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				<description><![CDATA[ This is an automated message added by the articles system.<br /> <br /> A new article titled &lt;a href="/wiki/en/Hivefleet+yakface"&gt;Hivefleet yakface&lt;/a&gt; has been added to the dakka articles system. <br /> <br /> This message thread is for the discussion of content in the article. Any updates to the article will be automatically added to this thread and (if you are logged in), you can get automatic email updates as and when the article changes by clicking 'Email me when this thread changes' below. If you are the author or have added a lot to the article then it is a good idea to do this to ensure that you maintain control over the content of the article.<br /> <br /> If you have anything to add to the article, then just jump in and edit it by going to the actual &lt;a href="/wiki/en/Hivefleet+yakface"&gt;article page&lt;/a&gt; and clicking 'edit' (the link can be found just above the article). If there is no edit link then the article is locked for now, so just add your comments or content to this thread and if they are appropriate and the article owner checks this thread, they should get merged in.<br /> <br /> If there is something in the article that you wish to debate, then this is the place to do it. Just hit the reply button and get chatting. You need to be &lt;a href="/dakkaforum/user/insert.page"&gt;registered&lt;/a&gt; and &lt;a href="/dakkaforum/user/login.page"&gt;logged in&lt;/a&gt; to post in the forums so if you are an anonymous article editor then now would be a great time to register and join in dakka's great forum discussion!]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2008 01:53:24]]> GMT</pubDate>
				<author><![CDATA[ Anonymous]]></author>
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				<title>Re:Article Discussion: Hivefleet yakface</title>
				<description><![CDATA[ Good work and good luck on getting more done!<br /> <br /> Question: have you found with 5th ed cover saves that your stealers do not need carapace, or are they in the open too often or else the save is needed in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? <br /> <br /> Looking at your list, I thought that dropping the carapace and running another small brood of spinegaunts Without Number (to come back and cap objectives) would work fairly well.  <br /> <br /> Let me know what you think.]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 21:03:39]]> GMT</pubDate>
				<author><![CDATA[ doak22]]></author>
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				<title>Re:Article Discussion: Hivefleet yakface</title>
				<description><![CDATA[ [quote=doak22]Good work and good luck on getting more done!<br /> <br /> Question: have you found with 5th ed cover saves that your stealers do not need carapace, or are they in the open too often or else the save is needed in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? <br /> <br /> Looking at your list, I thought that dropping the carapace and running another small brood of spinegaunts Without Number (to come back and cap objectives) would work fairly well.  <br /> <br /> Let me know what you think.[/quote]<br /> <br /> In my few <span class="glossaryitem" onmouseover='gp(310);'>v5</span> games that I've played with Tyranids I've definitely found that Extended Carapace is worthwhile for two big reasons:<br /> <br /> 1) When you get into combat the enemy piles in to your unit meaning that you invariably end up taking more hits back from the enemy which can then be saved by <span class="glossaryitem" onmouseover='gp(32);'>EC</span>. Also the fact that rending is less effective also means the enemy will tend to get more attacks back at your Stealers in combat.<br /> <br /> 2) Since you can no longer consolidate into combat, you find that after a successful assault your stealers are left standing out in the open ready to face whole units of bolters ready to gun you down. <span class="glossaryitem" onmouseover='gp(32);'>EC</span> again is worth its weight in gold in allowing your unit to survive such situations.<br /> <br /> <br /> So while it's true that you don't need <span class="glossaryitem" onmouseover='gp(32);'>EC</span> as much when crossing the table because Gaunts and/or terrain can be used to give you a 4+ save, once you get into combat (and beyond) the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> is still quite useful.<br /> <br /> And yes, I need to get another unit of Gaunts painted (among many other things).<br /> <br /> <br /> Thanks for the comments.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 21:50:40]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Article Discussion: Hivefleet yakface</title>
				<description><![CDATA[ Were you the anonymous guy editing your article, yak?]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 22:00:57]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Article Discussion: Hivefleet yakface</title>
