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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Its a simple question, why do you prefer one over the other?]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 13:33:23]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for the feel.  I can play a reasonably quick and tactical game using what feels like a good number of troops- not an "army" in the sense of real world, but reasonable close to an army in wargaming terms.<br /> <br /> I love the clarity of the <span class="glossaryitem" onmouseover='gp(197);'>WM</span> & Hordes rules, and the game is a great one (my third fave after <span class="glossaryitem" onmouseover='gp(144);'>WH</span> and <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, respectively) but the feel of the game is too focused on individual models for my taste, and it's way too clunky once you get up to a point size that feels to me like an "army".   I also often feel kind of cheated out of a great tactical experience when a caster kill ends the game prematurely.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 15:57:43]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is a fun beer and pretzels game. The fluff/history is wonderful. It has a long-standing appeal to me and the models (prior to the last 2 years) have been one of the best in the gaming industry.<br /> <br /> <span class="glossaryitem" onmouseover='gp(197);'>WM</span> is vicodine and vodka. The ruleset is very clear and it is way more tactical than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. This is a page 5 game in that the numbers are worked out for massive combos and there are frequent <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>. Every model matters and is not useless (i.e., a single trooper can do massive damage; whereas 1 guardsman is hosed versus a wraithlord). I like how one can target their own troops and set up massive combos. I'd have to disagree with Mannahnin on the caster-kill as the 2ndary win via caster kill adds to the mission experience and can allow one to still "comeback" from a slaughter.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 18:17:18]]> GMT</pubDate>
				<author><![CDATA[ nikeforever22]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Warmachine/Hordes as a complete game experience. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has just gotten staid to me, with not a lot of variety or diversity of experience. ]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 20:22:34]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Warmachine is great at what it does: it provides a quick playing tactical minis game, with good looking minis supported by if not great rules, at least well patched rules.<br /> <br /> I voted for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for what Warmachine doesn't even try to do: conversions, decades of old and intersting minis, vivid backstories (try as I might, I can't get fired up over Menoth or Khador, while Biel Tan and the 1k Sons seem very alive to me), and a range of play options beyond deathmatch.  I know you can play warmachine a ton of ways, but the game, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, bogs down at a certain size.  I love giant games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I like narrative games, I like apocolypse, and I enjoy a rousing game of kill team or combat patrol.  I like that I can create a regiment/craftworld/chapter and make it my own, or use a well established one.<br /> <br /> For the 20-30% of the hobby that warmachine seriously compete with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, namely competitive play, it kicks ass.  for models, it's a push (althought <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has a deeper and braoder range, and far more variety of model).  For casual play, modelling, and fluff, I go with the incumbent.<br /> <br /> I would say that while warmachine is a better game, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is a far better hobby.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 20:30:46]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ Personally, I don't think <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Warmachine are in as much direct competition as some may them out to be.<br /> <br /> Warmachine functions much like "Magic", but with mini's. The game works by pulling of one-shot combo's typically to defeat an opponent in one swift blow usually. Unit synergy and combo's is what makes the game, and if game is won or lost depending on how well combo's are executed. Much faster paced and much more cut-throat game, and usually a smaller scale. If you lose a key unit, you are done with no  hope of victory, and typically don't take much that isn't necessary to get off the combo. It is a much more competition based ruleset and very clear and concise, with very little room for wiggling. Games don't really work well beyond 750pts, they get too big and the synergies just don't work as well. The story is mostly there for a setting and not much else.<br /> <br /> Warhammer is closer to a traditional wargame. Armies can stand the loss of any one unit (in a well designed list anyway) and generally have multiple units that *can* do multiple things. The armies function at a higher level and the games often end up as a series of smaller games being played out. The game is more laid back and has a larger overall feel to it. There may be redundant units or units in there only for fluff, and the army as a whole can still work. A much greater emphasis is placed on the visual aspect of the game and armies tend to have heavy themes. The backstory is also *HUGE* and is a big part of what drives the game and how it works.<br /> <br /> <br /> <br /> They are both mini's games, but not really substitute games (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>). They are too different in how they operate and the focus of what the game really is. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to me is more story driven, Warmachine more competition driven. If one wants a Tournament game, Warmachine is *IT*. If one wants a laid-back very visual experience and an overall "culture" if you will, Warhammer is where its at. They offer very different things, and can both be very fun, one just has to realize they are *different*. If you try to play one like the other you will lose, Warmachine because there is no margin for error and no redundancy, Warhammer because Synergies and combo's aren't as powerful and because there usually *is* unit or role redundancy. ]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 21:19:13]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Warmachine hands down!  It has a better ruleset than 40 crap!  Lately with all the things <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is doing with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> I feel like games such as Warmachine/hordes and more recently AT 43 are looking like better alternatives.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 22:19:48]]> GMT</pubDate>
				<author><![CDATA[ Chaplain Pallantide]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ <br /> I've never cared for games where you have to keep a card by the table and keep track of stuff as the games go on. I was glad when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> got rid of a lot of that game tracking crap with damaged vehicles in 3rd edition.<br /> <br /> So for me, I tried a game or two of warmachine and knew that, despite being a cool game, was just 'not for me'.<br /> <br /> I also like the scale of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games as opposed to the more skirmish feel of warmachine games.<br /> <br /> <br /> Plus the fluff/backstory of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is always a big factor since I like to 'imagine' the games playing out like a movie in my head, and to me the imagery of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is far more appealing than warmachine.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 22:30:44]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I voted <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> I prefer the ease with which I can get games.  I think that <span class="glossaryitem" onmouseover='gp(197);'>WM</span> has caught on to where I could find games most of the time, but <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is more reliable.<br /> <br /> I prefer the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> fluff.  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> is solid, and their d20, RPG elements are nice as well, but I leave that aside as thats sorta apples to oranges.  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> has a very deep, thought out fantasy world, but ultimately <span class="glossaryitem" onmouseover='gp(3);'>40K</span> fluff is something truly unique, novel, and special.<br /> <br /> I prefer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> models.  Most of the Warjacks just don't do it for me.  <span class="glossaryitem" onmouseover='gp(194);'>PP</span> puts out some very cool models, but they also put out some real duds.  I'm sure it's all a matter of opinion, but I just don't like their stuff as much as <span class="glossaryitem" onmouseover='gp(50);'>GWs</span>.<br /> <br /> I am vastly more familliar with <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rules than with <span class="glossaryitem" onmouseover='gp(197);'>WM</span> rules.  I really barely even know how <span class="glossaryitem" onmouseover='gp(197);'>WM</span> plays.  I've read the rules, I've pretty familliar with them on paper, but I don't have enough iterations of actual games to know how it all works out.<br /> <br /> I'm fairly sure that <span class="glossaryitem" onmouseover='gp(3);'>40K</span>'s rules are more poorly written.  They might end up being more fun, easier to play, but they're not written with as much thought to consistency, nor are they well supported.<br /> <br /> One aspect of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> which I really appreciate, and which probably falls under "rules" is the customization of individual models.  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> really falls short on this, has absolutely no fine tuning options in the game.  I enjoy building a list, then actually arming the models with the gear the list specifies.  Sometimes it's tough to put 10-20 hours into a squad, and have to HOPE the options you picked for them will work well in game, but it's also a payoff when they do work out.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> has a lot of intangibles right.  That's why it's so frustrating that their rules are meandering towards the suck.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 22:38:53]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ both!<br /> <br /> I just wish <span class="glossaryitem" onmouseover='gp(50);'>GW</span> weren't such a bunch of nubs.  Bitz, <span class="glossaryitem" onmouseover='gp(79);'>LatD</span>, Squats, etc, etc, etc.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 23:04:02]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ My only worry is wondering if Warmachine can continue <br /> should they lose people the way <span class="glossaryitem" onmouseover='gp(3);'>40k</span> seems to lose them. <br /> With a corporate brand, an unmoving timeline, and a<br /> world that remains intact, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can afford to lose good <br /> people and then have people fill in and bide time until the<br /> next creative genius comes in.