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		<title><![CDATA[Latest threads for the forum "Other Sci-Fi Games"]]></title>
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				<title>Apocalypticum: Playtest report from Chicago Skirmish Wargames.</title>
				<description><![CDATA[ Chicago Skirmish Wargames was selected as one of the playtesters for "Apocalypiticum", the upcoming Post Apocalyptic ruleset from Ganesha Games.  It shares the same basic rules mechanics as their popular "Song of Blades and Heroes" game, one of our club's favorites. <br /> <br /> The club gave it a go last Thursday. Here's an AAR and my observations of the game I played. I hope to soon have additional feedback from<br /> the other two folks who tried out the rules that evening.<br /> <br /> <a href="http://chicagoskirmish.blogspot.com/2012/02/playtesting-apocalypticum-forthcoming.html" target="_blank" rel="nofollow">http://chicagoskirmish.blogspot.com/2012/02/playtesting-apocalypticum-forthcoming.html</a><br /> <br /> Of course our comments may not entirely reflect the final product that emerges post playtest, but it's been a good experience so far. We're going to play it again at the next club meeting on the 23rd.<br /> <br /> A few pics to pique your interest.<br /> [img]http://1.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-RliTei5vgVE/TzgWLxXfPLI/AAAAAAAABfw/sDq-1AMAYoU/s1600/Downloading.jpg[/img]<br /> <br /> [img]http://2.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-9gpZ9p_z9RM/TzgW0fyaSfI/AAAAAAAABgI/3XA9FHzfSLE/s1600/Grenade%2BRecovery.jpg[/img]<br /> <br /> [img]http://4.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-a1TE9F-tQGg/TzgXjyUWaqI/AAAAAAAABgs/iwaGRSX0bkE/s1600/Leader.jpg[/img]]]></description>
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				<pubDate><![CDATA[Mon, 13 Feb 2012 16:00:03]]> GMT</pubDate>
				<author><![CDATA[ Eilif]]></author>
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				<title>Force on Force?</title>
				<description><![CDATA[ I'll start by say that my only experience in table top gaming is <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for about 5 yrs now. I have heard about Force on Force rule books and i an full of questions, particularly interested in future wars.<br /> <br /> How are these books used? with models from another range or do they sell models (i could not find any)<br /> <br /> what about something similar to a codex? is one needed?<br /> <br /> Thanks for any and all help.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 21:01:00]]> GMT</pubDate>
				<author><![CDATA[ Shadow Reaper]]></author>
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				<title>Axis Zombies from Dust Tactics</title>
				<description><![CDATA[ I painted up my Zombies from Dust Tactics. Figured I would post them to give others ideas. <br /> <br /> [img]http://db.<span class="glossaryitem" onmouseover='gp(497);'>tt</span>/BIzlQurn[/img]<br /> <br /> [img]http://db.<span class="glossaryitem" onmouseover='gp(497);'>tt</span>/BY8OTKDR[/img]<br /> <br /> [img]http://db.<span class="glossaryitem" onmouseover='gp(497);'>tt</span>/RRbq0bS0[/img]<br /> <br /> [img]http://db.<span class="glossaryitem" onmouseover='gp(497);'>tt</span>/dfU40vgl[/img]<br /> <br /> [img]http://db.<span class="glossaryitem" onmouseover='gp(497);'>tt</span>/ngKRdO1v[/img]<br /> <br /> [img]http://db.<span class="glossaryitem" onmouseover='gp(497);'>tt</span>/dE5o7jnp[/img]]]></description>
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				<pubDate><![CDATA[Wed, 1 Feb 2012 04:07:03]]> GMT</pubDate>
				<author><![CDATA[ Psykostevo]]></author>
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				<title>Hex based game systems</title>
				<description><![CDATA[ While looking for ways to simplify gameplay and stumbled across a hex based system. How do hex based movement games change game play? I was hoping for some pros and cons, and comparisons to other gaming systems. <br /> <br /> Thank you ahead of time!<br /> <br /> Max]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 07:02:10]]> GMT</pubDate>
				<author><![CDATA[ Twoshoesvans]]></author>
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				<title>Brom Dark Age</title>
				<description><![CDATA[ can anyone tell me more about this game, I don't know anyone who has played it and I don't know if I should get  the rules or not but it seems like a blast....?<br /> <br /> I just need to know how the game plays and feels like]]></description>
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				<pubDate><![CDATA[Thu, 26 Jan 2012 00:13:53]]> GMT</pubDate>
				<author><![CDATA[ yevix]]></author>
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				<title>Looking for Modern/Future Rules Set</title>
				<description><![CDATA[ Ladies and Gents I'm looking for a rule set and not sure where to start. Criteria is modern through futuristic time frame. I want it to be as realistic as possible/practical, I'd prefer it to be designed for the 28mm +\- range, and most importantly I'd like it to be a very thorough rule set. Any and all inputs are welcome. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 06:05:32]]> GMT</pubDate>
				<author><![CDATA[ TicToc]]></author>
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				<title>Rules clarification in Mantic Warpath</title>
				<description><![CDATA[ Hello <br /> <br /> I need some examples of how to use the Heat Hammers, Ripper talons and Mincer Blade special melee weapons for Warpath. <br /> <br /> Also about vehicle collisions seems to do nothing when two heavy tanks collide. Any ideas?<br /> <br /> I appreciate the help.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2012 14:36:45]]> GMT</pubDate>
				<author><![CDATA[ Capt. Camping]]></author>
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				<title>Dust Tactics here is my set up and some tips on gameplay.</title>
				<description><![CDATA[ [youtube]http://www.youtube.com/watch?v=4wszLyloERk&feature=youtu.be[/youtube]]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 05:36:00]]> GMT</pubDate>
				<author><![CDATA[ prime2134]]></author>
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				<title>Warpath Battle Report and Game Review.</title>
				<description><![CDATA[ Had a chance to try Warpath last week.   We found the Forgefathers and Corporatin force lists to be pretty good representations of the Space Marines and Imperial Guard figures we used from my collection.  In the final analyis we had a great time with this extremely streamalined <span class="glossaryitem" onmouseover='gp(3);'>40k</span> knock-off.   Then I decided to get really wordy and write a review of the game and my impressions.  You can see it here on the Chicago Skirmish Wargames blog.<br /> <a href="http://chicagoskirmish.blogspot.com/2011/12/warpath-battle-report-and-game-review.html" target="_blank" rel="nofollow">http://chicagoskirmish.blogspot.com/2011/12/warpath-battle-report-and-game-review.html</a><br /> <br /> Here's a few pics of the action.<br /> [img]http://2.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-jhWNSQCn_cI/Tv9dgpjK6WI/AAAAAAAABUc/1LhQGEOG8cM/s320/Action%2B2.5.jpg[/img]<br /> <br /> I tried a new thing with overhead table shots a'la <span class="glossaryitem" onmouseover='gp(143);'>WD</span> battle reports.  The pics on the blog are clickable to give a better look at the battle layout.<br /> [img]http://4.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-XvRQElxY45A/Tv9XidNlYeI/AAAAAAAABTU/4_Tk9zex96A/s320/Turn%2B2.5.jpg[/img]]]></description>
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				<pubDate><![CDATA[Sat, 31 Dec 2011 19:55:33]]> GMT</pubDate>
				<author><![CDATA[ Eilif]]></author>
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				<title>Combat Storm</title>
				<description><![CDATA[ Hey guys!<br /> One of my favorite games of recent has been Combat Storm 2nd edition. It's a game that uses army men on a table to fight battles between the US Army and the People's Coalition Front. It's made by Strategy Wave Studios. They just released the 2nd edition of the rules. The games is comparable to other games of the battalion size games like <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, Warpath, <span class="glossaryitem" onmouseover='gp(299);'>FoW</span>; but is scaled to more of a platoon size. The grunt rifleman is about 30pts (not trying to infringe on copyright), and an average game is 1500pts. The individual classes only go up in cost to a max of about 50ish pts, and then max of 60ish points for a Special Forces version of a class soldier. There are rules for tanks, and certain soldiers can call in airstrikes or missile strikes. I highly encourage people to pick up the game.]]></description>
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				<pubDate><![CDATA[Thu, 29 Dec 2011 23:07:05]]> GMT</pubDate>
				<author><![CDATA[ m14]]></author>
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				<title>Mantic Warpath Corporation pictures....NOW Im excited.....</title>
				<description><![CDATA[ <br /> [url]http://<span class="glossaryitem" onmouseover='gp(284);'>us1</span>.campaign-archive2.com/?u=e62f0c35454fa3ba687404d69&<span class="glossaryitem" onmouseover='gp(269);'>id</span>=0d30a3d785&e=[UNIQID][/url]<br /> <br /> <br /> A TIME OF <span class="glossaryitem" onmouseover='gp(410);'>WAR</span>... THE GALAXY IS BURNING<br /> <br /> <br /> The malevolent human Corporation is expanding its sphere of influence, annexing more and more star systems to its territories, bringing every alien civilization it can under its control. Or, if this proves impossible, exterminating them.<br /> <br /> Well trained and equipped with the best in military technology, Corporation Troopers are worth scores of the warriors of less advanced cultures. The Troopers’ armour is often invulnerable to the natives’ weapons, leaving them free to mercilessly mow down scores of the enemies with pulses from their laser weaponry. Indeed, a great many recruitment videos glory in human troops slaughtering spear-waving “savages” for the betterment of the cosmos. If they encounter heavier resistance, the Troopers can bring the awesome firepower of their tanks and powered exoskeletons to bear. In dire circumstances an expeditionary commander may petition Corporation Central to unleash their most specialised forces who will quickly dispatch even the most stubborn of foes.<br /> <br /> From its ancient beginnings on the Solar System, the Corporation has spread like a malignant cancer across the galaxy, covering entire sectors in its tyrannical rule and suffocating any attempt to live free of its clutches. Their expansion continues, but the galaxy is a big place. The Corporation is not the monolithic entity many think it to be, and suffers tensions between the great Houses and Companies that comprise it. And all those pampered, rich men who debate and bicker in the sterile halls of Corporation Central share one, deep-seated fear: that sooner or later the Corporation will meet its match in the unexplored expanses of deep space<br /> <br /> [spoiler][img]http://gallery.mailchimp.com/e62f0c35454fa3ba687404d69/files/Soldier_Standing.jpg[/img][/spoiler]<br /> <br /> [spoiler][img]http://gallery.mailchimp.com/e62f0c35454fa3ba687404d69/images/Soldier_Kneeling.jpg[/img][/spoiler]]]></description>
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				<pubDate><![CDATA[Mon, 26 Dec 2011 00:40:01]]> GMT</pubDate>
				<author><![CDATA[ Synthetik]]></author>
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				<title>Has anyone played Kryomek?</title>
