<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "My post-Adepticon Write-up"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/6.page</link>
		<description><![CDATA[Latest messages posted in the thread "My post-Adepticon Write-up"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>My post-Adepticon Write-up</title>
				<description><![CDATA[ &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt;&lt;font size="3"&gt;Rather than hijacking someone else&rsquo;s thread, I figured it best to start a new one.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt; &lt;font size="3"&gt;&nbsp;&lt;/font&gt; &lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt;&lt;font size="3"&gt;This was my third year at Adepticon.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Still the best tourney in the land.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;The job that Jeff Chua (in particular) and associates do every year still amazes me.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt; &lt;font size="3"&gt;&nbsp;&lt;/font&gt; &lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt;&lt;font size="3"&gt;Took another class from Chris Borer (this year, it was sculpting, last year it was army conversion).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;I highly recommend any of the seminars, but especially Chris&rsquo;s, to anyone.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt; &lt;font size="3"&gt;&nbsp;&lt;/font&gt; &lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt;&lt;font size="3"&gt;Played in the <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> TT.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;I know most people put down <span class="glossaryitem" onmouseover='gp(86);'>LotR</span>, but I think with the Legions book out, it&rsquo;s one of the best games on the market now and certainly better than <span class="glossaryitem" onmouseover='gp(3);'>40k</span> or WFB.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;I will admit that part of the reason is they got to start new with it and learn from their lessons on the other two games.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;It&rsquo;s relatively inexpensive (around $100) to get an army, plays fast and furious, and relies on in-game tactics not the uber-army list to win games.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt; &lt;font size="3"&gt;&nbsp;&lt;/font&gt; &lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt;&lt;font size="3"&gt;The <span class="glossaryitem" onmouseover='gp(3);'>40k</span> TT reinforced why I don&rsquo;t play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> much (in fact, only a handful of games since last Adepticon, which may explain some of our mistakes).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;I was on the drop-podding Space Wolf team (and I was the guilty party for not getting my vehicles highlighted).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;In the second round, got wiped off the board by the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Wrecking Crew 3 and their Emperor&rsquo;s Children list.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;They out-shot us and made up for it by being better in hand-to-hand as well.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;In the third round, Russ&rsquo;s heirs took out their frustrations on an over-matched <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/Sisters army that was razed to the ground.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;I can&rsquo;t characterize either game as &lsquo;fun&rsquo; because I felt they both owed more to army vs. army match-up and the scenarios (and I think the adepticon scenarios are better than anything <span class="glossaryitem" onmouseover='gp(50);'>GW</span> had done) rather than game-level tactics.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt; &lt;font size="3"&gt;&nbsp;&lt;/font&gt; &lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt;&lt;font size="3"&gt;I sat in on Jervis Johnson&rsquo;s round-table on Sunday morning.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Here&rsquo;s some highlights of what I can remember:&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt; &lt;font size="3"&gt;&nbsp;&lt;/font&gt; &lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Jervis says his job is to get more people playing with toy soldiers and have fun doing it.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;LotR sales have dropped off, but leveled out around 10-15% of total sales.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Sales of Legions and Arnor where higher than they expected.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;A friend in Saturday&rsquo;s session reports Jervis said it was between 1/4 and 1/6 of sales which is 25-16%.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Overall, it sounds like they have adopted a more professional and business-like attitude towards their games development team.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said that in the past, they relied too much on inspiration.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;And the results are multiple <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Chaos codices between <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Ork codices.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;They need to regularly revisit and support armies.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said this doesn&rsquo;t mean they may follow the same release order each time they&rsquo;re revisited, but that they won&rsquo;t go 10 years without revisiting an army either.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;GW has decided that they have 10-15 armies in both WFB and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that need to be regularly supported.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;There will be no more variant lists.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;They&rsquo;re going to incorporate them into the parent army list as much as possible.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;This is partly to avoid the Storm of Chaos fiasco (army lists disallowed for tourneys) and partly to address balance.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;The extreme ends of armies need to be addressed, including min/maxing of lists.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;They need to avoid not just raising the ceiling of an army, but also, they need to not raise the floor.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said they often reduce the weakness of an army in future incarnations, and that&rsquo;s the same as raising the power level.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;People need to be able to buy what they want, and make an effective army out of it, if they can figure out the tactics.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;(I take this to mean, no more junk units like ork stikkbombaz).