<br /> <br /> I wonder if Warmachine/Hordes can outlast Seacat and the<br /> other creative types at <span class="glossaryitem" onmouseover='gp(194);'>PP</span>. Private ownership means <br /> that if the individuals who drive the ship leave, you're left<br /> with an abandoned ship. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can run on machine spirits.<br /> <br /> At least I can enjoy the scenery for now!]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2008 23:54:14]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=malfred]My only worry is wondering if Warmachine can continue <br /> should they lose people the way <span class="glossaryitem" onmouseover='gp(3);'>40k</span> seems to lose them. <br /> With a corporate brand, an unmoving timeline, and a<br /> world that remains intact, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can afford to lose good <br /> people and then have people fill in and bide time until the<br /> next creative genius comes in.<br /> <br /> I wonder if Warmachine/Hordes can outlast Seacat and the<br /> other creative types at <span class="glossaryitem" onmouseover='gp(194);'>PP</span>. Private ownership means <br /> that if the individuals who drive the ship leave, you're left<br /> with an abandoned ship. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can run on machine spirits.<br /> <br /> At least I can enjoy the scenery for now![/quote]<br /> <br /> I worry about that too. It was one of the few things I hated about Fasa's handling of Battletech and Shadowrun: there was always a need to keep the story going and in so doing, come up with cool upgrades. So it was this bad combo of 'new things are shinier and better' (though not really) and 'OMZG Dunklezahn runs the Free Raselhague Republic now!' Not that I want my game to be 'static' per se, but I also don't want my mini (or character, or plot) to be suddenly 'expired'. <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes have dodged that so far (you still see people fielding regular Denny despite being undead now, for example), but it's a slippery slope. <br /> <br /> I also worry about them losing the feel of <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes, including the 'everyone gets an update' thing, and especially the 'big skirmish' feel (vs. the massed horde armies of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> or <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>). ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 00:39:55]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> <br /> Don't really like the fluff or style of <span class="glossaryitem" onmouseover='gp(197);'>WM</span>. The bigger the army, the better in my book.<br /> <br /> CK]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 00:40:23]]> GMT</pubDate>
				<author><![CDATA[ Corpsman_of_Krieg]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Also: I noticed you didn't list <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, <span class="glossaryitem" onmouseover='gp(299);'>FOW</span> or AT43 as options, which surprises me, as those seem to be the other big games that 40kers 'graduate/defect' to. What was the rationale? ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 00:53:08]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ I started <span class="glossaryitem" onmouseover='gp(197);'>WM</span> because it was cheap to get started and the ruleset was so much more fun to play than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Over time, the story has really grown on me and the models continue to blow me away.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can make a mean model, but you've got to have a worthwhile game to play along with it.  4th edition was not, and 5th isn't looking so hot either.<br /> <br /> Plus: Pirates!]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 01:00:34]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I like goggles, big riveted iron plates,  and great coats so <span class="glossaryitem" onmouseover='gp(197);'>WM</span> is my favorite. I also like the flexability of the "wrasslin moves" that jacks and warbeasts get. <br /> <br /> I do read <span class="glossaryitem" onmouseover='gp(3);'>40K</span> novels though. They have replaced starTrek and Battletech for my medicore known wquantity sci-fi novel needs. And I like the $11-$12 omnibus editions of the older novels. I also like the imitation factor where some novels are loosley modeled on Michael Harris style horror or Flashman style comedy.]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 01:59:05]]> GMT</pubDate>
				<author><![CDATA[ palaeomerus]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[   I prefer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> because I've actually played it.  ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 02:06:26]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I see <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in much the same light as Jeff Carroll from Podhammer, so I voted Warmachine.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> has wonderful fluff and models, but falls down when it comes to actual play.  For what it's worth (~$0.02).]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 04:04:29]]> GMT</pubDate>
				<author><![CDATA[ DFo]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ I like the rules, models and style of Warmachine, but when Hordes came out my interest waned. The idea of magically controlled steam powered robots is terrific fluff wise, but big creatures whaling on each other I've seen done. I think Privateer Press should have introduced new factions to the <span class="glossaryitem" onmouseover='gp(197);'>WM</span> game, it gets boring knowing you'll only ever see a few different factions. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and <span class="glossaryitem" onmouseover='gp(194);'>PP</span> both are driven to grow and make a profit, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has a much deeper and broader game universe to exploit.<br /> <br /> I also agree with Yakface that the scale of the battles is better with <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. <span class="glossaryitem" onmouseover='gp(197);'>WM</span> games started to feel very similiar to me after a while, strategy and interaction wise. <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, with up to 4 times the models, is much more varied. When I go to a tournament I don't know if I'll be playing monstrous nids, floaty eldar, gun line guard, demon chaos, ork horde or something else entirely. Even in the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> factions the variants are dramatic.<br /> <br /> Finally, all my best friends play <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, and I figure we'll play till we're eighty and teaching our grandkids. That may not speak to which game is better, but it tells me where to hang [i]my[/i] hat...]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 04:35:48]]> GMT</pubDate>
				<author><![CDATA[ Krak_kirby]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Frankly, I find the "Play [with your little painted models] like you've got a pair" statement pretty laughable.<br /> <br /> I prefer the background of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and like the ability to make my own characters.  I might be more interested in Warmachine if there was some way of making your own casters.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 05:03:36]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
			</item>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ The only thing of Warmachine I like, is that future past feel. I have always liked that setting. <br /> <br /> The reasons I prefer Warhammer, well lets make a list.<br /> <br /> For starters, the background is huge, I mean huge. I cant think of any Sci Fi/Fantasy that is as big in background material.<br /> <br /> The models. I have always felt <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made the best figs.<br /> <br /> The rules. Warmachine plays like a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span> on the table top.<br /> <br /> The hobby aspect. Warmachine offers little in painting and conversion compared to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> The scope. The more the better.<br /> <br /> The Players. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> players are on the average the best sports and most fun from my experiance]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 05:14:45]]> GMT</pubDate>
				<author><![CDATA[ Darkness]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Just because I like the background and the plastic kits <br /> doesn't mean I have to play the game <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 06:31:33]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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			<item>
				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Alas, with 5th ed. there is less customizability for the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices. The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> are looking more like the 'casters/'locks.<br /> <br /> Then again, Harlequins &gt; Leather-clad Ninjas &gt; Pirates &gt; Space Marines &gt; uhhh.]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 08:00:50]]> GMT</pubDate>
				<author><![CDATA[ nikeforever22]]></author>
			</item>
			<item>
				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has the advantage of being a lot more mature and refined than <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> just has a lot more of everything:  more armies with more options, based on more Fluff, and more models giving more variety. <br /> <br /> <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H is fine for what it is (small tactical / combo minis game), but it's not for me.  I got in with <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, and it just doesn't scale to army-type battles at all, and the cards are just total fail at large points.  <br /> <br /> I think, if I want to play combo, I'll just play Magic, thanks. ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 10:11:42]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=Krak_kirby].... it gets boring knowing you'll only ever see a few different factions. ...[/quote]<br /> <br /> Yes, the million and one versions of Space Marines offer quite a variety.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> I voted Warmachine. The rules are better and <span class="glossaryitem" onmouseover='gp(194);'>PP</span> actually takes making the game seriously. What I really like about Warmachine/Hordes is that the game is exciting and keeps you engaged through the whole thing. The game isn't over until the dice stop rolling, and no army is unbeatable.<br /> <br /> I no longer look forward to the next edition of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I dread it. <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 10:12:34]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
			</item>
