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		<title><![CDATA[Latest posts for the thread "Another round of 5th ed. Rumors from BoLS."]]></title>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Here's another set of Rumors on 5th ed.  The one on missions kind of has me worried.  That really needs to be cleared up... anyways.<br /> <br /> [quote]Hi folks, another day, another dollar <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Look what tidbits fell into our little news-hungry hands for you guys to enjoy...<br /> <br /> Cover:<br /> All cover is 4+<br /> If you shooting through more than 2" of cover, then your target gets a cover save.<br /> If there is a dispute about the majority being in or out of cover, thats when the cover save with the -1 comes in.<br /> <br /> Line of Sight:<br /> There are no height levels, all terrain is true <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> (even jungles and woods). They will need to be modeled appropriately if they are to block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.<br /> <br /> Blast Weapons:<br /> Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs!<br /> All models under a blast template (including partials) are automatically hit.<br /> <br /> Skimmers:<br /> Skimmers only get cover saves if they move over 12".<br /> <br /> Missions:<br /> Scoring units must be BOTH Troops and Infantry (it is unknown if jump infantry count towards this). In any case it would appear that a pure Ravenwing army might have a hard time unless they draw a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> mission.<br /> Killpoints are apparently out, being replaced by the standard <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> in certain missions.<br /> <br /> Perils of the Warp:<br /> Perils now causes an automatic wound, but invulnerable saves are allowed.<br /> <br /> Monstrous Creatures:<br /> Monstrous creatures now have the Move Through Cover <span class="glossaryitem" onmouseover='gp(136);'>USR</span> instead of re-rolling the difficult terrain dice.<br /> Monstrous creatures may only fire one weapon per turn.<br /> <br /> [/quote]]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 08:06:09]]> GMT</pubDate>
				<author><![CDATA[ Fallen668]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ It might be worth it now to take Mortars in my guard lists with GL's...we shall see]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 08:29:36]]> GMT</pubDate>
				<author><![CDATA[ VermGho5t]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Fallen668]Monstrous creatures may only fire one weapon per turn.[/quote]<br /> If this is true, it pretty much puts the kibosh on godzilla nids, nu?]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 08:29:42]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Sounds good and different. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> at non-Infantry troops not scoring. That should stick it to those 'Pure Ravenwing' fellas  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> So that rules out Eldar Jetbikes, Blood Angel jump inf, Hormagaunts, Ork Warbikes as troops, which others?]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 08:43:14]]> GMT</pubDate>
				<author><![CDATA[ Halfpast_Yellow]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Jump infantry as it says in the rumour *may* count as infantry and thus scoring (it could be argued that its a subset of infantry)]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 08:50:46]]> GMT</pubDate>
				<author><![CDATA[ Aeon]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Wraithswords seem a bit of a no-brainer now...]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 08:55:38]]> GMT</pubDate>
				<author><![CDATA[ Halfpast_Yellow]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ I hope that scoring units can be "Troops OR Infantry" and not that they must be both "Troops AND Infantry". Otherwise that's about the dumbest idea I've heard from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> in awhile.<br /> <br /> ~Logic]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 08:58:07]]> GMT</pubDate>
				<author><![CDATA[ Logic]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Halfpast_Yellow]Wraithswords seem a bit of a no-brainer now...[/quote]<br /> <br /> what about the wasted option of the shuricats on the wraithlord's hands.  Yeah... I am going to forgo shooting this star canon for a shuricat... riiiiiight. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 09:04:40]]> GMT</pubDate>
				<author><![CDATA[ Fallen668]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Fallen668][quote=Halfpast_Yellow]Wraithswords seem a bit of a no-brainer now...[/quote]<br /> <br /> what about the wasted option of the shuricats on the wraithlord's hands.  Yeah... I am going to forgo shooting this star canon for a shuricat... riiiiiight. [/quote]<br /> <br /> Hahaha!<br /> <br /> Maybe they will count as 'defensive weapons'  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 09:07:26]]> GMT</pubDate>
				<author><![CDATA[ Halfpast_Yellow]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ I've been hearing also that troops will be scoring units down to the model, not at and above 50% as it is now.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 09:12:01]]> GMT</pubDate>
				<author><![CDATA[ Dakkaladd]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ So basically this blast weapons mechanic is just the status quo in regards to standard <span class="glossaryitem" onmouseover='gp(14);'>BS</span> method of determining accuracy, but with a 'miss' no longer disappearing into thin air.<br /> <br /> I have to say I quite like it. It panders to the "omg it's not 'realistic' " crowd a bit, but I can't complain.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 09:35:33]]> GMT</pubDate>
				<author><![CDATA[ Halfpast_Yellow]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Nice changes, except:<br /> "Monstrous creatures may only fire one weapon per turn. "<br /> <br /> WTF? This will not only make Nidzilla players pretty angry (the carnifex kit is sold enough, eh?), but make <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s (also wraithlords) pretty sub par to tanks or am I wrong on this one?<br /> <br /> Greets<br /> Schepp himself]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 10:05:04]]> GMT</pubDate>
				<author><![CDATA[ Schepp himself]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Excellent news on <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>! So <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does have some common sense. I'm pleasantly surprised.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(93);'>MC</span> thing is ridiculous, though. One would think 5th already had enough changes to screw nidzilla (<span class="glossaryitem" onmouseover='gp(138);'>VCs</span> sucking against vehicles, only Troops scoring), but I guess <span class="glossaryitem" onmouseover='gp(50);'>GW</span> thought otherwise. That even Wraithlords, which were nowhere near overpowered in 4th, take a hit is also unfortunate.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 10:17:43]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Fallen668]<br /> <br /> Blast Weapons:<br /> Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs!<br /> All models under a blast template (including partials) are automatically hit.<br /> <br /> <br /> <br /> [/quote][/quote]<br /> <br /> o_O<br /> <br /> Holy crapmonkeys of doom, that's bad news for my Boyz.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 10:31:40]]> GMT</pubDate>
				<author><![CDATA[ Vandez]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ i like the idea of troops and infantry being the only scoring units afterall they should make the bulk of any army up and stops the elites/heavys power play.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 10:54:36]]> GMT</pubDate>
				<author><![CDATA[ fatlad2613]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote]Skimmers only get cover saves if they move over 12". <br /> Monstrous creatures may only fire one weapon per turn. <br /> [/quote]<br /> <br /> HO-LEE-GAWD! <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 11:41:00]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote]Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs! <br /> All models under a blast template (including partials) are automatically hit. [/quote]<br /> <br /> My first reaction was, "Great, now that Dakka Fex pie plate's going to be hitting all the time."  Then I saw this:<br /> <br /> [quote]Monstrous creatures may only fire one weapon per turn.[/quote] <br /> <br /> And suddenly things don't seem so bad.   ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 12:02:19]]> GMT</pubDate>
				<author><![CDATA[ lifeafter]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ I don't buy these.  At least most of them.<br /> <br /> <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> only firing 1 weapon per turn?  Possible but unlikely.  We've already seen the leaked PDF that said otherwise.  I'm sure they want to nerf Nidzilla, but it just doesn't sit right.<br /> <br /> And 4+ terrain for *everything*?  I've heard of streamlining, but there's no way they'll do this.  No way.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 12:06:09]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Schepp himself]Nice changes, except:<br /> "Monstrous creatures may only fire one weapon per turn. "<br /> <br /> WTF? This will not only make Nidzilla players pretty angry (the carnifex kit is sold enough, eh?)[/quote]<br /> <br /> Too frickin' bad for them, guess they'll have to go out and get an army that requires a bit of skill now....<br /> <br /> If you knew ANYTHING about this hobby in general and the practices of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, you [b][u]KNEW[/b][/u] that the army was going to be hit hard eventually when you were buying all those dakkafexes....you [b][u]KNEW[/b][/u] this!  I dont feel the LEAST bit sorry for Nidzilla players, not even the least bit.<br /> <br /> ...as far as eldar players, so the wraithlord got hit, big deal, we've still got awesome reapers, Walkers (that now get a 4+ cover save) Prisms, and Falcons(they're STILL good, just not AS good).<br /> <br /> (laughs since Nidzilla is so gay and unfluffy anyway)]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 12:16:15]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=bigchris1313]I don't buy these.  At least most of them.<br /> <br /> <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> only firing 1 weapon per turn?  Possible but unlikely.  We've already seen the leaked PDF that said otherwise.  I'm sure they want to nerf Nidzilla, but it just doesn't sit right.<br /> <br /> And 4+ terrain for *everything*?  I've heard of streamlining, but there's no way they'll do this.  No way.[/quote]<br /> <br /> I dont see why not. In AT-43 everything gets a 5+ cover save if behind cover, even <span class="glossaryitem" onmouseover='gp(290);'>AFV</span>'s.<br /> <br /> If the squad or <span class="glossaryitem" onmouseover='gp(290);'>AFV</span> behind cover uses the "Take cover" combat drill, they now get a 3+ cover save.<br /> <br /> It works rather well really. Why sit there and argue about the quality of cover. Cover is as cover does, momma always said.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 12:25:39]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Okay, if these rumours are true, i am officially done with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> I am playing Nids and i have exactly two Carnifexes in my army. Those needed to be optimized for ranged fire, because at least something in my army list had to be effective in order to balance the trash i have in my list for style reasons (Biovores, etc.).<br /> <br /> It was a special feature in the rule book and even the codex said so, so there was no reason not to take two guns on a Carnifex.<br /> The problem with Godzilla is not the fact, that an individual <span class="glossaryitem" onmouseover='gp(93);'>MC</span> is so good, it is that you can have 8 of them.<br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> again totally missed the point, didn't adress the real problem, pissed of players of balanced armies and even managed to create enough fallout to affect other races (Wraithlords for Eldars).<br /> The solution would have been to get rid of Elite Carnifexes, not totally f*ck up existing and balanced Carnifex configurations.<br /> <br /> Screw <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, i am outta here. I will find myself a <span class="glossaryitem" onmouseover='gp(299);'>FoW</span> group. There i can be sure, that i will be able to use my Sherman models in 3rd edition...]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 12:32:59]]> GMT</pubDate>
