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		<title><![CDATA[Latest posts for the thread "What does Apocalypse mean to you"]]></title>
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				<title>What does Apocalypse mean to you</title>
				<description><![CDATA[ <p>In reading <span class="glossaryitem" onmouseover='gp(311);'>JJ</span>'s Standard Bearer, a few light bulbs went on.&nbsp; Not from anything he particularly said, but it crystallized some of the excitement some folks have for Apocalypse.</p>  <p>Not as a one-off game, but as something you build a specific army for, something you build a list for.</p>  <p><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> mentioned that Apocalypse opens up the model line to anyone.&nbsp; His example was a die hard <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player who can now buy some <span class="glossaryitem" onmouseover='gp(119);'>SM</span> terminators.&nbsp; Pretty simple comment.&nbsp; As someone who conceptualizes army ideas far more than actually builds them, paints them, or fields them, Apocalypse is a dream come true for three reasons,&nbsp;two official and one unofficial.</p>  <p>The official two&nbsp;are most critical, and we all already know them.&nbsp; NO FORCE ORG and NO SINGLE ARMY LIST.&nbsp; I didn't give that a ton of thought yet, but it opens up a wide and interesting realm of possibility (beyond the &quot;all tanks&quot; concept).&nbsp; It means every Codex entry can play in any single army.&nbsp; Even the powergamer number crunchers should love this...what is the ultimate 3000 point mathhammer list.</p>  <p>The unofficial one is almost as important, and I think Apocalypse celebrates it, as long as the player is honest.&nbsp; COUNTS <span class="glossaryitem" onmouseover='gp(400);'>AS</span>.&nbsp; I believe Apocalypse requires <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> and rightly so...that many models can be confusing.&nbsp; But <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> can be addressed by competent modelers/players quite easily.&nbsp; It's been done time and again.</p>  <p>Putting those together, it feeds what I love most about army creation.&nbsp; The concept.&nbsp; I look at that before I look at the rules.&nbsp; My attraction to the 13th Company was based on their concept being ideal for me...long before I saw the (relatively ugly) Wulfen models or rules.&nbsp; Once you have a concept, you used to look for any army list that fit.</p>  <p>Now you have EVERY army list (that is still compatible) to cherry pick.</p>  <p>It at least adds back some flexibility that was lost.&nbsp; It's frankly a DREAM CONCEPT for Lost and the Damned.&nbsp; Tyranids for monsters, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> for Elites, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> for troops and ragtag.</p>  <p>Want to build a White Scar army?&nbsp; Use Sammael (for his jetbike), and take all <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices.&nbsp; Use the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> lists for the &quot;Vet&quot; bikers.&nbsp; The world is your oyster.</p>  <p>What it means to me is that I can screw with my 13th Company.&nbsp; If I lose the rules in a year or two, I can just build it from an all Wolf Guard army.&nbsp; Throw in some stratagems, and I can make it work.&nbsp; And I've long desired to have a REALLY old dread...now I'll take the most PIMP dread I can.&nbsp; And some <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Termies.&nbsp; And I can use the best rules for them.</p>  <p>It kind of feeds what I've LONG wanted <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to do.&nbsp; Worry about the points over everything.&nbsp; When the points can be balanced, the game will be balanced.&nbsp; Not that this does that (the points are still the old ones), but it allows me to conceptualize armies based only on points.</p>  <p>Explorator forces?&nbsp; <span class="glossaryitem" onmouseover='gp(514);'>DK</span> Infantry and Cavalry, backed up by Shrike's Wing  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </p>  <p>An army of Shrike's Wing units  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> &nbsp; But better modeled.</p>  <p>This is what it opens up.&nbsp; I like it.&nbsp; Even if the games will be disasters.</p>  <p>So what does Apocalypse do for you?</p>]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 06:13:49]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ For me Apocalypse opens up much of what you've already mentioned.&nbsp; I can put together armies with all kinds of fun stuff that a standard org chart doesn't allow (Ork horde, anyone?) and even use that to run campaigns, interesting campaigns with built-in balance.&nbsp; I can buy oddball units that just look cool to throw them in and use things that are not necessarily optimal.<br />  <br />  I feel like I just bought my first pair of boxer shorts and can finally go without those tighty-whities.&nbsp; <br />  <br />  Plus, if this works out really well for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, we may see this as a basis for 5th Edition.&nbsp; Hope hope.<br />]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 06:29:07]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ To me it means.<br><br>More cowbell.<br><br>It's going to be so much fun for all the reasons mentioned.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 07:54:08]]> GMT</pubDate>
				<author><![CDATA[ Vero]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ To me it means: Too expensive to play without a second job, and secondarily too wacky to work long term. I don't see apocolypse games being that much fun really.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 08:03:31]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ It means I need to convince one of the local shops to do a painting night, or I'll never get an army that big.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 08:06:11]]> GMT</pubDate>
				<author><![CDATA[ Tazok]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ I am not gong to buy into the enthusiasm. <br><br>Apocalpse has a good point, building games up to 3k as a standard. This erans we will see more big stuff. However <span class="glossaryitem" onmouseover='gp(50);'>Gw</span> is still dreaming that people play balanced fluff lists. Some do, and it makes the game better. However most dont. No force Org simply means the death of what little balance remaining.<br><br>For all the many options they crow about, many many armies will simply be all holofalcons or all flyrants, or worse still a mixture of the two with some lash princes blended in.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 08:09:32]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Indeed, Apocalypse is "more cowbell".<br><br>I gotta have more cowbell.<br><br>To me, it is alot of what diekenes described, but it also means I can use any book I want.<br><br>Not just marines and sisters, it means any version of marines (3rd ed on up) and any version of chaos. Etc.