			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=Crimson Devil][quote=Krak_kirby].... it gets boring knowing you'll only ever see a few different factions. ...[/quote]<br /> <br /> Yes, the million and one versions of Space Marines offer quite a variety.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> [/quote] On the flip side, seeing the 923898398403849th Sorcha army with the same composition isn't all that different.<br /> <br /> [quote]<br /> <br /> I voted Warmachine. The rules are better and <span class="glossaryitem" onmouseover='gp(194);'>PP</span> actually takes making the game seriously. What I really like about Warmachine/Hordes is that the game is exciting and keeps you engaged through the whole thing. The game isn't over until the dice stop rolling, and no army is unbeatable.[/quote] However the game usually ends abruptly and quickly, it is a very "win big/lose big" game. It depends on what you want out of the game. The rules are much better written, however the games often play out very similarly (oh look, windrush-charge again?) <br /> <br /> <br /> [quote]<br /> I no longer look forward to the next edition of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I dread it. <br /> [/quote] Sadly, I must agree. It breaks just as much if not more things than it set out to fix.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 00:03:07]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=Vaktathi]Warmachine functions much like "Magic", but with mini's. The game works by pulling of one-shot combo's typically to defeat an opponent in one swift blow usually. Unit synergy and combo's is what makes the game, and if game is won or lost depending on how well combo's are executed. Much faster paced and much more cut-throat game, and usually a smaller scale. If you lose a key unit, you are done with no  hope of victory, and typically don't take much that isn't necessary to get off the combo. [/quote]<br /> <br /> I'd respectfully disagree with this view, as one-shot-combo armies are the exception, and not the rule for competitive Warmachine armies.  Successful armies have redundancy built into them such that elimination of any one unit (save the warcaster) is not debilitating.  It was noted earlier that even the most basic trooper can be a gamewinner.  Conversely, in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, if one looses their tank-hunting element, units like Landraiders and Monoliths are virtually invicible, while in Warmachine, there are always ways around this problem, be it knockdown from a weaker unit, immobiliziation, tarpit in a horde of cheap infantry etc.<br /> <br /> This, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the huge numbers of options available to each unit is the biggest draw of Warmachine over <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for me...]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 13:35:59]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
			</item>
			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=Vaktathi]On the flip side, seeing the 923898398403849th Sorcha army with the same composition isn't all that different... (oh look, windrush-charge again?)[/quote]<br /> <br /> Hmm...  I can see how being repeatedly thrashed by Sorscha's OMGWTF feat (while ignoring the fact that she has low ARM for a warcaster, and is easily killed once knocked down) might make Warmachine seem like an inferior game system compared to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 13:49:07]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ I voted <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I played <span class="glossaryitem" onmouseover='gp(197);'>WM</span> when it first came out, but I soon released that the game plays too much like a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>. I like <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>'s, but if I want that type of a feel for the game I'll play <span class="glossaryitem" onmouseover='gp(200);'>CCGs</span> and save myself the time of not painting the models. <br /> <br /> Like someone else posted, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is a more complete hobby...and <span class="glossaryitem" onmouseover='gp(197);'>WM</span>..is well just a game. <br /> <br /> Capt K]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 14:07:50]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, and am starting Hordes.  Gameplay basically.  The fluff and models are nice (I prefer metal to plastic), but the clincher was being able to get a painted playable force on the table in 3 models for £30 or whatever the starter box was.<br /> <br /> I love the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> fluff though, just can't be bothered to go to the hassle of building an army for a game that is so random and lacking of reward for tacticians.<br /> <br /> In the meta-experience, I prefer the feel of respect as a customer I get from <span class="glossaryitem" onmouseover='gp(194);'>PP</span> as opposed to being taken for granted as I feel for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 14:12:40]]> GMT</pubDate>
				<author><![CDATA[ Tetchy]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ This is a write in vote for confrontation 3.5.<br /> <br /> Had the rules with the minatures, status tracking, low model count and the best minatures in the industry.<br /> <br /> Pity about Confrontation 4.<br /> <br /> May have to try Warmachine.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 14:36:29]]> GMT</pubDate>
				<author><![CDATA[ efarrer]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ I play  both games<br /> <br /> I voted <span class="glossaryitem" onmouseover='gp(197);'>WM</span> for a few reasons.  The first is a very tight rules set that works very well with 5 models on the table or 80 models on the table ( the only eception to this is AOE's but even they can be done quickly), The other is the living rule book, they errata and <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span> every thing, they have a rules forums and problems get at least a we are looking at it quickly ( though the answer might not come quickly).<br /> <br />  Now I do have a theory on <span class="glossaryitem" onmouseover='gp(197);'>WM</span> tight rules,  I honestly don't think they are that much better at editing the rules for the game. I think they are better at spinning some of their mistakes. Basicly with the somewhat over the top nature of warmachine a fig that is "overpowered" is much easier to pass off as intended than in a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> game. Now with that said unlike <span class="glossaryitem" onmouseover='gp(50);'>GW</span> the guys a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> will correct the fig if it starts to cause real issues with game play.<br /> <br /> Basicly lets take bane knights, they have had 3 fixes to tone them down, A <span class="glossaryitem" onmouseover='gp(50);'>GW</span> example would be the eldar falcon ( with all the trim),  <span class="glossaryitem" onmouseover='gp(194);'>PP</span> would have fixed it after a couple months <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as let it zip around for almost 2 years now. If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would put out a <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span> and Errata every 4 to 6 months for each army alot more people would play as it would be a much tigher rule set.<br /> <br /> Now don't get me wrong  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes great models, the rules aren't that bad really, and i honestly wish <span class="glossaryitem" onmouseover='gp(194);'>PP</span> would get over the whole metal is better for mini's.  I never really had problems with minis breaking and falling apart  with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stuff, but you look at a warmachine fig wrong and it drops it shield.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 14:41:23]]> GMT</pubDate>
				<author><![CDATA[ Narlix]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Voted <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> While I like the background of <span class="glossaryitem" onmouseover='gp(197);'>WM</span> and the rules for the most part, I find myself liking the <span class="glossaryitem" onmouseover='gp(197);'>WM</span> models less and less with time.  Something to do with all the weird/mutated faces they tend to give a lot of their models (though I suppose that's more Hordes...)]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 17:17:38]]> GMT</pubDate>
				<author><![CDATA[ HFJor]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I voted for Warmachine. Considering you can lose all your mobility in the first turn of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and then spend the next 5 turns getting shot up before even getting close to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, that never makes for a fun game for me. <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes encourages playing in your opponents face, even if you are a <span class="glossaryitem" onmouseover='gp(116);'>SAFH</span>. You're penalized for being static in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> it seems encouraged. ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 17:19:09]]> GMT</pubDate>
				<author><![CDATA[ Ungentle]]></author>
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			<item>
				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I've played Warhammer 40,000 since the 2nd ed box was released in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>.  I have had a number of armies, and I've adapted to rules and edition changes over the years.  And I voted for Warmachine.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> didn't break down at the release of 4th ed, but it might have broken down with the loss of Andy Chambers.  I don't like the current ideology that they are using for the new codecies (we don't need everything to be simpler, and simple rules and no options aren't the same thing... Also, Chaos ought to feel less like some new Marines chapter).<br /> <br /> <br /> The Hordes minis have had consistently superior quality to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> plastics (although the poses on the plastics is really nice).  I really like the interplay between your own troops that you have to balance in Hordes and Warmachine, and the game balance is very solid (something that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has sometimes been lacking... does anyone else remember the 2nd ed Eldar?).<br /> <br /> So, I prefer Hordes and Warmachine.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 17:46:13]]> GMT</pubDate>
				<author><![CDATA[ odinsgrandson]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=efarrer]This is a write in vote for confrontation 3.5.<br /> <br /> Had the rules with the minatures, status tracking, low model count and the best minatures in the industry.<br /> <br /> Pity about Confrontation 4.<br /> <br /> May have to try Warmachine.[/quote]<br /> <br /> <br /> OH, LAMENTATION!!!<br /> <br /> How could Rackham betray us like this?  How could they trade in their brilliant sculpts for Pre-painted plastics?]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 17:48:22]]> GMT</pubDate>
				<author><![CDATA[ odinsgrandson]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, I feel like I get to use my brain every once in a while when I play this game. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is won in army builder, not on the tabletop.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 18:13:57]]> GMT</pubDate>
				<author><![CDATA[ PistolWraithCaine]]></author>
