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		<title><![CDATA[Latest posts for the thread "updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!"]]></description>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Attached below is the updated (1.1) version of the Independent National Warhammer 40,000 Tournament <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (INAT_FAQ). Barring any major errors we missed, this will the final version of the document for use at Adpeticon 2008. I would like to thank everyone who provided feedback on the document as it definitely helped us fill in some of the blanks and fix a few issues.<br /> <br /> All new questions and revised rulings are noted by having their answer text [color=red]colored red[/color], as well as being denoted by a ( + ) symbol before their question number. Please note that In some cases the only change to a question and/or answer may have been to revise the text to make it more clear.<br /> <br /> It is important to note that roughly 95% of the document is exactly the same as the 1.0 version. No [i]major[/i] changes were made to the overall purpose of this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Anyone who was thoroughly dissatisfied with the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> before is still going to be disappointed with the new version. Although we are open to any and all feedback regarding the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, there is no need to re-submit the same complaints  you had with the 1.0 version of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, as those issues have indeed been taken under advisement for the future.<br /> <br /> For those who wish to improve the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> moving forward, please feel free to submit questions you think we missed and/or issues regarding consistency or clarity amongst our existing rulings. Although the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will (almost assuredly) not be updated again before Adepticon 2008, the document will indeed be updated once Adepticon is completed for those who wish to continue to utilize it. Therefore, constructive feedback will most certainly help the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to grow and improve for future use.<br /> <br /> Many people have asked: [i]"Why did you call it the 'Independent National Warhammer 40,000 tournament <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>' instead of just calling it the 'Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>', are you trying to force people to play the game [b]your[/b] way?"[/i]<br /> <br /> <br /> First, the notion that we can somehow [i]"force"[/i] anyone outside of Adepticon to use this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> simply because it isn't called the "Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>" is ludicrous. This <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is clearly unofficial so the [i]only[/i] way it will see use outside of Adepticon is for a tournament organizer (<span class="glossaryitem" onmouseover='gp(421);'>TO</span>) or gaming group to [b]choose[/b] to use it.<br /> <br /> This, of course, will [b]only[/b] occur because they decide that it is a document of worth to them. If they don't find the document worthwhile, they won't use it. The implementation of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will therefore only ever be determined by the usefulness of the document, not because of what it is called.<br /> <br /> <br /> Second, although rulings were made by the council as a whole, the document was written by me (yakface) as opposed to the Adepticon crew as with previous years. While I have most certainly become friends with the team that runs Adepticon, I am not what you would consider your typical 'Adepticon guy' because I don't live and play in the mid-west (I live in <span class="glossaryitem" onmouseover='gp(407);'>LA</span>) and I'm not really involved with creating or executing Adepticon besides contributing to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> Unlike previous years, this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> was not written specifically for the event (with only rulings that are pertinent to the tournaments they hold). Instead, I tried to write it with a fairly universal style so that, should a tournament organizer like the rulings found in the INAT_FAQ, they would be able to use it for their tournament without making any major changes. From experience, a pre-made tournament <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> can be a very useful tool for a <span class="glossaryitem" onmouseover='gp(421);'>TO</span> or gaming group who feels that they need such a resource for their tournament/gaming group but don't want to do the leg-work to collate the myriad of questions that need answering.<br /> <br /> Did I name the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in hopes that tournaments outside of Adepticon might use it? Of course, but not [i]because[/i] of the name. Rather the name is simply a signal saying the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is written in such a way that if you [b]like what you read[/b] it can and will work great for your tournaments too (not just Adepticon).<br /> <br /> <br /> In the end, if you like the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, use it for your event. If you don't like it, don't use it! Also, please feel free to use the document as a basis for your own <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Our <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> was written with a very specific goal in mind: to help facilitate a smooth running tournament. Because of that, some of our rulings may not seem to make much sense to your particular gaming group and there really isn't any reason that you can't take the document and change it to fit your own particular needs.<br /> <br /> <br /> [i]Edit:[/i] I almost forgot to mention that one of the best new features about the updated <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is the massive incorporation of hyperlinks. Now you can click on the table of contents and be taken directly to that section. Also, all the little 'reference' numbers after many of the rulings are now hyperlinked too, allowing you to jump straight to ther other related rulings and check out what they say.<br /> <br /> It took a lot of time to insert all those hyperlinks, but I have to say the work was definitely worth the ease of use now!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2008 23:40:02]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Re:updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> - I love the hyperlinks.  Streamlined and easy to use.    ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 12:22:50]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Very nice.<br /> <br /> And I'm just a little too late in noticing something.<br />  <br /> The question about Deffcoptas Turbo-boosting (which is in there) needs to be answered for Ravenwing bikes and attack bikes too.  Or more generally for bikes/jetbikes with the Scout <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 13:02:00]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ While I like the standard <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> set up, I get really uneasy when you actually rewrite the rule..  Other than that, nice job.. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 14:40:52]]> GMT</pubDate>