				<author><![CDATA[ Stingray_tm]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Stingray_tm]Okay, if these rumours are true, i am officially done with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> I am playing Nids and i have exactly two Carnifexes in my army. Those needed to be optimized for ranged fire, because at least something in my army list had to be effective in order to balance the trash i have in my list for style reasons (Biovores, etc.).<br /> <br /> It was a special feature in the rule book and even the codex said so, so there was no reason not to take two guns on a Carnifex.<br /> The problem with Godzilla is not the fact, that an individual <span class="glossaryitem" onmouseover='gp(93);'>MC</span> is so good, it is that you can have 8 of them.<br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> again totally missed the point, didn't adress the real problem, pissed of players of balanced armies and even managed to create enough fallout to affect other races (Wraithlords for Eldars).<br /> <br /> Screw <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, i am outta here.[/quote]<br /> <br /> Guess what, if you're into Tyranid Fluff, 'Nids are SUPPOSED to be a horde army with tons of little 'uns, and some big 'uns accompanying them.  While there might be the occasional attack of primarily big ones, this isnt the norm.  This problem is now addressed without having to write an entire new codex.<br /> <br /> You've got a whole army yet you're THAT upset about 2-4 models (possilby including the tyrants?) in the whole army getting adversly effected?  You need to step back and look at the rules as a whole and not just how your big monsters got effected, with the new cover rules, tyranids can exploit much.<br /> <br /> Big bugs getting it up the pooper when it comes to shooting is a sorry reason to quit a hobby, but whatever.  Apparently you werent that dedicated in the first place, so it's not that much a loss to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> anyway.  You wont be missed.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 12:41:32]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ I have a very swarmy list with only two Carnifexes, which are needed to support my little critters with fire, so they can close in. Now i am supposed to change my models (to satisfy <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>), that i converted, so the strangler/<span class="glossaryitem" onmouseover='gp(138);'>VC</span> combination doesn't look like crap? And for no other reason than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> screwing up with the Nid codex, because they wanted to sell Carnifex models and now have sold enough?<br /> Sorry, the problem is not only about those 2 models, it is about the way how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> treats its customers and game system. They use a sledgehammer, where a scalpel is needed. I no longer want to be part of this game, where you are expected to take shit like that.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 12:47:00]]> GMT</pubDate>
				<author><![CDATA[ Stingray_tm]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ 1. You dont HAVE to change your models.  Are they still legal?  Can you play with them?<br /> <br /> 2. If you want them to be more effective, simply change the limbs...it really isnt that difficult.<br /> <br /> 3. Stop crying<br /> <br /> AND/OR<br /> <br /> 3.5-  Vote with your wallet and quit, nobody feels sorry for you. (except silly big bug players)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 12:54:21]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Deadshane1]1. You dont HAVE to change your models.  Are they still legal?  Can you play with them?<br /> <br /> 2. If you want them to be more effective, simply change the limbs...it really isnt that difficult.<br /> <br /> 3. Stop crying<br /> <br /> AND/OR<br /> <br /> 3.5-  Vote with your wallet and quit, nobody feels sorry for you.<br /> <br /> [/quote]<br /> <br /> Actually I do feel sort of bad for the Nid players like him who took two (admittedly very good) Carnifex's in Heavy to do anti-tank duty with a <span class="glossaryitem" onmouseover='gp(138);'>VC</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> combo.<br /> <br /> That's almost $100 in models, plus the time spent to paint & base them, and now the configuration has gone out the window in a few strokes of the pen.<br /> <br /> Granted it fills the one glaring weakness in the Nid list, and it fills it so very well and so efficiently that I can understand people being upset about such an obvious and easy answer being available in the book...but that's still a good unit choice that can be used in a balanced and fluffy army and now people are screwed out of almost $100 worth of models that they will have to either modify and re-paint, use and waste points on, or just not use the models again. <br /> <br /> That Sucks, and all to stop Dakka Fex's.  What a bad way to do things. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:00:02]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ So you don't like Nidzilla? Fine. I don't either. So why exactly are you implying, that i am a Nidzilla player or support their playstyle, even though i stated, that i don't and that i complain, that this is a bad solution, because there would have been better ones to solve the problem?<br /> <br /> 1. My models are legal, but they are extremely ineffective and overcosted now.<br /> <br /> 2. I CONVERTED my models. Why should i be forced to destroy the work i have put into it, just because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> says so? Bad example, but do you paint over the Mona Lisa, if the museum director wants to have a more sexy face on it?<br /> <br /> 3. Why? I voice my opinion. You don't like it, maybe you should ignore it. Nobody forced you to reply to my post.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:02:07]]> GMT</pubDate>
				<author><![CDATA[ Stingray_tm]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Well, I like much of what I've just read. I LOVE that terrain is actual <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. I frikkin HATED that infinitely tall stand of trees. It annoyed me. However, the bit about shooting through 2" of cover seems a little goofy. Why would a guy in the open get a cover save because [i]you[/i] are shooting through 2" of cover? Makes no sense.<br /> <br /> I can't say I mind the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> only shooting one weapon. I never took more than a single Bright Lance or Star Cannon on my Wraithlord anyway. Well, I took a flamer/shuri-cat combo, but I was so rarely in range to shoot them that it's a moot point.<br /> <br /> I don't like the bit about only [i]infantry[/i] troop choices counting as scoring units. That's kinda dumb. It takes away some of the strengths that make units worthwhile. For instance, Guardian Jetbikes. Their strength is in their mobility over other Guardians. Not being 'scoring' almost makes them worthless to bring at the cost they come with. I see this as another case of a chronic Games Workshop problem. <br /> "Let's make a rule, then we'll make rules to counter our original rule."<br /> <br /> Also:<br /> <br /> [quote=Deadshane1]so it's not that much a loss to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> anyway.  You wont be missed.[/quote]<br /> <br /> Ow... Harsh.<br /> <br /> <br /> Ghidorah]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:04:48]]> GMT</pubDate>
				<author><![CDATA[ Ghidorah]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Blast Weapons:<br /> Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs!<br /> All models under a blast template (including partials) are automatically hit. <br /> <br /> WOOT! Time to dust off the other two monoliths!]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:08:43]]> GMT</pubDate>
				<author><![CDATA[ njfed]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Voodoo Boyz]<br /> Actually I do feel sort of bad for the Nid players like him who took two (admittedly very good) Carnifex's in Heavy to do anti-tank duty with a <span class="glossaryitem" onmouseover='gp(138);'>VC</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> combo.<br /> <br /> That's almost $100 in models, plus the time spent to paint & base them, and now the configuration has gone out the window in a few strokes of the pen.<br /> <br /> Granted it fills the one glaring weakness in the Nid list, and it fills it so very well and so efficiently that I can understand people being upset about such an obvious and easy answer being available in the book...but that's still a good unit choice that can be used in a balanced and fluffy army and now people are screwed out of almost $100 worth of models that they will have to either modify and re-paint, use and waste points on, or just not use the models again. <br /> <br /> That Sucks, and all to stop Dakka Fex's.  What a bad way to do things. [/quote]<br /> <br /> ...but he ISNT screwed out of 100 bucks in models, that's my point.<br /> <br /> If he's that concerned with his creation that he doesnt want to mess up his paint job or break the limbs off, fine, gaming isnt that important to you when you consider your crafting of the model...leave it as is and play a sub-par 'fex, its legal.<br /> <br /> If gaming tactics are foremost, bust that extra gun off and put some talons on it.  It's easy, and lots of people out there will just GIVE you the bits to do it....even I would...for free if I had them, and I dont even feel sorry for him.<br /> <br /> Yes, stop dakkafexs, they're crap.  Amend the rules so that NO codex can do the same in the futur building a tactic around High <span class="glossaryitem" onmouseover='gp(123);'>Str</span> and rerolls when none are needed. (guided wraithlords with shuricannon and scatterlaser at doomed units) ...do you really need rerolls to wound when the <span class="glossaryitem" onmouseover='gp(123);'>str</span> is so high?  I dont think so, and building a list around that seems like the cheapest of tactics.  Thats why noone needs to act surprised that this has happened.  It's not balanced, monstrous creatures have BIG guns, they've nerfed basic walker shooting, is it really that surprising that Monstrous Creatures can only shoot one weapon now?  When I think of a big burly creature/daemon, your average guardsman isnt afraid of him because he's going to get shot....he's afraid to be eaten "Gamorean Guard" style by some Rancor!  THAT is what monstrous creatures are for....NOT shooting.  The rules reflect that now.  Its not about Nids losing firepower, its about the "character" of a Monstrous Creature...what they're supposed to do in-game. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:13:16]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Stingray_tm]So you don't like Nidzilla? Fine. I don't either. So why exactly are you implying, that i am a Nidzilla player or support their playstyle, even though i stated, that i don't and that i complain, that this is a bad solution, because there would have been better ones to solve the problem?[/quote]  I never said that you in particular are a 'Zilla player.  You may be suffering from a fix that specifically effects them.  I'm perfectly aware that you have 2-4 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s total in your list.<br /> [quote=Stingray_tm]<br /> 1. My models are legal, but they are extremely ineffective and overcosted now.<br /> <br /> 2. I CONVERTED my models. Why should i be forced to destroy the work i have put into it, just because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> says so? Bad example, but do you paint over the Mona Lisa, if the museum director wants to have a more sexy face on it?[/quote]<br /> <br /> Noone is forcing you to buy new models, but this hobby is entertainment, entertainment frequently requires you to throw money at it to continue to be entertained.  Were you complaining this much when you had to buy a new playstation or xbox after they made improvements and created a new advanced console in the newest version?  Did you complain every time a new <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> movie cam out?  It's the same thing.  If you want to enjoy this hobby to the utmost, you cannot expect to spend your money, and then be done.  Never again having to spend money....you're not really that daft I'm sure.<br /> <br /> [quote=Stingray_tm]<br /> 3. Why? I voice my opinion. You don't like it, maybe you should ignore it. Nobody forced you to reply to my post.[/quote]<br /> <br /> And I'm voicing MY opinion.....]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:20:47]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Voodoo Boyz]<br /> <br /> That Sucks, and all to stop Dakka Fex's.  What a bad way to do things. [/quote]<br /> <br /> Agreed. A better way to fix it would be to errata the nid codex until a <span class="glossaryitem" onmouseover='gp(310);'>V5</span> nid codex is printed.<br /> <br /> I know that wont happen, but it is easier than an across the board nerf bat.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:24:25]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Naa, like I said, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is just making <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s what they're supposed to be...<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> terrors that CAN shoot.  Not shooters that are more effective out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:29:03]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Ghidorah]However, the bit about shooting through 2" of cover seems a little goofy. Why would a guy in the open get a cover save because [i]you[/i] are shooting through 2" of cover? Makes no sense.[/quote]<br /> <br /> Makes alot of sense actually.<br /> <br /> Your still shooting through an obstacle. Hence the chance that the target may receive a cover save.<br /> <br /> I am beginning to wonder if the guy who sent that Email to the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Generation really did know what they were talking about when he said that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was looking through other companies rules for good ideas for 5th ed <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> Because this is done in two other fairly popular wargames that are still being published and the people who play those games dont seem to have a problem in the slightest with how cover works in this way.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:30:09]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Hellfury]<br /> <br /> I am beginning to wonder if the guy who sent that Email to the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Generation really did know what they were talking about when he said that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was looking through other companies rules for good ideas for 5th ed <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> Because this is done in two other fairly popular wargames that are still being published and the people who play those games dont seem to have a problem in the slightest with how cover works in this way.[/quote]<br /> <br /> How about that....<br /> <br /> Andy Chambers is still writing the rules!   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:32:06]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote]Noone is forcing you to buy new models, but this hobby is entertainment, entertainment frequently requires you to throw money at it to continue to be entertained. Were you complaining this much when you had to buy a new playstation or xbox after they made improvements and created a new advanced console in the newest version? Did you complain every time a new <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> movie cam out? It's the same thing. If you want to enjoy this hobby to the utmost, you cannot expect to spend your money, and then be done. Never again having to spend money....you're not really that daft I'm sure. <br /> [/quote]<br /> <br /> New console versions are, you know, actually upgraded. If MS/sony decided to just fry all the current consoles who are hooked up online, forcing the owners to buy a new system, you'd have a better comparison.  It wouldn't have to fry the whole system; just give the user less satisfaction like the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> change does.  And here I'll expect people to say MS forces you to do this annually with the 360's red ring.<br /> <br /> [quote]Its not about Nids losing firepower, its about the "character" of a Monstrous Creature...what they're supposed to do in-game. [/quote]<br /> <br /> Thank you for telling us what Monstrous Creatures are supposed to do. As I recall, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided to make them shooty monsters of death - at least temporarily. I'm sorry if that didn't fit with your idea of what a monstrous creature does.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:39:03]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> invalidating entire armies with changes to the general rules? How does this surprise anyone?<br /> <br /> On the bright side however, atleast they're not blowing smoke up our asses like they did with 4th Ed, promising how our armies would remain valid and wouldn't have to be changed, yadda, yadda, yadda.<br /> <br /> BYE]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:44:52]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Hellfury]I am beginning to wonder if the guy who sent that Email to the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Generation really did know what they were talking about when he said that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was looking through other companies rules for good ideas for 5th ed <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.[/quote]Turnabout would be fair play, wouldn't it?]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:47:09]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
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			<item>
				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=dienekes96][quote=Hellfury]I am beginning to wonder if the guy who sent that Email to the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Generation really did know what they were talking about when he said that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was looking through other companies rules for good ideas for 5th ed <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.[/quote]Turnabout would be fair play, wouldn't it?[/quote]<br /> <br /> <br /> I suppose it might. <br /> <br /> I could split hairs over that, but after thinking about it in the grand scheme of things, all I want is a competent rules set for the dollies I love to move around the table. I really don't care how it happens, so long as it does.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:51:52]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=stonefox]<br /> New console versions are, you know, actually upgraded. If MS/sony decided to just fry all the current consoles who are hooked up online, forcing the owners to buy a new system, you'd have a better comparison.  It wouldn't have to fry the whole system; just give the user less satisfaction like the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> change does.  And here I'll expect people to say MS forces you to do this annually with the 360's red ring.[/quote]<br /> <br /> ...and possibly the "more satisfaction" you're talking about is Monstrous Creatures and the effect they have on the game being adjusted as a part of making the entire game to run smoother and more fairly.  Hence, an improvement overall.<br /> <br /> Thats another way of looking at it.  One that big bug players are blind to, since their 'easy' army is no longer so 'easy' to play.<br /> [quote=stonefox]<br /> Thank you for telling us what Monstrous Creatures are supposed to do.[/quote]<br /> <br /> You're welcome.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 13:59:21]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Deadshane1]<br /> Thats another way of looking at it.  One that big bug players are blind to, since their 'easy' army is no longer so 'easy' to play.<br /> [/quote]<br /> <br /> Er... Once again, i DO NOT PLAY NIDZILLA. My army is NOT EASY TO PLAY. I am using Warriors, Biovores and Lictors. And still i complain about this stupid new rule. Not because it nerfs Nidzilla (which is a good thing) but because it nerfs my BALANCED army and it was neither the only nor the best way to nerf Nidzilla.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:05:04]]> GMT</pubDate>
				<author><![CDATA[ Stingray_tm]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Stingray_tm][quote=Deadshane1]<br /> Thats another way of looking at it.  One that big bug players are blind to, since their 'easy' army is no longer so 'easy' to play.<br /> [/quote]<br /> <br /> Er... Once again, i DO NOT PLAY NIDZILLA. My army is NOT EASY TO PLAY. I am using Warriors, Biovores and Lictors. And still i complain about this stupid new rule. Not because it nerfs Nidzilla (which is a good thing) but because it nerfs my BALANCED army and it was neither the only nor the best way to nerf Nidzilla.[/quote]<br /> <br /> Settle down, I wasnt referring to you specifically.<br /> <br /> You DID know that you arent the only 'Nid player out there didnt you?  There are lots of players that play specifically Zilla lists, those are the peeps I was referring to.  I'm not trying to PICK on you.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:14:41]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Well you make it sound, that every Nid player out there uses Nidzilla and they got what they deserved. I haven't met many Nidzilla players in real life, but almost every player i know, who uses <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> specializes them for shooting, because you need to specialize with Nids.<br /> <br /> And if i complain about the nerf, your answer is: "Nidzilla deserfs it", totally ignoring my points, that balanced players are getting nerfed aswell and that there are better solutions to the problem.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:20:24]]> GMT</pubDate>
