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				<title>Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;p&gt;Having had a look at the new Eldar stuff, I found myself a little bemused with the price difference between the new warwalkers and wraithlord. Both of them appear to use about the same amount of <span class="glossaryitem" onmouseover='gp(111);'>raw</span> material, so I couldn't understand why the warwalker was &pound;15 and the wraithlord was &pound;25.&lt;/p&gt;  &lt;p&gt;Anyway I asked about this in a polite way at my local store and was informed by a redshirt that basically it was down to the type of model it was. &nbsp;Basically it's a dreadnought and dreadnoughts are &pound;25!?! So does this mean that all dreadnought are over priced or are warwalkers being sold at a loss, probably not the 1st option  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> !?&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 00:01:47]]> GMT</pubDate>
				<author><![CDATA[ Wolfstan]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ I most seriously doubt that anything <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sells is being sold &quot;at a loss&quot;...]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 00:13:40]]> GMT</pubDate>
				<author><![CDATA[ HFJor]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ This is just more confirmation that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models are priced according to how well they are supposed to do in the game (or just points cost), and not how much <span class="glossaryitem" onmouseover='gp(111);'>raw</span> material they require.]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 00:24:39]]> GMT</pubDate>
				<author><![CDATA[ GrimTeef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ That's not quite true.  They're not priced according to how well they do in the game, but rather, how many they expect people to buy.&lt;br&gt;&lt;br&gt;Ogryns, for example, are priced at something like $25 US and are awful.&lt;br&gt;&lt;br&gt;The thing is, you only ever need 3 wraithlords in your army.  You could run 9 warwalkers.  Or 3 in one slot.&lt;br&gt;&lt;br&gt;Odds are, the cost to sculpt both models was about the same.  And the cost of the molds would also be similar.   So, the question is, how many do they need to sell to recoup those two fixed costs?  It's really pretty simple economics.  If they invest in the new molds and sculpts, they want to devote so much per model to recouping those investments.   If they expect to sell three-times more war-walkers than wraithlords, the recoup-per-model doesn't have to be as much.  And, I reckon that calculation also takes into account how many people already have their 3 wraithlords (most eldar players), compared to how many have any warwalkers (not quite so many).]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 01:14:46]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Redbeard hit the nail on the head. I fully expect this thread to now dissolve into whining.]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 01:24:42]]> GMT</pubDate>
				<author><![CDATA[ jojo_monkey_boy]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Redbeard's got the crux of it.&lt;br /&gt;  &lt;br /&gt;  The cost to make the unit really only has so much on the price, but we all know that plastics cost significantly more to make than metals.&nbsp; Although perhaps the overall cost is a little cheaper since <span class="glossaryitem" onmouseover='gp(50);'>GW</span> went to their new plastics creation methods.&nbsp; This is why when models go to plastic, you don't always see much savings, if any at all.&lt;br /&gt;  &lt;br /&gt;  For all units <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sells, they have market research (and tarot readings) to guess at how many units will sell at each price point based on game stats, past sales, etc.&nbsp; They find the match between the price point and the number of units expected to sell which brings in optimum profit.&nbsp; &lt;br /&gt;  &lt;br /&gt;  It is this same sort of market research which <span class="glossaryitem" onmouseover='gp(50);'>GW</span> uses to raise prices from time to time.&nbsp; They see that if they raise the cost of something by 10 bucks, 5% less of the unit will be sold, but the 95% that sell at the higher price will bring in far more money.&lt;br /&gt;]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 01:34:51]]> GMT</pubDate>
				<author><![CDATA[ cubeblue]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ cmon dont talk economics, anybody who has ever worked for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> knows the price of the plastic kits and trust me they dont cost nothing to nmake.  as for the moulds <span class="glossaryitem" onmouseover='gp(50);'>GW</span> pays its staff rubbish money anyway so where do they need to recoup the money they spent?  Nowhere its just about the profit margin and about which items will sell less quantities but still be needed in an army, How many eldar armies dont include at least 2 wraithlords?  O see more wraithlord usually then warwalkers.  Unless you count the odd gamer that maxes out on warwalkers and starcannons.]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 02:23:18]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;p&gt;Grey knight Terminators....&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;  &lt;p&gt;Need anyone say more&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 02:48:23]]> GMT</pubDate>
				<author><![CDATA[ Gundammecha]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By beef on 11/15/2006 7:23 AM&lt;br /&gt;  cmon dont talk economics, anybody who has ever worked for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> knows the price of the plastic kits and trust me they dont cost nothing to nmake. as for the moulds <span class="glossaryitem" onmouseover='gp(50);'>GW</span> pays its staff rubbish money anyway so where do they need to recoup the money they spent? Nowhere its just about the profit margin and about which items will sell less quantities but still be needed in an army, How many eldar armies dont include at least 2 wraithlords? O see more wraithlord usually then warwalkers. Unless you count the odd gamer that maxes out on warwalkers and starcannons.[/quote]  &lt;p&gt;&lt;br /&gt;  &lt;br /&gt;  If you walk into a hobby shop, you'll see that the high end tank and plane kits cost anywhere from 35-60 dollars, about the same as a Leman Russ. &lt;/p&gt;  &lt;p&gt;GW's number one expense is store overhead. Rent for stores, salary, benefits and all that add up. &lt;/p&gt;  &lt;p&gt;I've seen a study that shows that the profit off a land raider is about 4-6 dollars. Even if it is more, I can tell you that they aren't making a gazillion dollars. People think that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stores are like grocery stores where people are constantly going in and out picking stuff up. They aren't. &lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 03:00:54]]> GMT</pubDate>
				<author><![CDATA[ Green Angel]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ You know, it is true that in virtually every business, personnel costs are the largest expense of a company.&lt;br&gt;&lt;br&gt;This makes me wonder why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ever started or keeps up their <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stores.  Privateer Press seems to be doing just fine with the old model of simply producing a product and marketting it to local/regional hobby stores and letting them sell the product to the public.  I'm willing to bet that without the huge overhead of all the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Stores and their respective staffs, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could cut prices and still realize an increase in profitabillity.&lt;br&gt;&lt;br&gt;Granted, part of me wants to trust that the upper management of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is savvy enough to do what is in the best interest of the company, but I have a hard time believing this when we continually hear about loss of market share and revenue, while other minature game companies are experiencing the exact opposite.&lt;br&gt;&lt;br&gt;Unfortunately, I have no crystal ball and can only make conjecture about pricing strategy.  At this point, I only worry that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is slowly in the process of pricing themselves out of the range of the average gamer and forcing business to go elsewhere with its entertainment dollar.&lt;br&gt;&lt;br&gt;Sal.]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 03:52:46]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By beef  on  11/15/2006 7:23 AM&lt;br /&gt;  cmon dont talk economics, anybody who has ever worked for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> knows the price of the plastic kits and trust me they dont cost nothing to nmake.  as for the moulds <span class="glossaryitem" onmouseover='gp(50);'>GW</span> pays its staff rubbish money anyway so where do they need to recoup the money they spent?  Nowhere its just about the profit margin and about which items will sell less quantities but still be needed in an army, How many eldar armies dont include at least 2 wraithlords?  O see more wraithlord usually then warwalkers.  Unless you count the odd gamer that maxes out on warwalkers and starcannons.[/quote]  &lt;br /&gt;  A typical plastic mould costs about 100,000 Pounds Sterling to make.&nbsp; Do you actually think a cost like that is tough to payoff in the short-term, let-alone the long term?&nbsp; According to reports the Land Raider kit paid for itself after the first day of sales.&nbsp; Obviously that's a pretty extreme case, but even the least purchased kit is going to be paid off after the first year.&nbsp; A 100k mould would hardly fall into the realm of a long term liability in financial terms.&nbsp;]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 04:09:08]]> GMT</pubDate>
