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				<title>C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div >In the latest <span class="glossaryitem" onmouseover='gp(143);'>WD</span> you&rsquo;ll find the &ldquo;Designer Notes&rdquo; for Codex: Chaos Space Marines (where they pretty much admit that this Codex is <b>NOT</b> really about the Traitor Legions (aside from the Black Legion, I guess), but more recent Renegades who lost their assault cannons and land speeders on their way to the Eye of Terror).</div></blockquote>  <div >&nbsp;</div></blockquote>  <div >After puking in your mouth over the shameless back patting and &ldquo;self-high-fiving&rdquo; (and trying to live through all of the comments on how they&rsquo;ve helped us out and made army composition hassle-free by removing most options) you&rsquo;ll see a curious comment about the next Chaos Codex (sorry, I don&rsquo;t have the exact quote, and I&rsquo;m at work now ... )</div></blockquote>  <div >&nbsp;</div></blockquote>  <div >I&rsquo;m not so sure that when Codex: Daemon Whatever comes out that it will be compatible with Codex: Chaos Space Marines.</div></blockquote>  <div ><br />  C: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> might be &ldquo;stuck&rdquo; with generic daemons while C : D gets the &ldquo;real&rdquo; thing.</div></blockquote>  <div >&nbsp;</div></blockquote>  <div >Now, the silver lining might be that there could be rules (real rules!) for the traitor legions in there too?</div></blockquote>  <div ><br />  Maybe not.</div></blockquote>  <div ><br />  And maybe I&rsquo;m reading too much into what might be a throwaway statement in a designer notes section about a throwaway Codex?</div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 05:20:22]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>  <div >And maybe I&rsquo;m reading too much into what might be a throwaway statement in a designer notes section about a throwaway Codex?</div></blockquote>  </div></blockquote>  <br />  In a throwaway mag, eh?]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 05:26:22]]> GMT</pubDate>
				<author><![CDATA[ Ebon]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Honestly I've doubted that GeeDub would want to have another set of armies that can operate under the "ally system" that the <span class="glossaryitem" onmouseover='gp(272);'>INQ</span> books currently enjoy.  In their quest to chainsaw off confusing options, I would think the 2 <span class="glossaryitem" onmouseover='gp(272);'>INQ</span> codex are just teetering on the edge of being gutted asap.  The whole ally thing has never been clear to me - <i>can</i> you take <span class="glossaryitem" onmouseover='gp(30);'>DH</span> & <span class="glossaryitem" onmouseover='gp(144);'>WH</span> allies in the same army?? - and I really don't see the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> DTeam (D for Devastation) wanting to open up another can of problems (read: options) by doing the same with chaos books.<br><br><br><br>That said, I will still pray for my demonettes to get their teeth back.<br><br>- Salvage]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 07:28:19]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ ......<br />  That's not really appropriate for Dakka....<br />  <br />  <br />  Oh, TEETH.&nbsp; My mistake.&nbsp; Carry on.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 07:42:22]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Wow, I'm surprised.&nbsp; I'd assumed&nbsp;the designer notes would have simply consisted of smeared tomato sauce&nbsp;and &quot;GAV HUNGRY!!!&quot; scrawled in crayon.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 07:43:01]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By The Power Cosmic on 08/16/2007 12:42 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  ......<br />  That's not really appropriate for Dakka....<br />  <br />  <br />  Oh, TEETH.&nbsp; My mistake.&nbsp; Carry on.</div></blockquote>  Just don't ask where they keep them...]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 07:47:48]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Abadabadoobaddon on 08/16/2007 12:43 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Wow, I'm surprised.&nbsp; I'd assumed&nbsp;the designer notes would have simply consisted of smeared tomato sauce&nbsp;and &quot;GAV HUNGRY!!!&quot; scrawled in crayon.</div></blockquote>  <p><br />  You didn't really think that they'd miss out on an opportunity to throw out their collective shoulders patting themselves on the back, did you?</p>  <p>It was a bit tough to read though...<br />  </p>]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 08:44:15]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Abadabadoobaddon  on  08/16/2007 12:47 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By The Power Cosmic on 08/16/2007 12:42 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  ......<br />  That's not really appropriate for Dakka....<br />  <br />  <br />  Oh, TEETH.&nbsp; My mistake.&nbsp; Carry on.</div></blockquote>  Just don't ask where they keep them...</div></blockquote>  <br />  A little <i>Snowcrash </i>anyone?]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 08:47:30]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ If I could write the design notes it would read something like:<br><br>Codex Chaos Space Marines Design Notes:<br><br>*SPITS ON PAGE*<br><br><br>the End.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 09:33:55]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Scruffy]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ The exact quote in question:<br />  <br />  &quot;That's not to say Chaos-power-specific Daemonic troops have gone away; far from it - a Codex especially for Daemons is already in development. To include all twenty or so Daemonic troop types would have required loads for space in a Codex that is already 104 pages in length,&quot; explains Gav. &quot;This way we get the best of both worlds, <b><i>the Chaos Space Marines list remains focussed on them, while the Daemons will get their own army.&quot;<br />  <br />  </i></b>Now the emphasis is mine, but, there it is.<br />  <br />  Also, they probably could have left some of&nbsp; the color pages (would anyone have missed <i>The Betrayers of Pain</i>, <i>The Purge</i>, <i>Hakanor's Reavers </i>or <i>The Nightkillers</i>?) and expanded on the rules a little bit?<br />  <br />  Oh well...]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 09:49:18]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ White Dwarf is often used  a vessel for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> designers to spout how wonderful and sagelike they are. I suppose some of the younger readers believe them and buy the new improved Codices. But then, how many adult players actually buy White Dwaf regularly. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 09:55:07]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Thanks for the reviews and warnings now I can save a few Dinero's and get a combo meal instead of self gratifiying toilet tissue.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 09:55:50]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div   >"This way <b>we</b> get the best of both worlds, the Chaos Space Marines list remains focussed on them, while the Daemons will get their own army."</div  ><br>The 'we' being <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, which gets to sell one codex for the price of two.  <br><br>I mean seriously, it would have taken at most one page to add actual daemons to the dex.  Take away two of those half page scribbles of idiotic renegades and you'd have enough room.  Instead we get a future daemon codex that wipes its butt with the previous fluff and at the same time screws over anyone who likes to play with <b>both</b> daemons and chaos space marines.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 10:18:39]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ but i am sure the new demon codex will have alot more than just 2 pages worth of demons in it.  We will probably see a whole new variety along side the existing demons in the b=new <span class="glossaryitem" onmouseover='gp(27);'>de</span> and maybe the return of older units like bloodletters mounted on juggernaughts]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 10:53:45]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ I would HOPE that the upcoming CODEX: DAEMONS would be something CLOSE to what we used to have in the <span class="glossaryitem" onmouseover='gp(79);'>LaTD</span> list.<br><br>Recent Codex releases make me doubtful that this will be the case though.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 11:22:31]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <p  ><font face="Times New Roman" size="3">I&rsquo;m really tired of all the wine and cheese I hear on this web site. All I hear is &ldquo;My army is ruined; I&rsquo;ll never play them again. Tomorrow there going on eBay.&rdquo; When you and I and everyone known&rsquo;s that we are still going to buy the&nbsp;books and the figures. So what are they really complaining about? Not the changes, the fact that they have to buy a new book to get them. </font></p>]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 11:26:51]]> GMT</pubDate>
				<author><![CDATA[ gpoint]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By gpoint  on  08/16/2007 4:26 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p  ><font size="3" face="Times New Roman">I&rsquo;m really tired of all the wine and cheese I hear on this web site. All I hear is &ldquo;My army is ruined; I&rsquo;ll never play them again. Tomorrow there going on eBay.&rdquo; When you and I and everyone known&rsquo;s that we are still going to buy the&nbsp;books and the figures. So what are they really complaining about? Not the changes, the fact that they have to buy a new book to get them. </font></p>  </div></blockquote>  <br />  Aside from the updated WFB rules, I havent bought anything in 3 years.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 12:01:19]]> GMT</pubDate>
				<author><![CDATA[ Razor Gator]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div   >When you and I and everyone known?s that we are still going to buy the books and the figures.</div  ><br>I am, they just won't be <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s books and figures.  They'll be <span class="glossaryitem" onmouseover='gp(194);'>PP</span>'s Hordes: Evolution and some new Circle goodness.  Also, if you're tired of all the complaints, then don't read em.  Dunno why you'd subject yourself to something that irritates you so much.  Oh yeah, you play <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games, you must thrive on being irritated  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br><br><div   >but i am sure the new demon codex will have alot more than just 2 pages worth of demons in it. We will probably see a whole new variety along side the existing demons in the b=new <span class="glossaryitem" onmouseover='gp(27);'>de</span> and maybe the return of older units like bloodletters mounted on juggernaughts</div  ><br>I hope so.  I truly do.  Even so, if the daemon are standalone like the <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> daemon legion then the daemon codex will be a huge failure in my opinion.  However, if they expand the daemons and include the mortals to bring then into the material world (or allow <span class="glossaryitem" onmouseover='gp(22);'>csms</span> to do so)then I'll gladly purchase that dex and start a new army.  Unfortunately that doesn't appear to be the case based on early rumors and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> comments.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 12:36:23]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ @ Razor gator not that it should matter to you or other people who feel let down as you have not bought anyhing from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for the last 3 years.  You dont matter to them.  <br><br>@gpoint, dont waste your time trying to tell people not to whine about <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, I have been trying that for over a year and it still does not work.  Just rememebr most of the people thats complain dont even buy any <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff anymore and hardly play <span class="glossaryitem" onmouseover='gp(3);'>40K</span> anymore.<br><br>They have discovered a new game where they just complain about how crap <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is even thiough they no longer play it or collect stuff from it]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 12:57:58]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ I probably shouldn't let you in on this, but Whine@<span class="glossaryitem" onmouseover='gp(50);'>GW</span> has a really robust following.&nbsp; I haven't wanted to play anything else in at least a couple years.&nbsp; The rules are tight and easy to learn, yet all the options fit the fluff and make it fun to play your army.&nbsp; They never make anything obsolete, either.<br />  <br />  And the tourney scene, wow.&nbsp; They're really well run and give you a completely different style of play from just normal gaming group stuff.&nbsp; I can't think of any serious problems with the nearly 100 tournaments I've been in.<br />  <br />  Oh, I didn't mention the models.&nbsp; Sweet stuff and really reasonable priced.&nbsp; They have never had a price increase even though they are constantly refining their production methods.&nbsp; They're a breeze to paint and always get amazing receptions from people who have never seen tabletop gaming before.<br />  <br />  I've probably said too much, but you should really check it out!]