				<author><![CDATA[ two_heads_talking]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I think a middle ground classification between [clarification] and [rules change] would have helped a lot for general acceptance of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  The great majority of rules change items I encountered were things that could be argued either way by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, and the INAT_FAQ council chose the direction that is most played.  That doesn't really constitute a rules change in my opinion, more like an [ambiguity resolution].<br /> <br /> A rules change is something where you explicitly rewrite what is clearly stated.  These occurrences exist, but are much rarer in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 15:41:46]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I like that idea.  I agree that the sheer number of things labeled “change” is a big hangup for a lot of folks who simply aren’t aware of how many real gaps and conflicts are in the rules.  In some ways I think the group’s honesty about their changes is hindering the acceptance of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.   ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 16:05:37]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Ditto Moz and Mannahnin.]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 16:10:45]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>Re:updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ The rule about the truk being removed and replaced with an area of difficult ground was never really clarified.  A crater? Cover? No cover?  <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>?  I thought you mentioned that you would add something to clean that up, unless I just missed it, which is entirely possible.<br /> <br /> <br /> <br /> Thanks for the update.<br /> <br /> <br /> <br /> Clay]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 16:14:49]]> GMT</pubDate>
				<author><![CDATA[ Primarch]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Should be covered here:  +<span class="glossaryitem" onmouseover='gp(112);'>RB</span>.67.05 ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 21:40:41]]> GMT</pubDate>
				<author><![CDATA[ muwhe]]></author>
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				<title>Re:updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Haven't finished it completely yet, but it looks good so far.<br /> <br /> One question that does seem to be missing.  What happens if while you are in the middile of making an assault move, you discover that one of your models has hit difficult terrain and there isn't a way to avoid it?  Do you roll a difficult terrain test and just apply it to the remaining models, do you back up all your models and apply the test to everyone (possibly keeping the whole unit out of hand to hand or just slowing down most of them), or something else entirely.  Its one that seems to come up often and there hasn't been a definitive answer (as far as I know).]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 22:22:57]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ [quote=Mannahnin]Very nice.<br /> <br /> And I'm just a little too late in noticing something.<br />  <br /> The question about Deffcoptas Turbo-boosting (which is in there) needs to be answered for Ravenwing bikes and attack bikes too.  Or more generally for bikes/jetbikes with the Scout <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.[/quote]<br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex actually says that they can't turbo boost during the scout move.<br /> <br /> <br /> [quote=Primarch]The rule about the truk being removed and replaced with an area of difficult ground was never really clarified.  A crater? Cover? No cover?  <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>?  I thought you mentioned that you would add something to clean that up, unless I just missed it, which is entirely possible.<br /> <br /> <br /> <br /> Thanks for the update.<br /> <br /> <br /> <br /> Clay[/quote]<br /> <br /> <br /> Yeah, as muwhe pointed out that clarification got added to the general rulebook questions rather than just to the Orks (since it really isn't specific to the Orks at all).<br /> <br /> <br /> [quote=Phoenix]Haven't finished it completely yet, but it looks good so far.<br /> <br /> One question that does seem to be missing.  What happens if while you are in the middile of making an assault move, you discover that one of your models has hit difficult terrain and there isn't a way to avoid it?  Do you roll a difficult terrain test and just apply it to the remaining models, do you back up all your models and apply the test to everyone (possibly keeping the whole unit out of hand to hand or just slowing down most of them), or something else entirely.  Its one that seems to come up often and there hasn't been a definitive answer (as far as I know).[/quote]<br /> <br /> <br /> That's answered by the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> online rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Assault section, 2nd question.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 22:42:39]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ As with all things Adepticon-related, I really admire the effort put into it and the quailty of the final product.  This is what all gaming tournies should strive to be.<br /> <br /> I agree that some issues heavily debated by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> (like can Space Wolf <span class="glossaryitem" onmouseover='gp(392);'>WGBL</span> have heavy weapons) should maybe be labeled as "<span class="glossaryitem" onmouseover='gp(111);'>RAW</span> decision", where things like putting the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Champion in a drop pod are definitely "rules changes".  ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2008 22:47:29]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ So great with the hyperlinks.  Big ups to all involved.  ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 03:04:42]]> GMT</pubDate>
				<author><![CDATA[ biztheclown]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I know, when I wrote a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for DaBoyz tournament, I just took out the markers of what was rules changes because people didn't believe that the rules actually say what they do...<br /> <br /> On to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> - I really don't think an Avatar should be immune to an incinerator, as it's specifically an anti-daemon weapon.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 09:37:28]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Ill agree with most of the others, very nice written and liked pdf but way to much rule changes, almost to many to even be called warhammer 40.000.<br /> <br /> Also, if the writers of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is actually gonna play the tourney the integrity is in jeopardy.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 10:32:22]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Re:updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Well done, Answers a lot of nit picky questions that seem to come up. Good job !<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 13:53:57]]> GMT</pubDate>
