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		<title><![CDATA[Latest posts for the thread "the mighty wave serpent"]]></title>
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				<title>the mighty wave serpent</title>
				<description><![CDATA[ and its mighty mighty energy shield<br />  <br />  making it less durable than a regular holofield.<br />  <br />  Did <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ever address that? Thought those power fields were suppost to make them rad and resistant to damage, but holofields are better for that. <br />  <br />  It'd be like.... spacemarine bikers being harder to kill than terminators.<br />  <br />  wouldn't they be nicer if they just had holofields?<br />  <br />  So in the BBB, they were 14/14/10 yeah? 14/10/10 warwalkers sound nifty<br />  How was that? Never played in the BBB era.]]></description>
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				<pubDate><![CDATA[Sun, 29 Oct 2006 17:03:10]]> GMT</pubDate>
				<author><![CDATA[ Kikkoman]]></author>
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				<title>RE: the mighty wave serpent</title>
				<description><![CDATA[ That's ok, none of us played with 14 armor Wave Serpents/Warwalkers either. I assume you are referring to 3rd edition as 2nd and 1st edition vehicle rules were very different than today's. If you want to go back to a time when Warwalkers were absurdly scary, 1st edition is the only time I ever worried.<br><br>As far as Wave Serpents and Holofields; it would be nice, but we didn't get it in the new codex. They are still a pretty decent transport, even though a bit expensive. I like having a transport that is still a nice threat long after disembarking it's cargo. 7, S6 Shots is decent enough that your opponent can't ignore it even with it not being a scoring unit. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Oct 2006 21:23:30]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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