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 13:08:31]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ he is being sarcastic just in case somebody thinks he is serious/.  there is always one.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 13:17:28]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Honestly I don't even know why I play/obsess over <span class="glossaryitem" onmouseover='gp(3);'>40k</span> anymore.<br><br>Besides the fact it is FUN <span class="glossaryitem" onmouseover='gp(400);'>AS</span> HELL.<br><br> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 13:29:07]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ One?&nbsp; There's a whole board of us!<br />  <br />  Honestly, this is the first thing I've seriously complained about that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has done.&nbsp; I've grumbled, always hoping that they could turn in around, but I'm now convinced the ship is going down.&nbsp; If only the sculptors could be saved and moved to a company with great rules development, then we'll all be fine.&nbsp; Not that Privateer need better sculptors, but more is always good.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 13:31:40]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Like there iare better gamesthen <span class="glossaryitem" onmouseover='gp(3);'>40K</span> out there?  And if there are why are people still complainig about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> when they could be playing those games?  And if they are aleady playing the why waste time complaing about <span class="glossaryitem" onmouseover='gp(50);'>GW</span>?  Makes no sence to me.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 13:34:33]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Warmachine is a better game.&nbsp; Hordes is a better game.<br />  <br />  I complain about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> because I came up on it.&nbsp; It was my first game and I still love the fluff and most models are outstanding.&nbsp; There's just no use for them because the rules for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> suck right now.<br />  <br />  See, &quot;right now.&quot;&nbsp; I'm still hoping that they'll right this ship even though I see no change in course in the near future.<br />  <br />  I haven't played in two years and I don't need to.&nbsp; I just have all my old models staring at me from my shelves with their bambi eyes looking all sad, whimpering, &quot;what did we do to make you hate us?&quot;]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 13:44:18]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ if you loved them you would play with them still, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 13:45:47]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Soon.&nbsp; I've got a little project I'm working on for New Dakka.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 13:52:49]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <p>I heard that a chaod demons book was coming around about a month ago. Don't remember where but it was a high up source. The real question is whether it will be a standalone book or a white dwarf codex that just fleshes out all the demons and provides for a standalone army.<br />  <br />  Maybe I wasn't as angry about the loss of the demons in C:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> because I already knew about the demon one. I figured the news had floated around this site already.<br />  <br />  <div   ><br />  Also, they probably could have left some of the color pages (would anyone have missed The Betrayers of Pain, The Purge, Hakanor's Reavers or The Nightkillers?) and expanded on the rules a little bit?<br />  </div  ><br />  <br />  I think they were trying to avoid the abomination of a codex they had last time by seperating chaos and demons into two compatible but seperate armies. If it comes out in a timely manner (only really possible if it comes in a white dwarf) I won't really mind.</p>  <p>&nbsp;</p>  <p><div   ><br />  Warmachine is a better game.&nbsp; Hordes is a better game.<br />  </div  ></p>  <p>WARMACHINE and HORDES are the same game with different focus systems.&nbsp; So its not really fair to call them both better.&nbsp; Also as someone who has played both warmachine and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> extensively I don't think either one is better. Hell Warhammer fantasy is 10 times the game that warmachine hordes and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are <b>combined</b>.&nbsp; Why doesn't everyone flock to playing it?&nbsp; People complain because <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is <i>cooler</i>.&nbsp; To this day no other game has the depth of history, the background, or the sheer variety <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has (other than fantasy but its fluff is pretty generic fantasy fair and isn't nearly as epic in scope).&nbsp; People complain because they wan't <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to be the best like it deserves to be.</p>]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 14:08:40]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By ShumaGorath  on  08/16/2007 7:08 <span class="glossaryitem" onmouseover='gp(634);'>PM</span>  <p>WARMACHINE and HORDES are the same game with different focus systems.<br />  </p>  </div></blockquote>  <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Fantasy are the same game with different movement and magic/psyker rules.<br />  <blockquote class="uncited"><div>Posted By ShumaGorath  on  08/16/2007 7:08 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>Hell Warhammer fantasy is 10 times the game that warmachine hordes and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are <b>combined.</b></p>  </div></blockquote>  What makes you say this, exactly?&nbsp; I've never played Fantasy, but would be interested to know.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 14:25:31]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div   >I?m really tired of all the wine and cheese I hear on this web site. All I hear is ?My army is ruined; I?ll never play them again. Tomorrow there going on eBay.? When you and I and everyone known?s that we are still going to buy the books and the figures. So what are they really complaining about? Not the changes, the fact that they have to buy a new book to get them. </div  ><br><br>Why are you still here then? Dakka is famous, or infamous, for being critical of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and not buying much of their load of crap.<br><br>I havent bought anything in a year that wasnt from B-town or ebay. I havent PLAYED since April.<br><br>Maybe this isnt the place for you son. Perhaps Warseer is more your cup of tea.