				<author><![CDATA[ AtraAngelis]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ You left the neural shredder--&gt;instant death thing in?<br /> <br /> Hahahaha....wow...[i]quality[/i]...<br /> <br /> Skyth, very few people have any idea remotely resembling what the rules actually say. Including the Adepticon "council."]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 14:19:49]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I don't see what you would want from the Neural shredder then.  Instant death on T4 since the weapon description says it is <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8?  Or no instant death at all because the weapon profile is <span class="glossaryitem" onmouseover='gp(123);'>Str</span> X and the Instant death rulebox does not reference leadership?  <br /> <br /> Since the neural shredder description indicates that it uses leadership instead of toughness, and the to wound chart is used as normal (note that the to wound chart is specifically referenced, but instant death is not) - I would probably go with no instant death at all.  But only allowing instant death on Weirdboyz who have been hit with Purgatus is probably just as good.<br /> <br /> Is this really such a big deal that council has to go into "council" and you have to emphasize how displeased you are with the [i]quality[/i]?  What impact does this ruling have on the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in general besides to serve as a single example for an 'arbitraty ruling' that you get to shoot down?  It may not be arbitrary, they may have put a lot of effort into that conclusion, but I am assuming that based on the extreme rarity (read Purgatus, Weirdboy) it probably received less attention than say <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  Big deal.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 15:58:01]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ It just goes to show the hypocrisy of their claim to rule "the way it's played." <br /> <br /> I've never, ever, ever had anyone associate the neural shredder with instant death...<br /> <br /> Arbitrary? Sure. Meaningless? Certainly not. The reasoning it must've taken to reach the shredder=<span class="glossaryitem" onmouseover='gp(269);'>ID</span> conclusion serves as a fine example of the sort of decision making that the "council" is capable of.<br /> <br /> I'm not against a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, and Adepticon is without doubt a spectacular event. I wouldn't go so far as to base a decision not to attend solely on the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. However, regardless of the [i]need[/i] for a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, the content and rules choices made in this one leave a LOT to be desired. I admire the work that went in to it, but I renounce many of the decisions made. This isn't much better than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product because of the sheer arbitrariness of some of the rulings. The shredder is just one example.<br /> <br /> At least it's correctly labeled as a "rules change." The reasoning behind it, though...makes me laugh hysterically. Perhaps some of the bias of the designers [i]did[/i] slip through? (not that THAT's ever happened before...)]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 18:47:08]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I have seen people (rightly) claim that it is stated to be a STR8 weapon in its description.  It also wounded a T4 model.  A model was wounded by a weapon with double its toughness.  Instant death applies.<br /> <br /> There is nothing wrong with this approach.  The weapon is described both as <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 and <span class="glossaryitem" onmouseover='gp(123);'>Str</span> X.  Of course if you tried this on me and we didn't have an INAT_FAQ in effect, I could argue that instant death only happens when you 'fail your save' and since my model gets no save from the Neural shredder, it's not going to be subject to instant death (Hurrr! I read it on <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span>!).  The point being, with the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> : no problem &gt; without the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> : problems.<br /> <br /> Denying instant death to the neural shredder is largely the &quot;rules as played&quot;.  Saying it works off the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of the target has exactly the same effect except one ridiculously rare case.  It also apparently enrages you and makes you declare the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> writers incompetent.<br /> <br /> How about instead of comparing it to the paragon of a document that you would produce in a perfect world, you compare it to what currently exists and what has existed before for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?  This is way ahead of anything else we have access to, and I challenge you to disprove that.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 19:08:10]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Um...other than the main <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules, which despite being difficult to decipher still offer as much substantive game rules as this document does...in a more concise manner.<br /> <br /> Suffice it to say that you aren't referencing the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> or the INAT_FAQ in defending the council's ruling on neural shredders.<br /> <br /> What's the point of making a rule explicitly for a ridiculously rare case AND violating the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> at the same time? Not only is this &gt;not&lt; RAP (which the &quot;council&quot; purports to have used to resolve rules), it isn't even <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>. <br /> <br /> Again, it's that whole consistency in revision thing... Go with <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> or plug up <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> with "how do YOU play it..." polls, but don't arbitrarily use both, and don't circumvent your own guidelines, which was clearly done in this case and others.<br /> <br /> None of this "enrages" me, but I'm certainly going to offer my criticism, harsh though it may be, in an attempt to produce a better product, or at least give the authors a better idea of why and where their player base might disagree. In some cases, vehemently. In my opinion, not addressing this ruling in the face of the criticism stated before the "decision was final," not only violates the process that the authors claim to have used to produce the document, it weakens any sliver of faith a reader of this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> might have in the objectivity and rationality of the authors.<br /> <br /> If the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> works (i.e. isn't game-breaking or unacceptably ridiculous, like their shredder ruling), unfamiliar though some players may be with it, why not use it? ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 19:32:55]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Edit:  I'm dropping it.  You're telling me that this is your form of constructive criticism, alright sure.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 19:53:23]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ <br /> [quote=ColonelEllios]<br /> <br /> None of this "enrages" me, but I'm certainly going to offer my criticism, harsh though it may be, in an attempt to produce a better product, or at least give the authors a better idea of why and where their player base might disagree. In some cases, vehemently. In my opinion, not addressing this ruling in the face of the criticism stated before the "decision was final," not only violates the process that the authors claim to have used to produce the document, it weakens any sliver of faith a reader of this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> might have in the objectivity and rationality of the authors.<br /> <br /> If the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> works (i.e. isn't game-breaking or unacceptably ridiculous, like their shredder ruling), unfamiliar though some players may be with it, why not use it? [/quote]<br /> <br /> <br /> This ruling is so amazingly insignifigant I am frankly baffled that you would make this your banner point for why you hate the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Look, the document is the best it can be given the time available to create it. I'll take full responsibility for that particular ruling, I meant to have a look at revising it with the council but with all the other changes and new questions brought up since the 1.0 release this particular one slipped through the cracks.<br /> <br /> At the end of the day you have to realize that if you put out a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> I [i]guarantee[/i] that no matter what criteria you use to make your rulings, there will be a large amount of people that will disagree with you. It is just a fact.<br /> <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 20:07:09]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ When any body makes a decision that seems controversial, it's improtant to seperate decisions that are totally out of line, and those that while controversial, are supported by both evidence and reasoning.  The standard is "could a reasonable man disagree?"<br /> <br /> The way I read it, there are at least three positions that could be supported:<br /> 1) Since the weapon is Strength X, it can never cause instant death.<br /> 2) Since Strength is compared to Leadership, it can only instant kill things with LD4.<br /> 3) Since the weapon inflicts a Strength 8 wound on models, it will cause instant death to any model T4 or less.<br /> <br /> Based on my reading, the third option seems the strictest <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, but all three are supported.  My point is that decisions that seem odd but supported are viable.  A body that chooses to make a ruling will undoubtedly upset somebody with the option picked.<br /> <br /> One final thought: If this wasn't published in a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, but was simply decided in the (admittedly rare case it happens) on scene by a judge, there is recourse to complain, because judge's decisions on scene are final.  ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 21:03:36]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Funny thing, the "official" <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> gives the same ruling. <br /> <br /> Q. Can the neural shredder instant kill models? If so models with T4 or Ld4?<br /> <br /> A. Yes, it will Instant Kill models with a Toughness of 4 or less.<br /> <br /> <br /> but that is a crazy crazy <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>....]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 21:28:27]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ [quote=ColonelEllios]It just goes to show the hypocrisy of their claim to rule "the way it's played." <br /> <br /> I've never, ever, ever had anyone associate the neural shredder with instant death...[/quote]<br /> <br /> You must have never played against our group in an event.  We play that the Neural Shredder causes <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on toughness 4 or less models.  So it's not hipocrisy on their part.  It may be lack of exposure on yours.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 21:32:32]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I don't think that the neural shredder insta-kill ruling is a rules change, but rather it's <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2008 23:28:04]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ "Strength X" and "counts as <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 against leadership..." both fall comfortably out of the realm of influence of <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. This is obviously not a weapon that works in any remotely normal way. Assuming <span class="glossaryitem" onmouseover='gp(269);'>ID</span> is an unreasonable stretch of the imagination, since the weapon doesn't have a normal listed strength. However, this isn't a topic for debating <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, so that's all I'll say on that.<br /> <br /> As far as Yak's points: I don't think there would have been such a level of controversy if consistency was made priority #1. As far as this being my "banner" critique, it is only in the sense that, in my perception, it betrays the sort of wacky logic that went into many of the council's final rulings. I think just about all of these rulings have been brought up by one person or another...<br /> <br /> These are the things that will prevent this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> going regional (well, and 5th edition, so I guess that statement will never be proven...) At Adepticon? Fantastic. Do whatever you like. But I think you shot your greater objective in the foot early on, which is unfortunate. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Feb 2008 03:44:06]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ <br /> This <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is more consistent than any other <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> ever produced (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> or fan-made) and I firmly stand by that claim. To say it isn't consistent is utterly ridiculous.<br /> <br /> Again, you may think there is some easy '<span class="glossaryitem" onmouseover='gp(111);'>RAW</span>' ruling you can abide by, but again I [b]GUARANTEE[/b] that if you were to release your <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> using whatever criteria you decide to use people would start screaming bloody hell that your <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is crap and not consistent and changes the rules too much, etc.<br /> <br /> This is because players do not agree on what the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> say or when a situation is unclear enough to warrant a rules change. It is a fact.