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			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=keezus][quote=Vaktathi]On the flip side, seeing the 923898398403849th Sorcha army with the same composition isn't all that different... (oh look, windrush-charge again?)[/quote]<br /> <br /> Hmm...  I can see how being repeatedly thrashed by Sorscha's OMGWTF feat (while ignoring the fact that she has low ARM for a warcaster, and is easily killed once knocked down) might make Warmachine seem like an inferior game system compared to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.[/quote]<br /> <br /> Actually, I really haven't had too bad of an experience against her, its just that she seems to be in every other Khador army I see, which admittedly hasn't been many in the past few months as <span class="glossaryitem" onmouseover='gp(197);'>WM</span> has practically ceased existing up here. It's not so much that she is overpowered, but relatively easy to use I think.<br /> <br /> Personally I think Warmachine is a fine game, and has a much better maintained ruleset than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, however it does have its problems. Examples are how Warjacks are often a 2nd rate choice and that scaling into larger games tends to get messier much faster than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Also some of the player attitudes are a bit odd, I know many people who play it as much out of protest at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as anything else,  although odd attitudes are definitely not unique to <span class="glossaryitem" onmouseover='gp(197);'>WM</span>. It's also not quite as cheap as some make it out to be, what I paid for my 500pt Khador army was equivalent to the first 1500pts of my Tau army. Some of the Mini's are also rather badly designed, if *very* nice looking, such as the Behemoth (my favorite <span class="glossaryitem" onmouseover='gp(197);'>WM</span> model so far) which requires a good deal of pinning and basework so that it will actually *stand* and not fall apart.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 18:43:47]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Didn't like <span class="glossaryitem" onmouseover='gp(201);'>MtG</span>, don't like Warmachine.<br /> <br /> Different strokes, sure, but it just wasn't for me.  Plus, I like plastic models...<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 19:12:04]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ warmachine, the level of depth in the gameplay leaves <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for dead.<br /> <br /> I'd like to re-iterate, it's not a game about 1 trick pony combo lists. Those exist, the same as the do in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, but they don't do well because it's very rare for two armies to line up and the game to be almost decided before the first dice roll.<br /> <br /> That's all too common in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wins out on the hobby aspect <span class="glossaryitem" onmouseover='gp(72);'>imo</span> though. The models are easier to convert, and I prefer the fluff.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 19:36:39]]> GMT</pubDate>
				<author><![CDATA[ quozl]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ Okay, a lot of people have compared <span class="glossaryitem" onmouseover='gp(197);'>WM</span> to a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>, but I think I'm missing the connection.  I played Magic during my halcyon days of jr. high, but can't wrap my brain around grouping the two together.  Anyone care to explain please?]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 20:05:58]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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			<item>
				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote]warmachine, the level of depth in the gameplay leaves <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for dead. [/quote]<br /> <br /> I disagree with that statement..and I'll leave it at that. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>. And a game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is most never decided by who goes first. That mantra is tired and old...and quite frankly...untrue.<br /> <br /> Capt K ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 20:14:17]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I've only recently started <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, so I'm biased here, but I'm saying <span class="glossaryitem" onmouseover='gp(197);'>WM</span> because I honestly don't have any drive to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>.  <br /> <br /> Right now I'm playing <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> primarily and <span class="glossaryitem" onmouseover='gp(197);'>WM</span> as my second game.  I'm waiting for 5th Ed to come out before I think about building anything for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> again. ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 20:18:59]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I vote <span class="glossaryitem" onmouseover='gp(197);'>WM</span> for many reasons I covered in the show (see sig)...<br /> <br /> To sum up:<br /> <br /> - Love the solid rules<br /> - Love the way they relese new stuff<br /> - Love the intense tactical options<br /> - Dude ... it's guys in steam powered armor, force fields, giant steam powered mechs and  Pirates!]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 20:56:46]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Voted <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes.<br /> <br /> Both are good.  If you want a game of checkers play <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.  If you want chess play <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes.<br /> <br /> Qoute: <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is won in army builder, not on the tabletop. <br /> I would have to agree with the current state of 4th edition.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 21:20:21]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=The Power Cosmic]Okay, a lot of people have compared <span class="glossaryitem" onmouseover='gp(197);'>WM</span> to a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>, but I think I'm missing the connection.  I played Magic during my halcyon days of jr. high, but can't wrap my brain around grouping the two together.  Anyone care to explain please?[/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(197);'>WM</span> Casters (Generals) have these once-per-game "Feats".  These feats are usually very powerful, because they tend to affect everything within a particular radius.  So if you can set things up well, you can get a very large effect that can be exploited to simply win the game.  <br /> <br /> This often results in players taking a very synergistic force to maximize leverage of the feat, to gain maximum advantage. <br /> <br /> So when you have an army that is basically built around the caster and feat, it's very much like playing a combo deck in a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span> game. <br /> <br /> Nothing wrong with that, but that's how many players choose to win their games.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 21:21:10]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ This was a tough one, but I voted for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  This is mostly due to the hobby aspect that others have mentioned.  While you can do some converting here and there on your <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes models, you really can't personalize your army to the degree you can in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> It is also easier to get a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> pick up game going and interest doesn't come and and go as much as with <span class="glossaryitem" onmouseover='gp(197);'>WM</span>.<br /> <br /> Still like <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes though.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 21:44:13]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ You guys must have some bad player experiences with <span class="glossaryitem" onmouseover='gp(197);'>WM</span> in your areas and I feel bad you for you because I think you're missing out.<br /> <br /> Around here, people build their armies to be competative with or without feats. Synergy is always there but every game is close to the end and the common consensus, and my own personal experience, is that the game can go either way up until it is actually over. As a general rule. Certain scenarios or player mistakes notwithstanding.<br /> <br /> In both games you go up against certain "builds" in certain armies (haley denail and nidzilla are two such examples) so they have that in common. Warhammer has had years to build up it's background and lore so I don't think it's terribly fair to compare the two. I think <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is getting better at drawing you into theirs but they are still relatively young so I cut them some slack. I'm not going to go into actual writing quality because in that arena, nobody wins.<br /> <br /> I prefer to play <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes but the two aren't mutually exlusive of one another.<br /> <br /> One area that I have to seriously disagree with people in is this: the hobby aspect. <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Ho allow you plenty of opportunity for conversion and alternate paint schemes. Just because you can't take a large variety of weapons on your commander and jacks/beasts doesn't mean you can't convert them. A conversion is a lot more than a weapon swap and I think <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Ho is getting an undeserved reputation.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, at the unit level, has a ton of options whereas <span class="glossaryitem" onmouseover='gp(197);'>WM</span> has none. However at the army level, to me, <span class="glossaryitem" onmouseover='gp(197);'>WM</span> has just as many. This is even more so when you consider that in <span class="glossaryitem" onmouseover='gp(197);'>WM</span> most units retain their usefulness in a number of builds and as such are always a legitimate option to take.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 21:58:31]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Warmachine / Hordes in my opinion is a fun time throughout the whole hobby experience.<br /> <br /> One of the things I enjoy about <span class="glossaryitem" onmouseover='gp(197);'>WM</span> is that a unit consists of only 6 models. So that means I only have to paint 6 of the same models to begin using a unit. When I finish painting those 6 models there will be instant value added to my army. I could also just paint a new Jack, caster or solo and bam my army just changed dramatically. In <span class="glossaryitem" onmouseover='gp(3);'>40k</span> the minimum unit size is usually ten models and the only ones who will really add value are the special and heavy weapons. This is multiplied by the fact that in order to get a playable <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army you need to  paint around 1500 points worth of models. <br /> <br /> Another aspect of <span class="glossaryitem" onmouseover='gp(197);'>WM</span> that I like is that I can play a game in about 2 hours (casual social play). The game is also always in the balance for that two hours. Every unit has the potential to swing the game in crucial way. A game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> takes about 4 hours or so in a social setting. I also find that many of the games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are over when the army lists are revealed during setup, so then I just spend 4 hours moving my miniatures with a predetermined outcome. <br /> <br /> <span class="glossaryitem" onmouseover='gp(197);'>WM</span> rules tend to be more flexible. I love how my unit can continue to function even if one member is engaged in Hand to Hand combat. I hate how a squad gets locked down in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> because one squad member gets engaged. <br /> <br /> Many people posted that the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> background is so much more detailed. I must say I would hope so, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has been around for more than 20 years. <span class="glossaryitem" onmouseover='gp(197);'>WM</span> has only been around about 5. I really love a lot of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> fluff, unfortunately <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't found a way to translate fluff into a fun army. Many of the cool fluff armies are really unpleasant to play because one or two of your opponents choices render their army unstoppable or force you to choose certain units, etc.<br /> <br /> I also don't think there is much difference between having a card by the table or a codex. The <span class="glossaryitem" onmouseover='gp(197);'>WM</span> units are also printed in the books just like in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, so you aren't required to use the cards. <br /> <br /> In the end I don't think that it is necessary for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and <span class="glossaryitem" onmouseover='gp(197);'>WM</span> to be mutually exclusive. People should play the games that they enjoy. If <span class="glossaryitem" onmouseover='gp(3);'>40k</span> had a skirmish game that had decent rules, missions that rewarded all armies, and  fluff armies that could win games I would definitely play it. ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 22:38:10]]> GMT</pubDate>
