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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Hi all again!<br /> <br /> Serious questions here... the last discussion about meta gaming got me thinking that to some degree it does exist even if we choose to ignore it. I am curious how veteran gamers here believe the new edition will affect the current state of the meta game.<br /> <br /> G<br /> <br />  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 21:56:53]]> GMT</pubDate>
				<author><![CDATA[ Green Blow Fly]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ You may have opened a can of worms there.<br /> <br /> I wouldn't say I am a veteran, but in my opinion the two most important changes are the revised movement rates (vehicles slower, infantry quicker) and the increased importance of Troops. This clearly alters the relationship between infantry and other units especially vehicles, and must make infantry assault armies more powerful.<br /> <br /> I don't see a lot that benefits shooty armies so I think the balance of power has changed in favour of horde assault.<br /> <br /> But what do I know?]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 22:39:42]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Don't forget the new marine book could kill <span class="glossaryitem" onmouseover='gp(239);'>las</span>/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>.]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 22:49:02]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=Tacobake]Don't forget the new marine book could kill <span class="glossaryitem" onmouseover='gp(239);'>las</span>/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>.[/quote]<br /> <br /> Yes, though I expect <span class="glossaryitem" onmouseover='gp(119);'>SMs</span> to take more troops and have as many <span class="glossaryitem" onmouseover='gp(239);'>Las</span> and <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> as before but spread out among more bolters in more squads. Since nearly all armies will probably also have more troops and fewer special units, this means the <span class="glossaryitem" onmouseover='gp(119);'>SMs</span> will be at no big disadvantage, except possibly against each other (and <span class="glossaryitem" onmouseover='gp(95);'>MEqs</span>.)]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 22:57:03]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ It will be interesting I think.  Vehicles all of a sudden are pill boxes and really tough ones.  Transports got tougher (no entanglement and softer damage chart) and skimmers got nerfed (no skimmer moving fast).  In the end, I'm not sure if tanks are going to be more or less prevelent.  I think what we will probably see is an increas in the use of light tanks, particularly transports like the rhino.  This will lead to a shift away from heavy tank busting weapons like the <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannon towards more mid range multi purpose weapons like the missile launcher or the auto cannon.  This, in turn, may up the viability of heavy tanks if anti tank power starts to become less attractive to more players.  All in all though I think some armies are going to disapear (<span class="glossaryitem" onmouseover='gp(239);'>las</span>/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>) and other are going to see a huge boost in popularity and power (hord orcs, nid zilla, gaunt hord)]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 23:03:36]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ I don't think you can discount lascannons as anti-tank, simply because they're AP2.  Being stuck with autocannons and/or missile launchers is kind of death sentence against a 2+ winged hive tyrant, which aren't exactly uncommon.<br /> <br /> So far, everything I have seen leads me to believe that horde armies are going to have a field day, and specialist armies will have issues.]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 23:10:12]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ It's a bit harder to predict until the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex comes out. However, going with what is available now seems to be striking the delicate balance of anti <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>/anti armor/anti horde.  My Eldar are going through the revamp while my Orks are in a slow state of being built. <br /> <br /> For my Eldar, I'm looking at the Eldar Missile Launcher as a key weapon that seems to fit all three roles previously mentioned. With the lack of area terrain as we know it is forcing me to look at other ways for my fragile army to remain intact. Reserves/Deep<br /> Strike/Flanking and Autarchs seem a good way to help with that. <br /> <br /> Orks, well, lots of bodies and lots of shooting. Not a whole lot more than that at this point.]]></description>
