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		<title><![CDATA[Latest posts for the thread "5th Edition Quick Reference sheets"]]></title>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Download:<br /> <br /> <a href="http://rapidshare.com/files/121731491/40KReferenceSheetUS_1_.pdf.html" target="_blank" rel="nofollow">http://rapidshare.com/files/121731491/40KReferenceSheetUS_1_.pdf.html</a><br /> <br /> <a href="http://rapidshare.com/files/121731675/40KPOSMajorChangesFlyer_1_.pdf.html" target="_blank" rel="nofollow">http://rapidshare.com/files/121731675/40KPOSMajorChangesFlyer_1_.pdf.html</a><br /> <br /> <br /> Pics:<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Untitled-1.jpg[/img]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/Untitled-2.jpg[/img]<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 19:09:32]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> cool with these being out?]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 19:15:57]]> GMT</pubDate>
				<author><![CDATA[ tkdarktrooper]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ the link isnt working for me it says "error file not found"]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212979/309890.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212979/309890.page</link>
				<pubDate><![CDATA[Wed, 11 Jun 2008 19:20:34]]> GMT</pubDate>
				<author><![CDATA[ Lord Cyrus]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ <br />  Thanks for those.<br /> <br />  I'm getting a big NO NO ! on the links though. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 19:24:04]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Very cool, but the links don't work.<br /> <br /> Help?]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 19:24:20]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Links fixed]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/212979/309904.page</link>
				<pubDate><![CDATA[Wed, 11 Jun 2008 19:30:52]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Are these hosted somewhere that isn't so *&%$ annoying?<br /> <br /> And the PDF that I was able to download is corrupted.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212979/309907.page</guid>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 19:37:36]]> GMT</pubDate>
				<author><![CDATA[ pixelgeek]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Just pm your email if you can't get the link to work, I'll send it over.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 19:41:33]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ F those cats is all I can say.  Thanks for the sheet though.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 21:13:27]]> GMT</pubDate>
				<author><![CDATA[ newbis]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Interesting to find that pistols can no longer shoot twice...]]></description>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 21:47:51]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ yay for reference sheets!<br /> <br /> booo for rapidshit, if you have the files, put them up on something such as filefront etc.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212979/310059.page</guid>
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				<pubDate><![CDATA[Wed, 11 Jun 2008 23:05:12]]> GMT</pubDate>
				<author><![CDATA[ VermGho5t]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ As of now, 21:37 US EST, you can download the pdf's for free, without security questions.  They're calling it "Happy Hour".  I was able to download without a hassle.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 02:39:05]]> GMT</pubDate>
				<author><![CDATA[ ubermosher]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ got them downloaded but cannot print anyone else have this problem?]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 02:49:33]]> GMT</pubDate>
				<author><![CDATA[ Lord Cyrus]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Then there's [url=http://www.heresy-online.net/forums/showthread.php?p=127054#post127054]this[/url].<br /> <br /> My fav bit is this:<br /> <br /> [quote]Another point they'll want to talk about is vehicles. Overall, the balance has shifted ... [b]This is all for [u]the benefit of the game as a whole[/u], and not designed to 'nerf' or 'buff' any one army...[/b][/quote]<br /> <br /> That sounds just about as hollow as the '[i]Your armies won't change! Everything is still valid[/i]' claptrap they spewed before 4th came out.<br /> <br /> Then there's another bit:<br /> <br /> [quote]Some players may be worried that their favorite tactic or army combo is no longer valid. In some cases this might be true, but explain there are plenty of new tricks to try out. [b]The new rules are designed to even out the armies and put everyone on a more level playing field[/b][/quote]<br /> <br /> Yeah. Sure.<br /> <br /> BYE]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 03:11:03]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Interesting. I see no restrictions on the file. The fact that they are not scans and appear to be direct PDFs created from Quark Xpress 6 makes me think these are deliberate "leaks".]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 03:17:22]]> GMT</pubDate>