				<description><![CDATA[ I checked around and saw nothing recent on Kryomek so I thought I'd give Dakka a looksee!<br /> <br /> So I was digging through my old stuff at my folks' place and came across my old Kryomek rulebook. I bought it when I was still new to miniatures wargaming and really loved the models, but never got around to playing the game. Reading through the rulebook (awesome early 90s artwork and all) I'm really interested in trying the game out. I have a few questions from a cursory glancing through though:<br /> - Where are points costs and the like? I'm looking in the hardware section and I see tanks and infantry and so on, but no real frame of reference as to how to build an army. Is it just sort of an "eh, that looks good to me" approach to army balance or what?<br /> - I've pretty much exclusively played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for the last few years and it sounds like there's a lot of bookkeeping in this game. Does it get confusing?<br /> - How is it balanced for human vs. human play? I've got tons of the Nexus guys lying around and choice few actual Kryomek bugs and I figure it could be interesting for some sci fi skirmishes. <br /> - What is the community like for this, if there's one at all? I know the game's very old, but I remember seeing models for sale as recently as 2008 at Historicon. Are there still minis coming out?<br /> <br /> Thanks, Dakka!]]></description>
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				<pubDate><![CDATA[Sat, 24 Dec 2011 07:56:56]]> GMT</pubDate>
				<author><![CDATA[ Brother SRM]]></author>
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				<title>Large scale Dust Tactics</title>
				<description><![CDATA[ Here's a couple pics of our first 400pt game last night to celebrate the new heavy walkers.  We played straight victory points.  Allied player threw in the towel turn 5 after getting some bad luck and falling victim a bit to a rope a dope setup. Anyone else playing large scale dust tactics games?  What are you doing for setup, objectives, etc?<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Dec 2011 14:46:11]]> GMT</pubDate>
				<author><![CDATA[ Maelstrom808]]></author>
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				<title>Another Tomorrow's War AAR courtesy of Chicago Skirmish Wargames.</title>
				<description><![CDATA[ Two of my clubmates just played a couple games of <span class="glossaryitem" onmouseover='gp(534);'>TW</span>, both of which ended up illustrating the effect that Fog of War cards can have on the game.  <br /> <a href="http://chicagoskirmish.blogspot.com/2011/12/two-back-to-back-games-of-tomorrows-war.html" target="_blank" rel="nofollow">http://chicagoskirmish.blogspot.com/2011/12/two-back-to-back-games-of-tomorrows-war.html</a><br /> <br /> As always, feel free to click and expand the pics in the blog post as they blow up nicely. Here's a couple teasers.<br /> [img]http://4.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-mjYNhQzTmfQ/Tu9v9F4-3zI/AAAAAAAABPk/gg9ytWvCXUg/s320/IMG_3268.jpg[/img]<br /> [img]http://4.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-iyUORR4Wa6Q/Tu9v8pTU14I/AAAAAAAABPc/Hgc5tSME3ss/s320/IMG_3264.jpg[/img]]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 20:20:33]]> GMT</pubDate>
				<author><![CDATA[ Eilif]]></author>
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				<title>Four A miniature's Sci-fi miniatures.</title>
				<description><![CDATA[  Just thought I would post a few pictures of the Sci-fi miniatures released so far from Four A miniatures.<br /> <br /> [IMG]http://i552.photobucket.com/albums/jj336/manicminer21/SAM_0288.jpg[/IMG]<br /> <br /> [IMG]http://i552.photobucket.com/albums/jj336/manicminer21/SAM_0287.jpg[/IMG]<br /> <br /> [IMG]http://i552.photobucket.com/albums/jj336/manicminer21/SAM_0282.jpg[/IMG]<br /> <br />  There are more miniatures ready for release in 2012.<br /> <br />  Mine will be used in games of AE Bounty and a new rules set which I found called RIF  Resistance is futile.Hope to get a few games in in the New Year.]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2011 21:39:09]]> GMT</pubDate>
				<author><![CDATA[ manic _miner]]></author>
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				<title>[Starship Troopers|Battlefield Evo] Data Collection from Players</title>
				<description><![CDATA[ Since we're in the process of writing what is effectively the 3rd edition of this ruleset, I'd like to hear from players of Starship Troopers and/or Battlefield Evolution about what they liked and what they hated about the previous 2 editions of the rules. We have plans to change a few things that we feel need improvement, but not too much.]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 21:37:48]]> GMT</pubDate>
				<author><![CDATA[ Cyporiean]]></author>
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				<title>Robotech Battles - We need playtestors</title>
				<description><![CDATA[ Would you be interested in Playing a Tabletop Skirmish miniatures game set in the Robotech Universe during the First Robotech War?.. <br /> The game is in development and I need feedback and playtesting...<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2011 22:46:35]]> GMT</pubDate>
				<author><![CDATA[ WilhelmRochRedDuke]]></author>
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				<title>Troublemaker Games Presents: Timeline 300</title>
				<description><![CDATA[ [b]Troublemaker Games[/b] Presents:<br /> <br /> [img]http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/timeline300.jpg[/img]<br /> <br /> [b]Troublemaker Games[/b] is a new Miniatures company, specialising in the design of quirky and original Miniature War Games. Our high quality miniatures, designed by acclaimed sculptors Ben and Barny Skinner, are designed on computer, allowing for the highest possible level of detail.<br /> <br /> We don't just make models though; we make games. Our first game is [b]Timeline 300[/b], a 10mm scale Steampunk wargame, set in an alternate version of the year 1870. Great Britain and Germany, supported by steam-powered technology and the magic of Thaumatic energy, fight for dominance of the only resource that matters, coal, all under the hungry gaze of the approaching Martians...<br /> <br /> [url=http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/britinfantry.jpg][img]http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/britinfantry_tn.jpg[/img][/url] [url=http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/britishlandfrigate.jpg][img]http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/britishlandfrigate_tn.jpg[/img][/url] [url=http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/gentlemenbig.jpg][img]http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/gentlemenbig_tn.jpg[/img][/url] [url=http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/germanlandship1.jpg][img]http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/germanlandship1_tn.jpg[/img][/url] [url=http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/germaninfantry.jpg][img]http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/germaninfantry_tn.jpg[/img][/url]<br /> <br /> Unlike many wargames, [b]Timeline 300[/b] is not played by buying two equally pointed armies, lining them up and fighting. Instead, the game is more about the capture of resources which allow the purchase of new forces during the game. Battles can start small and develop into vast conflicts, as the fight for control of the flow of coal intensifies.<br /> <br /> Our website is [url]http://www.troublemakergames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>[/url], so visit us to discover more.]]></description>
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				<pubDate><![CDATA[Fri, 9 Dec 2011 18:25:44]]> GMT</pubDate>
				<author><![CDATA[ zombocom]]></author>
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				<title>Forge Father 'Counts As' in 40k</title>
				<description><![CDATA[ Hey guys<br /> <br /> I was hoping to pick up some Mantic ForgeFathers soon, and use them as a counts-as for another army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. <br /> My question is however, at least until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> release rules for Demiurg ( ;) ), if anyone is doing this currently and which ruleset they have used?<br /> <br /> My first thought was the standard Marine or perhaps Space Wolves list. The other option would be a Salamander-esque list, simply because of the number of burning-style weapons in the <span class="glossaryitem" onmouseover='gp(545);'>FF</span> range. The Hailstorm cannon could be used as perhaps either a Whirlwind, or maybe techmarine with cannon?<br /> I have thought it might be amusing to make a 'marine spam' style army, lots and lots of infantry at the expense of elite unit types and vehicles.<br /> <br /> To be honest this is an issue that goes back many years, from Squat players looking for a rules representation in the current ruleset, but I'd be interested to see as far as 'counts as' is concerned with the <span class="glossaryitem" onmouseover='gp(545);'>FF</span> model range what ideas people have had! <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Dec 2011 17:37:37]]> GMT</pubDate>
				<author><![CDATA[ Pacific]]></author>
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				<title>Warpath - Forge Fathers vs Maruaders - 1500pts Video Report</title>
				<description><![CDATA[ [youtube]http://www.youtube.com/watch?v=sskIZO_db0M[/youtube]<br /> <br /> Well the tables have turned! ... well not really, we just swapped armies...and table sides.<br /> <br /> If you missed the first installment...<br /> <a href="http://www.youtube.com/watch?v=12DUZ7RFr4o" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=12DUZ7RFr4o</a><br /> <br /> The winner of our subscriber contest will be drawn this weekend. Be sure to check in on Sunday!<br /> <br /> Please follow us on these sites:<br /> <br /> Facebook: <a href="http://www.facebook.com/pages/BunkerTube/150533085045982" target="_blank" rel="nofollow">http://www.facebook.com/pages/BunkerTube/150533085045982</a><br /> Twitter: <a href="http://twitter.com/#!/bunkertube" target="_blank" rel="nofollow">http://twitter.com/#!/bunkertube</a><br /> Blog: <a href="http://www.bunkertube.blogspot.com" target="_blank" rel="nofollow">http://www.bunkertube.blogspot.com</a><br /> <br /> Warpath is awesome!]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 00:11:21]]> GMT</pubDate>
				<author><![CDATA[ bunkertube]]></author>
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				<title>Andy Chambers to design &quot;Dust Warfare&quot;</title>
				<description><![CDATA[ I do not know if this is old news , but checking another site I was surprised to see the former <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Starship Troopers guru is the lead designer for Dust Warfare (the tabletop version of Dust tactics).<br /> <br /> His designs always struck me as following his own lines and at times this showed up in a bias to one side of the other.  That said his <span class="glossaryitem" onmouseover='gp(171);'>ST</span> rules were well written and received.<br /> <br /> What do you think he might bring to the world of Dust?<br /> <br /> WilyC]]></description>
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				<pubDate><![CDATA[Sat, 3 Dec 2011 17:19:03]]> GMT</pubDate>
				<author><![CDATA[ wilycoyote]]></author>
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			<item>