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Jervis pretty much admitted <span class="glossaryitem" onmouseover='gp(3);'>40k</span> isn&rsquo;t balanced and they&rsquo;re working to address that.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;It&rsquo;s undecided if the next marine codex will be Codex: Space Marines of Codex: Ultramarines (aka Codex: Codex Marines).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Not all marines are codex chapters, and they need to decide if the codex will cover all marine chapters, or just codex ones.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;If its codex chapters, expect the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> build (1 termie hvy weapon, combat squads, etc.).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;The studio needs to reduce the number of special rules or &ldquo;half rules&rdquo; as Jervis called them.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;For example, he took Stubborn out of <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and replaced it with Fearless.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said that Stubborn was meant to be real similar to Fearless, so why have a special rule to cover it, when there is an existing rule that is nearly the same thing.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;There are the core game mechanics, and the army books can&rsquo;t change them.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;And, yes, he&rsquo;s aware that transports aren&rsquo;t working well.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;He commented that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is on V4, and it&rsquo;s really only two versions into a radical rules change.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;WFB is on its seventh edition, so it&rsquo;s had more time to work out the bugs.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;He commented that the game is a contract between two players to have fun.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He is pushing to include a section similar to the first D&amp;D rules.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lsquo;This is not a game like any other.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Leave your preconceived notions at the door.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;This is about having fun.&rsquo; &lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Cities of Death was very popular.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;They want to do similar books because it&rsquo;s a chance to alter the play of the game, without it working back into the core game mechanics and breaking things.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;These may not necessarily be &lsquo;environmental&rsquo; settings but just a chance to play the game a little different (with strategems, etc.).&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;He&rsquo;s learned they need to stop tinkering with things and get the points cost correct.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;As an example, people complained a shooty army wasn&rsquo;t shooty enough because they were <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said the temptation is to make the army BS4, but then that&rsquo;s broken too.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said that he&rsquo;s learned the answer is to leave them BS3 and get the points cost right.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;There was a discussion on ork choppas (<span class="glossaryitem" onmouseover='gp(3);'>40k</span>).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said that was an example of a &ldquo;half rule&rdquo;.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;It was meant to only help orks vs. marines, and yes, it doesn&rsquo;t make sense that <span class="glossaryitem" onmouseover='gp(69);'>IG</span> don&rsquo;t care if they have choppas.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;However, since there is a rule for heavy close combat weapons, I don&rsquo;t see this going away either.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;FAQ are there to address &lsquo;grey&rsquo; areas in the game with different interpretations possible.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Example, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> cannot assault out of drop-pods.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Yes, nowhere does it say the troops inside the pod count as arriving by Deep Strike, but they do.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Errata are there to fix mistakes.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said there is a magic item in the Ogre Kingdoms book that gives a bonus to casting spells.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;As printed, it makes it harder to cast because it&rsquo;s a +1 not a -1 (or the other way around, I don&rsquo;t play WFB).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;That&rsquo;s a mistake in the book and they&rsquo;ll fix it in later printings and by errata.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;FAQ and Errata are not a chance to fix &lsquo;mistakes&rsquo; the game developers made (like Wolf Guard in termie armor with Wolf Scouts).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;The game needs to appeal to both the veteran gamer and someone who just bought &lt;st1:city w:<span class="glossaryitem" onmouseover='gp(171);'>st</span>="on"&gt;&lt;st1:place w:<span class="glossaryitem" onmouseover='gp(171);'>st</span>="on"&gt;Battle&lt;/st1:place&gt;&lt;/st1:city&gt; for Macragge.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;They assume too much knowledge of the gamer.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;His son put together a tactical squad.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said about every five minutes there was a question.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&ldquo;Is this a power weapon?&rdquo;&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&ldquo;No, it&rsquo;s a combat knife.&rdquo;&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&ldquo;Is this a jump pack?&rdquo;&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&ldquo;No, it&rsquo;s a backpack.&rdquo;&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Etc.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Special Characters are going right into the list entry because some tourneys didn&rsquo;t allow them.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He said these are the arch-types of their army, and great figs, and he wants people to play them.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;40k is meant to be balanced for pick-up games of 1500-2000 points and that is their goal with future releases.