<br /> <br /> <br /> But your claim is false that this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is not consistent. Unlike other <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> which tend to be a series of questions answered separately (which leads to incosistent rulings) every ruling in this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> was double or triple checked against the other rulings in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to make sure that we were as consistent as we could be.<br /> <br /> <br /> And this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will never 'go national' simply because it isn't an official document. As I said above it will be used at the whim of individual <span class="glossaryitem" onmouseover='gp(421);'>TO</span>'s and gaming groups. You certainly cannot speak for anyone else's feelings about the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> besides yourself.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Feb 2008 04:00:30]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Re:updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Considering that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't want to produce the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, I appreciate the efforts.<br /> I don't see why there would be a problem because of thier failings, and even before trying it out at least people would have an issue.<br /> <br /> Bottom line, RULES <span class="glossaryitem" onmouseover='gp(400);'>AS</span> WRITTEN doesn't help you if the Rules are written like crap. <br /> <br /> Thanks for the effort Yak. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 23 Feb 2008 13:23:57]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ [quote=yakface]<br /> Again, you may think there is some easy '<span class="glossaryitem" onmouseover='gp(111);'>RAW</span>' ruling you can abide by, but again I [b]GUARANTEE[/b] that if you were to release your <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> using whatever criteria you decide to use people would start screaming bloody hell that your <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is crap and not consistent and changes the rules too much, etc.<br /> <br /> [/quote]<br /> <br /> If you'll allow me to bastardize an old saying.  "You can please some people all of the time, you can please all people some of the time, but you can't please all people all of the time."  Personally, I think you did a great job with this.  Kudos to you.]]></description>
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				<pubDate><![CDATA[Sat, 23 Feb 2008 14:04:47]]> GMT</pubDate>
				<author><![CDATA[ KiMonarrez]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I dont have much time to check but have you made a ruling covering models charging through cover that can use grenades but the enemy models themselves are not in cover? <br />  <br />   Its basically this situation: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/205093.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/205093.page</a>]]></description>
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				<pubDate><![CDATA[Sat, 23 Feb 2008 17:11:14]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I think that if you don't like "tons" of rulings in this <span class="glossaryitem" onmouseover='gp(36);'>faq</span>, it is up to you to create a better one.  Post it right here and see how many people agree with each and every one of your rulings, and see if you will be as patient and nice about all the naysaying as Yak has been.  Otherwise at this point you should just shut it.  Money where your mouth is time.  ]]></description>
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				<pubDate><![CDATA[Sat, 23 Feb 2008 18:12:25]]> GMT</pubDate>
				<author><![CDATA[ biztheclown]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I'd just like to give credit where it is due! Thanks, to everyone involved, for taking the time and putting forth the effort! As one of those guys who have been playing this game for the last 20 years (and having sunk enough money into it to retire on!), <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s apparent lack of concern with anything other than the almighty dollar (pound?), has had me a bit worried, as of late. It's good to see something of this nature. I can't say I agree with all of it, but, overall, Great Job!!! <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 24 Feb 2008 05:24:28]]> GMT</pubDate>
				<author><![CDATA[ J'santai Khan]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Ellios, give up.<br /> <br /> Like I have.<br /> <br /> I'll PM you my 2 cents, Ellios.]]></description>
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				<pubDate><![CDATA[Sun, 24 Feb 2008 08:19:24]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ [quote=ColonelEllios]"Strength X" and "counts as <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 against leadership..." both fall comfortably out of the realm of influence of <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. This is obviously not a weapon that works in any remotely normal way. Assuming <span class="glossaryitem" onmouseover='gp(269);'>ID</span> is an unreasonable stretch of the imagination, since the weapon doesn't have a normal listed strength. However, this isn't a topic for debating <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, so that's all I'll say on that.<br /> [/quote]<br /> <br /> I find it funny that the <span class="glossaryitem" onmouseover='gp(301);'>UKGTs</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> have it doing even more than the Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> "Q. Can the neural shredder instant kill models? If so models with T4 or Ld4?<br /> A. Yes, it will Instant Kill models with a Toughness of 4 or less."<br /> <br /> [url]http://warhammerworld.typepad.com/warhammer_world_news/files/40k_gt_faq_3.9.pdf[/url]<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Feb 2008 06:31:34]]> GMT</pubDate>
				<author><![CDATA[ Blackmoor]]></author>
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				<description><![CDATA[ <br /> [quote=thehod]I dont have much time to check but have you made a ruling covering models charging through cover that can use grenades but the enemy models themselves are not in cover? <br />  <br />   Its basically this situation: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/205093.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/205093.page</a>[/quote]<br /> <br /> <br /> This is covered by <span class="glossaryitem" onmouseover='gp(112);'>RB</span>.39.01 and basically the answer is that if the attacking model moves at all through terrain then the defending model counts as being in cover (which then means the attacker can use grenades).<br /> <br /> <br /> I know for a fact this goes against the way most people play, however we ended up going with the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> in this particular case for a couple of reasons:<br /> <br /> <br /> 1) Whether or not a defending model is "in" terrain is easy to recognize, but when they are "behind" it is really difficult and subjective to define without coming up with a whole bunch of special rules. Obviously if a model is in base contact with a barrel and the enemy charges over that barrel it is easy to tell that they are "behind" cover, but what happens if the model is an inch away? 2 inches? 3 inches? Where do you draw the line?