				<description><![CDATA[ <br /> Nope.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 22:59:13]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Article Discussion: Hivefleet yakface</title>
				<description><![CDATA[ Hey Yakface - for 1850 - what is your idea of a competitive Stealer Shock list?<br /> <br /> Im new to bugs]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2008 01:54:00]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>Article Discussion: Hivefleet yakface</title>
				<description><![CDATA[ [quote=kaiservonhugal]Hey Yakface - for 1850 - what is your idea of a competitive Stealer Shock list?<br /> <br /> Im new to bugs[/quote]<br /> <br /> <br /> The 1,850 list I'm building towards looks something like this:<br /> <br /> <br /> <br /> [b]<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>[/b]<br /> <br /> [list]Hive Tyrant /w 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers, enhanced senses, implant attack, toxic miasma, toxin sacs, wings, warp field - 214 points[/list]<br /> <br /> <br /> [b]ELITES[/b]<br /> <br /> [list]Lictor - 80 points[/list]<br /> [list]3 x Warriors /w scything talons, rending claws, extended carapace - 81 points[/list]<br /> <br /> <br /> [b]TROOPS[/b]<br /> <br /> [list]8 x Genestealers /w extended carapace, scuttlers - 184 points[/list]<br /> [list]8 x Genestealers /w extended carapace, scuttlers - 184 points[/list]<br /> [list]8 x Genestealers /w extended carapace, scuttlers - 184 points[/list]<br /> [list]8 x Genestealers /w extended carapace, scuttlers - 184 points[/list]<br /> [list]10 x Gaunts /w spinefists, scuttlers & without number - 100 points[/list]<br /> [list]10 x Gaunts /w spinefists, scuttlers & without number - 100 points[/list]<br /> <br /> <br /> [b]FAST ATTACK[/b]<br /> <br /> [list]2 x Raveners /w rending claws, scything talons - 80 points[/list]<br /> <br /> <br /> [b]HEAVY SUPPORT[/b]<br /> <br /> [list]Carnifex / barbed strangler, venom cannon, enhanced senses, reinforced chitin - 163 points[/list]<br /> [list]Carnifex / barbed strangler, venom cannon, enhanced senses, reinforced chitin - 163 points[/list]<br /> [list]2 x Zoanthropes /w warp blast, synapse - 130 points[/list]<br /> <br /> <br /> [b]TOTAL: 1,847 POINTS[/b]<br /> <br /> <br /> I think if I was building the army from scratch for 5th edition I'd definitely consider leaving the Raveners and Warriors out, but everything else I'm pretty happy with after my first few games in 5th edition.<br /> <br /> I've found that having Scuttlers on all your Stealers/Gaunts really gives you some interesting tactical options when fighting different types of armies. If you know you're going first, you use the scout rule and get the serious jump on your enemy. If you're going second you put all those units into outflanking positions and mess with your opponent's mind.<br /> <br /> The list also gives you the option (if you're going 2nd) to Deep strike both the Raveners and the Tyrant for interesting possibilities. Normally I'd never Deep Strike the Raveners, but when you know you're going 2nd and if they're going to get shot anyway Deep Striking them into a fairly concealed position along with the Tyrant can be a thorn in your opponent's side later in the game.<br /> <br /> The Lictor is great because not only does he mess with your opponent's mind and help you make your outflank reserve rolls when you need 'em, but his feeder tendrils work great with both the Stealers and the Gaunts and save you the points buying tendrils for your Stealers instead (those points go towards the scuttling ability instead).<br /> <br /> The Zoanthropes just give you a bit of tactical flexibility and provide more Synapse for the Gaunts.<br /> <br /> The Warriors are the unit that most doesn't synergize with the rest of the army and honestly the only reason I'm taking them is because I already painted two of the models (and I like the look of the models too). I think warriors with Deathspitters might be a better option at this point and I may consider ripping their arms off at some point to do so.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2008 09:35:25]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Re:Article Discussion: Hivefleet yakface</title>