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Someone brought up Ghazkull, and how the problem is if he charges with a squad, everyone in his kill zone is gone before he attacks with his power claws.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Jervis said that is not a problem with the model, it&rsquo;s a game mechanic problem.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He didn&rsquo;t say it&rsquo;ll be fixed anytime soon. &lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;GW publishs in six languages, and there are sometimes translation problems.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;It also means that when they do a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, it needs to be up on multiple websites (in six languages) at the same time.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Jervis wrote the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex as an example to the team of what he wants their work to be.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Also, there will be less variation from book to book based on the writer.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;GW did not let go their external playtesters as was rumored.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Previously, they were putting the work in progress of a book on their website for their &ldquo;techpriests and geeks&rdquo; to download and review.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;These people tended to offer lots of feedback on the army list and play.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;They didn&rsquo;t see the final page layout, just a word document.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Now, they get &lsquo;as near to final as we can manage&rsquo; layouts and are just told to comment on errors and problems, and they are not to comment on the army list.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT: 7pt &quot;Times New Roman&quot;"&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;He took bionics and purity seals out of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex because people weren&rsquo;t taking the wargear (or using some models) because they didn&rsquo;t want to pay the points for the item.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He sees them as modeling aesthetics and so took them out of the wargear.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt; &lt;font size="3"&gt;&nbsp;&lt;/font&gt; &lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt;&lt;font size="3"&gt;And he had lots of praise for the Adepticon Team.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He brought over some people from Warhammer World to observe and get ideas to take back to the &lt;st1:country-region w:<span class="glossaryitem" onmouseover='gp(171);'>st</span>="on"&gt;&lt;st1:place w:<span class="glossaryitem" onmouseover='gp(171);'>st</span>="on"&gt;UK&lt;/st1:place&gt;&lt;/st1:country-region&gt;.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt; &lt;font size="3"&gt;&nbsp;&lt;/font&gt; &lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt;&lt;font size="3"&gt;After the TT, it gave me hope that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> will be a better game over the next couple years and one that I&rsquo;ll get more enjoyment from.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;No game is perfect, but <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can certainly be better.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Armies will be more balanced, and that may mean taking away choices.&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt; &lt;font size="3"&gt;&nbsp;&lt;/font&gt; &lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt"&gt;&lt;font size="3"&gt;I also walked away with the feeling that Jervis has forced the development team to take a more professional approach to their work, which I also see as a good thing.&lt;/font&gt;&lt;/p&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154342.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154342.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 03:29:29]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Thanks for the info, dietrich!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154351.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154351.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 04:08:30]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Thanks for the write-up. Most of it sounds good, balance, blah blah blah, <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, etc. It just bothers me that while they're combining all of the chaos legions into one book, they're still treating the Space Marines as several different armies, therefore several different rulesets.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154355.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154355.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 04:22:52]]> GMT</pubDate>
				<author><![CDATA[ fleshcross]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ First we have:&lt;div class='NTForums_Quote'  &gt;...Errata are there to fix mistakes... That&rsquo;s a mistake in the book and they&rsquo;ll fix it in later printings and by errata.&lt;/div  &gt;Followed by:&lt;div class='NTForums_Quote'  &gt;&middot; <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and &lt;b&gt;&lt;i&gt;Errata are not a chance to fix &lsquo;mistakes&rsquo; the game developers made&lt;/i&gt;&lt;/b&gt;...&lt;/div  &gt;/facepalm]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154356.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154356.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 04:24:59]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Knowledge!&lt;br&gt;The more I hear about <span class="glossaryitem" onmouseover='gp(311);'>JJ</span>'s remarks, the better I like the sound of them.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, this bodes well for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154358.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154358.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 04:28:06]]> GMT</pubDate>