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				<pubDate><![CDATA[Fri, 30 May 2008 23:56:38]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Who knows untill all the codex are out.  Lets wait and see.  Relax people dont panic, we will be ok]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 00:46:18]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Nidzilla and Trifalcon players, if they haven't already, will drop their armies and pick up Spaz marines (again).]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 01:02:16]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=Kilkrazy]<br /> <br /> I don't see a lot that benefits shooty armies so I think the balance of power has changed in favour of horde assault.<br /> <br /> [/quote]<br /> <br /> Besides the fact that lanes of fire are going to be WIDE open due to true line of sight and no consolidation into <span class="glossaryitem" onmouseover='gp(58);'>hth</span> combat?<br /> <br /> Shooty armies are smiling indeed....and cannot wait for 5th, at least mine cannot.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 01:30:04]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Shooty armies should indeed be smiling. The missle launcher, if it indeed will benefit from <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>-<span class="glossaryitem" onmouseover='gp(14);'>BS</span> and all partials are now hits (????), just got a huge boost for the points cost. I think we will see many more of those, given the assumptions. I know for a FACT that I will be seeing more of those around my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.<br /> <br /> Are jump infantry getting the <span class="glossaryitem" onmouseover='gp(24);'>d6</span> run in shooting phase as well? That'll be sick.<br /> <br /> I have to agree with beef. I haven't seen too much freaking out lately, but I'm sure that as Release Day approaches some of the Nancy boys will be watering the ground at their own feet.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 02:24:41]]> GMT</pubDate>
				<author><![CDATA[ grizgrin]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ We won't know until we see the rules and know the extent of the changes. I mean, we can view the pre-game metagame in all the 5th Ed threads lurking in the tactics and army lists forum, but until we have the rules, we won't know.<br /> <br /> BYE]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 06:28:40]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=Deadshane1][quote=Kilkrazy]<br /> <br /> I don't see a lot that benefits shooty armies so I think the balance of power has changed in favour of horde assault.<br /> <br /> [/quote]<br /> <br /> Besides the fact that lanes of fire are going to be WIDE open due to true line of sight and no consolidation into <span class="glossaryitem" onmouseover='gp(58);'>hth</span> combat?<br /> <br /> Shooty armies are smiling indeed....and cannot wait for 5th, at least mine cannot.[/quote]<br /> <br /> The second bit is very helpful, true, also rapid fire shots can now now out 24 inches (30 for Tau.) Against that, while <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> is more open, cover values have increased and screening by units is back. Also, isn't it true that units don't become non-scoring until eliminated? This will favour large horde units, if morale will not make them run away.<br /> <br /> Maybe it will become the screaming horde vs the static gun line.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 07:33:50]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ True. The proof is in the rulebook.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 07:54:36]]> GMT</pubDate>
				<author><![CDATA[ grizgrin]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ The big meta change out there will be nidzilla:  since rippers don't count as scoring units in 5th, they will have to switch over to genestealers/gaunts, unless they're banking on wiping the opponent out which is a huge gamble.  Also, with the run rule, and blast templates getting a lot better, suddenly all of the tyranid guns look appealing.  Shooty warriors might just make a comeback, and lictors and broodlords will definitely see a re-appearance with the change to preferred enemy.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 16:05:40]]> GMT</pubDate>
				<author><![CDATA[ rebmonk]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ They may not be scoring, but they can contest objectives <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 16:11:07]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ rebmonk, were people using Rippers anyway? Seems to me most Nidzilla already uses gaunts or stealers.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 20:19:24]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Me likey that my missle-launcher troops will be feared again.  Always liked the ML.]]></description>
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				<pubDate><![CDATA[Sat, 31 May 2008 22:07:42]]> GMT</pubDate>
				<author><![CDATA[ Le Grognard]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ 5th ed combined with new Ork 'dex radically changed the metagame. Although I haven't played an actual game in over two years (playing real war), it seems that horde armies are going to be in vogue - that's why the eldar army list I posted recently had so much anti-horde. <br /> <br /> Overall, I think the rules will have to be digested before the metagame settles down. I think the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> community is still trying to digest the Ork codex. We may have figured it out but armies take a while to revamp.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2008 00:02:52]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Scruffy]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=tegeus-Cromis]rebmonk, were people using Rippers anyway? Seems to me most Nidzilla already uses gaunts or stealers.[/quote]<br /> <br /> all the nidzilla lists i played against used the 6 ripper swarms and then focused on alot of raveners/warriors to get their rending.  I presume though alot will use genestealers and then have a wall of spinegaunts for the 4+ cover save wall.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2008 02:26:34]]> GMT</pubDate>
