<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Article Discussion: Tactica Carnifex"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/66.page</link>
		<description><![CDATA[Latest messages posted in the thread "Article Discussion: Tactica Carnifex"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Topic Update</title>
				<description><![CDATA[ This is an automated message added by the articles system.<br /> <br /> A new article titled &lt;a href="/wiki/en/Tactica+Carnifex"&gt;Tactica Carnifex&lt;/a&gt; has been added to the dakka articles system. <br /> <br /> This message thread is for the discussion of content in the article. Any updates to the article will be automatically added to this thread and (if you are logged in), you can get automatic email updates as and when the article changes by clicking 'Email me when this thread changes' below. If you are the author or have added a lot to the article then it is a good idea to do this to ensure that you maintain control over the content of the article.<br /> <br /> If you have anything to add to the article, then just jump in and edit it by going to the actual &lt;a href="/wiki/en/Tactica+Carnifex"&gt;article page&lt;/a&gt; and clicking 'edit' (the link can be found just above the article). If there is no edit link then the article is locked for now, so just add your comments or content to this thread and if they are appropriate and the article owner checks this thread, they should get merged in.<br /> <br /> If there is something in the article that you wish to debate, then this is the place to do it. Just hit the reply button and get chatting. You need to be &lt;a href="/dakkaforum/user/insert.page"&gt;registered&lt;/a&gt; and &lt;a href="/dakkaforum/user/login.page"&gt;logged in&lt;/a&gt; to post in the forums so if you are an anonymous article editor then now would be a great time to register and join in dakka's great forum discussion!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/259823.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/259823.page</link>
				<pubDate><![CDATA[Sun, 16 Mar 2008 17:42:44]]> GMT</pubDate>
				<author><![CDATA[ Anonymous]]></author>
			</item>
			<item>
				<title>Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ Is there any possibility of an update of the tactica for 5th ed.?  I imagine that the shift in the rules may make some changes in the utility of different builds and biomorphs.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/313137.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/313137.page</link>
				<pubDate><![CDATA[Tue, 17 Jun 2008 00:54:17]]> GMT</pubDate>
				<author><![CDATA[ lord_sutekh]]></author>
			</item>
			<item>
				<title>Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ <br /> It's certainly a possibility, but I would definitely want to wait for any 5th ed Tyranid codex conversion <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to come out before writing anything up.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/313294.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/313294.page</link>
				<pubDate><![CDATA[Tue, 17 Jun 2008 05:15:15]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
			</item>
			<item>
				<title>Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ Fair enough; I look forward to it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/313359.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/313359.page</link>
				<pubDate><![CDATA[Tue, 17 Jun 2008 08:29:11]]> GMT</pubDate>
				<author><![CDATA[ lord_sutekh]]></author>
			</item>
			<item>
				<title>Re:Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ Would anyone (Yak?) object to some basic mathhammer for 5th ed alternative ellite fexs, [i]now[/i]?<br /> <br /> Im thinking a Barbed Strangler on an ellite Fex is a [i]very[/i] attractive choice now. I have ideas on how to equip it, but Im open to general discussion on the concept of a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> Ellite 'Fex and what it's role and tactical options would be.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/316807.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/316807.page</link>
				<pubDate><![CDATA[Sun, 22 Jun 2008 17:48:35]]> GMT</pubDate>
				<author><![CDATA[ Accipiter]]></author>
			</item>
			<item>
				<title>Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ I like the Barbed strangler and scything talon elite fex.<br /> <br /> It looks nasty asnd has a poweful template weapon that doesnt mind being BS2 anymore. You cannot take any meaingiful gun to back up the barbed strangler for the points, so should take the talon instead.<br /> <br /> On that level I equipped both my Carnies with one scything talon, including my 'dakkafex' (lite). I think it is much more fair than the full 8 shot version for non tourney play.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/341128.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/341128.page</link>
				<pubDate><![CDATA[Wed, 30 Jul 2008 20:57:41]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
			</item>
			<item>