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 14:36:15]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div   >WARMACHINE and HORDES are the same game with different focus systems.  So its not really fair to call them both better.  Also as someone who has played both warmachine and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> extensively I don't think either one is better. Hell Warhammer fantasy is 10 times the game that warmachine hordes and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are combined.  Why doesn't everyone flock to playing it?  People complain because <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is cooler.  To this day no other game has the depth of history, the background, or the sheer variety <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has (other than fantasy but its fluff is pretty generic fantasy fair and isn't nearly as epic in scope).  People complain because they wan't <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to be the best like it deserves to be.</div  ><br><br>Not really. Hordes is a better game then warmachine, but both are fun.<br><br>I hate fantasy, and the fact you have 5 guys and basically 15 bullet catchers.....Its one of my annoyances with it.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 14:39:35]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By The Power Cosmic on 08/16/2007 6:08 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  &nbsp; They never make anything obsolete, either.<br />  </div></blockquote>  <p>&nbsp; My Squat army is USELESS!&nbsp; </p>  <p>Yep!&nbsp; It still works!</p>]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 14:48:28]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ I've seen a lot of people moving from Waiting4GW to Whining@<span class="glossaryitem" onmouseover='gp(50);'>GW</span>.  <br><br>It takes some adaption to go from:<br>"Maybe we'll get a Squat/Demiurge codex in the next 5 years, Jervis said its not impossible!"<br><br>to:<br>"That bastard Jervis promised my Squats would return!  I hate him!  I hate his whole family!"<br><br>But the game is much more exciting.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 15:40:32]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div   ><br>Not really. Hordes is a better game then warmachine, but both are fun.<br></div  ><br><br>Hordes IS Warmachine.  They use all the same rules, the same concepts, the same scale, hell they are so similar you CAN play them against one another.  The only difference is fury vs focus.  Which while a pretty important mechanic apparently doesn't differentiate them enough from being compatible clones of one another with different models.  Its one system for two "Seperate" games.  Saying hordes and warmachine are different is like saying <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and MARVEL heroclix are different.<br><br><br><div   ><br>I hate fantasy, and the fact you have 5 guys and basically 15 bullet catchers.....Its one of my annoyances with it.<br></div  ><br><br>Love it or hate it thats roughly how formation fighting worked back in the day.  Though it does make things kind of stale to think of troops in blocks rather than in individuals.<br><br><br><div   ><br>My Squat army is USELESS!  <br></div  ><br><br>I started playing like 8 or 9 years ago.  Squats were dead then.  I think its time to give up the fight.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 16:08:18]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By ShumaGorath  on  08/16/2007 9:08 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  The only difference is fury vs focus.  Which while a pretty important mechanic apparently doesn't differentiate them enough from being compatible clones of one another with different models.  Its one system for two &quot;Seperate&quot; <i>[sic]</i> games. <br />  </div></blockquote>  Focus vs. Fury is a huge difference.&nbsp; Fury actually makes you plan quite a bit ahead of what you're doing.&nbsp; Focus is a little more immediate.&nbsp; It's a significant enough change that they made it a different game, rather than a Warmachine expansion.<br />  <br />  But again, what is it you like about Fantasy that makes it 10x better than the other 3 combined?]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 16:40:36]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div   ><br>But again, what is it you like about Fantasy that makes it 10x better than the other 3 combined?<br></div  ><br><br>In my mind its the pinnacle of strategy model gaming right now.  The armies play very differently and are very easy to customize with near endless options for wargear, spells, items, and actual troops choices.  Thats something neither warmachine nor hordes have in any capacity.  Its also very strategic.  Games of warmachine or <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can be won by simple luck or army building with little experience or planning (moreso with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> or warmachine than hordes) , that doesn't happen in fantasy.  A vet will destroy you, not because his army is better but because he is just better at the tactics of the game.<br><br><br>Fantasy has the tactical and strategic edge of hordes with the customization of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and is more balanced than both of them.  Or at least thats my opinion of the game, though to be fair of all the games mentioned in this post I've played fantasy the least.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 16:54:05]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Hmm, I think you qualify as an &quot;older gamer&quot;&nbsp;&nbsp; &lt;-- ignore that, it's an inside joke.<br />  <br />  Interesting.&nbsp; I'm not going to try to dissuade you from your stance, but I want to clear up a little about <span class="glossaryitem" onmouseover='gp(197);'>WM</span> (my Hordes knowledge is minimal, but I would imagine it's similar).<br />  <br />  Warmachine is very much not about army building.&nbsp; Yes, you want to make intelligent choices, but&nbsp; it's not like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> where you look across the table after setup and know how the game's going to go.&nbsp; Example: halfway through one game I was basically on the ropes.&nbsp; I was rolling like crap and pretty much wanted to throw in the towel.&nbsp; I stood back and assessed the situation, changed tactics and managed to win.<br />  <br />  It also is very concerned with combo building, but on the table, not in the army list.&nbsp; If you've set up your forces right, or your opponent has made a few wrong moves, you can basically eliminate them in a turn.&nbsp; Trust me though when I say that this level of coordination happens very rarely.&nbsp; You've got to be lucky to get that much synchronicity.&nbsp; But, normally the order in which you do things matters very much, similar to Fantasy.&nbsp; Placement becomes very important in this regard.