				<author><![CDATA[ Drake_Marcus]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By Drake_Marcus  on  11/15/2006 9:09 AM&lt;br /&gt;  [quote]...&lt;br /&gt;  [/quote]  &lt;br /&gt;  A typical plastic mould costs about 100,000 Pounds Sterling to make.[/quote]  &lt;br /&gt;  Isn't that about what it costs for each sprue on the mold, which is why kits with three or four sprues cost so much to make? At least that's how I had always understood it.&lt;br /&gt;  &lt;br /&gt;  Anyway, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is still a cheaper hobby than golf. Or photography. Or oil painting. Or a whole lot of other options...&lt;br /&gt;]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 04:58:37]]> GMT</pubDate>
				<author><![CDATA[ supabeast]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;p&gt;it always makes me smile when i hear reports of &quot;one study i saw says&quot;&nbsp; and &quot;reports state&quot; since they have the same credibility as a gradeschool rumor.&nbsp; let's face it, the only thing we can testify to is what we experience ourselves.&nbsp; the exception would be if someone was a high ranking stockholder or exec at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> who might be privvy to those types of information and i don't recall anyone with that kind of a resume ever posting on any board.&nbsp;&nbsp; &lt;/p&gt;  &lt;p&gt;imho, and that's all it is, the reason the wraithlord is more expensive is because of demand.&nbsp; i frequently used to see 2 wraithlords in eldar armies; judging from posts i've seen, that won't change even with the new rules.&nbsp; <span class="glossaryitem" onmouseover='gp(50);'>gw</span> can charge what they want because&nbsp;people will buy them to get the ingame benefits.&nbsp; warwalkers, on the other hand, are few and far between on the tabletops of the chicagoland gaming scene.&nbsp; they have to be discounted to encourage demand.&nbsp; &lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 05:05:50]]> GMT</pubDate>
				<author><![CDATA[ warboss]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ nooooooo!!!!!&lt;br&gt;Invasion of the pricing threads!]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 05:48:14]]> GMT</pubDate>
				<author><![CDATA[ deitpike]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]&lt;br /&gt;  A typical plastic mould costs about 100,000 Pounds Sterling to make.&nbsp; Do you actually think a cost like that is tough to payoff in the short-term, let-alone the long term?&nbsp; According to reports the Land Raider kit paid for itself after the first day of sales.&nbsp; Obviously that's a pretty extreme case, but even the least purchased kit is going to be paid off after the first year.&nbsp; A 100k mould would hardly fall into the realm of a long term liability in financial terms.&nbsp;[/quote]  &lt;br /&gt;  &lt;br /&gt;  It was my understanding a mold cost a million bucks, and you'd need several to keep up with demand.]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 07:48:49]]> GMT</pubDate>
				<author><![CDATA[ Green Angel]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By Drake_Marcus on 11/15/2006 9:09 AM&lt;br /&gt;  &lt;br /&gt;  A typical plastic mould costs about 100,000 Pounds Sterling to make.&nbsp; Do you actually think a cost like that is tough to payoff in the short-term, let-alone the long term?&nbsp; According to reports the Land Raider kit paid for itself after the first day of sales.&nbsp; Obviously that's a pretty extreme case, but even the least purchased kit is going to be paid off after the first year.&nbsp; A 100k mould would hardly fall into the realm of a long term liability in financial terms.&nbsp;[/quote]  &lt;p&gt;I'd like to destroy this everlasting urban legend: plastic moulds DO NOT cost &pound;100'000 to make, not even a fraction thereof.&lt;/p&gt;  &lt;p&gt;How could have other plastic kit manufacturers - from old Revel, Heller, scale trains manufacturers, toy brands, you name them, to current japanese mecha kits - live for so long with so little sales and production runs if any mould was costing them a bloody hundred thousand pounds, for God's sake?!! Do you think that Noch would create a scenery kit like &lt;a target=_blank href="http://www.noch.com/pictures/produktkatalog/800px/13210_a.jpg"&gt;this one&lt;/a&gt; if they had to sell as&nbsp;many as <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s Land Raiders to recoup their cost?&lt;br /&gt;  &lt;br /&gt;  The fact that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has long thrown the rumor of such a price for a single mould (which might even be true for them with their bloated management structure, who knows) doesn't means it's true. Or true for everyone.&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 08:17:34]]> GMT</pubDate>
				<author><![CDATA[ Kotrin]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Hrm, good point, Kotrin.  I hadn't thought about that.&lt;br&gt;&lt;br&gt;I remember a model by Tamiya that I build of an old German Marder mobile artillery piece.  I know for a fact that it had five sprues with over 160 pieces.  The model sold for about $35.00 American.  If the moulds cost as much as listed above, I can't imagine them ever turning a profit.  I mean, how many people actually buy that type of model, compared to models used in miniature games?&lt;br&gt;&lt;br&gt;Sal.]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 08:29:13]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;p&gt;Oh, and Warboss, the &quot;reports&quot; that I mentioned were the stockholder reports that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> releases on a quarterly basis, since they are a publicly traded company. If I remember correctly, one of the Dakka posters regularly provides a link to that report when it is released on the internet.&lt;/p&gt;  &lt;p&gt;Check the link below to see <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s investor relations page.&nbsp; You can see links where their Total Revenue, Operating Profit, Pre-Tax Profit, and Earnings per Share&nbsp;are all down over last year.&nbsp; They also have a link to the Chairman's address to the stockholders where he attempts to explain what has caused this slide and to try to show what the company has done to reverse the trend.&nbsp; Unfortunately, I do not believe he has come to the right decision as to what has caused the decline...I think they have a flawed business model, right down to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stores.&nbsp; That's just my opinion, though.&lt;/p&gt;  &lt;p&gt;&lt;a target=_blank href="http://investor.games-workshop.com/investor_relations/financial_results/Results2006/full_year/default.htm"&gt;http://investor.games-workshop.com/investor_relations/financial_results/Results2006/full_year/default.htm&lt;/a&gt;&lt;br /&gt;  &lt;br /&gt;  Sal.&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 08:30:34]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ @saldiven:&lt;br&gt;i've seen those links and i read them when they pop up but i don't recall any mention about the landraider paying itself off but  i could be wrong.  I will gladly eat my words if you could find proof in their own publications that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is gouging us.  my skepticism in what i read on any board is due to the fact that 93.4% of rumor statistics are wrong (including this one!)     <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 08:44:58]]> GMT</pubDate>
				<author><![CDATA[ warboss]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ I cannot comment on that.  I wasn't really trying to.  What I was trying to point out is that the entire business model of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seems to be failing.  They have their lowest profits in four years and their lowest total revenue in three.  This cannot be due to the "economy" at large, because while this is happening to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, companies like Privateer Press are going through the roof and expanding (probably) beyond their founders' wildest dreams.&lt;br&gt;&lt;br&gt;I couldn't tell you whether this is due to mismanagement of costs, opening of unprofitable and untenable specialty stores, silly pricing strategies, or just the simple fact that the educated gaming consumer is just plain tired of the shoddy rules and almost complete lack of support for their product provided by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> (might be a combination of all of them).  It is a shame to me, I have enjoyed the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games since about 1988 when I was still in highschool.&lt;br&gt;&lt;br&gt;Again, I don't know that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is "gouging" anyone; I do know that their pricing seems to be driving more people away from the game than anything else.  Heck, I can honestly say I have spent less than $300 on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> merchandise in the last five years, 'cuz that stuff is just plain too expensive.&lt;br&gt;&lt;br&gt;Sal.]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 08:53:14]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By supabeast  on  11/15/2006 9:58 AM&lt;br /&gt;  [quote]Posted By Drake_Marcus  on  11/15/2006 9:09 AM&lt;br /&gt;  [quote]...&lt;br /&gt;  [/quote]  &lt;br /&gt;  A typical plastic mould costs about 100,000 Pounds Sterling to make.[/quote]  &lt;br /&gt;  Isn't that about what it costs for each sprue on the mold, which is why kits with three or four sprues cost so much to make? At least that's how I had always understood it.