				<author><![CDATA[ tinfoil]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ &lt;div class='NTForums_Quote'  &gt;&lt;br&gt;GW did not let go their external playtesters as was rumored.  Previously, they were putting the work in progress of a book on their website for their ?techpriests and geeks? to download and review.  These people tended to offer lots of feedback on the army list and play.  They didn?t see the final page layout, just a word document.  Now, they get ?as near to final as we can manage? layouts and are just told to comment on errors and problems, and they are not to comment on the army list.&lt;br&gt;&lt;/div  &gt;&lt;br&gt;Thats makreting doubletalk. If they are only allowed to comment on errors and not the army list, they are no longer playtesting, they are proofreading. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154387.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154387.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 05:30:11]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Excellent write-up.  Many thanks for providing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154418.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154418.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 07:02:02]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ [quote]Posted By Breotan  on  04/06/2007 9:24 AM&lt;br /&gt;  First we have:&lt;div class='NTForums_Quote'  &gt;...Errata are there to fix mistakes... That&rsquo;s a mistake in the book and they&rsquo;ll fix it in later printings and by errata.&lt;/div  &gt;Followed by:&lt;div class='NTForums_Quote'  &gt;&middot; <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and &lt;b&gt;&lt;i&gt;Errata are not a chance to fix &lsquo;mistakes&rsquo; the game developers made&lt;/i&gt;&lt;/b&gt;...&lt;/div  &gt;/facepalm[/quote]  I think he is trying to say that they will have errata for things that are unclear or that break the game mechanics but they won't change the rules arbitrarily like the old <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> used to.&nbsp;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154497.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154497.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 10:55:02]]> GMT</pubDate>
				<author><![CDATA[ Fatman]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ How about instead:&lt;br&gt;&lt;br&gt;Errata is a chance to fix typographic errors in the book.&lt;br&gt;FAQ and Errata are not a chance for the Developers to correct mistakes in the book by adding new rules and/or changing rules within the book (unless it's a typo like the OK example).  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154546.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154546.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 14:35:49]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[  &lt;div class='NTForums_Quote'  &gt;They assume too much knowledge of the gamer.  His son put together a tactical squad.  He said about every five minutes there was a question.  ?Is this a power weapon??  ?No, it?s a combat knife.?  ?Is this a jump pack??  ?No, it?s a backpack.?  Etc. &lt;/div  &gt;&lt;br&gt;&lt;br&gt;I find this very worrisome. How much more do they plan to dumb things down?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154550.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154550.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 14:49:28]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ [quote]Posted By Asmodai on 04/06/2007 7:49 PM&lt;br /&gt;  &lt;br /&gt;  I find this very worrisome. How much more do they plan to dumb things down?[/quote]  &lt;p&gt;&nbsp;&lt;/p&gt;  &lt;p&gt;You find that worrisome? I think perhaps you want to take a step back and realize what you're saying.&lt;/p&gt;  &lt;p&gt;GW has gotten in the habit over the years of simply assuming that players know what a power weapon looks like, what a bolter looks like, etc. While the rulebook contains a few diagrams on the whole there are quite a few pieces of equipment which aren't described in the codices/rulebook yet players are expected to know what they look like in order to make their models <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>.&lt;/p&gt;  &lt;p&gt;Even veterans (like myself) can even fall into this trap. When the first Tau codex came out they only included pictures of some of the weapons in the codex (and they labeled them in Tau writing). For quite a while I had some trouble recognizing which Tau weapon was which.&lt;/p&gt;  &lt;p&gt;With the Dark Angels codex moving forward, all codices will now have a visual represenation of the wargear described in the codex. The point is that players new to the game (or new to the army) will easily be able to tell what wargear is what for the minis they purchase.&lt;/p&gt;  &lt;p&gt;This sort of information should have always been provided to the consumer but it is actually understandable (to me at least) that it could have gotten lost as the newer versions of the game have rolled out.&lt;/p&gt;  &lt;p&gt;So&nbsp;I really don't understand how&nbsp;correcting this major mistake and making sure the proper information is available to new players is &quot;worrisome&quot; or somehow dumbing down the game.&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;  &lt;p&gt;&lt;br /&gt;  &lt;/p&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154568.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154568.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 16:01:29]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ I have to agree with yak.&lt;br&gt;&lt;br&gt;I remember getting back into <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in the beginning of 3rd ed with dark eldar. if it wasnt for the sparse visual reps of the weapons, absolutely no one would have been able to tell what a shreddder or blaster was.&lt;br&gt;&lt;br&gt;Being the cheapo guy I was at the time, it also helped me just cutdown a splinter rifle and use a couple blades mounted on the gun, a Viola! A perfect rep of a shredder.&lt;br&gt;&lt;br&gt;Heh, even in rogue trader where they did sort of show you what a jump pack was, I thought that those backpacks on the marines were jumppacks initially.&lt;br&gt;&lt;br&gt;Its kind of odd how Jervis' son is changing the face of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as we know it.... In some ways we have Jervis' sperm finding its way through the uterus to thank for the better rumoured changes to <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154574.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154574.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 16:36:21]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ 2nd Edition had a beautiful wargear book that came with the main boxed set that explained rules, showed a picture and explained how the items worked.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154592.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154592.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 17:28:29]]> GMT</pubDate>
				<author><![CDATA[ Dice Monkey]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ 5th edition will be <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Clicks!, can't wait to buy 1000 boxes to do a grey knight army!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154599.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154599.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 19:23:37]]> GMT</pubDate>
