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				<title>Examples of bad GW rules writing</title>
				<description><![CDATA[ Please, contribute them.&nbsp; I'm mostly looking for silliness in terms of lack of quality assurance with the text itself; in my view the overall level of quality of the text generated by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is inexcusable when paired with the rate at which errata are produced.<br />  <br />  I'll start with one of my favorites:<br />  <br />  <span class="glossaryitem" onmouseover='gp(242);'>BTB</span> p.27, emphasis mine:<br />  <div   >When a unit contains <i>several</i> multiple-Wound models, and those models take wounds, you must remove <i>whole</i> multiple-Wound models from the unit as casualties where possible</div  ><br />  <br />  Now, I've said before <span class="glossaryitem" onmouseover='gp(50);'>GW</span> needs to hire a technical writer to proof their text.&nbsp; I suppose it's possible they have one.&nbsp; If they, do they really need to either:<br />  <br />  a) Replace the technical writer who okayed the above text<br />  b) Fire the manager who overrode the technical writer's complaint to the above text<br />  <br />  It's really that simple -- there's no excuse for technical writing to be as imprecise as the above.&nbsp; &quot;Several&quot; is a word that is fundamentally impossible to adjucate accurately, and &quot;whole&quot; is never defined (while &quot;whole&quot; itself has a fairly straight-forward meaning, it is ambiguous in this case -- there is no context to <i>absolutely</i> determine whether it refers to whole unwounded models as opposed to wounded models, or just to models as opposed to wounds).&nbsp; It is, I assert, a direct example of bad technical writing; exactly the thing that a lot of us complainers complain about.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 13:10:25]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ That rule is blindingly simple.<br><br>If you've a unit of Trolls, which have more than 1 wound, and the unit takes wounds, lets say 3, you remove one three wound model instead of giving one wound to 3 models...]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 15:09:50]]> GMT</pubDate>
				<author><![CDATA[ Infantryman]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ It's simple and everyone knows how it works in play. It's still appalling worded.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 15:20:31]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ And while we're at it, why not give the corrected rule? I'd be interested to know how Lowinor would change the rule he uses as an example, to make it more clear and unambiguous. (Because I'm not a technical writer, and while I see his point, I couldn't come up with better wording.)]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 16:00:09]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ Well, the rule itself is fairly simple.  It's not all that contentious in play with the exception of a few situations that aren't all that common, but it's poorly written and not universally understood.  Ed even claimed at one point that the rule as written requires a Thousand Sons player to whack the sorceror in a squad on the first wound received, which is isn't the case.  It's just not a well-written rule.<br><br>Now, I'm not a technical writer (I do work with them, and get reminded of such if I try to write documentation -- I work as a software developer professionally), but it's fairly obvious that the rule would be better if both the word "several" were replaced with something else (e.g., "multiple", which is how many people play the rule, but as written there's no way to quantify "several" -- "more than one" seems the most sensible way to interpret it, but again, the rule as written is ambiguous) and the word "whole" needs to be qualified (as there was an inconclusive debate in <span class="glossaryitem" onmouseover='gp(152);'>YMTC</span> about the meaning of "whole" in the rule rather recently, with no absolute way to resolve it).<br><br>But, anyway, here we go with phrasing the rule better -- I should point out that the following may not align with your interpretation of the word "whole" in the actual rule as it is, as said above, ambiguous.<br><br>"When allocating wounds to a unit which contains more than one model with multiple wounds, any wounds allocated to the multiple wound models must be allocated such that the greatest possible number of models are removed as casualties."]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 16:52:14]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ Oh, while I'm still online, another favorite:  The <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rulebook contains no method for determining which Leadership value to use for a squad when taking Leadership or Morale checks.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 16:55:50]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ I don't mean to burst your bubble Lowinor, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s orignal wording sounds better than yours.  Your wording was too lengthy and technical.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 17:46:50]]> GMT</pubDate>
				<author><![CDATA[ rryannn]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By rryannn on 12/26/2006 10:46 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I don't mean to burst your bubble Lowinor, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s orignal wording sounds better than yours. Your wording was too lengthy and technical.</div></blockquote>  I don't mean to burst your bubble rryann, but you're wrong.<br />  <br />]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 19:08:58]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ I like:<br><br>"When allocating wounds to units which have two or more multi-wound models, you must allocate enough wounds to kill a single model before allocating remaining wounds to the next model."<br><br>Then again I'm no technical writer.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 19:23:04]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ One of my old favorites was the refusal to deal with the Tau Pathfinder unit's devilfish in Omega situations. Oh, man. That discussion would produce dozen+ page threads on this board, without any <span class="glossaryitem" onmouseover='gp(415);'>OT</span> interference! Good times, man. Good times. ]]></description>