<br><br>For those lamenting the loss of detailed codices, you need not do so. If you built your army around a particular concept/rules/then you can do this.<br><br>Why?<br><br>Because this isnt a tourney game, this is for fun. Once you get past the initial knee-jerk reaction that everyone taking all heavy support cheesefests, and get down to the brass tacks of fun, then it becomes apparent that the truly open affair of apocalypse is indeed what <span class="glossaryitem" onmouseover='gp(3);'>40K</span> needed.<br><br>Want to play the original Chapter approved elysian drop troops with the original 3rd ed codex? Why the hell not?<br><br>Want to play an Eye of Terror ulthwe strike force with the third ed codex and craftworld codex? I see nothing stopping you. Great idea!<br><br>It makes me glad I still have all of my old rule books. You not only have multiple armies to choose from, but multiple codices for those armies.<br><br>Apocalypse certainly is "More Cowbell".]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 08:25:07]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <p>Yup.<br />  Structure makes the game more fun, as long as it's good structure. I didn't need apocolypse to tell me I could do crazy big battles where nids orks and tau allied against the space marines, grey knights and gaurd, I already did that. it was fun, once. but it took an entire saturday.</p>  <p>&nbsp;</p>  <p>EDIT: Heh, Hellfury, reckon people won't mind if I use my old second ed lists?</p>  <p>&quot;What are you doing?&quot;</p>  <p>&quot;Running.&quot;</p>  <p>&quot;Okay, well then I shoot at you.&quot;</p>  <p>&quot;Okay, well, you missed because I'm in soft cover.&quot;</p>  <p>&quot;Huh?&quot;</p>  <p>&quot;Oh, and I'm putting that unit of kustom kombi weapons on overwatch 'kay?&quot;</p>]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 08:25:59]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <div   >For all the many options they crow about, many many armies will simply be all holofalcons or all flyrants, or worse still a mixture of the two with some lash princes blended in. </div  ><br><br>If you play apocolypse with people who have that mindset, then yes. But if you set up a game in advance with people who want the same thing from the game that you do, then you should be fine. Again, i dont think that many people will be playing pick up apocolypse.<br><br>I have a group of buddies who dont play competetively, but always play campaigns and for fun on the weekends. This is perfect for gaming with them. We hang out, get some beers, and play at an agreed upon time. This way we can have some really cool, thematic battles and not stress about force org restrictions. Everyone will police themself in terms of cheese and in the end, the games will be a ton of fun. <br><br>I can already see it, teams of imperial players holding a fort (that we build just for the occasion) from whatever xenos and scum care to try and take it. Who wins? who cares! it's for a laugh.<br><br>But in competetive play, <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> would be a flipping train wreck. it isnt meant for that. <br><br>Plus, like Dienekes said, this is a modelers/army designers dream come true. Throw a squad of Terminators in your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army but model them as imperial gaurd in power armor, or as super servitors, or whatever.<br><br>Your deamon hunters can take a giant construct as a carnifex.<br><br>You want a land speeder in your gaurd army? Cool, model it as a fast buggy with an assault cannon on it and there you go.<br><br>Hell you want a Falcon with firedragons for your Marines, make up some unit to do it as counts as. I think with the limits taken away, you can really design an awesome, completely custom army and just go wild with it.<br><br>So yes, <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> is deffinitely more cowbell. It just means more options and more fun.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 08:42:53]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ I miss 2nd ed., where my Valhallans and Squats could ally together in one army, supported by a unit of Space Marines. <br><br>Sigh. ]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 08:53:14]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Da Boss  on  08/22/2007 1:25 <span class="glossaryitem" onmouseover='gp(634);'>PM</span>  <p>EDIT: Heh, Hellfury, reckon people won't mind if I use my old second ed lists?</p>  <p>&quot;What are you doing?&quot;</p>  <p>&quot;Running.&quot;</p>  <p>&quot;Okay, well then I shoot at you.&quot;</p>  <p>&quot;Okay, well, you missed because I'm in soft cover.&quot;</p>  <p>&quot;Huh?&quot;</p>  <p>&quot;Oh, and I'm putting that unit of kustom kombi weapons on overwatch 'kay?&quot;</p>  </div></blockquote>  Friends dont let friends mix apocalypse with second edition.<br />]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 09:07:46]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Hmm....the rope tightens.....I'm all for <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>' but only if it follows the fluff.<br><br>I know, I know, some will say I'm missing the point.....maybe, but then again, when I buy Space Marines its because I want to play <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span>....not some hybrid honk fest that I've cooked up for the hell of it.<br><br>Plus I love the idea of extreme <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>.....its why I spend hours modelling and painting a single figure! I hate the idea of a Term' being used for anything other than a Term'.....if you want to create an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> whatyoucallit then get converting, go create, go innovate.....<br><br>When all else breaks down....turn to the FLUFF!!]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 09:22:27]]> GMT</pubDate>
				<author><![CDATA[ Delephont]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Apocalypse means taking a character with a weenie mutant power, and turning<br>that weenie into a big bad worthy of being a horseman.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 09:31:08]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ I was posting to a friend on another board that there's no force org anymore, you can take an army of all dreadnoughts if you want.. and then I started thinking.. wow, an all dreadnought army would be pretty damn fun to make and stuff.. not that I ever would/could afford..<br><br>For me <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> lets me make my army the way I invisioned it. They're stuck on a planet floating outside the eye of terror, it's the homeworld for the Knights of the Stormrider chapter. Due to their close proximity to the eye, they get attacked all the time. So, they have a huge planetary defense force, the Stormguard, in fact every citizen is pretty much a soldier too. As both Marines and Guard call this place home, they quite often fight alongside each other. Then, of course, the Imperium saw fit to send an inquisitor or 2 and a handful of grey knights to "help" them, but his job is really to make sure they don't turn all chaossy since they live so close.. etc..