&lt;br /&gt;  [/quote]  &lt;br /&gt;  Multiple sprues can be and are done on a single die (the block of aluminum or other metal that the plastic injection mold is cut into). However, once cut, the things are nearly indestructible if properly taken care of, hence why the longer a plastic kit is in production, the more profitable it becomes. Furthermore, while it may cost 100,000&pound; for someone off the street to cut a die (along with engineering the kit for said die), over the years <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has, like most other plastic kit makers, instituted a wide range of cost cutting measures which have significantly brought that cost down. &lt;br /&gt;  &lt;br /&gt;  On the other hand, metal spin casting, while relatively cheap for short runs of figures, has high labor costs. From having to regularly remould (the RTV molds last for 100-200 castings I've heard, which isn't a whole lot), to the amount of people required to operate the machines (injected plastic kits are considerably automated, needing only a handful of operators), all add up to significant costs over time. This is ultimately why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is moving away from metal and into plastics: It's vastly more profitable for them, especially in the long run. &lt;br /&gt;  &lt;br /&gt;  But we most certainly do not see those cost reductions. Someone compared <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s kits to high end scale models earlier: When I buy one of those kits for $35-60, they come with more sprues with vastly more parts, all which have finer, crisper detail than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s chunky ham-fisted kits. Even the low end mfgrs (Italeri for example) offer this, for $20-$35, which is considerably cheaper while the kits are much better and often bigger than the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> counterpart. These companies also often have catalogs with thousands of current production plastic kits (and, often, just as many that are out of production, Tamiya, I'm looking at you).&lt;br /&gt;  &lt;br /&gt;  The point of all this, is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes enormous amounts of profit off their kits. Or at least did, as it's what has been keeping them afloat (that and loans...) as their sales volume plummets due to a raft of crappy business decisions the board of executives have made over the past several years (and seem to be hell bent on continuing to make). Continued price hikes are but only one of these bad decisions. And with the lowering of sales volume means that each unit is taking on more operating expenses (ie: high personnel costs) than ever before, but instead of trying to find out why sales volume is in the toilet and doing anything about it, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> prefers to raise prices, again. &lt;br /&gt;  &lt;br /&gt;  Lastly, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> long ago dropped any pretense of pricing by weight or cost and have long moved to price by use. Hence why a Wraithlord is much more expensive than a War Walker, despite both being about the same size and having about the same number of parts and options. Likewise, metal command figures are outrageously priced when compared to single metal troop figures (with the former sometimes costing three to five times as much as an equivalent trooper). And they're making profits off of both (note: there is NOTHING, absolutely NOTHING that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sells that they do NOT make a significant profit off of).]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 08:57:52]]> GMT</pubDate>
				<author><![CDATA[ nyarlathotep667]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Oh god. Not the goddamn moulds discussion again.&lt;br&gt;&lt;br&gt;The cost of a mould depends on a number of things. How big it is determines how much steel is required, and the brick of steel is perhaps the largest single cost. Complexity is a factor- a two part mould is cheaper than a four part mould with inserts. Longevity is another issue. Not only does the mould material deteremine how long it will last, but also better mould designers and machinists know how to organize the mould so that it wears slower. Level of detail is obviously a concern, as higher details generally require higher injection pressures and more heat. Surface finish is important- is a run through the CNC mill sufficient, or do you need a few days in the ESD machine as well? And finally, what material you plan to put in the mould is a major factor, as some plastics require higher temperatures and pressures than others.&lt;br&gt;&lt;br&gt;In previous jobs I've had moulds made, and I've been to China to see them in production. Those moulds were about the same size as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sprues, had less detail but good surface finish, had inserts, were for lower production runs than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and were for ABS plastic. They cost about $30,000 US. What does that tell me about <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s moulds? Approximately squat. The point is that comparing one mould to another is difficult, so unless you have a direct quote from a model manufacturer as to what their mould cost and what its intended life was, you probably shouldn't put much faith in any estimate.]]></description>
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				<pubDate><![CDATA[Wed, 15 Nov 2006 09:05:25]]> GMT</pubDate>
				<author><![CDATA[ Triggerbaby]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Anyway, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is still a cheaper hobby than golf. Or photography. Or oil painting. Or a whole lot of other options...&lt;br /&gt;  [/quote]  &lt;br /&gt;  Or recreational cosmetic surgery.&nbsp; Or Russian space flights.&nbsp; Or hunting poor people in New Orleans with Lance Henriksen and Arnold Vosloo...]]></description>
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				<pubDate><![CDATA[Thu, 16 Nov 2006 12:19:42]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By Abadabadoobaddon on 11/16/2006 5:19 PM&lt;br /&gt;  [/quote]  [quote]&nbsp;and Arnold Vosloo...[/quote]  Or his lower priced American equivalent, Billy Zane.&lt;br /&gt;  &lt;br /&gt;]]></description>
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				<pubDate><![CDATA[Thu, 16 Nov 2006 12:43:53]]> GMT</pubDate>
				<author><![CDATA[ Jester]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Okay I know that this all boils down to the fact that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is releasing new stuff that you think you need to have to play so that you can stay "hip" cause you have all this new stuff... well guess what the old stuff still works just fine. So hears the deal... quit *female dog*ing about how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does the pricing and go out and buy that fancy new plastic kit.&lt;br&gt;&lt;br&gt;And yes I do plan on updating my eldar army with the new kits because my eldar army is rather old and is painted like crap... do you hear me *female dog*ing about pricing... hell no... so suck it up.]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 03:25:58]]> GMT</pubDate>
				<author><![CDATA[ zero]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By zero on 11/17/2006 8:25 AM&lt;br /&gt;  Okay I know that this all boils down to the fact that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is releasing new stuff that you think you need to have to play so that you can stay &quot;hip&quot; cause you have all this new stuff... well guess what the old stuff still works just fine. So hears the deal... quit *female dog*ing about how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does the pricing and go out and buy that fancy new plastic kit.&lt;br /&gt;  &lt;br /&gt;  And yes I do plan on updating my eldar army with the new kits because my eldar army is rather old and is painted like crap... do you hear me *female dog*ing about pricing... hell no... so suck it up.[/quote]  &lt;p&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: Arial"&gt;Far be it for me to steer the subject away from your favorite subject, [i]&lt;span style="FONT-FAMILY: Arial"&gt;yourself&lt;/span&gt;[/i], but I feel that you may have missed something. That something is the point. I'll explain it using lots of uncommon words because I know you like the smug, superior feeling that you get from reading long sentences with big words in them.  &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: Arial"&gt;Foreign as the idea may to you, many of us have less than ambivalent feelings towards <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s pricing policy of forced sodomy. As you already aware,&nbsp;GW is charging $50 for about $1 of packaging and plastic- many of us have a problem with this simple pricing model as our knowledge of the obscene disparity between retail and <span class="glossaryitem" onmouseover='gp(111);'>raw</span> costs makes us feel like [i]&lt;span style="FONT-FAMILY: Arial"&gt;a pack of goddamn suckers&lt;/span&gt;[/i] for making purchases. Apparently, you do not receive this sensation, or perhaps you do but simply don't find it uncomfortable. Perhaps you regard the thought of being scammed as some sort of [i]&lt;span style="FONT-FAMILY: Arial"&gt;primal rush&lt;/span&gt;[/i], and somehow you are addicted to the illicit high of deliberately being a consumer moron (if this is&nbsp;the case, I suggest slot machines). Regardless, I'm not one to judge your hobbies, and this is not one of the the deeper issues anyway. Here's one of them: <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s exorbitant price point means that many posters, many of them <span class="glossaryitem" onmouseover='gp(50);'>GW</span> veterans, cannot indulge their desires sufficiently to make the venture worth attempting at the outset; they have been effectively priced out of the game. Here's another facet you didn't consider: higher prices discourage purchases, leading to a smaller gaming population and a reduced&nbsp;local gaming population, leading to increased difficulty in organizing matches.