				<author><![CDATA[ davidson]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ [quote]Posted By Hellfury  on  04/06/2007 9:36 PM&lt;br /&gt;  Its kind of odd how Jervis' son is changing the face of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as we know it.... In some ways we have Jervis' sperm finding its way through the uterus to thank for the better rumoured changes to <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.[/quote]  &lt;br /&gt;  I wish I had the nuts to sig this.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154608.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154608.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 21:15:05]]> GMT</pubDate>
				<author><![CDATA[ Mr. X]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Thanks for the info I was unable to attend Jervis round table talks at Adepticon this year, Whisky and Friends got in the way.  I have high hopes for the direction that <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is going.  &lt;br&gt;&lt;br&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154610.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154610.page</link>
				<pubDate><![CDATA[Fri, 6 Apr 2007 22:51:33]]> GMT</pubDate>
				<author><![CDATA[ Flaxxon]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ I have to agree with Yak.  I think Jervis is focused on trying to expand the game to new players (and introduce new armies to veteran players), and I don't see that as anything but a good thing as it grows the hobby.&lt;br&gt;&lt;br&gt;Like I said, after Saturday, it really reinforced why I stopped playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for the most part (and if it wasn't for Adepticon, I would probably just sell all my <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stuff and play <span class="glossaryitem" onmouseover='gp(86);'>LotR</span>, <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, Hordes, and <span class="glossaryitem" onmouseover='gp(299);'>FoW</span>).  I think that to balance the game Jervis needs to reign the system in - hence, no more variant lists.  I'd rather see the game have 6-8 well balanced armies that are fun to play than 30 armies that are all over the spectrum.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154628.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154628.page</link>
				<pubDate><![CDATA[Sat, 7 Apr 2007 00:58:12]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ It depends. If it's labelling things on the sprues and providing diagrams in the Codexes it's one thing.&lt;br /&gt;  &lt;br /&gt;  If it's eliminating the distinction and saying &quot;Every model has one 'weapon'. A weapon in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is 24&quot; S4 AP5 and grants one attack in close combat.&quot;, then that's something quite different - and it seems the direction things are headed. (Read the related quote on bionics to put things in context.)&lt;br /&gt;  &lt;br /&gt;  I don't think it would be a good thing to eliminate the difference between a Plasma Gun and a Meltagun because some players aren't capable of telling them apart.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154657.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154657.page</link>
				<pubDate><![CDATA[Sat, 7 Apr 2007 04:21:12]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ [quote]Posted By Asmodai on 04/07/2007 9:21 AM&lt;br /&gt;  I don't think it would be a good thing to eliminate the difference between a Plasma Gun and a Meltagun because some players aren't capable of telling them apart.[/quote]  And I really don't think that's the kind of thing <span class="glossaryitem" onmouseover='gp(311);'>JJ</span> was proposing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> planned to do.&lt;br /&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154658.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154658.page</link>
				<pubDate><![CDATA[Sat, 7 Apr 2007 04:23:17]]> GMT</pubDate>
				<author><![CDATA[ tinfoil]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ It's a shame they dont listen to their outside play testers. Now they want them for finding typo's. Good ol stubborn idiotic British smarts.&lt;br /&gt;  &lt;br /&gt;  They could keep the myriad of options for each and every squad if they would put together some professional non fanboy play testers. Play testers dedicated to balancing and finding abuses. How hard is it to come out with a set of rules, eat some humble pie and hand it over to play testers and ask them to break it? I'<span class="glossaryitem" onmouseover='gp(130);'>ts</span> like designing a car and never testing the breaks. Except <span class="glossaryitem" onmouseover='gp(50);'>gw</span> gets away with it cause no one dies.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154663.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154663.page</link>
				<pubDate><![CDATA[Sat, 7 Apr 2007 05:04:36]]> GMT</pubDate>
				<author><![CDATA[ Goony]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Most gaming companies want outside playtesters because 100 nerds will find every flaw, loophole, and abusive thing that can be done in it within 48 hours or less. Why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't want to take advantage of this is odd.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154670.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154670.page</link>
				<pubDate><![CDATA[Sat, 7 Apr 2007 05:30:04]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ &lt;div class='NTForums_Quote'  &gt;Most gaming companies want outside playtesters because 100 nerds will find every flaw, loophole, and abusive thing that can be done in it within 48 hours or less. Why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't want to take advantage of this is odd.&lt;/div  &gt;&lt;br&gt;&lt;br&gt;Yep, free labor. The best tourney players would get asked by Decipher (Star Wars <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>) to playtest their new cards or sets after every major tournament.  I don't know if Wizards does it with Magic, but wouldn't be surprised if they did.  Also, proof of this is simple: go to blizzard's WOW forums and you'll see 50 pages of mathematical breakdowns of skills and why certain skillsets are broken.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Or Yak's document for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.&lt;br&gt;&lt;br&gt;About the items/weapons: I think they'll just release a version 2 of the Wargear book. Simple picture with each item and updated rules, all copy+pasted and maybe tweaked. If tweaked, required for tourney play.  Instant $20 from every gamer.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154674.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154674.page</link>
				<pubDate><![CDATA[Sat, 7 Apr 2007 06:22:33]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Well I belive WotC at one point was having their World Tournament winners DESIGNING a new card for the next set. SO I would assume they do the same thing, but now we're getting off topic, so I'll return us to our regularly scheduled topic, already in progress.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154771.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154771.page</link>
