.jpg[/IMG]<br /> [size=9]You will not be forgotten! Okay, so you probably will.[/size]<br /> <br /> [color=red]XENOS TURN TWO [/color]<br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_14-59-37_594.jpg[/IMG]<br /> The lone Kopta and some melta crisis suits come in from reserves, however the latter deepstrike mishap and get placed on the back of the field as the kopta sputters behind enemy lines(as to why I only took one Kopta--I had pretty much everything I wanted, with a few extra points aside. It worked, I guess). Everything moves forward that needs to, without going flat out this time. Shooting from one loota squad at the 5-man purgation squad kills off FOUR of them, with the applicable cover saves. Murphy's Law STRIKES AGAIN! Sadly the kopta was not as lucky, as he rolled a one to hit rear armor with his rokkits, Both times.<br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_15-12-15_583.jpg[/IMG]<br /> <br /> At this point a 'stop-gap' was enacted...finding themselves taking massive casualties, an extra D6x100 points of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> arrive next turn, responding to a distress call. 200 points answer the call. It's both fair (to me, anyway) and allows us to adequately playtest this scenario. Also makes sense, in a way. In the future if it's enacted, they will [i]have[/i] to arrive via deepstrike, taking a transport if necessary. Although looking back, it should probably only be if they lose the initiative? I dunno, let's discuss that.<br /> <br /> [color=blue]IMPERIUM TURN TWO [/color]<br /> Dreadnaughts on the left side move forward, as does the Dreadknight. Guys in the <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> stay tight. Fire from various units explodes the mek's transport, killing 3 while psycannon fire kills 5. The nearby <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> fires on them, killing one. Seven more die from more shooting as the warsmith unit shoots and explodes the Tau's railhead. The orange firewarrior squad in front is ripped into, taking 80% casualties. Shooting at the lone Kopta wounds it once. No assaults are made.<br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_15-34-16_946.jpg[/IMG]<br /> [size=9]All that remained of the mek's unit.[/size]<br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_15-45-33_679.jpg[/IMG]<br /> [size=9] One! Is the loneliest number you can do...two can be just as bad as one [i]WHEN YOU'RE STARING <span class="glossaryitem" onmouseover='gp(482);'>AT</span> PISSED OFF GREY KNIGHTS[/i][/size]<br /> <br /> [color=red]XENOS TURN THREE [/color]<br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_15-34-23_453.jpg[/IMG]<br /> <br /> At this point I make a tactical blunder--moving through cover finds them an inch shy of the relative safety of a trukk (the boyz inside would have been kicked out for them). My logic is that, even behind cover they're still within range of enough bad things for them to be whittled away--and by moving backward they'd pull more enemies at the (soon to be) unprotected vehicles. So, he charges forward! Suprisingly, the 2-man firewarrior passes morale and continues on! The firewarriors to the ork's left side march forward, finally within rapid fire range of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s troops, and kill off one purifier. The right most loota squad opens fire on the melta dread, getting three shots each. A few cover saves later, it's wrecked. A total of 6 firewarrior squads open fire on the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lines, killing 2 purifiers and the last purgation member. In assault, the kopta fails to damage the remaining dreadnought (only stuns it) in its path and gets squibbed in return. C'est <span class="glossaryitem" onmouseover='gp(441);'>le</span> vie. <br /> <br /> [color=blue]IMPERIUM TURN THREE [/color]<br /> The floodgates open, and both <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> let slip their occupants into the fight. The squad on the right jogs forward to the orks in the open, seeking to engage them. The dreadknight warps behind the ork convoy, looking to inflict massive damage. <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_16-06-04_183.jpg[/IMG]<br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_16-13-13_814.jpg[/IMG]<br /> <br /> Warsmith shots at the remaining wagon fail to hit, letting the multi-melta on the nearby immobilized <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> stun it. A lascannon shot destroys a shield drone from a crisis team, and take a wound from storm bolter fire. Shadowsun (standing behind the Army of Two firewarrior team) loses her shield drones and takes a wound. Adding insult to injury, the Army of Two becomes the squad of one. He rallies, however, and sees the nearby paladins incinerate 7 firewarriors from another squad. In close combat, the remaining warriors are wiped. The mek's boyz are assaulted and ran through.<br /> <br /> [color=red]XENOS TURN FOUR [/color]<br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_16-53-39_370.jpg[/IMG]<br /> The remaining vehicles run forward, however luck turns against them--the lead trukk immobilizes itself on the trench, and the boyz spill out. The remaining firewarriors keep shuffling forward, as does the mishap'd melta team now near the dreadknight. While Shadowsun fails to do anything to the nearby dreadnaughts with her meltas, missile pods from the wounded crisis teams wreck one and immobilize the other. Three squads (if you include the Lone Warrior) manage to take down Crowe. Zogwart failed to squig him beforehand, sadly. Even after rolling 1's for shots, two loota teams bring down the Dreadknight close by. In a suprising turn of events, the deff dread assaults the nearby paladins. One dies, but he loses a DCCW. Combat continues!<br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_16-54-08_867.jpg[/IMG]<br /> <br /> [color=blue] IMPERIUM TURN FOUR[/color]<br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_17-01-53_562.jpg[/IMG]<br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_17-29-00_553.jpg[/IMG]<br /> <br /> Payback in a small way begins, as interceptors shunt forward--behind the massive firewarrior group. Stern arrives via deep strike, next to a squad of Lootas. Things are looking bad during the shooting phase, as the orks are without their happy <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> bubble. The warsmiths crack open a trukk of boyz as Zogwart's wagon is melta'd apart. The heavy bolter on a nearby rhino does work, and explodes another trukk. 8 boyz die from the explosion. Stern only kills off one Loota with shooting. The interceptors psyfle into a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squad, breaking them with one fell swoop. The ork squad that bailed out of their immobilized trukk are assaulted and kill off two purifiers, losing three in the process. They fail morale and are wiped, losing their <span class="glossaryitem" onmouseover='gp(82);'>LD</span> check by one. The deff dread and the paladins both whiff air in assault, doing nothing to either party.<br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_17-16-12_790.jpg[/IMG]<br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_17-18-20_566.jpg[/IMG]<br /> <br /> <br /> [color=red] XENOS TURN FIVE[/color]<br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_18-08-48_126.jpg[/IMG]<br /> <br /> Zogwart's squad shuffles forward at the nearby grey knights as the last remaining trukk flies past, sufficiently driving through the trench. They don't get out, however, setting up for a good turn 6 (if applicable). Firewarriors rapid fire the interceptors to death, and crisis suits melta away the last dreadnaught. Lootas unceremoniously kill off Stern, and Zogwart fires off a Frazzle! shot. Onto his own squad, killing one boy. <br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_17-42-25_484.jpg[/IMG]<br /> [size=9] Hello, my name is Zogwart and this...is Jackass.[/size]<br /> <br /> In assault, the dread loses his other arm without giving wounds to the grey knights. He simply refuses to die. Zogwart's unit charges forward as hammerhand is activated and patiently waits for the paladins to hit him first, taking three wounds and dishing out none in return. Leadership is made, however, and combat continues. <br /> <br /> [color=blue] IMPERIUM TURN 5[/color]<br /> Shooting at the three remaining boyz near the Inquisitor's retinue kills all but the nob, making the squad suffer through plasma, storm bolter, lascannon, and melta fire. Melta fire explodes the last trukk 5 inches, killing 5 ork. A crusader, 2 acolytes and a warsmith die in the flames as a heavy bolter pick apart two more boyz. A <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> wounds a crisis suit, but fails to kill off them. In assault the remaining boyz are wiped up by the immolated inquisitor squad. Zogwart's mess kills 4 and takes 3 wounds, but the combat continues. <br /> <br /> [IMG]http://i1049.photobucket.com/albums/s391/MasticatorDeelux/2012-02-04_18-29-06_58.jpg[/IMG]<br /> <br /> At this point, the game was called. It was getting late, and the nearby Tau were itching to assault the Knights. Now you might have remembered the beginning objective for the Xenos--to kill off the comms relay. But, I didn't include that in the report...why, you ask? After the broadsides got close enough, it was a mere pittance to take them off the map. Learning seems to have occurred, however. When it actually matters, the communicaton array will get its share of void shields and a few other goodies, including a displacer beacon.<br /> <br /> What do you think, Dakka? What else can improve the scenario I presented?]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 03:19:52]]> GMT</pubDate>
				<author><![CDATA[ MasticatorDeelux]]></author>
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				<title>AustrianWordBearer´s Battlereport´s (German spoken/Subtiteld)</title>
				<description><![CDATA[ Hello guys,<br /> I made one year ago a Youtube-channel for my battlereports. Now I want to translate them in english for a bigger Community or other Chaosplayers. <br /> <br /> My person-<br /> My name is René, I´m 23 years old and live in Vienna (Austria).<br /> <br /> This is my last BR against the tau-Empire. I played in Düsseldorf at the last ToS. That Tau-army got after best painted. It´s an old one but I found the <span class="glossaryitem" onmouseover='gp(517);'>SD</span>-Card a few weeks before ^^<br /> I hope you enjoy this, the next one will be sub-titeld <br /> <br /> [youtube]http://www.youtube.com/watch?v=UfpYBgLVuLU[/youtube]<br /> <br /> With best regards from Austria, AustrianWordBearer]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 22:12:44]]> GMT</pubDate>
				<author><![CDATA[ AustrianWordBearer]]></author>
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				<title>Blood Angels vs Tau, Fighting Withdrawal 2000 points.</title>
				<description><![CDATA[ Me and my buddy faced off in a 2000 point battle this weekend, between his Tau army and my Blood Angels.  Lists are posted below, please vote in the poll, and comment or query about both the army lists, I will try get the battle report written up and pictures posted of the battle as soon as I can. <br /> <br /> TAU - 1999<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1<br /> XV8 crisis suit - commander shas'el - Cyclonic ion blaster - Target Array<br /> XV8 body guard  - Shas'vre - twin missile pods - Target Array<br /> XV8 body guard - Shas'vre - twin missile pods - Target Array<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2<br /> r'myr commander longknife - Double bar <span class="glossaryitem" onmouseover='gp(166);'>plas</span>.<br /> XV8 crisis suit - Shas'vre - twin missile pods - Target Array<br /> XV8 crisis suit - Shas'vre - twin missile pods - Target Array<br /> 2 x Sheild Drones<br /> <br /> Elite<br /> xv8 Team leader Shas'ui Twin Missile pods, Target Array<br /> xv8 crisis suit, shas'ui, twin missile pods, target array<br /> xv8 crisis suit, shas'ui, twin missile pods, target array<br /> <br /> xv8 Team leader Shas'ui Twin Missile pods, Target Array<br /> xv8 crisis suit, shas'ui, twin missile pods, target array<br /> xv8 crisis suit, shas'ui, twin missile pods, target array<br /> <br /> xv8 Team leader Shas'ui Twin Missile pods, Target Array<br /> xv8 crisis suit, shas'ui, twin missile pods, target array<br /> xv8 crisis suit, shas'ui, twin missile pods, target array<br /> <br /> Troop<br /> Kroot Shaper anghkor.<br /> 9 Kroot - Kroot rifle<br /> 4 Kroot Hounds<br /> 3 Krootox - Kroot gun.<br /> <br /> 11 x Kroot - Kroot Rifle<br /> 11 x Kroot - Kroot Rifle<br /> 7 x Fire Warrior  - Pulse Rifle<br /> <br /> Heavy Support<br /> Xv88 Broadside - Shas'ui TLRG, Target lock, <span class="glossaryitem" onmouseover='gp(59);'>hw</span> multi tracker<br /> Xv88 Broadside - TLRG, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> multi tracker.<br /> Xv88 Broadside - TLRG, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> multi tracker.<br /> 2 x sheild drone.<br /> 2 x Hammerheads, Ion Cannon, Smart missiles.<br /> <br /> <br /> Blood Angels list - 2000<br /> Librarian terminator armour., rage/sheild     125<br /> <br /> Honour Guard, jump packs, 4 x meltaguns,3 x melta bombs. 220<br /> <br /> Assualt terminator 3 x lighting claws 2 x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 210<br /> <br /> Furioso Dreadnought, Blood talons, magna-grapple,<br />  heavy flamer 150<br /> <br /> 2 x Sang priests, Jump packs. 150<br /> <br /> 10 x assualt marines, melta/melta, powerfist   235<br /> <br /> 10 x assualt marines, melta/melta, powerfist   235<br /> <br /> 10 x assualt marines, melta/melta, powerfist   235<br /> <br /> 10 x assualt marines, flamer/flamer, powersword.  215<br /> <br /> Scout Squad - Heavy bolter, camo cloaks.100<br /> <br /> Stormraven. TLLC, TLMM.  200<br /> <br /> <br /> Can't promise the Tau list is exact but it is pretty much exact, may have the odd bit of wargear out. Enjoy  (':bloodangel:');<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 18:22:07]]> GMT</pubDate>
				<author><![CDATA[ Eldercaveman]]></author>
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				<title>Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points</title>
				<description><![CDATA[ Played against Greg last night. My first time playing and meeting Greg so it should be a interesting game. I think it's going to be a tough challenge for my Necrons as Greg is running a competitive Dark Eldar list and also came 4th at Throne of Skulls. Interesting. Greg does the <a href="http://apostatesanonymous.blogspot.com/" target="_blank" rel="nofollow">http://apostatesanonymous.blogspot.com/</a> blog, make sure you check it out. <br /> <br /> I am using my modified Necron list. I am still using units of min Warriors with a Cryptek and now using a single max size Canoptek Scarab unit, I have dropped the Spyders. The remaining points I have used to pump up the whip coil count in the Wraith units, four per unit now plus a particle caster.<br /> <br /> [b]Necrons 'Necro-Wall' - 2,000 points[/b] <br /> <br /> <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [/b]<br /> <br /> Overlord w/ Catacomb Command Barge - warscythe<br /> Royal Court - 3 x Crypteks w/ - harbinger of destruction & solar pulse<br /> <br /> [b]Elites [/b]<br /> <br /> Triarch Stalker <br /> Triarch Stalker <br /> <br /> [b]Troops [/b]<br /> <br /> 5 x Necron Warriors w/ Ghost Ark <br /> 5 x Necron Warriors w/ Ghost Ark <br /> 5 x Necron Warriors w/ Ghost Ark <br /> 5 x Necron Immortals <br /> <br /> [b]Fast Attack [/b]<br /> <br /> 10 x Canoptek Scarabs <br /> 5 x Canoptek Wraiths - particle caster & 4 x whip coils<br /> 5 x Canoptek Wraiths - particle caster & 4 x whip coils<br /> <br /> [b]Heavy Support [/b]<br /> <br /> Annihilation Barge <br /> Annihilation Barge <br /> <br />   <br /> [b]Dark Eldar - 2,000 points [/b]<br />   <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b] <br />   <br /> Baron Sathonyx <br /> Haemonculus <br />   <br /> [b]Elite[/b] <br />   <br /> 3 x Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon <br /> 3 x Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon <br /> <br /> <br /> [b]Troops[/b] <br />   <br /> 17 x Hellions <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter & grisly trophies <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter & grisly trophies <br /> <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter & grisly trophies<br /> <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter & grisly trophies<br /> <br /> 3 x Wracks w/ Venom - Venom w/ splinter cannon & grisly trophies<br /> <br /> [b]Fast Attack[/b]<br /> <br /> 6 x Reaver Jetbikes - 2 x heat lances<br /> 6 x Reaver Jetbikes - 2 x heat lances<br /> <br /> [b]Heavy Support[/b]<br /> <br /> Ravager - flickerfield<br /> Ravager - flickerfield<br /> Ravager - flickerfield<br /> <br /> [b]Pre-game Analysis[/b]<br /> <br /> This looks to be a tough one. There's a lot of anti tank in Greg's list and he has some fast moving melta too on those Reavers. His Hellions and Baron will make a mess of my Necrons in combat also.<br /> <br /> I think if I can tackle the Reavers first to take out the melta, that's not AP1 giving Greg +2 on the damage chart for when he blasts my vehicles. Then go for units carrying multiple lances so Trueborn and Ravagers. If I can avoid the Hellions for a turns, maybe bait them and then gauss them next turn I should be able to kill them.<br /> <br /> [b]Game:[/b] Seize Ground + Dawn of War<br /> <br /> [b]Deployment[/b]<br /> <br /> There are three objectives on the table, I put one near the bottom left flank inside the ground floor of a ruin and Greg puts the other two 12" from the table edge out in the open on either flank. So looks like Greg has got some easy objectives to hold onto.<br /> <br /> Greg wins the roll off and smartly deploys nothing, interesting. I follow suit and deploy diddly squat as well.<br /> <br /> [i]* Tactical Notes<br /> <br /> Ok, so Greg is been a smart cookie and not deployed anything. Though he has taken first turn, which is good for me as I can counter his deployment. I also suspect he will move everything flat out and move towards me to get his guns into range a.s.a.p.<br /> <br /> As mentioned in the pre-game analysis, I will be going for the Reavers first. I will shoot them to death or send the Wraiths to cut them up. Then Trueborn and Ravagers are next, they will get eldrich lance and heat ray treatment. The rest I will deal with as and when.[/i]<br /> <br /> [b]Turn 1[/b]<br /> <br /> Greg rolls his D.E on, he spreads his units out to cover all options and moves everything flat out so it's not quite half way across the board, he's a sneaky devil as he knows my range is 24" and with him hanging back he knows I will be out of range. I will be keeping a eye on this sly fox! He moves both Reaver units flat out, one lands in terrain and the other behind a centre ruin. If I remember rightly, units which use turbo boost cannot enter into terrain. He does keep his Hellions at the back in a large ruin on the right flank, surprised about this, one dies from entering terrain. Haemonculus splits from the Hellions and leaves his pain token with them. <br /> <br /> Shooting; a bit of running from the Hellions but that's it. <br /> <br /> My first turn; I am going to use Greg's positioning of the Hellions against him and deploy as much as I can in a small area on the left flank. The Wraiths deploy at the front and make a 'wraith wall' they will act as counter assault. Two Arks move on with a Stalker and Annihilation Barge support, though that's as much as I can get in that little gap. I move the Overlord on behind the building which holds the closest objective to me and move the Command Barge flat out right to the left corner. Scarabs move and run into that building while the other Annihilation Barge, Ghost Ark and Triarch Stalker are deployed mostly on a hill near the same ruin.<br /> <br /> Shooting; thanks to night fighting I don't cause a lot of damage. The most I do is kill a single Reaver which are sitting in the ruin, wow. <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/7/326715_md-.jpg[/img]<br /> <br /> [b]Xeno vs xeno![/b]<br /> <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/7/326716_md-.jpg[/img]<br /> <br /> [b]Like Necrons in a sardine can.[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/7/326717_md-.jpg[/img]<br /> <br /> <br /> [b]The clown parade are in![/b]<br /> <br /> [i]* Tactical Notes<br /> <br /> Well, that could have been better! I guess I could have used the solar pulse and get in some more shooting, though quite a few times my guns were out of range anyway. I think the pulse will come in handy next turn and stop some D.E fire power. At least I have taken no damage so even with Greg in damage terms.<br /> <br /> Next turn I'll move to position so I can tackle those Reavers with the Wraiths, send Scarabs to attack a Ravager while my guns move up to blast the other two Ravagers on the right flank[/i].<br /> <br /> [b]Turn 2[/b]<br /> <br /> A Venom supporting the depleted Reavers move 6" across to the left flank while the Reavers move 12" and land 3" away from the Wraiths. Other Reavers move flat out to get into range. Ravager and Venoms on the left flank move towards me. On the right flank the Hellions move out of terrain while the two Ravagers supported by two Venoms move up. Solar pulse is also in affect as well ;)<br /> <br /> Shooting; Ravagers on the right flank attempt to blast the Triarch Stalker, one does no damage and the other is out of range thanks to the pulse. Trueborn supporting the Ravagers attempt to blast the Annihilation Barge, though they are out of range thanks to the pulse. On the left flank, blasters and splinter cannons torrent a unit of Wraiths, two remain if I remember right and one of them is wounded. Ravager blasts a Annihilation Barge and wrecks it. Pulse does stop a few blasters from firing as well.<br /> <br /> Assault; the depleted Reavers charge the Wraiths and kill one Wraith though lose combat and run off, the single Wraith follows them to at least stop them regrouping next turn.<br /> <br /> Necrons second turn; Command Barge moves flat out and sweeps the Venom on the left table edge and stuns it. Single Wraith moves to assault the remaining Reavers while the full unit of Wraiths moves into position to assault the other unit. Scarabs move through terrain to eat the Trueborn Venom in front. The remaining vehicles jam packed between the two ruins on the left move out ready to dish out lance, gauss and heat ray death. More over to the right flank the Annihilation Barge moves to make sure it's in range of the pair of Ravagers while the Ghost Ark moves to rapid fire the Trueborn Venom.<br /> <br /> Shooting; Triarch Stalker blasts one of the Ravagers and it is wrecked. Ghost Ark rapid fires at the Trueborn Venom and it is stunned. I think the squad inside fires at the Wracks' Venom behind the remaining Ravager though the lance misses. Annihilation Barge lets rip on the remaining Ravager and it is toast. On the left flank some gauss flayers from a Ghost Ark blasts the stunned Venom and does nothing, squad inside attempts to do the same though does nothing and the lance misses. Triarch Stalker blasts the single Ravager on the left flank and it is stunned, more gauss flayers and lances fire and I explode a Warrior Venom - squad inside passes pinning test.<br /> <br /> Assault; single Wraith charges the falling back Reavers, they fail morale and are destroyed. Other Wraiths charge the other Reavers and wipe them out in combat. Scarabs charge and reduce the Trueborn Venom to av0, it's wrecked, because I am a sneaky devil I have surrounded the Venom with Scarabs, the Trueborn cannot disembark and are destroyed.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/7/326718_md-.jpg[/img]<br /> <br /> [b]Dark Eldar destruction! :D[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/7/326719_md-.jpg[/img]<br /> <br /> [b]You ain't going no where, bitch! :).[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/7/326720_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> I think that was a excellent turn for me all round. Damage wise I've lost a Annihilation Barge, that's not too bad but it's something I can do without. I really cannot complain as I have delivered a massive hammer blow to Greg. Both Reavers are have been destroyed, so good by melta, one unit of Trueborn has been wiped out and the other surpressed, unless they get out. Two Ravagers are out the game and the other isn't firing and is open to assault next turn. Add in two more Venoms aren't shooting this turn for as they are stunned or simply a crater.<br /> <br /> Next turn I will move the Scarabs up and attack more Venoms, they will surround a single vehicle and hopefully take the squad out as well. Single Wraith will charge the stunned Ravager while the other Wraiths will move up and make short work of the Warriors on foot. Doing this should sweep the table clear of D.E and I can move up without any issues.[/i]<br /> <br /> [b]Turn 3[/b]<br /> <br /> The two remaining Venoms on the left flank start to fall back towards the objective while the Warriors now on foot move into the first floor of the tower ruin. Hellions move and run to the centre and now dominate the centre area. Trueborn bail out the stunned Venom by the two wrecked Ravagers as the Wracks' Venom moves up to support.<br /> <br /> Shooting; Venoms and Warriors on the left flank fire into the full strength unit of Wraiths and the single Wraith, I think the full size unit takes a wound, not bad. Trueborn blast the Ghost Ark on the right flank and score weapon destroyed. That's it!<br /> <br /> I roll for reserves and the Immortals walk and run onto the objective by my deployment zone in the ground floor of the building. <br /> <br /> Necron turn; Overlord moves 6" and sweeps the Venom and scores minor damage, he then bails out ready to at least auto hit it in assault. Scarabs move up to attack the Venom by the objective while the Wraiths move ready to engage the Warriors out in the open. Ghost Arks and Stalker move up to deliver the pain. On the right flank the Ghost Ark and Triarch Stalker move a little bit while the Annihilation Barge holds position. <br /> <br /> Shooting; gauss flayers and eldritch lance blast the stunned Venom and manage to wreck it, Overlord is ready to claim some heads :). Wraiths fire at the Warriors in terrain with the particle caster, they go to ground and all are safe. Triarch Stalker blasts the Ravager and manages to rip a weapon off. Gauss and lance fire at the Ravager though fail to score any more damage. The remaining Venom on the left flank is hit with gauss from a Ghost Ark and is immobilised. On the right flank, Annihilation Barge fries and wrecks the Wracks' ride - they pass pinning. Trueborn eat gauss flayers from Warriors and die while the Wracks get shot by the Ghost Ark and only two are left. <br /> <br /> Assault; Scarabs charge and drop the Venom down to av3, so they auto pen it and it explodes - Scarab swarm down though not all of the Warriors can deploy and three are destroyed - squad passes morale and pinning. Single Wraith rips off another weapon from the Ravager and stops it from shooting again, it's also immobilised too now. Wraiths charge and tear up the Warrior unit, though they do take a wound in combat. Overlord charges the Warriors and draws in combat after both units take a wound each. <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/7/326721_md-.jpg[/img]<br /> <br /> [b]Necron domination[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/7/326722_md-.jpg[/img]<br /> <br /> [b]Eat my gauss, suckers![/b]<br /> <br /> [i]* Tactical Notes<br /> <br /> Looks like I've had a decent impact again. The left and right flanks are pretty much in my control and it is just the centre with the large pack of Hellions which stand before me. I am not going to count my chickens just yet, as this is a objective game and Greg has 5 troop units left which can get the two his objectives his side easy.<br /> <br /> Next turn I expect the Scarabs to be assaulted and wasted by the Hellions, which is fine, the Scarabs have done well. This should leave the Hellions out in the open which I can move up and issue rapid fire death with mass gauss flayers. The remaining Wraiths can then assault and hopefully wipe them out.[/i]<br /> <br /> [b]Turn 4[/b]<br /> <br /> Greg moves the Hellions out of terrain ready to assault the Scarabs. Wracks start to move towards the objective on the right flank. That's it this turn.<br /> <br /> Shooting; full strength unit of Wraiths get shot by the immobilised Venom and squad inside, one Wraith dies. That's it!<br /> <br /> Assault; Hellions and Baron assault the Scarabs and single Wraith and wipe out both units and gain their third pain token. Overlord beats the Warriors in combat, Greg rolls a double 1 for morale. <br /> <br /> Necrons turn; Ghost Arks move up 6" ready to issue rapid fire death as the Stalker follows behind. Wraiths move out of terrain and have the option of assaulting Hellions or the immobilised Venom. Right flank the Triarch Stalker moves up to BBQ the Wracks, the Ghost Ark moves up 12" and the Warriors bail out to issue rapid fire death just in case. The single Annihilation Barge holds position as do my Immortals.<br /> <br /> Shooting; Triarch Stalker blasts the Ravager and flickerfield makes the save. Ghost Arks, Annihilation Barge and Warriors fire at the Hellions and about 7-8 remain, good job they are fearless! Overlord's Command Barge fires tesla into the side of the Ravager and does nothing. Triarch Stalker uses the flamer template to burn the Wracks but it just out of range, Warriors instead gauss them to death.<br /> <br /> Assault; Overlord beats the Warriors again though Greg rolls a double 1 for morale. Wraiths charge the Hellions and soundly beat them in combat, a single Hellion and Baron remain in combat.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/7/326723_md-.jpg[/img]<br /> <br /> At this point we call it a day due to time and also the game situation. Greg has a single Warrior in combat with the Overlord who probably wouldn't survive and the Baron and single Hellion would probably die to the Wraiths. Greg said he would bail out the Warriors from the immobilised Venom and move to the objective near the immobilised Ravager. However, in my turn I would have got the Warriors back in the Ghost Ark and moved it 12" to claim the objective on the right and also gaussed the Warriors on the left to death, if not the Command Barge would have moved flat out to contest the objective on the right.<br /> <br /> Necrons win with 1 objective.<br /> <br /> [b]Summary[/b]<br /> <br /> Wow, that was a intesting game. I enjoyed that game with Greg and was good to play against someone new, especially against someone with some high profile tournament experience.<br /> <br /> My thoughts on the new Necron list, it did well and it hard to take down. Double Wraiths rule and now they have more whips they work better. The single unit of Scarabs worked nicely and stealth saved their beetle asses several times.<br /> <br /> Mistake wise, I perhaps could have used solar pulse first turn, though Greg has cleverly held his units back so I was out of range so I guess it wouldn't have made any difference. Using the pulse turn 2 worked well enough. I think there was something else though it doesn't come to mind at the moment.<br /> <br /> Greg played well and played aggressive, unfortunately the solar pulse gave me some defense turn 2 which would have been a critical turn for Greg, instead I delivered a hammer blow which I don't think he ever recovered. I think Greg made a mistake with his deployment, he held those Hellions back way too far and spread his units out. This is quite funny as we talked about keeping the fleet together at all times, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 14:32:55]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>The Realm RTT games 1, 2, and 3! GK vs BA, IG, and Orks</title>
				<description><![CDATA[ This weekend Soldado and I decided to take a trip out to Brea, <span class="glossaryitem" onmouseover='gp(18);'>CA</span> for a 1850 point <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>. I really want to practice my potential 1750 list so I basically just moved some things around to get it to 1850. Here's what I played. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz<br /> <span class="glossaryitem" onmouseover='gp(524);'>GM</span> w/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> sword, incinerator, rad grenades<br /> Elite<br /> Purifiers x 8 w/D. Hammer, warding staff, 4 halberds, 2 psycannons<br /> Ven Dread w/2 autocannons, psybolt<br /> Vindicaire<br /> Troops<br /> 4 squads of Warrior acolyte x 3<br /> 2w/ razorbacks w/psybolt, searchlight<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Stormraven w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi-melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon, Searchlight<br /> Heavy<br /> 2 x Dreadknight w/Heacy incinerator, Personal Teleporter<br /> Dreadnought w/2 autocannons, psybolt<br /> <br /> Game 1<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> vs <span class="glossaryitem" onmouseover='gp(10);'>BA</span> all jump<br /> My first opponent was a cheery fellow by the name of Todd. He was playing 4 squads of assault marines with meltas, a scout squad with a <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, a librarian, 3 priests , a squad of sanguinary guard, and 3 devastator squads. 2 with missiles and 1 with lascannons. The mission was spearhead deployment with 5 objectives. After placing the objectives, they scatter <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> with the possibility to go off the board. We placed them fairly centrally and three of them scattered, but not enough to matter. I won the roll to go first and deployed fairly aggressively along the spearhead bubble. I got a 2 for Grand strategy and gave both my dreads scoring. I kept two of my warrior squads in reserve.  He deployed his devastators up on hills in his fairly open deployment zone and his AMs a bit back from the bubble with lots of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> coverage. He infiltrates his scouts to my right in a forest and I infiltrate my assassin into a ruin to my left. <br /> <br /> Read the rest here! [url]http://www.3forint.com/2012/02/realm-<span class="glossaryitem" onmouseover='gp(238);'>rtt</span>-game-1-realm-hates-on-3-for.html[/url]<br /> <br /> Game 2<br /> [url]http://www.3forint.com/2012/02/realm-<span class="glossaryitem" onmouseover='gp(238);'>rtt</span>-game-2-chimeras-go-boom.html[/url]<br /> <br /> Game 3<br /> [url]http://www.3forint.com/2012/02/realm-<span class="glossaryitem" onmouseover='gp(238);'>rtt</span>-game-3-kanz-and-manz.html[/url]]]></description>
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				<pubDate><![CDATA[Mon, 6 Feb 2012 21:30:09]]> GMT</pubDate>
				<author><![CDATA[ Dok]]></author>
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				<title>Video Battle Report: Ireland's ETC Team Captain Mike Tangney vs. Reecius</title>
				<description><![CDATA[ <a href="http://www.frontlinegaming.org/2012/02/06/40k-video-battle-report-ireland-etc-captain-mike-tangney-vs-reecius/" target="_blank" rel="nofollow">http://www.frontlinegaming.org/2012/02/06/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-video-battle-report-ireland-etc-captain-mike-tangney-vs-reecius/</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> team captain of Ireland, Mike Tangney, challenges Reecius to a bay area open mission game here at Frontline. It was a great game and it’s always a pleasure to hang out with Mike.]]></description>
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				<pubDate><![CDATA[Mon, 6 Feb 2012 18:38:07]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>Deathwing vs Tau</title>