<br><br>So, I can combine my demonhunters, grey knights, marines and guard in one big army  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  If I really, really want to, I can even throw in some chaos-hating Ulthwe eldar to help em. Or, if I want to play a smaller game I can still pick and choose different options from each force and half my made-up fluff still present in the army. I'm really lookin forward to it  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  yeah it will be a tank filled cheesefest at first, but I think soon after people will start playing "normal" armies again.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 09:36:50]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Apocalypse will be a nice change of pace from the 1850-2000pt Standard Mission rut that dominates in certain areas.&nbsp; It will make it so that a group of players can play really awesome big battles however they like and use cool Forgeworld stuff.<br />  <br />  As far as the marketing element goes, I think this will be a great chance for people to develop armored companies, all dread, or all Terminator armies.&nbsp; That said, I don't think that this will compel anyone to spend more money.&nbsp; If the game is made for more than one player, teammates can simply combine their forces to make armored companies or a massive Tau airforce, VDR rules or what have you.&nbsp; <br />  <br />  I probably won't be playing that much apocalypse, but I'm sure that it will be fun when I actually am able to.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 10:22:43]]> GMT</pubDate>
				<author><![CDATA[ Samwise158]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By malfred on 08/22/2007 2:31 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Apocalypse means taking a character with a weenie mutant power, and turning<br />  that weenie into a big bad worthy of being a horseman.</div></blockquote>  <p>The En Sabah Nur ref gets a sloppy, wet exalt, Felix!</p>  <p>Apocalypse has actually made me want to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> again.<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 11:08:10]]> GMT</pubDate>
				<author><![CDATA[ Jester]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Delephont, like I said, I'm a conceptualizer.  For me, it's always about the fluff.  But that's me.  I'd choose opponents who did the same.  But I can make fluff work.<br><br>I don't need the Carnifex models in the army...just the RULES  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">   What it does is allow any rule set to be used, freeing up the players to simply model whatever they can dream.<br><br>I want my 13th Company to have a unit of Champions...10 Wolf Lords (for the loss, but who cares - modeling 10 Wolf Lords would be awesome).<br><br>I have every intention of playing a 1500 point army with 6 strategems.  How wild would that **** be?<br><br>I can think of any army...and the rules and models are mine to play with, within whatever fluff constraints I set.<br><br>Mixed Imperial Forces...Xenos last stand (Eldar and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vs. Necrons)...ultimate Lost and Damned...Space Marine First Founding Crusade army...Tau with Ork Slaves...Orks with Tau and Eldar Slave units...from a modeling perspective, it's absolutely liberating.<br><br>Even for the powergamers, it should be fun.   Without the constraint of a single army list, how ugly can you be?  As long as they play each other...that's fun.  <br><br>It's a very big galaxy.  I can make the fluff work on many iterations.  So could anyone with a few minutes and a good idea.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 11:39:35]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By dienekes96  on  08/22/2007 4:39 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  I have every intention of playing a 1500 point army with 6 strategems.  How wild would that **** be?<br />  </div></blockquote>  <br />  Agreed. I also plan on using this system for smaller points games myself. 1000-2000 point game suddenlt got more interesting.<br />  <br />  Yeah, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants you to buy 3k worth of stuff, but I find it entirely unnecessary.<br />  <br />  Suddenly, the nearly non existant force org in combat patrol isnt as cheesy as everyone previously thought.<br />  <br />  I cant wait to do a list with a radical Ordos Xenos force using a few Xenos allies.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 12:11:55]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ This is a good thread.  Either I'm becoming less jaded, or Chuck is earning every penny that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is paying him.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br><br>I've been thinking about a Rogue Trader Crusade army for years, and now I'll actually start it!]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 12:57:18]]> GMT</pubDate>
				<author><![CDATA[ Jester]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <p>hmmm...</p>  <p>to me it means more tanks and realy big booms</p>  <p>if you think about it would you take the pistol or the rifle, shure the rifle costs more but your getting more bang for your buck granted the pistole is eseyer to carry around but a rifle more likely to have better stoping power mor amo, and beter acuricy,</p>  <p>in game turms <span class="glossaryitem" onmouseover='gp(3);'>40k</span> dosnt atuly give you a look to how real works, it will give you a chance to see the big pitcure, large armys offer more strategic options and&nbsp;how squads can support one another.&nbsp;</p>  <p>my only complante&nbsp;is that i would like to be able to change tarrain, you know have a diggin rule like sacrafice a squads turn to&nbsp;fortafie a bulding, dig a trench, ect.&nbsp;&nbsp;</p>  <p>i am realy looking foward to this new game, so much infact iv been reading genrel rommel's tatic book:&nbsp;infentry attacks, vary good read</p>]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 12:58:41]]> GMT</pubDate>
				<author><![CDATA[ upliftingprimer]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Jester  on  08/22/2007 5:57 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  This is a good thread.  Either I'm becoming less jaded, or Chuck is earning every penny that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is paying him.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br />  I've been thinking about a Rogue Trader Crusade army for years, and now I'll actually start it!</div></blockquote>  Agreed. Its a very good thread.<br />  <br />  When you say rogue trader crusade army, what exactly do you mean?<br />  <br />  The name itself sounds nifty, but I am intrigued to know more about the idea behind the name.<br />]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 13:01:24]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ I'm thinking about a Cortez type character, given a ship, some soldiers and a mission: to find the planet Terminus, recently emerged from a warpstorm and allegedly home to a nearly complete <span class="glossaryitem" onmouseover='gp(179);'>STC</span> technocopia (and a ripping club scene).  Unfortunately this planet is on the Eastern Fringe, home of those barmy blue bastards the Tau.  <br><br>Hilarity will hopefully ensue.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br><br>I'll probably add some kroot to my existing Imperial Guard army(some troopers will be given tau weapons to represent reformed guel 'a conscripts), along with a Baneblade or seven and my compulsory Space Marine detachment.  I debated on using an Inquisitor to represent Captain-General Hiram Zohar, but I'll probably just use the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(56);'>hq</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 14:30:02]]> GMT</pubDate>