				<title>WARPATH - Marauders vs Forge Fathers - 1,500pts Mantic Games</title>
				<description><![CDATA[ [youtube]http://www.youtube.com/watch?v=12DUZ7RFr4o[/youtube]<br /> <br /> <br /> Last chance to WIN FREE STUFF!! be sure to be a subscriber as we will be drawing the winner of the mhorgoths revenge & kings of war rulebook, competition. All you have to do is be a subscriber on YouTube. its that simple!<br /> <br /> Please be sure to follow us on the following sites:<br /> <br /> Facebook: <a href="http://www.facebook.com/pages/BunkerTube/150533085045982" target="_blank" rel="nofollow">http://www.facebook.com/pages/BunkerTube/150533085045982</a><br /> Twitter: <a href="http://twitter.com/#!/bunkertube" target="_blank" rel="nofollow">http://twitter.com/#!/bunkertube</a><br /> Blog: <a href="http://www.bunkertube.blogspot.com" target="_blank" rel="nofollow">http://www.bunkertube.blogspot.com</a><br /> <br /> Warpath is awesome!]]></description>
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				<pubDate><![CDATA[Sat, 3 Dec 2011 08:30:18]]> GMT</pubDate>
				<author><![CDATA[ bunkertube]]></author>
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				<title>Seeds of War by Dark Realm Miniatures......any good?</title>
				<description><![CDATA[ Has anyone played with the seeds of war rules, they look nice and simple while still having an intresting level of play to them. They also seem extremely simular to Epic..... not that im complaning as I like the rules :D <br /> Link here: <a href="http://www.darkrealmminiatures.co.uk/articles/" target="_blank" rel="nofollow">http://www.darkrealmminiatures.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/articles/</a> <br /> Cheers ]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2011 13:13:29]]> GMT</pubDate>
				<author><![CDATA[ Optio]]></author>
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				<title>Halo Tabletop</title>
				<description><![CDATA[ Hi. These are the rules I have been working on for a Halo Miniatures Game. The rules are designed to use Halo Lego on flat bases. I know that there are actual Halo minis but my game is not in depth ehough to make people want to buy a whole new set of them (but that doesn't stop you from doing so). If you have feedback regarding imbalanced rules, any games you may have played using these rules, or any other ideas I am open to suggestion. Also, TV (Threat Value) is basically points like in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Now, onto the good stuff:<br /> <br /> The Rules for Halo Tabletop<br /> All units can move 6” and shoot or run <span class="glossaryitem" onmouseover='gp(24);'>d6</span>” and not shoot. To fire a weapon, nominate a target and roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>. If you roll higher than your troop’s Accuracy or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, you have hit! Then, the opposing troop gains a toughness or Armor save, rolling higher than the number indicated will spare the unit. If the save is unsuccessful, the unit takes the number of wounds indicated on the weapons Power. Units die when the number of wounds they have sustained equals or exceeds their Endurance. Note that a separate save is taken for each wound the weapon deals out. <br /> If a unit is shot at it must take a Bravery Test. Rolling higher than the number indicated will allow the unit to remain in place. Rolling any other result will cause the unit to go into panic and flee towards your table edge if in the open, or become pinned down by enemy fire and spend the rest of the turn taking cover and may not shoot. Flood units never run or get pinned, but instead if they fail the Bravery Test they take 1 additional wound to represent their lack of taking cover. Units can take cover instead of moving or shooting to gain a +1 to their cover saves.<br /> Shields are like ablative wounds, instead of taking armor save; deduct the damage done by the shooter from the units current Shields. Shields regenerate to full the turn after the one they were depleted. Troops gain a cover save if in cover (duh) as well as any other saves.<br /> All units can hit in melee combat instead of firing as weapon for a POW equivalent to their starting EN. Troops still have to roll to hit for these attacks. Note that Flood units gain a free +1 ACC to these attacks.<br /> Troops<br /> <br /> Marine: Accuracy/4+ Endurance/1 Bravery/4+ Armor/5+ Shields/0 Threat Value: 10<br /> <br />  Comes with either an Assault Rifle: Range/18 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 Power/1 OR Battle Rifle/DMR: Range/30 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 Power/1 for free<br /> Can have Magnum: RAN/6 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/1 for free or Dual Wield for +1 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> for +2 TV per model<br /> Optional Frag grenades: RAN/6 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/3 Blast for +2 TV per model<br /> Can have Shotguns: RAN/6 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/4 OR SMGs: RAN/12 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/3 POW/1 for +5 TV<br /> Up to 1 quarter of all your Marines (rounding down) can have one of the following:<br /> Flamethrower: RAN/6 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/4 POW/2 for +10 TV<br /> Rocket Launcher: RAN/24 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/6+2 against vehicles Blast for +20 TV<br /> Sniper Rifle: RAN/48 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/<span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1 (+1 ACC if user has not moved, otherwise cannot fire) for +30 TV<br /> Can be upgraded to Veteran (+1 EN and 3+BR) for +10 TV<br /> <br /> Overall, the Marine is a versatile and damaging unit, very shooty but not so powerful once they get shot in return. Keep a Rebel Elite handy or give them SMGs or Shotguns when up against Flood, or more Battle rifles and heavy guns for Covies.<br /> <br /> Grunt: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/4+ EN/1 BR/5+ AR/5+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value (HA!): 6<br /> <br /> Plasma Pistol: (Rapid) RAN/12 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 POW/1 (Charged) RAN/18 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/1 depletes Shields and disables vehicles for the next turn OR Needler: RAN/12 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 POW/1 (if 2 shots hit, the target explodes for a POW 3 Blast)<br /> Can have Plasma Grenades: RAN/6 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/3 Blast for +2 TV per model<br /> Can have Suicide Packs: POW/6 Blast for +10 TV and a “volunteer”...<br /> <br /> ... I suppose they could be used as meat shields...<br /> Actually, Grunts aren’t that bad. Their pistols can be used to disable shields so needlers or other weapons can kill of whatever was inside and their low cost guarantees your tons of the cretins. Sure they run a lot, but that’s what you brought an Elite for. Right? P.S Suicide Grunts are fun and powerful.<br /> <br /> Jackal: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/4+ EN/1 BR/4+ AR/6+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 8<br /> <br /> Plasma Pistol (see Grunt entry) and Jackal Shield (+3 <span class="glossaryitem" onmouseover='gp(270);'>SH</span> for the front axis only) OR Carbine: RAN/30 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/1<br /> Can have Grenades for +4 TV per model                                                                                                                   1 ¼ of them can have Beam Rifles: RAN/48 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/<span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1 See Sniper for special rules, for +10 TV<br /> <br /> The Jackals are unique because they can be close range assault units with <span class="glossaryitem" onmouseover='gp(194);'>pp</span>’s, grenades and shields, or very long range snipers with beam rifles and carbines. Also, Jackals roll 2 dice to sprint and pick the highest one, so they are extremely fast too.<br /> <br /> Human Combat Form: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/5+ EN/1 AR/6+ BR/2+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 6<br /> <br /> Can have Assault Rifle for +4 TV<br /> Can have an SMG or Shotgun for +8 TV<br /> Can be upgraded to Brute Combat Forms (5+ AR) for +2 TV<br /> Brute Combat Forms can have Spikers for +8 TV<br /> Can have Gravity Hammers for +16 TV<br /> Can be upgraded to Elite Combat Forms (+1” for sprint) for +4 TV<br /> Elite Combat Forms can have Plasma Rifles/Pistols for +4 TV<br /> Can have Needlers for +6 TV<br /> Can have Energy Swords for +15 TV<br /> Can have 3 Shields for +10 TV<br /> Flood Combat Forms combine 3 things; compatibility with both UNSC and Covenant weaponry, devastating close-range potential, and being numerous without any weapons. They are, however, quite squishy and if you don’t take enough of them, there will be no one left by turn 3.<br /> Flood Infection Forms: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/0 EN/1 AR/0 BR/2+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 1<br /> Flood Infection Forms can attack enemy units within 1”, causing a POW 1 hit. If a unit is killed by this attack, it is converted into the relevant combat form. This kills the Infection form even if the target is not killed.<br /> Infection Forms can also kill themselves to revive a killed Combat Form within 1” back to its full EN.<br /> <br /> Flood Infection Forms are designed to come in numbers. They are very low cost and all of their abilities require one of them to die. Keep them near your <span class="glossaryitem" onmouseover='gp(500);'>CF</span>’s to provide an endless supply of new meat, but remember. A Combat Form can NOT be regenerated more that once a turn. So no un killable forms.<br /> <br /> Carrier Form: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/5+ EN/1 AR/6+ BR/2+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 8 <br /> <br /> Once a Carrier Form touches or is killed, it explodes into 15 Infection forms. Carrier Forms cannot sprint.<br /> <br /> Carrier Forms are a cheap and disposable way to get more Infection Forms for less TV. If leveraged en masse Carrier forms are deadly. The only problem is finding a way to crack them open...<br /> <br /> ODST: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/4+ EN/2 AR/4+ BR/4+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 20 Comes with SMG with Scope (can re-roll failed rolls to hit)<br /> <br /> ODST’s can be dropped strait into the fray. Use the Deep Striking rules from <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to put them in play<br /> Can be equipped with one of the following: Shotguns, Assault Rifles, Battle Rifles and Frag Grenades for free<br /> Can take Jet Packs (allows them to reach higher levels) for +10 TV<br /> It takes some nerve to be fired at an ongoing battle from low orbit. ODST’s can re-roll all failed BR tests.<br /> <br /> ODST’s are the most powerful troops in the UNSC excluding Spartans. They can quite easily out manoeuvre most enemy units by using drop pods, and their upgraded SMG’s will put a hurting on most forms of infantry. ODST’s cannot take heavy weapons though, to make up for their orbital drops.