<br /> <br /> 2) In this case, the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> does seem to state that if the defending model's direct charging line crosses over terrain the defender counts as defending cover. I know this leads to some pretty silly situations, but again once you start trying to draw a line in the sand it becomes pretty hard to make a ruling that is easy to understand (and believe me, I tried).<br /> <br /> In the end, the fact that the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> support this position and the fact that it looks as though 5th edition will be played this same way means that it was the right call to make at this time.<br /> <br /> <br /> Also, it is important to remember that 90% of the time this is a benefit for the defender. It is only in the (fairly rare) cases where the attacker has grenades that the charging model can 'utilize' this tactic.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Feb 2008 15:09:05]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<description><![CDATA[ [quote=Blackmoor][quote=ColonelEllios]"Strength X" and "counts as <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 against leadership..." both fall comfortably out of the realm of influence of <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. This is obviously not a weapon that works in any remotely normal way. Assuming <span class="glossaryitem" onmouseover='gp(269);'>ID</span> is an unreasonable stretch of the imagination, since the weapon doesn't have a normal listed strength. However, this isn't a topic for debating <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, so that's all I'll say on that.<br /> [/quote]<br /> <br /> I find it funny that the <span class="glossaryitem" onmouseover='gp(301);'>UKGTs</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> have it doing even more than the Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> "Q. Can the neural shredder instant kill models? If so models with T4 or Ld4?<br /> A. Yes, it will Instant Kill models with a Toughness of 4 or less."<br /> <br /> [url]http://warhammerworld.typepad.com/warhammer_world_news/files/40k_gt_faq_3.9.pdf[/url]<br /> <br /> [/quote]<br /> <br /> At least that would be slightly more justified based on the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, but still waaaaay off base. "Counts as" isn't "S 8."]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 01:14:39]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<description><![CDATA[ [quote=ColonelEllios]"Counts as" isn't "S 8."[/quote]<br /> <br /> Where do the rules say that the NS 'counts as' anything?<br /> <br /> My =][= codexes both say simply that the NS is strength 8.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 01:25:26]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<description><![CDATA[ Only for the purpose of rolling to wound.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 09:20:59]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<description><![CDATA[ Which would make it count for Instant Death...]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 10:48:24]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<description><![CDATA[ Stelek has the right of this argument.<br /> <br /> There have already been two long threads about v1 of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> The majority like the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. We know this from the straw poll a couple of weeks ago.<br /> <br /> The minority have what they consider to be valid objections.<br /> <br /> Since neither side is swayed by the opposing arguments, there is no point going through it all again.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 12:02:34]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<description><![CDATA[ The only problem I have with the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is, the answer to the are models in a transport considered off the board for Victory points purposes.  While I agree that you opponent should not get victory points for your models in transports at the end of the game I do feel that while they are in transports they do not count as a scoring unit and thus cannot claim objectives of extra points at the end of the game. <br /> <br /> Other than that I do like the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and I believe that it is a step in the right direction. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 13:12:17]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<description><![CDATA[ I stand slightly corrected, but my original point remains valid for several reasons:<br /> <br /> 1) The fact that the actual weapon profile for the NS has "S X" listed is in fact important. This weapon doesn't have a strength value listed in its profile, and should therefore immediately be disassociated with Instant Death, but I'm sure this won't be enough for you so I'll continue...<br /> <br /> 2) The NS's special rules state: ..."the NS is strength 8 [that's the only place Insaniak is correct] [b]but, rather than using the target's toughness value[/b] [I think it's obvious this means no I.D.] their leadership is used..."<br /> <br /> 3) "Other than this, the to-wound chart is used as normal." [translation: figure out how to roll against leadership using the chart that already exists for normal "to wound" rolls].<br /> <br /> Since this weapon operates well outside of the realm of normality in this game, in which you normally just compare S vs. T, uses its own special rules NOT DEPENDENT on the target's toughness, and has no legitimate strength listed in its weapon profile (an equally important part of the rules for this weapon) I say it is wholly ridiculous for anyone to claim any sort of I.D. effect from a Neural Shredder, and I stand by that claim. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is rarely this black-and-white; don't try and hurt yourself by imagining shades of gray.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 18:39:47]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<description><![CDATA[ [quote=ColonelEllios]1) The fact that the actual weapon profile for the NS has "S X" listed is in fact important.[/quote]<br /> <br /> Indeed it is. And if you read the weapon's entry, you find that it's important purely because the weapon works differently to normal against vehicles.<br /> <br /> The fact that the rules entry lists the weapon as having Strength 8 when rolling to wound means that the Strength 'X' listed in the profile is completely irrelevant for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> purposes.<br /> <br /> <br /> <br /> [quote] This weapon doesn't have a strength value listed in its profile, and should therefore immediately be disassociated with Instant Death,[/quote]<br /> <br /> Enough? It's not even a start. <br /> <br /> <br /> [quote]2) The NS's special rules state: ..."the NS is strength 8 [that's the only place Insaniak is correct] [b]but, rather than using the target's toughness value[/b] [I think it's obvious this means no I.D.] their leadership is used..."[/quote]<br /> <br /> Please point out the part in the Instant Death rule that explains that the Strength/Toughness comparison is ignored if the weapon wounds in some manner other than normal.