				<author><![CDATA[ Stingray_tm]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ @Deadshane1 : if you have spent months to paint a fex like I do below and want to see him in action ,then do a good job ,not just waste up points, I doubt you would keep up your opinion <br /> <br /> [url]http://www.coolminiornot.com/pics/pics11/img460672c9a83ae.jpg[/url]<br /> <br /> and if you got this kind painting skill ,I doubt you would say it's easy to pull off a arm and just repaint it or sth.<br /> <br /> and you hate nids zilla list ,ok . I dont lilke it either, but you dont paint a single carnifex or tyrant do you ? you dont play a single one of them do you?  and how could you just imagine every nids player who's brought a zilla  to his list is some kind fXXk up powergamer?  deserve nothing but crapy rules ?<br /> <br /> and why should every player play the fluff that way ? especially that's just someone's imagination ,why cant people use their own imaginations to build their own army?<br /> <br /> so plz if you see someone's feeling got hurt ,dont laugh at or clap ok? <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, I knew they would nerf zilla some day ,so I made my fex's arm changeable  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> [url]http://www.coolminiornot.com/pics/pics11/img4606775de0b3c.jpg[/url]<br /> <br /> but just feel sorry for other nids player,who spent tones of time to convert and paint a gunfex.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:21:36]]> GMT</pubDate>
				<author><![CDATA[ ED209]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Deadshane1]Naa, like I said, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is just making <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s what they're supposed to be...<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> terrors that CAN shoot.  Not shooters that are more effective out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.[/quote]<br /> <br /> Except that Carnifexes aren't <span class="glossaryitem" onmouseover='gp(19);'>CC</span> terrors unless you kit them out a LOT for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  The point remains that you fix army lists by fixing army lists and not amending main rules.  But as we all know, it's *bizarrely* easier for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to change the main rules than to change an army list.   <br /> <br /> Honestly, I'll still probably give them two guns, or none at all.  If you take a <span class="glossaryitem" onmouseover='gp(138);'>VC</span> or <span class="glossaryitem" onmouseover='gp(14);'>BS</span> Carnifex for ranged support, how much benefit is a set of scything talons?  You might as well take a set of devourers in case a different type of target presents itself. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:23:02]]> GMT</pubDate>
				<author><![CDATA[ gorgon]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Fantastic paintjob there, dude!]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:24:15]]> GMT</pubDate>
				<author><![CDATA[ Stingray_tm]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=ED209]@Deadshane1 : if you have spent months to paint a fex like I do below and want to see him in action ,then do a good job ,not just waste up points, I doubt you would keep up your opinion <br /> <br /> [/quote]<br /> <br /> You guys are acting like you're the only ones ever to have lost well painted units to rules changes, I've got news for you....<br /> <br /> You arent.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:30:30]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Doesn't make it any better! In fact it makes it even worse!]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:35:34]]> GMT</pubDate>
				<author><![CDATA[ Stingray_tm]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Deadshane, you got that right. There are thousands of people in the same position. Guess what? Every one of them has a right to complain. (Including you if you should wish to, since I assume you're one of them.) Whether their complaining is of any use is another matter, but regardless, your "suck it up and deal" attitude is misplaced.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:37:25]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=ED209]<br /> <br /> and if you got this kind painting skill ,I doubt you would say it's easy to pull off a arm and just repaint it or sth.[/quote] I do, and I do.<br /> [quote=ED209]<br /> <br /> and you hate nids zilla list ,ok . I dont lilke it either, but you dont paint a single carnifex or tyrant do you ? you dont play a single one of them do you?  and how could you just imagine every nids player who's brought a zilla  to his list is some kind fXXk up powergamer?  deserve nothing but crapy rules ?[/quote]<br /> Actually, I've painted two FULL tyranid armies in the past, I know your pain.  This is all 'crying' plain and simple.  If you know anything about <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s practices, you know that rules will change and certain selections will become sub-par or even unusable.  Get used to it, or dont, and simply quit playing.<br /> [quote=ED209]<br /> <br /> so plz if you see someone's feeling got hurt ,dont laugh at or clap ok?[/quote]<br /> <br /> instead I'm supposed to boo-hoo for them when my own tanks cannot move and shoot all of their <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 and below weapons. (my pred destructors in my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army)  Negative.  You deal with new rulesets and adjust your play style, its part of this hobby.  Get over yourselves.  You dont hear me crying, am I disappointed?  Sure I am, but its the nature of the beast.  I'm not going to threaten to quit the hobby yet keep posting negative comments online.  If I got as upset as some people about these rule (not necessarily singling YOU out here stingray), I'd be gone....without a peep here.  Just vanish. <br /> <br /> [quote=ED209]<br /> <br /> <br /> but just feel sorry for other nids player,who spent tones of time to convert and paint a gunfex.[/quote]<br /> <br /> Nope, since I also spend tons of time painting well painted models that rules change on.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:43:02]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=H.B.M.C.]<span class="glossaryitem" onmouseover='gp(50);'>GW</span> invalidating entire armies with changes to the general rules? How does this surprise anyone?<br /> <br /> On the bright side however, atleast they're not blowing smoke up our asses like they did with 4th Ed, promising how our armies would remain valid and wouldn't have to be changed, yadda, yadda, yadda.<br /> <br /> BYE[/quote]<br /> <br /> Give them a little while.  I'm sure that will come.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:46:56]]> GMT</pubDate>
				<author><![CDATA[ The Grog]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ I would not like it if <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s could not shoot two weapons.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:47:50]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=tegeus-Cromis]Deadshane, you got that right. There are thousands of people in the same position. Guess what? Every one of them has a right to complain. (Including you if you should wish to, since I assume you're one of them.) Whether their complaining is of any use is another matter, but regardless, your "suck it up and deal" attitude is misplaced.[/quote]<br /> <br /> It's whining. Period.  None of this is going to ruin the game.<br /> <br /> Discussion is fine, disagreeing with rules changes is fine, but give me a REAL reason why you disagree.  Complaining that rules are wrong because people are now going to have to change their army lists is whining.  That has nothing at all to do with whether or not the rules are more balanced or better.  It's whining that you have to spend more money on your entertainment.  Something that all of us here do.<br /> <br /> My "suck it up and deal" attitude is actually spot on.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:52:47]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ So you are basically whining, that people are whining? Doesn't make sense to me.<br /> <br /> And it is a valid reason to complain about changing MODELS (not an army list MODELS), especially if you can think of another solution, that gets done what was supposed to be achieved, WITHOUT having these changes.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 14:54:11]]> GMT</pubDate>
				<author><![CDATA[ Stingray_tm]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(277);'>oops</span> so you are not as happy as your Avatar shows , then my bad  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 15:02:10]]> GMT</pubDate>
				<author><![CDATA[ ED209]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Stingray_tm]So you are basically whining, that people are whining? Doesn't make sense to me.<br /> <br /> And it is a valid reason to complain about changing MODELS (not an army list MODELS), especially if you can think of another solution, that gets done what was supposed to be achieved, WITHOUT having these changes.[/quote]<br /> <br /> I'm not 'whining' that people are whining, I'm making fun of them....there is a difference.<br /> <br /> Is it valid if the rules on the whole are more balanced and fair?  I dont think so.  The tyranid codex is hit hardest by this rules change, that is for the sake of the game as a WHOLE.  Sorry you have to change up your armies, but we have a more balanced game now.  Sure this is a dicey claim, but it makes sense assuming that it was the INTENT.  If monstrous creatures firing two weapons was considered by the designers as unneeded or unbalancing, it makes sense to change the rule.  Perhaps the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> players dont agree (not surprising), but the "I have to change my army now" arguement has [b]NOTHING[/b] to do with game balance or fairness.  Give me a real reason why they should have kept it the way it was....and "Tyranids need it for their shooting game" wont work, there have been competetive 'Nid armies around for years, and many of them dont have <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s wielding two ranged weapons.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 15:06:49]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=ED209]@Deadshane1 : if you have spent months to paint a fex like I do below and want to see him in action ,then do a good job ,not just waste up points, I doubt you would keep up your opinion <br /> <br /> [url]http://www.coolminiornot.com/pics/pics11/img460672c9a83ae.jpg[/url]<br /> <br /> and if you got this kind painting skill ,I doubt you would say it's easy to pull off a arm and just repaint it or sth.<br /> <br /> and you hate nids zilla list ,ok . I dont lilke it either, but you dont paint a single carnifex or tyrant do you ? you dont play a single one of them do you?  and how could you just imagine every nids player who's brought a zilla  to his list is some kind fXXk up powergamer?  deserve nothing but crapy rules ?<br /> <br /> and why should every player play the fluff that way ? especially that's just someone's imagination ,why cant people use their own imaginations to build their own army?<br /> <br /> so plz if you see someone's feeling got hurt ,dont laugh at or clap ok? <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, I knew they would nerf zilla some day ,so I made my fex's arm changeable  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> [url]http://www.coolminiornot.com/pics/pics11/img4606775de0b3c.jpg[/url]<br /> <br /> but just feel sorry for other nids player,who spent tones of time to convert and paint a gunfex.[/quote]<br /> <br /> I'm not seeing the terrible tragedy for <span class="glossaryitem" onmouseover='gp(138);'>VC</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> gunfexes just yet anyway? AV14, shooting the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> at it is kind of meh. A unit of Boyz, shooting the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> at it is kind of meh and you just got a nice boost to your strangler.<br /> <br /> Opentopped vehicles the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> isn't so bad either?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 15:06:57]]> GMT</pubDate>