				<description><![CDATA[ I have heard that the next Codex <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will Publish is Codex: Dark Angels (6th edition rules) and that the Brothers in Green will be included in the next boxed set (along with Some Chaos Fallen).  With This in mind, I have been Assembling a Deathwing Army (this will be my 3rd Dark Angels Army. The List I used follows:<br /> Belial with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> 4x Deathwing squads with Sgt (<span class="glossaryitem" onmouseover='gp(486);'>PW</span> and <span class="glossaryitem" onmouseover='gp(213);'>SB</span>) 3x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, and 1 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 1 Deathwing Squad with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> 1 Deathwing Squad with 1x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> 3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, and 1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> <br /> I assembled a Tau army with <br /> ShasO <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR and Multitracker (<span class="glossaryitem" onmouseover='gp(520);'>MT</span>)<br /> 2 Bodyguards with <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR and <span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> 2 Battlesuit squads with 3 <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR/<span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> 1 Stealth Team 1 <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/2 <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> 2 FireWarrior Squads of 12<br /> 1 Piranha with <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> 3 Broadsides with Smart Missiles<br /> 2 Hammerheads with Smart Missiles, and Rail guns.<br /> <br /> There was some horrible shooting on both sides, but at the end of turn 6 the Tau were wiped out save for 1 Hammerhead and the Piranha.  Deathwing losses were 3 Squads (2  Wiped out 1 below Half).  The Deathwing help the Objective in the Tau DZ.<br /> Deathwing Assault was One Squad on the Objective, which really only served to get Belial back there to begin <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Mayhem (the rest of the squad was wiped out).  However by Turn 4 the other Deep Strikers had arrived, and 2 other Squads made it across the board.  Note Battle Suits cant take Assault Cannon Pummeling, especially not when mixed with a good amount of Storm Bolter fire.  Nor can Terminators take the Fusion and Plasma Rifle hit (although I made numerous 5++ saves.  Belial may not be Darnath Lysander or Arjac Rockfist, but he was pretty awesome, eating the Broadsides and Killing a Hammerhead.  His 3++ is amazing.<br /> I need to try this Deathwing list against a Horde Army next, And then against Blood Angels.]]></description>
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				<pubDate><![CDATA[Mon, 6 Feb 2012 03:38:12]]> GMT</pubDate>
				<author><![CDATA[ Starheart]]></author>
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				<title>1850pt Necrons vs Emperor's Children(C: Grey Knights)  ~48 pictures~</title>
				<description><![CDATA[ Hey everybody! Time for another MsterSlowPoke vs WhiteOutMouse battlereport! Woo!<br /> <br /> Enjoy!<br /> <br /> [Edit]<br /> Oh, and to get the questions out of the way, these are my Emperor's children -count as- Grey Knights. [url=http://www.dakkadakka.com/dakkaforum/posts/list/381896.page]I have a PM blog here[/url]... Need to do an update...<br /> [IMG]http://i.imgur.com/miUzv.jpg[/IMG]<br /> <br /> *I forgot the "Pharon" upgrade for 2nd lord and the two "Solar Pulses"<br /> [IMG]http://i.imgur.com/hZ8TI.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/iRWNY.jpg[/IMG]<br /> <br /> *Hard to see, the objective is not painted. It's a white 40m,m base with <span class="glossaryitem" onmouseover='gp(331);'>pc</span> power connectors cut up and placed to look like some kind of cyber-vent thing. <br /> [IMG]http://i.imgur.com/gXC7e.jpg[/IMG]<br /> <br /> *Everything comes in, nothing reserved. Overlord's command barge is proxied with a tau piranha since MSP has yet to assemble it. Lazy bones<br /> [IMG]http://i.imgur.com/JNOyn.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/N0BwJ.jpg[/IMG]<br /> <br /> * Strategy here is to use the "Psychic Communion" to have everything come in on turn two, and use servo skulls to make risky deep strikes more achievable. But I stink at placing servo skulls since this is my 2nd game and I am still getting the hang of it<br /> [IMG]http://i.imgur.com/iRGgT.jpg[/IMG]<br /> <br /> *I should have seen this coming, but I was surprised and mad at myself for letting it happen.<br /> [IMG]http://i.imgur.com/vXuv0.jpg[/IMG]<br /> <br /> *Rolled a lot of "ones" for reserve so nothing I can do about that, even if my other inquisitor was alive.<br /> [IMG]http://i.imgur.com/Hdd6F.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/27LqH.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/2Xg3g.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/or7rr.jpg[/IMG]<br /> <br /> *decided combat squad since I need to shoot a lot of tragets down and I'm not afraid of assault so much.<br /> [IMG]http://i.imgur.com/5jstV.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/H0Fxp.jpg[/IMG]<br /> <br /> Got to make the difficult terrain test. Can't let him remove the front guys. Should do great in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> anyway.<br /> [IMG]http://i.imgur.com/rxyCW.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/CYEG5.jpg[/IMG]<br /> <br /> * Resilient unit, really love the rules for this, love the way <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is going in the rules department.<br /> [IMG]http://i.imgur.com/CprPN.jpg[/IMG]<br /> <br /> *Put enough wounds to force a save on Cryptek<br /> [IMG]http://i.imgur.com/T3jAE.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/2IWc0.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/h3CEO.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/kKWze.jpg[/IMG]<br /> <br /> *Rolling 6's to wound with my 2+ is hard to do.<br /> [IMG]http://i.imgur.com/kDKDx.jpg[/IMG]<br /> <br /> *This hurt, but has to happen eventually<br /> [IMG]http://i.imgur.com/d3QSu.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/Fu3Br.jpg[/IMG]<br /> <br /> *Everything's here, time to really push the Objectives<br /> [IMG]http://i.imgur.com/AcogJ.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/0DnSQ.jpg[/IMG]<br /> <br /> *Stave is kinda interesting, not only useful vs foot it, immobilizes a vehicle 1/6 the time per hit, which is better-than/ equal-to most weapons when you think about it. Since with a lance and gause rule you find yourself shooting at vehicles anyway.<br /> [IMG]http://i.imgur.com/2jw6z.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/QESkl.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/uHNDs.jpg[/IMG]<br /> <br /> Neither rolled their living metal save, first time I ever saw them fail it.<br /> [IMG]http://i.imgur.com/Qw2Jn.jpg[/IMG]<br /> <br /> *Even though the success rate of assaulting it was low I had to do it. This was the worst outcome obviously.<br /> [IMG]http://i.imgur.com/Aajlg.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/uTlFI.jpg[/IMG]<br /> <br /> *Now he's contesting my stuff!<br /> [IMG]http://i.imgur.com/IIrJm.jpg[/IMG]<br /> <br /> *Combat gets pushed, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 kinda stinks.<br /> [IMG]http://i.imgur.com/OnGI3.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/VN0uy.jpg[/IMG]<br /> <br /> *This is big<br /> [IMG]http://i.imgur.com/mMv4m.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/NHSKO.jpg[/IMG]<br /> <br /> *Lil' bastard<br /> [IMG]http://i.imgur.com/0RQt6.jpg[/IMG]<br /> <br /> *Inquisitor and left termies shot the barg, so had to assault that but mannaged a multi-assault. But the termies on the right rolled too low on their difficult terrain roll and failed their assault move.<br /> [IMG]http://i.imgur.com/mbQeE.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/jIfTc.jpg[/IMG]<br /> <br /> *Kinda sucked<br /> [IMG]http://i.imgur.com/miPxd.jpg[/IMG]<br /> <br /> *Opened up the 'Crons to do this<br /> [IMG]http://i.imgur.com/bWv3z.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/CtTA9.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/Lye9t.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/PAKqs.jpg[/IMG]<br /> <br /> *Didn't go far on the move difficult terrain test, was going to "Run!" under ruins to contest but that's only one dice and assault move is <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>, so I need a 3 either way, and I get to kill that bastard.<br /> [IMG]http://i.imgur.com/txKRj.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/ZCMV3.jpg[/IMG]<br /> <br /> <br /> [IMG]http://i.imgur.com/3c8Yd.jpg[/IMG]<br /> <br /> <br /> Hope you enjoyed this!<br /> Please leave comments! I LIVE FOR COMMENTS!]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 07:53:14]]> GMT</pubDate>
				<author><![CDATA[ WhiteOutMouse]]></author>
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				<title>1750 GK vs IG, Vassle test. competitive lists.</title>
				<description><![CDATA[ [b]This is my first vassle battle reports, if you guys like it please tell me, also if i make any mistakes please tell me and how i can improve this :)[/b]<br /> <br /> So i decided to have a test game between <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and see what <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can do against mech guard.<br /> [size=18][color=red]<br /> [b]<span class="glossaryitem" onmouseover='gp(305);'>GK</span>[/b][/color][/size]<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Crowe. 150 pts<br /> EL - Ven Psydread - searchlight. 196 pts<br /> TR - 5x purifers - 3x halberds - 2x psycannon - rhino - searchlight. 187 pts<br /> TR - 5x purifers - 3x halberds - 2x psycannon - rhino - searchlight. 187 pts<br /> TR - 5x purifers - 3x halberds - 2x psycannon - rhino - searchlight. 187 pts<br /> TR - 5x purifers - 2x halberds - 2x psycannon - 1x hammer - rhino - searchlight. 190 pts<br /> TR - 5x purifers - 2x halberds - 2x psycannon - 1x hammer - rhino - searchlight. 190 pts<br /> TR - 5x purifers - 2x halberds - 2x psycannon - 1x hammer - rhino - searchlight. 190 pts<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - Psydread - searchlight. 136 pts<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - Psydread - searchlight. 136 pts<br /> [b]<br /> [size=18][color=blue]<span class="glossaryitem" onmouseover='gp(69);'>IG</span>[/color][/size][/b]<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 4x meltagun - Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>. 145 pts<br /> TR - Vet - 3x meltagun - Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>. 155 pts<br /> TR - Vet - 3x meltagun - Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>. 155 pts<br /> TR - Vet - 3x Plasmagun - Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>. 170 pts<br /> TR - Vet - 3x Plasmagun - Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>. 170 pts<br /> TR - Vet - 3x Plasmagun - Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>. 170 pts<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - Vendetta. 130pts<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - Vendetta. 130pts<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - Scout Sentinel - Lascannon. 50 pts<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - 2x Hydra - 2x <span class="glossaryitem" onmouseover='gp(51);'>HB</span>. 150 pts<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - Manticore. 160pts<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - Manticore. 160pts <br /> <br /> [size=12][color=green][b]Turn 1[/b][/color][/size]<br /> <br /> So I don't have screenshot of turn 1, but all it happens is that <span class="glossaryitem" onmouseover='gp(69);'>IG</span> got first turn.<br /> <br /> All the shootings from <span class="glossaryitem" onmouseover='gp(69);'>IG</span> wrecked 3 rhinos. 1 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> dies from some shootings.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> kill both vendetta, 1 manticore and explodes 1 chimera and kills 4 guys but they pass pinning.<br /> <br /> Here is the view at the start of turn 2<br /> <br /> [url=http://www.dakkadakka.com/gallery/325880-Vassal%20Grey%20Kngiht%20Imperial%20Guard.html][img]http://images.dakkadakka.com/gallery/2012/2/5/325880_sm-Vassal%20Grey%20Kngiht%20Imperial%20Guard.jpg[/img][/url]<br /> <br /> [b][color=blue]<span class="glossaryitem" onmouseover='gp(69);'>IG</span> turn 2[/color][/b]<br /> <br /> The sentinel arrives from reserve. all the shooting, stuns all 3 rhinos, killed few guys from the purifer squads. one plasma gets hot and kills himself<br /> <br /> [url=http://www.dakkadakka.com/gallery/325874-Vassal%20Grey%20Kngiht%20Imperial%20Guard.html][img]http://images.dakkadakka.com/gallery/2012/2/5/325874_sm-Vassal%20Grey%20Kngiht%20Imperial%20Guard.jpg[/img][/url]<br /> <br /> [b][color=red]<span class="glossaryitem" onmouseover='gp(305);'>GK</span> turn 2[/color][/b]<br /> <br /> all 3 rhinos pass their tests so they can shoot and move.<br /> <br /> The 2 left chimera both loss its multilaser and stunned. The manticore is stunned. The plasma squad rhino is immobalised and losses its multilaser.<br /> <br /> the scout sentinel is exploded by a dread.<br /> <br /> [url=http://www.dakkadakka.com/gallery/325878-Vassal%20Grey%20Kngiht%20Imperial%20Guard.html][img]http://images.dakkadakka.com/gallery/2012/2/5/325878_sm-Vassal%20Grey%20Kngiht%20Imperial%20Guard.jpg[/img][/url]<br /> <br /> vendread shoot at the hydra and stun one and explode the other. The other 2 chimera is both stunned and 1 losses its multilaser.<br /> [color=blue][b]<br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> turn 3<br /> [/b][/color]<br /> <br /> Guys disembarke out of the transports because they are all stunned and if i don't i won't get any shooting. (they will be outside next turn anyway so i just disembarked them)<br /> <br /> All the shooting, explodes 1 rhino and wrecks the other. 1 purifer dies from explosion.<br /> <br /> both purifer squads that were outside got shot up a bit and losses some guys. (keeping the psycannons alive and killing off the others first)<br /> <br /> [url=http://www.dakkadakka.com/gallery/325875-Vassal%20Grey%20Kngiht%20Imperial%20Guard.html][img]http://images.dakkadakka.com/gallery/2012/2/5/325875_sm-Vassal%20Grey%20Kngiht%20Imperial%20Guard.jpg[/img][/url]<br /> <br /> [b][color=red]<span class="glossaryitem" onmouseover='gp(305);'>GK</span> turn 3[/color][/b]<br /> <br /> from left to right.<br /> <br /> dread shoots at chimera infront and explodes it, kills 3 guys in explosion.<br /> <br /> The purifers disembarked and shoot at the chimera infront, only stuns it, but in assualt they kill it.<br /> <br /> The rhino then moves and tank shocks and the squad passes <span class="glossaryitem" onmouseover='gp(82);'>ld</span> and just moves out of the way. in shooting, the squad fails morale and falls back.<br /> <br /> The chimera next to it, is wrecked and the squad is pinned.<br /> <br /> hydra is stunned again.<br /> <br /> Purifers on the right hand multi assualts both vet squads and win combat and the command squad runs aways while the other squad is sweeped.<br /> <br /> [url=http://www.dakkadakka.com/gallery/325879-Vassal%20Grey%20Kngiht%20Imperial%20Guard.html][img]http://images.dakkadakka.com/gallery/2012/2/5/325879_sm-Vassal%20Grey%20Kngiht%20Imperial%20Guard.jpg[/img][/url]<br /> <br /> [color=blue][b]<span class="glossaryitem" onmouseover='gp(69);'>IG</span> turn 4[/b][/color]<br /> <br /> The left squad shoots at the purifers infront of them and kills a few and assualts them but doesn't kill the last one, and they stay in combat.<br /> <br /> falling back unit rallys.<br /> <br /> both chimera on the right flame the purifer squad and kills all but one.<br /> <br /> the last plasma command squad guy shoots and kill the last purifer but get hot and kills himself. (rapid firing range)<br /> <br /> [url=http://www.dakkadakka.com/gallery/325876-Vassal%20Grey%20Kngiht%20Imperial%20Guard.html][img]http://images.dakkadakka.com/gallery/2012/2/5/325876_sm-Vassal%20Grey%20Kngiht%20Imperial%20Guard.jpg[/img][/url]<br /> <br /> [b][color=red]<span class="glossaryitem" onmouseover='gp(305);'>GK</span> turn 4[/color][/b]<br /> <br /> The left hand squad got a few guys killed but pass morale.<br /> <br /> manticore is immobilised<br /> <br /> tank shocked the vet squad but again they pass leadership.<br /> <br /> vendread kill the hydra.<br /> <br /> one chimera is wreck on the right hand side.<br /> <br /> the lone purifer wins and sweeps the vet squad and hides<br /> <br /> [url=http://www.dakkadakka.com/gallery/325877-Vassal%20Grey%20Kngiht%20Imperial%20Guard.html][img]http://images.dakkadakka.com/gallery/2012/2/5/325877_sm-Vassal%20Grey%20Kngiht%20Imperial%20Guard.jpg[/img][/url]<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gave up because they already lost.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> 7 :<span class="glossaryitem" onmouseover='gp(305);'>GK</span> 14<br /> [size=24][color=red][b]<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> WINS[/b][/color][/size]<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 05:16:15]]> GMT</pubDate>
				<author><![CDATA[ Marthike]]></author>
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				<title>Necrons vs Eldar rematch 1500 points Video batrep (FIXED IT!)</title>
				<description><![CDATA[ So today I had a rematch with my friend Fraser, my Necrons vs his Eldar, just a friendly game at the local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> thats been scheduled for a long, long time... <br /> <br /> My list consisted of:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Overlord<br /> Warscythe, Mindshackle Scarabs<br /> <br /> Overlord<br /> Warscythe, Mindshackle Scarabs<br /> <br /> 2 HoD with 2 Solar pulse<br /> <br /> Troops<br /> <br /> 10 Immortals (Tesla)<br /> <br /> 10 Immortals (Tesla)<br /> <br /> Elites<br /> <br /> 5 Deathmarks<br /> <br /> Fast Attack<br /> <br /> 5 Wraiths<br /> 5 Whip coils<br /> <br /> 5 Wraiths<br /> 5 Whip coils<br /> <br /> 6 Canoptek Scarabs<br /> <br /> Heavy Support<br /> <br /> Annihilation barge<br /> <br /> Annihilation barge<br /> <br /> Total: 1500<br /> <br /> And Fraser's Eldar:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Eldrad<br /> <br /> Troops<br /> <br /> 10 Dire avengers<br /> Exarch, Bladestorm<br /> Mounted in a Wave serpent with Spirit stones and Missile launcher (Not sure what it's called)<br /> <br /> 10 Dire avengers<br /> Exarch, Bladestorm<br /> Mounted in a Wave serpent with Spirit stones and Missile launcher (Not sure what it's called)<br /> <br /> 10 Guardians<br /> D-Cannon (I think)<br /> <br /> 6 Rangers<br /> <br /> Heavy support<br /> <br /> 2 Fire prisms<br /> <br /> War walker (Unless that's Fast attack)<br /> <br /> Total: 1500 points<br /> <br /> So here's the video, sorry about the brightness, I had to pick the side with the sunlight shining into the camera lense, but its all there, so hope you enjoy!<br /> <br /> [youtube]https://www.youtube.com/watch?v=W7C5oFw5sG8[/youtube]<br /> <br /> C&C welcome!]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 00:27:04]]> GMT</pubDate>
				<author><![CDATA[ IXBEHEMOTHXI]]></author>
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				<title>Video Battle Report Imperial Guard VS Grey Knights Warhammer 40k Battle Report</title>
				<description><![CDATA[ <a href="http://www.youtube.com/watch?v=I6yQilCVRKU" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=I6yQilCVRKU</a>]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 22:59:14]]> GMT</pubDate>
				<author><![CDATA[ Surfboard66]]></author>
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				<title>Road to the Bay Area Open: Tastey Taste's Orks vs. Keno's Blood Angels</title>
				<description><![CDATA[ <br /> <br /> Check out Tastey Taste's awesome video battle report featuring our very own Keno and his Blood Angels vs. Tastey Taste's Orks! This is a seriously funny report, definitely worth watching.<br /> <br />  <a href="http://bloodofkittens.com/blog/2012/02/03/road-to-the-bay-area-open-orks-vs-blood-angels-practice/" target="_blank" rel="nofollow">http://bloodofkittens.com/blog/2012/02/03/road-to-the-bay-area-open-orks-vs-blood-angels-practice/</a>]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 20:51:00]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>2K Footcrons vs Mech Blood Angels - Footcrons Strike Again! (Completed)</title>
				<description><![CDATA[ I decided to give Zandrehk, Obyron and footcrons one more trial run before moving on to other necron units.  So I brought a non-optimized Necron list just to give a second look at some of the units I tried earlier against Space Marine Ravenguards ([url="http://www.dakkadakka.com/dakkaforum/posts/list/425376.page"]battle report here[/url]).  Some of the stuff I wanted to try:<br /> <br /> - Nemesor Zandrehk and Vargaard Obyron<br /> - Tomb Blades (proxied using my Raveners)<br /> <br /> There are a few changes from my previous list.  This time, instead of scarabs, I wanted to try out destroyers/heavy destroyers in combination with Zandrehk giving them Tank Hunters.  I also took a tricked-out Overlord so that I can legally get a 2nd royal court.  And then I filled out the rest of my army with shooty lance-teks.  Now I brought this build to my local gaming store (<span class="glossaryitem" onmouseover='gp(211);'>LGS</span>) not knowing who I was going to face.  My opponent turned out to bring a heavily-armoured and fast list, with razorbacks, vindicators, a land raider with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> assault terminators and Mephiston!  Gulp!  Well, here's to hoping that S10 lascannons will get some prime-time game-time.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, my opponent was not an overly competitive player, but he brought a solid and very dangerous list <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> <br /> -------------------------------------------------------------------<br /> <br /> <br /> [color=cyan][size=30][u][b]2000 Footcrons vs Mechanized Blood Angels[/b][/u][/size][/color]<br /> <br /> <br /> [color=red][size=24][b]2K Necrons[/b][/size][/color] (My list)<br /> <br /> Nemesor Zandrehk<br /> Vargaard Obyron<br /> <br /> Necron Overlord - Mindshackle Scarabs, Res Orb, Phase Shifter, Semipatenal Weave, Warscythe<br /> <br /> 4x Cryptek - 4x Harbingers of Destruction, 1x Solar Pulse<br /> 4x Cryptek - 4x Harbingers of Destruction, 1x Solar Pulse<br /> <br /> 6x Tesla Immortals <br /> 6x Tesla Immortals <br /> 6x Tesla Immortals <br /> 6x Tesla Immortals <br /> <br /> 5x Destroyers - 3x Heavy Destroyers<br /> 6x Canoptek Wraiths - 5x Whip Coils<br /> 5x Tomb Blades - 5x Particle Beamers, 5x Shadowloom (Raveners)<br /> <br /> <br /> <br /> [color=blue][size=24][b]2K Blood Angels[/b][/size][/color] <br /> <br /> Mephiston<br /> <br /> 6x Assault Terminators - 1x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 5x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Land Raider Crusader <br /> Sanguinary Priest - Terminator Armor<br /> <br /> 6x Assault Marines - Meltagun, Powerfist, <span class="glossaryitem" onmouseover='gp(239);'>Las</span>/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback (Lascannon + <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Plasma)<br /> 6x Assault Marines - Meltagun, Powerfist, <span class="glossaryitem" onmouseover='gp(239);'>Las</span>/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback (Lascannon + <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Plasma)<br /> 6x Assault Marines - Meltagun, Power Weapon, <span class="glossaryitem" onmouseover='gp(239);'>Las</span>/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback (Lascannon + <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Plasma)<br /> 6x Assault Marines - Meltagun, Power Weapon, Razorback w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Heavy Flamer<br /> <br /> Predator<br /> Vindicator<br /> Vindicator<br /> <br /> <br /> -------------------------------------------------------------------<br /> <br /> <br /> [color=cyan][b]Mission:[/b][/color]  Capture and Control<br /> <br /> [color=cyan][b]Deployment:[/b][/color]  Dawn of War<br /> <br /> [color=cyan][b]Initiative:[/b][/color]  Blood Angels<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Feb 2012 00:05:52]]> GMT</pubDate>
				<author><![CDATA[ jy2]]></author>
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				<title>Space Marines V Space Wolves+Orks</title>
				<description><![CDATA[ In a few weeks me and my friends are going to warhammer world, I have booked one of the biggest tables and have written us a battle mission 'Planetfall' See what you think of it and give me advice on changing rules or adding some on<br /> Warhammer world battle mission: Planetfall<br /> <br /> Capture and control: the Space Marines are trying to secure valuable control points in order to relay coordinates and other planet fall information to battle barges and Thunderhawk gunships in low orbit. Meanwhile, the Orks and renegade Space Wolves are willing to do everything in their power to cut down the attackers before they can secure Planetfall.<br /> Deployment: Both sides deploy along their short table edge up to 12’’ away from the table edge.<br /> Objectives: The defending side place 3-4 objectives; these can be terrain pieces, buildings or any other feature of the board. However, one of these must be within their deployment zone.<br /> First turn: The space marines take the first turn<br /> Reserves: The Space Marines may place any number of units in reserve; in addition, units placed in reserve gain the ability to deep-strike and may begin to do so from turn 1, however, this does not apply to Space Marine Bikes. The Space Wolves and Orks may not place any troops or heavy support units in reserve.<br /> Additional special rules:<br /> Fighting Advance: The Space Marines have been pre-briefed on the nature and positions of their foe, any deep-striking unit may launch an assault on the turn it lands on the table. In addition, all the armies’ troops and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices gain the counter-attack special rules.<br /> Cover support:  The attackers have stocked up with ammunition before landing on the field. As long as the sergeant is still on the table, all scout and sternguard veteran units armaments count as twin-linked.<br /> Vanguard: The Space Marines’ role is to spearhead the attack and secure objectives until aid can arrive. Any unit can claim and hold objectives.<br /> Battle-hardened warriors: The Space Wolves are fighting on familiar grounds to save their planet and kin alike; all non-vehicle elites and fast-attack choices in the defenders army gain the fearless and move through cover special rules. In addition, all the armies’ troops units gain the stealth special rule<br /> Tactical Withdrawal: The defenders may be needed elsewhere as the battle progresses. If the controlling player wishes, any of his units may leave the table and be removed from the battle. However, he must keep a minimum of one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and two troops units on the table.<br /> Imposing Edifices: Fully aware of the advantage to be gained by intimidating attacking troops, defenders have taken great pains over the embellishment of their strongholds. Any attacking unit wishing to launch an assault against any objective building must first pass a Morale test; if it fails, that unit may not assault at all this turn.<br /> We’ll be back: The Space Wolf commander and Ork Warboss have shared valuable information before the battle.  All Ork units have the stubborn special rule and all Ork <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>’s gain one extra weapon skill point.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 19:09:30]]> GMT</pubDate>
				<author><![CDATA[ bob1038]]></author>
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				<title>A Gathering Storm (a series of 2500 point games, with fluff)</title>
				<description><![CDATA[ Hello all!<br /> <br /> New user here, posting a series of bat reps from a group of war gaming friends.  I will be the one writing the back story / fluff, and any critiques / constructive criticism is welcome.<br /> <br /> As a note, my group isn't the most competitive, nor are we the most learned when it comes to rules.  As such, if any infractions stand out, please feel free to point them out.<br /> <br /> All games are played on a slightly smaller than normal table, and at 2500 points.<br /> <br /> Without further blathering, I present to you:<br /> <br /> [i]A Gathering Storm<br /> <br /> [/i]The sound of heavy foot falls echoed throughout the damp, dimly lit stone corridor, accompanied only by the fitful flickering of the warp flame torches lining the walls.<br /> <br /> The corridor led into a silent throne room, where all light was consumed by the shadowy figure residing there.<br /> <br /> &quot;My lord, all the pieces are in play.  The Wolves and Angels are en route.  The artifacts' warp signatures are broadcasting intermittent bursts.  A Grey Knight strike cruiser just left their 'secret' resupply base on Vermouth Prime, undoubtedly aiming to destroy the artifacts.&quot;<br /> <br /> An unearthly silence filled the air, punctuated solely by the staccato taps of armored fingers tips clacking on stone.<br /> <br /> A voice that rent tears in reality finally spoke.<br /> <br /> &quot;Let the games...begin.&quot;<br /> <br /> --------------------------------------------------<br /> <br /> Aboard a star cruiser bearing the insignia of the Blood Angels, a gravelly voice sounded over the vox.<br /> <br /> &quot;Sir, all three artifacts have been located, all within what appears to be the ruins of some sort of Necron complex.  Your orders?&quot;<br /> <br /> A slight nod was the only movement the commander of the ship made, but Librarian Matthias knew well the silent communications of his mentor, Mephiston, Lord of Death.<br /> <br /> &quot;Ready Assault Squads Alpha through Zeta for insertion.  No jump backs, there are reports that the artifacts emit some form of radiation that interferes with electronics.  Arm them with transports&quot; Matthias ordered.<br /> <br /> &quot;Done, sir.&quot;<br /> <br /> &quot;Prepare Veteran Squads One and Two, same restrictions.&quot;<br /> <br /> &quot;Yes sir.&quot;<br /> <br /> &quot;And alert three Predator crews.  We land in ten.&quot;<br /> <br /> &quot;Aye aye.&quot;<br /> <br /> A quick glance from Matthias told him all he needed to know.  Fingering the ornate hilt of his power sword, he gave one last order.<br /> <br /> &quot;Tell Priests Johnathon and Moses to arm themselves.  The Emperor shall guide our hands.&quot;<br /> <br /> --------------------------------<br /> <br /> The scent of meat and mead filled the sensitive nostrils of Wolf Lord Conan the Warrior as he made his way through the rwody mess hall about the strike ship, Fang of the All Father, home of a veteran group of Space Wolves.<br /> <br /> Even a midst the the din of rough laughter and merry making, Conan's lupine ears easily recognized his superior's voice.<br /> <br /> &quot;...and then I brought my hammer down upon the beasts head, quickly ending the threat.  And the very thankful smith's daughter was so impressed by my heroics that she offered to clean my fearsome weapon!&quot;<br /> <br /> The raucous laughter cut off abruptly as Conan growled from his throat.<br /> <br /> &quot;Lord Bogar, we will make planet fall in fifteen minutes.&quot;<br /> <br /> Lord Bogar the Bear, Wolf Lord of the Glorious Host nodded and his booming voice sounded, silencing all.<br /> <br /> &quot;The hunt begins soon, brothers.  Prepare yourselves, a glorious battle awaits us.  The all father is watching, and we shall do him proud.&quot;<br /> <br /> A weighty silence filled the hall, as each Wolf filed out, ready to kill and die for Russ, honor, and the Emperor.<br /> <br /> -----------------------------------<br /> <br /> Space Wolves versus Blood Angels<br /> <br /> Lists: Blood Angels<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Mephiston, Librarian Matthias<br /> Elite: Sang. Priest w/ Power fist (2x)<br /> Elite: 9x Sternguard Vets, 2x Multi-Melta, Sarge with powerfist.  All bolters upgraded to combi-melta's.  In Rhino (2x)<br /> Troop: 5x Assault marines, no jump packs, 1x meltagun, with a Razorback w/ Twinlinked Lascannon (6x)<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Predator with Autocannon, sponsons with heavy bolters (3x)<br /> <br /> Space Wolves<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Wolf Lord with Runic armor, Thunder Hammer, Stormshield, Thunderwolf mount, wolf tooth necklace, saga of the bear (Bogar the Bear)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Wolf Lord with Runic armor, Thunder Hammer, Stormshield, Thunderwolf mount, wolf tooth necklace, saga of the warrior born (Conan the Warrior)<br /> Troops: 10x Grey hunters, 2x melta gun, powerfist, in rhino (4x)<br /> Fast Attack: 3x Thunderwolf Calvary, 3x storm shields, 1 w/ melta bombs, 1 with Thunder Hammer (2x)<br /> Heavy Support: 5x Long Fangs w/ Missile Launchers, 1 Squad Leader, in Razorback w/ Heavy Bolter (3x) <br /> <br /> [b]Seize ground (3 objectives), Pitched Battle[/b]<br /> <br /> Angels win roll off, elect to go first.<br /> <br /> NOTE: all positions / terrain are from the Wolves point of views.<br /> <br /> Terrain: Left to right, near to far.<br /> Broken ruin on left, 3 story ruin in middle, broken ruin on right.<br /> 3 story ruin middle left, gateway ruin middle, broken ruin middle right.<br /> Forest far left, gateway far mid, forest far right.<br /> Dangerous terrain on diagonals.<br /> <br /> Objectives placed: far left forest, near left ruin, far right forest.<br /> <br /> No thirst on any Angels.<br /> <br /> DEPLOYMENT: Right to left.<br /> ANGELS: 2 Lasbacks w/ marines behind forest on right, 3 Pred's lined up next to the gateway, 2 rhinos with vets priests just left of gateway, 2 lasbacks w/ marines behind forest on left, lasback w/ libby and last lasback w/ marines behind the others.  Mephiston chills behind the moving metal wall.<br /> WOLVES: Long Fangs deploy in 3 story ruin, one squad per level, Bolterbacks behind the ruin, 2 Rhino's w/ hunters between left and center ruins with Thunderwolves behind them, 2 Rhino's w/ hunters behind ruins on left.<br /> <br /> Wolves fail to seize.<br /> <br /> Turn 1, Angels<br /> <br /> &quot;Multiple targets sighted, description unknown, likely cause: electrical interference&quot; intoned the  dull voice of a machine spirit.<br /> <br /> &quot;Deploy two assault squads to secure the nearest artifact, and another 2 for the far one.  Then, move up.  Emperor willing, we will pin the enemy in the corner, and destroy them.&quot;<br /> <br /> Squads Alpha and Beta left their ride, searching the forest of withered, snow covered trees for an unknown xenos artifact.  Squads Delta and Gamma did the same elsewhere.<br /> <br /> With a roar barely audible over the howling winds, all vehicles converged on the unknown enemy.  Guided by heat signatures, the trusty machines opened fire.<br /> <br /> &quot;Enemy vehicle destroyed.  Three targets inside have fallen.&quot;<br /> <br /> 'A slow start', thought Mephiston, who flew forward on wings of incandescent light.  'Perhaps this foe is hardier than expected.'<br /> <br /> &lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;<br /> <br /> Movement:<br /> 2 squads of assault marines hopped out of their rides and posted up in their forest with the objective.  All lasbacks move forward, rhino’s surge forward with the Vets towards the middle ruin.  Mephiston passes Wings test and flies forward behind the rhino’s.  