				<pubDate><![CDATA[Sat, 7 Apr 2007 17:27:30]]> GMT</pubDate>
				<author><![CDATA[ Tanarin]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Maybe I'm just a bit biased (and bitter!) but Jervis did a great job at "balancing" and "streamlining" Space Marine/Titan Legions right out of existence (for all intents and purposes).&lt;br&gt;&lt;br&gt;Of course <span class="glossaryitem" onmouseover='gp(50);'>GW</span> itself is pertly to blame too, for no longer fully supporting the system.&lt;br&gt;&lt;br&gt;Its a shame too, because EPIC has some great things in it, but, as an example, when all of your weapon systems are reduced to "Guns" and "Big Guns", well, the game loses something.&lt;br&gt;&lt;br&gt;Along with all of the players too.&lt;br&gt;&lt;br&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154797.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154797.page</link>
				<pubDate><![CDATA[Sat, 7 Apr 2007 23:00:02]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ I don't blame <span class="glossaryitem" onmouseover='gp(311);'>JJ</span> for that at all. The Specialist games were very playable (for the most part). <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would not support these games. As a result, you would not see many of them (if any) being played.  Whoever made the decision to not support these various games are the main culprits of their non existant nature, rather than the game mechanics.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154806.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/154806.page</link>
				<pubDate><![CDATA[Sun, 8 Apr 2007 00:40:00]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ It's good to know <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is aware of these problems.  I just hope they'll be able to address them in an intelligent and timely manner.&lt;br&gt;&lt;br&gt;On the downside, we discover Jervis Johnson is secretly running a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> testing center in his house!&lt;br&gt;&lt;br&gt;Many thanks for the detailed info.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155093.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155093.page</link>
				<pubDate><![CDATA[Mon, 9 Apr 2007 05:26:22]]> GMT</pubDate>
				<author><![CDATA[ Furious]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ I welcome the changes that Jervis is planning.&lt;br&gt;&lt;br&gt;I think in this case, any change is good.  I'm not playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> much more than once a year (at Adepticon.)  It's just too much of a bother.&lt;br&gt;&lt;br&gt;And games are starting to appear that fill the nitch where Games Workshop was once king. (If you loved Necromunda, you'll -love- Infinity.)  &lt;br&gt;&lt;br&gt;If Jervis can make my armies enjoyable, again, then I will shake his hand and say "Thank you, sir."&lt;br&gt;&lt;br&gt;As it stands, every game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> I play is exactly the same.  I wait for the drop-pods and terminators to fall and then I hope I destroy enough Assault Cannons to mitigate the losses I recieve in the following round.  Sometimes I win, sometimes I lose, but in the end its always the same exact game.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155107.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155107.page</link>
				<pubDate><![CDATA[Mon, 9 Apr 2007 06:47:01]]> GMT</pubDate>
				<author><![CDATA[ redstripe]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ [quote]Posted By Sarigar on 04/08/2007 5:40 AM&lt;br /&gt;  I don't blame <span class="glossaryitem" onmouseover='gp(311);'>JJ</span> for that at all. The Specialist games were very playable (for the most part). <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would not support these games. As a result, you would not see many of them (if any) being played. Whoever made the decision to not support these various games are the main culprits of their non existant nature, rather than the game mechanics.[/quote]  &lt;p&gt;&lt;br /&gt;  &lt;br /&gt;  According to <span class="glossaryitem" onmouseover='gp(311);'>JJ</span> in the seminars, the specialist range of games cost more money to support than it brought in.&lt;/p&gt;  &lt;p&gt;That meant the model they had set up to support specialist games was a failure and had to end.&lt;/p&gt;  &lt;p&gt;While they may set up subsidiary companies to run/re-launch their minor games in the future, if they do so it will be with a different approach.&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155196.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155196.page</link>
				<pubDate><![CDATA[Mon, 9 Apr 2007 13:14:17]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ [quote]Posted By Breotan on 04/06/2007 9:24 AM&lt;br /&gt;  First we have:&lt;div class='NTForums_Quote'  &gt;...Errata are there to fix mistakes... That&rsquo;s a mistake in the book and they&rsquo;ll fix it in later printings and by errata.&lt;/div  &gt;Followed by:&lt;div class='NTForums_Quote'  &gt;&middot; <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and &lt;b&gt;&lt;i&gt;Errata are not a chance to fix &lsquo;mistakes&rsquo; the game developers made&lt;/i&gt;&lt;/b&gt;...&lt;/div  &gt;/facepalm[/quote]  &lt;br /&gt;  &lt;br /&gt;  Don't take that out of context. What Jervis was saying is that a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> isn't the place to change the core mechanics of the game. It's a place to fix errors in ARMYBOOKS that interrupt the flow of said mechanics. &lt;br /&gt;  &lt;br /&gt;  <span class="glossaryitem" onmouseover='gp(250);'>EG</span>: Changing the definition of a special rule like True Grit (old Daemonhunters <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) that suddenly means all models with Storm Bolters and True Grit get a bonus attack across the whole game. The intention is to give the Daemonhunters a unique rule, but for a while it meant that EVERYONE with True Grit and a Stormbolter got a bonus attack. &lt;br /&gt;  &lt;br /&gt;  Don't confuse GAME development with the development of supplements. Jervis is talking about two different things here. You can alter armybook rules until the cows come home and it effects one unit/force. Alter the main rules of the game and it effects EVERYTHING.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155213.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155213.page</link>
				<pubDate><![CDATA[Mon, 9 Apr 2007 14:50:58]]> GMT</pubDate>