&nbsp;Furthermore, higher prices affect the purchaser demographic, discouraging the mid teens to mid twenties market (those without either indulgent parents or a stable, well-paying job). This, combined with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s marketing directed towards a younger audience and their poor ruleset and mediocre support&nbsp;alienating the veteran gamer means that higher prices have effectively aided the shift of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> gaming towards the pre-teen and early-teen audience- an undesirable sea change from the perspective of the gaming community. Finally, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s accelerated pricing policy is regarded by many to be one of the most significant contributing factors to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> corporate&rsquo;s&nbsp;poor financial performance over the last couple of years (alongside decreasing support through studio staff cutbacks, insufficient attention to&nbsp;balance in&nbsp;the rulesets,&nbsp;and misinterpreting the reliability of the Lord of the Rings system in terms of profitability).  &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: Arial"&gt;We are not complaining because we simply hate spending money. We are complaining because higher&nbsp;prices effectively devalue all previous investment in <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products, regardless of our personal spending habits. I don't know if you're an intelligent person who&nbsp;simply didn't bother thinking before you decided to air your personal grievances or if you're simply a garden-variety idiot, but I'm pretty sure that a couple of Ex-Lax gel tabs might help to dislodge your head.  &lt;/span&gt;&lt;/p&gt;  &lt;br /&gt;  &lt;br /&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 06:38:46]]> GMT</pubDate>
				<author><![CDATA[ Triggerbaby]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By Triggerbaby on 11/17/2006 11:38 AM&lt;br /&gt;  [quote]  &lt;p&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: Arial"&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: Arial"&gt;Foreign as the idea may to you, many of us have less than ambivalent feelings towards <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s pricing policy of forced sodomy. As you already aware,&nbsp;GW is charging $50 for about $1 of packaging and plastic- many of us have a problem with this simple pricing model as our knowledge of the obscene disparity between retail and <span class="glossaryitem" onmouseover='gp(111);'>raw</span> costs makes us feel like [i]&lt;span style="FONT-FAMILY: Arial"&gt;a pack of goddamn suckers&lt;/span&gt;[/i] for making purchases. &lt;/span&gt;&lt;br /&gt;  &lt;br /&gt;  [/quote]  [/quote]  &lt;p&gt;&lt;br /&gt;  &lt;br /&gt;  Do you feel the same way about movies? Books? Video games? Programs? Anything besides basic commodities?&nbsp; &lt;/p&gt;  &lt;p&gt;Really, this is basic business practice. Your cost of <span class="glossaryitem" onmouseover='gp(111);'>raw</span> materials is often a trival part of the cost of a product or service.&nbsp; If they priced it at small margin to their physical cost of busienss <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would have to close their doors that same day. &lt;/p&gt;  &lt;p&gt;Whats your beef with them specifically?&nbsp;If their pricing is too high for the market then their sales will decline and they will either lower prices or go out of business. If its not too high they will make money.&nbsp; Your false analogy implies some sort of &quot;fair&quot; pricing which only works in command economies. &lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 06:55:29]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]  &lt;p&gt;Whats your beef with them specifically?&nbsp;If their pricing is too high for the market then their sales will decline and they will either lower prices or go out of business. If its not too high they will make money.&nbsp; Your false analogy implies some sort of &quot;fair&quot; pricing which only works in command economies. &lt;/p&gt;  [/quote]  &lt;p&gt;&lt;br /&gt;  &lt;br /&gt;  I made a post some time ago* that explained my specific beef with the prices. I'll post the relevant passages here in case you missed it:&lt;/p&gt;  &lt;blockquote dir="ltr" style="MARGIN-RIGHT: 0px"&gt;  &lt;p&gt;...this is not one of the the deeper issues anyway. Here's one of them: <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s exorbitant price point means that many posters, many of them <span class="glossaryitem" onmouseover='gp(50);'>GW</span> veterans, cannot indulge their desires sufficiently to make the venture worth attempting at the outset; they have been effectively priced out of the game. Here's another facet you didn't consider: higher prices discourage purchases, leading to a smaller gaming population and a reduced&nbsp;local gaming population, leading to increased difficulty in organizing matches.&nbsp;Furthermore, higher prices affect the purchaser demographic, discouraging the mid teens to mid twenties market (those without either indulgent parents or a stable, well-paying job). This, combined with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s marketing directed towards a younger audience and their poor ruleset and mediocre support&nbsp;alienating the veteran gamer means that higher prices have effectively aided the shift of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> gaming towards the pre-teen and early-teen audience- an undesirable sea change from the perspective of the gaming community. Finally, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s accelerated pricing policy is regarded by many to be one of the most significant contributing factors to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> corporate&rsquo;s&nbsp;poor financial performance over the last couple of years (alongside decreasing support through studio staff cutbacks, insufficient attention to&nbsp;balance in&nbsp;the rulesets,&nbsp;and misinterpreting the reliability of the Lord of the Rings system in terms of profitability).  &lt;/p&gt;  &lt;p&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: Arial"&gt;We are not complaining because we simply hate spending money. We are complaining because higher&nbsp;prices effectively devalue all previous investment in <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products, regardless of our personal spending habits.&lt;/span&gt;&lt;/p&gt;  &lt;/blockquote&gt;  &lt;p dir="ltr"&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: Arial"&gt;[i]&lt;font color="#808080" size="1"&gt;*Less than an hour ago, on this forum, and you replied to it.&lt;/font&gt;[/i]&lt;/span&gt;&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 07:08:53]]> GMT</pubDate>
				<author><![CDATA[ Triggerbaby]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;p&gt;Your argument, if correct, is the working of the effective working of the market.&nbsp; Sales will fall.&nbsp; If margins do not correspondingly approve (the Mercedes effect) then this will negatively impact the Company. If possible they will then reduce prices.&nbsp; If not they go under.&nbsp; &lt;/p&gt;  &lt;p&gt;But the theory that pricing&nbsp;should in any way be related to actual commodity prices is misplaced. &nbsp;&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 07:27:18]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;div class='NTForums_Quote'  &gt;Do you feel the same way about movies? Books? Video games? Programs? Anything besides basic commodities?  &lt;/div  &gt;&lt;br&gt;&lt;br&gt;Myself? Yes.&lt;br&gt;&lt;br&gt;I dont bother going to the movies anymore, except on rare occassions, or unless the little one HAS to see a movie. Its cheaper to wait for it to come out on DVD and buy it or better yet, rent it, than it is to go with my wife to the movies. Too many arent worth going to see nowadays. And thats not taking into consideration concession stand pricing.&lt;br&gt;&lt;br&gt;Same with video games. New ones arent really worth the price. Wait a year or 2 and you can get them for $20 or less. Or buy it used later on.&lt;br&gt;&lt;br&gt;&lt;br&gt;Too many things arent worth the asking price. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s just tops the list of crazy pricing.]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 07:30:26]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Ah but making copying a CD and boxing it only costa&nbsp; few cents.&nbsp;&nbsp;You're already paying this type of markup.]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 07:35:32]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s business policy is absolute genius... for Bizzaro-world.&lt;br /&gt;  &lt;br /&gt;  Let's look at how their attempt to fix their own problems actively FUBAR their actual goals.&lt;br /&gt;  &lt;br /&gt;  Reality: Revenues Down&lt;br /&gt;  &lt;br /&gt;  <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s Reality Distortion Field Cause: Veterans aren't buying. <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> bubble burst, Atlanta Fab still being paid off.&lt;br /&gt;  &lt;br /&gt;  <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s Solution: Raise prices, target younger -first time- audience, reduce spending by removing web support, cutting White Dwarf budget, reductions in events staff.