				<author><![CDATA[ Jester]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Vero on 08/22/2007 12:54 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  To me it means.<br />  <br />  More cowbell.<br />  <br />  It's going to be so much fun for all the reasons mentioned.</div></blockquote>  <p><br />  I've got a fever.&nbsp; And the only perscription is more cowbell.</p>  <p>Apocolapyse to me is back to the days of Rogue Trader and just playing with what you have.&nbsp; I have a ton of Marine stuff, but can only fit so much into an 1850 list; now I can use it all on the table.&nbsp; For my <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, I love Commissars, and miss the Commisar Cadet Squad.&nbsp; Guess what?&nbsp; Still have the models (lasgun, blue piping) so now they're back, baby.</p>  <p>Getting to play with all my toys at the same time, that's what it's all about.<br />  </p>]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 15:32:01]]> GMT</pubDate>
				<author><![CDATA[ thegrognard]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <p>I'm quite excited about playing some bigger games. I used to love pulling out 10 to 15k of either&nbsp;rouge trader&nbsp;or epic. </p>  <p>Apocalypse lets me pay the bills by selling huge boxes of stuff to all my friends/customers, who then play me with huge armies. I'm really debating what to work on. I sort of want to wait on my Orks. I've got 10k and know I'm painting a bunch of the new stuff. I have a great desire to mount an inquisitor on a throne on top of a baneblade, pimp it all out, and paint it red and gold. I may have to paint up a bunch of sisters and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> to add to my 6k of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(30);'>DH</span>. So many options. </p>  <p>We are doing the 'Ardboyz' tournament, and the regional, so I'm making enough scenery to fill 15 tables, 8' x 4'. A wonderful upside of this is I can make some really big boards for some huge games of Apocalypse. I'm thinking 8' x 12' would be a good size for a 10k point game. </p>]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 16:27:59]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[   To me, it means having the tools to run multiplayer megabattles without pain or the need to plan things out in detail. <br><br>  More tanks.  <br><br>  More cowbell.  <br><br>  P.S.  I'm loving some of the ideas I'm hearing here.  Ordo Xenos with alien mercs.  Rogue Trader entourage.  Good stuff.  ]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 19:53:14]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ I am hearing way too much wishful thinking.<br><br>Anyone use mortar squads<br>anyone use combi-weapons<br>Anyone use shotgun scouts<br>Anyone use close combat carnifexes<br>Anyone use mixed devastators like they had in the boxset.<br>Anyone use old rules shining spears<br><br><br>Very very very few. Actually I did, but  am playing a realistic devils advocate here.<br><br>All those who think that its now time for really fluffy armies are deluding themselves. We have already had that and the units that dont work get to been very rarely and either in the hands of a kid who knows no better, or a veteran player who wants a change.<br><br>You can deam of dream armies as much as you like. Apocalypse will be abused for cheese, and it will destroy all game balance.<br><br>Yes some will have mixed games, and themed armies. They do right now, but how small a proportion is it. Guess the proportion of 3x elite dakkafex Nidzilla players to those who use just one carnifex and it has crushing claws (because they look good). That is the proportion of those who will play Apocalypse to win, vs those who will enter for the spirit of the game.<br><br>Unless thereis something in the rules preventing them. Many players will dvide their points quota by the points cost of a holofalcon, field that many holofalcons and win. They will probably deploy them in threes for whatever special advantage is going for them. ]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 23:02:29]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ The whole point of Apocalypse is both players having fun. It's not a competitive game. You may call it wishful thinking, but most of the people excited about Apocalypse are people who just want to play with cool ideas.<br />  <br />  The only major rule of Apocalypse, per the writers, is that the game is AGREED UPON beforehand. It's not a pick up game. Half the stuff we are talking about is simply because it's a fun idea from an army perspective. Have a very simply house rule: if one side is pounding the other, the other gets to bring all of their &quot;deceased&quot; back onto the table next round. Or they get two new strategems.<br />  <br />  The whole point is to have fun. We've already talked about using old Codicies (Chaos 3.5 for the <span class="glossaryitem" onmouseover='gp(76);'>IW</span> lovers, or Cult Chapters). If someone wouldn't allow their opponent to do it, why play the game?<br />  <br />  In short, Apocalypse is about the players policing the rules, not the rules policing the players.<br />  <br />  Some thoughts after mulling over the copious army concepts shared by all last night (and thanks for the kind words about the thread - I figured there were some kindred spirits on Dakka, and I'm not surprised who they are):<br />  <br />  Imperial Zoo<br />  <br />  Orkimedes is my answer for half of the Ork stuff. First off, I fricking love the idea of an Ork genius. That can be my excuse for almost anything with the Orks. Maybe he can tap into the Necron control frequencies  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Besides, what model would be cooler than a &quot;looted&quot; Carnifex.<br />  <br />  The ultimate Marine army...just like a buffet: take the bikes/speeders of the <span class="glossaryitem" onmouseover='gp(744);'>RW</span>, the assault squads of the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>/<span class="glossaryitem" onmouseover='gp(744);'>RW</span> (seriously, Shrike's Wing is a fricking beautiful unit - but it runs about 630 points - and it's not quite worth building a <span class="glossaryitem" onmouseover='gp(744);'>RW</span> army; you know, who the hell does that), use IF Termies led by Lysander (as many squads with two <span class="glossaryitem" onmouseover='gp(59);'>HW</span> as you want), use existing <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Long Fang squads - and paint them however you want. Ed, math it out.