Predators move forward and prepare to hamper the mobility of the Wolves.  One moves the left of the middle gate, the other two move behind the gate with plenty of targets.<br /> <br /> Shooting:<br /> One lasback explodes a rhino, killing three hunters inside.  Remaining fire only succeeds in shaking another rhino.<br /> <br /> Assualt:<br /> None<br /> <br /> Turn 1, Wolves<br /> <br /> “Traitors!” hissed the voice of Conan.  “My Lord Bogar, let me lead the charge to destroy these fools!”<br /> <br /> “Hold pup, let us close the range before we bloody this foe.  Hunters, locate and secure the artifact.  Fangs, provide supporting fire for our advance.  Have our transports ready to assist the hunters and provide transport for the artifact.  Thunderwolves, with me!”<br /> <br /> The roar of heavy bolters, targeting the enemy’s transports was soon drowned out by the tremendous detonation of an enemy predator, the still smoking barrels of missile launchers giving credit to the Long Fangs.<br /> <br /> A savage smile found its place on Bogar’s weathered face, even as he readied his blessed Thunder Hammer, preparing to teach these traitors what it meant to Space Marines.<br /> <br /> &lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;<br /> <br /> Movement:<br /> All available Rhinos converge on the left objective, and the Grey Hunters get out and prepare to bunker down in cover for the rest of the game.  The hunters from the destroyed rhino also move into cover.  The cavalry move behind the rhinos, preparing for a next turn charge.<br /> <br /> Shooting:<br /> Bolter backs fire at the enemy rhino’s they can see; no effect.<br /> It takes every Long Fang available, but a predator is destroyed.<br /> <br /> Assualt:<br /> None<br /> <br /> &lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;<br /> <br /> Turn 2, Angels<br /> <br /> “Move, move, move! Get into firing positions!  Fire at will, destroy the enemy armor!  Rhino drivers, block the enemy from the Veterans, buy them enough time to scale the ruin.  The Emperor smiles on you.”<br /> <br /> The Blood Angel’s armored advance continued, all guns trained on the enemy vehicles, save the predators, which looked to avenge their fallen comrade.  They succeeded; utterly destroying a squadron of foe’s armed with launchers.<br /> <br /> Mephiston continues his advance, ready to charge into the foolish enemies so clustered together.  He would secure the final artifact for extraction.  His sword crackled with psychic might as he prepared his mind for combat.<br /> <br /> The veteran’s at the base of the ruin took aim at an enemy tank with their multi-meltas, and vaporized it, the ensuing explosion killing fully half of the occupants.  The rest surged upwards, looking for targets with a hint of rage in their eyes.<br /> <br /> &lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;<br /> <br /> Movement:<br /> Sternguard get out, one squad with no line of sight climbs up a floor, the other stays put, eyeing a rhino.  The now empty rhino’s prepare to sacrifice themselves to allow all the sternguard to climb up, preventing the cavalry from charging them.  Mephiston continues forward, passing Wings.<br /> <br /> Shooting:<br /> Sternguard multi-melta a rhino to death.<br /> Lasbacks explode another rhino, killing 5 hunters, who pass morale.<br /> Predators kill one squad of Long Fangs.<br /> <br /> Assault:<br /> None<br /> <br /> &lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;<br /> <br /> Turn 2, Wolves<br /> <br /> Lord Bogar kicked his fearsome Thunderwolf mount in the ribs, telling it to surge forward.<br /> <br /> “Now brothers! Destroy all who would deny the Allfather!”<br /> <br /> Every available Grey Hunter took aim at the silhouetted forms of enemy marines in the ruined building directly in front of them.  Amidst the roar of sacred boltguns, the squads of cavalry surged forward, readying weapons for the carnage that waited.<br /> <br /> Bogar spotted an imposing figure, lit only by what he assumed was psychic power, and, bellowing an oath out to Russ, charged in.  His squad surged past him, annihilating the enemy vehicles foolish enough to get close.<br /> <br /> Conan muttered a curse, Bogar had passed him! Regardless, he prepared to destroy the nearest enemy, but took the time to order one of his men to be ready to assist Bogar should he need it.<br /> <br /> Even as he tore the weapon off a traitor rhino, he heard more than saw the salvo of missiles aimed at enemy tanks.<br /> <br /> Bogar closed with his foe, who seemed to have the strength of ten thunderwolves in his arm, and the rage to match.  He nearly succeeded in blocking all the vicious sword strokes aimed his way, but was caught off guard by a sudden thrust, which impaled him through the stomach.  He nearly let out a scream of agony as some form of psychic energy coursed through his body, nearly causing every nerve to be incinerated.  Through sheer force of will, he regained his wits, and spat out blood at this worthy foe.<br /> <br /> Seeing their lord’s plight, two fellow Wolf Riders closed on the psyker, intent on avenging Bogar.  Forced to duck under the swings of his sword, they proceeded to hammer the enemy in both legs, fatally crippling him.<br /> <br /> To Mephiston’s surprise, the beast of a marine still impaled on his sword stirred himself.  His surprise was to be his end, as even as he felt two crushing impacts from behind, he saw a massive hammer, coming at him like the fist of the Emperor.  Pinned as he was, he couldn’t dodge, and was launched backwards off his feet, blood and bits of armor spraying outwards as his body sailed through the air, interrupted only by the sudden crushing impact of stone.<br /> <br /> Snarling, Bogar turned his attention back towards his overall objective; securing the remaining artifacts, along with the total destruction of the traitors.<br /> <br /> &lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;<br /> <br /> Movement:<br /> Surviving Rhino moves forward.<br /> Calvary moves around dangerous terrain, ready to multi-assault a lot of enemies.<br /> <br /> Shooting:<br /> Long fangs succeed only in shaking the front Predator.<br /> Every Grey hunter (30 bolters or so) target a single squad of veterans, and succeed in slaying only one.<br /> The bolterbacks fair no better, failing to kill anything.<br /> <br /> Assault:<br /> All told, the Thunderwolf Cavalry charges both enemy rhinos, Mephiston, and a lasback.<br /> Three Thunder Hammer armed Wolves direct all their attacks at Mephiston, who strikes first, having passed Rage, Sword, and activated his force weapon.  He hits and wounds with all his attacks, but only one storm shield save is failed, which happens to be on Bogar, who, with Saga of the Bear, has Eternal Warrior, and lives.  They then pulp him back.<br /> One rhino is destroyed, one loses its stormbolter, and the lasback is destroyed.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 16:15:55]]> GMT</pubDate>
				<author><![CDATA[ Rainhawk22]]></author>
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				<title>Necrons &quot;necro-wall&quot; vs Blood Angels - 2,000 points</title>
				<description><![CDATA[ At Powerfist Gaming last night, played against Dave. Not played against Dave before. Dave is using Blood Angels, he also told me he's not a very good tactical player. Hmmm. Will see how it goes.<br /> <br /> [b]Necrons - 2,000 points [/b]<br /> <br /> <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b] <br /> <br /> Overlord w/ Catacomb Command Barge - warscythe<br /> Royal Court - 3 x Crypteks w/ - harbinger of destruction & solar pulse<br /> <br /> [b]Elites [/b]<br /> <br /> Triarch Stalker <br /> Triarch Stalker <br /> <br /> [b]Troops[/b] <br /> <br /> 5 x Necron Warriors w/ Ghost Ark <br /> 5 x Necron Warriors w/ Ghost Ark <br /> 5 x Necron Warriors w/ Ghost Ark <br /> 5 x Necron Immortals <br /> <br /> [b]Fast Attack [/b]<br /> <br /> 6 x Canoptek Scarabs <br /> 5 x Canoptek Wraiths - 2 x whip coils<br /> 5 x Canoptek Wraiths - 2 x whip coils<br /> <br /> [b]Heavy Support[/b] <br /> <br /> 2 x Canoptek Spyders - fabricator claw array<br /> Annihilation Barge <br /> Annihilation Barge <br /> <br />   <br /> [b]Blood Angels - 2,000 points [/b]<br />   <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b] <br />   <br /> Reclusiarch - plasma pistol <br />   <br /> [b]Elite[/b] <br />   <br /> 5 x Terminators - assault cannon & 2 x chainfists <br /> 2 x Sanguinary Priests <br />   <br /> [b]Troops [/b]<br />   <br /> 10 x Tactical Marines w/ Rhino - plasma gun & lascannon <br /> 10 x Tactical Marines - meltagun & heavy bolter <br /> 8 x Death Company w/ Rhino - power weapon & 2 x infernus pistols <br /> 10 x Assault Marines - 2 x flamers <br /> 10 x Assault Marines - 2 x meltaguns - sgt w/ thunder hammer <br />   <br /> [b]Heavy Support[/b] <br />   <br /> Stormraven - twin-linked multi melta & twin-linked assault cannon <br />   <br /> [b]Pre-game Analysis[/b] <br />   <br /> Ok, I think if I get good target priority and pick at Dave's army then I should have this in the bag. The Stormraven will have a big target painted on it as not only does it have multi meltas, assault cannons and bloodstrike missiles which can hurt my vehicles but also the Terminators with chain fists. If I can stop that and gun down the squad then that's a lot of pressure off me. The only thing then to worry about is the Assault Squad running about with dual meltaguns. If I can get all that nailed on quickly then the chances of me surviving this game will increase a lot. <br />   <br /> [b]Game:[/b] annihilation + dawn of war <br />   <br /> [b]Deployment [/b]<br />   <br /> I win the roll off and let Dave deploy first. In dawn of war games I always like to go second and deploy nothing, this is because the opponent will lose a turn shooting at me and most times they will always put something on the table for me to shoot at. <br />   <br /> Dave deploys the two Assault Squads in the top left (ignore the photo with other models on the table). <br />   <br /> I deploy nothing. <br />   <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324951_md-.jpg[/img]  <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324952_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> Ok, Dave has dropped down his two Assault Squads and kept them together, which is good. I know how quickly these can move so I'll have to tackle the melta unit first. Can't really say much else until he brings everything else on[/i].<br /> <br /> [b]Turn 1[/b]<br /> <br /> Dave brings on the two Tactical Squads who walk on the from the board edge, both Priests are attached to these units. The Death Company Rhino and the empty one move 12" towards me on the right flank. The Stormraven carrying the Terminators moves flat out and comes to a stop between two terrain pieces in the centre. The Assault Marines bound down the left flank towards the Stormraven.<br /> <br /> No shooty shooty, he he he I am a sneaky cunning fox :)<br /> <br /> My turn; all my stuff rolls on in the centre together. Ghost Arks form the wall while a Triarch Stalker goes exposed on the left to make room for the Wraiths, Scarabs and Spyders - the Spyders spawn two Scarabs by the way. Overlord moves flat out in the Command Barge along the right table edge and uses a large rock ruin to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> best I can.<br /> <br /> Shooting; Triarch Stalker on the left flank blasts the Stormraven and glances it, Raven saves though anything which fires at it is now twin-linked. Gauss flayers from Ghost Ark blast it but nothing, Cryptek inside blasts with the lance and the Raven makes the save. The other Triarch Stalker has a pop and the Raven is now wrecked - Terminators pass pinning. I then blast the Terminators with everything I've got, one Annihilation Barge is out of range thanks to night fighting, though I still manage to put down two Terminators and force a leadership test, which the Terminators pass.<br /> <br /> Kill points - Necrons: 1 Blood Angels: 0<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324953_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324954_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> Ok, a good start as that anti tank Stormraven is out the picture and the Terminators have depleted numbers. I just hope they get bogged down in terrain and cannot reach assault as those chain fists will make a mess of my necrodermis vehicles. Something else I am worried about next turn is those melta Assault Marines, I expect them to go to the Triarch Stalker and probably slag it will a flamer unit charges a unit of Wraiths. If this happens, I could at least use one unit of Wraiths to counter assault the melta Assault Marines and Canoptek Spyders to chew on the flamer unit. I guess I will see what Dave does.<br /> <br /> My plan for next turn is to tackle those melta Marines in some shape or form. Terminators I will torrent to death with Triarch Stalkers as there's no vehicles close by. Overlord will sweep a Rhino while the Canoptek Scarabs will assault another Rhino.[/i]<br /> <br /> [b]Turn 2[/b]<br /> <br /> Dave bounds both Assault Squads towards my metallic vehicle line while the Terminators strangely hold positon. Both Rhinos come roaring down the right flank and move over to the centre. I also declare I am using solar pulse, it's gone dark again!<br /> <br /> Shooting; meltas fire at the Triarch Stalker on the left, luckily they are out of melta range and one misses any way - no damage here. Lascannon fires at the Command Barge and it misses. I think that's about it as the flamers aren't in range of the Wraiths.<br /> <br /> Necrons second turn; Immortals arrive from reserve and appear on the left flank to fire at the melta Assault Squad.<br /> <br /> Canoptek Spyders spawn two more Scarabs, though the Spyder with the claw takes a wound. Vehicles move about so they don't get auto hit by chain fists next turn. Wraiths move out from by the Triarch Stalker ready to assault the melta unit. Scarabs charge towards the Death Company Rhino. Overlord sweeps the empty Rhino and cuts it in half scoring me another kill point.<br /> <br /> Shooting; Immortals fire gauss blasters into melta Assault Squad but fail to kill any Space Marines. Heat rays from both Triarch Stalkers blast the Terminators with dual Annihilation Barge support and gauss flayers from the a Ghost Ark and the Terminators are wiped out. Gauss flayers and lances blast the Death Company Rhino and it is immobilised and shaken while a Warrior squad and Cryptek fire into the melta Assault Marines and kill three - squad is fearless by the way as affected by red thirst.<br /> <br /> In assault both Canoptek Wraith units charge and wipe out the Assault Marines while the Scarabs auto hit the immobilised Death Company Rhino and it's wrecked. I did attempt to block all doors though only managed to block the sides and the Death Company bailed out.<br /> <br /> Kill points - Necrons: 5 Blood Angels: 0<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324955_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324956_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324957_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324958_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324959_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> Cracking turn this one, nailed those pesky Terminators, which I am surprised they didn't come out and start cutting me up with chain fists. The Canoptek Wraiths have shredded those Assault Marines and I suspect the flamer Assault Marines will no doubt counter charge them, hopefully the Wraiths can hold out. The Death Company are exposed ready to be gauss flayerd to pieces, though I think I can kiss those Canoptek Scarabs good bye.<br /> <br /> Next turn I will send both Wraith units to tackle the flamer Assault Marines and eleminate all threats on that flank. Ghost Arks will move up and rapid fire the Death Company to death along with Warrior and Annihilation Barge support, I'll probably fire a Triarch Stalker at them first so everything else is twin-linked and sweep with the Overlord just to kill one or two more.[/i]<br /> <br /> [b]Turn 3[/b]<br /> <br /> Flamer Assault Marines strangely retreat instead of engaging, they also run and take <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> cover behind a bastion. Everything else holds position.<br /> <br /> Shooting; Death Company blast into the Scarabs and kill a few swarms, luckily I get cover thanks to the Rhino wreck. Lascannon blasts the Command Barge and scores shaken after I fail cover save, living metal makes the save, plasma from the same unit does glance though I manage to save that one. That is it for Blood Angels!<br /> <br /> In assault the Death Company charge the Scarabs and wipe them all out thanks to a huge amount of no retreat saves, to be honest and not to be a sore loser I just take the remaining two Scarabs off as I probably have to make about 14 saves. Dave gets a kill point!<br /> <br /> Necrons third turn; I move the Immortals up to blast the flamer Assault Marines while both Wraith units gain chase. Two Ghost Arks move up to deal with the Death Company along with the Annihilation Barges. Both Triarch Stalkers run, the closest probably wouldn't get <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on the Death Co anyway. Overlord sweeps the Death Co and kills one Marine in black.<br /> <br /> Shooting; Immortals are 2" out of range of the Assault Marines :(. Ghost Arks, Warriors, Crypteks and Annihilation Barges blast the Death Company and Reclusiarch to pieces. <br /> <br /> Assault; Wraiths rip the Assault Squad to pieces and score me another kill point and secure the left flank.<br /> <br /> Kill points - Necrons: 8 Blood Angels: 1 <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324960_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> That's the left flank secured and the centre of the board in my control. Just need to tackle two Tactical Squads which are a bit out my range at the moment so I'll have to spent a turn moving up.<br /> <br /> Next turn I'll hope to get the Wraiths into assault of the closest Tactical Squad. Overlord will sweep another unit while that same unit will get blasted, if I am in range.[/i]<br /> <br /> [b]Turn 4[/b]<br /> <br /> Blood Angels hold position and nothing moves.<br /> <br /> Shooting; a few bolters, meltagun and heavy bolter blast the Wraiths and knock a wound off. Plasma gun and lascannon fire at the Command Barge and do nothing - that's it for the Angels.<br /> <br /> Necrons move up the right flank and land between two terrain pieces. One Triarch Stalker climbs over the Stormraven wreck while the other lags behind. Both Wraiths move to possibly assault the closest Tactical Squad, one Wraith unit will no doubt be out of range and the other will be touch and go. Overlord sweeps and kills two Tactical Marines.<br /> <br /> Shooting; Triarch Stalker fires into the Tactical Squad and kills a Marine after cover saves. Ghost Arks, Crypteks and Annihilation Barges fire into the Tactical Squad the Overlord did the sweeping attack on and kills 5 Marines, luckily they are fearless thanks to red thirst. <br /> <br /> In assault one unit of Wraiths charge the other Tactical Squad, the Wraiths lose combat by one though the Priest and a Marine is dead. <br /> <br /> Kill points - Necrons: 9 Blood Angels: 1<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324963_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/2/3/324964_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> It appears that the Blood Angels are now on borrowed time. One Tactical Squad is half strength and the other is locked in combat. I think with another barrage of shooting and a supportive assault from the other units of Wraiths that it could be all over. I guess we will see...[/i]<br /> <br /> [b]Turn 5[/b]<br /> <br /> No movement for Blood Angels so straight onto the shooty shooty, which the plasma and lascannon just bounce off the Command Barge. <br /> <br /> In assault the Wraiths beat the Blood Angels and only three Marines left, they fail and fall back about a few inches from the table edge.<br /> <br /> The depleted Wraiths unit moves towards the bigger surviving Tactical Squad while the full strength Wraith unit moves up to the depleted unit. Both Triarch Stalkers move through terrain while Ghost Arks move up, though one does immobilise itself on the Death Company Rhino wreck. Overlord sweeps the Tactical Marines and kills one and then bails out ready to assault.<br /> <br /> Shooting; both Triarch Stalkers blast the falling back Tactical Squad and force another morale test, as they are already fleeing they auto fail and fall back off the board. The remaining Tactical Squad then gets blasted with gauss flayers, eldritch lances and tesla guns. <br /> <br /> In assault the Overlord and Wraiths charge the Blood Angels, the Angels lose combat.<br /> <br /> We roll for next turn, though Dave conceeds, which is furry muff.<br /> <br /> Kill points - Necrons: 10 Blood Angels: 1<br /> <br /> [b]Summary[/b]<br /> <br /> I must admit, I was expecting a slightly tougher battle and Dave surprised me with some odd tactics. I guess to be fair he did say he wasn't very tactical. I think if Dave was more aggressive like getting those chain fists to chop things up and get the Assault Marines to actually charge stuff then he would have scored himself some more points. Some better tactics would have helped him too like combat squading the Tacticals and throwing both of them into Rhinos and then popping the Priests with the Assault Marines for more punch.<br /> <br /> The Necron list is a modification of the my old and I really enjoyed it. I dropped wargear from the Overlord as he is always sweeping and rarely uses the 2+ armour save and mindshackle scarabs. The extra starting Scarabs didn't make much difference as I soon made up the numbers. The small Necron squads worked fine too, in my previous games the Cryptek is shooting vehicles mostly so the Warriors rarely fire. Not worth investing more into a unit when the unit hardly fires those gauss flayers.<br /> <br /> What I gained was another Wraith unit and they did well. I know I was ganging up 400 points of Necrons on about 200 points of Blood Angels, but it worked. The Wraiths probably wouldn't tackle a full unit of Assault Marines by themselves so I needed a double work load. <br /> <br /> I am also giving thought to the Scarabs. I really do like Scarabs, though most times they only get one round of assault in before they get blasted to bits. I find that vehicle hunting is what they do and against infantry they are only good for tarpit and that's it. Another problem is because they are beasts I find they end up been outof Spyder's spawn range thanks to the 12" assault range, this means the Spyders have to play catch up. So I am thinking of maybe dropping the Scarabs and Spyders and getting another Annihilation Barge for more shooty and boost the number of Wraiths and add another whip coil and two particle casters to make those units more beefy. I could get another whole unit of Wraiths if I really wanted instead, though triple Annihilation Barges do sound cool.<br /> <br /> What do you guys think about Scarabs and Spyders and maybe switching them for a Annihilaton Barge and more Wraiths? ]]></description>
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				<pubDate><![CDATA[Fri, 3 Feb 2012 15:36:32]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Mini-RTT tournament recap</title>
				<description><![CDATA[ There was a mini-<span class="glossaryitem" onmouseover='gp(238);'>RTT</span> at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> on Tuesday.  I really, really wanted to play Eldar, but fate and laziness (mostly I didn't want to drive home before hand) conspired against me to make sure that my Eldar stuff wasn't in my car. So I ended up playing the cheese below:<br /> Laziness made me do it!!!<br /> <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b]<br /> Inquisitor Coteaz<br /> [b]Elites[/b]<br /> Purifiers x 5 w/2 psycannons<br /> [b]Troops[/b]<br /> 2 squads of Henchmen warrior acolytes x 3 w/psyback<br /> [b]Heavy[/b]<br /> Psyrifleman<br /> <br /> Let me tell you, that's a lot of shots @500 points.<br /> <br /> [url]http://www.3forint.com/2012/02/mini-<span class="glossaryitem" onmouseover='gp(238);'>rtt</span>-chhhhaaaammmmmmmppppiiiiiiiiii.html#more[/url]]]></description>
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				<pubDate><![CDATA[Thu, 2 Feb 2012 19:44:38]]> GMT</pubDate>
				<author><![CDATA[ Dok]]></author>
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				<title>1850 Blood Ravens vs Eldar (pics)(completed)</title>
				<description><![CDATA[ So I finally got to play some games to batrep after only gaming in tournies for a while.  The first game was with my starter set space marine Blood Ravens versus Adam running an 1850 Eldar list I made for him.<br /> <br /> Blood Ravens<br /> Pedro Kantor<br /> Librarian with Null Zone and Avenger<br /> 10 Terminators, 2 cyclones, 2 chainfists<br /> 2 venerable dreads, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span> and extra armor<br /> 2x10 tactical squads, lascannon/flamer, fist, <span class="glossaryitem" onmouseover='gp(239);'>las</span>/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback<br /> 5 scouts, snipers and missile launcher<br /> 2 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes<br /> <br /> Eldar<br /> Eldrad<br /> Yriel<br /> 3x5 fire dragons, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> shuriken cannon wave serpent<br /> 3x3 eldar jetbikes with shuriken cannon<br /> 9 dire avengers, defend/shimmershield exarch, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> scatter laser wave serpent<br /> 3x fire prisms with holofields<br /> <br /> Mission is rolled up Pitched Battle/Sieze Ground, Adam's eldar win the roll for first turn/deployment.<br /> <br /> Any Predictions?]]></description>
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				<pubDate><![CDATA[Wed, 1 Feb 2012 21:54:03]]> GMT</pubDate>
				<author><![CDATA[ DevianID]]></author>
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				<title>Video Battle report: Chaos Daemons vs. Chaos Space Marines 1500pts</title>
				<description><![CDATA[ <a href="http://www.frontlinegaming.org/2012/02/01/40k-video-battle-report-storm-the-kastle-practice-game-daemons-vs-chaos-space-marines-1500pts/" target="_blank" rel="nofollow">http://www.frontlinegaming.org/2012/02/01/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-video-battle-report-storm-the-kastle-practice-game-daemons-vs-chaos-space-marines-1500pts/</a><br /> <br /> Italiaplaya’s Deamons wage war against Joel’s Chaos Space Marines in preparation for Storm the Kastle <span class="glossaryitem" onmouseover='gp(48);'>GT</span>. Was a great game between two very good armies and players. Hope you guys enjoy and atay tuned in for more battle reports.]]></description>
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				<pubDate><![CDATA[Wed, 1 Feb 2012 19:48:54]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>Imperial Guard vs Space Wolves - mech mayhem - 2,000 points</title>
				<description><![CDATA[ Got a game in with Shaun on Sunday. He is testing his Space Wolves for my upcoming tournament and is using a list I wrote for him <a href="http://www.imperiusdominatus.com/2012/01/army-lists-space-wolves-rhino-rush-2000.html," target="_blank" rel="nofollow">http://www.imperiusdominatus.com/2012/01/army-lists-space-wolves-rhino-rush-2000.html,</a> will be interesting to see how it goes.<br /> <br /> I am using Guard today. I haven't used them since October and thought I should blow the dust off them. I think Guard are perhaps the best army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> at the moment and it will be good to see how well Space Wolves perform against mech Guard.<br /> <br /> [b]Imperial Guard "Steel Lions" - 2,000 points [/b]<br /> <br /> <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b] <br /> <br /> Company Command Squad w/ Chimera - 4 x plasma guns<br /> Company Command Squad w/ Chimera - 4 x plasma guns<br /> <br /> [b]Troops[/b] <br /> <br /> Veterans w/ Chimera - 3 x meltaguns<br /> Veterans w/ Chimera - 3 x meltaguns<br /> Veterans w/ Chimera - 3 x meltaguns<br /> Veterans w/ Chimera - 3 x plasma guns<br /> Veterans w/ Chimera - 3 x plasma guns<br /> <br /> [b]Fast Attack [/b]<br /> <br /> Vendetta <br /> Vendetta <br /> Hellhound <br /> <br /> [b]Heavy Support[/b] <br /> <br /> Manticore - heavy flamer<br /> Manticore - heavy flamer<br /> Manticore - heavy flamer<br /> <br />   <br /> [b]Space Wolves - 2,000 points[/b] <br />   <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b] <br />   <br /> Rune Priest - living lightning, jaws of the world wolf & chooser of the slain <br />   <br /> [b]Elite [/b]<br />   <br /> Wolf Scouts - meltagun & melta bombs <br />   <br /> [b]Troops[/b] <br />   <br /> 10 x Grey Hunters w/ Rhino - 2 x meltaguns <br /> 10 x Grey Hunters w/ Rhino - 2 x meltaguns <br /> <br /> 10 x Grey Hunters w/ Rhino - 2 x meltaguns<br /> <br /> 10 x Grey Hunters w/ Rhino - 2 x meltaguns<br /> <br /> 10 x Grey Hunters w/ Rhino - 2 x flamers & mark of the wulfren<br /> 10 x Grey Hunters w/ Rhino - 2 x flamers & mark of the wulfren<br /> <br /> [b]Fast Attack[/b]<br /> <br /> Land Speeder - typhoon missile launcher<br /> Land Speeder - typhoon missile launcher<br /> Land Speeder - typhoon missile launcher<br /> <br /> [b]Heavy Support[/b]<br /> <br /> 5 x Long Fangs - 4 x missile launchers<br /> 5 x Long Fangs - 4 x missile launchers<br /> 5 x Long Fangs - 4 x missile launchers<br /> <br /> [b]Pre-game Analysis[/b]<br /> <br /> Shaun has got a lot of infantry and missile shots and I expect that he can easily stop my fire power even if stunning/shaking my vehicles. What I need to do is focus on several targets at once, which is going to be difficult. Though, the meltas are such a worry just yet and if they do come close then they can eat plasma. I'll tackle the Long Fangs and Typhoons first, this will cut down a huge amount of missiles coming my way. I think if I can do that then I stand a good chance.<br /> <br /> [b]Game:[/b] Annihilation + Pitched Battle<br /> <br /> [b]Deployment[/b]<br /> <br /> Shaun wins the roll off and deploys first. He puts a Long Fang unit either side of the board in a ruin and then another unit along with the Wolf Priest in a ruin in the centre of the board. He splits his Rhinos and puts them either side of the central ruin in a rhino-train setup. The Typhoons then support the train formation holding the centre of the board. Wolf Scouts stay in reserve.<br /> <br /> I deploy refused flank and put all my units on the left flank. I put plasma units at the front, melta units behind and have two Manticores behind a ruin while the Hellhound and another Manticore are exposed, this is due to space. The two Vendettas I deploy more over to the right flank, this seems weird but I will move both of them flat out and get them to join my armoured spearhead during the Scout move.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323671_md-.jpg[/img]<br /> <br /> <br /> <br /> [i]* Tactical Notes<br /> <br /> I've managed to out deploy Shaun, he has a unit of Long Fangs and three Rhinos which won't be in range for sometime. If I can use this time to cause as much damage as I can and use the entire of my force against half of his then I should be able to pull through this battle. <br /> <br /> I will move up 6" to edge a bit closer to Shaun and keep my units along the left flank, the large ruin that side will give me cover. I'll torrent the closest Long Fangs with multi lasers and any Speeders if I have shots left. Manticores will drop rounds down on the Rhinos with hope of stopping some and causing a train wreck.[/i]<br /> <br /> [b]Turn 1[/b]<br /> <br /> I attempt to seize the initiative but fail. I scout move both Vendettas towards my armoured spearhead. <br /> <br /> Shaun's first turn; Speeders move about to get better <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> while the two Rhino trains move out and move into a triangle formation. <br /> <br /> Shooting; Long Fangs on the right flank are out of range. Long Fangs in the centre split fire and blast one the two Vendettas with the Priest's support, one Vendetta is weapon destroyed and the other is a wreck. The other Long Fangs blast the remaining Vendetta, my cover saves are strong. All Rhinos pop smoke.<br /> <br /> My first turn; I move my Chimeras out, two move through terrain without any problems. Hellhound splits off to act as a distraction and takes the exposed side of the ruin. One Manticore moves to get <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on the far incoming Rhino spearhead.<br /> <br /> Shooting; Manticore which moved drops two shots on the oncoming Rhinos on the right side, shots scatter and I fail to do any damage. Other two Manticores indirect fire at the Rhinos closest to me, cover saves save against the first bombardment, though the second gets through and explodes a Rhino - Grey Hunters pass morale and pinning test, I then burn that unit and a oncoming Rhino with the Hellhound, Rhino is fine though a few more Hunters die. Multi lasers torrent the closest Long Fangs and only one survives - he passes morale.<br /> <br /> Kill points - Imperial Guard: 1 Space Wolves: 1<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323672_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323673_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323674_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> A decent start for both of us I think. Shaun has took out a Vendetta and took a weapon on another, though that's not a huge problem. I think I've done more damage and exposed a melta-hunter unit and depleted that squads numbers. I have also managed to almost wipe out a Long Fang unit, that has reduced some fire power nicely for me and will be a easy kill point next turn.<br /> <br /> Next turn I'll move up the Chimeras and multi laser that single Long Fang to death, remaining multi lasers will go into the Speeders. Plasma units will blast that melta-hunter unit on foot and hopefully get another kill point[/i].<br /> <br /> [b]Turn 2[/b]<br /> <br /> Space Wolves Rhinos move 6" towards the Hellhound while the other formation moves 12" and uses a centre ruin to get cover. Speeders move about a little bit again.<br /> <br /> Shooting; meltas from one of the two Rhinos nearby fire at my Hellhound, though fail to do anything. Long Fangs in the centre do better, they split fire and wreck the Hellhound and shake the last Vendetta. The single Long Fang gets lucky and weapon destroys one of my Manticores, damn it! Speeders blast one of the other Manticores and it explodes!<br /> <br /> My turn; I move the Chimeras up and turn onf of the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>' Chimeras on its side so the plasma guns are more in range. A melta Veteran Chimera moves over the Hellhound wreck ready to take out some Wolf Rhinos. The Vendetta moves flat out to get a cover save seems it cannot shoot.<br /> <br /> Shooting; multi lasers fire and kill the single Long Fang and weapon destroy the closest Speeder. Meltas fire at the oncoming Wolf Rhino and score weapon destroyed and immobilised. Remaining Manticore fires a single shot, it scatters and does nothing. <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> rapid fires plasma into the remaining melta-hunter unit on foot, a sole survive hangs in there.<br /> <br /> Kill points - Imperial Guard: 2 Space Wolves: 3<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323675_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323676_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323677_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> Ok, not a too bad turn, though Shaun has managed to creep in the lead. I've lost two Manticores virtually, that's annoying and also my Vendetta hasn't been able to shoot. To annoy me even more that single Long Fang asborbed too much multi laser fire and the Grey Hunter unit refused to go down, now a single melta is running about and close to my tanks. On the other hand, I have stopped missiles from firing on a Speeder and that single melta-hunter is no doubt dead soon.