&lt;br /&gt;  &lt;br /&gt;  Actual result of the above:&lt;br /&gt;  &lt;br /&gt;  #1 Raise prices: &lt;br /&gt;  Veterans who represented a slow but steady revenue stream are disapearing as prices are too high for impulse buying. Parents generally balk at the present prices as well.&lt;br /&gt;  &lt;br /&gt;  #2 Target younger first time audience:&lt;br /&gt;  As part of #1. kids can not afford the product themselves. Parents are now balking at the high prices. Parents are also balking at the fact that after paying said huge start-up cost, the addon cost continues to be huge. Parents are also finding that their little ADD suffering kids won't put in the effort to justify the continued support of the product. Veterans are discouraged because playing on a league night (outside of your busy schedule) usually results in playing some whiny drooling goober kid with an unpainted power-army carried in a shoebox. The kid doesn't find getting hammered by an experienced general much fun either.&lt;br /&gt;  &lt;br /&gt;  #3 Removing web support, cutting White Dwarf budget, reductions in events staff.&lt;br /&gt;  Well... I'm sure doing this is very helpful in stimulating revenue when your customer-base is shrinking.&lt;br /&gt;  &lt;br /&gt;  So in conclusion, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s strategy seems to be:&lt;br /&gt;  &lt;br /&gt;  MARKET TO THE KIDS, WHILE SIMULTANEOUSLY PRICING THEM OUT OF THE MARKET, AND ALIENATING THE VETERANS WHO CAN ACTUALLY AFFORD OUR INCREASINGLY EXCLUSIVE PRODUCT!!!&lt;br /&gt;  &lt;br /&gt;  Yay! ME BIZZARO, ME NUBAH ONE!]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 07:38:09]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By jfrazell on 11/17/2006 12:27 PM&lt;br /&gt;  &lt;p&gt;Your argument, if correct, is the working of the effective working of the market.&nbsp; Sales will fall.&nbsp; If margins do not correspondingly approve (the Mercedes effect) then this will negatively impact the Company. If possible they will then reduce prices.&nbsp; If not they go under.&nbsp; &lt;/p&gt;  &lt;p&gt;But the theory that pricing&nbsp;should in any way be related to actual commodity prices is misplaced.&nbsp;&nbsp;&lt;/p&gt;  [/quote]  &lt;p&gt;I don't know what sort of assumptions you're operating under, but just to remind you:&nbsp;the average <span class="glossaryitem" onmouseover='gp(50);'>GW</span> shopper is not[i] a&nbsp;goddamn economist[/i]. We don't, as a&nbsp;rule,&nbsp;look at the $40.00 <span class="glossaryitem" onmouseover='gp(50);'>GW</span>-brand aquarium plants and say &quot;Isn't it wonderful that the machinery of practical economics will likely reduce the price of this product over time?&quot; No. We say &quot;that's really expensive and I'm kind of insulted that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> thinks I'd pay that much,&quot; and then we probably will say &quot;I'd like a donut&quot; because we like donuts.&lt;/p&gt;  &lt;p&gt;In terms of the consumer, the assumption that a price should reflect the [i]value[/i] of the product is the norm. The value is in what we want out of the product, and&nbsp;for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, what we want out of the product is some bits of plastic and metal, some good rules, and a gaming community. Arguably, the prices five to ten years ago were sufficient to cover the cost of these desires and leave <span class="glossaryitem" onmouseover='gp(50);'>GW</span> with a profit. Since then? We're paying extra or <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s bloated&nbsp;retail model and Tom Kirby's screwups. &lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 07:45:31]]> GMT</pubDate>
				<author><![CDATA[ Triggerbaby]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By keezus on 11/17/2006 12:38 PM&lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;  MARKET TO THE KIDS, WHILE SIMULTANEOUSLY PRICING THEM OUT OF THE MARKET, AND ALIENATING THE VETERANS WHO CAN ACTUALLY AFFORD OUR INCREASINGLY EXCLUSIVE PRODUCT!!!&lt;br /&gt;  &lt;br /&gt;  Yay! ME BIZZARO, ME NUBAH ONE![/quote]  &lt;br /&gt;  Brilliantly correct.&nbsp; You can either target the premium market, or the economy market.&nbsp; You can't do both effectively with the same product line and market plan&nbsp;(although they could bifurcate the two through services). &nbsp; &lt;br /&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 07:53:13]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By Triggerbaby on 11/17/2006 12:45 PM&lt;br /&gt;  [quote]Posted By jfrazell on 11/17/2006 12:27 PM&lt;br /&gt;  &lt;p&gt;Your argument, if correct, is the working of the effective working of the market.&nbsp; Sales will fall.&nbsp; If margins do not correspondingly approve (the Mercedes effect) then this will negatively impact the Company. If possible they will then reduce prices.&nbsp; If not they go under.&nbsp; &lt;/p&gt;  &lt;p&gt;But the theory that pricing&nbsp;should in any way be related to actual commodity prices is misplaced.&nbsp;&nbsp;&lt;/p&gt;  [/quote]  &lt;p&gt;I don't know what sort of assumptions you're operating under, but just to remind you:&nbsp;the average <span class="glossaryitem" onmouseover='gp(50);'>GW</span> shopper is not[i] a&nbsp;goddamn economist[/i]. We don't, as a&nbsp;rule,&nbsp;look at the $40.00 <span class="glossaryitem" onmouseover='gp(50);'>GW</span>-brand aquarium plants and say &quot;Isn't it wonderful that the machinery of practical economics will likely reduce the price of this product over time?&quot; No. We say &quot;that's really expensive and I'm kind of insulted that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> thinks I'd pay that much,&quot; and then we probably will say &quot;I'd like a donut&quot; because we like donuts.&lt;/p&gt;  &lt;p&gt;In terms of the consumer, the assumption that a price should reflect the [i]value[/i] of the product is the norm. The value is in what we want out of the product, and&nbsp;for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, what we want out of the product is some bits of plastic and metal, some good rules, and a gaming community. Arguably, the prices five to ten years ago were sufficient to cover the cost of these desires and leave <span class="glossaryitem" onmouseover='gp(50);'>GW</span> with a profit. Since then? We're paying extra or <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s bloated&nbsp;retail model and Tom Kirby's screwups. &lt;/p&gt;  [/quote]  &lt;p&gt;You're starting to foam a little at the mouth there Triggerbaby.&nbsp; Profanity is not necessary.&nbsp; Interestingly you agreed with the point I was making.&nbsp; The interaction between the perceived value we receive and price determines their sales. If we feel its valued we'll support that price. If not we walk away play something else, move on, or just buy less.&nbsp; That will force them to eventually change thier behavior.&nbsp; So I guess the average <span class="glossaryitem" onmouseover='gp(50);'>GW</span> shopper really is a &quot;goddamn economist&quot; because they are acting exactly how an efficient system would operate. &lt;/p&gt;  &lt;p&gt;&lt;br /&gt;  &lt;br /&gt;  &lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 07:57:32]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Jfrazell: &lt;br /&gt;  &lt;br /&gt;  That's an interesting thought. In V4, they could have easily gone with: Battle for McCragge, Battle for Skull Pass and &quot;Battlepack Addons&quot; with included &quot;Brochure style ruleset&quot; for the other races, as a &quot;starter game&quot; with all the basic mechanics in place - for the kids... and then had a more robust &quot;Advanced <span class="glossaryitem" onmouseover='gp(146);'>WH40k</span> / Advanced <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Fantasy&quot; for the rest of the crowd.&lt;br /&gt;  &lt;br /&gt;  Hell, in &quot;mini-starterforce format&quot;, these starters would probably sell well to the Veterans as well. How cool would it be to buy a &quot;Necron&quot; addon pack with 8 warriors, 6 flayed ones and 3 scarab swarms with a small Necronesque scenery piece and 5 <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> casualty models for around $45? If it came with quickstart rules, it wouldn't seem bad at all.&lt;br /&gt;  &lt;br /&gt;  Howzabout an ork starter with&nbsp;10 slugga boyz, 10 shoota boyz, a powerklaw Nob, an ammo runt, squig and a selection of Orky barricades?&lt;br /&gt;  &lt;br /&gt;  Granted, this would involve coherent rules writing, and somehow, I feel this is beyond the writers.]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 08:17:06]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]  &lt;p&gt;You're starting to foam a little at the mouth there Triggerbaby.&nbsp; &lt;br /&gt;  &lt;br /&gt;  &lt;/p&gt;  [/quote]  &lt;p&gt;&lt;br /&gt;  Starting? That's all I do here. I come to Dakka with the express purpose of getting angry and throwing little tantrums.&lt;/p&gt;  [quote]  &lt;p&gt;&nbsp;Profanity is not necessary.&nbsp;&lt;/p&gt;  [/quote]  &lt;p&gt;Yes it is. We're on an [i]internet forum.[/i]&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 08:42:08]]> GMT</pubDate>