<br /> <br /> Spartan: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/4 AR/3+ BR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/4 Threat Value: 50 Comes with Frag Grenades and Magnum<br /> <br /> Can take Assault Rifle OR Battle Rifle for free<br /> Can take Shotgun or SMG for +4 TV<br /> Can take Firebombs: RAN/6 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/6 for +2 TV<br /> Can take Rocket Launcher, Flamethrower, or Sniper Rifle for +20 TV<br /> Can take Mounted Machine Gun: RAN/24 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/8 POW/1 Cannot Sprint for + 30TV<br /> Can take Missile Pod: RAN/30 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 POW/5 Cannot Sprint Blast for +30TV<br /> Can take Spartan Laser: RAN/30 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/10 for + 40 TV<br /> Can take any Covenant weapon for double its listed price<br /> Can attempt to board vehicles within 1” on a 2+, taking control of the vehicle<br /> All Marines play can make a single re-roll each to their BR once per game<br /> If a Spartan is killed, its killer can re-roll one BR test<br /> <br /> Spartans are awesome. They shoot, they inspire, they soak up fire like a sponge on steroids and they can take hostile weapons to boot. Just be careful how much you take, or your TV will soon reach its max and you haven’t even got a Marine yet.<br /> <br /> <br /> Elite Minor: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/3 AR/3+ BR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/4 Threat Value: 30<br /> <br /> Can take Plasma Pistol for free, or can dual wield for +1 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> for +2 TV<br /> Can take Needler or Plasma Rifle: RAN/18 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 POW/1 for +4 TV<br /> Can take Covenant Carbine for +6 TV<br /> Can take Plasma Grenades for +2 TV<br /> Can be upgraded to Majors (+1 <span class="glossaryitem" onmouseover='gp(270);'>SH</span>) FOR 5 TV<br /> Majors and Minors can have Active Camo (+1 cover save, even when out of cover) for +5 TV<br /> Can be upgraded to Rangers (Jetpacks that allow them to get to higher levels) for +5TV<br /> Can be upgraded from Major to Ultra (+1EN) for +5 TV<br /> Ultras can have Energy Swords: RAN/2” <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/6+<span class="glossaryitem" onmouseover='gp(24);'>D6</span> for +5 TV<br /> Can be upgraded from Major to Special Operations (2+ <span class="glossaryitem" onmouseover='gp(5);'>AC</span>) for +5 TV<br /> Special Operations Elites can have Beam Rifles for + 10 TV<br /> Can be upgraded from Ultra to General (2+ BR AND +1 <span class="glossaryitem" onmouseover='gp(270);'>SH</span>) for + 15 TV<br /> Generals have a BR boosting area of 12”<br /> Jackals and Grunts can benefit from the BR of any Elite within 6”<br /> Can be used in a UNSC army as Heretic Elites, which can use any Human weapon for double the cost listed<br /> <br /> Elites really are Elites. The crème <span class="glossaryitem" onmouseover='gp(27);'>de</span> la crème of the Covenant army, these guys mash pretty much everything, and can even take on a Spartan. They have access to most of the Covenant weapons, including the mouth watering energy sword. Their only downside is the cost.<br /> <br /> Brute: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/4+ EN/4 AR/0 BR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 15<br /> <br /> Can take Spikers: RAN/18 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/3 POW/1 for free<br /> Can take Maulers: RAN/6 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 POW/3 for +5 TV<br /> Can take Spike Grenades(See Plasma Grenades for stats) for +5 TV<br /> Can take Power Armor (confers +5 <span class="glossaryitem" onmouseover='gp(270);'>SH</span> that does not regenerate) for +10 TV <br /> Can take Covenant Carbines OR Brute Plasma Rifle that can fire normally or fire at +2 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> and forgo shooting next turn for +5 TV<br /> Can take Firebombs: RAN/6 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/6 for +2 TV<br /> Can be upgraded to Major (+1 EN) for +5 TV<br /> Can take Active Camo OR Jet Packs for +10 TV<br /> Can be upgraded from Major to Captain (+1 to Power Armor total) for +5 TV<br /> Captain can take Brute Shot: RAN/24 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/4 for +10 TV<br /> Can take one of the following: Portable Plasma Cannon: RAN/24 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/8 POW/1 or Fuel Rod Gun: RAN/24 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/6 for +20 TV<br /> Can be upgraded from Captain to Chieftain (2+ BR) for +10 TV<br /> Chieftains can take Gravity Hammer: RAN/1 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/8 Blast for +15 TV<br /> <br /> These bad boys optimise brutality, pun intended. They are strait up melee troops, and their high EN is all you need to get them into punchin’ distance. They also boast considerable firepower so don’t let their bad accuracy fool you. Just get them in fast and let them finish the job.<br /> <br /> Skirmisher: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/2 AR/4+ BR/4+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 15<br /> <br /> Can take Plasma Pistols/Rifles for free<br /> Can take Carbines or Needlers for +4 TV<br /> 1 ¼ can have Beam Rifles for +15 TV<br /> <br />  Skirmishers are, surprise surprise, good for skirmishing! They always count as having Jet Packs and move like Jackals, only these guys roll 2 <span class="glossaryitem" onmouseover='gp(24);'>d6</span> and can move the combined total! They are, though, a wee bit fragile and quite expensive, so don’t let your Skirmishers become the Skirmished.<br /> <br /> Hunter; <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/4+ EN/8 AR/2+ BR/2+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 80 for a pair<br /> <br /> Any shots to the back of the Hunter ignore the AR save<br /> Comes with Assault Cannon: RAN/30 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/8 Blast<br /> Assault Cannon can be upgraded to fire a beam which increases it’s <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> by 2 and removes the blast for +10 TV<br /> <br /> Hunters are walking heavy weapons platforms. Keep them back so they can bombard the foe, or charge them forward and watch the kill count rise. Make sure they are supported; however, as their rear armor is weak to attack.<br /> <br /> Drone; <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/4+ EN/1 AR/5+ BR/2+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 8<br /> <br /> Comes with Plasma Pistol<br /> Drones can fly over any obstruction (like jump infantry) and roll <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> and pick the highest when sprinting<br /> Can be upgraded to Drone Majors (+1 <span class="glossaryitem" onmouseover='gp(270);'>SH</span>) for +5 TV<br /> Majors can have a Plasma Rifle for +5 TV<br /> <br /> Drones are best fielded in swarms to offset their fragility, and are very capable outflanking and fast troops. Picture them as fearless, flying Grunts and you can’t go too far wrong. Upgrading a few to Majors can add some much needed rapid fire to the unit.<br /> <br /> Engineers: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/5+ EN/4 AR/5+ BR/5+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value/15<br /> <br /> Engineers cannot make any form of attack except via self destruct. They can hover over any obstruction but cannot sprint.<br /> Engineers can attempt to repair any vehicle or other structure within 1”, raising the vehicles current Structure Points by 1. Multiple Engineers can perform repairs, each additional participant raising another Structure Point.<br /> Can be equipped with Suicide Packs for +5 TV<br /> <br /> Engineers have one use: repairing your vehicles. In a pinch their Suicide Packs can be used to cause a few casualties.<br /> <br /> Flood Stalker Form: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/4+ EN/3 AR/6+ BR/2+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 10<br /> <br /> Can climb over any walls or obstacles without penalty<br /> Can spend a turn morphing into either a Ranged or Tank form<br /> <br /> Stalker Forms are fast, creepy things with an aptitude for morphing into more dangerous forms. They move like Jackals and can move through cover, so using them as assault troops makes sense, but is even more effective if while some attack, the rest transform.<br /> <br /> Ranged Form: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/4+ EN/3 AR/3+ BR/2+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: N/A<br /> <br /> Ranged forms cannot be deployed at the start of the game. They can only be put in play if a Stalker Form morphs into one. Ranged Forms are immobile.<br /> Ranged Forms can spit needles: RAN/24 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/3 POW/1<br /> <br /> Ranged Forms are most effective when deployed in good cover. They are moderately tough and have devastating short range firepower. They cannot use the Floods melee attack, however, so make sure nothing else gets too close.<br /> <br /> Tank Form: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/5+ EN/8 AR/5+ BR/2+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: N/A<br /> <br /> Tank forms cannot be deployed at the start of the game. They can only be put in play if a Stalker Form morphs into one. Tank Forms cannot sprint.<br /> <br /> Tank Forms are the toughest Flood infantry there is. Nothing short of the heaviest firepower will bring a squad of these down. Plus, you get them from Stalker Forms, which are only 10 TV! They are very slow though, and have no ranged attack.<br /> <br /> Vehicles in Halo Tabletop work like this. Each vehicle will have a Movement, Transport, Armor and Structure Points value. Movement dictates the speed at which the vehicle may move up too. Vehicles can turn at the end of their movement up to 90 degrees. Transport shows how many drivers, gunners and passengers are permitted aboard. What positions are available and how they are used are covered in the vehicles description. <br /> Structure Points dictates how much firepower the vehicle can sustain. They work just like Endurance; when the vehicles <span class="glossaryitem" onmouseover='gp(292);'>SP</span> reaches zero, remove it from play as well as any unfortunate occupants. The crew can disembark at any time before their movement, leaving the vehicle in place. Note: you must buy extra models to man the vehicles, the TV cost is only for the vehicle itself.<br /> All vehicles must Ram any unit they pass over during their movement (except for flyers), causing a hit with the POW of the vehicles starting <span class="glossaryitem" onmouseover='gp(292);'>SP</span>+1 per 6” the vehicle moved before contact. Brutes, Elites, Combat Forms and Spartans can perform a hijack on a roll of a 4+. If they fail the roll they take the hit as normal.<br /> <br /> Mongoose: MV/24 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/1 TR/2 AR/6+ Threat Value: 20<br /> <br /> Can have a driver and a passenger who uses whatever weapon he has equipped.<br /> Have brakes that let it turn 180 degrees if it moves 12”<br /> If it moves more than 12” it has a cover save of 4+ due to its speed<br /> <br /> The Mongoose is primarily a swift but squishy outrider. It is good for whisking your Spartans around the map or using it to transport heavy weapons Marines. Its speed is also an asset for getting objectives.<br /> <br /> Warthog: MV/18 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/4 TR/3 AR/5+ Threat Value: 40<br /> <br /> Can have a driver, a passenger and a gunner who operates whatever the Warthog has equipped.