<br />  <br />  I did have some questions. Having not seen the rulebook, but being curious and speculative, I assume the unit entry is inviolate (unless you agree with your opponent it's not). Meaning you can't take a Termie squad with 5 Assault Cannons. You can't piece/part that. That led me to be curious about Special Character rules, like Lysander's Teleport rule. I'd assume that ONLY works on Terminator units from the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> (IF doctrine) Codex. I think that is the logical edge of the rule, before getting into house rules.<br />  <br />  The Assault Cannon Fetish Army (I love assault cannons):<br />  All the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s are <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s (2)<br />  All the Preds are Baal's (I love that model, but didn't want to play <span class="glossaryitem" onmouseover='gp(10);'>BA</span>) (4)<br />  Multiple dreads with <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s (4)<br />  All <span class="glossaryitem" onmouseover='gp(456);'>LS</span> are <span class="glossaryitem" onmouseover='gp(476);'>LST</span>, with some Master&nbsp;RW models thrown in (4 <span class="glossaryitem" onmouseover='gp(476);'>LSTs</span>, 2 MRWs)<br />  &quot;Troops&quot; are terminators - 3 squads buys 6 <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> - maybe the opponent will let me group them into a 5 man squad, the other 2 having 1 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> between them.<br />  What am I missing?<br />  <br />  When it comes down to brass tacks, most of these are vaporlists. They are fun to tinker with, but a few will actually get done. And I can use Baal preds in my DIY chapter without having to be a slave to <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules (at least in Apocalypse). People are still going to have and play their main armies, but now they can supplement them with <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>-only models/units.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 01:38:07]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ You are completely failing to see the point.<br><br>First, I would like to agree with you. After all I played 3.0 with shining spears because it fit my background for bike heavy swordwind. Expensive points wise and hard to play but fun. you arent talking to a minimaxer here, but you are talking to a realist.<br><br>Secondly, I suspect you agree with me also. you just dont see it yet. What is your fetish army based on: assault cannons. Why did you choose that gun by the way, and not something else. Sure you would need different vehicles and units, but basically its because assault cannon r0xx0r. Vaporlist, yes, we all think of some, but usually they revolve around something that works exceptionally well.<br><br>Thirdly all games of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> are 'agreed upon'. Every player has from the outset hasd the option to agree to house rules. Tournaments excepted. However hard experioence tells us that most players agree upon the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> as the only constant, and exoploit that for what its worth. So if you agree to play Apocalypse someone erlse can agree upon massed holofalcons. Inevitable really. It doesnt matter what the writers say, every single edition has given some form of acknowledgement of house rules, for what little good that does.<br><br>Fourthly if you want to play a game where anything goes you can do this already, and it is frequently done. The only rules elements seem to revolve around new templates and inclusion of larger formations and vehicles/creatures. This is a tool for more sales, but it is also a ruleset for the standardisation of mased games.<br><br>Fifthly try and see what apocalypse is really all about. Its not about opening the game up, its about standardisation of bring and battle. Who is it for? It is for in store batle on Saturday mornings with ten or so kiddies a side with a few handfuls of half painted models each. Someone brings in a home made titan or a forgeworld kit they wantr to shjow off. Any army joins up on any side and away you go. Marines and guard necrons and and nids vs marines and chaos and eldar and tau or whatever. Apocalypse open army 'lists' merely formalises and adds <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> to those sorts of battles.<br><br>I 100% agree that you can play at home with fluffy armies and enjoy the new warmachine, flyer and gargantuan creatures rules inclusion, and police your own balance. However people have been playing <span class="glossaryitem" onmouseover='gp(3);'>40K</span> this way for years, I do, and it goes back to how old school wargames were played. however I cannot stress enough that this is a minority approach.<br>If ever you get Apocalypse tourneys you will get a face full of borken, and the vast majority of other games will play that way too. For those who want to play themed scenarioas with fair balanced armies nothing has changed except the new templates  forgeworld already had rules for the big stuff, and in house scenarios were already being played with house rules. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 02:00:37]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Actually I picked the assault cannon because I love gatling guns.  I had a childhood molded by Predator and Jesse Ventura, T2, and the Cobra Rattler.  I could give a rat's ass about the rules.<br><br>And it's not about playing with balanced armies.  The entire concept is predicated around NOT balancing armies and on house rules (not just accepting the possibility of them...but actively recommending them - it's a paradigm shift).  I disagree it is for the kids.  It is precisely for older gamers with lots of models.  There won't be Apocalypse tourneys, and if they are, they'll be Ard Boyz tourneys.<br><br>Orlanth, it's fine you see the glass as half-empty, I choose to see it as half full.  I get to buy, model, and use kits I've always liked (Baal, Shrike [well, his model is only so-so], Sammael on jetbike), and we get to think beyond current Force Org in a non-basement environment.  Imagination-wise...it's a nice release.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 02:24:00]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ I will take that at face value, I like the idea odf ratling guns too. They were SUPPOSED to be random gubns that as Cavatore saif 'you might get too greedy with'. However the way the rules were written they were lethal and safe. Roll a 5 or 6, you stop, roll a 1 or 2 you roll again. stop after two dice anyway. Fluffy, entertaining, but still borken.<br><br>So you like chainguns and miniguns, me too.I suppose you could be forgiven for that, but its still not what makes an assault cannon. Heavy 4 rendfing makes the assaulty cnno9n and your oppoent wont see beyond that.