				<author><![CDATA[ rebmonk]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ After looking through the 5th ed. rule book today the one rule that seemed to spark the most discussion of the shops gaming group was how after destroying a unit in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> one can't then consolidate into another unit.<br /> <br /> I think this may make the horde ork armies a better choice than the speak freak lists (30 boys can take a shooting after winning <span class="glossaryitem" onmouseover='gp(19);'>cc</span> better than 12 trukk boys, right?).<br /> <br /> Just a thought.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2008 03:33:05]]> GMT</pubDate>
				<author><![CDATA[ theHandofGork]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ hand of gork: again, without seeing the book, it sounds like elite assualt armies may be in trouble. Plow in, win assault, get leveled by a bunch of pissed-off surrounding enemy squads. This really sounds like it will throw a wrench in the works.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2008 03:46:05]]> GMT</pubDate>
				<author><![CDATA[ grizgrin]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ I'll probably try to play a game after 5th edition. Of course<br /> I said that about 4th edition, but Warmachine took off for <br /> me instead.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2008 04:35:50]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ I'm going to go out on a limb here.<br /> <br /> My answer: Not much.  <br /> <br /> Now, everyones going to think I'm nuts here, but after reading through the rulebook quickly today, I have to say that the biggest changes were in the missions in the book.  Aside from that, a tweak here, a tweak there, some significant stuff about vehicles, balanced by other changes here and there...but aside from that, I think that the core principles behind the strong army builds today will keep them strong builds in a month and a half.<br /> <br /> Seriously, what are the Tier 1 builds right now (the ones people plan armies around).<br /> <br /> Godzilla Nids<br /> Necron Flying Circus<br /> Tri-falcon Eldar<br /> Shooty Horde Orks<br /> <br /> Then what are the Tier 2 builds (armies that, in the hands of a good player, can reliably defeat a Tier 1 build)?<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Drop Storm<br /> Mech Guard<br /> Mech/Semi-Mech Tau<br /> Stealer Shock<br /> <br /> There's some other stong builds out there that should be Tier 2 too...but these are the ones that come to mind for me.  Notice anything about those builds...every one, except for the Stealer Shock, is a shooting-based design.  Most of them have at least some assault capability, but except for the Stealer Shock, none of them utilize assault as their primary means of destroying the enemy.  <br /> <br /> To be honest, I don't see this changing.  Sure, there's going to be cover saves up the wazoo for everyone...but I think that ultimately it'll mean very little.  <br /> <br /> The fact is, that shooting armies have been dominating the metagame for years...because in most cases, even if you win an assault, you're going to take casualties.  Making the assaults more decisive (which it looks like they've accomplished) just means that players looking for reliable, resilient performers are going to continue to focus on shooting.  <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2008 06:27:47]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Cent99: You make a good point. It's always a winning strategy to be able to destroy your opponent when he's out of knife range.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jun 2008 11:20:57]]> GMT</pubDate>
				<author><![CDATA[ grizgrin]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=grizgrin]Cent99: You make a good point. It's always a winning strategy to be able to destroy your opponent when he's out of knife range.[/quote]<br /> <br /> It's not so much that or stealer shock would be an unexplainable abberation.  <br /> <br /> Its that a shooting army doesn't have to worry about taking casualties in its own shooting phase.  ]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 00:57:25]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ I see the truth in your first statement about stealer shock. I made the mistake of speaking in absolutes, usu. a pet peeve of mine.<br /> <br /> When you mention taking casualties in it's own shooting phase, I'm getting a little lost. Spoon feed for a minute, if you could? Are you speaking of stealer shock in particular, or H2H/assault armies in general? Damnit, this is going to be simple, and I'm going to be pissed at myself when I see the answer, I can feel it...]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 01:17:13]]> GMT</pubDate>
				<author><![CDATA[ grizgrin]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ I don't think much of a tier system, as I (me personally) can beat any army with any army--and I laugh at some of the choices for top tier.<br /> <br /> I think the tri-oblit dual lash list moves higher in the power categories...by quite a bit, sadly for my opinion of lash.  I can smack stealer shock around pretty bad with it these days.  Lash and PC barrages...it's just unfair really.<br /> <br /> I've gotten quite good with it, I can bring all of those 'tier 1' lists down.<br /> <br /> I'm not sure why you list necrap anywhere in the powerful lists.  They're horrible in 5th edition.<br /> <br /> All heavy weapons &gt; Flyers.  Everything else &gt; Warriors and Immortals.  Pray they keep megatron 'guarding' their lines so you can shoot them off the map.