				<author><![CDATA[ Achilles]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ [quote]Posted By dietrich on 04/06/2007 8:29 AM&lt;font size="3"&gt;&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;&lt;/font&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT-WEIGHT: normal; FONT-SIZE: 7pt; LINE-HEIGHT: normal; FONT-STYLE: normal; FONT-VARIANT: normal" new="" times=""&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;GW has decided that they have 10-15 armies in both WFB and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that need to be regularly supported.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;There will be no more variant lists.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;They&rsquo;re going to incorporate them into the parent army list as much as possible.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;This is partly to avoid the Storm of Chaos fiasco (army lists disallowed for tourneys) and partly to address balance.&lt;/font&gt;&lt;/p&gt;  [/quote]  &lt;p&gt;So out of the 10-15 armies for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, 5 are loyalist space marines, so that leaves 5-10 armies to cover the rest of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe?&nbsp;&nbsp;Ok, throw in Chaos, Tyranids, Eldar, Orks, Tau, Imperial Guard, and Necrons and you're already at 12.&nbsp; If I played Dark Eldar, Witchhunters, or Daemonhunters I'd be&nbsp;feeling a bit anxious about now.&nbsp; Who's gonna be left without a chair when the music stops?&lt;/p&gt;  &lt;p&gt;This also means&nbsp;over a 1/3rd of the armies in the game will basically be slight &quot;variations&quot; (we won't call them &quot;variants&quot; since we don't have &quot;variant lists&quot;&nbsp;any more) of the space marine list.&nbsp; That's retarded.&lt;/p&gt;  [quote]Posted By dietrich on 04/06/2007 8:29 AM &lt;font size="3"&gt;&nbsp;&lt;font size="2"&gt; &lt;/font&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;/font&gt;&lt;/p&gt;  &lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT-WEIGHT: normal; FONT-SIZE: 7pt; LINE-HEIGHT: normal; FONT-STYLE: normal; FONT-VARIANT: normal" new="" times=""&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;It&rsquo;s undecided if the next marine codex will be Codex: Space Marines of Codex: Ultramarines (aka Codex: Codex Marines).&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;Not all marines are codex chapters, and they need to decide if the codex will cover all marine chapters, or just codex ones.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;If its codex chapters, expect the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> build (1 termie hvy weapon, combat squads, etc.).&lt;/font&gt;&lt;/p&gt;  &lt;/font&gt; [/quote]  &lt;p&gt;So if they decide to have the codex cover only codex chapters where does that leave divergent ones?&nbsp; Sadly I think I know the answer.&nbsp; If they do indeed scrap all non-codex chapter rules (excepting <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, and <span class="glossaryitem" onmouseover='gp(15);'>BT</span> of course) does this mean that these chapters will still exist as divergent chapters in the fluff but without rules (a la hrud, exodites, genestealer cult, etc) or will they be retconned to make them into codex chapters?&nbsp; &quot;[i]The White Scars adhere strictly to the Codex Astartes.&nbsp; They like bikes, but they like&nbsp;10 man tactical squads even more.&nbsp; Have fun![/i]&quot;&lt;/p&gt;  [quote]Posted By dietrich on 04/06/2007 8:29 AM &lt;font size="3"&gt;&nbsp;&lt;/font&gt;   &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT-WEIGHT: normal; FONT-SIZE: 7pt; LINE-HEIGHT: normal; FONT-STYLE: normal; FONT-VARIANT: normal" new="" times=""&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;He&rsquo;s learned they need to stop tinkering with things and get the points cost correct.&lt;/font&gt;&lt;/p&gt;  [/quote]  &lt;p&gt;They're just figuring that out now?&nbsp; Better late than never.&nbsp; Yes, when&nbsp;you make point costs correspond to effectiveness it can result in better game balance!&nbsp; Oh, so [i]that's[/i] what they're for.&nbsp; What a concept!  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> &lt;/p&gt;  [quote]Posted By dietrich on 04/06/2007 8:29 AM &lt;font size="3"&gt;&nbsp;&lt;/font&gt;   &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;  &lt;p class="MsoNormal" style="MARGIN: 0in 0in 0pt 0.25in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in"&gt;&lt;font size="3"&gt;&lt;/font&gt;&lt;/p&gt;  &lt;font size="3"&gt;&lt;span style="FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"&gt;&lt;span style="mso-list: Ignore"&gt;&middot;&lt;span style="FONT-WEIGHT: normal; FONT-SIZE: 7pt; LINE-HEIGHT: normal; FONT-STYLE: normal; FONT-VARIANT: normal" new="" times=""&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;He took bionics and purity seals out of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex because people weren&rsquo;t taking the wargear (or using some models) because they didn&rsquo;t want to pay the points for the item.&lt;span style="mso-spacerun: yes"&gt;&nbsp; &lt;/span&gt;He sees them as modeling aesthetics and so took them out of the wargear.&lt;/font&gt;&lt;/p&gt;  [/quote]  &lt;p&gt;Well, this I is something I can certainly get behind.&nbsp; Not every little doo-dad has to have an in-game effect.&nbsp; In fact, I'd take this even further.&nbsp; Do chapter banners really make marines flip out&nbsp;so much harder than normal that we need a rule to represent it?&nbsp; Get rid of all the unneccessarily fiddly little rules and then you would have room rules for more important stuff that actually improves gameplay.&nbsp; Like maybe suppressive fire or morale that actually does something?&lt;/p&gt;  &lt;p&gt;Poor Jervis.&nbsp; It seems like he wants to make a genuinely good game but his hands are tied&nbsp;due to&nbsp;all sorts of other considerations (<span class="glossaryitem" onmouseover='gp(250);'>eg</span>, backwards compatibility, space marine chapter codices).&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;  [quote]Posted By Hellfury on 04/06/2007 9:36 PM&lt;br /&gt;  In some ways we have Jervis' sperm finding its way through the uterus to thank for the better rumoured changes to <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.[/quote]  &lt;p&gt;Tell Jervis to keep his&nbsp;stinky sperm&nbsp;off of&nbsp;my&nbsp;chaos space marines!!!&lt;/p&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155492.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155492.page</link>
				<pubDate><![CDATA[Tue, 10 Apr 2007 09:44:03]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ &lt;div class='NTForums_Quote'  &gt;GW has decided that they have 10-15 armies in both WFB and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that need to be &lt;b&gt;regularly supported&lt;/b&gt;.&lt;/div  &gt;&lt;br /&gt;  &lt;br /&gt;  &lt;div class='NTForums_Quote'  &gt;Ok, throw in Chaos, Tyranids, Eldar, &lt;b&gt;Orks&lt;/b&gt;, Tau, Imperial Guard, and Necrons and you're already at 12.&lt;/div  &gt;&lt;br /&gt;  &lt;br /&gt;  Sorry, couldn't help myself.&lt;br /&gt;  &lt;br /&gt;  I found in interesting <span class="glossaryitem" onmouseover='gp(311);'>JJ</span> commented on the need to stop tinkering with things and getting points costs correct, and in another breath say Bionics and Purity Seals were taken out of Codex: <span class="glossaryitem" onmouseover='gp(25);'>DA</span> because no one was using them.&lt;br /&gt;  &lt;br /&gt;  Perhaps adjusting the points on those items would have been better than removing them completely...perhaps he should explore the differences between 'modeling aesthetics' and 'overpriced wargear'.&lt;br /&gt;  &lt;br /&gt;  And <span class="glossaryitem" onmouseover='gp(311);'>JJ</span>, if you're out there and being mis-quoted be sure to speak up. I'd hate to hang this all on you if this &lt;i&gt;isn't&lt;/i&gt; what you said/meant.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155506.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155506.page</link>