<br />  <br />  Also, the sheer amount of special rules each unit has makes the game a little confusing, but in a good way.&nbsp; Unless you've memorized all the books, your opponent will always be able to pull something on you that you didn't anticipate.&nbsp; While you can't customize your squads like you can in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>/Fantasy, your armies can be almost completely altered by changing your Warcaster (leader-guy).&nbsp; They can play completely differently.&nbsp; That's one of the things I like most about it: such a (seemingly) simple change and you have to change your tactics.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 17:15:02]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By ShumaGorath on 08/16/2007 9:54 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   ><br />  But again, what is it you like about Fantasy that makes it 10x better than the other 3 combined?<br />  </div  ><br />  <br />  In my mind its the pinnacle of strategy model gaming right now. The armies play very differently and are very easy to customize with near endless options for wargear, spells, items, and actual troops choices. Thats something neither warmachine nor hordes have in any capacity. Its also very strategic. Games of warmachine or <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can be won by simple luck or army building with little experience or planning (moreso with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> or warmachine than hordes) , that doesn't happen in fantasy. A vet will destroy you, not because his army is better but because he is just better at the tactics of the game.<br />  <br />  <br />  Fantasy has the tactical and strategic edge of hordes with the customization of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and is more balanced than both of them. Or at least thats my opinion of the game, though to be fair of all the games mentioned in this post I've played fantasy the least.</div></blockquote>  <p><br />  Your kidding right. If Fantasy is you pinnacle for wargamming can I suggest a new hobby. ANY game is better. Fantasy is done when the table has been set up. The game is just an exercise in moving the models in the predetermined routes that you set up in deployment. If you are thinking after deployment you need to learn the game better. A robot is capable of moving the parts once set up has finished (barring an idiot opponent) as you will never be suprised. <span class="glossaryitem" onmouseover='gp(3);'>40K</span> at the least allows dynamic reformation of your lines.</p>  <p>You should really try Warmaster, which is an actual tactical game.</p>]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 17:26:28]]> GMT</pubDate>
				<author><![CDATA[ efarrer]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div   ><br>Fantasy is done when the table has been set up. The game is just an exercise in moving the models in the predetermined routes that you set up in deployment. If you are thinking after deployment you need to learn the game better.<br></div  ><br><br>You know I've heard that said a ton of times about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> but never about fantasy.  Fantasy is for the most part game.  Other than putting an artillery piece on a hill theres not much that setup actually does for you.<br><br><div   ><br>You should really try Warmaster, which is an actual tactical game.<br></div  ><br><br>I make it a policy not to play games that are deader than necromunda.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 18:13:22]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By ShumaGorath  on  08/16/2007 9:08 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   ><br />  My Squat army is USELESS!  <br />  </div  ><br />  <br />  I started playing like 8 or 9 years ago.  Squats were dead then.  I think its time to give up the fight.</div></blockquote>  &nbsp; Squats <b>never</b> give up!&nbsp; They <b>stubborn!</b>&nbsp; No, wait, they're <b>slow!</b>&nbsp; That's it.&nbsp;]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2007 20:36:46]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ I had a squat army. That was my first drink from the bitter cup.<br>These days I'm sitting in the bitter cup, filling it with my own vile secretions.]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 00:28:45]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By efarrer on 08/16/2007 10:26 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Fantasy is done when the table has been set up.</div></blockquote>  </div></blockquote>  <p>And <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is done when you build your army list, and toss that die for first.&nbsp; I know jack about warmaster, except that nobody plays it, but fantasy <i>is</i> the best game I've played.&nbsp; Other than UNO perhaps, but I rock so many house rules it's <i>sick</i> <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'></p>  <p>@ Da Boss - HA!</p>  <p>- Salvage</p>]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 00:38:47]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Da Boss  on  08/17/2007 5:28 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I had a squat army. That was my first drink from the bitter cup.<br />  These days I'm sitting in the bitter cup, filling it with my own vile secretions.</div></blockquote>  <br />  Exalt!]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 00:53:39]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Warmachine is a ton of fun, but it's a little constrained by the mechanic of "who kills the warcaster wins..." meaning that while it makes for incredibly dramatic comeback wins, where the last two models for one side wins, there's really no other way to win other than going for the jugular.  Since that's the game they wanted, they succeeded admirably.<br><br>WFB is superior, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, for a couple of reasons:<br>1) refinement of the rules.  It's the 7th edition, and the rules are for the most part pretty tight.  While Warmachines are tighter, the infamous perputal errata machine takes a bit of getting used to.<br>2) diversity of armies/builds.  <span class="glossaryitem" onmouseover='gp(194);'>PP</span> offers effectively 10 factions, 4 for each game plus two mercs.  Each has a number of different builds, but I don't suscribe to the notion once posited that every caster was effectively his own list.  Most WFB armies have more Lord choices than warmachine has casters, and nearly every unit has some value or use.  In <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, Khador is the aggresive, choppy power while Cygnar is the more nuanced, magic and shooting power.  Compare that to WFB, where there is profound difference between the three elven factions, or the huge difference between Mortal/Daemon/beastman armies, or even the difference between a knight heavy empire build and a brettonian army.  <br>3) Tactical considerstions.  In <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and to a certain extent <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, there are only a few factors for a model: offensive power, durability, cost, mobility.  Numbers really only either affect the units effective durability (gaunts, grots, conscripts), or offensive power.  In WFB, factors include unit size/strength, formation, mobility, durabily, Offensive power.  While another poster lamented having 20 models, 15 of whom are simply cannon fodder, WFB actually rewards you for having more bodies in a fight, or having a flank/rear charge, or being on a hill.  Terrain does more than simply affect <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, it dramatically changes how a unit can move, shoot, charge.  Skirmishers are weaker in combat than ranked units, but far more manueverable.  Fast Cav is expensive and fragile, but it's mobility allows it to change games.]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 01:10:29]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By carmachu on 08/16/2007 7:36 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >I&rsquo;m really tired of all the wine and cheese I hear on this web site. All I hear is &ldquo;My army is ruined; I&rsquo;ll never play them again. Tomorrow there going on eBay.&rdquo; When you and I and everyone known&rsquo;s that we are still going to buy the books and the figures. So what are they really complaining about? Not the changes, the fact that they have to buy a new book to get them. </div  ><br />  <br />  Why are you still here then? Dakka is famous, or infamous, for being critical of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and not buying much of their load of crap.<br />  <br />  I havent bought anything in a year that wasnt from B-town or ebay. I havent PLAYED since April.<br />  <br />  Maybe this isnt the place for you son. Perhaps Warseer is more your cup of tea.</div></blockquote>  <p><br />  <br />  You know i am sure it was never like this.&nbsp; Dakka has just turned into a whine fest.&nbsp; the thing that strikes me as funny is the whining usually comes from people like you who dont even buy there stuff so why bother critisise something you dont spend your time playing or money on?&nbsp; Why waste you &quot;time &quot; complainingg about something you have nothing to do with anymore?</p>  <p><u><b>I will tell you why cos to you guys <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is like the Ex girlfirend you can never ever get over because while it was good it was real good but when it went bad it went really bad.&nbsp; No other GirlFriends since &nbsp;(warmacgine/hordes etc) have ever made you feel the way that that X <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did.</b></u></p>  <p>So she is still on your mind and you will never be over it and it hurts to see new players with her having fun/</p>]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 01:46:52]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ This thread is getting off topic, but why not help?&nbsp; I won't argue WFB vs <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes, but WFB is much better than <span class="glossaryitem" onmouseover='gp(3);'>40K</span> because:<br />  <br />  <ul>      <li>Leadership and morale matter</li>      <li>You can flank and outnumber your opponent - the person who thinks the other 15 members of the unit are &quot;cannon fodder&quot; must not have played the game.</li>      <li>Certain army books may have better current incarnations, but there isn't a central army focus like Space Marines</li>      <li>Simply put, there are more choices to be made during the game: whether to charge or not, where to hold, flee, or shoot, how to allocate casting and dispel dice.</li>  </ul>]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 02:14:38]]> GMT</pubDate>
				<author><![CDATA[ widderslainte]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div   >Hordes IS Warmachine. They use all the same rules, the same concepts, the same scale, hell they are so similar you CAN play them against one another. </div  ><br><br>Oh? I didnt realize you allocated focus to warbeasts, not leeched fury from warjacks.<br><br>The games are COMPATABLE. But they are two DIFFERENT games, in how you build and play. You can get away without jacks in warmachine, you cannot get away with beasts in Hordes.<br><br>I find Hordes to be the better of the two, but both are fun.]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 02:54:48]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Agree.  Hordes for me is the better of the two because it seems to flow better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  I still enjoy playing both.  <span class="glossaryitem" onmouseover='gp(194);'>PP</span> seems to be the best system going currently and if current trends continue should continue to grow and take market shares.  I keep hoping they develop a futuristic game using the current rule sets.  ]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 03:33:21]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ No, beef; dakka has pretty much always been like this. Whether it's complaining about the way the summer campaigns run, erratic rules development, game designers' egos, tournament issues, lack of plastic cadians, the ugliness of doomrider, why certain units suck (and always will), how units/models got nerfed in this/that/the other edition. <br><br>The complaining has always been here. What's sad is how many of the SAME complaints have always been here (so-and-so designer favors X army, bad rules, Gary Morley, etc.), often voiced by new people. <br><br>And there's always a few optimistic souls who compare <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to porsches, girlfriends, sodomy, whatever, and insist that unit of rhino-bourne devastators with mixed weapons wins them tournament games all the time (when they're not flipping out and killing people with their ninja skilz). <br><br>That is what makes Dakka Dakka. That's why I love her. <br>]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 05:10:07]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ I disagree with syr.  I don't think Dakka has always been like this.  I joined in mid-2001, and it was a bit more optimistic than it is now.  I'd like to believe the turn towards cynicism coincided with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s bad decisions, but I think Dakka got more angry before the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> bone-headedness warranted.<br><br>There's always been some healthy skepticism at Dakka.  And there have always been those who complained about EVERYTHING (Drew).  But it unbalanced itself a while back, and has yet to right itself.  