<br /> <br /> I think you've totally underestimated the power of mechanized lists to make a comeback.  Seriously, in a big way.<br /> <br /> Nidzilla, TriFalcon Eldar, Flying Circus, and Shooty orks all cannot effectively deal with tons of vehicles backed by infantry.<br /> <br /> Hell I can still shut down all 4 lists with my <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, which has been their prime feat during most of 4th edition.  In 5th they're even more horrendous.<br /> <br /> Cent I agree with you that most heavy shooting armies win.  Been playing under that assumption since 3.5 really.  Stealer shock can win because even 4 stealers out of 72 can fuck you up.  <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <br /> <br /> However with getting shot in between combat rounds, I think stealer shock is moving down in power.<br /> <br /> I think warrior shock will return.  Do you remember when they were beasts and could run?  Yeah, I had like 18 of the leaping warriors and they shut everything out.  Don't even need carapace on them if they can run turn 1...<br /> <br /> Ah well, sorry, rambling.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 01:18:07]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=grizgrin]I see the truth in your first statement about stealer shock. I made the mistake of speaking in absolutes, usu. a pet peeve of mine.<br /> <br /> When you mention taking casualties in it's own shooting phase, I'm getting a little lost. Spoon feed for a minute, if you could? Are you speaking of stealer shock in particular, or H2H/assault armies in general? Damnit, this is going to be simple, and I'm going to be pissed at myself when I see the answer, I can feel it...[/quote]<br /> <br /> It's because that generally, even in an exceptional assault unit, when they get into assault, they're going to take casualties.  This results in a continual degradation of power as the game progresses.  <br /> <br /> It's really, really tough to field a unit that dominates in an assault...most armies just can't do it.  About the only two I've found that can do it reliably are Genestealers in a Tyranid army, and Wyches in a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army.  It's a combination of ability to hit hard, and to hit hard before your opponent can strike back.<br /> <br /> The jury's still out on whether 5th ed will allow <span class="glossaryitem" onmouseover='gp(221);'>SS</span> to remain viable.  My gut feeling after reading through the codex is that it will, with some relatively minor changes.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 01:51:38]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=Redbeard]I don't think you can discount lascannons as anti-tank, simply because they're AP2.  Being stuck with autocannons and/or missile launchers is kind of death sentence against a 2+ winged hive tyrant, which aren't exactly uncommon.[/quote]<br /> <br /> While I agree that you will be up the preverbal creek without a paddle should your army contain no high strength AP2 weapons, I think that the weapons that fill that role will shift from things like the <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannon towards more short range options like melta guns and possibly plasma.  This will mostly be due to the fact that the longer ranged options are getting more and more expensive with each codex (dark angles, eldar, and the like) while the short ranged ones are staying more or less where they were.  Just my thoughts.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 02:55:00]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=Centurian99][quote=grizgrin]Cent99: You make a good point. It's always a winning strategy to be able to destroy your opponent when he's out of knife range.[/quote]<br /> <br /> It's not so much that or stealer shock would be an unexplainable abberation.  <br /> <br /> Its that a shooting army doesn't have to worry about taking casualties in its own shooting phase.  [/quote]<br /> <br /> That has more or less always been my guiding principle of army building.  Hand to hand if fun and all and you can see some really beat downs there sometimes, but its always better to kill the enemy from so far away that they can't really hurt you.  Just my style, but it seems to work well for me and for many others as well.  Guess that's why they are buffing up assault units' ability to get there with the run rule and more solid transports.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 03:03:39]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Land Raiders are more solid, but stopping Rhino-class transports just needs more lower strength firepower so you can get them immobilized at midfield.<br /> <br /> Land Raiders...man.  Stopping them is a PITA.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> rush or <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> rush can totally work now, only a handful of specific army builds can stop <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  And about half of those go out the window when <span class="glossaryitem" onmouseover='gp(15);'>BT</span> get involved.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 03:30:16]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=Stelek]Land Raiders are more solid, but stopping Rhino-class transports just needs more lower strength firepower so you can get them immobilized at midfield.<br /> <br /> Land Raiders...man.  Stopping them is a PITA.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> rush or <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> rush can totally work now, only a handful of specific army builds can stop <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  And about half of those go out the window when <span class="glossaryitem" onmouseover='gp(15);'>BT</span> get involved.