<br><br>Maybe a different army, but you said you want Carnifex rules, I suspect for a robot with four assault cannon. But why not a twin linked deathspitter and crushing claws model instead. Fluffy intentions aside what you are asking for are dakkafex nidzilla with assault cannon, and maybe ten or so wolf lords as garnish brought in from your other list.<br><br>However much fluff you put into it all others would see is borken cheese flavoured munch.<br><br><br>Let me give you an example. Same exmple as before  but more fully padded out.<br><br>Back in 3.0 I wanted an Eldar Armoured Company. The closest I could get was using Swordwind rules (and a Saim Hann paintjob). the Saim Hann list was restrictive, you either had jetbikes or Vyper spam, and nearly ever other slot was taken away. Swordwind placed Jetbikes and Vypers as Elites, thus allowing me to take three choices, while taking Shining Spears and Swooping Hawks as Fast Attack. To make the list legal I had two troops choices of aspect warriors, in Falcons, and a Farseer on a bike with retinue. My third Heavy Support choice was a Fire Prism for variety.<br>I had to squeeze to get my fully flying list, but as I had twelve Jetbike models (of various types), ten Swooping Hawks, three tanks and two Vypers on the table; in 2000pts. It would win, it would lose, it would be entertaining, it ould be novel. Sometimes a mindless teenage minimaxer would beat me with his list, think me slowed and give me advice along the lines of '<span class="glossaryitem" onmouseover='gp(84);'>lol</span> take starcannon and wraithlords m8'.<br><br>Now with the new codex my list is comfortably legal, the bikes are cheaper and better and my list is close to mainstream for some. If not for its origins it could be seen as cheesy. Now I always wanted Eldar Armoured Company, purely for fluff, for my themed loved and definately unminimaxed army. Now <span class="glossaryitem" onmouseover='gp(50);'>Gw</span> are gong to sell Falcons in three packs, so its intentional for me to be able to filed them. so my list can become a apocalypse ready 3k list with two packs of Falcons.<br><br>With the minor changes I would have my Farseer retinue, Shininjg spear squad, two jetbike squads (16 bikes now), my Vypers, my Swooping Hawks, three Fire Prisms and six Falcon Grav Tanks with a couple of aspect squads between them. It doesnt matter how fluffy my army would claim to be, it would be seen as cheese from hell. Would it be the army I always wanted to play, Eldar in slick vehicles swooping everywhere, yes indeed. But that wont mean squat to my opponent. 'Fluffy, you gotta be kidding, get a fair army or I am not playing you.'<br><br>That is an extreme example, a fluffy army that has turned uber cheesy. But many will be heading that way, and under the same illusio9ns that its themed honestly. The vast majority wont even pretend. Please remember that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> intends to sell three-packs of Grav Tanks (<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> two Falcons and a Fire Prism) the countdown to the total destruction of balance has started. Oh and if the trend continues you may even get a game bonus for taking grav tanks in threes.<br>]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 03:09:14]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Well, we see what Apocalypse means to Orlanth:<br><br>Arguments and games ending in tears...<br><br>Just kidding.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 03:15:30]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Last night I thought up a list. a fluffy list. <br><br>Daemon Horde of Slaanesh<br><br>Consisting of two Daemon Princes of Slaanesh with lash. (assuming lash limits remain)<br>Greater Daemons of Slaanesh: aka scounts as' with dakkafexes, and flyrant rules<br>'Possessed' tanks: aka Holofalcons and holo Fire Prisms.<br><br>It would be fluffy, every unit woukld be daemonic. Possessed Eldar Grav Tanks make sense. Slaanesh corrupting Eldar being as core storyline. The tanks are possessed by access to the psirit stones. The daemons suck out the eldar spirits and breath in sleeneshi daemons instead.<br><br>Its internally consitent and could be made to look good. It would be just about the most borken army you could think of. Unless you added possessed holo super heavys.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 03:15:36]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Then when you play it and destroy your opponent, you laugh and tell him to take an extra stratagem.  Tell my asscannon list I only have 3-4 turns of ammo (seriously, how long could a Baal fire those things - 45 seconds total).  It's all about intent.  I'm taking the assault cannon because it looks cool, and having heard a large caliber gatling gun fire in person...it makes the coolest sound in the world.  I don't want it to be overpowering, so I'd work with my opponent.  If it's overpowering, we'd work out the strategems of come up with something like my ammo thing.<br />  <br />  We're coming at this from different directions...you are looking at the rules and expecting people to try and &quot;list&quot; each other out.  Some games and gamers will do that...more power to them.  But I look at it as building a fluff list, finding the matching rules, taking a look at the point differential with my opponent, and figuring out a way to make the unwieldy thing work.  Yes, Apocalypse could be uber-cheese if you are playing it strictly competitively (strictly is the key word there...it's OK to be competitive).  Like I said before, it's about policing yourselves.  I'd rather have that opportunity.<br />  <br />  Again, we're evaluating this from different paradigms.  Maybe you need better gaming buddies.  I don't game enough to know, but if every player is that douchy, maybe I don't need to.  I'll assume people want to make cool armies and have fun.  When I get competitive, I'll play a sport  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 03:26:36]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <p>And I like your fluff list, Orlanth.&nbsp; Let me play my&nbsp;13th Company with Harlequin allies (the enemy [Imperium] of my enemy [Chaos] is my friend...), a chunk of Grey Knight Termies (representing the remaining veteran Adeptus Custodes the Emperor sent with Russ to Prospero&nbsp;- it's in the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> fluff) and a few units of Chaos Renegades who've &quot;seen the light&quot; and turned to the side of angels, and it would be great (GREAT) fun.&nbsp; You take some warp rifts, I'll take some vortex grenades, and I'll use a few Rune Priests to warp around some <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads, and we'll make a day of it.</p>  <p>It's completely insane, but that is the point.&nbsp; It's so insane, you tweak some of the rules as you go...looking for some balance so both sides have fun.</p>  <p>Win-win...</p>]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 03:33:02]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ I think what some people are missing is that playing a game of Apocalypse is like making love.&nbsp; You don't make love to just any stranger, do you?&nbsp; No, you make love to someone who you trust.