<br /> <br /> Next turn I'll continue to use the shrine ruin as cover and blast the Speeders with multi lasers while I plasma torrent the remaining Rhinos and Grey Hunters[/i].<br /> <br /> [b]Turn 3[/b]<br /> <br /> Shaun rolls for reserves and the Wolf Scouts fail to show up.<br /> <br /> Grey Hunters bail out from the immobilised Rhino and brandish meltaguns in the direction of the Chimera sitting on the Hellhound wreck, the support Rhino carrying a flamer unit moves back. Rhinos still on the right flank move closer, though I only think they move 6" for some reason. Long Fangs move out through terrain as they are never going to be in range this game nor get a shot off. <br /> <br /> Shooting; double meltas fire into the Chimera sitting on the Hellhound and the heavy flamer is ripped off and the tank is stunned - how annoying. The single Grey Hunter gets revenge on my Guard for killing his pack and blows up the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> tank - one Guardsmen dies and the squad passes pinning test. Missiles from the Long Fang unit in the centre blast my Manticore and fail to score any damage at all.<br /> <br /> Guard's turn; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> moves into terrain to rapid fire the side armour of the immobilised Rhino while the remaining Chimeras move up, one moves through the crater of the exploded Chimera without any problems. One Chimera splits from formation and moves 12" across the flank towards the stunned Rhino, plasma unit bails out and the melta unit from the stunned Chimera bails out - both ready to dispense death on the Grey Hunters. <br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> issues FRSRF to the melta Veteran unit and I roll a double 6, no more orders :(. <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> blasts plasma into the side armour of the immobilised Rhino and it is wrecked. Meltas fire into the single Grey Hunter and he is toast. Multi lasers fire into the Speeders and I manage to take one out. Both the melta and plasma Veterans on foot fire into the melta Grey Hunters, after the dust has settled two remain and they pass morale.<br /> <br /> Kill points - Imperial Guard: 5 Space Wolves: 4<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323678_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323679_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> I have switched places with Shaun now and now have a single kill point lead, though I don't think it's going to last as I have three Guardsmen units on foot and Guard in small units aren't hard to kill. Overall I don't think it was a bad turn and slowly I am starting to clear the left flank, though I can see I might be in trouble next turn.<br /> <br /> Plan next turn is to finish off those two Land Speeders, plasma the two melta Grey Hunters and start dealing with the last Rhino by my armoured formation and start chipping away the Long Fangs in the centre.[/i]<br /> <br /> [b]Turn 4[/b]<br /> <br /> Wolf Scouts still fail to show up.<br /> <br /> The two melta Grey Hunters move closer to the stunned Chimera while the Rhino carrying the flamer Grey Hunters moves 12" towards my Veterans and the flamer unit bails out. Rhinos make it now in the centre of the board, though still hang about, not sure what they are doing.<br /> <br /> Shooting; Meltas fire at the stunned Chimera  and manage to make go boom, one Grey Hunter dies to shrapnel and the other runs off, though is blocked and destroyed by his own unit. Fangs in the centre split fire and wreck a oncoming Chimera - squad fails pinning, also fires at the Manticore but scores no damage. Long Fangs on the right flank are still out of range and run to get closer. Flamer Grey Hunters BBQ the plasma Veterans.<br /> <br /> <br /> <br /> Guard's fourth turn; I move the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> on foot and Chimeras closer to the immobilised Land Speeder while melta Veterans get back into their Chimera and it moves towards the flamer unit. <br /> <br /> Shooting; all my plasma units except one are out of range of the immobilised Land Speeder, they manage to explode it though. Multi lasers blast the remaining Speeder and it explodes also, remaining multi lasers chip at the Long Fangs and kill a missile launcher and put a wound on the Rune Priest. Chimera, melta Veterans and I am forced to fire the Vendetta at the Grey Hunters with flamers, two left and they pass morale. Manticore gets another single shot, though it's enough and explodes a Rhino - squad fails pinning test. <br /> <br /> Kill points - Imperial Guard: 9 Space Wolves: 7 <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323680_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323688_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323689_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> I am getting a nice lead in kill points now and pretty much cleared the left flank and started to chip away at the Long Fangs in the centre. A pity majority of the plasma guns were out of range of that Speeder.<br /> <br /> Next turn I'll carry on blasting the Long Fangs while I finish off those two flamer Grey Hunters and there Rhino[/i]. <br /> <br /> [b]Turn 5[/b]<br /> <br /> Wolf Scouts finally arrive, though they still don't want to play ball and appear on the right flank - good news for me!<br /> <br /> Flamer Grey Hunters get back in their tank and move along side the Chimera, not sure what the plan is here. The other two Rhinos hold back. <br /> <br /> Shooting; Long Fangs on the right score weapon destroyed on the other <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Chimera losing the heavy flamer. The Fangs in the centre blast the Chimera by the flamer Grey Hunters and manage to shake it. <br /> <br /> Guard's turn; the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> on foot moves through terrain to blast some Wolves while the Chimera nearby the flamer Grey Hunters moves through terrain and the melta Veterans bail out to unleash melta death on the Rhino. Vendetta moves to get better <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on one of the far Rhinos.<br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> issues bring it down to itself, the melta unit on foot fires into the Rhino and scores some damage, it's left to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> to blow the rear off it (good job I issues bring it down just in case) and the tank explodes, one Grey Hunter dies and the lascannons from the Vendetta finishes off the other one. Multi lasers from the trio of Chimeras blast and leave the centre Long Fang unit with just the Priest and a single missile launcher. <br /> <br /> Kill points - Imperial Guard: 10 Space Wolves: 7<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323690_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> I am still keeping the lead, which is good and now totally cleared the left flank. I've also managed to cut down the Long Fangs too. My only problem is the other Rhinos are too far are and have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocked too them for me to see, so they can easily move up and start blasting the exposed melta Veteran unit on foot and the shaken Chimera.<br /> <br /> Next turn I'll blast the remaining Long Fangs with multi lasers and see what else Shaun does.[/i]<br /> <br /> [b]Turn 6[/b]<br /> <br /> Game continues.<br /> <br /> Rhino carrying a flamer unit moves 12" and the unit bails out right by my melta Veterans. The other surviving Rhino falls back while the melta unit which was pinned moves through the centre ruin and take cover on the ground level.<br /> <br /> Shooting; Long Fangs on the right flank immobilise the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Chimera. Surviving Long Fang immobilisesthe last Manticore while the flamer Grey Hunters BBQ the melta Veterans after scoring 14 wounds. Rune Priest does jaws of the world wolf on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in the ruin, one Guardsmen dies though the line catches a unit behind and three Guardsmen fall into the darkness - unit passes morale.<br /> <br /> Guard's turn; Chimeras hold position while the depleted melta unit moves up to the flamer Grey Hunters ready to issue melta death. Shaken Chimera moves a bit so it doesn't get auto hit if there's a next turn.<br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> issues FRFSF without any problems and the melta Veterans blast the Space Wolves with extra lasgun shots, the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> follows with long range plasma and the Chimera also burns them - only two left and squad passes morale. Multi lasers fire at the Long Fang and Priest, the Long Fang dies and I get another kill point.<br /> <br /> The game ends after we roll for it and Imperial Guard win with 11 kill points to Space Wolves 8. <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/31/323691_md-.jpg[/img]<br /> <br /> [b]Summary[/b]<br /> <br /> A good game that, perhaps one of the best I've had with Shaun. Was a close game most of the time and I only pulled away on the last few turns. The end result didn't have a lot and I think the Space Wolves played well.<br /> <br /> Not sure if I made any mistakes myself this game, which isn't bad considering I haven't played with my Guard since October. I guess to be fair it's not like Guard are a hard army to play.<br /> <br /> Shaun did well in this game and told me he liked the Space Wolf list. He said he was going to drop a Speeder, mark of the wulfren on the flamer units and get another Wolf Scout unit as they always do well for him and just in case the dice don't work for him, like this game.<br /> <br /> I think Shaun's deployment could have been better. He should have deployed more close together in pitched battle and he then would have more offensive against me and more targets straight away. A few things I also suggested to him like getting the flamer unit back into the Rhino or I'll blast them next turn and also moving them up 12" and bailing out and issung burny burny death. Other than that I think he played well. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jan 2012 17:15:39]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>New Campaing - The Faaris system.  3x video battle reports</title>
				<description><![CDATA[ Myself and 2 others have started a map based campaign on this map <a href="http://www.dakkadakka.com/gallery/323541-Faaris%20map.html" target="_blank" rel="nofollow">http://www.dakkadakka.com/gallery/323541-Faaris%20map.html</a> (sorry i could not upload it into here)<br /> <br /> for the full campaign rules please check here<br /> <br /> <a href="http://teamclueless40k.blogspot.com/2012/01/ok-on-to-rules-of-campaign.html" target="_blank" rel="nofollow">http://teamclueless40k.blogspot.com/2012/01/ok-on-to-rules-of-campaign.html</a><br /> <br /> However, a brief overview the map is divided into areas with each one having a defended race and mission that goes with it.  For the 1st campaign turn the player races (imperial guard, eldar and Gray knight)  can attack any area on the map and in subsequent turns any adjacent area.  in edition each area has a benefit which can be given to your own army.  for my 1st turn (imperial guard) I decided to attack the space marines in order to gain a bolster defense type power.  the mission was a battle mission called All round defense and was played at 1000 points.<br /> <br /> the 3 video battle reports <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Vs <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <a href="http://www.youtube.com/watch?v=tcdEE9JA11Q&feature=g-u-u&context=G2d79627FUAAAAAAAAAA" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=tcdEE9JA11Q&feature=g-u-u&context=G2d79627FUAAAAAAAAAA</a><br /> <br /> Eldar Vs Tyrandis <a href="http://www.youtube.com/watch?v=nr6OyV87nsw&context=C3f667eeADOEgsToPDskIYJJRLOig9BzJUwIOchaL_" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=nr6OyV87nsw&context=C3f667eeADOEgsToPDskIYJJRLOig9BzJUwIOchaL_</a><br /> <br /> Gray knights Vs Orks <a href="http://www.youtube.com/watch?v=2iibsyychmc&context=C353900cADOEgsToPDskLXPqTPcdEpUIVdTauZzIv2" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=2iibsyychmc&context=C353900cADOEgsToPDskLXPqTPcdEpUIVdTauZzIv2</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Army<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with no upgrades<br /> <br /> Troop<br /> <br /> 20 man blop squad with Commisar and power weapons<br /> platon command squad with a power weapon<br /> 2x special weapons squad with 3x melta guns in a chimera<br /> veterans squad with demo charges and 3x melta in a chimera<br /> Auto cannon heavy weapon teams<br /> <br /> Fast<br /> <br /> Valkarie<br /> Devil Dog<br /> <br /> Space marine<br /> <br /> Comander with power fist jump pack <br /> <br /> Troop<br /> 10 tacticals with Lascannon Melta gun / combi melta<br /> (2x) 5 man sniper scouts with Missile launcher and cammo cloak<br /> <br /> Fast<br /> 5x jump infranty with flamer<br /> 3x bikes with 2x melta<br /> Attack bike with Multi melta.<br /> <br /> Heavy<br /> 5 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad with 4x missile launchers<br /> <br /> Early game<br /> <br /> Imperial guard had 1st turn and did a general advance managing to shot a few of the deverstaters and kill most of a tactical squad combat squad finished of by the platoon command squad.  the space marines countered by blowing up the devil dog with the remaining deverstaters and the captain charged in managing to hit a chimera and the platoon command squad.  The commander received a wound in the combat and put all hos attacks into the chimera blowing it up and killing most of the special weapons squad inside and i chunk of of the blob.<br /> <br /> Middle<br /> <br /> The blob was able to take the charge from the assault marines and then move in to kill the remain tactical marines and the scouts that joined in.  the Platoon command squad manged to hold on for a few turns against the captain even tacking him down another wound.  the vendeter and auto cannons wiped out the deverstaers<br /> <br /> End game <br /> <br /> The attack bikes tied up the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and the heavy weapons team but was killed. the bikers came on the fluffed there melta shots on the vendeter.  the blob proved untouchable and held the objective with the heavy flamers from the Chimers picking of the scouts.  finally the vendeter was able to kill the space marine commander bringing an end to any hope of a space marine victory<br /> <br /> A Win for the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> :)<br />  ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jan 2012 02:22:16]]> GMT</pubDate>
				<author><![CDATA[ Mark kelly]]></author>
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				<title>Blood Angels vs Orks 750 Points</title>
				<description><![CDATA[ I have posted the battle report on my blog at the following link:<br /> <br /> [url]http://pitchedbattle.blogspot.com/2012/01/battle-report-blood-angels-vs-orks-750.html[/url]]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 21:30:59]]> GMT</pubDate>
				<author><![CDATA[ Feldmarshal Goehring]]></author>
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				<title>Black Templars vs Blood Angels - 1750 pts</title>
				<description><![CDATA[ Black Templars vs. Blood Angels - 1750 points<br /> <br /> BLACK TEMPLARS									   <br /> Emperors Champion with Accept All Challenges				<br /> Helbrecht														<br /> Dreadnought with Assault Cannon						<br /> Sword Brethern Terminator Squad with 2 Assault Cannons		<br /> Crusader Squad with Power Fist and Melta Gun					<br /> - Land Raider Crusader as their ride						<br /> Crusader Squad with Power Fist and Melta Gun					<br /> - Land Raider Crusader as their ride					   <br /> Land Speeder Typhoon								<br /> Land Speeder Typhoon									<br /> 															<br /> BLOOD ANGELS															<br /> Librarian w/ Shield and Rage															<br /> Sanguinary Priest<br /> Sanguinary Priest<br /> Assault Marines with Plasma Gun<br /> - Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> Assault Marines with Plasma Gun<br /> - Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> Assault Marines with Plasma Gun<br /> - Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> Vindicator<br /> Vindicator<br /> Bhaal Predator w/ alot of upgrades<br /> Bhaal Predator w/ alot of upgrades<br /> Predator w/ Lascannons<br /> <br /> [b]Deployment[/b]<br /> We rolled on the mission table and got the following:<br /> - Pitched Battle<br /> - Primary objective is killpoints<br /> - Secondary objective is table quarters<br /> <br /> Since this was my first game with my Black Templars I wasn't paying that much attention to the objectives, I just wanted to play and see where the game took me. I won the roll for first turn and deployed first, I did spread out my army a bit just to see what he did. Well, as you can see, he pulled a parking lot on me... He did put his Bhaal Predators in reserve, I did the same with my Terminators. I was hoping I could pin him down in his corner and get an easy win on the table quarters, if I could keep him in the corner then my big Crusader squads could put some serious hurt on him.<br /> <br /> [img]http://img.photobucket.com/albums/v503/lockdar/Warhammer/BT_vs_BA_26-1-2012_Deployment.jpg[/img]<br /> <br /> [b]Turn 1[/b]<br /> He failed to seize so I went first. Everything moved up, the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s went 12" and the left Land Speeder went flat out for a cover save. Both the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s popped smoke since they had nothing in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. On the right my Dreadnought and Land Speeder unleashed their ammo on the Predator and blew off both Lascannon sponsons and immobilized it. Good Start!<br /> <br /> [img]http://img.photobucket.com/albums/v503/lockdar/Warhammer/BT_vs_BA_26-1-2012_Turn_1_Black_Templars.jpg[/img]<br /> <br /> My Blood Angel opponent split his forcesby sending his Razorbacks to the middle of his zone to stop the Land Raiders, his Vindicators went left to deal with the Dreadnought and the Land Speeder on that side. As you can see, he hit absolutely nothing, both his Vindicators scattered way off and his Lascannons didn't even put a dent in the Land Raiders.<br /> <br /> [img]http://img.photobucket.com/albums/v503/lockdar/Warhammer/BT_vs_BA_26-1-2012_Turn_1_Blood_Angels.jpg[/img]<br /> <br /> [b]Turn 2[/b]<br /> Once again I moved everything further up, his entire army was in my range so every Assault Cannon, Multi-Melta and Missile Launcher could fire, woohoo! When the smoke cleared I had blown of one Lascannon... No termies this turn.<br /> <br /> [img]http://img.photobucket.com/albums/v503/lockdar/Warhammer/BT_vs_BA_26-1-2012_Turn_2_Black_Templars.jpg[/img]<br /> <br /> My opponent wasn't that much luckier to be honest, he fired everything he had and managed to shake 1 <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and stun the Land Speeder on the far side of the table. We both decided we'd best forget everything about this round! Remarkable however was that he moved everything back in the parking lot... None of his Bhaal Predators decided to show up. <br /> <br /> [img]http://img.photobucket.com/albums/v503/lockdar/Warhammer/BT_vs_BA_26-1-2012_Turn_2_Blood_Angels.jpg[/img]<br /> <br /> [b]Turn 3[/b]<br /> I decided that I should take as much advantage from his defensive movement as possible and started to box him in. Termies arrived and I decided to take a risk, his Predators hadn't shown up yet but deepstriking amidst enemies is risky. I landed on target, pfew! Both the Crusader Squads jump out, the one in the middle took cover to see what the ensuing Assault and retaliation from the Blood Angels would cause, the other one with Helbrecht went straight in. Results were awesome! I blew up a Razorback and destroyed the weapon plus immobilized one Vindicator. In assault I blew up his second Vindicator!<br /> <br /> [img]http://img.photobucket.com/albums/v503/lockdar/Warhammer/BT_vs_BA_26-1-2012_Turn_3_Black_Templars.jpg[/img]<br /> <br /> Now I had to brace for impact! Both the Bhaal Predators came on and promptly did their thing, one blew up and the other one lost all his guns but was still flying! Two of his assault squads jumped out, one with a Priest and another with the Librarian, here comes the pain! Shooting saw 1 Termie go down to a Plasma shot while 2 Neophytes bit the dust. In the assault Helbrecht and the Librarian traded blows with Helbrecht suffering 1 wound and killing the Libby. Then the assault marines with Furious Charge hit and took out about 5 models, mostly due to power <br /> weapons while the regular attacks bounced off the armour. I struck back and killed another marine. My opponent was smiling and ready to sweep my Templars but me being fearless prevented that, I even managed to save all the Fearless wounds.<br /> <br /> [img]http://img.photobucket.com/albums/v503/lockdar/Warhammer/BT_vs_BA_26-1-2012_Turn_3_Blood_Angels.jpg[/img]<br /> <br /> [b]Turn 4[/b]<br /> Here is where I won the battle. After unloading his cargo last turn one of the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s turned around and went for a Predator and promptly multi-melta'd it off the table. The Dreadnought pulled off the same trick with the other Predator and ended my opponents hope of contesting table quarters. The Crusader Squad containing the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> moved and ran to get closer to the mega assault going on while my other <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> took out 2 marines from his assault squad that wasn't in assault. The assault happened again. Without Furious Charge and the Libby's powers the assault was over in several rolls, I didn't have to sweep him since I killed both squads outright. As I took the dice to roll for my consolidation he conceded.<br /> <br /> [img]http://img.photobucket.com/albums/v503/lockdar/Warhammer/BT_vs_BA_26-1-2012_Turn_4_Black_Templars.jpg[/img]<br /> <br /> [b]End results:[/b] Massacre for the Black Templars <br /> Black Templars 10 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and 3 Table Quarters<br /> Blood Angels 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and no Table Quarters<br /> <br /> I have to say it was an awesome change from playing Eldar, the Templar army is alot different and it feels alot sturdier but also alot less mobile. I know my list will probably be blow out of the water when melta squards show up but I don't really mind, <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s are fun to play with! Oh, and first post ;)]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 19:05:16]]> GMT</pubDate>
				<author><![CDATA[ lockdar]]></author>
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				<title>VonWar Magnificent 7, Rounds 1,2 &amp; 3</title>
				<description><![CDATA[ I attended a tournament last weekend, called magnificent 7 hosted by VonWar (<a href="http://vonwar.blogspot.com/" target="_blank" rel="nofollow">http://vonwar.blogspot.com/</a>). It was an immensely enjoyable, the armies were only 600pts but it was very heavily restricted (I believe it's called <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in 40 minutes but I could be wrong) restricted <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, no 2+ saves, only vehicles with a total armour of 33 or less (front+side+rear), no more than 2 of the same vehicle and only 3 vehicles. It really forced you to think about what to take, then on top of that all the missions were massively non-standard meaning you had to think about the games and didn't auto-win if you tabled your opponent. I'm going to try and produce reports on all 7 games depending on how much free time I get. Anyway I hope you enjoy.<br /> <br /> My army was,<br /> Sanguinary Priest (w/Power Weapon)<br /> Assault Squad (w/Power Weapon, Infernus Pistol & Flamer)<br /> Razorback (Twin-linked Assault Cannon)<br /> Assault Squad (w/Power Weapon & Flamer)<br /> Razorback (Twin-linked Assault Cannon)<br /> 2 Heavy Bolter Attack Bikes<br /> Typhoon Speeder( TML + Heavy Bolter)<br /> <br /> [b]Mission 1[/b]<br /> Pitched Battle. No infiltrators or Scout Moves.<br /> Night-fighting turn 1, and on a 4+ turn 2. The mission was basically annihilation but with your opponents most expensive unit worth 3 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and second most expensive worth 2KP rather than 1<br /> <br /> Opponent Necrons<br /> 6 Wraiths (5 w/Whip Coils)<br /> 5 Immortals (Gauss Blasters)<br /> 5 Immortals (Tesla Carbines)<br /> 10 Immortals (Gauss Blasters)<br /> <br /> [IMG]http://i41.tinypic.com/2w5r23d.jpg[/IMG]<br /> [b]Necrons Turn 1.[/b] Wraiths jump forward into the trees in the middle. The big immortal squad marches forward, while the tesla squad moves into terrain. Shooting he runs everything to get into a better position.<br /> [b]Blood Angels Turn 1.[/b] Everything basically shifted backwards to stay out of range of the wraiths and opened fire (well those that could see).<br /> <br /> [b]Necron Turn 2.[/b] Night-fighting stops, the tesla Immortals continue to move through terrain, the 10 man immortal continue the march forward. The wraiths jump forward again. The wraiths run forward, the tesla squad try to open up on the razorback but are out of range due to having moved (rapid fire), the big immortal squad shoots at the same target (I think they might shake it).<br /> [b]Blood Angels Turn 2.[/b] I shift everything into the back left corner with the attack bikes on top of the hill, the razorbacks flanking the attack bikes and fire everything at the wraiths (who after this are down to 3, including the one without a whip coil). The razorback pops smoke.<br /> <br /> [b]Necrons Turn 3.[/b] The big squad of immortals continues forward. The wraiths move up to the hill. Again both squads of immortals shoot at the razorback but no results (I think I passed my cover shakes). The wraiths assault the attack bikes but only manage to kill one due to feel no pain from the Sanguinary priest. The bike is also fearless (rolled a 1 for red thirst) so the wraiths and bikes remain locked.<br /> <br /> [IMG]http://i41.tinypic.com/2qu2jy9.jpg[/IMG]<br /> <br /> [b]Blood Angels Turn 3.[/b] Everyone piles out of the razorbacks determined to save their biker brother-in-arms. The Typhoon and Razorbacks successfully wipe out the tesla immortal squad. The sanguinary priest and assault marines charge into the wraiths. I discovered something interesting here. My opponent told me whip coils reduced anyone in base contact to initiative 1 so after piling my marines in he informed me and those in the second row and in contact with the wraith without a whip coil got to strike first. Thanks to furious charge I butcher 2 of the wraiths, he then chooses to direct his attacks against the remaining attack bike but whiffs/fails to beat my armour (thank you feel no pain!) The rest of the attacks wipe out the remaining wraith. The bike consolidates backwards the marines forward.<br /> <br /> [b]Necrons Turn 4. [/b]I'm not actually sure what my opponent did this turn, I think he may have shot the assault marines or the razorback but no results of consequence.<br /> [b]Blood Angels Turn 4. [/b]The razorbacks and typhoon shoot the 5 man immortal squad in the top right corner (I think I wipe them out), the marines, priest and bike shoot then charge the big immortal squad before running them down in assault (sweeping advance).<br /> <br /> Blood Angels Win. Apologies to my opponent if I have misremembered any of the details from Saturday (there were a lot of games), but this is accurate as best I can remember. I think my opponent was abit unlucky with his dice (he kept failing the 3+ on his wraiths) and I don't think he got any 6's over 2 turns of shooting, but I guess equally I was making him take a lot of saves from all the dakka. I hope the picture isn't too appalling for people, I'll try to bring a camera next time.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 18:37:13]]> GMT</pubDate>
				<author><![CDATA[ CaptainJay]]></author>
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				<title>Dark Eldar venom spam vs Eldar serpent spam - 2,000 points</title>
				<description><![CDATA[ Got a game in with Metallicarule aka John on Friday. I haven't played against him using my Dark Eldar for sometime. I've only played with my D.E against him twice, I got one victory which all the puny Eldar got destroyed and John managed to pick up a sneaky victory. I am wondering if my Dark Eldar can even the score?<br /> <br /> [b]Dark Eldar "Kabal of a Thousand Cuts" - 2,000 points [/b]<br /> <br /> <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b] <br /> <br /> Baron Sathonyx <br /> <br /> [b]Elite[/b] <br /> <br /> 4 x Kabalite Trueborn w/ Venom - 4 x blasters - Venom w/ splinter cannon<br /> 4 x Kabalite Trueborn w/ Venom - 4 x blasters - Venom w/ splinter cannon<br /> 3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon<br /> <br /> [b]Troops[/b] <br /> <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon<br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon<br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon<br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon<br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon<br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon<br /> <br /> [b]Fast Attack[/b] <br /> <br /> Beastmasters - 3 x beastmasters, 5 x khymerae & 4 x razorwing flocks<br /> Beastmasters - 3 x beastmasters, 5 x khymerae & 4 x razorwing flocks<br /> <br /> [b]Heavy Support[/b] <br /> <br /> Ravager - flickerfield<br /> Ravager - flickerfield<br /> Ravager - flickerfield<br /> <br />   <br /> [b]Eldar - 2,000 points [/b]<br />   <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b] <br />   <br /> Farseer - runes of warding & guide <br /> Autarch - fusion gun <br />   <br /> [b]Elite[/b] <br />   <br /> 5 x Fire Dragons w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon <br /> 5 x Fire Dragons w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon <br /> <br /> 5 x Fire Dragons w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon<br /> <br /> <br /> [b]Troops[/b]<br /> <br /> 5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked eldar missile launcher & shuriken cannon<br /> 5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked eldar missile launcher & shuriken cannon<br /> 5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked eldar missile launcher & shuriken cannon<br /> 5 x Guardian Jetbikes - shuriken cannon<br /> <br /> [b]Heavy Support[/b]<br /> <br /> 3 x War Walkers - 6 x eldar missile launchers<br /> 3 x War Walkers - 6 x scatter lasers<br /> 3 x War Walkers - 6 x scatter lasers<br /> <br /> [b]Pre-game Analysis[/b] <br />   <br /> I don't like John's not one bit. He has got a very, very shooty army which is very affective against low armour armour and infantry. As my D.E skimmers only need to be sneezed at to go down I am very worried about this game. To be honest, I don't think John gives his Eldar army enough credit. It's pretty bad ass and can cause some major problems. <br />   <br /> Luckily for me I have played against John so many times I've lost count and I know what to target in this list; the War Walkers. These can dish out fire power like no bodies business and will make short work of my Beastmasters and skimmers. The Fire Dragons also worry me, but I know and John knows they are suicide so sometimes it's best to let them come to me. <br />   <br /> [b]Game:[/b] Capture & Control + Spearhead <br />   <br /> [b]Deployment [/b]<br />   <br /> Yay! The auto draw game ;). I deploy bottom left corner as it has a decent amount of cover, plus the corner John deploys in hasn't got a huge amount of cover, though he has happy with this as gives him room to deploy. I put my Ravagers at the front and turn them length ways on to give cover to my Venoms behind. The Beastmasters deploy in between the Venoms. <br />   <br /> John puts all his Serpents as far back as he can. He puts the Fire Dragon Serpents at the front while the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> Walker unit stays right at the back while the two scatter Walker units use cover. His Guardian-bikes are in reserve. <br />   <br /> I had placed my objective in the shrine ruin, reason for this and not the board edge is I expected John to outflank a War Walker unit - he didn't. John put his objective right in the top right corner, good job I have fast skimmers! <br />   <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323329_md-.jpg[/img]  <br /> <br /> [b]The calm before the storm!﻿[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323330_md-.jpg[/img]<br /> <br /> [b]Dirty Dark Eldar are out on a pervy outing with their perv-boats.[/b] <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323331_md-.jpg[/img]<br /> <br /> [b]The weird, do-gooder, annoying, flower loving Eldar aka Bumdar line up for a picnic.[/b]<br /> <br /> [i]* Tactical Notes<br /> <br /> Ok, John has got his units far back which will be hard for me to reach. The only unit which is standing out to me is a unit of War Walkers behind a large ruin on the right side of the board. This unit may or may not get cover, though I am going to blast it to bits first turn and at least reduce the shooting from that unit a little bit. I'll also move all my skimmers flat out so they at least get some kind of cover save.[/i]<br /> <br /> [b]Turn 1[/b]<br /> <br /> John attempts to seize the initiative and fails.<br /> <br /> My first turn; I move a single Trueborn Venom 12" and bail out the Trueborn so they can torrent the War Walkers. All other skimmers move flat out to support the leading Venom. Both Beastmaster units get poor run moves and end up hanging about around the Ravagers.<br /> <br /> Shooting; I blast the unit of War Walkers through the ruin, most times they get cover and Jonh does well on cover saves. I manage to take one out and shake another. That's my turn done!<br /> <br /> John's first turn; he casts guide on his <span class="glossaryitem" onmouseover='gp(461);'>EML</span> War Walkers while the other two units of War Walkers flank forward to get into range. Two Serpents carrying Avengers and Dragons move down the right flank to add some target saturation along side the battered scatter-walker unit. One Dragon Serpent moves 12" along Eldar's board edge to fire between the ruins at the exposed Trueborn.<br /> <br /> Shooting; <span class="glossaryitem" onmouseover='gp(461);'>EMLs</span> wreck a Ravager which now gives better cover to Baron and the Beastmasters. Shuri cannon from the Serpent which moved 12" kills half the Trueborn unit, one of the Serpents on the right board edge attempts to finish them off, though they pass cover saves thanks to firing through the War Walkers - Trueborn pass morale test. Scatter lasers open up on the Baron's Beastmaster unit, thanks to stealth I only lose a single flock, Beastmaster and Khymerae.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323332_md-.jpg[/img]<br /> <br /> [b]John is playing peek-a-boo round the door :P.[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323333_md-.jpg[/img]<br /> <br /> [b]My Beastmaster packs are licking their lips at that depleted War Walker unit.[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323334_md-.jpg[/img]<br /> <br /> [b]Just like John, the War Walkers like to play peek-a-boo too.[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323335_md-.jpg[/img]<br /> <br /> [b]John's only fully painted Wave Serpent, a shame I am going to blow it up shortly ;).