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				<pubDate><![CDATA[Wed, 27 Dec 2006 00:52:46]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By syr8766  on  12/27/2006 5:52 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  One of my old favorites was the refusal to deal with the Tau Pathfinder unit's devilfish in Omega situations. Oh, man. That discussion would produce dozen+ page threads on this board, without any <span class="glossaryitem" onmouseover='gp(415);'>OT</span> interference! Good times, man. Good times. </div></blockquote>  <br />  Oooh, good one.&nbsp; On a related note, the position of the Devilish in the current Tau codex is great:&nbsp; Maybe it's a troop choice by itself, maybe it's not.]]></description>
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				<pubDate><![CDATA[Wed, 27 Dec 2006 02:26:03]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ several, ie: more than one<br><br>whole, ie: entire, complete<br><br>the rule is very straight forward as written in the book. How you or this thousand son player got something different shows that you are trying to think way to far into it.]]></description>
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				<pubDate><![CDATA[Wed, 27 Dec 2006 09:10:17]]> GMT</pubDate>
				<author><![CDATA[ Vero]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Vero  on  12/27/2006 2:10 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  several, ie: more than one</div></blockquote>  Actually, 'several' is 'more than two, and fewer than many'  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />]]></description>
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				<pubDate><![CDATA[Wed, 27 Dec 2006 09:37:02]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <p>http://www.webster.com/dictionary/several<br />  <br />  Main Entry: <b><sup>1</sup>sev&middot;er&middot;al</b> <a target=_blank ><img  src="http://www.webster.com/images/audio.gif"    /></a><br />  Pronunciation: &lt;tt&gt;'sev-r&amp;l, 'se-v&amp;-&lt;/tt&gt;<br />  Function: <i>adjective</i><br />  Etymology: Middle English, from Anglo-French, from Medieval Latin <i>separalis,</i> from Latin <i>separ</i> separate, back-formation from <i>separare</i> to separate<br />  <b>1 a</b> <b>:</b> separate or distinct from one another &lt;federal union of the <i>several</i> states&gt; <b>b </b>(1) <b>:</b> individually owned or controlled <b>: <a target=_blank href="http://www.webster.com/dictionary/exclusive"><font size="-1">EXCLUSIVE</font></a></b> <a ><i>several</i> fishery> -- compare <a target=_blank href="http://www.webster.com/dictionary/common"><font size="-1">COMMON</font></a> <b></b>(2) <b>:</b> of or relating separately to each individual involved <a ><i>several</i> judgment> <b>c</b> <b>:</b> being separate and distinctive <b>: <a target=_blank href="http://www.webster.com/dictionary/respective"><font size="-1">RESPECTIVE</font></a></b> &lt;specialists in their <i>several</i> fields&gt;<br />  <b>2 a</b> <b>:</b> <b><i><u>more than one</u></i></b> &lt;<i>several</i> pleas&gt; <b>b</b> <b>:</b> more than two but fewer than many &lt;moved <i>several</i> inches&gt; <b>c</b> <i>chiefly dialect</i> <b>:</b> being a great many </p>]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 03:06:30]]> GMT</pubDate>
				<author><![CDATA[ Vero]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ I dont have the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex on me, but using Faith points and a Faith Ability for a single <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to give them a 2+ invuln save for the majority of the game if leadership (10) is passed]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 03:19:08]]> GMT</pubDate>
				<author><![CDATA[ moosifer]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ Vero, note definition 2b.  Several is a terrible word to use in the rule precisely because of it; it is, by the listed definitions, ambiguous.]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 04:09:45]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ Okies, a few more:<br><br>Rapid Fire Weapons and Pistols:  The way the rules are written, the Rapid Fire and/or Pistol firing mode is granted to the <i>model</i> carrying the weapon, not the weapon itself.  Assault, Heavy, and Ordnance on the same page apply the rules to the weapon, but Rapid Fire and Pistol apply to the model.<br><br>Poor definition of the board:  The borders of the playing field are only really mentioned with regard to deployment (setting up, Deep Strike, and Reserves) and the ability to run off the board due to morale failure.  Otherwise... the rules really don't discuss the edge of the board.  While most people can agree that voluntarily moving off of the board is against the spirit of the rules if not the letter, what happens when involuntary movement beyond falling back compels movement potentially off the board spawns multiple several ( <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) page threads in <span class="glossaryitem" onmouseover='gp(152);'>YMTC</span> about it.<br><br>Poor definition of force org chart slots in codices:   See the Tau thing above for empty Devilfish as troop choices; Chaos has a similar thing with empty Rhinos as elite choices.  How to read the army list entries is never really specified.  While one wouldn't expect a veteran player to read the Tau codex and decide that empty Devilfish as a troop choice was intended, from the perspective of a new player with only the main rulebook and the Tau codex if anything it looks to go the other way.  The <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> entries in the codices in general assume context that is never properly established.