				<author><![CDATA[ Smatticus]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ Well my favorite games in order are:<br /> <br /> Flames of war,<br /> AT-43<br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span><br /> <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H<br /> <br /> So I voted <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as my choice of the two. Dont get me wrong, I think <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H is a beautiful game with spectacular rules and cool models but it just comes down to the fact that I am a tread head, and the plastic tank kits in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are irresistable for me!<br /> <br /> Flames of war is my favorite for the same reason, just cant beat tons of armor on the table for me, even if they are (in the words of Jeff Caroll from Podhammer)Matchbox tanks.<br /> <br /> At-43 doesnt have tanks, but the walkers are cool and I think the ruleset is the best in the business to date.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 14:29:01]]> GMT</pubDate>
				<author><![CDATA[ bigtmac68]]></author>
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			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ Just to chime in here about the cost of playing - <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s revisionist policies can play havoc on army-lists through the invalidation of previously legal formations...<br /> <br /> I'm currently working on tidying up a 1700 point <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army for an upcoming tournament - and by tidying up, I mean, make "tournament legal", since the new Chaos dex invalidated my Iron Warriors list (deservedly so, that list was stupid effective) - small sized squads need filling, and left me with a huge glut of heavy support, since my formerly elite oblits made their way over to <span class="glossaryitem" onmouseover='gp(57);'>HS</span>...  so from my old army, I've been forced to compress from 5 usable troops units to two! (due to a shortage of bolter troopers and too many orphan heavy weapons and special weapons troopers), and stuck with a glut of 7 heavy support!  So, in short, 60% of my 1700 point army had to be re-constructed from scratch!  This hasn't happened with Warmachine [i]YET[/i].<br /> <br /> I did a quick inventory of the new list... Granted, as a longtime player, I was able to dip into my considerable closet of figures to rebuild the chaos army - but looking at the contents of this army - I honestly can not see how army cost between <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Warmachine can be treated at par...  I added the terminators, daemons and around 20 additional infantry and a rhino - which would have cost a lot, if I had to buy them - rather than repurpose some old space marine stuff.<br /> <br /> Chaos 1700 - current MSRP cost (Infantry:46, Large Infantry:9, Vehicles/Jacks:2)<br /> <br /> $15 - Sorceror on bike<br /> $175 - (5x box) 40 Chaos infantry (marines - 20 in tacticals, 12 in chosen, 8 havocs)<br /> $22 - 6 Daemons (New plastics)<br /> $50 - 4 Terminators<br /> $88 - 4 Obliterators<br /> $60 - 2 Rhinos<br /> --------<br /> $400<br /> <br /> My current Khador 500 tournament list:  (Infantry:16, Large Infantry:5, Vehicle/Jack:  1)<br /> <br /> $10 - Kommandant Irusk<br /> $35 - Devestator Heavy Warjack<br /> $75 - 5x Demolition Corps<br /> $40 - 8x Assault Kommandos<br /> $15 - Greylords Ternion<br /> $18 - Widowmakers<br /> $10 - Eyriss<br /> --------<br /> $203<br /> <br /> So in conclusion... money-wise - tournament sized <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is a better match for 1000 <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes - (the model counts match up better as well if you double the contents of the <span class="glossaryitem" onmouseover='gp(197);'>WM</span> list to simulate 1000 points)  Finally, a point of interest is that the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army is mostly plastic other than obliterators.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 14:45:34]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I got into Warmachine when it first came out.  It was fine back then but after a few years the system became more like Magic the Gathering.  It seems to me that the game shifted to a system of combos and how to do certain tricks.  I gave up after that and sold everything.  I hated Herohammer back in Warhammer Fantasy 4th edition and I don't like the Herohammer aspect of Warmachine.<br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is more tactical in my opinion.  Cost is not as important to me.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 14:51:41]]> GMT</pubDate>
				<author><![CDATA[ inquisitor_bob]]></author>
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			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=The Power Cosmic]Okay, a lot of people have compared <span class="glossaryitem" onmouseover='gp(197);'>WM</span> to a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>, but I think I'm missing the connection.  I played Magic during my halcyon days of jr. high, but can't wrap my brain around grouping the two together.  Anyone care to explain please?[/quote]<br /> <br /> I'll give it a try (though I never played <span class="glossaryitem" onmouseover='gp(201);'>MTG</span>, Pokemon, Jyhad or any other <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>). <br /> <br /> 1. Killer combos: The way turn/unit activation works and the emphasis on harmony between units, caster, solos and warjacks/beasts gives it a (perceived) <span class="glossaryitem" onmouseover='gp(200);'>CCG</span> feel: "I put 3 focus on this warjack. Unit X creates cover, Unit Y shoots up target, Solo 1 Charges from the left, knocking target over. Move caster up, cast spell. Warjack with 3 focus walks up and finishes target off." <br /> 2. Special rules: everything has a special rule, and the trick is to use the special rules in the right order, on the right opponent (as opposed to no one has special rules, and you're just trying to shoot/bludgeon the enemy, which is more typical of most tabletop miniatures games). <br /> 3. Synchronization/harmony (see above): building an army has the feel of building the 'right' deck. <br /> <br /> Again, I don't play <span class="glossaryitem" onmouseover='gp(200);'>CCGs</span>, but I think that's the perception. Someone feel free to correct anything on this list. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 15:00:25]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
			</item>
			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=keezus]Just to chime in here about the cost of playing - <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s revisionist policies can play havoc on army-lists through the invalidation of previously legal formations...<br /> <br /> I'm currently working on tidying up a 1700 point <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army for an upcoming tournament - and by tidying up, I mean, make "tournament legal", since the new Chaos dex invalidated my Iron Warriors list (deservedly so, that list was stupid effective) - small sized squads need filling, and left me with a huge glut of heavy support, since my formerly elite oblits made their way over to <span class="glossaryitem" onmouseover='gp(57);'>HS</span>...  so from my old army, I've been forced to compress from 5 usable troops units to two! (due to a shortage of bolter troopers and too many orphan heavy weapons and special weapons troopers), and stuck with a glut of 7 heavy support!  So, in short, 60% of my 1700 point army had to be re-constructed from scratch!  This hasn't happened with Warmachine [i]YET[/i].<br /> <br /> I did a quick inventory of the new list... Granted, as a longtime player, I was able to dip into my considerable closet of figures to rebuild the chaos army - but looking at the contents of this army - I honestly can not see how army cost between <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Warmachine can be treated at par...  I added the terminators, daemons and around 20 additional infantry and a rhino - which would have cost a lot, if I had to buy them - rather than repurpose some old space marine stuff.<br /> <br /> Chaos 1700 - current MSRP cost (Infantry:46, Large Infantry:9, Vehicles/Jacks:2)<br /> <br /> $15 - Sorceror on bike<br /> $175 - (5x box) 40 Chaos infantry (marines - 20 in tacticals, 12 in chosen, 8 havocs)<br /> $22 - 6 Daemons (New plastics)<br /> $50 - 4 Terminators<br /> $88 - 4 Obliterators<br /> $60 - 2 Rhinos<br /> --------<br /> $400<br /> <br /> My current Khador 500 tournament list:  (Infantry:16, Large Infantry:5, Vehicle/Jack:  1)<br /> <br /> $10 - Kommandant Irusk<br /> $35 - Devestator Heavy Warjack<br /> $75 - 5x Demolition Corps<br /> $40 - 8x Assault Kommandos<br /> $15 - Greylords Ternion<br /> $18 - Widowmakers<br /> $10 - Eyriss<br /> --------<br /> $203<br /> <br /> So in conclusion... money-wise - tournament sized <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is a better match for 1000 <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes - (the model counts match up better as well if you double the contents of the <span class="glossaryitem" onmouseover='gp(197);'>WM</span> list to simulate 1000 points)  Finally, a point of interest is that the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army is mostly plastic other than obliterators.[/quote]<br /> <br /> <br /> Again, it depends on  your army build and what you have.<br /> <br /> My 1500pts Iron Warriors army under the last codex was usually as follows:<br /> <br /> Termi Lord-$17<br /> <br /> 4 8man Chaos marine squads $25 each/100 total<br /> <br /> 4 Predators $40each/160 total<br /> <br /> $277 total.<br /> <br /> 32 infantry<br /> 1 Lord<br /> 4 tanks<br /> <br /> for 2000pts I added a squad of terminators and 6 Oblits, bringing it up to about $450 MSRP I think (I only payed about $360 for the army however because my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> has 20% of everything basically)<br /> <br /> Warmachine *is* generally cheaper, but it also generally has smaller armies. If you expand <span class="glossaryitem" onmouseover='gp(197);'>WM</span> armies to be roughly the same size as Warhammer armies in terms of model #'s and points level, they become much more expensive. And Yes, most of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stuff is plastic, but I have no problem with this, I like most of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> plastics alot. Granted the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> metals are amazing, but they are also generally very easy to break and some are *very* heavy.<br /> <br /> <br /> <br /> [quote]Another aspect of <span class="glossaryitem" onmouseover='gp(197);'>WM</span> that I like is that I can play a game in about 2 hours (casual social play). The game is also always in the balance for that two hours. Every unit has the potential to swing the game in crucial way. A game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> takes about 4 hours or so in a social setting.[/quote] I find most of my games (for both systems) take about half that time, even for casual games. I don't think I've ever played a 4 hour game of Warhammer that wasn't a megabattle.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 18:58:49]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