<br /> Have brakes that let it turn 180 degrees if it moves 12”<br /> Comes with Mounted Machine Gun<br /> Can replace MMG with troop transport compartment that can carry 5 extra passengers for free<br /> Can replace MMG with Rocket Launcher with RAN/30 for +10 TV<br /> Can replace MMG with Gauss Cannon: RAN/36 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 POW/3 for + 15 TV<br /> Can have Multiple Missile Launcher: RAN/18 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/6 POW/2 (Can lock on to aerial vehicles for +1 ACC) for +20 TV<br /> <br /> The classic Warthog is one of the most adaptable vehicles in the game. It can take everything from extra men to ground to air missiles, and is damn good for turns as well. It does, however, carry with it a fair bit of weak armor plating, so watch how much fire you expose it to.<br /> <br /> Ghost: MV/18 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/1 TR/1 AR/5+ Threat Value: 20<br /> <br /> Comes with Plasma Cannon<br /> Can turbo boost 24” in lieu of shooting<br /> If it turbo boosts, it gains a 4+ cover save due to its speed<br /> <br /> The Ghost is a dedicated outrider that lacks punch but makes up for it in speed. It can be used as a mount for your more specialist units.<br /> <br /> Revenant: MV/12 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/4 TR/2 AR/5+ Threat Value: 35<br /> <br /> Can have driver and passenger<br /> Comes with Plasma Mortar: RAN/30 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 POW/3+2 vs. Vehicles<br /> Can turbo boost 18” in lieu of shooting<br /> <br /> The Revenant is basically an anti armor Ghost with more armor and space for one more troop. Good for using an anti infantry passenger and the Plasma Mortar to counteract multiple threats.<br /> <br /> Spectre: MV/12 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/5 TR/4 AR/5+ Threat Value: 30<br /> <br /> Can carry a driver, a gunner and 2 passengers<br /> Can turbo boost 18” instead of shooting<br /> <br /> The Spectre is essentially a Covenant Warthog. It has less adaptability but can carry one more troop.<br /> <br /> <br /> Brute Chopper: MV/18 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/4 TR/1 AR/5+ Threat Value: 25<br /> <br /> Comes with Auto Cannons: RAN/12 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 POW/2<br /> Brute Choppers are meant for ramming. Any ram attacks made by the chopper ignore AR.<br /> Can boost 6” instead of turning<br /> <br /> Brute Choppers are not subtle. They are designed to be hurled headlong at the opposition, often losing plenty of their number to enemy fire.<br /> <br /> Prowler: MV/12 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/6 TR/4 AR/5+ Threat Value: 30<br /> <br /> Can carry a driver, a gunner and 2 passengers<br /> Is armed with a Plasma Cannon<br /> <br /> The Prowler is the Brute equivalent of the Warthog. It does have room for one more passenger but carries a less potent armament.<br /> <br /> Scorpion: MV/6 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/16 TR/6 AR/4+ Threat Value: 60<br /> <br /> Can carry a driver, a gunner and 4 passengers<br /> Is armed with a 90mm Cannon: RAN/36 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/8 and a Mounted Machine Gun<br /> <br /> The Scorpion Tank is one of the heaviest vehicles in the UNSC. Its cannon are incredibly powerful and its armor is almost impenetrable. Be aware of the TV, though. This thing may be able to take on an army, but if it gets boarded then that’s 60 TV worth of guns and armor pointed strait back at you.<br /> <br /> Wraith: MV/6 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/16 TR/2 AR/4+ Threat Value: 60<br /> <br /> Can carry a driver and a gunner<br /> Comes with Heavy Plasma Mortar: RAN/40 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1 POW/7 and a Plasma Cannon<br /> Can boost 12” if it does not shoot<br /> Can replace the Heavy Plasma Mortar with Anti Air Missiles: RAN/30 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/4 POW/3 Flying units only for +10 TV<br /> <br /> The Wraith has at its disposal the almighty Heavy Plasma Mortar, a god amongst heavy weapons. Its range is huge and if there are Elites in this thing you are guaranteed a good show. The lack of transport capacity is more than made up for by the ability to boost.<br /> <br /> Hornet: MV/24 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/3 TR/3 AR/5+ Threat Value: 25<br /> <br /> The Hornet can carry a driver and 2 passengers and can fly over obstacles<br /> It is armed with a Mounted Machine Gun and a Rocket Launcher<br /> <br /> Us the Hornet to harass enemy artillery or as a fighter to ward of Banshees and the like. Its transport capacity is small, but numbers mean nothing if those passengers are Spartans, especially well armed Spartans.<br /> <br /> Falcon: MV/24 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/5 TR/6 AR/5+ Threat Value: 30<br /> <br /> The Falcon can carry a driver, 2 gunners and 2 passengers and can fly over obstructions<br /> Is armed with Auto Cannons and 2 Mounted Machine Guns<br /> <br /> The trusty Falcon is mainly a rapid deployment vehicle, used to ferry troops from A to B very quickly indeed. The weapons are limited to anti infantry guns for clearing landing zones but the Falcons speed makes up for the loss of anti tank potential.<br /> <br /> Pelican: MV/30 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/8 TR/8 AR/3+ Threat Value: 50<br /> <br /> Can carry 2 drivers and 10 passengers and can fly over obstacles<br /> Is armed with Mounted Machine Gun and 2 Multiple Missile Launchers<br /> Can carry either 2 Mongooses or 1 of any other vehicle OR mount an additional MMG<br /> <br /> The Pelican is, first and foremost, a heavy transport vehicle. Its thick armor, speed and large capacity allows almost total safety from hostile firepower, but unfortunately, the Pelican itself has no form of attack other than its cargo.<br /> <br /> Banshee: MV/30 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/2 TR/1 AR/5+ Threat Value: 20<br /> <br /> Can fly over obstructions<br /> Can turbo boost 36” instead of shooting<br /> Is armed with Plasma Cannon and Fuel Rod Gun<br /> <br /> The Banshee is the king of harassment and perfect for dogfights and ground clearance alike. On the other hand, it might as well be armoured in wet cardboard, as when the going gets tough, this puppy will break apart like a Ming vase in a nursery.<br /> <br /> Phantom: MV/24 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/6 TR/16 AR/3+ Threat Value: 80<br /> <br /> Can carry a driver and 15 passengers and can fly<br /> Can carry 2 Ghosts, 2 Choppers or 1 Wraith<br /> Is armed with Plasma Auto Cannon: RAN/24 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/2 POW/5 Blast and 2 Plasma Cannons<br /> <br /> The Phantom is a heavy duty gunship/transport. The thick armor and a powerful main gun, let alone the massive transport capacity let it deliver warriors from all over the battlefield into the heart of an opposing force.<br /> <br /> Spirit: MV/24 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/10 TR/30 AR/3+ Threat Value: 80<br /> <br /> Can carry driver and 30 passengers and can fly<br /> Can carry any Covenant vehicle (or 2 Ghosts)<br /> Is armed with a Plasma Auto Cannon<br /> <br /> The Spirit is the Covenant Pelican, only with 3 times the capacity. Although lacking in armament, the true power of the Spirit is its contents. The Spirit is exceedingly tough, fast and spacious internally, but if it comes under too heavy fire expect it to fall, along with all those troops inside.<br /> <br /> Mounted Machine Guns, Plasma Cannons and Shade Turrets can be deployed via transport or placed within the player’s deployment zone for 15 TV. <br /> Shade Turrets count as vehicles with the following profile:<br /> <br /> MV/0 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/3 TR/1 AR/5+ Threat Value: 20<br /> <br /> Is armed with Shade Turret: RAN/24 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/3 POW/2<br /> Can be upgraded to have a Fuel Rod Gun (+10 TV) OR have <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/6 and AA Missiles (+20 TV)<br /> <br /> Elephant: MV/6 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/30 TR/10 AR/3+ Threat Value: 40<br /> <br /> Is armed with a Mounted Machine Gun<br /> Can carry 10 passengers and 1 Mongoose<br /> <br /> The Elephant is the only ground vehicle that can carry other vehicles. It is extremely heavily armoured but is under armed and very susceptible to boarding, after which it can just be left behind.<br /> <br /> Locust: MV/6 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/3 TR/1 AR/4+ Threat Value: 30<br /> <br /> Is armed with Charged Plasma Cannon: RAN/24 <span class="glossaryitem" onmouseover='gp(381);'>ROF</span>/1+number of turns spent firing at one target POW/2<br /> Has 6 <span class="glossaryitem" onmouseover='gp(270);'>SH</span> that recharge and work like normal shields<br /> The Locust is a specialist unit tailored for cracking open heavy vehicles or buildings. Its main weapon can level a city given enough time, and the shields make it all the more durable. But, the Charged Plasma Cannon needs time to reach its full potential, and the Locust is not the most durable of units.<br /> <br /> Scarab:  MV/12 <span class="glossaryitem" onmouseover='gp(292);'>SP</span>/30 TR/10 AR/2+ Threat Value: 200<br /> <br /> Can carry 10 passengers and can step (or smash through) any obstructions<br /> Is armed with Beam Assault Cannon, A back mounted Shade Turret (as close I as I could find for stats) and 3 Plasma Cannons. Can also step on units within 1” for 30 POW (!)<br /> Can be disabled by attacking the legs, which each have a <span class="glossaryitem" onmouseover='gp(292);'>SP</span> of 10. Disabling 2 of these will force the Scarab to the ground for <span class="glossaryitem" onmouseover='gp(24);'>d6</span> turns, allowing troops to board it. The boarding troops must fight of all units on board and may then destroy the control pad, giving them 3 turns to reach a safe distance before the behemoth detonates, causing POW/6 hits to everything within <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> and a reason to get cocky.<br /> <br /> The Scarab brings a massive, godlike power to the tabletop with nigh indestructible armor, unfathomable firepower, huge transport capacity and the ability to stomp a lot as well. It is also immune to being taken over by Spartans, so consider that a blessing. Just remember that for the price of a Scarab you could be fielding 33 more Grunts, or 6 more Elites, or... you know what, stuff the Grunts! Send those heathen humans <span class="glossaryitem" onmouseover='gp(421);'>TO</span> HELL!<br /> <br /> Heroes<br /> <br /> Jun: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/2+ EN/4 BR/3+ AR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/4 Threat Value: 60<br /> <br /> Has Sniper Rifle, Frag Grenades and Magnum<br /> Is deadly with his chosen weapon. He can re-roll any failed rolls to hit with his Sniper Rifle, can increase its range to 54” and does +1 POW with it.<br /> Can infiltrate ahead of the main force. You may deploy Jun in any terrain piece (even one occupied by enemy troops!) at the start of the game<br /> <br /> Jun is the master of snipers. His numerous abilities allow him to reliably kill anything on the board, and, being a Spartan, has many other quirks as well.