In defense, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s poor relationship with veterans in the past few years hasn't helped.  I acknowledge that.  I'm hopeful they are working to fix it...we'll see.<br><br>But Dakka has not always been like this.  But it's far more tolerable now than it was a year or so ago.  beef needs to man up.]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 05:17:23]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ It's really just a filtering effect. The cynical veterans have stayed here at Dakka Dakka because they feel welcomed and understood. The fanboyz have all gone to Warseer and other places while too many have sadly gone the way of the dinosaur (spooky, JTS1486, Bugswarm, MegaDave... the list goes on.) <br><br><span class="glossaryitem" onmouseover='gp(442);'>PS</span>- Good to see you back JTS, enjoying your ROI posts. <br><br>I also think that a lot of the reasons that Dakka posters have become so cynical is that many of us (myself included) can remember when we could get the same stuff we're buying now for about 40% cheaper. Increasing the price while decreasing the quality of the game is something to gripe about. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 05:50:27]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Scruffy]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ In my admittedly small experience with Warmachine, it seems to be way too reliant on combos.<br><br>And the whole 'lose your warcaster, lose the game" mechanic seems a bit limiting too.<br><br>Is this not the case?]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 06:11:19]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ The Scenarios and victory points help offset the caster kill mechanism, but that is a prevalent endgame. Probably as prevalent as "I killed all your units" in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. <br><br>As to Dakka's cynicism: it's always been there. It was more snark and humor back in Imperial Dakka, and it has gotten more aggressive now, with a "The Dwarfs are for the Dwarfs" attitude, but it was there too. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 06:31:43]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Polonius  on  08/17/2007 6:10 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  I don't suscribe to the notion once posited that every caster was effectively his own list.</div></blockquote>  <br />  Then you haven't played very much.&nbsp; If, for instance, you play Cryx and try to play Denegra the same way you play Goreshade, you will lose.&nbsp; They have completely different playstyles, and they're on the same &quot;team.&quot;]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 06:38:53]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By dienekes96 on 08/17/2007 10:17 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  But Dakka has not always been like this. But it's far more tolerable now than it was a year or so ago. beef needs to man up.</div></blockquote>  <p>Me man up?&nbsp; YOur kidding right?&nbsp; The person who was accused of Trolling and flaming on my first few posts when i joined&nbsp; ~(hell i did not even know what those terms ment then)</p>  <p>Your right maybe I have become softer in my old age BUT seriously We all know that complaining about these things never changes it so why the HEll do people still do it?&nbsp; </p>  <p>To get it off there chest?&nbsp; Hell if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> make s people so angry go get THERAPY or Man up and get on with playing the game.&nbsp; Just for the love of my sanity atleast stop complaining<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 06:55:49]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <div   >WFB is superior, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, for a couple of reasons:<br>1) refinement of the rules. It's the 7th edition, and the rules are for the most part pretty tight. While Warmachines are tighter, the infamous perputal errata machine takes a bit of getting used to.<br>2) diversity of armies/builds. <span class="glossaryitem" onmouseover='gp(194);'>PP</span> offers effectively 10 factions, 4 for each game plus two mercs. Each has a number of different builds, but I don't suscribe to the notion once posited that every caster was effectively his own list. Most WFB armies have more Lord choices than warmachine has casters, and nearly every unit has some value or use. In <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, Khador is the aggresive, choppy power while Cygnar is the more nuanced, magic and shooting power. Compare that to WFB, where there is profound difference between the three elven factions, or the huge difference between Mortal/Daemon/beastman armies, or even the difference between a knight heavy empire build and a brettonian army. <br>3) Tactical considerstions. In <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and to a certain extent <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, there are only a few factors for a model: offensive power, durability, cost, mobility. Numbers really only either affect the units effective durability (gaunts, grots, conscripts), or offensive power. In WFB, factors include unit size/strength, formation, mobility, durabily, Offensive power. While another poster lamented having 20 models, 15 of whom are simply cannon fodder, WFB actually rewards you for having more bodies in a fight, or having a flank/rear charge, or being on a hill. Terrain does more than simply affect <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, it dramatically changes how a unit can move, shoot, charge. Skirmishers are weaker in combat than ranked units, but far more manueverable. Fast Cav is expensive and fragile, but it's mobility allows it to change games.</div  ><br><br>You're on crack.<br><br>1) Its reaqlly 6.5 edition. There is not NEAR enough changes to warrant a whole new edition.<br><br>2) What you think on the different caster is irrelveant. Each faction CHANGES based on who you put down as caster, which is fact. My skorne army alone plays COMPLETELY different when I put down Xerexs, Hexitus or any other caster. It effects choices.<br><br>But lets put that aside for a moment, since you dont subscribe to that theory, we can discard your chaos/mortal/beastman differences or empire and bretonia(they ARE a different army).<br><br><span class="glossaryitem" onmouseover='gp(194);'>PP</span> offers, by YOUR estimate, 10 factions.<br><span class="glossaryitem" onmouseover='gp(50);'>GW</span> offers 14. 15 if we count beasts.<br><br>There's PLENTY of diversity in both games. Plenty of choices. Casters or lords or whatever.<br><br>3) Its STILL 5 guys and 15 bullet catches no matter how you spin it, with a +1 for 5 guys. Thats just silly. I'd rather play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> where at a bare minimuim, everyone moves, everyone fights.