			</item>
			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=Vaktathi]Warmachine *is* generally cheaper, but it also generally has smaller armies. If you expand <span class="glossaryitem" onmouseover='gp(197);'>WM</span> armies to be roughly the same size as Warhammer armies in terms of model #'s and points level, they become much more expensive.[/quote]<br /> <br /> Oh, I don't disagree with you that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> nets you more models and has better moldel/dollar value on a pure quantity basis.  <br /> <br /> However, I feel that you are misrepresenting the true cost of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> models as you need to reach that 2x the price of Privateer to play standard sized games - there isn't the option to go half way.  Also, whether or not your retailer discounts product or not is irrelevant, since many retailers discount the same amount off Privateer product.  Current MSRP is the only even basis for comparison.  Finally, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, it is hard to compare armies built on older rulesets against another system, as those armies may not be representative of common builds (different meta-game, models had different buy-in costs) and introduces unwanted variance into the comparison.  The <span class="glossaryitem" onmouseover='gp(76);'>IW</span> in particular have changed drastically in playstyle as they have been deprived of their formerly fearsome firepower and must take a more mobile approach.<br /> <br /> I have tried to provide what I feel to be effective lists, that I have [b]recently[/b] designed, with the intent to do well in competitive play.  In fact, the described <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army is actually cheaper than I have constructed it, as it was purchased a few years back at the then-bizzaro-land +30% Canadian prices, and I forgot to take special and heavy weapons troopers into account.  The Warmachine army is also not especially cheap with the inclusion of the 86 point, $75 Demo Corps...  It is simple to create a cheap Warmachine/Hordes army for purely arguementative reasons - For example, a 500 point Legion of Everblight army I own consists of the Battlebox, 2 seraphs, 2 forsaken and Vayl.  It cost $112.  It was a near unbeatable terror before Privateer errata'd Vayl, and is still very effective when used right.  Is that type of army typical of what you see?  Not by a long shot.<br /> <br /> Of course, <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 20:56:46]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
			</item>
			<item>
				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=winterman]It is also easier to get a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> pick up game going and interest doesn't come and and go as much as with <span class="glossaryitem" onmouseover='gp(197);'>WM</span>.[/quote]<br /> <br /> This varies from store to store. At my local game store, Flames of War is king with Warmachine/Hordes a strong second. If you want to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> you have to set it up in advance.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 21:29:22]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
			</item>
			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes.  I play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> too, but I find myself less involved in a game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> - it's more like watching things unfold than playing the game, as the tactical options are so limited in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> I'm scheming the whole time, weighing the risk of various tactics, setting up countercharges etc.<br /> <br /> By far the main reason is that the game is exciting until the end.  I've pulled off a caster kill when my entire army has been slain, and I've had the same done to me.  Whereas in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, often by turn 4 it's pretty obvious who's going to win (sometimes it's obvious in the 1st turn, haha).  I know lots of people who just give up on a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game and cede, rather than playing out the slaughter.  But in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes, it's FUN to pull off a comeback.  You take more risks when you're losing anyways, so you just might pull off that slam with your headless/arcless bonejack, that knocks the enemy's biggest jack out of the picture to clear a charge lane to his caster.<br /> <br /> Various tactical options is great: I can advance, or run double speed, or stand still to get an aiming bonus; I can charge attack, walk up and do a power attack (headbutt, throw, etc.), trample over infantry.  Many of the infantry can attack individually or combo attack, so they can kill lots of weak stuff or gang up on a big thing.  In <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I can walk 6" and shoot, possibly charge 6".  There are no options, other than walk 6" or stand still to fire a heavy weapon.  <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is much more predictable than <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes.  Also, the massive numbers of troops in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> means that the law of averages kicks in, and that adds to the predictability.<br /> <br /> <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes using a <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> mechanic gives a normal distribution rather than a linear one.  This means that even a mostly-sure thing never is (I hellfired Vilmon 3 times one turn, needing to get a 6+ on <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, and missed every time), and it's possible to pull off ridiculously lucky shots too (like the Zealot who killed my <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> 15 bonejack...).  As for the combo-<span class="glossaryitem" onmouseover='gp(201);'>MTG</span>-like aspect:  sure there are combos, but they're never a sure thing, due to the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> mechanic.<br /> <br /> The very 1st models from <span class="glossaryitem" onmouseover='gp(197);'>WM</span> are still competitive (<span class="glossaryitem" onmouseover='gp(250);'>eg</span> the Sorscha mentioned above, and Kreoss) - new models are neat, but the old ones still work.  There are no "ratlings" (nor squats) in Warmachine....  Also the combo-able nature of the game means that new units can easily make previously underpowered stuff better (Unit Attachments, etc.).  <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has to change point costs and/or rulesets in order to acheive the same.  Let's not even go into the quality and robustness of the actual rules, it's obvious that <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes wins hands down there.<br /> <br /> I'll play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but I always *want* to play <span class="glossaryitem" onmouseover='gp(197);'>WM</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 22:07:39]]> GMT</pubDate>
				<author><![CDATA[ Strangelooper]]></author>
			</item>
			<item>
				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ As I demonstrated earlier, you can construct a legal (and fairly decent) 1500-pt <span class="glossaryitem" onmouseover='gp(119);'>SM</span> force from 3 Battalion Boxes - or a little over $200 USD if bought from the Warstore. <br /> <br /> If you're playing standard 1000 pts of <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H on budget, you'll probably spend the same $200 USD for your stuff, but just have a lot fewer models.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 22:09:13]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
			</item>
			<item>
				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=keezus][quote=Vaktathi]Warmachine *is* generally cheaper, but it also generally has smaller armies. If you expand <span class="glossaryitem" onmouseover='gp(197);'>WM</span> armies to be roughly the same size as Warhammer armies in terms of model #'s and points level, they become much more expensive.[/quote]<br /> <br /> Oh, I don't disagree with you that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> nets you more models and has better moldel/dollar value on a pure quantity basis.  <br /> <br /> However, I feel that you are misrepresenting the true cost of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> models as you need to reach that 2x the price of Privateer to play standard sized games - there isn't the option to go half way.  Also, whether or not your retailer discounts product or not is irrelevant, since many retailers discount the same amount off Privateer product.  Current MSRP is the only even basis for comparison.  Finally, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, it is hard to compare armies built on older rulesets against another system, as those armies may not be representative of common builds (different meta-game, models had different buy-in costs) and introduces unwanted variance into the comparison.  The <span class="glossaryitem" onmouseover='gp(76);'>IW</span> in particular have changed drastically in playstyle as they have been deprived of their formerly fearsome firepower and must take a more mobile approach.<br /> <br /> I have tried to provide what I feel to be effective lists, that I have [b]recently[/b] designed, with the intent to do well in competitive play.  In fact, the described <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army is actually cheaper than I have constructed it, as it was purchased a few years back at the then-bizzaro-land +30% Canadian prices, and I forgot to take special and heavy weapons troopers into account.  The Warmachine army is also not especially cheap with the inclusion of the 86 point, $75 Demo Corps...  It is simple to create a cheap Warmachine/Hordes army for purely arguementative reasons - For example, a 500 point Legion of Everblight army I own consists of the Battlebox, 2 seraphs, 2 forsaken and Vayl.  It cost $112.  It was a near unbeatable terror before Privateer errata'd Vayl, and is still very effective when used right.  Is that type of army typical of what you see?  Not by a long shot.<br /> <br /> Of course, <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.[/quote]<br /> <br /> I used my old Chaos list because I had the prices right in front of me, I have no idea what I spent on my current Chaos stuff (don't want to think about it, I've bought way too much stuff just because I wanted to try crap out, and I don't stick to a single list <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> <br /> I'll agree that it costs less to get a standard sized game of Warmachine going that an standard sized <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game. It's cheap to buy the basic box and a couple extras. But to build much more than that, say if you want to have a couple of 500pt armies or a couple sideboard items, it gets close to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> real quick. That and I see a lot of <span class="glossaryitem" onmouseover='gp(197);'>WM</span> players (usually bitter ex <span class="glossaryitem" onmouseover='gp(3);'>40k</span> players) in stores saying to new people "it'll cost you almost $2000 to get a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> tournament army" and stuff like that.<br /> <br /> I'll agree again about Canadian prices being whack. when the WarStore sells a Hellhound for $40 shipped and it costs $65 CDN for one, It's not hard to see where this gap would explode quickly.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2008 23:55:43]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