[/b] <br /> <br /> [i]* Tactical Notes<br /> <br /> I don't feel that was a too bad first turn, could have been slightly better, I did want to take out at least two War Walkers, but I guess only one did fire so evens it out. I've lost a Ravager which could been worse to be honest and also a couple of beasts. All in all I think we're even stevens on the damage and I have got off lightly.<br /> <br /> Next turn I will get the two man Trueborn unit back into the Venom and move majority of the Venoms over so they can torrent lances at those two Serpents. Baron will split from the depleted Beastmasters and go after the Dragon Serpent which moved 12" along with the full strength Beastmasters, though I will move a Ravager and two Venoms up to blast the Dragon Serpent to bits first. The depleted Beastmaster unit will charge the depleted scatter-walker unit.[/i] <br /> <br /> [b]Turn 2[/b]<br /> <br /> D.E second turn; I get the two man Trueborn back in their Venom and move it 6" towards the two Serpents, other Venoms follow though one has to move 12" and the other goes flat out to keep them altogether. With the open gap the depleted Beastmasters move and run towards the War Walkers, though not before Baron splits off from the unit and lands in the centre tower ruin and runs - shame Baron gets a 1 for run! Other Beastmasters get a crappy run roll and terrain roll and stay behind the tower for cover. Two Venoms, one carrying the three Trueborn unit, move the other side of the tower away from the main Venom fleet along with Ravager support.<br /> <br /> Shooting; I empty four blasters and three dark lances into the closest Fire Dragon Serpent on the other side of the tower ruin, the Serpent is immobilised and the turret is destroyed - shame Baron or the Beastmasters cannot assault :(. Mass blasters fire at the two Serpents on the right flank and best I can do is shake both of them, though I guess they are not shooting. The remaining Ravager fires at a Dragon Serpent and stuns it. <br /> <br /> Assault; Beastmasters charge the War Walkers and manage to wreck a War Walker.<br /> <br /> John rolls for reserves and the Jetbikes arrive coming on near the left table edge. <br /> <br /> Eldar's second turn; John moves both shaken Wave Serpents on the right flank flat out and they block off any possible assault on the stunned Dragon Wave Serpent and the full the unit of War Walkers. Fire Dragons bail out the immobilised Wave Serpent preparing to sell themselves, my Dark Eldar will like that very much :D. Farseer casts guide on the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> War Walkers. <br /> <br /> Shooting; Fire Dragons on foot fire at a Warrior Venom and score immobilised and weapon destroyed after flickerfield saves. <span class="glossaryitem" onmouseover='gp(461);'>EML</span> Walkers blast the Ravager in the centre of the board, they do awesome at hitting but John rolls some really bad dice to damage it, only one penetrate which flickerfield saves. Jetbikes fire the shuri cannon into the Ravager supporting the two Venoms, but does nothing, the operational War Walkers fire full scatter lasers into the Ravager and it is wrecked. <span class="glossaryitem" onmouseover='gp(461);'>EML</span> on the Farseer's Serpent fires but misses. In assault my Beastmasters cause minor damage on the War Walker.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323336_md-.jpg[/img]<br /> <br /> [bThe dark kin are closing, Beastmasters and Baron should assault something next turn and the Venoms can easily reposition to blaster those Serpents at the front.[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323337_md-.jpg[/img]<br /> <br /> [b]The hardcore War Walker holds on against my Beastmasters.[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323338_md-.jpg[/img]<br /> <br /> [b]Mass of Wave Serpents. I hope some of these will go down next turn so I can poison the infantry inside or let my Beastmasters snack on their Bumdar bones :).[/b]<br /> <br /> [i]* Tactical Notes<br /> <br /> I was a bit disappointed with this turn as I really wanted to cause more damage and have Baron and Beastmasters in assault. I guess I cannot help the dice. But taking a longer look during John's turn I have halved his fire power, if things are not shooting at my Dark Eldar then that's good. At first John didn't seem bothered by this, though I think he found out in his shooting phase how much his fire power had been surpressed. I am hoping that the wheels in motion have been set. <br /> <br /> Next turn I'll move the Venom fleet so they can torrent the Wave Serpent which moved flat out. With any luck I can take both of them out, destroy the infantry and clear a way to John's objective. I'll also use mass splinter cannons to gun down the Guardian Jetbike unit. [/i]<br /> <br /> [b]Turn 3[/b]<br /> <br /> I move my Venom fleet away from my table edge and ready to engage the Wave Serpents which both moved flat out. Baron and the Beastmasters move through terrain and have fine pickings of targets. <br /> <br /> Shooting; I unload a few splinter cannons into the Guardian Jetbikes and three die - unit passes morale test. I blast the immobilised Wave Serpent with the triple Trueborn and it is wrecked. The Warriors inside the immobilised Venom fire at the Fire Dragons and kill three - they pass morale. Blasters from the bulk of the Venom fleet fire at the two Wave Serpents which moved flat out, John fails every cover save and both of them explode in time - both squads take damage from shrapnel but pass pinning, though it doesn't matter as the Avenger and Fire Dragons are both wasted by splinter cannons. Remaining blasters fire at the remaining Fire Dragon Serpent and it is now immobilised. <br /> <br /> Assault; Baron charges and smashes one of the scatter War Walkers and shakes another one, Beastmasters charge and easily wipe out the Fire Dragons while the single War Walker takes more damage from the other Beasmaster unit though it holds on in assault.<br /> <br /> Eldar's third turn; John moves his Autarch Wave Serpent flat out towards the Guardian Jetbikes, the Jetbikes move behind the terrain piece near where they come in. The Farseer's ride moves back towards the objective while the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> War Walkers move to make space.<br /> <br /> Looks like John hasn't got a lot of shooting here thanks to wrecked tanks, he fires the Jetbikes at the Trueborn Venom supporting the immobilised Venom and it explodes - all Trueborn are safe and pass pinning. Not sure what the War Walkers fire at.<br /> <br /> Assault; Baron takes out another scatter War Walker and does hit and run and moves towards the Farseer's Serpent while the Beastmasters immobilise and rip weapons off the War Walker they are still engaged with.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323340_md-.jpg[/img]<br /> <br /> [b]Looks like the Eldar are on borrowed time, their numbers are dropping quickly[/b]!<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323341_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323342_md-.jpg[/img]<br /> <br /> [b]Beastmasters are going to chow down that War Walker in about two seconds.[/b]<br /> <br /> [i]* Tactical Notes<br /> <br /> A good turn for me and a bad turn for John. I've caused quite a dent in the Eldar force, it's no surprise that the Fire Dragons on foot were killed, but bad luck for John on failing all cover saves and having two Serpents go down and having one immobilised. John has taken a massive hit this turn and I am hoping he cannot turn it around, he hasn't got a lot left to cause offensive, but it appears he's going for my objective.<br /> <br /> Next turn I'll poison the Guardian Jetbikes while blasters torrent the Autarch Serpent. Beastmasters will assault the final War Walker while mass blasters will fire at the immobilised Dragon Serpent and with any luck they will pop it. The Ravager will blast the remaining War Walkers with hope to take some out to give Baron a chance.[/i]<br /> <br /> [b]Turn 4[/b]<br /> <br /> Dark Eldar's fourth turn; Baron moves to the Farseer's Wave Serpents while the Beastmasters move to get Baron's left over War Walker. Venom fleet moves up to torrent the immobilised Fire Dragon Serpent. That's all the movement!<br /> <br /> Shooting; Trueborn on foot in the crater of their Venom torrent the Autarch's Wave Serpent along with multiple blaster shots from two nearby Warrior units, the Serpent passes every single cover save! Splinter cannons waste the remaining Jetbikes. Blasters fire at the last Fire Dragon Wave Serpent and it is wrecked, the squad is then torrent by splinter cannons and die. Ravager fires into the War Walkers but fails to cause serious damage. I've got guns left and ran out of targets!<br /> <br /> In assault the Beastmasters charge and rip apart the War Walker while the other Beastmaster unit finally takes out the War Walker they have been engaged with for seveal turns. Baron charges the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> War Walkers and keeps them locked in assault.<br /> <br /> Eldar's turn; Autarch's Serpent moves flat out and lands at the back of the shrine and is going for my objective. Farseer and Avengers bail out of their Serpent to hold the objective. That's it! I don't think there is any shooting as John doesn't bother to fire the Dire Avengers.<br /> <br /> Baron does hit and run on the War Walkers and flies to the Wave Serpent leaving the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> War Walkers for the Beastmasters. <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323343_md-.jpg[/img]<br /> <br /> [b]Just scrapes of Eldar left. The Dire Avengers have been hung out to dry and will eat poison while the Autrach Serpent just needs to be taken down to china town.[/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323344_md-.jpg[/img]<br /> <br /> [b]The ginger menace himself![/b]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323345_md-.jpg[/img]<br /> <br /> [b]Beastmasters say "yum Bumdar!"[/b]<br /> <br /> [i]* Tactical Notes<br /> <br /> I fear this is the end for John's Eldar. He hasn't got enough left to hold out against my number of guns. I just hope I can kill those Avengers by his objective and tackle the Autarch's unit and I've got the game in the bag.<br /> <br /> Dire Avengers on the Eldar objective will be torrented with poison while the Beastmasters charge the War Walkers. Baron will attack the Wave Serpent. Mass lances will torrent the Autarch's Wave Serpent[/i]. <br /> <br /> [b]Turn 5[/b]<br /> <br /> Both Beastmasters move to the War Walkers while Baron has his sight set on the Wave Serpent. Venoms move up to fire mass splinter cannons at the Avengers and Farseer while the surviving Ravager moves up to support the Trueborn and two Warrior units near the Autarch's Serpent. I move one Venom flat out and land it by my objective and claim it.<br /> <br /> Shooting; I fire six blasters and three dark lances at the Autarch's Wave Serpent and John gets another lucky round of cover saves and the skimmer tank survives. Splinter cannons rape the Dire Avengers and Farseer, John's objective is no unclaimed.<br /> <br /> In assault both Beastmasters destroy the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> War Walkers while Baron just shakes the Wave Serpent.<br /> <br /> Eldar's turn and John has turned his frown upside and can possibly smell a well deserved victory. He bails the Autarch out the Serpent and moves the Serpent 12" to contest my objective while the Autarch walks behind. The other surviving Wave Serpent moves a little bit in order to totally block off the Eldar objective so I cannot claim it in any shape or form.<br /> <br /> Shooting; Serpent and Autarch blast my Venom, I get cover and pass both saves.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323346_md-.jpg[/img]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/30/323347_md-.jpg[/img]<br /> <br /> [i]* Tactical Notes<br /> <br /> Well, looks like John has managed to make it a draw and a deserved draw for him. I am guessing he hopes the game ends on turn 5. <br /> <br /> If the game doesn't end, well the Serpent is going to get shot by 10 lances while the Autarch and Dire Avengers will eat splinter cannons, other Venoms are close enough to be pulled back to provide more splinter cannon support. Baron, Beastmasters will attack the other Wave Serpent[/i]. <br /> <br /> [b]Turn 6[/b]<br /> <br /> John know it's over and to save getting tabled he conceeds in a gentleman manor and gives me the win.<br /> <br /> [b]Summary[/b]<br /> <br /> Well that game turned out quite differently from how I thought. I was expecting a lot of pain from John's mass shooting and to be honest I was prepared for a loss. <br /> <br /> Game wise I think I played alright. I risked a unit of Trueborn at the start, it didn't pay off thanks to John's cover saves, though the unit survived. I had some bad dice rolls for Beastmasters and Baron at the start, but once those units got stuck in they caused some pain.<br /> <br /> John had a little bad luck though I would say mostly his tactics let him down on turns 2 & 3 - sorry John, love you really bro! ;). I think he played too defensive on turn 2 and underestimated when I had halved his fire power thanks to stunned/shaken vehicles. Instead I would have bailed out the Fire Dragons and Avengers from those two Serpents on the right flank and open fired into Venoms, then both Wave Serpents would have rammed with a nice S6 hit - sure my Venoms could dodge but it's not like the Serpents were doing much else. I would have got the other Fire Dragons out and fired into another Venom while the Autarch's Serpent could have moved up and the Autrach and Avengers bailed out and blasted two more Venoms - if any Venoms were taken out then the units inside could have been charged. If John would have done this and got the right dice rolls he could have possibly taken out 7 Venoms and 4 infantry squads - a massive blow to me if this would have happened.<br /> <br /> I also think John's deployment could have been a bit better. I would have put all F.D Serpents at the front, then all Avenger Serpents behind and then all War Walkers behind the Serpents. The scatter-walkers were too far forward and should hang back as they have a 36" range. <br /> <br /> The Autarch should really go with Fire Dragons, I know this is putting all melta in one skimmer, though the Fire Dragons are asking for it anyway. See, the Fire Dragons have to move up to be in range so may as well put the Autarch in with them and get both units close together instead of either hanging back or getting a Avenger unit in the fight. When the Dragons and Autarch bail out they split and then fire at different targets. <br /> <br /> I think if John didn't have his head in the clouds and didn't shy away then things could have gone differently. I eagerly await a rematch, craftworld kin! :) ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 14:34:11]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>VIDEO BATREP - Orks Versus IG Annihilation / Spearhead - Video</title>
				<description><![CDATA[     Eiluj sat in his private meditation chamber, close to the heart of the Saim-Hann Craftworld.  He had just finished spirit traveling on the skeen and seen the fruits of his labors and was pleased.  Three months ago, he had forseen a great WAAGH descend on the Exodite World of G'arrah and devour the planet, its inhabitants and the world spirit on that planet in a green storm of hate and malice.  He had been able to convince the majority of Saim-Hanns household heads to sabotage and cripple the Orks ramshackle ships, enticing them to pick a closer target for their wrath.  With the help of Eldar Corsairs with loyalty to the Saim-Hann Craftworld, they had been able to achieve their goals and with minimal casualties.  He had was pleased to see on the Skeen that the Warlord Ghazgul had made planet fall on an imperial world.  The resulting combat showed that this WAAGH was going to be a long and drawn out combat.  Eiluj was glad to see that it had been diverted away from his people.  The Eldar numbers were too few.  He thought "Let the Hooman Monkeighs handle the Orks, they have enough numbers, reproducing what seemed like only slightly less than fast as the Ork Horde".  Eiluj would continue to watch the WAAGH he had helped set on this human world, depending on the possible outcomes, his Craftworld may still need to play a part in this war.........................<br /> <br /> <br /> <br /> <br /> <br />       Aboard the Ork Hulk Morks 'Ammer, Ghazghul paced furiously.  "Why ain't my ships movin' fast enuff?!  Do I 'ave to 'ave the Grots get out an' push?!"  <br /> <br />       A gretchen approached Ghazghul tremoring slightly before replying, "It's the Eldar attack Warlord.  They have crippled and damaged most of our ships, we will not make it to our destination."<br /> <br />      Just as Ghazghul was lifting his mighty Power Klaw to crush the Gretchin technician, he cowered and interjected.  "But we have located a planet close to our location that contains a small human population and in garrisoned by a large force of Imperial Hoomans!"<br /> <br />       Ghazghul slowly lowered his fist.  "Awww, those Eldar Panzees ain't gonna take away our fun boyz!  Change heading to the Hoomans!  They give better sport anyway!  Those Panzee's 'R so squishy!  <span class="glossaryitem" onmouseover='gp(421);'>TO</span> WAAAAGH BOYZ!!!!!"<br /> <br /> <br /> [youtube]http://www.youtube.com/watch?v=2nkUFPlGQ-U&feature=youtu.be[/youtube]]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 04:59:35]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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				<title>1750 Nova Tournament -- Taking the Necrons for a stroll... (completed w/ pics and unit thoughts)</title>
				<description><![CDATA[ Howdy all,<br /> <br /> so today I played in a 1750 Nova tourney. If your not familiar with that format, please see <a href="http://www.novaopen.com/wp-content/uploads/2011/05/Primer-2011-GT-Missions-v3.pdf" target="_blank" rel="nofollow">http://www.novaopen.com/wp-content/uploads/2011/05/Primer-2011-<span class="glossaryitem" onmouseover='gp(48);'>GT</span>-Missions-v3.pdf</a> . I took my necrons, which aren't nearly finished being painted and I have no suitable Wraith/Spyder models, so I was proxying... needless to say my painting score was a 0 ;) My list is as follows:<br /> <br /> [u]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [/u]<br /> Nemesor Zahndrekh <br /> 4x Crypteks – HoD, 1x Pulse <br /> Destroyer Lord – Scarabs, Scythe, Weave <br /> <br /> [u]Troops[/u] <br /> 5x Warriors <br /> 5x Warriors <br /> 5x Warriors <br /> 5x Immortals – Tesla <br /> <br /> [u]Fast Attack [/u]<br /> 9x Scarabs <br /> 6x Wraiths – 3x Whips, 2x Pistols <br /> 6x Wraiths – 3x Whips, 2x Pistols <br /> <br /> [u]Heavy [/u]<br /> 3x Spyders – 1x Gloom <br /> 3x Spyders – 1x Gloom <br /> <br /> This is only my third time using this version of my 'Crons, so I was confident I could score a big W again for a 4th straight first place in tournaments. I'll get the reps up later, but for now, here are the lists I played/missions:<br /> <br /> [color=cyan][size=18][b]Game 1 vs Space Wolves[/b][/size][/color]<br /> <br /> This game was against my buddy Egan (if you follow my reps, you may recall the pounding I gave him with my Dark Eldar and <span class="glossaryitem" onmouseover='gp(10);'>BA</span>), using a slightly different list from his normal. Heres what he had:<br /> <br /> [u]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/u]<br /> Wolf Lord - All the bells and whistles, <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> mount, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2x Wolves<br /> Rune Priest - <span class="glossaryitem" onmouseover='gp(425);'>LL</span>, Chooser, Jaws<br /> <br /> [u]Troops[/u]<br /> 5x Grey Hunters - Melta - TLLC Razor<br /> 5x Grey Hunters - Melta - TLLC Razor<br /> 9x Grey Hunters - Banner, melta, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Wulfen - Rhino<br /> <br /> [u]<span class="glossaryitem" onmouseover='gp(35);'>FA</span>[/u]<br /> 5x <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> - All wound allocated, 4x <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1x Wulfen<br /> <br /> [u]Heavy[/u]<br /> 6x Longfangs - 5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s<br /> 6x Longfangs - 5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s<br /> 6x Longfangs - 5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s<br /> <br /> Primary Mission: <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s<br /> Secondary: Objectives<br /> Tertiary: Can't remember :(<br /> <br /> <br /> Deployment: Spearhead<br /> <br /> I win the roll off and choose to take first turn. Heres deployment:<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5298.jpg[/IMG]<br /> <br /> He fails to seize.<br /> <br /> [u][color=green]Necron T1[/color][/u]<br /> I shamble forward. Spyders/scsrabs in the middle, both wraith units moving north. The warriors/immortal units spread out. I take Accute Senses from one longfang unit, and give tank hunters to one warrior unit (bad choice overall).<br /> <br /> Shooting is ineffective (he makes cover or I fail to damage).<br /> <br /> In assault I make it to the Calv using my wraiths. I manage only 3 unsaved wounds (on diff wolves) and he insta-gibs 1. He passes <span class="glossaryitem" onmouseover='gp(82);'>ld</span>. I also killed both fenrisian wolves.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5299.jpg[/IMG]<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5300.jpg[/IMG]<br /> [u][color=blue]Space Wolves T1[/color][/u]<br /> He shuffles around. Not much else to do. I pop Pulse this turn.<br /> Shooting he manages to kill off a wraith from the unwounded unit and put a single wound on my D-lord. He also pops an entire warrior squad with frag missiles <br /> In assault he passes a ton of saves, losing 1 wolf. In return he kills all but 1 wraith after fearless saves .<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5301.jpg[/IMG]<br /> [u][color=green]Necron T2[/color][/u]<br /> I keep trudging forward. I split my D-lord from his wraiths, while the wraiths go forward toward the longfang units. One unit of Spyders goes to help out the wraiths. Scarabs move and fleet.<br /> Shooting (once again) proves terrible, as I only glance and stun his single rhino…<br /> In assault my Spyders/D-lord go to my wraiths rescue… yes, 2 wraith, 3 spyders, and 1D-lord against all his T-calv. Guess what? He only fails 2 saves…. And I lose 1 wraith + 1 wound on my last wraith, plus a ton of wounds on my spyders. Ugh. I lpass <span class="glossaryitem" onmouseover='gp(82);'>ld</span>/fearless tests. My Scarabs rape his lone rhino.<br /> [u][color=blue]Space Wolves T2[/color][/u]<br /> He shuffles some more. Not much else.<br /> Firing he destroys around 15 scarab bases between blasts from his missiles/shots from his Rune Priest squad. He also kills the Cryptek + 2 warriors from another squad.<br /> In assault he pounds my last wraith, plus spyders. I now have 1 wounded spyder left + a d-lord with 1 wound. He has his <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and his Lord w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span>.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5302.jpg[/IMG]<br /> [u][color=green]Necron T3[/color][/u]<br /> I continue to shuffle forward. I spawn more scarabs, giving them <span class="glossaryitem" onmouseover='gp(397);'>FC</span>. I also move my last 3 spyders toward his last 2 calv. <br /> Shooting finally does something, wrecking his top razorback. <br /> In assault he passes an assload of 3++ saves, also passing Mindshackle on his lord. In return, I lose 2 spyders out of 4, and my D-lord falls. Luckily, I pass <span class="glossaryitem" onmouseover='gp(293);'>RP</span> on my lord, who goes back into the fray. My scarabs assault into his Rune Priest squad, 50 attacks that need 4+ to wound results in…….. 6 wounds. He then passes all his saves, then goes about killing around 4 bases. My other wraith unit kills his 5 man wolf squad.<br /> [u][color=blue]Space Wolves T3[/color][/u]<br /> He shuffles some more. He reallyonly has 2 things to move.<br /> Shooting he continues to pound my warrior squads with missiles, after firing 2 volleys at the wraiths results in none dying (he rolled poorly for once <span class="glossaryitem" onmouseover='gp(84);'>lol</span>).<br /> In assault I lose even more scarabs, now down to 4 bases. He loses 1 wolf. The spyder/D-lord assault, his lord passes mindshackle again… his lone <span class="glossaryitem" onmouseover='gp(105);'>PF</span> passes 4 3++ saves, his lord goes to one wound. He then kills all my spyders/lord. He consolidates. My lord fails to get up.<br /> [u][color=green]Necron T4[/color][/u]<br /> I continue to shamble forward. I’m out of really tough units now, down to just a few warrior squads + my wraiths… this games basically lost (those T-calv really should have died). <br /> Shooting blows again, I miss all my lances.<br /> In assault my Wraiths charge all 3 Longfang units… I win by 5. Two units fail <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>… his last unit stays! This was my last chance to get back into the game  I go down to 2 scarab bases.<br /> [u][color=blue]Space Wolves T4[/color][/u]<br /> The <span class="glossaryitem" onmouseover='gp(421);'>TO</span> calls time, so we move to finish. They tell us we can finish thru turn 5. He moves his last razor, both his running fangs regroup, his calv move toward my warriors.<br /> Shooting he does nothing.<br /> Assault his calv wipe out a warrior unit, this gives him the 3 more <span class="glossaryitem" onmouseover='gp(316);'>KP</span> than me to give him primary. His fangs pass a ton of saves vs my wraiths and stick.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5304.jpg[/IMG]<br /> [u][color=green]Necron T5[/color][/u]<br /> I move away from his units.<br /> Shooting fails again.<br /> Assault I finally cause his lasy fang unit to run, but it’s a turn too late.<br /> [u][color=blue]Space Wolves T5[/color][/u]<br /> He just moves around, he doesn’t need to do anything else to gain primary, so we call it.<br /> [color=red]LOSS FOR THE NECRONS!!![/color]<br /> Afterthoughts: This game was a case of dice… he made SOOOOOO many saves on his calv. On top of it, he passed a critical 4 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> that wound have gave me the game with his longfangs. Top that with my shooting only wrecking 1 razorback all game, and my scarabs (literally) doing nothing, this was one of those games I was destined to lose!<br /> <br /> [color=cyan][size=18][b]Game 2 vs Space Wolves[/b][/size][/color]<br /> <br /> This was against Russell, a local player I have yet to play!<br /> <br /> [u]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/u]<br /> Rune Priest - <span class="glossaryitem" onmouseover='gp(425);'>LL</span>, Hurricane, Bike, Runic Armor, Chooser<br /> <br /> [u]Elites[/u]<br /> 5x Wofl Guard - <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> (all), 2x COmbi-melta, 1x <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 1x combi-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, 1x Claw, 4x <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> [u]Troops[/u]<br /> 10x Grey Hunters - 2x melta, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, banner, <span class="glossaryitem" onmouseover='gp(423);'>MOTW</span> - Rhino<br /> 10x Grey Hunters - 2x melta, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, banner, <span class="glossaryitem" onmouseover='gp(423);'>MOTW</span> - Rhino<br /> <br /> [u]<span class="glossaryitem" onmouseover='gp(35);'>FA</span>[/u]<br /> 6x Swiftclaws - 1x melta, 1x Attack bike w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> [u]Heavy[/u]<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - EA, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 6x Longfangs - 5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s - <span class="glossaryitem" onmouseover='gp(239);'>Las</span>/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback<br /> 6x Longfangs - 5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s - <span class="glossaryitem" onmouseover='gp(239);'>Las</span>/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback<br /> <br /> Primary: Objectives<br /> Secondary: <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s<br /> Tertiary: Table Quarters<br /> <br /> Deployment: Dawn of War<br /> He wins first turn and chooses to go first. Heres deployment:<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5305.jpg[/IMG]<br /> [u][color=blue]Space Wolves T1[/color][/u]<br /> Everything moves on. He runs his longfangs into position. He doesn’t move the rhino he had deployed.<br /> Shooting he manages to see my far right side warrior squad, knocking down 4 of them from his runpriests <span class="glossaryitem" onmouseover='gp(425);'>LL</span>! However, 2 get back up.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5306.jpg[/IMG]<br /> [u][color=green]Necron T1[/color][/u]<br /> Everything moves on. Then runs. I run my far right warriors behind the building there.<br /> Shooting I fail to damage anything.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5307.jpg[/IMG]<br /> [u][color=blue]Space Wolves T2[/color][/u]<br /> He shuffles forward some, but mostly stays stationary. I pop pulse.<br /> Shooting he unloads on my forward Wraiths. Finally my dice are hot, and my D-lord takes 1 wound from a lascannon and I lose 1 wraith to missiles.<br />  [u][color=green]Necron T2[/color][/u]<br /> I give my Nemesor squad tank hunters, taking counter-attack from the bikers. I trudge forward some more.<br /> Shooting I finally do something, wrecking the middle rhino! He disembarks in such a way that my wraiths w/ lord will be able to assault. Everything else runs.<br /> In assault my Wraiths + Lord kill a bunch from both the Bikers and <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad. I lose a couple wounds on the wraiths.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5308.jpg[/IMG]<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5309.jpg[/IMG]<br />  [u][color=blue]Space Wolves T3[/color][/u]<br /> He shuffles around some more. His Speeder comes in from reserves, aiming at my rearmost wraiths (by his top rhino).<br /> Shooting he unloads into my Spyders. Due to cover (and bad dice) he only manages a few wounds. His raider also attempted to damage them, but failed. He also only manages 1 wound with his <span class="glossaryitem" onmouseover='gp(336);'>HF</span> from his speeder on my other wraiths.<br /> In assault I lose most of my wraiths, but I cause the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad to run and whittle down his bikers to just the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> and 1 biker.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5310.jpg[/IMG]<br /> [u][color=green]Necron T3[/color][/u]<br /> I keep on trucking. I give my scarabs <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, taking counter-attack from his top left rhino squad.<br /> Shooting I stun the top right razorback and explode the top left razorback.<br /> In assault I kill his rune priest and caus ethe last biker to flee. My scarabs make it to his raider and manage to take 20 points of armor from it :P Thus, wrecking it. I also managed to surround it, so the termis are pinned. I also explode his last rhino with my wraiths.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5312.jpg[/IMG]<br />  [u][color=blue]Space Wolves T4[/color][/u]<br /> His terminators move back. Both his biker/<span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad are too close to my D-lord. Biker runs off the board, his <span class="glossaryitem" onmouseover='gp(390);'>GH</span>’s barely stay on the table.<br /> Shooting he unloads on my Scarab blob, killing an astounding 17 bases! He also kills my wraith with the D-lord.<br /> In assault he charges into my left wraiths, but things go poorly for him, he rolls badly for saves and I kill 7 <span class="glossaryitem" onmouseover='gp(390);'>GH</span>’s. The remaining few run away.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5314.jpg[/IMG]<br /> [u][color=green]Necron T4[/color][/u]<br /> I give my scrabs <span class="glossaryitem" onmouseover='gp(397);'>FC</span> again, taking Counter-attack from his right longfangs. I move the scarabs to multi his razor + longfangs. My D-lord + wraiths move to charge his other longfangs. I also move onto 2 objectives (almost 3!)<br /> Shooting I immobilize his last razor.<br /> In assault I kill off both longfang units and wreck his razorback.<br />  [u][color=blue]Space Wolves T5[/color][/u]<br /> He has 1 speeder and his termis left, so he just tries to kill something. He manages to kill my D-lord by shooting a ton of low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shots at him.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5315.jpg[/IMG]<br /> [u][color=green]Necron T5[/color][/u]<br /> I move onto objectives. I have 3, he has 1 contested.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5316.jpg[/IMG]<br />  [color=red]PRIMARY WIN FOR THE NECRONS!!![/color]<br /> Afterthoughts: This game highlighted what I love about the crons; resiliancy. <span class="glossaryitem" onmouseover='gp(293);'>RP</span>’s are awesome, giving my warriors a chance to get back into the fight even after heavy losses. He actually almost killed 2 of my scoring squads, but <span class="glossaryitem" onmouseover='gp(293);'>RP</span> got them back into the fight. Spyders are hard to kill even with missiles while in cover. I can’t say I was disappointed too much this game. I did notice Nemesor was next to useless yet again…<br /> [color=cyan][size=18][b]Game 3 vs Dark Eldar[/b][/size][/color]<br /> This game was against a normal player around here, Brian. His <span class="glossaryitem" onmouseover='gp(27);'>DE</span> look great and this is my second time facing his version! He took a tweeked list today, trying some new stuff.<br /> <br /> [u]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/u]<br /> Lelith<br /> Haemi - bare<br /> Haemi - <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> [u]Elites[/u]<br /> 3x Trueborn - 3x Blasters - Venoms w/ Dual <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s<br /> 3x Trueborn - 3x Blasters - Venoms w/ Dual <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s<br /> <br /> [u]Troops[/u]<br /> 5x Warriors - Blaster - Raider<br /> 5x Warriors - Blaster - Raider<br /> 5x Warriors - Blaster - Raider<br /> 14x Wyches - 2x Hydra gaunts, Agonizer<br /> 8x Wyches - 1x Shardnet, Agonizer - Raider w/ <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> <br /> [u]<span class="glossaryitem" onmouseover='gp(35);'>FA</span>[/u]<br /> 3x Reavers - Caltrops, bladevanes<br /> <br /> [u]Heavy[/u]<br /> Ravager - <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, 3x <span class="glossaryitem" onmouseover='gp(540);'>DL</span>'s<br /> Ravager - <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, 3x <span class="glossaryitem" onmouseover='gp(540);'>DL</span>'s<br /> Ravager - <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, 3x <span class="glossaryitem" onmouseover='gp(540);'>DL</span>'s<br /> <br /> Priamary: Table Quarters<br /> Secondary: Objectives<br /> Tertiary: <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s<br /> <br /> Deployment: Pitched Battle<br /> Brian won the first turn, but having only played the newcrons once, decided to let me go first so he could respond. He places his wych blob w/ bare haemi in reserve, as well as his bikes. He knew my list was slow, so he could play keep away and pick away at me. Here was deployment:<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5317.jpg[/IMG]<br /> [u][color=green]Necron T1[/color][/u]<br /> I trudge forward. My goal is simple: knock out his mobile scoring units and then getting onto them with my wraiths.