				<author><![CDATA[ Triggerbaby]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Exactly. This is a public forum. No need for profanity.&nbsp;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 08:46:41]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Time for me to get in on the Action.&lt;br&gt;@ Tiggerbaby: I see your point but remeber you are not <span class="glossaryitem" onmouseover='gp(50);'>GW</span> main cash cow.  Its the little kids that must spend mommy and daddies money on every knew army.  If your so bothered dont buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products.  Dont waste time trying to enlighten us as we are all crack whores when it comes to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products.&lt;br&gt;&lt;br&gt;As for the mould prices Trust me I know enough staff members who work/worked for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and the mould do not cost that much.  why do you think they used to give staff sprues on weight.  I paid £200 and got £2000 worth of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> stuff.  so that meens a £10 sprue is only really worth £1.  Ok I understand about overheads but they pay there staff so little that surely that should not matter and they dont open in the mornings anymore so they now save 15hours of electricity/gas bill a week and they have gone from 2 vets nights a week to 1.  Less staff also.&lt;br&gt;&lt;br&gt;&lt;b&gt; &lt;/b&gt;&lt;u&gt; &lt;/u&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 09:59:57]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Here's where I get a bit lost:&lt;br&gt;&lt;br&gt;People here are complaining about <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s prices, lambasting their stupidity and lack of business sense.  These same people complain about how unaffordable <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s products are due to the aforementioned stupidity.&lt;br&gt;&lt;br&gt;Now, if you guys are so smart, so hip to business operation, how does it come to pass that you don't have enough money laying around that you can pick up whatever <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product you want, and not feel the pinch?&lt;br&gt;&lt;br&gt;I'm not a world class genius, and I've never run a business.  I've also got a wife and kid to support.  But I still buy whatever models and kits I need, and then probably 50% more that I never even get around to painting, and it barely even registers as an expense relative to the other stuff I'm shelling out for.]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 11:29:52]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ DO you have a crack addiction?  What other hobby or unnecessary thing do you spend money on that is more expensive than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products?  I waste alot on other things aswell that are not basic necessaties but lets not kid ourselves <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is overpriced.  I dont however complain about it (its just a fact) I buy it cos I am an addict (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> products not Crack)]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 13:28:51]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ There are costs to the product besides the plastic it takes to make them.  &lt;br&gt;&lt;br&gt;I don't think the game designers and sculpters they hire are just doing everything for free, and I doubt they work cheap.  &lt;br&gt;&lt;br&gt;It's also not like you need to buy much after you have a certain amount of models unless for some reason you want to have 4-5 armies, or that there isn't a value attached to the models you could recoup by selling them.  &lt;br&gt;&lt;br&gt;If you've had your army for a 3-4 years, you could probalby ebay it all off at a profit now.]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 13:39:56]]> GMT</pubDate>
				<author><![CDATA[ frenrik]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By Phryxis  on  11/17/2006 4:29 PM&lt;br /&gt;  &lt;br /&gt;  Now, if you guys are so smart, so hip to business operation, how does it come to pass that you don't have enough money laying around that you can pick up whatever <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product you want, and not feel the pinch?&lt;br /&gt;  &lt;br /&gt;  [/quote]  Sorry but i had to chime in.&lt;br /&gt;  &lt;br /&gt;  I'll give you a small example:&lt;br /&gt;  &lt;br /&gt;  I, like most wargamming geeks, love small tanks, and the micro machines one are incredibly cute so I would like to have a bunch, but there is no way in hell I'm going to waste 10 bucks (dunno how much does a blister pack cost nowadays) for 4 tiny tanks ( specially when you can buy micro armor for much cheaper and much better qualty, notice the similarity with some old gaming company ;P ). Or for example I like console gaming and there is no way in hell I'm going to pay 600$ for a PS3, i'll wait and buy one when it's cheaper ( and i can asure you i have the cash to do so right now ). &lt;br /&gt;  &lt;br /&gt;  The problem is that my inner adult is yelling inside my brain something in the lines of&nbsp; &quot;you're making a mistake if you pay so much for so little&quot;&lt;br /&gt;  &lt;br /&gt;  Of course maybe you don't have such a problem...&lt;br /&gt;  &lt;br /&gt;  Oh and the thing about sculptors wages, as far as i know they get paid a shitty amount of cash, if you think that any sculptor or painter in <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes more than 2500$ (and i'm being incredibly optimistic) a month I think you're way too optimistic. And considering the scale of sales, that's a non issue for production costs.]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 13:51:26]]> GMT</pubDate>
				<author><![CDATA[ Depres]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ I agree with depres.  Why do some people think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> pay there staff well?  They DONT.  The main painter they had at Warhammer world that did all there cool  conversion and painting was not making hardly any money.  I know cos I asked him plus I know enough friends and relatives who have worked there at different times.&lt;br&gt;&lt;br&gt;As for selling armies at a profit? you have to be joking unless you paint to golden demon standard you will be loosing money.]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 14:17:51]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By beef on 11/17/2006 2:59 PM&lt;br /&gt;  Time for me to get in on the Action.&lt;br /&gt;  @ Tiggerbaby: I see your point but remeber you are not <span class="glossaryitem" onmouseover='gp(50);'>GW</span> main cash cow. Its the little kids that must spend mommy and daddies money on every knew army. If your so bothered dont buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products. Dont waste time trying to enlighten us as we are all crack whores when it comes to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products.&lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;  &lt;b&gt; &lt;/b&gt;&lt;u&gt; &lt;/u&gt;[/quote]  &lt;p&gt;&lt;br /&gt;  &lt;br /&gt;  exactly... if you don't like it then don't spend the money on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games. You won't be missed trust me because when one of us quits buying their stuff 5 or 6 little kiddies step up to take your place at the table. &lt;/p&gt;  &lt;p&gt;And back to something that was said earlier about movies, books, and games... I know that some of you... not all... but some of you go to the movies and pay on average of $8 for a ticket and then go and spend another $5 on a large soda when you only get about 30cents of soda&nbsp;and a cup. I know that pricing cause I currently work for a movie theatre while I am going to college.&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 14:22:48]]> GMT</pubDate>
				<author><![CDATA[ zero]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By zero  on  11/17/2006 7:22 PM&lt;br /&gt;  [quote]Posted By beef on 11/17/2006 2:59 PM&lt;br /&gt;  Time for me to get in on the Action.&lt;br /&gt;  @ Tiggerbaby: I see your point but remeber you are not <span class="glossaryitem" onmouseover='gp(50);'>GW</span> main cash cow. Its the little kids that must spend mommy and daddies money on every knew army. If your so bothered dont buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products. Dont waste time trying to enlighten us as we are all crack whores when it comes to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products.&lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;  &lt;b&gt; &lt;/b&gt;&lt;u&gt; &lt;/u&gt;[/quote]  &lt;p&gt;&lt;br /&gt;  &lt;br /&gt;  exactly... if you don't like it then don't spend the money on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games. You won't be missed trust me because when one of us quits buying their stuff 5 or 6 little kiddies step up to take your place at the table.&lt;/p&gt;  [/quote]  &lt;br /&gt;  Sorry dude. Unless youure in an area saturated with &quot;GW SHOPS&quot; then that wont occur. The vets leave and then there is no one left to teach the kiddies who <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is targeting. That and a considerably lighter community makes for less free promotion of their products. If its not being played, how can it be promoted?&lt;br /&gt;  &lt;br /&gt;  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has to keep both ends happy unless they can get a corner on the market as far as closing down the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>'s.&lt;br /&gt;  &lt;br /&gt;  Helena Montana is a perfect example of this.&lt;br /&gt;  &lt;br /&gt;  There are over two dozen hardcore <span class="glossaryitem" onmouseover='gp(50);'>GW</span> gamers here, but we all refuse to promote the game to kids and newbs. We play at home.]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 14:34:23]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By Phryxis  on  11/17/2006 4:29 PM&lt;br /&gt;  Here's where I get a bit lost:&lt;br /&gt;  &lt;br /&gt;  People here are complaining about <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s prices, lambasting their stupidity and lack of business sense.  These same people complain about how unaffordable <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s products are due to the aforementioned stupidity.&lt;br /&gt;  &lt;br /&gt;  Now, if you guys are so smart, so hip to business operation, how does it come to pass that you don't have enough money laying around that you can pick up whatever <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product you want, and not feel the pinch?&lt;br /&gt;  &lt;br /&gt;  I'm not a world class genius, and I've never run a business.  I've also got a wife and kid to support.  But I still buy whatever models and kits I need, and then probably 50% more that I never even get around to painting, and it barely even registers as an expense relative to the other stuff I'm shelling out for.[/quote]  &lt;br /&gt;  I could afford buying used chewing gum every week for $50 each. Doesn't mean I'm going to.&lt;br /&gt;]]></description>