<br><br>I should point out that I'm not advocating using any of the above to justify play that's deviant from the "reasonable convention" that even allows <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to be <i>played</i>, but that the above rules are <i>bad</i> and have all caused several page threads in <span class="glossaryitem" onmouseover='gp(152);'>YMTC</span>.  The first hasn't only because of its absurdity -- but absurdity doesn't stop the text from being entirely different from how the game is played.]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 04:54:40]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Lowinor on 12/28/2006 9:09 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Vero, note definition 2b. Several is a terrible word to use in the rule precisely because of it; it is, by the listed definitions, ambiguous.</div></blockquote>  <p>I agree.&nbsp; They should have worded it like this:</p>  <p>When a unit contains a&nbsp;<i>plethora</i>&nbsp;of multiple-Wound models, and those models take wounds, you must remove whole multiple-Wound models from the unit as casualties where possible.</p>  <p>Would you say I have a <i>plethora</i> of Thousand Sons?</p>]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 12:12:05]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ I've always preferred myriad...]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 12:23:02]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ Any excuse to use the word cornucopia.]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 13:27:54]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ What about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> new rule <br>"If you dont like our imbalanced codex or ambigious rules go play something else but for Gods sake stop your whining"]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 18:23:29]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ Did you not get the memo? Or are you so incredibly dumb that you don't get a thread designed to locate rules ambiguities so they can be improved is constructive? Not to mention that this is a discussion forum, which includes complaining about things we don't like to people that actually understand what we're complaining about. <br><br>I propose a new rule "Please don't let Beef post again". ]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 18:49:43]]> GMT</pubDate>
				<author><![CDATA[ nyarlathotep667]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <img src="http://media.urbandictionary.com/image/large/ohsnap-33108.jpg"  />]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 18:55:59]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ I love a big pelican beak hug!<br><br>Wait, what? ]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 00:51:27]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Lowinor on 12/28/2006 9:09 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Vero, note definition 2b. Several is a terrible word to use in the rule precisely because of it; it is, by the listed definitions, ambiguous.</div></blockquote>  <p><br />  <br />  the definition is still pretty clear when combined with the rules that they are referring to multiple models. Just because you choose to ignore one part of of the definition, that does not make you right.</p>  <p>Also: I'm not familiar with how the Tau codex reads, but in codex Chaos it clearly says Transport: Rhino</p>  <p>Now I relize it is still listed in the elites column, but reading &quot;Transport:&quot; before it makes it pretty clear to me that it is a transport vehicle, not an elites choice. All other points to the rhino then say to go to page 28(?) for more details.</p>  <p>So if you can't be happy with that, where would be the better place&nbsp;in the codex to&nbsp;put the Rhino?</p>]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 01:55:32]]> GMT</pubDate>
				<author><![CDATA[ Vero]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ "... where would be the better place in the codex to put the Rhino?"<br><br>Not in the troops choices?  Only as a purchased upgrade to a squad?  <br><br>Please understand that I haven't played <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in years, don't have a rulebook, and don't really care much one way or the other, but you did ask.  Since I don't have a rulebook, I will ask what may be a stupid question: so what if the Rhino does have "Transport" in front of it?  Is there somewhere in the rules that "Transport" is clearly defined as not being an elites choice by itself?<br> <br> <br> <br>]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 02:06:29]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ I dont have the rulebook infront of me, but I am pretty sure that when a unit become designated as a transport vehicle then it occupies the same slot as the unit that is riding in it. ei: becomes part of your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot if your lord is in it.<br><br>I think the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> was the only exception to this, but I never field one one... nor do the people I play against<br><br>But why should the Rhino go under Troop choice? my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and Elites can use it too. There really is no perfect section to put it. I think they did fine by just putting it right after the Verterans and then putting special notes with every squad that can take it.<br>The only other place I would say it should go, would be in the Chaos Armoury. Put the description/profile in the armoury section and then put notes like did with all the units saying this unit may be able to be carried in a rhino transport at +50pts, check page X of the armoury for further details."<br><br>That would make it 100% clear that it is not a sperate unit choice.]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 02:42:53]]> GMT</pubDate>