<br /> <br /> Emile: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/5 BR/3+ AR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/4 Threat Value: 60<br /> <br /> Has Shotgun Frag grenades, and Magnum<br /> He is vicious in close quarters. Emile can re-roll failed rolls to hit with melee attacks and make 2 per turn<br /> <br /> Emile is the perfect close combat tool, capable of taking on a squad of Brutes and coming out on top. Let alone the carnage he would cause if he got aboard a Scarab...<br /> <br /> Kat: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/4 BR/3+ AR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/4 Threat Value: 55<br /> <br /> Kat is armed with a Magnum and Frag Grenades<br /> Kat can intercept enemy transmissions. Any army including her can redeploy fully after set up on a 4+<br /> Kat has cybernetic modifications from her injuries. She can re-roll failed armor saves<br /> <br /> Kat is one of the oldest members of Noble Team as well as one of the most experienced hackers ever known. Her ability to digest information so rapidly is widely regarded as amazing.<br /> <br /> Jorge: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/5 BR/3+ AR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/4 Threat Value: 60<br /> <br /> Jorge is never found without his MMG and Frag Grenades<br /> <br /> Jorge is astoundingly strong and tough, even for a Spartan. He can sprint while carrying his MMG and reduce the power of oncoming fire by 1, to a minimum of 1<br /> Jorge is the heavy support of Noble team, being extremely well built and very determined. He can sustain brutal damage and dish it out too.<br /> <br /> Carter: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/4 BR/2+ AR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/4 Threat Value: 60<br /> <br /> Carter carries a DMR and Frag Grenades<br /> Carter is cold and calculating, and his team follows his guidance. The rest of Noble Team can use his BR if he is in play.<br /> <br /> Carter is the leader of Noble Team, and is a true leader amongst them. His orders are obeyed to the letter while he lives.<br /> <br /> Sergeant Johnson: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/3 BR/2+ AR/4+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/0 Threat Value: 30<br /> <br /> Can be equipped with any weapon usable by Marines or a Spartan Laser for +20 TV<br /> Any UNSC unit within 12 can use his BR for any BR tests they are required to take<br /> He and the Chief are firm friends. They gain +1 EN if they are within line of sight to each other<br /> <br /> Johnson has seen it all. He and the Chief go way back. He may not be the Highest of rank but he is the most stalwart and brave a human can be.<br /> <br /> The Arbiter (Pre Heresy): <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/5 BR/2+ AR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/6 Threat Value: 70<br /> <br /> Can have any Elite weapon for the cost listed<br /> All Grunts, Jackals, Elites and Skirmishers can use his BR if they are within 24”<br /> <br /> The position of Arbiter is one of the highest ranks achievable within the ranks of the Elites. Each one is brave, strong and intelligent without compare, and the Covenant infantry look up to one like gods of war.<br /> <br /> The Arbiter: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/3+ EN/5 BR/2+ AR/3+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/6 Threat Value: 70<br /> <br /> The Arbiter can be equipped with any Elite weapon for its listed cost<br /> He is embittered by his disgrace, and will gladly take any chance he can to deliver retribution. The Arbiter can re-roll failed rolls to hit with Energy Sword and melee attacks.<br /> The Arbiter is an expert at using the Energy Sword. He can force all melee attacks to hit at -1 ACC<br /> <br /> After his banishment at the hands of Truth, the Arbiter joined forces with Master Chief and the UNSC to get his revenge. He will stop at nothing to deliver the killing blow to the Prophet of Truth.<br /> <br /> <br /> Master Chief: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/2+ EN/7 BR/2+ AR/2+ <span class="glossaryitem" onmouseover='gp(270);'>SH</span>/5 Threat Value: 100<br /> <br /> Can take any UNSC weapon for its listed price<br /> The Chief is equally as capable with nothing but a rock as he is with the most advance weapon there is. He can re-roll all failed rolls to hit with any form of attack<br /> Master Chief is utterly devoted to his mission, whatever form it may take. He can re-roll failed BR tests<br /> Trained  and practised in the operation of everything from a Mongoose to a Pelican, Master Chief can perform jinks and manoeuvres that would, in the hands of anyone else, be more lethal to the driver than the foe. He can turn an extra 90 degrees and can move 1” extra in any vehicle<br /> Easily the most powerful figure in the UNSC, John-117 can turn the tide of any battle. All UNSC units are immune to panic and pinning if Master Chief is within 24”. Also, any Covenant unit taking BR tests as a result of his shooting must re-roll a successful result<br /> Master Chief has had many companions in his service, but none as loyal as Cortana. If he has Cortana, The Chief is immune to panic and pinning and can re-roll failed armor saves if he has Cortana. This upgrade is +30 TV<br /> <br /> John-117 is a legend amongst men. He has walked through danger that would kill a lesser man twelve times over, he has come back from injuries that would flatten a city, and he has caused more damaged to the Covenant in his service than the UNSC has done for the whole war. He is Master Chief. He is a Spartan.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 19:51:41]]> GMT</pubDate>
				<author><![CDATA[ gozmonster]]></author>
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				<title>Zitadelle planet last battle (FUBAR rules)</title>
				<description><![CDATA[ My son and myself decided that this battle (the 5th ) was to be the final one , so Emperograd´s fate was to be decided this time. I taked the rol of  Ork Speditionary Force maximum boss, while my son commands the allied forces on imperial side. This was what happened this day (in creative English, indeed!);<br /> <br /> The encircled city of Emperograd tried  to resist the XIII division “Gorko” continuous attacks.<br /> Changes on atmosferical conditions allowed  Imperial side to count with some replacements.<br /> Imperial guards, Squats and Astartes fight side by side to save the last imperial stand on Zitadelle Planet.<br /> <br /> Ork forces begins to attack the center  of allied lines killing the whole Squat force but the Superheavy Goliath tank,who begins his own war with ork tanks , killing 2 of them.<br /> <br /> Meanwhile Astartes  launchs  a counterattack to annihilate the Ork´s <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with the support of a Terminator squad teleported on the battle (the other squad was teleported some Km. east from the right place), only Ol´rok Bullneck survived but he alone finished off more than eight space marines before be killed by a Brother Captain Gladio´s bolter bullet (at the back!).<br /> <br /> At this time the fighting extends for the whole city, after a lot of failed activation rolls, finally orks got fighter planes support and a giant Mecha appears!<br /> Gladio and his men tried to destroy the awesome machine in a hopeless close combat, finally Gladio hooked a magnetic mine and I failed a lot of dice rolls, and the powerful machine that counted with energy shields, a lot of antipersonal  weapons and so on , suffers some internal explotions and falls before my eyes!<br /> <br /> 3 of 4 objectives was on imperial hands, the last orks on the table decided to fight to the last “man” (a 6 on a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>!).<br /> Finally 4 of 4 objectives on allied hands, and XIII division “Gorko” ceased to exist as a fighting force! .. at last for the moment!!!<br /> <br /> A great <span class="glossaryitem" onmouseover='gp(395);'>FUBAR</span> battle, what seems to be an ork easy victory at turn 4 becames a completely ork defeat at turn 10!<br /> We saw heroic actions, tank duels, gretchins ambushing imperial soldiers, helicopters crashing, awful dice rolls, fantastic dice rolls, and a great  father and son time… what more can we ask?<br /> <br /> Pictures here;<br /> <a href="https://picasaweb.google.com/realvonsirius/ZitadellePlanetFinalBattle" target="_blank" rel="nofollow">https://picasaweb.google.com/realvonsirius/ZitadellePlanetFinalBattle</a>]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 08:57:15]]> GMT</pubDate>
				<author><![CDATA[ vonsirius]]></author>
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				<title>Does anyone have any information about Heavy Gear?</title>
				<description><![CDATA[ Hi. I was just posting this to ask if anyone knows anything about Heavy Gear. The website didn't give me much and I was thinking about trying it out. Things like basic rules, cost of miniatures, and any experiance on the game if you have some. I feel like a change from the gothic, gore ridden <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe and wanted something more "classic" sci fi. Any ideas?]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2011 10:06:22]]> GMT</pubDate>
				<author><![CDATA[ gozmonster]]></author>
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				<title>I have a pile of original battletech/mechwarrior stuff</title>
				<description><![CDATA[ All original fasa/partha miniatures released up to year 3050 (clan stuff)<br /> <br /> My dad was obsessed with the game so I got lucky<br /> <br /> Does anyone even play anymore?<br /> <br /> I Havent since I was 12]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2011 19:40:22]]> GMT</pubDate>
				<author><![CDATA[ XDumboX]]></author>
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				<title>Logo's for my sci-fi skrimish game, need help on which one to use.</title>
				<description><![CDATA[ The game will be called Waypoint.]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2011 16:49:09]]> GMT</pubDate>
				<author><![CDATA[ cody20]]></author>
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				<title>Original style Cylons</title>
				<description><![CDATA[ Hi, im looking for 25-32mm scale Original style cylons or decent substitutes (not <span class="glossaryitem" onmouseover='gp(50);'>GW</span> space marines).]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 21:06:45]]> GMT</pubDate>
				<author><![CDATA[ jprp]]></author>
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				<title>Warpath Fate of the Forgestar Starter </title>
				<description><![CDATA[ Anyone checked this out yet?  Alessio Cantore's new sci-fi mini game.  Can't seem to get any details on mini scale, even at Manic games' site, but the minis in the starter box look like orks and squats.  The squats even have an artillery piece that looks like an old school thudd gun with 4 barrels.  The armies are the marauders and the forge fathers.<br /> <br /> Haven't read much about it yet, but found it interesting to see the forge fathers given that "bring back the squats!!" conversations still show up with regularity...:)<br /> <br /> Skriker]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2011 15:47:23]]> GMT</pubDate>
				<author><![CDATA[ Skriker]]></author>
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				<title>Zitadelle planet campaign #4</title>