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				<pubDate><![CDATA[Fri, 17 Nov 2006 15:06:11]]> GMT</pubDate>
				<author><![CDATA[ Xerxes]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ @Hellfury, Sorry dude when I said the vets leave I meant in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> as the main business here is the kids not the vets as they have enough Stores.  Not to sure about the states so I was in fact refering to the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s as I have no idea how many they have in the US and how accesable they are for the kids.&lt;br&gt;&lt;br&gt;@ Xerxes, Correct buddy just cos you can afford stuff that is crap does not meen you should buy it, unless you got no brain]]></description>
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				<pubDate><![CDATA[Sat, 18 Nov 2006 01:27:48]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ actually beef, i was reffering to zero's message. i couldnt take your quote out of his.]]></description>
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				<pubDate><![CDATA[Sat, 18 Nov 2006 04:35:44]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ You only need to buy official <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models if you want to take an army to an official competition or play in their shops. If you like the rules and fluff, you can buy much cheaper models from other makers and play with friends. There's tons of choice in SF 25-28mm gaming.]]></description>
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				<pubDate><![CDATA[Sat, 18 Nov 2006 05:26:30]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ There's some interesting discussions going on here guys and girls but it's not news &lt;i&gt;or&lt;/i&gt; rumours.  So I've moved it here to discussions where it belongs.]]></description>
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				<pubDate><![CDATA[Sat, 18 Nov 2006 05:45:45]]> GMT</pubDate>
				<author><![CDATA[ Drake_Marcus]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;p&gt;&nbsp;&lt;/p&gt;  &lt;p&gt;Playstation 3.....700 bucks?&lt;/p&gt;  &lt;p&gt;New games---60 bucks...&lt;/p&gt;  &lt;p&gt;Controllers and accessories etc.....50 bucks.&lt;/p&gt;  &lt;p&gt;810 dollars.....an army or two of warhammer that won't need to be replaced in 3-4 years with playstation 4.&lt;/p&gt;  &lt;p&gt;10 space marines for 35 bucks = 3.5 dollars a marine. Goto Reaper and price one of their mini's. Warmachine figures look to be about 5.59 a fig.Holy Cow a warjack is 35 bucks??? for that little thing?&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Sat, 18 Nov 2006 08:09:22]]> GMT</pubDate>
				<author><![CDATA[ Green Angel]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ 810 for an army? yeah if its only 1500 points worth with no oprions or scope for change.  And most people add to there armies they dont just have one standard list and thats all they use.]]></description>
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				<pubDate><![CDATA[Sat, 18 Nov 2006 08:44:43]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;p&gt;&nbsp;&lt;/p&gt;  &lt;p&gt;Space Marine Army ( based on my Green Angels)&lt;/p&gt;  &lt;p&gt;Space Marine Megaforce. Gives me the following units:&lt;/p&gt;  &lt;p&gt;1 5 man sniper scout&lt;/p&gt;  &lt;p&gt;20 marines. For ease I'll divvy them up into 2 10 man squads, with 2 plasmaguns and 2 powerfists. 1 assault squad.&lt;/p&gt;  &lt;p&gt;2 Rhinoes ( instead of the predator and razorback).&lt;/p&gt;  &lt;p&gt;Thats 175.&lt;/p&gt;  &lt;p&gt;I need 3 more sniper scout squads. thats 75&lt;/p&gt;  &lt;p&gt;1 normal scout squad....thats 20&lt;/p&gt;  &lt;p&gt;4 lascannons and 4 heavy bolters 120&lt;/p&gt;  &lt;p&gt;2 boxes of tactical marines for 4 5 man squads 70&lt;/p&gt;  &lt;p&gt;1 Space Marine Veteran Squad box for Vet Sergeants 35&lt;/p&gt;  &lt;p&gt;2 landspeeders 60&lt;/p&gt;  &lt;p&gt;1 whirlwind 40&lt;/p&gt;  &lt;p&gt;1 assault squad 25&lt;/p&gt;  &lt;p&gt;Grand total is : 620. Far short of 810. And you get a 2000 point army thats well rounded, and you can add in a dreadnoght right away.&lt;/p&gt;  &lt;p&gt;so what can your 190 buy you? How about most of my <span class="glossaryitem" onmouseover='gp(225);'>WG</span> army?&lt;/p&gt;  &lt;p&gt;3 boxes of Terminators 150&lt;/p&gt;  &lt;p&gt;1 box of Blood Claws 35. &lt;/p&gt;  &lt;p&gt;So another 35 and some bitz and I'm done. ( ok thats barebones minimum...I bought 5 boxes of Termies to do this army, and traded for the extra assault cannons).&nbsp; But it can still be done.&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Sat, 18 Nov 2006 16:12:34]]> GMT</pubDate>
				<author><![CDATA[ Green Angel]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By Green Angel on 11/18/2006 1:09 PM&lt;br /&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;  &lt;p&gt;Playstation 3.....700 bucks?&lt;/p&gt;  &lt;p&gt;New games---60 bucks...&lt;/p&gt;  &lt;p&gt;Controllers and accessories etc.....50 bucks.&lt;/p&gt;  &lt;p&gt;810 dollars.....an army or two of warhammer that won't need to be replaced in 3-4 years with playstation 4.&lt;/p&gt;  &lt;p&gt;10 space marines for 35 bucks = 3.5 dollars a marine. Goto Reaper and price one of their mini's. Warmachine figures look to be about 5.59 a fig.Holy Cow a warjack is 35 bucks??? for that little thing?&lt;/p&gt;  [/quote]  &lt;p&gt;Or, you could be sane and buy an X-Box 360 for 350 bucks, then wait a month or 2 for the games to drop to 1/2 price.&nbsp; Or, better yet, get game fly instead of buying the games.&lt;/p&gt;  &lt;p&gt;Oh, and there is no warjack that costs $35.&nbsp; Some of the&nbsp;uniques are more expensive than $35, but they dwarf dreadnoughts.&nbsp;The rest?&nbsp; Yeah, they're cheaper.&nbsp; From&nbsp;$20 to $30.&nbsp;Oh, and infantry cost between 3.66 and 6.66 per model.&nbsp; Most costs about 5 bucks a model.&lt;/p&gt;  &lt;p&gt;Knight&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Sat, 18 Nov 2006 18:26:23]]> GMT</pubDate>
				<author><![CDATA[ KnightoNi1894]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Irrespective of how much an army cost to build its still expensive and time consuming.  If you did that army over a space of a yEAR THAN nO ITS VERY CHEAP.  However if you are a fast painter than that could take upto a month and then its expensive cos what do you do next month when everything is made and painted?  Ok thats a bit extreme but the main point was that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> prices are expensive.  Look at the drop pods.  Are you seriously telling me they could not be made of plastic?  The best example I can give ios the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> baneblade, It costs £160 i think and is actually based on a Russion T40 or T90 tank.  you can pick that kit up in the same size as the banblade for £20 at the most.  the only thing missing is the lascannons and heavy bolters and a few little bits.  But the shape and design is the same.  how do <span class="glossaryitem" onmouseover='gp(50);'>GW</span> justify that?  I know that If I want a baneblade I am getting a T90 instaed.]]></description>
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				<pubDate><![CDATA[Sat, 18 Nov 2006 19:08:26]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;p&gt;&nbsp;&lt;/p&gt;  &lt;p&gt;I drive a Ford Escort that cost me something like 15K. What's the difference between that and a Porsche? How dare they charge so much more when there's almost no difference between my car that their car!&lt;/p&gt;  &lt;p&gt;What do you do the next month? Uhm....how about play games? &lt;/p&gt;  &lt;p&gt;How do you address the fact that other company's miniatures are comparably priced to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s? Warmachine figures cost more per figure then <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s, barring characters. &lt;/p&gt;  &lt;p&gt;The Cygnar Thunderhead Heavy Warjack costs 35.99 on the Warstore site. &lt;/p&gt;  &lt;p&gt;Plastic droppods are coming. &lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Sun, 19 Nov 2006 08:20:07]]> GMT</pubDate>
				<author><![CDATA[ Green Angel]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ Heh, the PS3 is stupid.  Nice job picking the absurdly-priced system to suit your needs by the way.  Try the 360 for a more fair comparison.  Also, the smart people sold their PS3s on eBay so they're getting their consoles for free.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> &lt;br&gt;&lt;br&gt;Also, nice analogy by the way.  Last I heard, each game you buy for a console gives you &lt;u&gt;full access&lt;/u&gt; to that game.  Buying an army does not.  Better add up all the armies for <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>/<span class="glossaryitem" onmouseover='gp(3);'>40k</span> if you're going to compare the game (that is, ONE game) of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>/<span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> to a console.  Hell, you can even do the same thing for the entire miniatures hobby.  Takes $5-10k (conservative estimate using eBay) to have full access to a single game for minis while you get the same thing for $50 in a console game.]]></description>