<br /> <br /> <br /> It doesn't matter whether or not the weapon uses the model's Toughness for the Wound roll, becuase the Instant Death rules don't care. The sole prerequisite of Instant Death is that the model was wounded by a weapon with a Strength at least twice the model's Toughness. The Instant Death rule doesn't care in the slightest whether that Strength or Toughness were actually used to cause the wound.<br /> <br /> So yes, you're right that this rule is clear. Where you're wrong is in making up extra restrictions on Instant Death that don't actually exist.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 20:11:31]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<description><![CDATA[ Col Ellios: you make a valid point, but you're overreaching by claiming that there is no other way to read the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  The fact is, you're adding qualifiers to the rules.  The rules for instant death simply read "if a model takes a wound from something which has a Strength value of double their toughness or greater, it is killed outright."  You are reading into that the requirment that the "something" (their word, not mine) has a tangible, listed Strength value of twice the toughness.  Those who disagree are assuming that having a Strength value includes all instances where a strength value is used.<br /> <br /> My point is not that you are incorrect in your opinion, but that you are incorrect in saying that the matter is black and white.  The Neural shredder is a "something", in at least one instance it has  Strength value, and there are no rules, none, for dealing with an attribute value of "X".   You seem to be reading that to mean the weapon has no discernable strength, it merely has an effect on models.  Others seem to be reading that as simply alerting the player that there is a wacky rule for the weapon, and that simply listing Strength 8 would result in confusion.  Again, I'm not making the case for either argument, but there is a valid argument to this.<br /> <br /> Ironically, this is exactly why judges and/or <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are vital for tournement play.  You are completely convinced that you are correct, when obviously many other players disagree.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 20:12:15]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<description><![CDATA[ The problem is that any time you use strength=8 for the shredder, you use toughness=leadership.<br /> <br /> The Strength 8 is only for purposes of rolling to wound on the chart.  There is no permission to use that strength value for anything other than rolling on the chart (Including instant death calculations).<br /> <br /> If you think that any calculations from the strength 8 apply to other parts (IE instant death) then you still have to apply the 'use leadership for toughness'.  <br /> <br /> You can't have it both ways.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 21:03:46]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<description><![CDATA[ [quote=insaniak]The fact that the rules entry lists the weapon as having Strength 8 when rolling to wound means that the Strength 'X' listed in the profile is completely irrelevant for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> purposes.<br /> [/quote]<br /> <br /> Really? That's very interesting, considering that the NS rules don't mention "strength 8 when rolling to wound," but rather state, "rather than using the target's toughness value." That's your answer right there. The rule tells you that the weapon doesn't affect toughness. You're not rolling to wound against toughness. There's no other reasonable way to interpret that.<br /> <br /> You're confusing the fact that the weapon says "the NS is strength 8 but, rather than using the target's toughness value their leadership is used..." with "the NS is strength 8" [out of context]. You are making the mistake, again, of taking a clause of a rule completely out of context. The weapon is not "strength 8." The weapon is "strength X, and the NS is strength 8 but, rather than using the target's toughness value their leadership is used..." Sorry, but you don't get to pick and choose the bits of a rule you like while ignoring the rest. <br /> <br /> In short, Skyth has it, and to add: the weapon is strength 8 only against enemy leadership. That, in short, is the correct interpretation, and the only one justified by the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 21:27:58]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<description><![CDATA[ [quote=skyth]The Strength 8 is only for purposes of rolling to wound on the chart. [/quote]<br /> <br /> Which is exactly what makes it apply to Instant Death.<br /> <br /> Instant Death applies if the model was wounded by a weapon with a Strength at least double the model's Toughness.<br /> <br /> The fact that the wound was made using the models <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> instead of Toughness is completely irrelevant, because <span class="glossaryitem" onmouseover='gp(269);'>ID</span> doesn't specify an exception for models wounded in any particular fashion.<br /> <br /> [i]How[/i] the model is wounded plays no part whatsoever in <span class="glossaryitem" onmouseover='gp(269);'>ID</span> calculation. All that apples is whether or not the weapon's Strength is at least double the model's Toughness.<br /> <br /> The NS, when it wounds, has S8. If 8 is at least double the model's Toughness, then that model suffers <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, [i]regardless[/i] of whether or not the model's T is actually used in the calculation of the wound... because the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rules don't care if the S or T are actually used. All that matters is what those values [i]are[/i]. <br /> <br /> Unless someone can point to the part in the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rules that specifies that it only applies if the model's Toughness is actually used for wound calculation, claiming that <span class="glossaryitem" onmouseover='gp(269);'>ID</span> doesn't apply to the NS is adding a restriction that simply doesn't exist in the rules.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 21:53:20]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<description><![CDATA[ So explain why 'rather than using the targets' Tougness values, their Leadership is used' is not applied to the Instant Death rule?]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 22:12:57]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<description><![CDATA[ It's not applied because the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rule doesn't tell you to apply it.<br /> <br /> Once again, <span class="glossaryitem" onmouseover='gp(269);'>ID</span> doesn't care in the slightest how the wound was applied. All it cares about is whether the weapon's Strength is at least double the target's Toughness.<br /> <br /> The fact that the target's Toughness wasn't actually used to apply the wound doesn't matter a jot, because the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rules make no distinction for wounds applied in a fashion that is different to normal.<br /> <br /> If no such distinction is made, then no such distinction applies. You can wound with the weapon's S vs the target's <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, Attacks, or underwear size, and it won't make a lick of difference to the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rule, which simply tells you to compare the S of the weapon that caused the wound to the target's Toughness. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 22:42:55]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<description><![CDATA[ And according to the NS rules, as long as the strength is actually 8, the toughness value used is the leadership score.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 22:46:26]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Yes, the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> value is used to determine whether or not the model is wounded.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>ID</span> is not a part of the wounding process. It's a seperate effect that applies [i]after[/i] the model has been wounded.<br /> <br /> To determine if the NS wounds: compare the NS's Strength of 8 to the model's Leadership.<br /> <br /> If the model is wounded, we then refer to the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rule, which tells us that the model suffers Instant Death if it is wounded by 'something' that has a Strength at least double the model's Toughness.<br /> <br /> The model's Leadership is no longer relevant at this point. You've already rolled to wound, which is the [i]only[/i] point at which the NS tells us to substitute the model's <span class="glossaryitem" onmouseover='gp(82);'>LD</span> for Toughness.<br /> <br /> So <span class="glossaryitem" onmouseover='gp(269);'>ID</span> remains as normal: compare the Strength of the 'something' that wounded the model to the model's Toughness. This is not a Wound roll, it's a simple comparison of stats. So the NS's rule telling us to substitute the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> [i]when rolling to wound[/i] simply doesn't apply.]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 23:12:40]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ I'm so glad this rule is so perfectly clear to everyone.  To put a clarification in a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> would be stupid, and incompetent.<br /> <br /> Did I get that right?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Feb 2008 23:27:14]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Insaniak, I'm sure people'd agree with you outright, if it wasn't for that little part of the NS rules where "strength X" and "Strength 8 [against leadership]" are two different things...<br /> <br /> How do you resolve this? Where I stand, its the one discrepancy that shoots your interpretation in the foot. The model simply isn't being wounded by a weapon with a normalized strength value, and that's what the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rules depend upon. They don't apply because the NS has its own special rules, and in their entirety they don't interact with the normal rules for resolving wounds in any significant way.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Feb 2008 00:02:24]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ The strength of the weapon is X.  You use 8 on the chart when you are rolling to wound and the leadership.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Feb 2008 00:17:53]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ [quote=ColonelEllios]The model simply isn't being wounded by a weapon with a normalized strength value, and that's what the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> rules depend upon.[/quote]<br /> <br /> No they don't. They rely on the strength of whatever wounded the model. [i]Nothing[/i] in the rules even hints at a 'normalized' strength being in any way relevant.<br /> <br /> <br /> But I think I've repeated myself enough for today. Regardless of the interpretation that you personally choose, this little argument should at the very least show that not everybody reads the NS rule the way you do... which is a good reason for it to be in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Feb 2008 00:48:50]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ [quote=Moz]I'm so glad this rule is so perfectly clear to everyone.  To put a clarification in a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> would be stupid, and incompetent.<br /> <br /> Did I get that right?<br /> [/quote]<br /> <br /> Yes, it would be stupid to include in a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. In an environment as competitive as the one at Adepticon, you would hope that everyone involved would have at least read the first paragraph of p. 23 in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>... And realized that the NS's "strength characteristic," as defined there, is in fact "X," and therefore can not possibly interact with the instant death rule, which presumably operates on the "strength characteristic" defined on p. 23. Weapons of "S X," one would hope that it obviously follows, work in exception to the rules laid out by the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>...<br /> <br /> Thereby, being only found at this point in Codex books, and not referencing the main rule set in any way, weapons of "S X" do in fact operate in their own little never-never land, independent of the main rule set, because specific codex rules override the main rules however specifically stated.<br /> <br /> EDIT: Really, I think it's completely pathetic that I had to resort to pointing out [i]in detail[/i] one of the most basic concepts described in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>...]]></description>
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				<pubDate><![CDATA[Wed, 27 Feb 2008 00:54:42]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ Cant understand how pepole can see it as anything else either honestly. <br /> <br /> I am also curious how much you can change the formation of units with lash of submission, most die hard gamers would scream if even one thing is half an inch off while the same pepole would try to use the roughly wording for bunching them up.. also.. didnt Gav T say that it was normal movement with nothing special about the formation, at the last <span class="glossaryitem" onmouseover='gp(48);'>GT</span> or did I just read something false?]]></description>
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				<pubDate><![CDATA[Wed, 27 Feb 2008 01:49:49]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ [quote=ColonelEllios] Really, I think it's completely pathetic that I had to resort to pointing out [i]in detail[/i] one of the most basic concepts described in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>...[/quote]<br /> <br /> It would be less pathetic if it actually had any bearing on the argument.]]></description>
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				<pubDate><![CDATA[Wed, 27 Feb 2008 02:02:31]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>updated INAT FAQ 1.1 released for Adepticon 2008 -- now SUPER-CLICKY!</title>
				<description><![CDATA[ This has wandered far enough off topic.  If you want to continue your debate, please start a thread in You Make <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Call.]]></description>
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				<pubDate><![CDATA[Wed, 27 Feb 2008 15:16:22]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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