				<author><![CDATA[ Dal'yth Dude]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ /hugs HBMC.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 03:19:40]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=H.B.M.C.]Then there's [url=http://www.heresy-online.net/forums/showthread.php?p=127054#post127054]this[/url].<br /> <br /> My fav bit is this:<br /> <br /> [quote]Another point they'll want to talk about is vehicles. Overall, the balance has shifted ... [b]This is all for [u]the benefit of the game as a whole[/u], and not designed to 'nerf' or 'buff' any one army...[/b][/quote]<br /> <br /> That sounds just about as hollow as the '[i]Your armies won't change! Everything is still valid[/i]' claptrap they spewed before 4th came out.<br /> <br /> Then there's another bit:<br /> <br /> [quote]Some players may be worried that their favorite tactic or army combo is no longer valid. In some cases this might be true, but explain there are plenty of new tricks to try out. [b]The new rules are designed to even out the armies and put everyone on a more level playing field[/b][/quote]<br /> <br /> Yeah. Sure.<br /> <br /> BYE[/quote]<br /> <br /> <br /> But what [i]would[/i] make you happy? A miniatures game that doesn't receive updated rules = a game that very people play.<br /> <br /> Change is the lifeblood of the hobby. If you don't like particular rule changes fine, but to complain simply because they're changing the rules is pretty petty <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> The fact is, you *can* play with your existing units and armies. They won't always be the most efficient choices anymore but that doesn't mean you still can't plunk them down on the table and play a friendly match with them.<br /> <br /> The important thing is that there *is* change to give people new ideas and choices and to make for their armies and games and to help generate sales in order to keep the game and business alive.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 03:44:09]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Yeah, from everything I've seen it seems that people are excited about pretty much nearly every army.  Compared to the obvious hatchet jobs in 4th (transports in particular), 5th seems pretty legitimate in it's efforts to, if not balacne things, at least bring more armies into the realm of decently competitive.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 03:49:01]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=yakface]The fact is, you *can* play with your existing units and armies. They won't always be the most efficient choices anymore but that doesn't mean you still can't plunk them down on the table and play a friendly match with them. [/quote]<br /> <br /> I DO agree with you on the rest of it, but honestly...<br /> <br /> Where is your Khorne Berserker army?<br /> <br /> Your lost and the damned army?<br /> <br /> Just saying, not everything is peachy keen...]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 04:14:43]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Stelek]<br /> <br /> I DO agree with you on the rest of it, but honestly...<br /> <br /> Where is your Khorne Berserker army?<br /> <br /> Your lost and the damned army?<br /> <br /> Just saying, not everything is peachy keen...[/quote]<br /> <br /> <br /> I'd say that the 'run' mechanic help make bezerker armies MORE playable in <span class="glossaryitem" onmouseover='gp(310);'>v5</span>, but I think you're referring to stuff like the pure World Eater army list, right?<br /> <br /> It does suck when an army list goes away but <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> they've been frank about the fact that in the waning days of the Andy Chambers regime the game designers were given incredible license to publish new rules and army lists without considering the ramification that publishing those lists gives the impression that the company will support that variant list forever; something they simply do not have the resources to do.<br /> <br /> So while I do find it regrettable, I completely understand the need to eliminate variant lists to move forward with a clear slate of armies that are fully supported.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 04:59:18]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ My favorite part was this:[quote]Flamers and heavy flamers are now much more powerful [b]as there<br /> are no partial hits from template weapons.[/b][/quote]<br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 06:48:43]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Yes pure world eaters, but if that isn't a berserker army what is?  Running berserkers just makes it a little more exciting for the other guy, in my honest opinion.  It's still a terribly one-sided game.  Maybe with the criss-cross 4+ cover save it'll be more viable.  Meh, probably not, everyone kills zerkers the same way they kill marines.  Roll 20 of those 3+ saves.  Yay, you're dead.<br /> <br /> Variant lists should be encouraged, but use models people have or at least that exist so support can be maintained indefinitely.<br /> <br /> Anything you have to convert or make is bad business for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but they keep on doing it.  Even in the era of clean slates.<br /> <br /> Clean slate is boring.  Red, blue, green marines.  Hurr.<br /> <br /> Maybe they can make a marine chapter for every color...hey wait a minute!  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 07:29:12]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Nice find on the sheets.  Change happens to everything best bet is to just maximize the good that comes from it and minimize the bad.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 08:38:32]]> GMT</pubDate>