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				<pubDate><![CDATA[Sun, 19 Nov 2006 10:07:47]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;p&gt;&nbsp;&lt;/p&gt;  &lt;p&gt;You only need 1 army to play. How does buying all the armies open up the game for you? A silly arguement, and a deflection from the point and main arguement. The 40Kgame does not involve having all armies, it is having an army and playing against other people who have armies. Saying you need all the armies is ridiculous and a sleazy attempt to divert a lost cause...that is saying <span class="glossaryitem" onmouseover='gp(50);'>GW</span> figures are overpriced.&lt;/p&gt;  &lt;p&gt;You fail to address the fact that Warmachine figures, per figure, are priced as much or almost as much as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ones. You need fewer Warmachine figures, which makes the game overall cost less, but then, no one says you have to play <span class="glossaryitem" onmouseover='gp(3);'>40K</span> at 2000 points. &lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Sun, 19 Nov 2006 10:42:12]]> GMT</pubDate>
				<author><![CDATA[ Green Angel]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ is warmachine played as much as <span class="glossaryitem" onmouseover='gp(50);'>GW</span>?  Not in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> its not.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is the main provider of these sort of games in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>.  They have no competition here so they can charge what they like.  If there was more competition here they would change there prices.  Dont say that they have comp in the US as the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> prices are made here not over there.]]></description>
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				<pubDate><![CDATA[Sun, 19 Nov 2006 13:33:11]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ @ Green Angel yeah your rights its not about having all the armies for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.  thats like saying buy your PS3 and just play the same game for the next couple of years.  Most people I know and game with have atleast 3 armies min.  Even the kids that come to the store change armies atleast oncde evry4-6months.  But Obviously thats not expensive.&lt;br&gt;&lt;br&gt;I agree if you never change your army then figure by figure its not that expensive but the whole hobby is geared towrds buyeing more mini and updating armies]]></description>
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				<pubDate><![CDATA[Sun, 19 Nov 2006 13:35:58]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ I don't know why people argue about price. People will ALWAYS complain about prices being high in every aspect of life and nothing you do or say, even lower prices, will change their minds.]]></description>
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				<pubDate><![CDATA[Sun, 19 Nov 2006 15:48:57]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By Green Angel on 11/19/2006 3:42 PM&lt;br /&gt;  &lt;p&gt;&nbsp;You fail to address the fact that Warmachine figures, per figure, are priced as much or almost as much as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ones. You need fewer Warmachine figures, which makes the game overall cost less, but then, no one says you have to play <span class="glossaryitem" onmouseover='gp(3);'>40K</span> at 2000 points. &lt;/p&gt;  [/quote]  &lt;p&gt;Space Marines cost between $3.50 and $10 per model.&nbsp; &lt;/p&gt;  &lt;p&gt;Yes, tactical marines are a &quot;good deal&quot; at $3.50 each, but that's where the &quot;good deal&quot; stops.&nbsp; Regular scouts cost $4.00 each.&nbsp; Assault Marines and&nbsp;scouts with sniper rifles, cost $5. per model.&nbsp; The command squad and&nbsp;veteran squad&nbsp;come in at $7.00 per model.&nbsp; Devistators are $7.50 per model.&nbsp; Terminators of all kinds cost $10 per model.&nbsp; That puts the average cost for infantry at $7.36 per model.&nbsp; &lt;/p&gt;  &lt;p&gt;Cygnar...&nbsp; Long gunners are $3.66 per model, Trenchers and Gun Magese are $4.17 per model, Sword Knights are $5 per model, and&nbsp;Storm Blades and Storm Guard are $6.17 per model.&nbsp; Averaging that out gives you 4.89 per model.&nbsp; &lt;/p&gt;  &lt;p&gt;Therefore, you have a smaller price&nbsp;range for WARMACHINE models,&nbsp;a lower average for per model price, and a lower model count required for WARMACHINE over <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.&nbsp; These are all based on the boxed set costs.&nbsp; It's actually less for the blisters in WARMACHINE where <span class="glossaryitem" onmouseover='gp(3);'>40k</span> blisters cost more...&nbsp; &lt;/p&gt;  &lt;p&gt;In the end, you'll spend as much as you want/are willing to spend on whichever game is your preference.&nbsp; I couldn't stand the rules for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.&nbsp; While the Eldar stuff looks really cool, I look at the price that it'll cost for me to get back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and realise that I could buy everything in my chosen factions for the same price.&nbsp; I'll stick with WARMACHINE/HORDES with its much cleaner rules set, it's much better company and its much lower price.&lt;/p&gt;  &lt;p&gt;Knight&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Sun, 19 Nov 2006 18:42:14]]> GMT</pubDate>
				<author><![CDATA[ KnightoNi1894]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]Posted By beef on 11/17/2006 6:28 PM&lt;br /&gt;  DO you have a crack addiction? What other hobby or unnecessary thing do you spend money on that is more expensive than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products? I waste alot on other things aswell that are not basic necessaties but lets not kid ourselves <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is overpriced. I dont however complain about it (its just a fact) I buy it cos I am an addict (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> products not Crack)[/quote]  &lt;br /&gt;  Target shooting. Skeet shooting. Both of those are more (but don't tell the wife!!!).&nbsp; Golf would be considerably more as well, as would martial arts or dancing the tango with the missus. &nbsp;&lt;br /&gt;]]></description>
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				<pubDate><![CDATA[Sun, 19 Nov 2006 23:27:43]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ [quote]  &lt;p&gt;How do you address the fact that other company's miniatures are comparably priced to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s? Warmachine figures cost more per figure then <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s, barring characters. &lt;/p&gt;  &lt;p&gt;The Cygnar Thunderhead Heavy Warjack costs 35.99 on the Warstore site. &lt;/p&gt;  &lt;p&gt;Plastic droppods are coming. &lt;/p&gt;  [/quote]  &lt;p&gt;The Cygnar Thunderhead is a unique jack.&nbsp; Which means you only need (and can ever have) one in your army.&nbsp; It is also comparable in size to the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Venerable Dreadnought.&lt;/p&gt;  &lt;p&gt;The key difference in Warmachine / Hordes vs <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product is that:&lt;/p&gt;  &lt;p&gt;GW:&nbsp; If you are tired of the way your&nbsp;existing units play&nbsp;and want something totally different, you can:&lt;/p&gt;  &lt;p&gt;Buy a&nbsp;new army ($500+) - Any non-stock armies generally approach the $1000 mark.&nbsp; (i.e. bikes, all mounted, all tanks, infantry horde etc.)&lt;/p&gt;  &lt;p&gt;Privateer:&nbsp; If you are tired of the way your&nbsp;existing units play&nbsp;and want something totally different, you can:&lt;/p&gt;  &lt;p&gt;Buy a&nbsp;new army ($200+) - Any&nbsp;infantry heavy&nbsp;armies generally approach the $500 mark.&lt;br /&gt;  -or-&lt;br /&gt;  Buy a&nbsp;new commander ($10)&lt;/p&gt;  &lt;p&gt;The ability to change your army's playstyle by swapping its leader is a huge advantage and keeps the game interesting.&lt;/p&gt;  &lt;p&gt;Finally:&nbsp; The talk about plastic drop pods is like the talk of a plastic waveserpent... all through 3rd edition...&nbsp; I'll believe it when I see it.&lt;/p&gt;]]></description>
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				<pubDate><![CDATA[Mon, 20 Nov 2006 01:45:28]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ yeah just like the plastice baneblades and all the other stuff we were supposed to ghet.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Nov 2006 02:38:24]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Interesting GW pricing mentality</title>
				<description><![CDATA[ &lt;div class='NTForums_Quote'  &gt; &ldquo;Well plastic is expensive...&rdquo;&lt;br /&gt;  &lt;br /&gt;  ~ Gavin Thorpe on defending his decision to make all warhammer models from retiring employees, after games workshops huge losses in 2005 &lt;/div  &gt;&lt;br /&gt;  &lt;div class='NTForums_Quote'  &gt; &ldquo;Hey main, I can get you cocaine for cheaper than a pack of plastic soldiers!&rdquo;&lt;br /&gt;  &lt;br /&gt;  ~ Tony Montana on Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> &lt;/div  &gt;&lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;  More for the real deal on 40K&lt;br /&gt;  &lt;a target=_blank href="http://uncyclopedia.org/wiki/Warhammer_40k"&gt;uncyclopedia.org/wiki/Warhammer_40k&lt;/a&gt;]]></description>
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				<pubDate><![CDATA[Thu, 23 Nov 2006 07:42:43]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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