&nbsp; Who you feel safe being near.&nbsp; Who you don't worry about being helpless with.&nbsp; You don't sit down with your partner and lay out rules and regulations and numbers, you agree on a safety word and proceed with the gentle, tender touching.&nbsp; You don't just worry about winning, you worry about your partner's enjoyment.&nbsp; <br />  <br />  When putting together an army list for Apocalypse, light some candles, pour yourself some wine.&nbsp; Watch the shadows dance on your miniatures as you start adding up the points.&nbsp; Make a joke, brush the hair out of your face with your pencil.&nbsp; Relax.&nbsp; If you've had a long day, be sure to shower beforehand; your freshness will be noted and appreciated.<br />  <br />  When it's game time, don't rush things.&nbsp; Smile, make eye contact, communicate.&nbsp; Make sure you and your partner are on the same wavelength, and just relax; tensing up ruins things for everyone.&nbsp; Don't be afraid to ask for what you want, and listen to your partner.&nbsp; At the end, be courteous and be sure to clean up at least your portion of the mess, and mayhaps, your partner's as well.<br />]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 04:01:39]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ I don't wanna make love to my models though, it might mess up the paint jobs <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/sad.gif'>]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 04:12:55]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Note to self.... Don't play Apocalypse with Iorek.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 04:13:59]]> GMT</pubDate>
				<author><![CDATA[ Samwise158]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Orlanth, <br />  <br />  Your 6 Falcons won't do squat when my Vortex grenade lands on them...  Keep in mind that your opponent will be able to take enough stuff to combat your 6 falcons of doom.  Hell, the Baneblade's main cannon could destroy a few with one shot (depending on if the Auto-Pen from the &quot;D&quot; strength weapon ignores the &quot;moving fast&quot; rule).<br />  <br />  Ozymandias, King of Kings<br />  <br />  EDIT: <br />  <br />  I should probably answer the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s question.&nbsp; For me, it means using my entire 5th Company of Dark Angels with support from the Deathwing and Ravenwing and 10th Company.&nbsp; My buddy has the entire 3rd company of Dark Angels so together we would have nearly 300 marines and 16-20,000 points.&nbsp; Several others in our gaming group play Orks.&nbsp; I'm anticipating a huge slugfest of hundreds, maybe over a thousand Orks vs 300 Space Marines (where have I heard of that before...).<br />  <br />  It means playing a game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> points on the table.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 04:30:20]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ See, now we're talking. <br><br>How about different scenarios? The Tau Pathfinder army (pathfinders, stealth teams, etc.) that has to take out the baneblade (guarded by a small unit of stormtroopers--or is it?). The Inquisitorial strike team with Dark Eldar/Eldar Pirate allies that has to take and hold...an Eldar Webway portal. The <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Recce team (Salamanders, Sentinels, a few chimera-mounted grenadiers) finding the wreck of a space hulk--which just happens to be the beachhead for an ork/tyranid/chaos invasion. Or maybe they're just backup for a survey team that's exploring an artifact--that happens to be a Necron Pylon (guarded by a couple of Monoliths and a horde of tomb spyders). <br><br>Getting rid of <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and freeing the game from equal point values also frees the players to do something other than rank up forces on opposite sides and start rolling dice like Yahtzee. Add dusk-and-dawn and a few other little bits (perhaps the Necron Pylon is discovered in a ruined Eldar city? Hey, now we can use CITIES OF DEATH rules!) and we've got a game, not just dice rolling around toy soldiers. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 04:47:37]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Necros on 08/23/2007 9:12 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I don't wanna make love to my models though, it might mess up the paint jobs <img    align="absMiddle"   src="http://www.dakkadakka.com/desktopmodules/ntforums/images/emoticons/sad.gif" /></div></blockquote>  That isn't 'Ard Coat...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br />]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 05:36:06]]> GMT</pubDate>
				<author><![CDATA[ Jester]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ To me, Apocalypse means lazy game developer.<br><br>"Hey all, why don't you buy twice as many minis as you have now, and a $50 book on top, then mash it all together on the table and fudge the rules, cos who wants to worry about rules!"<br><br>Do <span class="glossaryitem" onmouseover='gp(50);'>GW</span> developers have any professional pride at all?<br><br>]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 08:39:16]]> GMT</pubDate>
				<author><![CDATA[ Xerxes]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Wow, so I could actually play my fluff of my marine chapter where they split up and the &quot;good&quot; guys joined the Tau, and they always get visited by the Harlequins?<br />  <br />  Oh, I would need a Tau army and some Harlequins.&nbsp; Hmmm..<br />  <br />  This get my juices flowing.&nbsp; Anyone need some models varnished?]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 08:55:37]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Xerxes on 08/23/2007 1:39 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  To me, Apocalypse means lazy game developer.<br />  <br />  &quot;Hey all, why don't you buy twice as many minis as you have now, and a $50 book on top, then mash it all together on the table and fudge the rules, cos who wants to worry about rules!&quot;<br />  <br />  Do <span class="glossaryitem" onmouseover='gp(50);'>GW</span> developers have any professional pride at all?<br />  <br />  </div></blockquote>  <br />  <br />  Here we go all over again]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 09:20:25]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ After Codex: Renegade (not starring Lorenzo Lamas), I'm all for giving the design team a couple days off.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 11:18:17]]> GMT</pubDate>