			</item>
			<item>
				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Discussions on the price difference is a little tricky, given the sheer smaller scale of warmachine.  Sure, you can build one decent 1500 <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army for $200, I think the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fans would point out that nearly any tournament force can be built for ~$250.  I think that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> hits diminishing returns later in the spending curve, however.  I've spent thousands of dollars on <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and I still feel like I'm expanding my options and having fun when I buy a new army (I'm building eldar, and It's a ton of fun).  Warmachine, I assume, has the same thing, just on a smaller scale.  I know the arguemtn "But I can spend more on <span class="glossaryitem" onmouseover='gp(3);'>40k</span>" sounds a little silly, but this board is full of people that will spend more on a single <span class="glossaryitem" onmouseover='gp(3);'>40k</span> model then a giant <span class="glossaryitem" onmouseover='gp(197);'>WM</span> army.<br /> <br /> Additionally, there's been a lot of casual comments dismissing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s in game tactics.  Nobody is going to confuse <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with Go or Panzer General, but with good terrrain and objective based missions <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has some rich tactical depth.  It's easy to dismiss critiques of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s depth by citing missions and terrain, but it's shocking how often it comes up.  with a mix of terrain and the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> missions, every game becomes a challenge.  <br /> <br /> Finally, I'd challenge the notion that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is unplayable at low points totals.  $200 can buy some really interest 1000pt armies, and 1000pt games really aren't that uncommon.  The reason very few people stay at that point level is that they want to bump up their points, not that 1k is unplayable.<br /> <br /> With regards to <span class="glossaryitem" onmouseover='gp(194);'>PP</span> itself, I wish them all the best.  The better <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is at what they do, the more likely <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will get better at it does.  If I were <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, however, I'd be terrified by the history of competing against the giant of the gaming world.  I don't just mean in miniatures, but in any arena of gaming: <span class="glossaryitem" onmouseover='gp(200);'>ccgs</span>, tabletop roleplaying, miniatures: all have one giant, periennial player and constant pretenders to the throne.  There are minis games that emerge, flower for a bit, and then for one reason or another collapse.  No <span class="glossaryitem" onmouseover='gp(200);'>ccg</span> has lasted anywhere near as long as magic, even the big hitters like Star Wars and Legend of the five rings faded.  WotC itself can't keep a second banana on the shelf.  <br /> <br /> I think Yak raised a valid point in that the business cycle for games involves gaining new players to the point of saturation, then add new players while old ones leave while veterans keep buying new stuff.  <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has done better then most in adding a second edition and a new product line, but gamers want more stuff, but they want good stuff.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2008 00:09:02]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=Polonius]Discussions on the price difference is a little tricky, given the sheer smaller scale of warmachine.  Sure, you can build one decent 1500 <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army for $200, I think the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fans would point out that nearly any tournament force can be built for ~$250.  <br /> <br /> I think that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> hits diminishing returns later in the spending curve, however.  I've spent thousands of dollars on <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and I still feel like I'm expanding my options and having fun when I buy a new army (I'm building eldar, and It's a ton of fun).  [/quote]<br /> <br /> Yup.  Minimum tournament-sized spend is comparable.  And it is definitely true that you can spend a lot more on <span class="glossaryitem" onmouseover='gp(3);'>40k</span> than other armies.  A lot of this is due to the genius of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.  For example, a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army wants 3 Land Raiders, 3 Predators, 3 Vindicators, 3 Whirlwinds, and 3 full Devastator squads to max out the Heavy support options.  That's a lot of spend.<br /> <br /> <span class="glossaryitem" onmouseover='gp(197);'>WM</span> doesn't work that way, because a lot of their stuff is unique.  And having lots of Jacks is unplayable due to the limited amount of action points that are generated.<br /> <br /> Eldar, in particular, is an army that you can spend a awful lot on.  With so many distinct units, even trying to have one of each type adds up quickly.  If you want to double down, it's even more spendy. <br /> <br /> For 5th Edition, I'd like to see a push to get back to 1500 points precisely because it opens the board up for more movement and reduces players ability to concentrate capabilities, forcing more thought on list design.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2008 02:42:19]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ So <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ability to make you spend more money is an asset to the players?<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> 500 to 750 points is the standard for <span class="glossaryitem" onmouseover='gp(197);'>WM</span>.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2008 09:12:39]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=syr8766]1. Killer combos: The way turn/unit activation works and the emphasis on harmony between units, caster, solos and warjacks/beasts gives it a (perceived) <span class="glossaryitem" onmouseover='gp(200);'>CCG</span> feel: "I put 3 focus on this warjack. Unit X creates cover, Unit Y shoots up target, Solo 1 Charges from the left, knocking target over. Move caster up, cast spell. Warjack with 3 focus walks up and finishes target off." <br /> 2. Special rules: everything has a special rule, and the trick is to use the special rules in the right order, on the right opponent (as opposed to no one has special rules, and you're just trying to shoot/bludgeon the enemy, which is more typical of most tabletop miniatures games). <br /> 3. Synchronization/harmony (see above): building an army has the feel of building the 'right' deck. [/quote]<br /> <br /> See, this doesn't really seem like valid reasons for decrying <span class="glossaryitem" onmouseover='gp(197);'>WM</span> as a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>-style game.  Maybe in the hardcore tourney scene you're totally focused on metagame &lt;shudders&gt;, but I don't believe most people play like that.  Besides, even if these are the reasons for calling <span class="glossaryitem" onmouseover='gp(197);'>WM</span> a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>, it's not bad.  You've got to have a much more concrete plan going into <span class="glossaryitem" onmouseover='gp(197);'>WM</span> than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  If you don't know how your units interact and can affect a certain situation, you're going to get you butt handed to you every time.  It's called [i]tactics [/i](or maybe strategy, can't remember), and <span class="glossaryitem" onmouseover='gp(197);'>WM</span> has it in spades over <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> To me there's really no comparison between playing <span class="glossaryitem" onmouseover='gp(197);'>WM</span> vs. <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> is much more engaging and interesting.  You've got to figure out what you want to accomplish each turn, what order to use your units in to accomplish your goal, and tip the odds in your favor with the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> system.  If you miss one thing or roll a snake eyes, it can royally screw up your plans.  But while there is usually less redundancy in <span class="glossaryitem" onmouseover='gp(197);'>WM</span> armies, most of the time you're never out of the fight completely.  You just have to think about it, something you rarely have to do in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> I guess if you just want to push some plastic around and roll buckets of dice, then by all means, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is for you.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2008 10:51:07]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Buckets of Dice!<br /> <br /> It's always fun. ]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2008 13:24:06]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=The Power Cosmic]<br /> <br /> I guess if you just want to push some plastic around and roll buckets of dice, then by all means, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is for you.[/quote]<br /> <br /> Don't forget making little 'pew pew' sounds when you shoot. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2008 14:37:35]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=JohnHwangDD]As I demonstrated earlier, you can construct a legal (and fairly decent) 1500-pt <span class="glossaryitem" onmouseover='gp(119);'>SM</span> force from 3 Battalion Boxes - or a little over $200 USD if bought from the Warstore.  If you're playing standard 1000 pts of <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H on budget, you'll probably spend the same $200 USD for your stuff, but just have a lot fewer models.