				<title>Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ One point I thought was odd in this article was completely unrelated to carnies. <br /> [quote=Yakface]<br /> [q]Many creatures in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> make you pay a penalty if you use them against the role their statistics were built for. Orks, for example, pay 6 points for a statline that includes 2 Attacks. In the case of Shoota Boys, the Ork player is effectively paying for an extra Attack that is unlikely to be of use the whole game. If given the option to remove the extra attack off that Shoota Boy for 1 point a model, the majority of smart gamers would jump at the chance.[/quote]<br /> <br /> What?! No chance! The whole point of shoota boyz is the versatility, they're great shooting and in combat. Blast 'em first, mop up the dregs. I think it's a poor example. May I suggest the example of if guard dropped a point but lost <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or initiative?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/341229.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/341229.page</link>
				<pubDate><![CDATA[Wed, 30 Jul 2008 22:57:59]]> GMT</pubDate>
				<author><![CDATA[ Greebynog]]></author>
			</item>
			<item>
				<title>Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ Encourages min/maxing, no thanks.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/341599.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/341599.page</link>
				<pubDate><![CDATA[Thu, 31 Jul 2008 11:10:39]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
			</item>
			<item>
				<title>Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ [quote=Greebynog]One point I thought was odd in this article was completely unrelated to carnies. <br /> [quote=Yakface]<br /> [q]Many creatures in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> make you pay a penalty if you use them against the role their statistics were built for. Orks, for example, pay 6 points for a statline that includes 2 Attacks. In the case of Shoota Boys, the Ork player is effectively paying for an extra Attack that is unlikely to be of use the whole game. If given the option to remove the extra attack off that Shoota Boy for 1 point a model, the majority of smart gamers would jump at the chance.[/quote]<br /> <br /> What?! No chance! The whole point of shoota boyz is the versatility, they're great shooting and in combat. Blast 'em first, mop up the dregs. I think it's a poor example. May I suggest the example of if guard dropped a point but lost <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or initiative?[/quote]<br /> <br /> <br /> The original article referenced the 8 point Shoota boy, which is a pretty big difference from a 6 point shoota boy. I changed it when the new Ork codex came out but you're right, it isn't the best reference to get the point across anymore.<br /> <br /> <br /> Updating this article for 5th edition is on my radar, but I have so many other things I'm doing right now it's not going to happen anytime soon.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/341601.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/341601.page</link>
				<pubDate><![CDATA[Thu, 31 Jul 2008 11:16:23]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
			</item>
			<item>
				<title>Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ Sorry, my bad. Didn't realise it was 4th ed. I don't think it's top priority anyway!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/342281.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/342281.page</link>
				<pubDate><![CDATA[Fri, 1 Aug 2008 02:50:28]]> GMT</pubDate>
				<author><![CDATA[ Greebynog]]></author>
			</item>
			<item>
				<title>Re:Article Discussion: Tactica Carnifex</title>
				<description><![CDATA[ One thing that you said in the article is that there is a 115pt cap for elite carnifexs. Re-read the codex entry it actuallt states LESS THEN 115 pts, so you are stuck at 114 pts max. This is important as it limits certain combinations like taking 2 twinlinked deathspitters under 5th which would actually be quite worth it for popping both light vehicles as well as close-packed infantry at a greater range then the dakkafex especially as you don't need the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> upgrade from enhanced senses in this edition so much particularly as they are twin-linked already. <br /> <br /> Also, a re-discussion on <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and Barbed Stranglers/Deathspitters on a Dakkafex or gun fex would be nice as options discussed. Yes a standard Gunfex is better in most cases but against certain armies deathspitters are useful now, but that's for you to discuss if you expand the article. <br /> <br /> Great read otherwise, well done.<br /> <br /> Auretious Taak.<br /> <br /> P.S. Now I understand what all the 'Fex names reference exactly, cheers.<br /> <br /> P.P.S. One opion you didn't look at for a dakkafex was 2 twin-devourers and spine-banks. Evn on <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 you sill hit a good chunk of the time and every now and then you get more blasts going. <br /> <br /> P.P.P.S. For 5th, I also believe a re-addressing of Spore Cysts is needed, especially as you can run now after you drop the Toxin Mine. You may take a wound 1 in 6 times but that spore mine also gets a 4+ cover save from any units between it and the enemy now also, so on a combat orientated fex running in the shooting phase it may be a viable option.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208875/386157.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208875/386157.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 17:41:41]]> GMT</pubDate>
				<author><![CDATA[ Auretious Taak]]></author>
			</item>
	</channel>
</rss>