				<author><![CDATA[ Jester]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ there are some great ideas in this thread, and i feel like some people will get a lot out of <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, but others may pass on it, which is cool. <br><br><br>I was thinking about combining elements of combat patrol and <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>. in one big game.<br><br>think about setting up a huge table with one team's forces set up in deffensive postions around one central objective, like an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Give the deffending team 20 minutes to set up half of their forces in deffensive positions anywhere on the board and let them use the Brute rules. He can spend points on things like gun emplacements, mine fields, bunkers, artileray strikes, etc.<br><br>The other half of their forces start in reserve. <br><br>The attacker gets to deploy any infiltrators/commandos on the board and they can move around like kill teams trying to get into position to call in deepstrikers, bombardments, turn off deffensive gun emplacments, locate minefields, take out artillary batteries, etc.<br><br>If the deffenders squads acting as brutes spot the infiltrators then the alarm is sounded and they can play and fight like normal, with reseverves coming in over the next two turns.<br><br>the attacker must try and achieve his objectives or he can call in his forces at any time, and all his forces come on in the next turn as they have been waiting to attack.<br><br>you could vary this idea with more points for attackers but giving the deffenders more strategic assets or just flat out making up rules for a base, like giving it the ability to shoot at deepstrikers as if it had mystics, or a 3+ cover save, or gun emplacements, fearless units inside it, etc.<br><br>Stuff like that would be so fun. You could play a narrative game where the abilities of units really come into the foreground. Infiltrators will actually do what they are meant to do, not just set up a turn one or two charge, deepstrikers play a huge role but would enter into play unsupported, mech units move faster, scouts actually scout things, artillary is actually used in a realistic fashion.<br><br>I think it opens the doors to player's immaginations.<br><br>If you want to be a cheese donkey you can, but dont expect to play with my club. Powergaming is for competetive play where it belongs, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, not stuff like apocolypse.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 12:55:14]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <p>I now know what <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> means to me:<br />  <br />  Armies of 40 Falcons w/Holo-Fields (difficult to kill), acting as flyers (hit on 6), that can only be glanced (moving fast), with bright lances and pulse lasers (average 3 S8 Lance shots per tank).<br />  <br />  And they can deep strike. Multiple times.<br />  <br />  Way to go <span class="glossaryitem" onmouseover='gp(50);'>GW</span> balance!<br />  <br />  BYE</p>]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 14:01:10]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ I wish I could revile to you all what Apocalypse means to me but I am swan to secrecy.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 14:11:20]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ What does Apocalypse mean? Painting a Titan and playing games of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> with it.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 14:54:15]]> GMT</pubDate>
				<author><![CDATA[ Therion]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Hey all.<br><br>Does this mean there are REAVER titan rules in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>? I may be ignorant of previous comments, so I would love to know!! I have a Reaver and a Warhound, and I would love to inc. in any game I play with <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>. Warhounds are cheap A$$ to put on the field, I know I would rather have 1 of them compared to 3 Land Raiders.<br><br><span class="glossaryitem" onmouseover='gp(442);'>PS</span> I read an interesting Fluff piece recently that said a dude responsible for its success in the Imperium had the last name of "Land". I always used to wonder why they were named the way they were.........]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 16:48:27]]> GMT</pubDate>
				<author><![CDATA[ akira5665]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[   From what I've heard there will be rules for Warhound and Warlord Titans in Apocalypse, but not Reaver Titans.  That said, finding a happy medium between the two existing titan rules should give you pretty good Reaver stats.  ]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 20:20:59]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ <p>what apocolypse does for me?</p>  <p>lets me put my now illegal(thanks to the new dex)&nbsp;tournament level ravenwing list back on the table with everything else i have which is 5,000 points of dark angels and even a titan if i want to push 6K</p>]]></description>
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				<pubDate><![CDATA[Fri, 24 Aug 2007 01:32:37]]> GMT</pubDate>
				<author><![CDATA[ mughi3]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ Money.]]></description>
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				<pubDate><![CDATA[Fri, 24 Aug 2007 08:14:12]]> GMT</pubDate>
				<author><![CDATA[ pnweerar]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ It means fun and madness back into games.<br />  <br />  It means buying more <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff atlast and feeling kiddy with the new goodies again<br />  <br />  It means sorting out more dakkaites I'd never bother playing against !  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br />  It means going back to things as they were when I started and fell in love with the whole hobby.]]></description>
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				<pubDate><![CDATA[Fri, 24 Aug 2007 08:25:12]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ it meens being able to field my 4 titans, 1 baneblade and 2 (unofficial Tank conversion baneblade) plus my massive <span class="glossaryitem" onmouseover='gp(124);'>SW</span> army I might even buy some Gundam models and use them as eldar titans.]]></description>
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				<pubDate><![CDATA[Fri, 24 Aug 2007 16:37:17]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ its a game for those who dont want to paint or play competeively while they make <span class="glossaryitem" onmouseover='gp(48);'>gt</span>'s and <span class="glossaryitem" onmouseover='gp(42);'>gd</span>'s for the "pro" level players<br>]]></description>
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				<pubDate><![CDATA[Fri, 24 Aug 2007 16:52:27]]> GMT</pubDate>
				<author><![CDATA[ DarkKhabal]]></author>
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				<title>RE: What does Apocalypse mean to you</title>
				<description><![CDATA[ For me it meens ork dread mobs mixed with speed freaks, always losing horribally but never caring, stompas (at last), showing of conversions and generally having a good time. mixing my orks with dark eldar when playing cheese, just to smash them <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'>]]></description>
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				<pubDate><![CDATA[Fri, 24 Aug 2007 23:39:31]]> GMT</pubDate>
				<author><![CDATA[ jamstumpy]]></author>
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