[/quote]<br /> <br /> Grey Knights<br /> <br /> Land Raider x3  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 03:40:28]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Yeah but Gay Knights don't have POTM on their Land Rovers.  So you get to pay for EA.<br /> <br /> However <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies, while expensive as all get out, really are doom for alot of armies.<br /> <br /> Especially now, with the mass removal of furious charge from almost every unit in the game.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 03:45:53]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ I, for one, will be happy to see land raiders be viable again.  Not only will it bring a previously unused model back into the game (yay pendulem effect) but more importantly, it will mean that there will finaly be some worth while targets for my bright lances.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 08:49:40]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Except for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.<br /> <br /> I haven't been talking in fear of <span class="glossaryitem" onmouseover='gp(15);'>BT</span> for nothing...]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 09:06:58]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=Phoenix][quote=Redbeard]I don't think you can discount lascannons as anti-tank, simply because they're AP2.  Being stuck with autocannons and/or missile launchers is kind of death sentence against a 2+ winged hive tyrant, which aren't exactly uncommon.[/quote]<br /> <br /> While I agree that you will be up the preverbal creek without a paddle should your army contain no high strength AP2 weapons, I think that the weapons that fill that role will shift from things like the <span class="glossaryitem" onmouseover='gp(239);'>las</span> cannon towards more short range options like melta guns and possibly plasma.  This will mostly be due to the fact that the longer ranged options are getting more and more expensive with each codex (dark angles, eldar, and the like) while the short ranged ones are staying more or less where they were.  Just my thoughts.<br /> <br /> [/quote]<br /> <br /> With infantry moving faster, and vehicles moving slower, shorter range AT weapons become more effective.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 10:41:05]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ This is speaking in generalities, but is taking lots of troop choices always your best bet? I understand the Troop choices are what captures objectives, but what about army builds that focus on ensuring your opponent can't claim any objectives and skulk a couple small troop choices around and at the end grab a single objective. Regardless of how many there are, if you have one and your opponent has zero, you still win.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 16:00:54]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<description><![CDATA[ It is not always your best bet.<br /> <br /> Some armies do troops better than others.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 16:24:40]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<description><![CDATA[ Sarigar, I think that might work. Would be interesting to try anyway.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jun 2008 19:23:57]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ While I agree that the current strong builds will remain so for the most part (with tweaks), the cool thing is that many armies become much more viable in 5ed (<span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Black Templar, old school style nids, Space Wolves, true mech armies with dedicated transports).  I think that will have an interesting and hard to predict effect on the meta-game. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 07:47:23]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote]I haven't been talking in fear of <span class="glossaryitem" onmouseover='gp(15);'>BT</span> for nothing...[/quote]<br /> <br /> Yup...and I am glad I have enough versatility to adapt to any thing 5th throws my army. Currently, my Templars are running 2 <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span>. In 5th I wonder how much of a boost that is. The other thing that gets a boost is Helbrect and a command squad. In 5th edition, that thing is sick.<br /> <br /> Capt K]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 14:36:24]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ I think with 5th Ed, you're going to see a dramatic shift in Marines/Chaos Marines/<span class="glossaryitem" onmouseover='gp(69);'>IG</span> Anti-Tank to using Melta Guns instead of Lascannons for primary anti-tank.<br /> <br /> As long as those Meltas are on fairly mobile units, you can count on knocking out the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s.  <br /> <br /> Also because of the no-consolidate rules, I think we will see an increase in <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> style tactics or disposable units that you can use just to speedbump your opponent. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 14:45:30]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ What's <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>?]