[/quote]<br /> <br /> Battleforces are the best way to build up a solid army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, no doubt about that.  Spaze Marienz HURR aside, I'm not sure what kind of decent army you can make out of 60 Space Marines (15 <span class="glossaryitem" onmouseover='gp(167);'>tac</span>/battleforce, 5 command/battleforce) and 3 Razorbacks (and or rhinos) though...  A more solid example might be Necrons (1 Lord + 2 battleforces + Necron Phalanx <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> Box = 1 world of hurt on a budget)<br /> <br /> I think the discussion is getting off track though.  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> players seem to be drawn to the game for rules and tactical reasons.  <span class="glossaryitem" onmouseover='gp(3);'>40k</span> players drawn to the modelling, army and fluff aspects of their hobby.  There are no wrong answers.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2008 15:05:36]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I was a big <span class="glossaryitem" onmouseover='gp(197);'>WM</span> fan before Prime came out through Escalation.  I thought it was a lot of fun.<br /> <br /> Then everyone realized you were better off using hordes of infantry.<br /> <br /> It's not a bad game for very small skirmishes.  Hell, the HeroClix mechanics lend well to that type of game.  It's when you're fielding 60+ models, which I easily did with Cryx and Menoth, that the game broke down to a ton of rolling.  The mechanics don't work for how the game is played these days, especially at 750, and take forever and a day to just roll dice.<br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(194);'>PP</span> used to have pretty good quality control.  Nowadays they're letting those ridiculously 2 dimensional Pirates be sold and tons of other really crappy figures.<br /> <br /> I'm also not a huge fan because to play the game I need to have intimate detail about my opponent's army so I know exactly what combos he can do and how.  The game requires the level of twinking that only hardened D&D powergamers can bring.  I'd rather play and learn from my tactical mistakes instead of getting my ass kicked by some twink with an unpainted army because I didn't know every detail of how his army worked.<br /> <br /> It's laughable that people talk about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> being won or lost in the army building, it's not, but are willing to forgive the silly combo nature of <span class="glossaryitem" onmouseover='gp(197);'>WM</span>'s one turn caster kills.<br /> <br /> <span class="glossaryitem" onmouseover='gp(197);'>WM</span> is also just as expensive as <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Competitive Menoth or Cryx armies can cost quite a bit and if you're playing at 750 points, the level most people I know played at before I quit, then the price really is on par with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Short of taking 3+ heavy warjacks, which sucks, the game is going to cost as much as <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> I don't want to argue about balance, even though some things in <span class="glossaryitem" onmouseover='gp(197);'>WM</span> are really too good, but there are a lot of mechanics that are simply Not Fun To Play Against (TM).<br /> <br /> Sorscha, regardless of balance, sucks to play against.  It's not fun to have your entire army static for a whole turn.  Kreoss isn't much better.  Goodluck fighting Bane Knights.  Hell, I ran Zealots and a Monolith Bearer and I know that couldn't have been much fun to play against as those freaks would crash into an army with hellish fire bombs of unstoppable 84 points kickassery.<br /> <br /> Sure, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has some annoying things.  Falcons and Harlies are annoying and Nidzilla is stupid but the game is much more mission based and you can more easily get around those things.<br /> <br /> For now, <span class="glossaryitem" onmouseover='gp(194);'>PP</span> isn't getting my money and I sold almost all of my armies.  Hopefully they'll clean the game up once WM2 comes out and they'll make 'jacks good again and make it so models like those Kommandos won't ever see the light of day.  If that happens I might play again.<br /> <br /> Until then, I'll be happy playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and historicals.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2008 15:39:23]]> GMT</pubDate>
				<author><![CDATA[ CaseyVa]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ I like <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, both for the fluff and the system.<br /> <br /> I consider the fluff to be self-explanatory, looking at <span class="glossaryitem" onmouseover='gp(194);'>PP</span>'s offering vs. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s enormous stable of rulebooks, novels, codexes, RPG etc. and its no context.<br /> <br /> In terms of game play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has rules and each unit has exceptions.  In <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes each model is entirely unique, creating a far more difficult to balance game,, and while I think they've been better than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> at it I don't think they've been better enough to overcome their systemic disadvantage.<br /> <br /> Maybe if I really dove into <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H I could get a handle on every unit/model and figure out the combinations, but as a superficial player I can't quite grok it.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2008 18:22:48]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=CaseyVa]<br /> I'm also not a huge fan because to play the game I need to have intimate detail about my opponent's army so I know exactly what combos he can do and how.  The game requires the level of twinking that only hardened D&D powergamers can bring.  I'd rather play and learn from my tactical mistakes instead of getting my ass kicked by some twink with an unpainted army because I didn't know every detail of how his army worked.[/quote]<br /> <br /> I don't have every army memorized and I get by pretty well. But that has more to do with every <span class="glossaryitem" onmouseover='gp(197);'>WM</span> army having a chance to win, which is not something <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can boast.<br /> <br /> Its a good thing no one who plays <span class="glossaryitem" onmouseover='gp(3);'>40k</span> plays with unpainted models or twinks their lists.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> [quote]It's laughable that people talk about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> being won or lost in the army building, it's not, but are willing to forgive the silly combo nature of <span class="glossaryitem" onmouseover='gp(197);'>WM</span>'s one turn caster kills.[/quote]<br /> <br /> I have been playing <span class="glossaryitem" onmouseover='gp(197);'>WM</span> since it came out and I have never seen a one turn caster kill. I have read several posts from people on here complain about it, but no one ever bothers to explain how this happens. Seriously I want to know.]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2008 01:11:53]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=keezus][quote=JohnHwangDD]As I demonstrated earlier, you can construct a legal (and fairly decent) 1500-pt <span class="glossaryitem" onmouseover='gp(119);'>SM</span> force from 3 Battalion Boxes - or a little over $200 USD if bought from the Warstore.  If you're playing standard 1000 pts of <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H on budget, you'll probably spend the same $200 USD for your stuff, but just have a lot fewer models.[/quote]<br /> <br /> Battleforces are the best way to build up a solid army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, no doubt about that.  Spaze Marienz HURR aside, I'm not sure what kind of decent army you can make out of 60 Space Marines (15 <span class="glossaryitem" onmouseover='gp(167);'>tac</span>/battleforce, 5 command/battleforce) and 3 Razorbacks (and or rhinos) though...  [/quote]<br /> <br /> You forgot that you get 5 scout/battleforce and 5 assault/battleforce, so there are a bunch more warm bodies in the force.<br /> <br /> 3 boxes gives:<br /> 45 tacticals<br /> 3 rhinos<br /> 15 scouts<br /> 15 assault<br /> <br /> That's not terrible at all.  Decent mobility and very solid numbers.<br /> <br /> All you would need after this is a Devastator Box for the extra Heavy weapons to share around.]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2008 01:41:12]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=Crimson Devil]I have been playing <span class="glossaryitem" onmouseover='gp(197);'>WM</span> since it came out and I have never seen a one turn caster kill. I have read several posts from people on here complain about it, but no one ever bothers to explain how this happens. Seriously I want to know.[/quote]<br /> <br /> I've done this in a game.  350 pts and both sides moved to the center.  My opponent's Feat kind of fizzled and whiffed.  On my turn, I was able to really leverage Dennie's Feat with 2 Slayers loaded with Focus...  squish!  pulp!  ]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2008 01:56:15]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ If you were playing on a 4'  board  (assuming a 10" deployment zone) that means he advanced his warcaster 19"+ in his first turn (without running). That's one hell of a moron/rubber ruler you were playing.<br /> <br /> I'm missing something right?]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2008 03:12:08]]> GMT</pubDate>
				<author><![CDATA[ George Spiggott]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ Indeed,  namely that "one-turn kill" is not synonymous with "first turn kill".  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2008 08:40:14]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=JohnHwangDD]Indeed,  namely that "one-turn kill" is not synonymous with "first turn kill".  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">[/quote]<br /> <br /> Silly me, I was a sleep at the wheel.  <img src="/s/i/a/8905ad9a7909967eda5f7e35bd583502.gif" border="0"> I was thinking [b]FIRST[/b] turn caster kill when I wrote that.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> [b]ONE[/b] turn caster kills happen all the time. ]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2008 09:11:21]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>Re:40k Vs. Warmachine</title>
				<description><![CDATA[ That's what I understood you to have written too, 'one turn' caster kills are indeed ten a penny. I've had a couple of turn one victories in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I've never seen one in Warmachine. ]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2008 11:22:05]]> GMT</pubDate>
				<author><![CDATA[ George Spiggott]]></author>
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				<title>40k Vs. Warmachine</title>
				<description><![CDATA[ [quote=Deadshane1]Its a simple question, why do you prefer one over the other?[/quote]<br /> <br /> Truthfully, I like them both.<br /> <br /> 40 k because you never get over your first crush, and for Warmachine- a game with five models can be as fun as a game with 100.]]></description>
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				<pubDate><![CDATA[Sat, 10 May 2008 15:18:59]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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