				<author><![CDATA[ Halfpast_Yellow]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ sorry having net probs, dbl post.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 15:11:23]]> GMT</pubDate>
				<author><![CDATA[ Halfpast_Yellow]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ I think it is pointless to really argue the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> change because we don't know what the context is yet.<br /> <br /> Can Monstrous Creatures fire both weapons if they stand still?<br /> <br /> The problem with these rumors is that they are just cursory glances at the rule book. The -1 no argument cover rule is a prime example that complaining about a rule taken out of context is pointless.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 15:18:08]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ All I know is that Stealer Shock is going to be undergoing a bit of retooling once 5th ed comes out.  It's actually going to be quite difficult to retool the two Hive Tyrants and Carnfexes I've converted, and I'm not sure if I even want to.  (Especially on my winged tyrant - "Counts As" will likely rear its ugly head".)  But even my <span class="glossaryitem" onmouseover='gp(57);'>HS</span> carnis are converted so that there's a gun on each side, with proper feeder tubes and everything.  Lots of finnicky work to change them.  <br /> <br /> The thing I'm most worried about is the scoring units thing: (Only infantry troop units?  Screw ravenwing, Saim-hann, etc.) I really, really, really hope that its "infantry OR troops.  <br /> <br /> The skimmer cover save thing is disturbing as well.  ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 15:19:55]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Vandez][quote=Fallen668]<br /> <br /> Blast Weapons:<br /> Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs!<br /> All models under a blast template (including partials) are automatically hit.<br /> <br /> <br /> <br /> [/quote][/quote]<br /> <br /> o_O<br /> <br /> Holy crapmonkeys of doom, that's bad news for my Boyz.[/quote]<br /> <br /> <br /> Yeah, but think about how many Mega Blasters you can get in an Ork army.<br /> <br /> In fact, check out the cost of the Mega Blaster upgrade on a Death Kopta.<br /> <br /> If this rumor is true with only 1d6 inches - <span class="glossaryitem" onmouseover='gp(14);'>BS</span> deviation, and Ork Mega Blasta army could be really interesting...]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 16:16:34]]> GMT</pubDate>
				<author><![CDATA[ Karasunaki]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ @Deadshane1  so you could say that you get a "blance game"  with : nerfed rending genes , crapy glancing hit on Vcannon , now the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> cant shoot two weapons ,then what's left for the nids? some warriors + hormagaunts ? oh I forget horma even cant score now ,hahahaha  that's what you called fluff right, and also much more blance .good point.<br /> <br /> <br /> @Halfpast_Yellow   the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is just an addition to fex's anti-tank ability ,Zilla nidz deal Horde with dakka fex or dakka tyrant,  for the horde nidz they are point by point beaten by orks. now we let the gunfex do both jobs and with nerfed Vcannon .<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 16:29:16]]> GMT</pubDate>
				<author><![CDATA[ ED209]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [/quote]<br /> <br /> Guess what, if you're into Tyranid Fluff, 'Nids are SUPPOSED to be a horde army with tons of little 'uns, and some big 'uns accompanying them.  While there might be the occasional attack of primarily big ones, this isnt the norm.  This problem is now addressed without having to write an entire new codex.<br /> <br /> You've got a whole army yet you're THAT upset about 2-4 models (possilby including the tyrants?) in the whole army getting adversly effected?  You need to step back and look at the rules as a whole and not just how your big monsters got effected, with the new cover rules, tyranids can exploit much.<br /> [/quote]<br /> <br /> Read the fluff.  Then read the codex.  The read your post.<br /> <br /> I do not play a 'zilla list, I also have two carnifex models in my army, one of which has one ranged weapon.<br /> I still think that one weapon rule is bunk.<br /> <br /> Huge monster armies are actually at least 1/3 of most Hive Fleets' assualt - by fluff.  The little guys are there in waves too, but that is not the only thing Tyranids do, or countering them would be simple.  <br /> <br /> That said, the scoring unit thing is really going to hurt worse.<br /> Hormagaunts are calvary, gaunts are fodder that need synapse to hold anything (without a 5+ fail on <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>), rippers cannot hold, leaving basically genestealers.<br /> <br /> So stealer shock backed with the slightly modded <span class="glossaryitem" onmouseover='gp(93);'>MC</span> list is not changing.  Just means that the troops are the only thing that matter.  <span class="glossaryitem" onmouseover='gp(32);'>EC</span> <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>.<br /> <br /> Odd to think that in any game with objectives any given genestealer is more important than every Hive Tyrant - <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> rarrr]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 16:31:48]]> GMT</pubDate>
				<author><![CDATA[ kirsanth]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ I don't know, I have a feeling some of these rules are bogus.  But in case they aren't, I'm glad I stopped building my Ravenwing army at 1,000 points!<br /> <br /> Also, it looks like I'm gonna start taking some more Plasma Cannons!<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 16:50:46]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Hmmmm... so... replace Falcons with Assault Aspects on Serpents with Star Engines... Cover with Dark Reapers and/or Fire Prisms...<br /> <br /> Mech Eldar is dead.  Long live Mech Eldar!]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 16:52:53]]> GMT</pubDate>
				<author><![CDATA[ ubermosher]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote]Blast Weapons: <br /> Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs! <br /> All models under a blast template (including partials) are automatically hit. [/quote]<br /> <br /> Oh yeah!  Last I heard it was going to scatter <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>...not 1d6!  With 1.5 blast templates and partials hitting auto....marines only miss on a 6!<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/100_3119.jpg[/img]<br /> [b]'Hear that boys?  We don't suck anymore!'[/b]]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 17:08:33]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote]Yeah, but think about how many Mega Blasters you can get in an Ork army.<br /> <br /> In fact, check out the cost of the Mega Blaster upgrade on a Death Kopta.<br /> <br /> If this rumor is true with only 1d6 inches - <span class="glossaryitem" onmouseover='gp(14);'>BS</span> deviation, and Ork Mega Blasta army could be really interesting...[/quote]<br /> <br /> Sorry to pop your cherry my 'fresh face flower picking eldar youth' but Mega Blastas are not a 'Blast' weapon even though their title might suggest otherwise.<br /> <br /> (sorry i couldn't resist your user rank <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  )]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 17:14:11]]> GMT</pubDate>
				<author><![CDATA[ spaceman spiff]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=spaceman spiff][quote]Yeah, but think about how many Mega Blasters you can get in an Ork army.<br /> <br /> In fact, check out the cost of the Mega Blaster upgrade on a Death Kopta.<br /> <br /> If this rumor is true with only 1d6 inches - <span class="glossaryitem" onmouseover='gp(14);'>BS</span> deviation, and Ork Mega Blasta army could be really interesting...[/quote]<br /> <br /> Sorry to pop your cherry my 'fresh face flower picking eldar youth' but Mega Blastas are not a 'Blast' weapon even though their title might suggest otherwise.<br /> <br /> (sorry i couldn't resist your user rank <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  )[/quote]<br /> <br /> <br /> <br /> This is what happens when you take 3 years off from miniature gaming...You lose your finely honed edge...course, could be senility setting in, but I digress.<br /> <br /> I was so dazzled by all the new Ork gear to notice they removed the blast from the Mega Blasta.  Yup, that's my excuse.<br /> <br /> So much for that plan...<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 17:45:22]]> GMT</pubDate>
				<author><![CDATA[ Karasunaki]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote]Cover:<br /> All cover is 4+<br /> If you shooting through more than 2" of cover, then your target gets a cover save.<br /> If there is a dispute about the majority being in or out of cover, thats when the cover save with the -1 comes in.[/quote]<br /> <br /> OK, tho this simplification is probably excessive.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has too many coin flips.  I'd have been much happier to see <span class="glossaryitem" onmouseover='gp(3);'>40k</span> split things into 3+ (good) and 5+ (so-so). <br /> <br /> [quote]Line of Sight:<br /> There are no height levels, all terrain is true <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> (even jungles and woods). They will need to be modeled appropriately if they are to block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.[/quote]<br /> <br /> I don't understand why we haven't seen the preorder announcement for the official <span class="glossaryitem" onmouseover='gp(50);'>GW</span>-approved Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Targeter (laser pointer).  If this is going to be the rule, then we're going to need the tool.<br /> <br /> [quote]Blast Weapons:<br /> Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs!<br /> All models under a blast template (including partials) are automatically hit.[/quote]<br /> <br /> Wow.  Blasts just got a *lot* more accurate.  You roll a Hit 1/3 of the time, and the remaining 2/3 has average scatter of 3.5", so even <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will score hits almost 3/4 of the time. <br /> <br /> [quote]Skimmers:<br /> Skimmers only get cover saves if they move over 12".[/quote]<br /> <br /> Looks like this takes care of Tau & Eldar grav tanks.  Tau gotta hug cover, so they're basically gunships.  Eldar gotta move or die, so they're basically pure, expensive Transports.  <br /> <br /> [quote]Missions:<br /> Scoring units must be BOTH Troops and Infantry (it is unknown if jump infantry count towards this). In any case it would appear that a pure Ravenwing army might have a hard time unless they draw a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> mission.<br /> Killpoints are apparently out, being replaced by the standard <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> in certain missions.[/quote]<br /> <br /> Pity.  The idea that all non-Vehicle Troops picks would be better, as it's clear and simple.<br /> <br /> I wonder if Daemons and Allied Inquisitional Troops would count...<br /> <br /> Eldar are definitely going to need a rework to have more Troops picks and even cheaper Transports for them if this goes through.  