<br /> Shooting I immobilize his Wych raider and one of his warrior raiders.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5318.jpg[/IMG]<br /> [u][color=violet]Dark Eldar T1[/color][/u]<br /> He shuffles to my right.<br /> Shooting I roll terribly for saves and he manages to kill 4 wraiths and wound another from the right group. He also picks a few wounds from my spyders.<br /> [u][color=green]Necron T2[/color][/u]<br /> I need to do some damage this turn if I hope to keep up with him! I move forward.<br /> Shooting I flub completely, causing no damage.<br /> In assault my right wraiths fail to damage either of his venoms (which moved onlt 6”!). I do, however, wreck one of the left side raiders.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5321.jpg[/IMG]<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5322.jpg[/IMG]<br />  [u][color=violet]Dark Eldar T2[/color][/u]<br /> His reserves stay off the board. He disembarks his wyches, who move behind the building, while the haemi moves to shatter my wraiths. His venoms scoot a little as well. He turbos most of his left side to the right, trying to regroup.<br /> Shooting he wipes out my right side wraiths. He also does minor damage to my spyders.<br /> [u][color=green]Necron T3[/color][/u]<br /> I move my left wraiths over to try and get a large multi; I can get 2 raiders and a warrior squad all at once, maybe more depending what happens! The rest of my stuff moves up.<br /> Shooting I wreck his middle raider and one venom. I try to fleet the scarabs close enough to get his Ravagers, but I roll a 1… I needed at least a 3. I also kill all but 1 trueborn from his venom.<br /> In assault my wraiths/D-lord kill off his last left raider, plus his warriors. My scarabs mulch his newly disembarked warriors.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5324.jpg[/IMG]<br />  [u][color=violet]Dark Eldar T3[/color][/u]<br /> His wyches come in from reserves. He moves leliths squad + the new wyches toward my large scarab blob (28 bases strong!). Everything else shifts right.<br /> Shooting he does a few wounds to my spyders, also taking 2 wounds off Nemesor (I failed both 3++ against blasters/lances). He knocks over a few immortals, but they get back up.<br /> In assault his wyches go to work. When all is said and done, he only loses about 5 wyches from his squads, I lose around 11 bases after fearless.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5326.jpg[/IMG]<br /> [u][color=green]Necron T4[/color][/u]<br /> I spawn more scarabs into the combat. My D-Lord goes solo to the left to kill his remaining warriors in that quarter. My spyders/wraiths go to help my scarabs. <br /> Shooting I blow off both cannons from his remaining venom. <br /> In assault between my spyders/wraiths/scarabs I decimate his large wych squad… sadly, I still lose combat by 12 or so, and lose all but 1 wpyder to fearless. I also have 2 wraiths left. I have 9 scarab bases left, while he has lelith and 4 wyches. My D-lord wrecks his last warriors.<br /> [u][color=violet]Dark Eldar T4[/color][/u]<br /> His ravagers move to the right. His last venom rockets into my bottom right corner. His reavers come on, turboing over my wraiths killing 2 wounded ones.<br /> Shooting he does mostly nothing, due to good saves on my part. I have 1 spyder with 1 wound left and I make 5 straight 4+ covers!<br /> In assault I go down to 4 scarab bases. He loses 2 wyches.<br />  [u][color=green]Necron T5[/color][/u]<br /> Being last turn (they said we can finish 5th) I move to control quarters. I move my remaining wraiths to assault lelith; she needs to fail just 1 save and its GG against my wraiths.<br /> Shooting I completely fail to wreck his venom in my bottom right. I also rapoid fire 10 warriors into his bikes and he only loses one…<br /> In assault my lone spyder gets his Bikers… he causes 1 wound, and I fail my save! Damn! The bikers consolidate. My wraiths make it into lelith and cause only 3 wounds needing 5’s to hit her… he makes all his saves! He kills 2 scarab bases, I lose 1 wraith to fearless.<br />  [u][color=violet]Dark Eldar T5[/color][/u]<br /> His bikers turbo over my warriors in the bottom right. Between that and all his ravagers firing at them, the squad goes to 1 warrior… I then fail my leadership! The warrior runs away from the objective, also giving him a commanding lead in that quarter. The rest of this turn is a wet noodle fight.<br /> In the end we both control 2 quarters (he has 1 heavily damaged venom, 2 bikers in one quarter, I have 2 warrior squads in 1 quarter, he has lelith, 3 ravagers, and 1 immo’d raider in a third, and I have my D-lord in the 4th) for a tie on primary. We go to secondary and he contests 1 objective, but I control the bottom left objective by ¼”! So I win on secondary.<br /> [IMG]http://img.photobucket.com/albums/v693/ZiD_0/Necron%20Tourney/DSCN5327.jpg[/IMG]<br /> [color=red]SECONDARY WIN FOR THE NECRONS!!![/color]<br /> Afterthoughts: That was a rough game! Dark Eldars speed is definitely hard for this list to counter due to lack of ranged firepower. I was lucky to have immo’d those raiders early, and gotten into his lines when I did. Honestly I felt confident turn 4 on having primary, but after that bad luck on T5 My dreams were crushed. I didn’t even attempt to get secondary honestly, I got lucky to be barely in on accident!<br /> <br /> After this tournament I see the major weakness of this list, and honestly, I don’t feel it would be able to compete against some lists as effectively (we have a guy who plays 9 firedragons in serpents, which would waste my wraiths). With this learnt, I feel confident some tweeks I’ll be doing can make this list far more effective as a whole. I managed only 38 <span class="glossaryitem" onmouseover='gp(260);'>BP</span>’s, not sure what max was, but I was toward the middle of the pack (5th or so place). That fire round loss and not taking primary game 3 definitely took me out of top 4! Heres my thoughts of the list as a whole:<br /> Nemesor – C- - This guy didn’t do a damn thing all 3 games. I found I never really “needed” an ability, he didn’t kill squat, and he didn’t even hinder all 3 of my foes (who’s entire armies have Night vision/Acute Senses). Hes getting the cut!<br /> D-Lord – B- - This guy is still an uber beast, bad luck game 1 saw his effectiveness dwindle. I’ll probably cut him so I can get a second overlord (for the court mostly)<br /> Crypteks – B+ - These guys did their job, but I feel to make them truly effective I need 2 per squad. This will give me far more reliability, so I’m not so reliant on ONE dice per squad… 2 per will at least give me 1 hit. This will increase my ability to drop transports more often. Taking 5 turns to drop just 1 razorback game 1 was pretty bad….<br /> Warriors – B – These guys did their job. Didn’t do much damage tho<br /> Immortals – D – These guys quite frankly suck… Min squads with Tesla don’t do much damage, at all, and can’t really damage tanks. <br /> Wraiths – A – These guys once again are bombdiggity. They do lots of damage, and absorb a lot of damage!<br /> Scarabs – B- - These guys didn’t do much any of the 3 games (minus wrecking the Raider game 2), and I feel massive blobs is more hindrance than a benefit. Not only do blasts hit even more stuff, but normally they get strung out trying to stay within the Spyders range. On top of it all, even if they wreck whatever they charge, they normally die directly afterward; even having spyders spawning more, they die so quickly. I think perhaps just 1 unit of 10 is plenty to take out a tank or two and get blown to bits.<br /> Spyders – C+ - These did very little these three games. Game 1 they got trounced by a single calv with a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, game 2 they didn’t see combat at all, game 3 they got plowed by lances and contibuted little. They basically spawned scarabs and died. I don’t think they were worth 330 points just to spawn more scarabs, which in return, didn’t do much themselves.<br /> This calls for a revamp of my list, but it was fun none the less! Hope<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 03:49:07]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Video Battle Report Saim-Hann Eldar VS 582nd Imperial Guard - 3500pt - VIDEO BATREP</title>
				<description><![CDATA[ This is a battle report of a game played back in December 2011.  I wanted to practice my Wraith army with the new Wraith Seer for <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, it was actually the rules posted on Forgeworlds web page as the NEW <span class="glossaryitem" onmouseover='gp(60);'>IA</span> had not dropped yet.  <br /> It was 3500 pts, as I took an extra <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and an Extra Elite Choice, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> did split or un-squadron some Leman Russes to give him more flexability and make up for the extra slots I took in the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> Hope you enjoy the BATREP, we enjoyed the game.<br /> I forgot to film it, but after deployment, I did shuffle the far right serpent thanks to Eldars power to move D3+1 units post deployment... sorry did not film<br /> <br /> [youtube]http://www.youtube.com/watch?v=CBO8CF3oi8U&feature=youtu.be[/youtube]<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 03:03:34]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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			<item>
				<title>18,000 vs 18,000 apocalpypse game, Imperium vs Xenos (Warning: Image intensive)</title>
				<description><![CDATA[ About a week ago we had the idea to have a 'big game' as our local store was closing. This past saturday, it all came together. What I had originally thought to be a simple (in some terms, anyway) 2v2 apocalypse match quickly turned into a 4v4, 18,000 points per side match. Averages at 4,500 points per person. Also, pictures were taken on my phone so sorry for the assuredly blurry shots.<br /> <br /> On one side we had the [color=blue]FORCES OF THE IMPERIUM [/color], namely two Grey Knights players, a blood angels and an Imperial Guard player. The only super heavy vehicle was on this side, namely a baneblade. They squared off against the [color=red]FOUL XENOS [/color]-- two Ork hordes, a Tau sept and a gigantic Tyranid brood. Yeah, sorry--I don't have the lists for all the players, so for now it'll just be a nice report with lots of pretty pictures. There were others that took a good amount of photos, so more is better...hopefully they post them. The table was set up in thirds, 12x4 foot long. Easily done, each 4x4 square of terrain was designated for deployment space and a no-man's land.<br /> <br /> With two hordes (mine of the Green Tide variant), setup would be key. Templates from orbital bombardments and the baneblade could annihilate my forces before they could make their journey across the board. So we bid low. Abysmally low. Whereas the imperium bid 15 minutes for their deployment, we bid five. It start with a crash--I literally threw a box of 140 ork boyz onto the table, and began to furiously set them up (with help, of course). After five minutes, the Xenos side was ready to go. Not pictured are a few tyranid units below the edge of the picture. The trukks behind my Tide are Loota Wreckin' Crews. Unfortunately in my haste I didn't deploy them properly (namely in front of the blob), and as such they weren't entirely effective this game. Ah well, it happens.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323044_md-.jpg[/img]<br /> [size=9] 5 MINUTES BOOYAH[/size]<br /> <br /> <br /> Unfortunately I didn't take a picture of the <span class="glossaryitem" onmouseover='gp(533);'>IoM</span>'s deployment--you'll see it a little ways down the thread mid turn 1. They had frontline armor poised to fire into our ranks, with a soft, nougaty center of guardsman blobs around one objective. Near the edge of their deployment was a few chapter masters and marines holding the farthest (for the xenos) objective. The Imperium deployed and the game began.<br /> <br /> [color=red]XENOS TURN ONE[/color]<br /> <br /> Naturally the Tide surged forward, running headlong at the wall of guardsman tanks as Tau Icefire warheads tried to neutralize enemy armor. As I declined to use my stategic asset, the other Ork player took Flank March and Careful Planning. <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323045_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323048_md-.jpg[/img]<br /> [size=9]Tankbustas in the back, Nobz and Killa Kans on the front line.[/size]<br /> <br /> Now, due to me running around like a chicken with its head cut off, I don't quite remember what the Tyranids did this turn. Either turn 1 or 2 they arrived on scene in the backfield, causing untold amounts of mayhem for the Grey Knights. However, shooting from some Stealth Suits did have results. A dreadnought formation arrived on our left side, and they did their best mitigate their numbers. One imperium asset was revealed--the box of red dice on the table were a minefield that my tide would have to walk through. <br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323046_md-.jpg[/img]<br /> [size=9]One down, half a dozen to go. [/size]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323047_md-.jpg[/img]<br /> Assaults saw a basilisk(?) being taken down and some Leman Russes being damaged/wrecked.<br /> <br /> [color=blue]IMPERIUM TURN ONE [/color]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323049_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323050_md-.jpg[/img]<br /> Blood Angels pods come in, releasing a Librarian Dreadnought right next to a convoy of Looted Wagons. The dreadnought formation walks up and OH NOOOO a dormant Ymgarl brood awakens around them.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323051_md-.jpg[/img]<br /> [size=9] Spoiler: the bugs went splat.[/size]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323068_md-.jpg[/img]<br /> Seeking to eliminate troops on a friendly objective, an orbital bombardment comes from the sky and splats nearly an entire squad of fire warriors.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323069_md-.jpg[/img]<br /> A few stealth suits suck a muzzle flash and are squibbed by various amounts of fire from the dreadnoughts.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323070_md-.jpg[/img]<br /> Fire from the wall of tanks in their face starts to take its toll on the Nobz. Not helping things was a strict rule on timing, which really screwed assaults over for all parties involved. As I recall, they didn't last much longer. Thankfully another squad of stealth suits was close behind to mop up the remaining Russes.<br /> <br /> [color=red] XENOS TURN TWO[/color]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323073_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323072_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323077_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323078_md-.jpg[/img]<br /> More boyz come on scene, aiming to take out a few dreadnoughts. Zagstruk and his ladz pop in close to the Mawloc (?) and some crisis suits (not yet pictured). The tide inches forward to the middle objectives, and Icefire rounds fail to deal any long lasting damage. Lootas don't really damage anything (cover saves upheld the Librarian Dreadnought). Zogwart has NOTHING to squig (and had nothing the entire game, which sucks). Other big 'nids arrive in the back and start their business with the Grey Knights, pulling quite a few into the backfield. Shooting wasn't effective enough for me to remember verbatem, with one notable moment--Kroot guns manage to kill off half of one squad of <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Much lulz were had. Zagstruk and his crew deepstrike in and assault an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> blob, killing over half but taking serious wounds in the process. Combat continues with his squad. Dreadnaughts on the left are damaged slightly, but nothing is wrecked by powerklaws. Lastly, the nobz and crew manage to break through the armor line, exposing the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> blobs to more fire in subsequent turns.<br /> <br /> [color=blue]IMPERIUM TURN 2 [/color]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323079_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323076_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323075_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/s/i/gallery/img/2012/1/29/323079_md.jpg[/img]<br /> Ruh ro, Scooby, the shit has hit the fan. Paladins pop out of their METAL BAWKSES and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Terminators walk on scene to engage the ork boyz in the backfield. Another dreadnaught lands near an objective in the dead man's zone, and does not manage to hurt the nearby battlewagon. The Dreadnought Libbby tries a few psychic attacks but fails miserably, content to stare at the Looted Wagons for a bit. Combined shooting from guard platoons kills of Ghazzy. Orbital strike on the Green Tide takes minimal losses--only 31.<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323071_md-.jpg[/img]<br /> [size=9]CAN YOU HEAR ME NOW? GOOD! [/size]<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323074_md-.jpg[/img]<br /> Burning happens. <br /> <br /> In assault, dreadnaughts kill off the squad of boyz in front of them. The boyz in back are hit hard and are wiped. Such is the life of an ork. Dreadnaught shooting into the nearby stealth suit team is done, but all to-wound rolls are  :one:  :one:  :one: . Ah well. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies pop out of a land raider and assault the hive tyrant and his guard, killing off one guard and losing one or two of their own. Combat continues. I know for a fact that there were goings on in the backfield, however I wasn't paying attention to it--while the 'Nid player took care of that, I commandeered his codex and ran the aforementioned assault to speed things up.<br /> <br /> [color=red] XENOS TURN THREE [/color]<br /> MegaNobs in the battlewagon hop out and run at the nearby dreadnought, intent to assault. The wagon does its deff rolla thang and pops a venerable dread. Subsequent shooting at the ratlings in the building to its right do nothing. By this time the tide has made it to one middle objective, and has its sights on the other. Unfortunately due to some miscommunication on my part, Tau shooting hits, pens, and explodes the dread.  Thankfully Zogwart rolled a Waagh for his power, so they run at the nearby terminators and get into assault. All wounds are sent to the tyranids, killing most of the tyrant guard off. MANz powerklaws and upgraded tyranids reduce their number to one <span class="glossaryitem" onmouseover='gp(305);'>GK</span> in assault. An absolute crapload of 'nids arrive through tunnels on the right hand side of no man's land. The only notable shooting from the loota wreckin' crew immobilizes and takes off the main gun of an obscured Leman Russ.<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323085_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323093_md-.jpg[/img]<br /> <br /> [color=blue] IMPERIUM TURN THREE[/color]<br /> Guardsman find themselves running forward at the enemy, preparing for one last push at the end of the game. While shooting here and there certainly whittled them down, they're still a credible threat.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323090_md-.jpg[/img]<br /> Gotta say I saw it coming. As a result, 23 more ork boyz die. In assault, the final grey knight terminator succumbs to his wounds, and the MANz consolidate towards juicy, juicy armor. The 'nids nearby move out to rhinos and other armor, hoping to assault next turn. I'm woefully sketchy this turn, so if my counterparts could correct these deficiencies, I'd appreciate it.<br /> <br /> [color=red] XENOS TURN 4 [/color]<br /> <br /> The MANz run around a land raider, at the baneblade. Ruining the day of that baneblade is their mission in life, now. The battlewagon rolls forward, hopefully crushing through two or three dreads and the camo painted land raider. They successfully assault the baneblade and land raider, wrecking the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and taking one structure point off the baneblade. It's main gun, demolisher cannon and one lasgun turret no longer work. The nearby nids assault the rhino and...whiff. They whiff hard. As in, in all of their rolls only two were 4's. They needed 6's. At this point, almost all of the xenos in the backfield are gone. They harried everything they could, and took down a good number of enemies. But their job is over, now. At least for a few weeks, and then it's round two. But I'm getting ahead of myself, so whatever.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323110_md-.jpg[/img]<br /> <br /> [color=blue] IMPERIUM TURN 4[/color]<br /> <br /> Grey Knights hop out of the untouched rhino and shoot up the MANz, killing off most of them. What were left were killed off in assault. The techmarine comes over from the dreadnaught formation and fixes up the baneblade, allowing it to fire next turn. Combined shots from the dreadnaughts and anything else possible fail to penetrate the battlewagon's side and frontal armor, allowing it to contest the objective. Again, fuzzy on the details of this turn.<br /> <br /> [color=red] XENOS TURN 5[/color]<br /> <br /> The tide gets further into cover, with most of what was left in terrain. You may have noticed one half of the formation was painted, and the other was not--in the Apocalypse Reloaded book it had what looked like two squads of 50 boyz in the formation. So, earlier I had split them off to assault the guard. Unfortunately I hadn't known that to all infantry units (key word being ALL), the lava pit was impassible terrain. So, as a result Zogwart and a Nob with 40ish boyz moved north and tried to get stuck in. They didn't, and were all together useless. Tau shooting finally removes the Librarian dreadnaught, preventing it from contesting our objective.<br /> <br /> [color=blue]IMPERIUM TURN 5 [/color]<br /> This is it. This is the end of the game. Firing from purifiers and honor guard kill off the MANz nearby, and have nothing else to do for the game. More shots at the battlewagon fail to eradicate it, making it contest the objective. The fixed main gun on the baneblade opens fire on the tide, hurting them. Wounds are taken from the front, and sadly the warboss has to die because of it. It's okay, though--24 orks were hit in the 10' blast, and of that only 7 failed their cover saves. Anything else that can, fires at the Tide formation. And then, Marbo arrives on scene. With the Warboss gone, he hits close combat, pulling them off the objective.<br /> <br /> [img]http://images.dakkadakka.com/gallery/2012/1/29/323111_md-.jpg[/img]<br /> [size=9]Let's play 'Spot the Marbo'. Can you see him, kids? [/size]<br /> <br /> Marbo charges the squad of boyz and assaults, rightfully pulling them off the objective. If they don't consolidate enough, the game is a draw. The boyz lose three of their number and consolidate...[size=18] FOUR INCHES! [/size] As such they roll back onto the objective, claiming both it and the victory for the enemies of the Imperium.<br /> <br /> [size=18]Winner: [color=red]XENOS!!  [/color][/size]<br /> <br /> Now, there were a few things that were mangled at the start--not all players had either played Apocalypse before, and the Imperium side did not take their strategems at the start. It was mostly a flub on my part, but it worked out well in the end. That, and the points for this game got more inflated than...meh, screw the tongue in cheek finance joke. Suffice to say, the points skyrocketed at the end. At one point the Xenos side were roughly 10,000 over the <span class="glossaryitem" onmouseover='gp(533);'>IoM</span>, then 5 minutes later they were down by 1,600. Whatever, it was all in good fun. That, and one week's notice wasn't enough lead time. Hopefully we can do this again in two or three week's time. When's the next tourney at the Hobby Chest? Can't double-book it, for lack of a better term.]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 02:53:26]]> GMT</pubDate>
				<author><![CDATA[ MasticatorDeelux]]></author>
			</item>
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				<title>Mantis Warriors (BA) vs SW (1000 pts): Adepticon practice #1</title>
				<description><![CDATA[ So, for Adepticon this year we've once again put together a team of 4 players from the Badab War.  This time it's two freedom-fighters and two bureaucratic toadies.  We tried mixing codecii but just couldn't get anything settled.  Finally, in a fit of pique, we just said we'd all use the Blood Angels dex.  It worked... and very shortly there-after everyone's lists settled down into a reasonably decent set of complimentary armies.  Three of us however, had never played with <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules before... including myself.  So I challenged myself to practice with the army as much as possible before-hand, and throw out some bat reps in the hopes of gaining some wisdom from more experienced players, and giving my <span class="glossaryitem" onmouseover='gp(10);'>BA</span>-newbie team mates the benefit of my experiences.<br /> <br /> Now, the army I have is quite familiar to me as I've been playing it vanilla for a couple of years now (not exactly this configuration, but there's only one new element in this new army).  What has changed is the fact that they're now <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and as a result... instantly better.  My vehicles are now fast... I have a chance for Blood Rage, I have assault units as scoring troops which, when I put them in the razorbacks (as I used to with my vanilla troop squads) are cheaper than tactical marines... and I can use the extra points to buy a sanguinary priest. I don't like the idea of codex shopping... but holy smokes... exact same army, exact same point total... only significantly better.  *shrug*  Guess I've kind of left my moral outrage at the door and jumped on the band wagon.<br /> <br /> <br /> So, this is the first of what I hope will be numerous battle reports as I wade my way through learning how to play with this army... and how to use the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> special rules that apply to it.  Keep in mind I'm not really a very good player, but I always try to play well and try to improve my game.  Comments are welcome.  I am not, however... interested in a major re-write of the army list and there would be a cascading effect across the team.  Tweak here or there perhaps... but that's about it.<br /> <br /> So, without further rambling...<br /> <br /> <br /> [size=18]Game #1[/size]<br /> <br /> I had planned on bringing along an old Adepticon mission, but it was just as well I didn't as at this stage, it's probably more important that I get comfortable with my army than worry about a convoluted, multi-tiered scenario.  So we went out of the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.<br /> <br /> Opponent: wyomingfox<br /> Mission: Take and Hold<br /> Deployment: Dawn of War (I swear I roll this 75% of the time!)<br /> <br /> <br /> [size=18]The Armies[/size]<br /> <br /> Mantis Warriors:<br /> [url=http://www.dakkadakka.com/gallery/322433-Adepticon%20Army%202012%20WIP1.html][img]http://images.dakkadakka.com/gallery/2012/1/28/322433_md-Adepticon%20Army%202012%20WIP1.jpg[/img][/url]<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Librarian - blood lance, the sanguine sword<br /> EL: Sanguinary Priest - <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> EL: 8x Sternguard - 5 combi-meltas, melta, heavy flamer, srg w/ combi-melta and <span class="glossaryitem" onmouseover='gp(105);'>PF</span> (in pod)<br /> TP: 5x Assault Marines - flamer, srg w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> (in <span class="glossaryitem" onmouseover='gp(239);'>las</span>/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback w/ dozer blade)<br /> TP: 5x Assault Marines - flamer, srg w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> (in <span class="glossaryitem" onmouseover='gp(239);'>las</span>/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback w/ dozer blade)<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: 4x Scout Bikes - 3x astartes gren launchers, srg w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, homing beacon<br /> <br /> This is in essence... an alpha-strike list (albeit a weak one), however it's flexible and is a very good support list for my teammates' lists... which are a bit stronger.  It can also function without the alpha-strike... something that I have strongly encouraged all team members to consider as in my experience... most good players won't give you the opportunity to do the alpha-strike.<br /> <br /> Space Wolves: (sorry, forgot to take a pic)<br /> I'm doing this from memory and haven't really seen a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> dex... so forgive me if this is off.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Rune Priest, <span class="glossaryitem" onmouseover='gp(425);'>LL</span>, <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span>, COTS (the water elemental)<br /> TP: 10x Grey Hunters - 2 melta, mark of the wulfen, totem (in rhino w/ dozer blade)<br /> TP: 10x Grey Hunters - 2 melta, mark of the wulfen, totem (in rhino w/ dozer blade)<br /> TP: 7-8x Grey Hunters - flamer, Totem (in rhino w/ dozer blade)<br /> Hvy: Predator - Autocannon, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, dozer blade<br /> Hvy: 6x Long Fangs - 5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> So, tons of long range fire power, 30 better-than-normal marines in little boxes that can counter charge, 4 melta... oh, and the damnable lightening attack.<br /> <br /> [size=18]The Table:[/size]<br /> [url=http://www.dakkadakka.com/gallery/322895-MWvSW%20table.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322895_md-MWvSW%20table.jpg[/img][/url]<br /> <br /> Nice table with decent amounts of sight-blocking terrain & open spaces.  womingfox won the roll off and chose the right side of the table and first turn.  I'm on the left with second turn.  Unlike most <span class="glossaryitem" onmouseover='gp(3);'>40k</span> gamers, I actually believe in impassable terrain.  No, tracked vehicles can not drive straight up 20 scale-feet vertical walls or rock faces... but I am in the minority.  Luckily, wyfox feels the same way.  The brown areas are actually dug into the board, but we decided there were enough obstacles already and ignored them for the sake of movement.  They do make it a real PITA to move infantry though.  Blue arrows indicate where the objectives would eventually be.<br /> <br /> [size=18]Turn 1[/size]<br /> <br /> [b]Space Wolves:[/b]<br /> [url=http://www.dakkadakka.com/gallery/322896-MWvSW%3A%20SW1.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322896_md-MWvSW%3A%20SW1.jpg[/img][/url]<br /> <br /> Wyfox decides to come in up in the far right, where (I assume) he feels he has the best firing and driving lanes.  He puts his objective out in the open in front of his lines, so I assume he's either going to be aggressive himself or expect me to come flying in.  He does have a ton of firepower though so perhaps he just figured if I went for it he'd blow me to Kingdom come.  Then his priest summons the water elemental and puts in on a tall piece of terrain in the middle of the table, so he can lightening strike anything he bloody well feels like.<br /> <br /> Here's a close-up of the Space Wolf deployment (i.e. Turn 1 roll-on)...<br /> <br /> [url=http://www.dakkadakka.com/gallery/322897-MWvSW%3A%20SW1%20detail.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322897_md-MWvSW%3A%20SW1%20detail.jpg[/img][/url]<br /> <br /> [b]Mantis Warriors:[/b]<br /> [url=http://www.dakkadakka.com/gallery/322898-MWvSW%3A%20MW1.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322898_md-MWvSW%3A%20MW1.jpg[/img][/url]<br /> <br /> I am a bit more circumspect in my arrival on the board.  I'd already decided not to try the alpha-strike as whatever damage I would have done would cost me my best unit and both <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> (they usually run with the sternguard).  So I outflanked the bikes hoping to make a late run on his objective and walked everything else on.  Luckily I had a near continuous rock wall between the Wolves and my forces, and the fast vehicles made it into cover without a hitch.  My plan at this point is to hide, and deal with his forces as I had to.  Maybe use my fast vehicles to make a run on his objective if the bikes fail at the end of the game.  My single (empty) pod dropped into a smaller gap in front of two of his rhinos in hopes of slowing down that leg of his advance.<br /> <br /> <br /> [size=18]Turn 2[/size]<br /> <br /> [b]Space Wolves:[/b]<br /> [url=http://www.dakkadakka.com/gallery/322899-MWvSW%3A%20SW2.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322899_md-MWvSW%3A%20SW2.jpg[/img][/url]<br /> <br /> The Wolves move forward.  I am covered well by the rocks, but the missile launchers pick off a couple of sternguard and the rest of the Space Wolves (with nothing better to do) wrecks the drop pod.  No great loss, the pod's still in the way.  Two rhinos are forced to move through cover to get around but they make their rolls.<br /> <br /> [b]Mantis Warriors:[/b]<br /> [url=http://www.dakkadakka.com/gallery/322900-MWvSW%3A%20MW2.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322900_md-MWvSW%3A%20MW2.jpg[/img][/url]<br /> <br /> The Mantis Warriors continue to move towards the cover of the central rock.  The two razorbacks have a couple of nice lascannon shots at the predator but they bounce off or are stopped by cover.  The bikes (unfortunately) come on early and on the wrong side of the table to boot.  I decide to try to bring them up through the cover of the trees in order to make a run at either the objective or the long fangs, however this was a bad error in judgement.  Should have brought them in on my side of the board in order to support operations there.<br /> <br /> <br /> [size=18]Turn 3[/size]<br /> <br /> [b]Space Wolves:[/b]<br /> [url=http://www.dakkadakka.com/gallery/322901-MWvSW%3A%20SW3.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322901_md-MWvSW%3A%20SW3.jpg[/img][/url]<br /> <br /> Two units of Wolves continue to move forward aggressively.  The Rune Priest calls down lightening on one of my Razorbacks and kills it.  The Long Fangs, having nothing better to do, kill one of my bikes.  The predator manages to stun my other razorback (twice) with <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannon fire.  <br /> <br /> Here's a close-up showing the mess that was my center after the shooting phase was over.<br /> <br /> [url=http://www.dakkadakka.com/gallery/322902-MWvSW%3A%20SW3%20detail.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322902_sm-MWvSW%3A%20SW3%20detail.jpg[/img][/url]<br /> <br /> [b]Mantis Warriors:[/b]<br /> [url=http://www.dakkadakka.com/gallery/322903-MWvSW%3A%20MW3.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322903_md-MWvSW%3A%20MW3.jpg[/img][/url]<br /> <br /> The "disembarked" assault squad makes a dash for my objective whilst the librarian separates from the Sternguard.  There was a reason for this... something about being able to target a different unit I think.  Made sense to me at the time... not so much now.  There was plenty of cover around so I wasn't worried about losing him.  The surviving Razorback moves forward a bit into cover as do the Sternguard.  The surviving bikes swing around, still behind the trees... to see if they can grenade the rhino into submission... no such luck... all they manage to do is knock off the bolters.  