<br><br>Terrian has a big effect in other games, such as <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> so thats a none issue.<br><br><span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> is ok. But its not the super game you claim.]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 08:13:10]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ Dont worry beef, I like your exgirlfried analogy.<br><br>People are just "Chasing <span class="glossaryitem" onmouseover='gp(50);'>GW</span>."]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 08:14:17]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <p>I love Dakka. When I first started here it was less about attacking <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and more about attacking bad list making and bad rules interpretations.<br />  <br />  I would rip into stupid lists like a Bloodthirster... wait... sorry... like a Generic Greater Daemon, and people would respond well, alter their mistakes a move on.<br />  <br />  When I attempted that at Portent, my intial responces were:<br />  <br />  &quot;Oh! Stop being so harsh!&quot;<br />  &quot;Don't be so mean!&quot;<br />  &quot;Hey! Why are you attacking [insert poster's name].&quot;<br />  <br />  And my advice was ignored based upon my 'tone' and because I was 'mean'.<br />  <br />  F$#$in' pansies...<br />  <br />  Here people will look at what I'm saying rather than how I'm saying it, and that's refreshing.<br />  <br />  BYE</p>]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 16:21:44]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By beef on 08/17/2007 11:55 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Just for the love of my sanity atleast stop complaining<br />  </div></blockquote>  No.<br />  <br />]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 22:03:22]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By dienekes96  on  08/17/2007 10:17 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I disagree with syr.  I don't think Dakka has always been like this.  I joined in mid-2001, and it was a bit more optimistic than it is now.&nbsp;</div></blockquote>  <br />  Thats because in 2001 there was more to be optimistic about.<br />  <br />  As always, I think Crimson Devil said it best:<br />  <br />  <font size="4" face="Verdana" color="#000000"> Dakka is a noisy group of disenchanted believers who want some changes made to better the system and are labelled heretics for breaking with the faith.<br />  <br />  <br />  </font>  <blockquote class="uncited"><div>Posted By dienekes96  on  08/17/2007 10:17 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I'd like to believe the turn towards cynicism coincided with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s bad decisions, but I think Dakka got more angry before the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> bone-headedness warranted.<br />  </div></blockquote>  Thats quite possibly true, but thats what happens when someone tells you to expect great things, then fails to deliver. Expectations always lead to disappointment.<br />  <br />]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 22:46:06]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By beef  on  08/17/2007 11:55 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>&nbsp;Just for the love of my sanity atleast stop complaining<br />  </p>  </div></blockquote>  <br />  And what fun is that? Everyone wandering around Dakka, aimlessly agreeing on everything with rose colored glasses?<br />  <br />  Sorry Beef. I love ya (in a totally lame way, you hairy man, you), but ya gotta realize that diversity means progress. Anything else is stagnation and death.<br />  <br />]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 23:00:50]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ He's not hairy. At least not in the pic he sent me.<br><br>I'm just sayin']]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 23:36:33]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By syr8766 on 08/17/2007 10:10 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  No, beef; dakka has pretty much always been like this. Whether it's complaining about the way the summer campaigns run, erratic rules development, game designers' egos, tournament issues, lack of plastic cadians, the ugliness of doomrider, why certain units suck (and always will), how units/models got nerfed in this/that/the other edition. <br />  <br />  </div></blockquote>  <br />  AND how the plastic Cadians don't match the metal ones, and how come Doomrider (the man who LITERALLY rides doom) isn't in the new codex...<br />]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2007 23:54:17]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ My favorite game system is Koenigkrieg.  I also enjoy WRG 6th - 7th ed and also DBM.<br><br>]]></description>
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				<pubDate><![CDATA[Sat, 18 Aug 2007 00:48:37]]> GMT</pubDate>
				<author><![CDATA[ inquisitor_bob]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C.  on  08/17/2007 9:21 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>I love Dakka. When I first started here it was less about attacking <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and more about attacking bad list making and bad rules interpretations.<br />  <br />  I would rip into stupid lists like a Bloodthirster... wait... sorry... like a Generic Greater Daemon, and people would respond well, alter their mistakes a move on.<br />  <br />  When I attempted that at Portent, my intial responces were:<br />  <br />  &quot;Oh! Stop being so harsh!&quot;<br />  &quot;Don't be so mean!&quot;<br />  &quot;Hey! Why are you attacking [insert poster's name].&quot;<br />  <br />  And my advice was ignored based upon my 'tone' and because I was 'mean'.<br />  <br />  F$#$in' pansies...<br />  <br />  Here people will look at what I'm saying rather than how I'm saying it, and that's refreshing.<br />  <br />  BYE</p>  </div></blockquote>  <br />  <br />  The Commisar has got it right.&nbsp; I go to Warseer to yell at rampant stupidity to relieve stress throughout my day, I come to Dakka to read and get useful information about playing the game.<br />  <br />]]></description>
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				<pubDate><![CDATA[Sat, 18 Aug 2007 01:26:43]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: C: CSM Designer Notes (Latest WD)</title>
				<description><![CDATA[ <br>This thread is safely off topic.<br><br>I swear, we need a sticky thread at the top of every forum entitled: "Has Dakka always been this way?" so people can discuss how Dakka has been/always been ad nauseum.<br><br><br><br><br>]]></description>
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				<pubDate><![CDATA[Sat, 18 Aug 2007 05:17:44]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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