Lucky for them that they get a new Codex every edition. <br /> <br /> [quote]Monstrous Creatures:<br /> Monstrous creatures now have the Move Through Cover <span class="glossaryitem" onmouseover='gp(136);'>USR</span> instead of re-rolling the difficult terrain dice.<br /> Monstrous creatures may only fire one weapon per turn.[/quote]<br /> <br /> Nids are going to need rework, too.  <br /> ______<br /> <br /> OK, the clarifications are really helpful.  Yay.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:14:33]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ While I dis-agree that "nidzilla got what was coming to it," I've always felt that <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> in general, and Nid <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s in particular, were a bit overpowered.  Now, in typical <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fashion they will nerf the living hell out of them (ask any Marine player with 5 Rhinos how that feels) until they're never seen again.  Seriously, does it make any sense to have <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> fire two weapons on the move when Tanks and Dreads can't?<br /> <br /> I think that with the run rule, Close combat fexes are now at least possible, if not exactly strong.  <br /> <br /> The exact line of sight thing could get wierd.... what if you move a tree to get a unit into a forest?  I'm sure time will work it out, but it'll take some getting used to.  I swear I still run into people that don't understand area terrain, and now we're geting rid of it.<br /> <br /> Nobody used blast, now blast gets awesome.  Is anybody suprised?  Missile launcher <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are now even more of a must have, as are arguably Plasma cannons. <br /> <br /> the skimmer thing is harsh, pure and simple.  Every skimmer in the game was costed (sometimes undercosted) with <span class="glossaryitem" onmouseover='gp(304);'>SMF</span> in mind.  If they're now slow and fragile, they're not that good (hey, just like regular vehicles in 4th!  Thanks folks, I'll be here all week." ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:28:48]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ I actually wonder if blasts might be getting _too_ good for their cost. Good thing I just bought 6 more Eldar support weapon platforms in a eBay deal. They were at a comparative disadvatage to Falcons, Walkers and <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> in 4th, but if each of those are catching a nerf perhaps indirect fire is a newly-viable option. Combined with the Troops shakeup and Run! making Wraithguard better, I think I'll be doing some yellow painting in the near future...<br /> <br /> Thank god <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> are out (if we can trust these rumors). That is encouraging. I've been convinced that the casualty removal rules won't be that bad (still slow...grumble...), and the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> stuff looks different but interesting. These parts of the core rules may be a success.<br /> <br /> However, nerfing first walkers, then <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>- looks like the nerf bat is being swung by a blind man this time 'round. 'Nidzilla was effectively fixed by the scoring changes already. I'm beginning to wonder if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> playtest outside the developers' immediate circle of friends at all. This really is shaping up to be an assault edition, it looks like. That irks me, as shooting is (for most armies) a more intersting dynamic in an I-go-you-go turn based game like <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is such a slog, and now it's going to be even more of a majority-rules, overly bland exercise in running at the objective and standing there. <br /> <br /> Scoring units- Ravenwing aren't going to be a competitive force anymore in tourneys, nor Saim-Hann, sadly. But any local gaming group that wouldn't house-rule that bikes should score for those armies must be populated by total tools. <br /> <br /> Finally, Deadshane- stop smugly belittling the concerns of others who worry (quite rightly) that their carefully collected armies are going to get screwed by the rules changes. Some people are indeed whining, but not so much on this thread, and Stingray wasn't. If you want to be smug, do it over the gaming table. I would be happy to wipe the smile off your face at the Vegas <span class="glossaryitem" onmouseover='gp(48);'>GT</span> or any west-coast tourney (gaming, not real violence). Oh, and more importantly, this is a rules rumor discussion. You aren't contributing anything of worth with personal attacks. Your grandstanding is a pretty obvious and infantile attention-grabbing tactic. <br /> <br /> Oh, and read your fluff. You're giving your impression, but if you read all the Tyranid codexes (not just the current one, although it supports this), Desert Raiders, the accounts of the battle for Ultramar, etc. etc. there are many different types of swarm. Heavy assault swarms are common in the stages of planetary assault focussed on killing resisting organisms.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:30:59]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ BOLS has been updated with new notes.  Full post below with new comments:<br /> <br /> [quote]Cover:<br /> All cover is 4+<br /> If you shooting through more than 2" of cover, then your target gets a cover save.<br /> If there is a dispute about the majority being in or out of cover, thats when the cover save with the -1 comes in. <br /> <br /> [color=red]UPDATE: This 4+ cover save applies if you draw <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> through any other unit (friend of foe) other than your target. Normal terrain still has a standarized chart for things from hedges up to bunkers similar to 4th edition.[/color]<br /> <br /> Line of Sight:<br /> There are no height levels, all terrain is true <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> (even jungles and woods). They will need to be modeled appropriately if they are to block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.<br /> <br /> Blast Weapons:<br /> Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs!<br /> All models under a blast template (including partials) are automatically hit. <br /> <br /> [color=red]UPDATE: The scatter distance is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" minus <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, but if a "Hit" is rolled on the scatter-die it lands on target. [/color]<br /> <br /> Skimmers:<br /> Skimmers only get cover saves if they move over 12".<br /> <br /> [color=red]UPDATE: Skimmers do get their cover save if moving at Cruising speed or All-Out. [/color]<br /> <br /> Missions:<br /> Scoring units must be BOTH Troops and Infantry (it is unknown if jump infantry count towards this). In any case it would appear that a pure Ravenwing army might have a hard time unless they draw a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> mission.<br /> Killpoints are apparently out, being replaced by the standard <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> in certain missions.<br /> <br /> [color=red]UPDATE: Killpoints are still in, in a limited fashion for one mission variant. You now score a single killpoint for each unit killed regardless of its <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> category. [/color]<br /> <br /> Perils of the Warp:<br /> Perils now causes an automatic wound, but invulnerable saves are allowed.<br /> <br /> [color=red]UPDATE: You must reroll the invulnerable save if it passed the first time, so perils is still dangerous. [/color]<br /> <br /> Monstrous Creatures:<br /> Monstrous creatures now have the Move Through Cover <span class="glossaryitem" onmouseover='gp(136);'>USR</span> instead of re-rolling the difficult terrain dice.<br /> Monstrous creatures may only fire one weapon per turn.<br /> <br /> [color=red]UPDATE: The jury is still out for Monstrous Creatures firing. There are conflicting reports of their firing ability (either 1 weapon or all weapons)...[/color][/quote]<br /> <br /> My opinion, is the conflicting reports is probably becuase there's truth to both (which is typical when there is conflicting rumors <span class="glossaryitem" onmouseover='gp(71);'>imho</span>).  I'd take a guess that <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> will be restricted similar to walkers and other vehicles: you can fire all weapons if you stay still or you can fire one on the move.  Seems like the balanced solution in 5ed and would still nerf nidzilla and the dakka build a bit while still leaving nids only real antitank ability intact (sorry but gunfexes going away would make nids nearly unplayable against a vehicle heavy list).<br /> <br /> I also think the mobile shooting is being nerfed a bit to balance the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> changes.  Consider now that your own troops provide cover saves so good firing lanes will be at a premium, being able to move and shoot to full affect in such an environment would be a pretty major advantage.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:31:15]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ For trees, before area terrain we played that the whole forest was as tall as the tallest tree.  That was nice and simple.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:33:02]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ The new KP thing would be interesting.  Not sound all horribly emo kid whining dramatic, but while the rule is clearly meant to hurt armies with small minimum squads, wouldn't <span class="glossaryitem" onmouseover='gp(69);'>IG</span> still be screwed?  If we show up to play, and I have 25 units, and you have 10.... I mean, do the math.  After unit #11 dies, I can't win, even if I wipe you out.  <br /> <br /> I'm calling shenanigans on that one.  While <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is the redheaded step child of the big six (Marines, Chaos, Eldar, Orks, Nids, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) there has to be one guy who realized how unfair it would be.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:35:20]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Sure, but armies with dedicated transports would be similarly screwed since a unit of infantry with a transport is effectively two units, and giving up twice the kill points if both are destroyed. <br /> <br /> Or it could simply presage a sea-change of the Imperial Guard Codex - units as Platoons rather than mere Squads, for example. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:42:14]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=JohnHwangDD][quote]Blast Weapons:<br /> Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs!<br /> All models under a blast template (including partials) are automatically hit.[/quote]<br /> <br /> Wow.  Blasts just got a *lot* more accurate.  You roll a Hit 1/3 of the time, and the remaining 2/3 has average scatter of 3.5", so even <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will score hits almost 3/4 of the time. [/quote]<br /> <br /> Yeah. Balances out mortars, grenade launchers and frag missiles nicely, but might overpower battlecannons, Earthshaker shots, and Prism templates for what they cost. Looks like blast templates are the new black in 5th.<br /> <br /> [quote][quote]Skimmers:<br /> Skimmers only get cover saves if they move over 12".[/quote]<br /> <br /> Looks like this takes care of Tau & Eldar grav tanks.  Tau gotta hug cover, so they're basically gunships.  