				<pubDate><![CDATA[Tue, 10 Apr 2007 10:19:38]]> GMT</pubDate>
				<author><![CDATA[ Furious]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ It wasn't the points cost of the item, it was that a rule was being created for an item. A lot of models have both bionics and purity seals, but why do they have to be defined by an in game rule? It never really made sense. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155509.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155509.page</link>
				<pubDate><![CDATA[Tue, 10 Apr 2007 10:29:02]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Neither does every space marine with in x radius going ape [i]edited[/i] because they see a pretty banner.&lt;br /&gt;  &lt;br /&gt;  In fact, I find the banner less useful than purity seals or bionics, yet the banner stays, because its cool looking.&lt;br /&gt;  &lt;br /&gt;  I see a huge whorl of circular logic encompassing that statement.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155546.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155546.page</link>
				<pubDate><![CDATA[Tue, 10 Apr 2007 13:02:34]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ &lt;p&gt;The rules are needlessly fiddly and complicated in ways that don't really enhance gameplay while overly simplistic in ways that are utterly retarded.&nbsp; For some reason it is necessary to have rules for every little scrap of paper, but my tactical squad can't shoot&nbsp;a tank with its lascannon while shooting the guys next to it with their bolters because that would be too complicated and slow down gameplay.&lt;/p&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155566.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155566.page</link>
				<pubDate><![CDATA[Tue, 10 Apr 2007 15:12:56]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ [quote]Posted By Hellfury on 04/10/2007 6:02 PM&lt;br /&gt;  Neither does every space marine with in x radius going ape [i]edited[/i] because they see a pretty banner.&lt;br /&gt;  &lt;br /&gt;  In fact, I find the banner less useful than purity seals or bionics, yet the banner stays, because its cool looking.&lt;br /&gt;  &lt;br /&gt;  I see a huge whorl of circular logic encompassing that statement.[/quote]  &lt;p&gt;&lt;br /&gt;  &lt;br /&gt;  Obviously there is always going to be a subjective decision on the games designer's part&nbsp;over whether something should be an aesthetic choice only or have representation in the rules.&lt;/p&gt;  &lt;p&gt;However, according to Jervis he is trying to get the designers to cut down on having a rule for the sake of having a rule and rather only actually have a rule where it is needed.&lt;/p&gt;  &lt;p&gt;He said that if anyone is to blame for&nbsp;40k going down the path of writing rules for the sake of rules, he was to blame. But this is something that he is trying to hold the designers to at this point.&lt;/p&gt;  &lt;p&gt;So while a&nbsp;company standard&nbsp;is clearly an aesthetic choice, players can always use 'regular' banners if they want without paying the points. The company standard is a rather symbolic piece of wargear and books/movies always represent models fighting harder to save their banner (think: the Dawn of War intro), so it only makes sense that the banner have some sort of special rules attached to it.&lt;/p&gt;  &lt;p&gt;What Jervis didn't like about the bionics/purity seals (for example) was that if players didn't like the rules or the points values for these items, they wouldn't put them on their models, even though they liked the aesthetic value of them.&lt;/p&gt;  &lt;p&gt;When it comes to adorning your models he didn't want rules to dictate how you did that, unless it was really necessary (like a weapon or major piece of wargear).&lt;/p&gt;  &lt;p&gt;Overall I personally like the concept and I hope they continue to adhere to it in the future.&lt;/p&gt;  &lt;p&gt;&nbsp;&lt;/p&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155577.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155577.page</link>
				<pubDate><![CDATA[Tue, 10 Apr 2007 16:17:36]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ Yep. It seems a much better concept,.. and banners/flags will always be symbolic to an armed fighting force. &lt;br&gt;&lt;br&gt;"Don't let the colours hit the ground!"]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155667.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155667.page</link>
				<pubDate><![CDATA[Wed, 11 Apr 2007 02:36:17]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ &lt;div class='NTForums_Quote'  &gt;Overall I personally like the concept and I hope they continue to adhere to it in the future.&lt;/div  &gt;&lt;br&gt;&lt;br&gt;I like the concept of fewer rules as well (with the belief fewer rules should mean fewer problems) but designers are going to be treading the fine line between removing 'aesthetic rules' and removing the unique feel of a chapter or race.&lt;br&gt;&lt;br&gt;Good intent, but let's see how they follow through...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155810.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155810.page</link>
				<pubDate><![CDATA[Wed, 11 Apr 2007 10:12:15]]> GMT</pubDate>
				<author><![CDATA[ Furious]]></author>
			</item>
			<item>
				<title>RE: My post-Adepticon Write-up</title>
				<description><![CDATA[ [quote]Posted By yakface on 04/10/2007 9:17 PM  &lt;p&gt;What Jervis didn't like about the bionics/purity seals (for example) was that if players didn't like the rules or the points values for these items, they wouldn't put them on their models, even though they liked the aesthetic value of them.&lt;/p&gt;  [/quote]  Or sonic weapons on Emperor's Children vehicles.&nbsp; Wow, I can swap out my heavy bolters for sonic blasters for [i]free[/i]?&nbsp; Fantastic!&nbsp; Maybe I would have modeled them as sonic weapons and used &quot;counts as&quot; but now I can't because sonic weapons are an actual (sucky) option.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155855.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/154342/155855.page</link>
				<pubDate><![CDATA[Wed, 11 Apr 2007 13:47:10]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
			</item>
	</channel>
</rss>