				<author><![CDATA[ Vero]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ @ <span  >nyarlathotep667</span> Did you not get the humour? <br />  <br />  Ok knew rule stop whining about my post and go play a game or paint something.]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 07:33:21]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Vero  on  12/29/2006 7:42 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I dont have the rulebook infront of me, but I am pretty sure that when a unit become designated as a transport vehicle then it occupies the same slot as the unit that is riding in it. ei: becomes part of your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot if your lord is in it.</div></blockquote>  Nope, by the rulebook section on Transport Vehicles, a Transport Vehicle is simply a vehicle that has the ability to transport models. <br />  <br />  It becomes a part of the purchasing unit if it is listed as an option in their unit entry, not through simply being a Transport.<br />  <br />  There are no rules that say that a unit listed as a Transport can not be taken seperately. We simply assume that this is probably what they intended, based on the 'Transport' tag and the fact that some codexes have the Transport unit entry in a box.<br />  <br />  The easy alternative, as I see it, would have been to either have Transport vehicles on a seperate page at the end of the army list, or to simply include a line under the heading stating that this vehicle may not be taken seperately.<br />]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 08:11:56]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Vero  on  12/29/2006 7:42 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I dont have the rulebook infront of me, but I am pretty sure that when a unit become designated as a transport vehicle then it occupies the same slot as the unit that is riding in it. ei: becomes part of your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot if your lord is in it.<br />  </div></blockquote>  <br />  Well, yes.&nbsp; But that's not the point -- the point is that the transports are entries within certain sections of their respective codices, and by the rules for constructing army lists... you select entries from within sections.&nbsp; The Devilfish is an entry in the Tau Troops section, the Chaos Rhino is an entry in the Chaos Elites section.&nbsp; It's not that putting a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad in a Rhino makes them Elites, it's that the Rhino itself has an entry in the Elites section, and by the rules printed is therefore a valid choice to fill an Elite <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot.<br />  <br />  Designation as a transport vehicle doesn't have any impact on, well, anything other than ability to, er, transport troops.&nbsp; <i>Dedicated Transport</i> is a concept with rules attached, but something merely being a transport (or having &quot;Transport:&quot; prefixed to its name, or having &quot;Transport&quot; printed vertically adjacent to its army list entry) doesn't make something a Dedicated Transport -- that happens by having the vehicle purchased as part of a unit's army list entry.<br />  <br />  Edit: Or, basically, what insaniak said...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br />  This to me looks like another part of a general pattern, where the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules are propped up by a certain level of context which is not explicitly defined anywhere.&nbsp; I don't think any veteran player of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would look at the Tau codex and think taking an empty Devilfish as a Troops choice for Tau was expected, but if you give someone new to the game just the main rulebook and the Tau codex, it's not so clear because the context that the veteran player uses to make their decision isn't actually written down anywhere for the new player.]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 08:13:42]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak on 12/29/2006 1:11 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  The easy alternative, as I see it, would have been to either have Transport vehicles on a seperate page at the end of the army list, or to simply include a line under the heading stating that this vehicle may not be taken seperately.<br />  </div></blockquote>  <br />  Yes, but then it would make sense and we can't have that.<br />]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 08:28:35]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By beef  on  12/29/2006 12:33 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  @ <span  >nyarlathotep667</span> Did you not get the humour? <br />  <br />  Ok knew rule stop whining about my post and go play a game or paint something.</div></blockquote>  Are you seriously suggesting you are capable of humor? You can't even communicate coherently... <br />  <br />  This is a discussion board. If you want to go somewhere that nobody complains and everybody agrees that everything is lovely and wonderful, go to the Bolter &amp; Chainsword or, at the very least, take your own advice instead of whining in every thread you post in.<br />]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 09:46:25]]> GMT</pubDate>
				<author><![CDATA[ nyarlathotep667]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ Bolter and Chainsword<br>www.bolterandchainsword.com<br><br>Warseer<br>www.warseer.com<br><br>Just for those that didn't know.]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 10:02:08]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>RE: Examples of bad GW rules writing</title>
				<description><![CDATA[ <p><font color="#ff0000">Beef, your posts in this thread are misplaced and inappropropriate. When your posts get deleted, it means a moderator is doing it. Stop posting in this thread. Full stop. This is a warning. </font></p>  <p><font color="#ff0000">Nyarlathotep, you don't have to call people dumb to criticize their posting habits or misbehavior, nor to alert a moderator.&nbsp; You've crossed the line regarding personal attacks a few times in the last few days, and it needs to stop.&nbsp; This is a warning.</font></p>]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 10:18:56]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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