				<author><![CDATA[ CoffeeOrk]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=yakface]A miniatures game that doesn't receive updated rules = a game that very people play.[/quote]<br /> <br /> Updating rules and changing rules are two very different things Yak. Updating rules would be improving upon them, making things tighter and more clear, changing concepts that don't work. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, on the other hand, just changes rules. They give the big ol' pendulum of their's a nice big push and change the rules to where ever it swings.<br /> <br /> [quote=yakface]Change is the lifeblood of the hobby. If you don't like particular rule changes fine, but to complain simply because they're changing the rules is pretty petty <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.[/quote]<br /> <br /> <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"><br /> <br /> Tsk, tsk, tsk Yak. I expected better of you.<br /> <br /> There's nothing inherently wrong with change. Change is good, as long as the changes are done for the right reasons. I hate to use them as a posterchild example again (because I don't want to derail the topic), but take the Classic BattleTech team as an example of positive and [b][u]appropriate[/u][/b] change. They have had some significant rules changes over the years, tied into the over-arcing plotline of the game, a plotline that actually moves forward (unlike some other games we know). In that time, two types of changes have occured:<br /> <br /> 1. [b]Rule Mechanics Changes[/b] - They've spent 25 years going from 1st to 5th Edition, each time striving to improve upon the rules. Things that blatantly didn't work were fixed (aerospace), and if they still didn't work they were fixed again (vehicles). Some things that didn't work were dropped (Land-Air 'Mechs).<br /> <br /> 2. [b]Faction Changes[/b] - People here complain when something gets 'nerfed' or is 'too powerful', as these changes within <span class="glossaryitem" onmouseover='gp(3);'>40K</span> seem to come at the whims of the minature designers. Got a nice new plastic kit to sell? Here, have some great new rules. Not due for a new model or re-cut sprue? No new rules/bad new rules for you then!!! In BattleTech, there are 'Mechs that simply don't work. They're terrible, and if you fielded them against any of the new units you would probably lose. And there are 'Mechs that were just amazingly powerful when they first debuted, armed with some of <span class="glossaryitem" onmouseover='gp(224);'>th</span> most outlandish and powerful technology the players and the in-game universe has ever seen. But this is intentional - the story has moved forward so what was cutting-edge tech when the game began is now a relic of an era long passed. Things get left behind as new things replace them - things change and get better or worse depending on where the story of the game takes you - rather than randomly swinging back and forth with that pendulum depending on what '[i]Oooh shiny![/i]' they want to foist onto us this month. Think of the CBT guys like the guys at Forge World, only they have a clue, and know what customer service is. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> [quote=yakface]The fact is, you *can* play with your existing units and armies. They won't always be the most efficient choices anymore but that doesn't mean you still can't plunk them down on the table and play a friendly match with them.[/quote]<br /> <br /> Ok, I'll just get out my Word Bearers, Iron Warriors, World Eaters, Death Guard, Alpha Legion and Lost & The Damned armies shall I? I can use them against my friends Alaitoc and Ulthwe Lists, and in a few months I'll challenge my Salamander and White Scar friends to a match. Sounds awesome!!!!!!!! Oh wait... none of those armies exist any more (or, in the case of the Marine ones, they won't by the end of the year).<br /> <br /> Of course, none of that has [b]anything[/b] to do with 5th Ed, but is indicative of a style of 'change' that does not work. They're not changing to move the game forward or improve things, they're changing things because the stuff that was popular before is already owned by everyone, so they have to make a 'new hotness' so everyone can clamour to buy that instead. And in cases where they can't go and make the old stuff suck (Stealth Suits being the perfect example), they have to go and add new, previously unavailable options, but in a new kit that doesn't fit with the old kit, so people who are perfectionists (like me - I refuse to mix old and new Terminators), won't dare to mix them.<br /> <br /> <br /> Let me ask you another question, related to this:<br /> <br /> "[i]They won't always be the most efficient choices anymore...[/i]"<br /> <br /> I want an honest answer from you Yak - Am I naive and/or asking for too much when I say I want a game where everything is equally useful and effective, where there are no 'tricks' or 'combos' that are always taken because either they're so powerful that you'd be stupid not to or that everything else is junk. Am I being [i]unreasonable[/i] when I say that I want there to be no junk units?