Eldar gotta move or die, so they're basically pure, expensive Transports. [/quote]<br /> <br /> Agreed, but (at least the Eldar skimmers) have pretty much always been that way. Occasions for moving in slowly while shooting with Serpents are limited to armies that lack decent S7-8 massed fire. Once you dump your troops, though, you can go to using the Serpents/Falcons as gunships. It is the final comparative nail in the coffin of Falcons, though. I predict Serpent conversion bitz are going to get a lot more expensive on eBay. <br /> <br /> [quote][quote]Missions:<br /> Scoring units must be BOTH Troops and Infantry (it is unknown if jump infantry count towards this). In any case it would appear that a pure Ravenwing army might have a hard time unless they draw a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> mission.<br /> Killpoints are apparently out, being replaced by the standard <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> in certain missions.[/quote]<br /> <br /> Pity.  The idea that all non-Vehicle Troops picks would be better, as it's clear and simple.<br /> <br /> I wonder if Daemons and Allied Inquisitional Troops would count...<br /> <br /> Eldar are definitely going to need a rework to have more Troops picks and even cheaper Transports for them if this goes through.  Lucky for them that they get a new Codex every edition. [/quote]<br /> <br /> Eldar will still be playable, as for everything that's getting nerfed, something is getting "unlocked" and is newly viable. Falcons, <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> and big jetbike units are out, Harlies downgraded. Wraithguard, Guardian mobs with Embolden, Serpents, possibly support platforms have all gotten better. It sucks to see our current configurations getting nerfed. But those of us who kept our 3rd ed. Guardian mobs around may find them useful again. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:42:50]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Savnock][quote=JohnHwangDD]Eldar are definitely going to need a rework to have more Troops picks and even cheaper Transports for them if this goes through.  Lucky for them that they get a new Codex every edition. [/quote]<br /> <br /> Eldar will still be playable, as for everything that's getting nerfed, something is getting "unlocked" and is newly viable. Falcons, <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> and big jetbike units are out, Harlies downgraded. Wraithguard, Guardian mobs with Embolden, Serpents, possibly support platforms have all gotten better. It sucks to see our current configurations getting nerfed. But those of us who kept our 3rd ed. Guardian mobs around may find them useful again. [/quote]<br /> <br /> Yeah, I know, but Guardian mobs are really un-Fluffy for a dying race.  These tweaks will be good incentive for me to focus on my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> for 5th.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:49:17]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Deadshane, you do not truly grasp what these rule changes will do to nids. They will not invalidate nidzilla, they will mandate nidzilla. You will now see 7 100 point monstrous creatures in front of three thropes and a host of cheap stealers, and due to the added fex speed, there's going to be no way out of it.<br /> <br /> Enjoy nidzilla 2.0]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:51:39]]> GMT</pubDate>
				<author><![CDATA[ No2wookie]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ These clarifications are very much encouraging. Things are looking up!<br /> <br /> [quote=winterman]<br /> Cover:<br /> All cover is 4+<br /> If you shooting through more than 2" of cover, then your target gets a cover save.<br /> If there is a dispute about the majority being in or out of cover, thats when the cover save with the -1 comes in. <br /> <br /> [color=red]UPDATE: This 4+ cover save applies if you draw <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> through any other unit (friend of foe) other than your target. Normal terrain still has a standarized chart for things from hedges up to bunkers similar to 4th edition.[/color][/quote]<br /> <br /> Nice. That's a good balance.<br /> <br /> [quote]<br /> Blast Weapons:<br /> Blast weapons don't roll to hit, but always scatter <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" minus the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the firer. ~Yikes, watch out for Dark Reaper Exarchs!<br /> All models under a blast template (including partials) are automatically hit. <br /> <br /> [color=red]UPDATE: The scatter distance is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" minus <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, but if a "Hit" is rolled on the scatter-die it lands on target. [/color][/quote]<br /> <br /> Also much better. Hmm. Blast weapons will either be a big gamble of wildly effective. Shooting them anywhere near your own troops is much more dangerous, though. This is a good rule, and I'll cautiously say a surprising turn for the more realistic.<br /> <br /> [quote]<br /> Skimmers:<br /> Skimmers only get cover saves if they move over 12".<br /> <br /> [color=red]UPDATE: Skimmers do get their cover save if moving at Cruising speed or All-Out. [/color] [/quote]<br /> <br /> Finally, we get a break. Sweet!<br /> <br /> [quote]<br /> Missions:<br /> Scoring units must be BOTH Troops and Infantry (it is unknown if jump infantry count towards this). In any case it would appear that a pure Ravenwing army might have a hard time unless they draw a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> mission.<br /> Killpoints are apparently out, being replaced by the standard <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> in certain missions.<br /> <br /> [color=red]UPDATE: Killpoints are still in, in a limited fashion for one mission variant. You now score a single killpoint for each unit killed regardless of its <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> category. [/color] [/quote]<br /> <br /> In a single mission, that's an interesting enhancement. Sure, it favors lower model-count amries with few units. but it's only one mission, and can be played around if neccessary. IT would have sucked to have to compensate for <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> in every mission. <br /> <br /> [quote]<br /> Perils of the Warp:<br /> Perils now causes an automatic wound, but invulnerable saves are allowed.<br /> <br /> [color=red]UPDATE: You must reroll the invulnerable save if it passed the first time, so perils is still dangerous. [/color] [/quote]<br /> <br /> I'm sorry, were psykers too powerful? Apparently the game designers were thinking about 2nd edition, not the last two. This is going to get dropped in house rules in most clubs, I hope. In fact, maybe the silver lining of 5th is that it will encourage the widespread adoption of house rules, maybe even for some competitive settings. Sure would be nice to see the broken parts get fixed as an example to the rest of the gaming community, then passed around (hint hint).<br /> <br /> [quote]<br /> Monstrous Creatures:<br /> Monstrous creatures now have the Move Through Cover <span class="glossaryitem" onmouseover='gp(136);'>USR</span> instead of re-rolling the difficult terrain dice.<br /> Monstrous creatures may only fire one weapon per turn.<br /> <br /> [color=red]UPDATE: The jury is still out for Monstrous Creatures firing. There are conflicting reports of their firing ability (either 1 weapon or all weapons)...[/color]<br /> <br /> My opinion, is the conflicting reports is probably because there's truth to both (which is typical when there is conflicting rumors <span class="glossaryitem" onmouseover='gp(71);'>imho</span>).  I'd take a guess that <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> will be restricted similar to walkers and other vehicles: you can fire all weapons if you stay still or you can fire one on the move.  Seems like the balanced solution in 5ed and would still nerf nidzilla and the dakka build a bit while still leaving nids only real antitank ability intact (sorry but gunfexes going away would make nids nearly unplayable against a vehicle heavy list). [/quote]<br /> <br /> Scoring and rending changes already would have balanced out the formerly-best Nidzilla builds. This is taking them into the negative zone.<br /> <br /> [quote]I also think the mobile shooting is being nerfed a bit to balance the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> changes.  Consider now that your own troops provide cover saves so good firing lanes will be at a premium, being able to move and shoot to full affect in such an environment would be a pretty major advantage.[/quote]<br /> <br /> Very good point. I think you've just found the core of a new design philosophy for 5th. That's always been a useful thing, but now it will be a major advantage. Units that have one big shot and high mobility (like Prisms) are getting a serious boost. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 19:59:15]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Nurglitch]Sure, but armies with dedicated transports would be similarly screwed since a unit of infantry with a transport is effectively two units, and giving up twice the kill points if both are destroyed. <br /> <br /> Or it could simply presage a sea-change of the Imperial Guard Codex - units as Platoons rather than mere Squads, for example. [/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> certainly isn't the Only one hurt by this, but I can distinguish the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> situation from say, dedicated transports.  <span class="glossaryitem" onmouseover='gp(69);'>IG</span> not only have to take multile units in their main troops choice, they also only have one unit that can be larger than 10 models (conscripts) only one unit over T3 (Ogryn), and only one model with a save greater than 4+ (Techpriest).  So even if I wanted to field fewer, more point dense units, they would not be more durable.  Again, you can make the arguement that this is balanced by the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s ability to field more scoring units for quarters, but again i would distinguish by arguing that every army can take small, point light units, while <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is the only army that can't field large and/or durable units (conscripts not withstanding).  Even <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can take 20 man Warrior squads, which are actually capable of damage aside from merely being large and scoring.<br /> <br /> I don't think it's insurmountable for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, especially since I think every <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army will no include 3 <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> or Demolishers sitting in cover, so there will be fewer platoons, but it's still kinda stinky.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 20:19:13]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Ghidorah]Well, I like much of what I've just read. I LOVE that terrain is actual <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. I frikkin HATED that infinitely tall stand of trees. It annoyed me. However, the bit about shooting through 2" of cover seems a little goofy. Why would a guy in the open get a cover save because [i]you[/i] are shooting through 2" of cover? Makes no sense.[/quote]<br /> <br /> I am with you on the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> thing, I really hate when the guy screen his landraider with a rhino!<br /> <br /> Ask some of my Amry and Marine friends who have been in close fire fight in Iraq how a make shift blockade of wood palets, junk and a metal door, saved their skin from a hail of lead and even a grenade ( it hit the door )! They were in an ally with almost no where to go and were engagued by the enemy, both were 20 to 30 feet on either side of the blocakde when the ambush started no one got hit in the inital shooting as the rounds either missed claen or were stopped by the junk pile that and the enemy cant shoot so I hear.<br /> <br /> Point is, any thing that is between you and your target can effect the path of your bullet. Some times it works some times it dont ( thats what the die roll is for ) but be sure that 2 inches of cover should have no problem giving you a chance of not taking a round in the chest.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 20:49:39]]> GMT</pubDate>
