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		<title><![CDATA[Latest posts for the thread "Article Discussion: Line of Sight and the Magic Cylinder"]]></title>
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				<description><![CDATA[ This is an automated message added by the articles system.<br /> <br /> A new article titled &lt;a href="/wiki/en/Line+of+Sight+and+the+Magic+Cylinder"&gt;Line of Sight and the Magic Cylinder&lt;/a&gt; has been added to the dakka articles system. <br /> <br /> This message thread is for the discussion of content in the article. Any updates to the article will be automatically added to this thread and (if you are logged in), you can get automatic email updates as and when the article changes by clicking 'Email me when this thread changes' below. If you are the author or have added a lot to the article then it is a good idea to do this to ensure that you maintain control over the content of the article.<br /> <br /> If you have anything to add to the article, then just jump in and edit it by going to the actual &lt;a href="/wiki/en/Line+of+Sight+and+the+Magic+Cylinder"&gt;article page&lt;/a&gt; and clicking 'edit' (the link can be found just above the article). If there is no edit link then the article is locked for now, so just add your comments or content to this thread and if they are appropriate and the article owner checks this thread, they should get merged in.<br /> <br /> If there is something in the article that you wish to debate, then this is the place to do it. Just hit the reply button and get chatting. You need to be &lt;a href="/dakkaforum/user/insert.page"&gt;registered&lt;/a&gt; and &lt;a href="/dakkaforum/user/login.page"&gt;logged in&lt;/a&gt; to post in the forums so if you are an anonymous article editor then now would be a great time to register and join in dakka's great forum discussion!]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2008 23:35:35]]> GMT</pubDate>
				<author><![CDATA[ Anonymous]]></author>
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				<title>Article Discussion: Line of Sight and the Magic Cylinder</title>
				<description><![CDATA[ Well done.]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2008 18:24:18]]> GMT</pubDate>
				<author><![CDATA[ tanker]]></author>
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				<title>Article Discussion: Line of Sight and the Magic Cylinder</title>
				<description><![CDATA[ Yak,<br /> <br /> Very well written. You present both the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> support and the balanced, logical consideration very well. Although I differ with you on your final call (Magic Cylinder Lite is just faster, bar "creative modeling" abuses that are easily discarded by a judge), your presentation of <span class="glossaryitem" onmouseover='gp(224);'>th</span> facts and their weight against each other is superb. <br /> <br /> Thank you for going to the trouble to do this.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2008 19:08:38]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Re:Article Discussion: Line of Sight and the Magic Cylinder</title>
				<description><![CDATA[ Well here's my first post on the site.<br /> <br /> <br /> A big point to remember is that, if the models were real, they'd actually be moving.  Troops don't stand in one pose as if they were frozen in time, they're always ducking and weaving or swinging their arms or just doing something.  The models aren't showing this, they stay in one position, making it easy to want to say that you could shoot through that crack in the armor at that terminator's armpit.  The best way to compensate for this is to use the MCLite version for <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  It just makes the most sense overall really.]]></description>
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				<pubDate><![CDATA[Tue, 10 Jun 2008 23:22:28]]> GMT</pubDate>
				<author><![CDATA[ Suropej]]></author>
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				<title>Article Discussion: Line of Sight and the Magic Cylinder</title>
				<description><![CDATA[ I'm sure yakface will revise for 5th edition and other<br /> experiences. But yeah, the debate's always open both in<br />  modeling and <span class="glossaryitem" onmouseover='gp(151);'>ymdc</span> if you're willing to jump into the shark<br /> pit. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 04:16:14]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Article Discussion: Line of Sight and the Magic Cylinder</title>
				<description><![CDATA[ A well written article, and now I actually know what the magic cylinder is. Thanks to the Author!]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 11:35:14]]> GMT</pubDate>
				<author><![CDATA[ blinky]]></author>
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				<title>Re:Article Discussion: Line of Sight and the Magic Cylinder</title>
				<description><![CDATA[ Good article, covering the issue and different <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> aspects pretty well. Anyhow article is favoring the real <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> side, which is honestly admitted by the writer. I think "the magic cylider" is a name given by the opposition. In a similar way "Model's eye view" should be something like "Frozen warriors": <br /> <br /> "Private! Take your hand down, we are all going to die!" <br /> "Sir!, I can't, I was cast this way".<br /> <br /> <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and ZOC (or: "The magic cylinder") are quite common and important rules, both are widely used in strategy games. I think the best solution would be to use true <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for vehicles (to stop those buggy actions) and ZOC to those models, which are using bases. But I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> want's to make game simpler and easier to play for younger and new players, so giving a very simple "no exceptions" solution for <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> is a good answer. Both systems have their good and bad points, in true <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> there is two, which I find problematic:<br /> <br /> -Converted models are illegal, as you are not allowed to convert rules. Now a whole mode is a game mechanical object, in ZOC only it's base is.  I still would like to convert and see converted armies, but every opponent has the right to say no for those models now. In ZOC approach the gamers have relatively big freedom to use their imagination and creativity, leaving only the base size to be fixed. In True <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> there is also difference between old and new models. Same goes to small details, like how you glue your space marines on their bases. There is a difference if your model is not in the middle, but close to the side (it's easier to hide the model <span class="glossaryitem" onmouseover='gp(250);'>eg</span>. against a wall). This can happen just because someone want's to have scenic bases, with fallen enemies or large rocks on them. Not to talk about voluntary and intentional abuse, but who can tell and judge the difference?<br /> <br /> -"I can shoot you, but you can't shoot me", it's possible in true <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, but not in ZOC.]]></description>
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				<pubDate><![CDATA[Tue, 29 Jul 2008 10:53:24]]> GMT</pubDate>
				<author><![CDATA[ Renzafel]]></author>
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