				<description><![CDATA[ The 4th battle of our narrative campaign using <span class="glossaryitem" onmouseover='gp(395);'>FUBAR</span> rules, played whith my son as Imperial Commander and myself at Ork Spedicionary Force Fieldmarshal.<br /> <br /> Being completly encircled by XIII división "Gorko" the last imperial forces at Emperograd seemed whithout hope.<br /> Anyway the Ork Over Kommando begins to ask for the final conquest of the city so at a rainy morning XIII divison launch their third assault at Emperograd.<br /> <br /> Fail of communications, confusing orders or restless troops, make a chaotic assault whith a lot of activation rolls failed!<br /> When XIII division where capable to organized an attack was to late and the second battle objective was still at imperial hands and the 8 turn was over. Imperials manage to live another day!<br /> The final battle will be fighted at nexts days!!!<br /> Sadly only a few pictures survived the day.<br /> <br /> <a href="https://picasaweb.google.com/realvonsirius/Zitadelle4" target="_blank" rel="nofollow">https://picasaweb.google.com/realvonsirius/Zitadelle4</a>]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2011 11:43:23]]> GMT</pubDate>
				<author><![CDATA[ vonsirius]]></author>
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				<title>so i have a blog , and its devoted to dust tactics , but also has lots of cool stuff for other minis</title>
				<description><![CDATA[ its devoted to Dust Tactics , but sine i first started playing minis games about 20 years ago , starting with battle tech , and moving on to <span class="glossaryitem" onmouseover='gp(146);'>Wh40K</span> , then on to other games , i have learned alot , so every thing i post for dust tactics about terrain building or modding figs is also applicable to other minis games . <br /> <br /> <a href="http://www.boardgamegeek.com/blog/545/classic-aegs-dust-is-warrrrrrrrrrrr" target="_blank" rel="nofollow">http://www.boardgamegeek.com/blog/545/classic-aegs-dust-is-warrrrrrrrrrrr</a>]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 20:51:08]]> GMT</pubDate>
				<author><![CDATA[ GrandInquisitorOrdoXenos]]></author>
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				<title>5150 Star Army;UK stockists?</title>
				<description><![CDATA[ Well after discovering I'd ordered the wrong book and the shop that I got it from does not sell the one that I need I thought I'd throw it out to you. Does anybody in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> know of any <span class="glossaryitem" onmouseover='gp(134);'>UK</span> stockist that sells '5150 Star Army'? I've got the First Contact supplement and also the New Beginings book but really need the first. Anybody help me locate it?]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2011 00:36:11]]> GMT</pubDate>
				<author><![CDATA[ Slipstream]]></author>
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				<title>[deleted]</title>
				<description><![CDATA[ i am getting rid of my battle tech stuff , i just cant afford the space for a game i havent played in a year . <br /> <br /> [color=orange]Edited by Manchu.[/color]]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2011 06:23:28]]> GMT</pubDate>
				<author><![CDATA[ GrandInquisitorOrdoXenos]]></author>
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				<title>Tomorrow's War AAR (Advance Copy!)</title>
				<description><![CDATA[ A member of our club got an advance copy of Tomorrow's War sent to him by the publisher for review so last night he ran a senario for the club.  Here's his AAR.  It gives a pretty good idea of how the rules function and his impression of them:<br /> <a href="http://rpgdiehard.blogspot.com/2011/10/after-action-report-tomorrows-war.html" target="_blank" rel="nofollow">http://rpgdiehard.blogspot.com/2011/10/after-action-report-tomorrows-war.html</a><br /> <br /> Here's a slightly exanded version of what I posted elsewhere regarding my experience with the game.<br /> <br /> Ok, Played the game last night. I'll make a more throrough post later, when my friend posts the pics Here's some initial thoughts. It was a great time. <br /> <br /> The rules achieve realism balanced with game-flow like no other rules I've played. 5150's Reaction system plays fairly logically and and feels very realistic but it is more drawn out than Tomorrow's War, on the other hand WarEngine plays faster, but is not nearly as realisitc. We played a senario where elite mercenaries have to rescue a pilot while irregular rebels try to thwart them. The Pilot was rescued, but the Mercs lost too many troops captured or as casualties and lost by one victory point. <br /> <br /> Some observations. <br /> 1-There are no points systems. The games are entirely senario based, and it's up to the players to determine the forces involved.  This also means that those enjoying the game must be able to gain enjoyment from the game experience as much -or more- than winning, because sometimes the deck will be stacked against you.<br /> <br /> 2- It has a reaction system that is similar to 5150 but more streamlined and shortented. This means that when one unit does something, it will incur a reaction from enemy units that are in sight, but the chain of reactions has a shorter end than 5150.  This is more than a simple overwatch mechanic, but plays quite well. <br /> <br /> 3- Weapons have an optimal range (a bonus is applied) but no maximum range. It's assumed that on an average gaming table, weapons can shoot as far as the limits of the table if there is no terrain in the way. <br /> <br /> 4-Special and heavy weapons integrated have special functions if placed in their own squads, but if integrated into infantry units, they simply add more dice to the number of dice you roll for firepower. This is one of the streamlined elements that actually adds to gameplay rather than takes away, as it puts the emphasis back on superior tactics and positioning rather than a certain combination of weapons and wargear.<br /> <br /> 5- The book is gorgeous.  That it is published by the respected Military publisher "Osprey" is evident in the production values. Full color front to back and and 260 pages thick! Lots of nice art that is consistent in style throughout and alot of pictures of well painted miniatures from a a number of different manufacturers. We played with the basic combat rules, but the book covers orbital insertions, medivac, nanotech, weather conditions, ECM, etc.  There are also optional "fog of war" cards that can be copied from the back of the book. These are given when certain rolls come up for activation.  They aren't overly powerfull, but they do add a bit of random chance. I look for ward to trying these out<br /> <br /> 6-Whether casualties are lightly wounded, seriously wounded, or killed makes a big difference as you usually have to treat the wounded or bring them with you and that affects the squad's performance.  However, the wounded are not merely a drain on a unit's performance, they affect victory points and the campaign system in the rules takes wound vs. killed into account.<br /> <br /> 7. There are fairly extensive vehicle rules which we did not have a chance to try.<br /> <br /> Suffice to say, this is a game about realistic tactics and the correct application of the forces present in a given senario. List-building, close-combat, special charachters, custom load-outs and the like have little or no bearing on the game.  I like the Sci-Fantasy style of games like <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, WarEngine and others, but after playing Tomorrow's War, I'll be much more hesitent about calling them Science-Fiction or Tactical. <br /> <br /> As a fast and simple rules kind of guy I usually like to play with the basic rules and leave out anything that's going to take my games over 2 hours.  However, after 2 and a quarter hours for a game of Tomorrow's war I actually wanted to try bigger games with more senario elements (grav insertion, medivac, vehicles, ECM, etc).  I still like sci-fantasy alot, but I will be picking this book up soon. Tomorrow's war has definitely won a place as my new favorite "hard" Sci-fi ruleset.<br /> <br /> At 24 bucks from amazon, it's probably one of the great gaming deals out there.  Available for pre-order here:<br /> <a href="http://www.amazon.com/Tomorrows-Science-Fiction-Wargaming-Rules/dp/1849085315/ref=sr_1_1?s=books&ie=UTF8&qid=1317913430&sr=1-1" target="_blank" rel="nofollow">http://www.amazon.com/Tomorrows-Science-Fiction-Wargaming-Rules/<span class="glossaryitem" onmouseover='gp(262);'>dp</span>/1849085315/ref=sr_1_1?s=books&ie=UTF8&qid=1317913430&sr=1-1</a>]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2011 17:45:55]]> GMT</pubDate>
				<author><![CDATA[ Eilif]]></author>
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				<title>A silly Idea (something like Heavy Metal)...</title>
				<description><![CDATA[ I had no idea where to put this, if a mod feels it goes elsewhere, do let me know :), anyways, I've been tinkering with the idea (and many random miniatures I've gotten in the years) and felt I could throw together a fun little game that could go with short stories I write, this universe is quite odd, something like the movie Heavy Metal (a place where sci fi and fantasy weirdly clash) or Star Trek or even Dr. Who, I want to know all the insane things people would like to see in a miniature game (which may or may not have a board and cards, I am still trying to figure out what is going to go in this thing.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2011 01:25:56]]> GMT</pubDate>
				<author><![CDATA[ Lord Poison]]></author>
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				<title>Unknown miniatures</title>
				<description><![CDATA[ Came across a bunch of sci fi (i think) minis that i did not recognize, anyone know what they are?<br /> Am contemplating buying them, but would like to know more about them first.<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2011 11:36:44]]> GMT</pubDate>
				<author><![CDATA[ Canary]]></author>
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				<title>Battletech - Sharp's Irregulars</title>
				<description><![CDATA[ So, I've finally begun amassing my own collection of metal/lead Battletech miniatures, while steadily painting the plastics that came in the intro set (Crucis Lancers and Sword of Light). Now, remember a bit ago, when the whole 'sign up for be a miniature in my army' craze was going on? Yeah, I'm going to borrow that. <br /> <br /> My metal miniatures are going to form a personal Merc company, 'Sharp's Irregulars', based in the Succession Wars era (no silly Clans for me!). The idea behind the Irregular's is that they're just that - a ragtag collection of drifters, outcasts, and other semi-undesirables. Thus, each Mech is going to have it's own, personal paint scheme. The Irregular's are also pretty liberal when it comes to Lance formation - they'll group together in the most advantageous way when possible. <br /> <br /> So far, the Irregular's have 7 members:<br /> <br /> Nathanial Sharp - BLR-1G Battlemaster (Unseen) - Blue and Gold<br /> Damien Thule - SHD-2H Shadowhawk (Unseen) - 2nd Davion Guards RCT<br /> Kentaro Miyoshi - WHM-6R Warhammer - Sword of Light<br /> Xinyang Tang - RFL-3N Rifleman - Yellow with purple trim<br /> William McCullock - HGN 732 Highlander - Red/Black, with blue/green tartan<br /> David Subal - GOL-1H Goliath - Tan, blue, orange, black<br /> Robert Solar - MAD-3R Marauder - Clan Sea Fox<br /> <br /> And here's a list of the rest of the Mech's in the outfit:<br /> GHR-5H Grasshopper<br /> ZEU-6S Zeus<br /> HBK-4G Hunchback<br /> <strike>HGN-732 Highlander</strike><br /> PNT-9R Panther<br /> AS7-D Atlas (Lead!)<br /> BNC-3E Banshee<br /> HCT-3F Hatchetman (Lead!)<br /> <strike>GOL-1H Goliath</strike><br /> <strike>MAD-3R Marauder</strike><br /> <br /> So, pick a Mech, choose a name for the Mechwarrior, and give me a color scheme, circa 3025-3048, or just make up one of your own!<br /> <br /> And, yes, I do know that the above list has a heavy (heh) lean towards assault and heavy class mechs. I'll be on the lookout for more lights and mediums in the future. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2011 18:00:24]]> GMT</pubDate>