				<description><![CDATA[ Hi again, Yakface.  You're welcome for the C&C!<br /> <br /> Reading your 1850 list and comments, my immediate reaction was to add a Broodlord.  His feeder tendrils and infiltrating fit your style perfectly.  On second thought, playing him with a retinue would be bad for your list, taking away the speed and versatility on one of your Stealer units.  But what about playing him alone?  Could be interesting.<br /> <br /> You are definitely right about changing the warriors to deathspitters.  They are worth their weight in gold.  Give them each twin-linked DSpit and ExCara, that's it.  Put in one with a BStrangler, TSacs and ExCara and ScyTal.  A squad of 6 costs only 204 points.  And no one I play with is calling cheese, because the bugs still go squish out of cover! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Question about the Carnifexes: Given that the VCannon is a bit less reliable now, with increased tank durability and cover saves (my regular opponent's Kustom Force Field, grrrr), what do you think about running an elite strangler fex?  It saves a ton of points and can still put the hurt on light tanks if it needs to.<br /> <br /> Overall, props for running a balanced and fun list.  I think most opponents will respect and admire your choices.  <br /> <br /> Happy gaming!]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2008 16:54:48]]> GMT</pubDate>
				<author><![CDATA[ doak22]]></author>
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				<title>Re:Article Discussion: Hivefleet yakface</title>
				<description><![CDATA[ [quote=doak22]Hi again, Yakface.  You're welcome for the C&C!<br /> <br /> Reading your 1850 list and comments, my immediate reaction was to add a Broodlord.  His feeder tendrils and infiltrating fit your style perfectly.  On second thought, playing him with a retinue would be bad for your list, taking away the speed and versatility on one of your Stealer units.  But what about playing him alone?  Could be interesting.[/quote]<br /> <br /> Sadly, you can't take the Broodlord on his own.<br /> <br /> After playing a few games with Warriors, I've found that even with the ability to run units without Fleet are extremely vulnerable to being shot to death by short-ranged rapid fire weapons before they can charge. Basically, you can't get within the magic charge range without soaking one round of fire from the unit you want to charge unless your opponent makes a mistake or another unit has already locked them in combat.<br /> <br /> That makes me extremely wary to field a Broodlord. I think I'd rather save my points for other units instead.<br /> <br /> [quote]You are definitely right about changing the warriors to deathspitters.  They are worth their weight in gold.  Give them each twin-linked DSpit and ExCara, that's it.  Put in one with a BStrangler, TSacs and ExCara and ScyTal.  A squad of 6 costs only 204 points.  And no one I play with is calling cheese, because the bugs still go squish out of cover! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> [/quote]<br /> <br /> I don't think I'd ever take twin-linked Deathspitters mainly because I'd never want to try to model that up! 204 points is too much to spend for this army on an anti-infantry unit <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. I'd stick with something really cheap and small like a 3 man unit w/ Deathspitters just as a minor distraction/Synapse unit.<br /> <br /> [quote]Question about the Carnifexes: Given that the VCannon is a bit less reliable now, with increased tank durability and cover saves (my regular opponent's Kustom Force Field, grrrr), what do you think about running an elite strangler fex?  It saves a ton of points and can still put the hurt on light tanks if it needs to.<br /> <br /> Overall, props for running a balanced and fun list.  I think most opponents will respect and admire your choices.  <br /> <br /> Happy gaming![/quote]<br /> <br /> <br /> With the nerf to rending it is those heavy vehicles that will really ruin your day if you don't stop 'em and I still think the Venom Cannon is key to shaking/stunning those types of vehicles so that they don't shoot your army to death as you try to get to grips with the enemy.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2008 17:52:00]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Article Discussion: Hivefleet yakface</title>
				<description><![CDATA[ Oh man.  Newb error on the Broodlord.  And I agree with your analysis of Fleet.<br /> <br /> As for modelling the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Dspitters, I took a simple route.  Instead of putting together two guns, I have one arm as the gun and the other is the barbed strangler ammo arm.  Green stuff an ammo feed/tube between the arms, and yer done.  Really, it makes sense...<span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Blast is re-roll the scatter again, so it's like one gun with a quick and plentiful ammo supply.  Also, it turns out looking different enough from a regular DSpit warrior (only has the two arms, I put the ExCar where the bottom holes are), that no one I've encountered yet has complained about <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>.]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2008 18:33:02]]> GMT</pubDate>
				<author><![CDATA[ doak22]]></author>
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