They're only one turn away from making a run at the objective or the Long Fangs.<br /> <br /> [size=18]Turn 4[/size]<br /> <br /> [b]Space Wolves:[/b]<br /> [url=http://www.dakkadakka.com/gallery/322904-MWvSW%3A%20SW4.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322904_md-MWvSW%3A%20SW4.jpg[/img][/url]<br /> <br /> The Space Wolves are in full attack mode now and are knocking at the door.  The hardest knock is made by the Long Fangs who wipe out my scout bikes.<br /> <br /> [b]Mantis Warriors:[/b]<br /> [url=http://www.dakkadakka.com/gallery/322921-MWvSW%3A%20MW4.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322921_md-MWvSW%3A%20MW4.jpg[/img][/url]<br /> Here you get a nice view of wyomingfox lining up a shot... you can also see the kilt he wears whenever he's gaming.  Now, I'm all in favor of a guy showing pride in his heritage & if he wants to go to battle kitled more power to him.  I just wish I didn't get a full-throated rendition of "Scotland the Brave" every time one of my units goes down.<br /> <br /> In desperation (I really thought I was toast at this point) the Mantis Warriors ambush the near rhino.  A clean shot from a sternguard combi-melta blows up the rhino, stranding the marines in the crater.  The sternguard the roll a 6 for their assault move... and sternguard, apothecary and then the libby pile in.  Librarian successfully casts "Sword of Sanguinus" and when it's all over the Space Wolves, despite a successful counter-charge lose the combat by 5.  They fall back out of harm's reach while the Mantis Warriors scramble back into cover.<br /> <br /> [url=http://www.dakkadakka.com/gallery/322922-MWvSW%3A%20MW4%20detail.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322922_sm-MWvSW%3A%20MW4%20detail.jpg[/img][/url]<br /> <br /> [size=18]Turn 5[/size]<br /> <br /> [b]Space Wolves[/b]<br /> [url=http://www.dakkadakka.com/gallery/322923-MWvSW%3A%20SW5.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322923_md-MWvSW%3A%20SW5.jpg[/img][/url]<br /> <br /> The remaining rhino screams up and unloads it's contents who rapid fire my poor assault marines.  Three are shredded by bolter fire.  The Predator turns my Librarian into mist with it's twin-linked, turret <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannons. (Unfortunately if you check the original army list you'll see it didn't HAVE <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannons... it had an autocannon.  But since the model had the <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannons we played it wrong nearly the entire game.)<br /> <br /> [b]Mantis Warriors:[/b]<br /> [url=http://www.dakkadakka.com/gallery/322924-MWvSW%3A%20MW5.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322924_md-MWvSW%3A%20MW5.jpg[/img][/url]<br /> <br /> The Mantis Warriors execute a classic "student body left" play and unload everything they have on the tactical squad.  When it's over, the squad is gone... having been issued into oblivion by the last two assault marines from the squad they'd shredded with bolter fire the turn before.  Two flamers really made a mess of the squad...<br /> <br /> [url=http://www.dakkadakka.com/gallery/322925-MWvSW%3A%20MW5%20detail.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322925_md-MWvSW%3A%20MW5%20detail.jpg[/img][/url]<br /> <br /> Unfortunately I didn't have enough firepower for both the squad and the rhino as both contested the objective.  So when the game ended on turn 5...<br /> <br /> <br /> Space Wolves: 1<br /> Mantis Warriors: 0<br /> <br /> [color=blue][b]Victory Space Wolves![/b][/color]<br /> <br /> <br /> <br /> In summary:<br /> <br /> A fun game but frustrating for the most part.  I still can't get over how amazing the Space Wolf dex is... holy crap.  The lightening thing is more annoying than anything else.  I just ticks me off to no end.  I'm sure I'll have to get used to more of the same as Imotekh does something similar.<br /> <br /> I think my main mistake was bringing on the bikes where they could be shot to pieces before they could accomplish anything... just a waste of a unit.  Had they been in back with the rest of my forces by the objective, they might have been able to take out the rhino or help with killing off the troops & freeing up something else to take out the rhino.<br /> <br /> Things I learned...<br /> <br /> - Much as they are cool, the dynamic... leaping from rock pile poses of my new assault marines (see my blog) have got to go.  They're nearly the height of 2 space marines and there's just NO hiding them.  The make the whole unit a sitting duck.  So I'll need to disassemble them and re-do the basing.<br /> - Fast vehicles are freakin' awesome.<br /> - Same for the Sanguinary Priest.<br /> - The Sanguine Sword libby power is very handy.<br /> - Flamers are very nice... even against heavily armored units.<br /> - Marines with furious charge are a frightening thing.  +1 strength & initiative really changed the balance of combat.<br /> <br /> Things I might adjust...<br /> - considering swapping out the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and melta in the sternguard squad for a single <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannon (the other marine will keep his bolter with the special ammo) or perhaps even 2 missile launchers... so if they have to deploy on the table, they present a credible long-ranged threat.  I don't expect many opponents will give us our alpha strike... and the heavy weapons are so bloody cheap for these guys it seems prudent to consider.  However, they won't be able to fire if on the move... which cautions against more than one.  Dunno... kind of a toss-up based on what I think is their most likely deployment and role.  Right now they're outfitted for the alpha-strike... but how often will they actually get to do that?<br /> <br /> I can scrounge enough points to bring the sternguard up to 10 men with 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.  Then take the srg & 4 combi-meltas and put them in the pod (with the <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>) and take the other half with the 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s and put them somewhere in the back for supporting fire.  I can... I lose a little bit (have to give up one combi-mela & a scout bike) but it's doable and it doesn't damage the prime function of the list.  The alpha-strike doesn't lose that much since everything in the pod can only target one unit anyway and I gain 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> shots with some ablative wounds.<br /> <br /> Oh, crap... that means I need to paint more sternguard.  Well, I'm open to suggestions anyway.<br /> <br /> <br /> <br /> So... as a good first test with a new dex against a pretty decent opponent.  I'll take it.<br /> <br /> <br /> Thanks for reading!  Hope you enjoyed it.<br /> <br /> Gits<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 21:37:45]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>Boarderlands Round 4 GK vs Harley Vulcan</title>
				<description><![CDATA[ Into the final round of a very long day.  I am playing against Jeff another Boarderlands guy.  He is playing a vulcan bike list that is absolutely gorgeous!  I used to play a Vulcan list when it first came out and did well with it.  I didn't use bikes though and with the missions that we could be getting this could be a real pain in the ass.  I win the roll to go first and we both joke that we should see what we get for mission before I decide to go first or give it to him.<br /> <br /> We roll pitched battle and I get 1.have units in my deployment zone, kill his most expensive non-<span class="glossaryitem" onmouseover='gp(56);'>hq</span> unit and keep my highest <span class="glossaryitem" onmouseover='gp(56);'>hq</span> alive.  Well, I guess Mordrak will be walking on the board from reserve and not deepstriking today, a first for him.  The rest of the army I chose to reserve as well.  Jeff gets his missions and he doesn't look very happy either.<br /> <br /> As it turned out his was missions involved getting across the board and get units into my deployment zone as well as the objective in my deployment zone.  The game was more or less a shooting match like the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> match with one interesting issue that came up during the game about a embarked psyback being able to rotate and the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> being able to disembark while there was a bike squad next to the vehicle after a failed assault.  It was ruled by Twitch that I couldn't:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/424898.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/424898.page</a><br /> <br /> He did a lot of turbo boosting the bikes around the board with me just pumping a huge volume of shots into the bikes and the number of saves were average so after 6 rounds of shooting it just caught up to his army.<br /> <br /> I ended the event 4-0 winning the event.<br /> <br /> Pros<br /> There were 22 people and no one dropped, the players were ace to play against, the missions were unique and not unbalanced for one army or another, and the air condition was working very well!<br /> <br /> Cons<br /> With 13 missions and them being new some of the games were gone only to turn 4 and 5 due to people reading and rereading their missions at the beginning of each turn. <br /> <br /> Twitch and Boarderlands run a great event.  I just wish it was more than 3 times a year.  They should be hosting the qualifier for Feast of Blades in August for <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, Mike will have NC at Endless Gaming and Treefort Games and a location to be named in Augusta for GA.  For more information on those events go to www.feastofblades.com or look them up on facebook.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 20:54:56]]> GMT</pubDate>
				<author><![CDATA[ crazy beanz]]></author>
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				<title>Boaderlands Round 3 GK vs. CSM</title>
				<description><![CDATA[ So after round 2 I am still in the running for the top spot.  In this field of 22 players I feel that my next match must be either one of the three space wolf players, one of the couple of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> leafblower lists or one of the other <span class="glossaryitem" onmouseover='gp(305);'>GK</span> players.  There is a Draigo wing list here so that will be tough is I have to play it.  Nope, I am playing a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dual lash list.  This will be interesting.  I am seeing that the normal top tier lists are not fairing to well against the variable mission list that Twitch has for the tournament.<br /> <br /> His list<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Lash<br /> 2 Obiterator squads<br /> 3 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squads in rhinos<br /> 1 chosen squad (5 melta guns holy crap batman)<br /> 1 vindicator<br /> <br /> Mission is Dawn of War.  He wins the roll to go first and takes it.<br /> <br /> I have objectives (again), modified kill points (one from each of the <span class="glossaryitem" onmouseover='gp(397);'>FC</span> chart)), terrain features.<br /> <br /> Well from the beginning I am looking at the fact that he has no fast attacks and if I kill the rhinos that his troops or chosen are in then that counts as a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> in that slot as well.  <br /> <br /> Turn 1<br />  <br /> He has one squad and a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> on the board to start with and the rest come on turn one.  He has his obliterators roll snake eyes for there slow and purposeful movement so the question of the day becomes if the bases are more than one inch wide then do they die because they cannot get on the board?  The answer with the latest <span class="glossaryitem" onmouseover='gp(36);'>faq</span> becomes yes from Twitch.  There is the heavy support choice killed before I even get a turn, yeah for me.  There is a bunch of popping smoke and nothing else because of night fight rules.<br /> <br /> My turn one Mordrak comes into the backfield next to the obliterators and runs into cover.  I am hoping to take out the oblits with a quick charge because Im in cover and with the sleath I'll get the +1 to the cover save (I was so wrong on this choice of drops). The rest of the army comes in and unloads the psybolts on the squad in the middle and the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s.  The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> take a couple of wounds and the rhino on the troop transport gets destroyed.  Now all i need to do is kill one of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s and the chosen, when the come onto the board from outflanking.  <br /> <br /> Turn 2<br /> <br /> Now up to this point Mordrak has stayed pretty much intact without much damaged.  Well, that changed.  The <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s took him out of cover and right in front of the obliterators into a hail of rapid fire plasma gun shots.  Followed by the assault from the obliterators.  Mordrak and the ghost knights got owned and it didn't look good for me staring at the two <span class="glossaryitem" onmouseover='gp(262);'>DP</span> getting ready to punch their way into my psybacks.  Fortunately for me I had one round of shooting before that was going to happen.  His chosen didn't come it either.<br /> <br /> My turn two without Mordrak saw the many failed saves of his <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s that evaporated into the mist of the warp.  Also his vindicator lost the main gun. The tide has now turned the other way.<br /> <br /> Turn 3 <br /> <br /> Now with out the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s leading an assault and the threat of the vindicator gone the rest of his army took a defensive posture behind terrain.  His chosen came in and disembarked to bring all meltaguns to bear on the chimera on the right flank.  Chimera becomes scrap metal as well on of the veteran henchman.  The obliterators lascannoned the purifier rhino and immobilized it and it also lost the storm bolter.<br /> <br /> My turn three saw the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> squad charge the obliterators and wipe them out, the interceptors jumped and assaulted the chosen killing them.  The vindicator got destroyed.  Leaving his two squad left in the back corner and one squad in the middle to receive a whole lot of love and attention.<br /> <br /> After a couple more turns the fire power overpowered the rest of his army and cleared the table.<br /> <br /> This round I got the full 40.  It was now 6pm and everything was running right on schedule.  I really love 4 round events, especially if I don't have to drive 5 hours to get to them.  My opponent is the beginning was really rolling dice fast and wouldn't tell me what he was rolling for.  This caused a little confusion at first but we worked it out and had some time left over to talk about the possibilities in 6th and his old Abaddon list with terminators that was just BEAST!  I had packed snacks and sandwiches for the long day and it was paying off, some of my friends (yes, I have a couple, not many mind you) were starting to get a little wiped from the three rounds and the new missions to deal with.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 20:30:26]]> GMT</pubDate>
				<author><![CDATA[ crazy beanz]]></author>
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				<title>500 points, Orks vs Chaos</title>
				<description><![CDATA[ Hello dakka.<br /> <br /> Casual game, not competitive :)<br /> <br /> [i]Skragg stood impatiently, waiting for the rapidly  approaching Vehicles. Two trukks were spewing oily smoke as they hurtled towards him and his 4 stormboyz. The trukks spun and screeched wildly as they braked. one of them stopped abrubtly less than a metre away frim the unflinching Nob. Skragg spat onto the grille, which sizzled angrily at him.<br /> <br /> A huge ork hopped over the side, and regarded Skragg imperiously. Rumpin' BackThumpa the warboss stood over eight feet tall, and commanded serious respect from his warband, Skragg included. The nob saluted him. Rumpin' snorted, he wasn't a fan of the 'disinplinary' lifestlye of stormboyz. They were, however, fantastic scouts.<br /> <br /> 'Boss, we have located <span class="glossaryitem" onmouseover='gp(25);'>da</span> enemies. Dey have one of those demon- fings. Princes.' The warboss looked interested. His lust for battle was matched only by his vanity. He opened his gigantic mouth and bellowed<br />                           'Did <span class="glossaryitem" onmouseover='gp(25);'>da</span> prince have a crown?'<br /> Skragg thought hard. Eventually after consulting with his boyz, he answered.<br /> 'Dunno.'<br /> The warboss considered his options for a moment. Even if the prince didn't have a crown, it was sure to have horns he could stick on his trukk, he reasoned. Plus there would be plenty of gubbinz to go around. And he was getting tired of eating squiggs. His cracked lips curled unpleasently, his power klaw twitched with anticipation.<br /> 'MOUNT UP!' he roared. Skragg smiled nastily.[/i]<br /> <br /> Orks list:<br /> <br /> Warboss w/ P.K, T.L shoota, 'eavy armour and cybork.<br /> <br /> x11 slugga boyz, nob w/ B.P, P.K<br /> Trukk w/ R.P.J (Warboss here.)<br /> <br /> x12 shoota boyz, nob w/ B.P, P.K<br /> Trukk w/ R.P.J<br /> <br /> x5 stormboyz, nob w/ P.K, 'eavy armour.<br /> <br /> <br /> Chaos list:<br /> <br /> Demon Prince<br /> <br /> x7 marines, w/ plasma gun<br /> <br /> x7 marines, w/ plasma gun<br /> <br /> x5 havoks, w/ 3 missile launchers.<br /> <br /> <br /> Deployment: Orks won the roll off and deployed the trukks side by side, about 5 inches apart. The stormboyz deployed on a rooftop to the right.<br /> <br /> One marine squad deployed to my right, one in the middle in cover, demon prince beside them. The havoks were to the right. Chaos fails to seize.<br /> <br /> Orks turn one:<br /> <br />                     [i] Skragg and his boyz flew erratically after their bosses trukk. He dimly noticed the trukk full of shootas flying towards the big prince. Maybe Rumpin' had gotten cold feet? Skragg grinned, before wildly arcing up to avoid the rapidly approaching ground. It always seemed to get in his way..<br /> [/i]<br /> Slugga trukk drove full speed towards the right hand side marines, while the shoota boyz made a beeline for the middle squad and Demon prince. The Stormboyz followed closely behind the slugga trukk, thanks to an extra 6" roll for their rokkits.<br /> <br /> Chaos turn one:<br /> <br />                      [i]What the hell just happened? Rumpin' found himself asking this unpleasent question as he picked himself up of the ground. He noticed that only half of his boyz did the same. The others seemed to have been shot to pieces.<br /> 'Steady', he growled at the shellshocked boyz.<br /> [/i]<br /> Demon prince moved towards the shoota trukk. In the shooting phase, The havoks destroyed the shoota trukk, which got a kerrunch result. The shoota boyz piled out the back, away from the demon prince, and out of sight of the middle squad.<br /> <br /> The middle squad destroyed the slugga trukk with plasma fire, it also got a kerrunch result. The right hand squad then rapid fired, and killed 5. They passed their morale test. <br /> <br /> Ork turn two:<br /> <br />                    [i]Skragg watched as Rumpin' changed his mind and led the ramainder of his boyz towards the middle squad. He yelled at his own boyz to stay on course. After all, you shouldn't change your taktiks, he thought. Their rokkits were approaching danger speed as he urged his boyz on.<br /> <br /> On the other side of the battlefield, Splitta <span class="glossaryitem" onmouseover='gp(25);'>da</span> shoota nob opened fire with his squad at the prince. It seemed to work, much to his surprise. The prince gave out an unearthly bellow as slugs penetrated his arms and chest.<br /> 'Well that's a first', thought Splitta.[/i]<br /> <br /> The slugga boyz charged the middle squad, while the stormboyz rolled another 6, bringing them right next to the right hand squad, which they charged. The shoota boyz moved around the wrecked trukk and shot the Demon prince, causing a wound.<br /> <br /> Assault phase:<br /> <br />                  [i] Skragg landed on one of <span class="glossaryitem" onmouseover='gp(25);'>da</span> chaos boyz, breaking his neck. He then disembowelled another one, laughing manically. His boyz clubbed another one to death. Two of them were killed however.<br /> 'losers', he thought. The remaining marines fled. Skragg considered giving chase, but decided he wanted the princes crown for himself.<br /> <br /> Rumpin' swiped viciously, killing three marines. His squad matched this, while losing none of their own. The final marine fled, screaming. This was getting boring.<br /> [/i]<br /> Slugga squad killed 6 marines in the middle squad, losing none of their own. The final marine fled, and the squad consolidated into cover.<br /> <br /> The stormboyz lost two, then killed three. The marines fled, and weren't swept. remaining stormboyz consolidated towards the slugga boyz.<br /> <br /> Chaos Turn two:<br /> <br />                       [i] Skraggs boyz exploded on each side of him in spetacular fashions. He twisted around in mid air, and saw that the four marines were back with a vengeance. He quickly decided a 'Takitial Retreat' was in order, and flew away to find somewhere to hide.<br /> <br /> Splitta and his shootas held their hands to their ears as the ground exploded all around them. He saw most of his squad go flying through the air, often missing vital parts, like heads. He gulped, steeled his nerves and yelled WAAAAGH!, to restore morale. A couple of his boyz joined in, but Splitta couldn't hear them over the ringing sound in his ears.<br /> [/i]<br /> The right hand squad rallied and rapid fired at the stormboyz, killing two. The nob fled, never to return.<br /> The havoks fragged the shootas and killed seven. They passed their morale test. The demon prince was just out of charge range of the shoota boyz.<br /> <br /> Orks turn three: <br /> <br />                     [i]Rumpin' instucted his boyz to go after the Demon Prince alone. He was going to attack the four marines left behind them. No, he was NOT chickening out, he was just being a cleva warboss, RIGHT?? He reached the 4 chaos lads, tripped and fell onto his open power klaw, half killing himself. The marines looked at each other confused. This was their leader?<br /> <br /> Their hesitance killed them. Rumpin' picked himself up and proceeded to smush three of them. The last marine ran away as fast as his genetically altered body could carry him.<br /> <br /> The slugga boyz charged the prince, gunz blazing. The prince crushed one of them in each hand, but fell to their multitude of attacks. The Nob ripped his head off, but their did not seem to be a crown present. He ordered his boyz to check the ground around them.<br /> <br /> Splitta and his half squad attacked the marines with the rokkits. He splattered two, while his boyz shot down another. Two of his retinue bit the dust in return.<br /> [/i]<br /> Warboss detached and called a WAAAGH to reach the right hand side marines. He took two wounds, then killed three. The final marine fled.<br /> <br /> The sluggas took a wound off the demon prince with their gunz and then killed him in combat after losing two.<br /> <br /> The shoota boyz shot a havok dead, then charged in. They lost two, then the Nob killed two personally. The remaining two remained.<br /> <br /> Chaos turn three: <br /> <br />                        [i] 'These rokkits will come in useful,' thought Splitta as he finished off the final two marines. Looking around, he was surprised to find himself alone. The rokkit marines had annhialated his entire squad. Impressive. And one the bright side, more Rokkits for him!<br /> [/i]<br /> The havoks kill the final two shoota boyz, and in return the Nob kills them. Chaos have been tabled, while the orks still have:<br /> <br /> -Warboss with one wound<br /> -Shoota nob<br /> -3 sluggas and slugga nob.<br /> <br /> <br /> ORK VICTORY!   It was a great game, and I enjoyed writing the fluff. Any comments are welcome :)]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 18:30:15]]> GMT</pubDate>
				<author><![CDATA[ animated_shadow]]></author>
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				<title>Boarderlands Rd 2 GK vs. BT</title>
				<description><![CDATA[ Now with the first round in the bag we were on to round two.  This would be interesting because with the 30/10 split for the total 40 points, I was curious to see who I would draw.  I drew Matt from the inner circle of the Boaderlands crew.  Matt was playing <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.  His list as I remember it was:<br /> <br /> Emperor's Chump<br /> <br /> Marshal with all the trappings<br /> <br /> Four squads (melta and <span class="glossaryitem" onmouseover='gp(105);'>pf</span>) in razorbacks with twin link lascannons<br /> <br /> two vindicators with machine spirits (which proved to be a pain)<br /> <br /> venerable dread with lascannon (that would not die)<br /> <br /> 3 typhoons<br /> <br /> The mission was spearhead.  I had to keep three unit is my deployment zone.  Control objectives (again).  Control more table quarters than him. <br /> <br /> I won first turn and I took it.  The theory behind this was that if in the first round of shooting I could take care of his typhoons and/or stun some of the razorbacks I could make him try to hoof it across the board.  I had him out gunned so it was going to come down to who had the most effective <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> is on the objectives in the end game.<br /> <br /> Turn 1 saw me drop one of the vindicators and have Mordrak and his crew drop next to a building (not a ruin) and then run into the building.  Now this was different, because in the next turn when Mordrak and a couple of other squads went to leave said building I learned that if it is a building and not a ruin then I have to treat it like a vehicle.  Therefore, if there are no doors or windows where I want to exit said building then I am shit out of luck.  This resulted in Mordrak and his squad having to go back out the way they came in.  By the time all this backtracking happened his army was far, far away from Mordrak and his ghost knights.  I also knocked off some of the weapons from some of the typhoons and stunned a couple of razorbacks, however with extra armor and machine spirit I learned that this meant nothing.  It has been a long time since I had played with or against <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, so some of this was a refreshers course.<br /> <br /> His turn one I watched as his entire army started to retreat backwards.  This meant that either he had gotten some objectives that he had to stay back or he realized that he was going to lose the shooting war and wanted to get out of my 36 " range and use his 48" range.  I lost a dread , pysback and chimera to his shooting.  This was going to definitely be a shooting match. <br /> <br /> Turn 2  I wanted to draw him out and measured during my movement phase with a shunt move with the interceptors.  After measuring it out I decided that I would wait until later turns and not commit them to soon.  This was a problem that I was having with them in earlier tournaments and was trying to be more disciplined with them in this game.  Matt at this point informed me that because I measured the shunt move I had to move them the shunt move of 30".  I told him that you are allowed to premeasure in the movement phase but not the shooting phase.  After a quick consult with Twitch, Matt learned you can measure the shunt and decide just to move 6" or the jump for 12". <br /> <br /> Next I shot at one of the typhoons that had moved flat out in his turn and immobilized it.  I explain that it was now destroyed but he insisted that would only happen if it was immobilized in his turn.  Another quick consult with Twitch and I was now two for two.  I might add that Matt is a good player and fun guy to play against.  At no time did we argue or disrupt the flow of the game.  We agreed to disagree and moved on with our game.  I also learned that because the building acted like a vehicle I could not leave the building and then embark on one of my transports because that would be like leaving one vehicle and embarking on another.  Makes sense to me.  I don't like it but it makes perfect sense so I have the unit stay in the building for another turn.  Now my purifiers that have been in a rhino in the middle of the board are doing an awesome job.  The 4 to 8 shots at strength 7 with rending have proven worth their weight in gold.  I will see where I can put more of these in on the 2000 pt list.<br /> <br /> His turn has some more moving to the back corner with a couple of razorbacks attempting to outflank me to the right and in the end the other rifledread and <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> squad but an end to that by the end of the game.<br /> <br /> The rest of the match is a bunch of back and forth with shooting and game ends on turn 5 if I remember correctly.  I get 23 of my point objectives because the objectives were worth more on the other side, which I didn't read all the way through.  My bad.  I got 6 for denial some of his objectives so the end result was 23 to 29 me, if I remember it correctly.  I was trying to kill his ven dread who would not die and he was trying to save him for his objective, so this worked well as opposing objectives.<br /> <br /> Overall, I had thought is was going to be a big THT battle but it really didn't turn out that way.  His <span class="glossaryitem" onmouseover='gp(32);'>EC</span> died to shots from the purifiers when he rolled snake eyes for saves.  Very anti climatic but still a fun match.<br /> <br /> The list is working well so far.  I am probably going to be dropping the servitors though.  They have been ineffective so far in the missions.   ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 17:23:22]]> GMT</pubDate>
				<author><![CDATA[ crazy beanz]]></author>
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				<title>Son v Father, running a game pitting Father v Son--Emperor v Horus Space Hulk Battle! (Pic intense)</title>
				<description><![CDATA[ <br /> <br /> After finally finishing my SpaceHulk board, finishing my Horus/Sanguinius—figured it was time to take it out for a walk.  My 6 year old son had been asking me to play for a bit now—so, what better game than a Father vs. Son game—with a Father vs. Son scenario!  He, as always, wanted to play the good guys—so I was going in charge of stopping the false Emperor and giving glory to Horus.  Here is the board setup;<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/StartingGoodGuys.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Boardsetup2.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Boardsetup3.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/InitialBoardsetup.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/BoardSetup4.jpg[/img]<br /> <br /> <br /> As some of you might wonder, the 3d Space Hulk tiles are made by a company named Creative Gamescapes.  Their site is located here;<br /> <br /> <a href="http://www.creativegamescapes.dreamhosters.com/" target="_blank" rel="nofollow">http://www.creativegamescapes.dreamhosters.com/</a><br /> <br /> I have no affiliation with Creative GameScapes—but boy am I a fan of their product!  It’s a modular tile set that is extremely easy to put together, stores well and is made of rugged (I’m talking, you could probably run it over with a car!) plastic.  Just a really great product put out by a super friendly company—I cannot recommend them enough.  So on to the game!<br /> <br /> The General Rules:<br /> Without going into a great amount of detail, the rules are pretty simple—the Emperor starts with two Custodes and as he explores the ship, they can find other trapped Custodes to aid the fight.  However, given they are on quite possibly the most evil Astartes ship in existence—they are also bound to find some Daemons along the way.  As the Chaos player, I rolled on my little chart and made some random Warp Points—along with some random trapped Custodes.  Depending on that roll, I might get a couple of Bloodletters—Flamers—or perhaps a Herald.  Once the Emperor or any Custodes approached or opened a door into that room/point, I rolled on the chart.  So first turn….<br /> <br /> <br /> [b][size=18]Turn 1[/size][/b]<br /> My son advanced the Emperor to one side and two Custodes on the other “They aren’t as strong so they need buddies”.  Makes sense to me.  As the Emperor rounded a corner however, the first Warp Point ignited and a handful of Daemons erupted from the rift.  Unfortunately for me, I was facing the Emperor or Mankind and rolled miserable on the chart.  Three Bloodletters charged to their doom, inflicting no damage to the God Emperor;<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn1.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn1FirstBlood.jpg[/img]<br /> <br /> <br /> [b][size=18]Turn 2/3[/size][/b]<br /> The Loyalist advance continued on the right side—and they decided to split up yet again (This would prove unfortunate for one of them).  While one Custodes discovered a friend and some enemies, the other lone Custodes just found enemies!  The Emperor continued his advance and found a single Custodes surrounded by Daemons in a small sub room.  Now, Nathaniel had a single Custodes fighting for his life in the middle—and small scrums to the right and left of the board.<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn2Discovery.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn2OtherSide.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn3LoneCustodes.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn3Results.jpg[/img]<br /> <br /> <br /> [b][size=18]Turn 4[/size][/b]<br /> Slightly wounded, the Custode in the middle of the board advanced—and found yet more bad luck.  I rolled pretty high on my Warp Chart and got Skulltaker—whom promptly took the Custode’s head.  Score one for the Ruinous Powers!  The Emperor and his Custode advanced to the middle room—with the other wing wrapping up their combat and continuing on as well.  <br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn4SkulltakerFinishes.jpg[/img]<br /> <br /> <br /> [b][size=18]Turn 5[/size][/b]<br /> Turn 5 saw a surprise for the Loyalist—I had secretly decided to let Sanguinius show up to fight Horus—and if he managed to wound him, make it a bit easier for the Emperor to finish him (Old school fluff)--however I made Horus pretty tough so didn't know if it would happen or not.  Sure enough, leave it to the 6 year old to roll my Dakka dice like this;<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/HisRolling.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn5BrotherShowdown.jpg[/img]<br /> <br /> This battle would continue through the next turn.  In the middle of the board, everything met in the large room—and a big battle broke out.  Warp Points erupted, a new Custodes was located—and we went to rolling dice.  Minutes later, he had lost a couple of Loyalists—and the room was cleared.<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn5MajorRoom.jpg[/img]<br /> <br /> <br /> [b][size=18]Turn 6[/size][/b]<br /> So, Horus took a wound—then promptly owned his brother (I might have made Horus a bit too strong);<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn6SangOwned.jpg[/img]<br /> <br /> If only Sanguinius had held out, his father might have saved him in time—as it was, the Emperor advanced just in time to see his son die to Horus’s hands.<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn6EmperorApproaches.jpg[/img]<br /> <br /> <br /> [b][size=18]Turn 7/8[/size][/b]<br /> So the showdown is finally set and of course Horus has a plan up his sleeve.  My Justaerin Terminators arrive and shape the board up for a nice final showdown.  One of the rules of the scenario is the Emperor’s “Annihilate” power.  It’s a power that must be used to finish Horus—but the Emperor cannot use it until the third round of combat (It takes a couple of turns to make the Big E realize Horus is utterly evil and needs to be put down).  Everyone charges/counter charges—we make a father/son gentleman agreement to let the Big E and Horus fight alone—and it’s on!<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn7Ambush.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn8Battle.jpg[/img]<br /> <br /> <br /> [b][size=18]Turn 9[/size][/b]<br /> Battle continues with the Custodes/Justaerin—and I’m actually winning this fight.  I was up a model up going in—but the Custodes have a slight edge in stats—so I’m getting wore down in wounds.  The Big E and Horus continue their fight—and the Big E is down to a wound, Horus has two remaining.<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn9Dwindle.jpg[/img]<br /> <br /> <br /> [b][size=18]Turn 10[/size][/b]<br /> Well, a round of epic rolling for my son—the Custodes finish the Justaerin with one left standing (with one wound mind you).  The Emperor auto casts his power, being third round—and needs to roll at least a 2 for the number of wounds caused.  Of course, he rolls a 6 to rub my nose in it—and the Warmaster has fallen!  Not without doing some damage though—and had he rolled a one to wound—Horus would have likely finished the Big E.<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Horus%20Emperor%20Battle%20Report/Turn10Final.jpg[/img]<br /> <br /> <br /> All in all, we both had a great afternoon.  It’s really special to share my hobby of 10+ years with my son—and makes me feel pretty old at the same time!  Now, to talk tournament organizers into letting me bring him along to roll my dice….<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 14:29:09]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>In the Company of Wolves - 10,000+pt Apoc Game!</title>