				<author><![CDATA[ infinite_array]]></author>
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				<title>Battletech Minis that are similar to Robotech</title>
				<description><![CDATA[ Hey all, looking for battletech minis that look like robotech minis..does anyone know if battletech or even mechwarrior have Minis that are similar in size shape and look to the following minis?<br /> <br /> Veritech Guardian<br /> Veritech Battloid<br />  Strike Veritech Battloid<br />  Raider X<br /> Warhammer<br /> spartan<br /> Super Armored Battloid<br /> Officer's battlepod<br />             any help would be greatly appreciated!]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2011 04:00:11]]> GMT</pubDate>
				<author><![CDATA[ briurso]]></author>
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				<title>5150 First Contact rules question</title>
				<description><![CDATA[ I recently read about a new release by Two Hour Wargames based around their '5150' ruleset(s) and was wondering if anyone has tried them and what they thought of them? ]]></description>
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				<pubDate><![CDATA[Wed, 14 Sep 2011 18:01:44]]> GMT</pubDate>
				<author><![CDATA[ Slipstream]]></author>
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				<title>Mecha? Specifically MECHWARRIOR Models.</title>
				<description><![CDATA[ I want to paint some MECHA (from the FASA Mechwarrior universe). I have done quite a bit of research and Ral Patha seems popular but I am after a slightly larger scale (1/72 or better) 15mm or 1/100 is the absolute smallest i am willing to buy.<br /> <br /> The problem is that Mecha Model production seems very fragmented due to the different rights and licences (Macross, Robotech, Battletech).  I really like the following models and would like to collect a few of each and do some nice Urban or Digital Camo schemes.<br /> <br /> Loki<br /> Thor<br /> Thanatos<br /> Daishai<br /> Uriel/ Uziel<br /> <br /> It's all a bit difficult to find a way through, anyone have any advice?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2011 23:03:22]]> GMT</pubDate>
				<author><![CDATA[ mwnciboo]]></author>
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				<title>looking for 15mm sci fi starship trooper bugs ?</title>
				<description><![CDATA[ looking for 15mm sci fi starship trooper bugs ? does any one make these ? or do have to sculpt them my self . any help from my fellow MI out there would be awesome !]]></description>
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				<pubDate><![CDATA[Wed, 7 Sep 2011 15:00:49]]> GMT</pubDate>
				<author><![CDATA[ MattRendar]]></author>
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				<title>open source wargame anyone?</title>
				<description><![CDATA[ 2 months ago i thought up a new style for a tabletop game that is a mix of an <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>, and a wargame, that would play a bit like an online shooter, with a large map setup, players that play a single character, objectives, and a large amount of cooperation between players. and it is a fast paced game that only requires a few <span class="glossaryitem" onmouseover='gp(343);'>d12s</span> per player (several for the sake of convience) <br /> <br /> the only  parts that might not work  is the playercount, this game would require at least 4 players per side, so you'd have to set it up ahead of time, not just a quick pickup game. another thing would be terrain, i imagine that a good game would require quite a bit of quality terrain and an upwards of 3 story buildings. <br /> <br /> but, if anyone's interested i'd be glad to post what i have in the way of rules for some constructive criticism.  :waagh:  ]]></description>
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				<pubDate><![CDATA[Tue, 6 Sep 2011 23:19:12]]> GMT</pubDate>
				<author><![CDATA[ antigrav]]></author>
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				<title>Dystopian Wars</title>
				<description><![CDATA[ Not sure if this is the topic for this but here it goes I have just bought the the navy box set for Kingdom of Britannia and was wondering what people think of the game, play style, models and anything of the like, furthermore any Kingdom of Britannia tactics would be great.<br /> <br /> look forward to the replies <br /> <br /> Salamandermarine ]]></description>
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				<pubDate><![CDATA[Fri, 2 Sep 2011 00:28:16]]> GMT</pubDate>
				<author><![CDATA[ SalamanderMarine]]></author>
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				<title>Trouble in the frontier. 6 mm In the Emperor's Name AAR</title>
				<description><![CDATA[ I just started a solo campaign in Epic 6mm:<br /> [img]http://4.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-Om3s9DFsZcQ/<span class="glossaryitem" onmouseover='gp(126);'>Tl</span>-uY72j6bI/AAAAAAAABYo/SMUAFQ_BmIE/s1600/orksepic%2B013.jpg[/img]<br /> Full report at: [url]http://javieratwar.blogspot.com/2011/09/trouble-in-frontier-iten-6-<span class="glossaryitem" onmouseover='gp(330);'>mm</span>-solo.html[/url]<br /> Cheers,]]></description>
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				<pubDate><![CDATA[Thu, 1 Sep 2011 19:41:26]]> GMT</pubDate>
				<author><![CDATA[ blacksmith]]></author>
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				<title>Mystic Quests - released!!</title>
				<description><![CDATA[ [i]Mystic Quests is a cross between a minature wargame and a role playing game. Set over 3,500 years in the future humans have landed on the planet Sarax, were they built a beutiful colony, that was not touched by famine, disease or war like a lot of the human confederation. Then hordes of creatures appeared, mainly from human mythology, in such numbers that they quickly overwhealmed the planetary milita.<br /> <br /> Luckily scientists studying the creatures discovered were not creatures at all but were being controlled being controlled by a faint signal from the region of Lorus, a crack team headed there and discovered an alien device,that was creating and controlling the ceatures, they summised that the machine after scanning our litrature and culture believed thses creatures to be our natural enemies so could drive us out without giving away its prescence.<br /> <br /> The team, surronded by creatures, decided to sacrafice themselves to save the colony and detonated thier fusion bombs, this severley damaged the device and temporarily atopped the creatures attack unfortunatley the resultant nuclear explosion caused the human survivors to revert to a medieval state were technology is considered magic.[/i]<br /> <br /> The game is designed so that a quest map is agreed by players before the game begins. The quest map contains a number of arenas were challanges, may need to be overcome and battles fought!<br /> <br /> Minatures can be used throught the quest map and are recomended as they can add a extra dimension to the game, however they are not compulsory. While the game has not released any figures yet there are apparently some in the pipeline!  :thumbsup: <br /> <br /> Check out thier [url=http://mystic-quests.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>]official website[/url]!]]></description>
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				<pubDate><![CDATA[Tue, 30 Aug 2011 14:27:35]]> GMT</pubDate>
				<author><![CDATA[ maximus3rd]]></author>
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				<title>MERCS, what do you all think?</title>
				<description><![CDATA[ Any kiwi gamers currently playing MERCS? I've had a look at the models and love them, but not sure to invest yet. Anyone in NZ even play it? ]]></description>
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				<pubDate><![CDATA[Tue, 30 Aug 2011 08:23:57]]> GMT</pubDate>
				<author><![CDATA[ jirc]]></author>
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				<title>Looking for new type of minatures game</title>
				<description><![CDATA[ <br /> Hello there<br /> <br /> im into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and malifaux but ive been looking for a different kind of minatures game and was hoping maybe somebody here would know one like what im hoping for.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s ok but features too many faceless troops so i wanted somthing with alittle more personality in each model. So i went with malifaux due to the small number of minatures means each has more personality.<br /> <br /> But im still on the look out for somthing alittle different, Malifaux is good but theres already set characters and ive been looking for a game where you can build a group or squad yourself, like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with interchangable parts, to create a totally individual group, give the characters names and backstories and so on. <br /> <br /> Possibly a sci fi setting with a twist, with a good story to it, not too futuristic. Like underground battles in mines or on abandoned space ships? maybe even a space horror like dead space??<br /> <br /> I highly doubt theres anything like what i described but you never know.]]></description>
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				<pubDate><![CDATA[Sat, 27 Aug 2011 00:18:20]]> GMT</pubDate>
				<author><![CDATA[ AtomicEngineer]]></author>
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				<title>Ailens (H.I Giger) wargame</title>
				<description><![CDATA[ Hello I was wandering if ther was a, ailens wargame and if there isnt who would like to make one on this thread.<br /> <br /> also by ailens I mean (H.I Giger) ailens.<br /> <br /> cheers to all comments.]]></description>
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				<pubDate><![CDATA[Fri, 19 Aug 2011 18:02:21]]> GMT</pubDate>
				<author><![CDATA[ happygolucky]]></author>
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				<title>Is AT-43 still viable and what are the requirements?</title>
				<description><![CDATA[ Hi everyone, i'm looking for another game to broaden my horizons and today i heard about <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43, whilst trying to find out about it it appeared that some were saying it's no longer played much or supported? what i'd like to know is pretty much anything you can tell me! I found a starter set on ebay for a cogs force and wanted to know if that's all you need model wise to play? they look pretty good visually and i'd be keen to re paint them as well.<br /> <br /> It seems to be played on a board with cards and a rulebook, do I need to buy this as a set or seperately from somewhere? <br /> <br /> what other armies are available as a box so i don't need to hopefully buy things piecemeal?<br /> <br /> And finally, if this isn't a good option to get into what other games would you suggest? I am looking for systems with plastic models and a small force preferably!<br /> <br /> <br /> thanks guys<br /> <br /> <br /> Nerdfest09]]></description>
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				<pubDate><![CDATA[Wed, 17 Aug 2011 19:44:42]]> GMT</pubDate>
				<author><![CDATA[ nerdfest09]]></author>
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