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 17:33:36]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Multiple Small Units<br /> <br /> It's mainly a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> thing, but if you can't consolidate into squads after <span class="glossaryitem" onmouseover='gp(19);'>CC</span> anymore, I can see people taking small cheap units to force "Speed Bump" Assaults. <br /> <br /> EDIT: Would work wonders with Kroot and Tau, as long as the enemy units weren't jump infantry that could "hop over" the Kroot.  Or you could spread the Kroot out so there's no way to assault the hiding Tau behind them.  ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 17:36:49]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ <br />      One thing is for sure, it will be a golden age of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> gaming. Doesn't look like much got hurt besides the one army almost everyone hates. And just about everything else seems like it got a bump. All of these tweaks to the rules mean more room to make good plays and more chances to capitalize on your opponents mistakes.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 18:01:05]]> GMT</pubDate>
				<author><![CDATA[ WC_Brian]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=WC_Brian]<br />      One thing is for sure, it will be a golden age of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> gaming. Doesn't look like much got hurt besides the one army almost everyone hates. And just about everything else seems like it got a bump. All of these tweaks to the rules mean more room to make good plays and more chances to capitalize on your opponents mistakes.[/quote]<br /> <br /> Don't be so sure.  Certain armies will go down hill as "powerful" but Nidzilla isn't that nerfed since their units can "Contest" objectives.  <br /> <br /> Mech Eldar will take a good hit to the face though, and I can't say that I'm not happy to see it happen. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Still, there will be abuses of the game and new top tier armies will arise.  [url=http://www.dakkadakka.com/dakkaforum/posts/list/212725.page]Some of us are already working on developing them.[/url] <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 18:44:23]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Not being able to consolidate into another unit after <span class="glossaryitem" onmouseover='gp(58);'>hth</span> combat will definitly force assault armies to think quite a bit more.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 18:53:03]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=RussWakelin]Not being able to consolidate into another unit after <span class="glossaryitem" onmouseover='gp(58);'>hth</span> combat will definitly force assault armies to think quite a bit more.[/quote]<br /> <br /> Yeah but the problem is what it will make them think about: starting a shooty army. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 19:29:33]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Re:How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ Assaults will have to be a lot more controlled.  You are looking at killing the squad in their phase, not your own.  Will that mean smaller, more calculated assaults?  Most likely.  Also you will try to spread your assaults out more.  Split the squad up to hit two different targets, that way if you kill one squad, you will still be "locked" in assault.<br /> <br /> Metagame wise, most of the armies will stay the same.  Eldar will still be hard, big bugs will be tough still, and horde orks might be ok.  A big thing when noticing the horde orks, if you assault them, kill under 20 and win the combat, they will take casualties for every wound they lost by since they are fearless at the time.  It isn't hard to win assault versus orks, it is just the grinding aspect, but with power klaw getting nerfed, assault squads become little death bombs to any ork squad they hit.  Hell a bezerker squad should take out the 30 orks they attack, and most likely the next 30 that come to get revenge for their brothas.  <br /> <br /> Right now, from what we have seen as tiered in the local environment is <br /> <br /> Mech Eldar<br /> Big Bugs (all genestealers, no point in running anything else)<br /> Horde Orks<br /> Nob Biker armies of doom with Feel no Pain (If you want a list check out my blog)<br /> Assault Cannon Marines<br /> Double Lash, Chaos fun with Oblits<br /> Some Mech Tau<br /> <br /> Most likely the tiers will stay the same with smaller changes.  Biggest thing is trying not to overwin the initial round of assault and finish it in there turn.  I think assault armies will have to multilayer their assaults.  Hit in waves in order to keep the opponent from getting a decisive counter assault.  Jump troops and smaller speed bump troops will be a lot better and a ton more useful.<br /> <br /> But these are just my thoughts from looking at how the game is moving.  I am excited for 5th edition and think will make the game better.  Will just see if my armies stay alright heh.<br /> <br /> Pretty much in that order.  ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jun 2008 19:30:50]]> GMT</pubDate>
				<author><![CDATA[ GoatboyBBMA]]></author>
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				<title>How V edition will affect Current State of the Meta Game</title>
				<description><![CDATA[ [quote=Stelek]12 single-lines of text with a single line space in between[/quote]<br /> <br /> Ouch.  That really hurt.  I feel like I just woke up in the OTZone without any eyewear on.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jun 2008 00:07:53]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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