				<description><![CDATA[ [b]Background[/b]<br /> It was <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> day at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and [url=http://www.dakkadakka.com/dakkaforum/posts/list/0/421879.page#3765844]Eric[/url] asked me if I wanted to play a game with him afterwards against his Word Bearers. I said “sure” and then he asked how many points I had. I said “oh, you know, around 5000”. Meanwhile, another Marines player nearby said he had even more on him, and asked if he could join in. We said sure – he and Eric vs my whole army. This is the first time I've ever been able to field my whole army since getting over 2000pts (about 4 or 5 years ago, at least) so I was very interested to see how it would go!<br /> <br /> [b]Space Wolves[/b]<br /> (I made a few mistakes here because I was trying to speed things up a bit and forgot certain rules – my Rune Priests were all equipped the same, I accidentally put 4 Grey Hunters in one squad, I gave 2 Wolf Lords the Saga of the Bear and I put 2 Wolf Guard as pack leaders for my Blood Claws... relatively minor, but just figured I'd point that out since someone else would probably do it later.)<br /> [spoiler]<br /> [i]Wolf Lords[/i]<br /> Logan Grimnar<br /> Andilus Greatsword (Wolf Lord with Terminator Armour, Frost Blade, Storm Shield, Wolf Tooth Necklace, Saga of the Bear)<br /> 6x Wolf Guard (3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(500);'>CF</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span>, 1x Dual Wolf Claws, 1x <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span>)<br /> Land Raider Crusader (Multimelta, Extra Armour)<br /> <br /> [i]Ragnar-bomb[/i]<br /> Ragnar Blackmane (1x Fenrisian Wolf)<br /> Wolf Priest<br /> Wolf Guard (Terminator Armour)<br /> Wolf Guard (Powerfist, Combi-melta)<br /> 10x Blood Claws (Lukas the Trickster)<br /> <br /> [i]Wolf-star[/i]<br /> Canis Wolfborn (2x Fenrisian Wolves)<br /> Wolf Lord (Thunderwolf Mount, Wolf Claw, Storm Shield, Wolf Tooth Necklace, Saga of the Bear, 2x Fenrisian Wolves)<br /> 2x Thunderwolf Cavalry (1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>, 2x <span class="glossaryitem" onmouseover='gp(221);'>SS</span>)<br /> <br /> [i]Grey Hunters Alpha[/i]<br /> Ulrik the Slayer<br /> Wolf Guard (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Combi-melta)<br /> 4x Grey Hunters (Wulfen, Meltagun)<br /> Rhino<br /> <br /> [i]Grey Hunters Beta[/i]<br /> 9x Grey Hunters (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Wolf Standard, Wulfen, Meltagun)<br /> Wolf Guard (Powerfist, Combi-melta)<br /> Rhino<br /> <br /> [i]Grey Hunters Gamma[/i] <br /> 9x Grey Hunters (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Wolf Standard, Wulfen, Meltagun)<br /> Wolf Guard (Powerfist, Combi-melta)<br /> Rhino<br /> <br /> [i]Skyclaws[/i]<br /> 5x Skyclaws (1x <span class="glossaryitem" onmouseover='gp(486);'>PW</span>)<br /> Wolf Guard (<span class="glossaryitem" onmouseover='gp(457);'>JP</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>)<br /> <br /> [i]<span class="glossaryitem" onmouseover='gp(97);'>Misc</span>[/i]<br /> Njal Stormcaller (Runic Terminator Armour)<br /> 3x Rune Priest (Living Lightning, Murderous Hurricane)<br /> Venerable Dreadnought (Extra Armour, Heavy Flamer)<br /> Iron Priest (Saga of the Iron Wolf)<br /> 7x Wolf Scouts (Meltagun, Meltabombs)<br /> 5x Grey Hunters<br /> 6x Long Fangs (5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>)<br /> 6x Long Fangs (3x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>)<br /> 5x Long Fangs (2x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 2x <span class="glossaryitem" onmouseover='gp(331);'>PC</span>)<br /> [b]TOTAL: 5226pts[/b]<br /> [/spoiler]<br /> <br /> [b]Forces of Chaos (Approximates)[/b]<br /> [spoiler][i]Word Bearers[/i]<br /> Daemon Prince (Mark of Tzeentch)<br /> 5x Chaos Terminator Veterans (1x <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 2x Meltas, Land Raider with Daemonic Possession)<br /> 10x Chaos Space Marines (Icon, Power Weapon)<br /> 10x Chaos Space Marines (Icon, Power Weapon)<br /> 2x Chaos Vindicators<br /> <br /> [i]Space Marines[/i]<br /> Captain (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Artificer Armour)<br /> Captain (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Stormbolter, Artificer Armour, Command Squad with Plasma Gun)<br /> Captain (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Artificer Armour, Command Squad with Plasma Gun, Razorback)<br /> Librarian (Terminator Armour)<br /> Dreadnought (DCCW, Meltagun)<br /> Dreadnought (<span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>)<br /> Techmarine (Servo Harness)<br /> 10x Tactical Squad (Flamer, Missile Launcher, Rhino)<br /> 10x Tactical Squad (Flamer, Missile Launcher, Rhino)<br /> 10x Tactical Squad (Flamer, Missile Launcher)<br /> 8x Tactical Squad (Flamer, Sergeant with Power Weapon and Plasma Pistol)<br /> 7x Tactical Squad (Flamer, Sergeant with Power Weapon)<br /> 5x Tactical Squad (TLLC Razorback)<br /> 5x Scouts (4x Sniper Rifles, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>)<br /> 5x Scouts (4x Sniper Rifles, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>)<br /> 5x Assault Marines (Sergeant with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>)<br /> 5x Assault Marines (Sergeant with 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>)<br /> Land Speeder (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>)<br /> 5x Devastators (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>)<br /> Land Raider Crusader<br /> Land Raider Terminus Ultima (Chronos)<br /> Predator (TLLC, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>)<br /> Whirlwind<br /> Vindicator<br /> [b]TOTAL: ~5226pts[/b][/spoiler]<br /> <br /> [b]DEPLOYMENT[/b]<br /> Since we were using so many units we decided to do Pitched Battle with 3+D3 objectives. We rolled and ended up with 4 objectives total. We then rolled to see who would go first, and I lost the roll-off. However, Eric decided to let me go first so they could react to me. Luckily, they didn't steal the initiative.<br /> <br /> (Sadly, I didn't bring my good camera to this game so I'll have to use VASSAL to illustrate entirely.)<br /> <br /> [url=http://www.dakkadakka.com/gallery/322749-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322749.png[/img][/url]<br /> <br /> [b]Turn 1 – Space Wolves[/b]<br /> I started the turn by moving my Iron Priest inside of an unoccupied Razorback and rumbled forward with the Land Raider and Ragnar-bomb. My Thunderwolves sought cover from the Vindicators (which were using the Siege Breaker Apocalypse formation) while the Venerable Dreadnought and Skyclaws surged forward.<br /> <br /> My Shooting Phase was absolutely pathetic. 3 squads of Long Fangs, 2 Lascannon Razorbacks and 4 Rune Priests only manage to destroy the Whirlwind's main gun, stun the Land Raider Crusader, destroy the main gun on the Terminus Ultra and kill 2 Tactical Marines. Slightly better – Njal cast Storm Caller to give some protection to the Thunderwolves caught in the open.<br /> <br /> [url=http://www.dakkadakka.com/gallery/322750-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322750.png[/img][/url]<br /> <br /> [b]Turn 1 – Chaos[/b]<br /> The Chaotic armoured column advanced cautiously, presenting a wall of tanks for me to break through. One of the Command Squads moved ahead to get into position to fire on Ragnar and his squad. The Devastators and Scouts didn't fire because they were moving up their structures (I guess the guy controlling them didn't realize he could deploy inside the building or something). The Techmarine also moved back to repair the Whirlwind.<br /> <br /> Considering how much firepower they could bring to bear, the Chaos shooting phase was rather lacklustre. Most of their shots bounced off of my Land Raider's armour. However, they did manage to kill one of the Lone Wolf's Fenrisian Wolves, and 1 of Canis'. In addition, the Line Breaker Vindicators fired an Apocalyptic blast at Njal, the Long Fangs and Grey Hunters huddled around the objective. Amazingly, I only lost 3 Long Fangs and 3 Grey Hunters, and the building remained intact! Whew!<br /> <br /> [url=http://www.dakkadakka.com/gallery/322751-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322751.png[/img][/url]<br /> <br /> [b]Turn 2 – Space Wolves[/b]<br /> My Wolf Scouts arrived this turn and came from behind enemy lines. I sent them straight after the stunned Land Raider Crusader. I decided to keep my Land Raider where it was so that it could fire more of its guns at the units nearby, while the Lone Wolf went after the Terminus Ultra and the Ragnar-bomb went after the nearby Command Squad. Elsewhere, the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>, Ven Dread and Grey Hunters Unit Beta went after the Vindicators. Finally, the Skyclaws moved to attack the nearby Tactical Squads.<br /> <br /> My Shooting Phase was far, far more successful than the last. Grey Hunters Unit Beta took out one of the Vindicators with their Meltaguns, and the Long Fangs took out another. Ragnar and the Rune Priests even got in on the action, killing more than half of the Command Squad.<br /> <br /> In the Assault Phase, the Lone Wolf attacked the Terminus Ultra, but failed to damage it. The Venerable Dreadnought fared similarly, failing to damage the last Vindicator. However, the Skyclaws were shockingly effective, killing 6 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines and forcing the Sergeant to flee from the battle, while suffering only 1 casualty in return. Not bad for a unit I've only used two other times!<br /> <br /> [url=http://www.dakkadakka.com/gallery/322752-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322752.png[/img][/url]<br /> <br /> [b]Turn 2 – Chaos[/b]<br /> The Forces of Chaos moved in to try to take the upper hand. The Chaos Land Raider disembarked its Terminator occupants to go after my Land Raider, which they surrounded so that most of the squad would be destroyed if the Land Raider was Wrecked! Uh oh!! Meanwhile, the Space Marines disembarked a Rhino beside Grey Hunter Unit Beta's Rhino to assault them (I didn't realize at the time that they had moved and wouldn't be allowed to legally). The survivors of the Command Squad and a Combat Squad also went to try to whittle down the Ragnar bomb.<br /> <br /> In the Shooting Phase, the Techmarine repaired the Whirlwind's main gun and fired it at Ragnar (I misread the Techmarine's repair rule), killing 1 Blood Claw. However, the rest of his units ganged up on the squad, killing everyone except for Ragnar, Lukas, the Wolf Priest, a Wolf Guard and a single Blood Claw. The Land Speeder also managed to get behind my lines and blew up Grey Hunter Unit Beta's Rhino before 3 squad members were gunned down. The Terminators also managed to get their Wrecked result on my Land Raider... except that they were using Meltas, so they actually got Explodes instead! Whew, that was close! Luckily, no one died in the blast. The Chaos Marines also went after the Scouts and Thunderwolves, but only killed 3 Scouts and wounded the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> Wolf Lord once after a really poor shooting performance.<br /> <br /> In the Assault Phase, Ragnar and Lukas destroyed the Command Squad and Assault Squad before they even had a chance to fight back. The Wolf Scouts were destroyed as well, but not before killing 2 Chaos Marines, surprising everyone. The Skyclaws were wiped out as well, as a Space Marine Captain and Dreadnought joined the fight, sealing the deal. Grey Hunters Unit Beta was assaulted by a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad as well, losing 3, but they wiped out the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad in retaliation. The Venerable Dreadnought was still in combat with the Vindicator (I guess the Marine player forgot to move it, or maybe it was stunned and I just can't remember), and wrecked it easily. Finally, the Terminators assaulted Logan and Andilus' unit, but didn't even get to swing – Logan killed 3 of them single-handedly, and Andilus killed the last 2.<br /> <br /> Well that was a really eventful turn! It looks like I'm in a very good position to pull ahead and win this thing if I can steamroll their objectives...<br /> <br /> [url=http://www.dakkadakka.com/gallery/322753-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322753.png[/img][/url]<br /> <br /> [b]Turn 3 – Space Wolves[/b]<br /> My Space Wolves continued to advance, my Deathstar units sweeping away everything in their path. Wanting to get more bonus attacks for Ragnar (he currently had 2), I sent his squad towards the nearby <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad, while the Lone Wolf continued to pursue the Terminus Ultra, and Logan and Andilus went after one of the Chaos Space Marine squads. Meanwhile, Canis' squad went after the other Chaos Space Marine squad. Finally, the Venerable Dreadnought went after a nearby Rhino for lack of anything better to do.<br /> <br /> I didn't do much in the Shooting Phase, aside from blow both arms off of the <span class="glossaryitem" onmouseover='gp(239);'>Las</span>/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> Dreadnought, and kill 2 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines. In the Assault Phase, Ragnar killed a ton of <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines (bringing his total number of attacks up to a whopping [i]13[/i]!!!), wiping out the squad nearly single-handedly. Andilus and Logan also destroyed the Chaos Space Marine squad by themselves, while Canis and the Wolf Lord wiped out the other squad as well. As for the less-interesting assaults, the Lone Wolf failed to do anything again (S8 vs AV14 isn't all that great a match-up after all I guess... :/) and the Dreadnought failed to wreck the Rhino, only knocking its storm bolter off and stunning it.<br /> <br /> [url=http://www.dakkadakka.com/gallery/322754-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322754.png[/img][/url]<br /> <br /> [b]Turn 3 – Chaos[/b]<br /> Chaos forgot to roll for their reserves last turn, but didn't this time. Everything came in – a Daemon Prince of Tzeentch, 2 squads of Assault Marines and a Terminator Librarian, which landed on either side of my left-most objective.<br /> <br /> The Space Marines player disembarked his other <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad from their Rhino and moved them to fire at Grey Hunter Beta's survivors. They rapid fired and wiped out them handily. The Daemon Prince fired Bolt of Change at one of my Rune Priests, killing him instantly. The Land Speeder manoeuvred behind my Venerable Dreadnought and blew it up with its Multimelta. The Multimelta Dreadnought fired at Grey Hunter Unit Alpha's Rhino, blowing it up. The <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad also fired at one of my Rune Priests, killing him from a volley of fire. The Space Marines' Devastators fired at my wounded Long Fangs squad, wiped out the last 3 Missile Launchers. The remaining units ganged up on Ragnar's squad, killing everyone except for Ragnar and Lukas. They were then assaulted by a Command Squad, which killed Lukas (unfortunately... or perhaps fortunately... he did not get The Last Laugh), but the whole squad was wiped out by Ragnar except for the Captain, who was wounded once.<br /> <br /> [url=http://www.dakkadakka.com/gallery/322755-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322755.png[/img][/url]<br /> <br /> [b]Turn 4 – Space Wolves[/b]<br /> Damn, now that their reserves are in, my objectives are finally starting to get in danger... time to fix that. Grey Hunters Unit Gamma disembarked to fire at the Daemon Prince with help from the Iron Priest. Meanwhile, Logan and Andilus went towards the Scout's objective to capture it for Turn 5. Finally, Canis' squad spread out to multi-assault the Techmarine, Terminus Ultra and Whirlwind.<br /> <br /> In the Shooting Phase, my Plasma Cannon Long Fangs wiped out one of the Assault Squads, while the Missile Launchers Stunned the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Dreadnought. Grey Hunter Unit Gamma, the Iron Priest and Long Fangs also managed to destroy the Daemon Prince. Something of mine also managed to kill a squad of Scouts (I might have done this in a previous phase and didn't remember though).<br /> <br /> In the Assault Phase, Ragnar finished off the Space Marine Captain (his 2nd Captain of the match, and 15th kill thus far) and consolidated into the building housing the Scouts. Canis' squad also failed to kill the Techmarine (he made all of his Invulnerable saves!) and Terminus Ultra (AGAIN) but wrecked the Whirlwind easily.<br /> <br /> [url=http://www.dakkadakka.com/gallery/322756-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322756.png[/img][/url]<br /> <br /> [b]Turn 4 – Chaos[/b]<br /> The Forces of Chaos moved to pull the game in the favour, sending their squads in to attack my objectives. One of their <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads moved up to their objective and captured it – plus they were on a higher floor, so my Thunderwolf Cavalry wouldn't be able to reach them to pull them off of it. CRAP! <br /> <br /> In the Shooting Phase, the Chaos Land Raider tried to insta-kill Ragnar, but he dodged the shot. Also, my Thunderwolves managed to kill the Techmarine. Everyone else ganged up on Logan's squad, wounding Andilus twice and killing the Lightning Claws and a Storm Shield.<br /> <br /> In the Assault Phase, the Assault Squad and Librarian wiped out my Grey Hunters on one objective, while a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad and armless Dreadnought attacked Grey Hunters Unit Alpha. The <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad was wiped out, but 1 Grey Hunter died. Worse, they were now locked in combat with the Dreadnought... <br /> <br /> [url=http://www.dakkadakka.com/gallery/322757-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322757.png[/img][/url]<br /> <br /> [b]Turn 5 – Space Wolves[/b]<br /> Dammit, I thought I had this one, but it's looking more and more like it is in their favour – I can still win it, but they may actually win now too! We did these last 2 turns quickly since the store was closing in less than a half hour.<br /> <br /> I moved Logan's squad and Ragnar into the Scout's objective and wiped them out with ease. I then fired everything I had at the Tactical Squad on their objective to make them take a morale check. Unfortunately, they passed it. Dammit, looks like a tie...<br /> <br /> [url=http://www.dakkadakka.com/gallery/322758-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322758.png[/img][/url]<br /> <br /> [b]Turn 5 – Chaos[/b]<br /> ...or not. Eric noticed that there was a Predator and Razorback right beside my objective, so the Space Marines player just moved those over to my objective and contested it... DAMMIT.<br /> <br /> [url=http://www.dakkadakka.com/gallery/322759-.html][img]http://images.dakkadakka.com/gallery/2012/1/29/322759.png[/img][/url]<br /> <br /> Total objectives:<br /> Space Wolves – 0<br /> Chaos – 1<br /> <br /> [size=18][i]VICTORY FOR THE FORCES OF CHAOS!!![/i][/size]<br /> <br /> [b]AFTERTHOUGHTS[/b]<br /> Damn, I thought I had that one until Turn 4 rolled around. I guess Eric's Word Bearers got the revenge they were looking for... Oh well, I got to kill a ton of them and made it as much of a Pyrrhic victory as possible (18KP to 12KP – +1 if you count the surviving Lone Wolf)!<br /> <br /> Anyways, that's besides the point – it was a lot of fun getting my [i]entire[/i] army out for a game, it's something I've wanted to do for a while now! No one under-performed, and a merry blood-bath was had by all!<br /> <br /> I'll do a unit breakdown here for how each of my units performed, just for the fun of it:<br /> <br /> [b]Logan Grimnar[/b]: The old-fart's a one-man wrecking ball... so it's a lot of fun to put him inside a squad and steamroll anything I feel like. [color=red]A[/color]<br /> [b]Andilus Greatsword[/b]: He's probably too expensive for what he does, but I love my Wolf Lord. He did fairly well this game too, whenever Logan failed to kill something, Andilus always mopped up for him. [color=red]A-[/color]<br /> [b]Ragnar Blackmane[/b]: Probably my MVP of the game, I still don't understand why people don't take Ragnar more often. Heck, I didn't even use any of his assault buffs, just Saga of the Warrior Born and Insane Bravado, and he still killed 15 models (including 2 Captains), more than making back his points. [color=red]A+[/color]<br /> [b]Wolf Priest + Blood Claws[/b]: They did fairly well, but were whittled down too early to truly perform, and even when they got to combat they were beaten to the punch by Ragnar. Far from a bad unit, but I had so many <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> to distribute that they overshadowed their effectiveness.[color=red]C+[/color]<br /> [b]Canis Wolfborn + Thunderwolf Cavalry[/b]: Absolutely amazing Death Star, probably my 2nd MVP after Ragnar. I only lost 1 unit in the whole game, and it was a Fenrisian Wolf. Like a morbid version of King Midas, everything they touched turned to blood instantly[color=red]A+[/color]<br /> [b]Ulrik the Slayer[/b]: I didn't really give him much of a chance to do anything, but he killed a couple <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines when he needed to. His rules are still very underwhelming though... [color=red]C[/color]<br /> [b]Njal Stormcaller + Rune Priests[/b]: I didn't really do much with them during the game, but they provided some help when I needed them to. If they had more psykers, they would have really come into their own. On the plus side, they only failed 1 psychic test all game, and never Perils'ed. [color=red]B[/color]<br /> [b]Venerable Dreadnought[/b]: Did fairly well, although I really should have taken out that Land Speeder instead of the stupid Rhino. Might have even cost myself the game for that... [color=red]B+[/color]<br /> [b]Iron Priest[/b]: These guys are really crappy, but my Iron Priest was pretty dependable all game. He fixed 2 immobilized vehicles and provided a nice distraction with his Razorback. [color=red]B-[/color]<br /> [b]Wolf Scouts[/b]: These guys did their job above and beyond the call of duty. Not only did they make back double their points, but taking out 2 Chaos Marines in assault was just the icing on the cake! [color=red]A[/color]<br /> [b]Lone Wolf[/b]: Did pretty bad this game. My fault though - I shouldn't have wasted him attacking the Terminus Ultra, he would have been better hunting the Devastators... For 100pts though you can't go wrong with a walking tank. [color=red]C[/color]<br /> [b]Grey Hunters[/b]: Did fairly well, as you would expect a main-stay to. [color=red]B+[/color]<br /> [b]Skyclaws[/b]: These guys were real surprise. I've used them 2 other times, and they always did poorly, especially for their cost. However, this time they way outperformed my expectations. Not bad for a squad I was basically committing suicide with! [color=red]B-[/color]<br /> [b]Long Fangs[/b]: Aside from the first turn, these were dependably deadly. [color=red]B+[/color]<br /> <br /> If you enjoyed this, be sure to check out my other battle reports!<br /> [spoiler]<br /> [b]First Battle Report (Apocalypse @ <span class="glossaryitem" onmouseover='gp(50);'>GW</span>)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/341580.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/341580.page</a><br /> <br /> [b]Second Battle Report (~30,000pt Apocalypse Battle)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/346424.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/346424.page</a><br /> <br /> [b]Team Game (Necrons/<span class="glossaryitem" onmouseover='gp(124);'>SW</span> vs Nids/<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/371084.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/371084.page</a><br /> <br /> [b]Team Game, Part II (Marines/Wolves vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/Necrons)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/373842.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/373842.page</a><br /> <br /> [b]Team Game, Part III (Tyranids vs Space Wolves/<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/378546.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/378546.page</a><br /> <br /> [b]The Rascellan Campaign – Narrative Campaign with Over a Dozen Battle Reports![/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/387976.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/387976.page</a><br /> <br /> [b]Space Wolves vs Mech Guard (1850pts)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/410594.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/410594.page</a><br /> <br /> [b]6 Titans, No Survivors (Slideshow)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/414967.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/414967.page</a><br /> <br /> [b]Space Wolves vs The Lost and the Damned – Tournament Practice Game! (1850pts)[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/415116.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/415116.page</a><br /> <br /> [b]To School a Noob[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/418496.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/418496.page</a><br /> <br /> [b]Intense 2000pt Battle – Tyranids vs Dark Angels[/b]<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/421879.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/421879.page</a><br /> [/spoiler]]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 08:12:32]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
			</item>
			<item>
				<title>Necron Tesla spam vs Necron Scarab farm 1500</title>
				<description><![CDATA[ First batrep, so I hope you guys can bear with me on this, and I know that some pics or a video might have been better but I think that it should be posted anyways, so here we go!<br /> <br /> Martins Scarab farm:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Overlord<br /> Resurrection orb<br /> <br /> Royal court<br /> <br /> HoD Cryptek w Solar pulse<br /> <br /> Despair Cryptek w Veil of Darkness<br /> <br /> Troops<br /> <br /> 9 Warriors<br /> Ghost Ark<br /> <br /> 8 Warriors<br /> <br /> Fast attack<br /> <br /> 10 scarabs<br /> <br /> 10 Scarabs<br /> <br /> 10 Scarabs<br /> <br /> Heavy support<br /> <br /> 3 Canoptek spyders<br /> <br /> 3 Canoptek spyders<br /> <br /> 3 Canoptek spyders<br /> <br /> Total:1500 roughly<br /> <br /> And my list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Overlord<br /> Warscythe, Mindshackle Scarabs<br /> <br /> Overlord<br /> Warscythe, Mindshackle Scarabs<br /> <br /> Royal court(s)<br /> <br /> HoD w Solar pulse<br /> <br /> HoD w Solar pulse<br /> <br /> Troops<br /> <br /> 10 Immortals (Tesla)<br /> <br /> 10 Immortals (Tesla)<br /> <br /> 15 Warriors<br /> <br /> Elites<br /> <br /> 5 Deathmarks<br /> <br /> Fast attack<br /> <br /> 5 Wraiths<br /> 5 whip coils<br /> <br /> 5 Wraiths<br /> 5 whip coils<br /> <br /> Heavy support<br /> <br /> Annihilation barge<br /> <br /> Annihilation barge<br /> <br /> Total: Once again, roughly 1500<br /> <br /> Mission: Capture and control<br /> Deployment: Pitched battle<br /> <br /> We roll to see who gets first deployment and Martin wins the roll-off and deploys first, placing his 9 Spyders in a long line with 30 Scarabs at the front lines, whilst his Ghost Ark with the HoD Cryptek and Warrior squad deploys to the right and his second Warrior with his Overlord and Despair Cryptek's squad at the left flank behind the Spyder wall18 away from his objective, I then deploy my 15 Warriors directly on top of my objective which was placed only 8 inches into my deployment zone, and form an Immortal phalanx with both Crypteks and Overlords leading a squad each, whilst both Annihilation barges take a flank each deployed slightly behind the Immortal wall and the Wraiths also take a flank each deployed further spread out from the other units and make good use of terrain and cover to prevent what little shooting martin had. I rolled to see if I seized the initiative and oh lucky me scored a 6! so I had first turn....<br /> <br /> Turn 1:<br /> <br /> Both units of Wraiths moved 12 along each flank, the right hand squad making good use of the impassible terrain whilst the left hand unit moved towards a small section of tree's, the only other movement was the Annihlation barges which moved 6 inches to get a better view of the massive scarab wall that was heading their way.<br /> Shooting saw all the Immortals focus on the central squad of Scarabs, gunning down 3 bases and the Crypteks lance killing off a 4th. <br /> The Annihilation barges fired at the outer groups of Scarabs, taking down 2 bases from the right squad and 1 from the left squad.<br /> No assaults this turn.<br /> <br /> Martin hit back with spawning 9 Scarabs all together, taking 3 wounds on the Spyder wall.<br /> He then moved his Scarab wall up 6 inches along with the following Spyders, whilst his Ghost Ark moved up 6 in a straight line as with the Overlord's squad on the left flank towards his Objective.<br /> No shooting took place in Martins turn so we went straight to Assault which saw the outer Scarabs squads assaulting both Wraith squads as the Barges were out of assault range. Thankfully whip coils saved me from a lot of punishment as I struck first, killing 6 bases out of the right hand Scarab swarm and 5 out of the left, whilst Martin only downed a single Wraith in the right hand squad and wounding one in the right, he then took his fearless saves which saw another base go and 2 wounds on another on the left and 2 bases, some pretty bad rolling for Martin there cost him a decent alot of his Scarabs.<br /> <br /> Turn 2:<br /> <br /> My movement was nothing but the two Barges moving 6 each in their flank directions and the arrival of the Deathmarks.<br /> Shooting once again consisted of Tesla Immortals firing at the central swarm of Scarabs, wounding a base twice and the Crypteks lances insta-killing a base. The Barges fired their destructors on the flanking Spyders, wounding them thrice in total.The recently arrived Deatmarks had chose the footslogging Warrior squad as their prey and were in rapid-fire range, letting loose a volley that downed 3 and killed three as they failed the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> rolls. Assault saw the Wraiths destroy each unit of flanking Scarabsand both consolidating 1 each....  :facepalm: <br /> <br /> Martin then focused on Spawning an extra 3 Scarabs into the remaining scarab swarm and moved everything up 6.<br /> Martin got his Warrior squad into rapid fire range of the Deathmarks and manages to down 3, however 2 made their <span class="glossaryitem" onmouseover='gp(293);'>RP</span> rolls.<br /> The massive Scarab swarm decided to multi assault the Immortal squads, this could get ugly.....<br /> Both Overlords strike and kill 4 bases right out with their Warscythes, while both Immortal squad and Crypteks take down another 2 bases.<br /> Surprisingly, his return attacks did very little and only managed to kill 4 Immortals, and that won me the combat, although he did well with his saves this round, the Scarabs lost another base to Fearless wounds.<br /> <br /> Turn 3:<br /> <br /> As almost everything was bogged down by Scarabs, there was not a lot of movement, just the one Barge moving 3 to get a better shot at the Central Spyder unit and the Wraiths moving to support the Immortal squads.<br /> Shooting saw a Barge killing 2 Spyders and wounding the remaining one, and the Second barge fired at the Ghost Ark and did not do anything, Deathmarks fired and failed to do anything also.  :waaagh: <br /> The Wraiths then assaulted the Scarab swarm from the left and the others a unit of Spyders, All together from the Wraiths whip coils, they Killed another 3 bases and the Overlords made short work of the remaining swarms. The second Wraith unit did fairly well but not as well as hoped as 2 were killed by Spyders but they also managed to kill 2 of the three Spyders and left the remaining with 2 wounds. (Thank God for Rending!)<br /> <br /> Martin had no more swarms to spawn into so it was up to his Spyders and Warriors to win the game for him, so he moved the central Spyders up and the left hand as well around the forestry, his Warriors firing and assaulting the Deathmark squad, reducing them to 2, but I pass leadership, As the Ghost Ark also moves forward. The Wraiths make short work of the remaining Spyder and consolidate 1.... again.  <br /> :facepalm:  :facepalm:  :facepalm: <br /> <br /> Turn 4:<br /> <br /> Turn 4 was the turn that I actually moved the Immortals up, in order to soften up some Spyders for the Wraithsto finish off in Assault, as they too move up.<br /> Shooting saw one more dead Spyder and a 2nd wounded badly and the Ghost ark Wrecked by an Annihilation barge.<br /> Assault killed off my last Deathmark, but saw that the Wraiths assaulted the Warrior squad and wiped 4 of them out and swept the rest, and so as the second Wraith squad saw the destruction of the last Spyders, Martin conceded defeat.<br /> <br /> Victory to the Tesla spam Necrons!<br /> <br /> Overall a very fun game, Martin is a great opponent and it was nice to get a little revenge for my crushing loss against his Templars all those years ago... :D <br /> <br /> Hope you enjoyed! <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: I know, without pics it is pretty hard to read and enjoy, but feedback is welcome!  :thumbsup: <br /> <br /> Calv,<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 01:12:57]]> GMT</pubDate>
				<author><![CDATA[ IXBEHEMOTHXI]]></author>
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