				<author><![CDATA[ Captain Vyper]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ These rumours are all over the place. I think it's time for me to give up speculating, and just wait and see.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 20:58:44]]> GMT</pubDate>
				<author><![CDATA[ Vandez]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ The cover portion of these seems to go against the PDF and the last rumor sets "no arguments" rule.  These ones seem kinda shaky.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 21:21:40]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Vandez]These rumours are all over the place. I think it's time for me to give up speculating, and just wait and see.[/quote]<br /> <br /> I have to agree, the situation is hopelessly confused right now, possibly by intent. For all I know, someone is feeding some of these contradictory rumors into the community for kicks. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 21:41:23]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Considering the community, as a whole, acts like a spastic child it's hardly surprising that someone would spread disinformation just for the wailing and gnashing of teeth that inevitably follows. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 21:50:56]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ What a lovely simile, Nurglitch. Couldn't you have chosen something else?]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 21:57:35]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote]UPDATE: The scatter distance is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" minus <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, but if a "Hit" is rolled on the scatter-die it lands on target. [/quote]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/100_3119.jpg[/img]<br /> <br /> [b]Nevermind boys, put your guns down.  You still suck.[/b]]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 21:58:11]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=AgeOfEgos][b]Nevermind boys, put your guns down.  You still suck.[/b][/quote]<br /> <br /> I had the same feeling. The new system, especially for my for BS3 models, means pretty much bugger all in the long run. A little under 50% of time, you'd end with a scatter of 0" to 1", the template's size being such that 2" scatter has a high likelihood of hitting empty space and 3" being right out.  So all that's happening is that I get to roll 3 dice in lieu of one. Whoop-<span class="glossaryitem" onmouseover='gp(27);'>de</span>-doo.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 22:06:01]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ According to the material I've seen, the scatter is 1D6 if the attacking model did not move, and <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> if the attack model did move. If a collection of Blast weapons are used, then they fire a salvo like multiple barrages are currently handled. Furthermore, the idea that Blast markers will hit like Templates seems to be a well-credited rumour, so deviations of 1 or 2 inches won't be so crushing. Finally it seems that the wise men down in the Tactics forum have determined that Ork hordes like that of Redbeard will be the order of the day, meaning that your Devastators can probably close their eyes and shoot backwards between their own legs and still fragmetize a load of Orks. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 22:14:55]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Am I missing something? Now when you miss with blast you still have a 50% chance to hit. If that's not a bonus I don't know what is.<br /> <br /> Nevermind, there's no 'to hit' roll apparently...]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 22:17:15]]> GMT</pubDate>
				<author><![CDATA[ His Master's Voice]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ It'd be nice to go up against some orks once in a while. So far my Malcador has never gotten to fire at non-Marine targets, and my poorly-optimized <span class="glossaryitem" onmouseover='gp(69);'>IG</span> folds like a lawn chair when subjected to their assault. I don't mind continuing to lose, I'd just rather lose by a furlong than a cable's length.<br /> <br /> We'll see. I'll keep using GLs and MLs, and maybe one day, I'll get some use out of them :-D]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 22:19:47]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Something that occurred to me the other day that it would be easier to implement something like rolling to hit as normal (<span class="glossaryitem" onmouseover='gp(14);'>BS</span>-7), and then rolling direction for any misses with the distance being the die result (x1 for stationary, x2 for moving). Should be interesting to see what actually gets printed. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 22:32:42]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Except against large units you could scatter several inches and still tag models as long as you place the blast template right.  Combined with partials rule being removed, it isn't all bad for the intended purpose of most blast weapons (killing hordes), probably even more accurate. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 22:48:03]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Well to mash the math out (For marines):<br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4<br /> 33% chance to hit off the top<br /> If scatter, than <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>.  Template is 1.5 inches wide which means the largest dice roll allowed for a hit would be 5-6ish (Depending on placement)<br /> Chances to roll under a 6 on <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> = 41.67%<br /> <br /> 99 shots, 33 hit auto (no scatter)<br /> Of the 66 left, 27 will hit (Using 41% as above)<br /> So 60 hits out of 90<br /> <br /> So 66% of the time your blast will hit.  Just like now (Math subject to review, I did it quick).  Unless they change the pts...meh = |]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 23:01:59]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ The bonus for BS3 is more significant, I suspect. Also, don't forget that the scatter process is only half the blast marker buff. Auto-hit on partials is the other half.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 23:04:14]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=tegeus-Cromis]The bonus for BS3 is more significant, I suspect. Also, don't forget that the scatter process is only half the blast marker buff. Auto-hit on partials is the other half.[/quote]<br /> <br /> I believe I figured that in by taking the 1.5 template into account (IE with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 you may scatter 5 inches and still get a hit).  I even went up to 6 for clever placement (As 6 - <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 = 2 which would technically be a miss by template size)<br /> <br /> Orks will hit roughly 51% of the time.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2008 23:09:54]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Nurglitch]...meaning that your Devastators can probably close their eyes and shoot backwards between their own legs and still fragmetize a load of Orks. [/quote] <br /> <br /> Two cold beers at the <span class="glossaryitem" onmouseover='gp(300);'>LVGT</span> to the first person that models this up.]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 00:15:25]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Deadshane1] (laughs since Nidzilla is so gay and unfluffy anyway)[/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span>]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 07:52:01]]> GMT</pubDate>
				<author><![CDATA[ DeathGod]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=DeathGod][quote=Deadshane1] (laughs since Nidzilla is so gay and unfluffy anyway)[/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span>[/quote]<br /> <br /> Awwww... did somebody get stomped by the big, bad bugs one too many times? Sounds like some delicate little feelings have been hurt. ]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 10:10:11]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ Actually, Godzilla nids are VERY fluffy.  Heck, they are mentioned in the codex at least twice.]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 13:33:16]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Savnock][quote=DeathGod][quote=Deadshane1] (laughs since Nidzilla is so gay and unfluffy anyway)[/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span>[/quote]<br /> <br /> Awwww... did somebody get stomped by the big, bad bugs one too many times? Sounds like some delicate little feelings have been hurt. [/quote]<br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Maybe they were traumatized by the cloverfield monster.]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 13:35:16]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ .]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 16:19:41]]> GMT</pubDate>
				<author><![CDATA[ Deadshane]]></author>
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				<title>Re:Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Savnock] I would be happy to wipe the smile off your face at the Vegas <span class="glossaryitem" onmouseover='gp(48);'>GT</span> or any west-coast tourney (gaming, not real violence). Oh, and more importantly, this is a rules rumor discussion. You aren't contributing anything of worth with personal attacks. Your grandstanding is a pretty obvious and infantile attention-grabbing tactic. <br /> <br /> [/quote]<br /> <br /> Criticise MY grandstanding after posting some of your own....nice.<br /> <br /> You do realise that gaming threats are the "most infantile" of all "attention grabbing" internet-rambo practices right?  But yea, you got me, I'm afraid of your <span class="glossaryitem" onmouseover='gp(3);'>40k</span> manhood.  I'll be the guy cowering in the corner at the Vegas <span class="glossaryitem" onmouseover='gp(48);'>GT</span> in the presence of your awesome Nerd-power! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 16:24:05]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ On the subject of "true line of sight"<br /> <br /> ...I wonder what this will do for the players that enjoy the simplicity of using simply a peice of green felt on their tables to represent a woods terrain peice.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 16:29:25]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Another round of 5th ed. Rumors from BoLS.</title>
				<description><![CDATA[ [quote=Deadshane1]On the subject of "true line of sight"<br /> <br /> ...I wonder what this will do for the players that enjoy the simplicity of using simply a peice of green felt on their tables to represent a woods terrain peice.<br /> <br /> [/quote]<br /> <br /> In no uncertain terms some people on this forum and others will tell them to buy the overpriced and fugly <span class="glossaryitem" onmouseover='gp(50);'>GW</span> trees and to suck it up. The jacknapes who suggests that will then get offended when people complain about his attitude, and the dakka feeding cycle will continue.]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2