<br /> <br /> You may notice how the person who wrote that nonsense rules summary chose their words very carefully, pointing out that old 'combos' would be dissapearing. This, to me, seems to imply that anyone attempting to find 'combos' is somehow playing in an underhanded way or, to quote Andy Hoare, an '[i]unscrupulous[/i]' manner? So, again, am I wrong to wish for a game where such combos weren't strictly necessary because anything you fielded would be effective in its own right?<br /> <br /> [quote=yakface]The important thing is that there *is* change to give people new ideas and choices and to make for their armies and games and to help generate sales in order to keep the game and business alive.[/quote]<br /> <br /> Forcing people to play a different way is the opposite of giving them choice. It makes them choiceless.<br /> <br /> <br /> Look, as I've said before, I do honestly think that 5th Ed will be a major improvement on the train wreck 4th Ed was, but for almost every step <span class="glossaryitem" onmouseover='gp(50);'>GW</span> takes forward, they almost can't help themselves but make a couple backwards as well. They have an all-to-casual approach to writing and improving these rules, and are more interested in selling the new shiny model kit than they are in making a good game.<br /> <br /> BYE]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 09:24:23]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=H.B.M.C.]<br /> <br /> I want an honest answer from you Yak - Am I naive and/or asking for too much when I say I want a game where everything is equally useful and effective, where there are no 'tricks' or 'combos' that are always taken because either they're so powerful that you'd be stupid not to or that everything else is junk. Am I being [i]unreasonable[/i] when I say that I want there to be no junk units?<br /> <br /> You may notice how the person who wrote that nonsense rules summary chose their words very carefully, pointing out that old 'combos' would be dissapearing. This, to me, seems to imply that anyone attempting to find 'combos' is somehow playing in an underhanded way or, to quote Andy Hoare, an '[i]unscrupulous[/i]' manner? So, again, am I wrong to wish for a game where such combos weren't strictly necessary because anything you fielded would be effective in its own right?[/quote]<br /> <br /> <br /> I do think you're being naive to think that there can be a game this complex that is under any kind of realistic production schedule that can get every single unit and choice equally balanced. It simply isn't feasible as the amount of time and playtesting it would take would not be cost (or time) effective.<br /> <br /> The only way such a thing can be done is with rules that are not physically printed, something like an online 'living' rulebook that can be altered as needed to address the game balance issues that invariably come up after a game hits a wide audience. While you, I and many other online savvy people may enjoy a system of rules like that there is a very large contingent of people who absolutely HATE when a game is constantly updated online. I've met many of these people and I do think they have a point (from their point of view).<br /> <br /> They like to have confidence playing a game knowing that the rules they own and have practiced with are the rules to the game. They hate having to check online every few weeks to make sure something hasn't changed in the game that their opponent is going to suddenly inform them of during their game.<br /> <br /> So yes, I think with a game system published for a mass market with the time and money limitations that presents you are always going to have some imbalanced units and choices.<br /> <br /> <br /> And I also firmly believe that *change* to the rules are absolutely vital for a miniature game and the company who makes it.<br /> <br /> Even if <span class="glossaryitem" onmouseover='gp(3);'>40K</span> somehow reached a point where its core rules were "perfect" (whatever that means) I still think the game mechanics would require an "update" (change). This is because miniature games that do not change their rules on a regular basis tend to lose the focus of a whole lot of players who thrive on change and new challenges to fuel their interest. There will always be a 'hardcore' following of people who stick with a game even after it is no longer updated, but to really keep the mainstream interest, changing the core rules every now and then is absolutely necessary.<br /> <br /> It is also absolutely vital for a company to change the rules this way as it tends to help drive miniature sales towards models that previously may not have been as interesting to players.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 11:57:35]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ While change is nice and may even be necessary, it would be nice to have all codexes updated before going to a new edition. I don't think that has ever happened.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 13:06:24]]> GMT</pubDate>
				<author><![CDATA[ Dal'yth Dude]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Well, I'm happy.  this to me is a definate move back towards 2nd, the game I started playing and enjoyed.  Havn't touched 4th.  Liked 3rd as it was far 'simpler' and quicker to play.  I hope these changes (in particular saves) don't slow the games down.  Iffy about the whole troops can no longer pick up that speacial weapon, but i welcome it all the same.  To me squad memebrs are simply there to keep the big guns going longer, now they are actually a squad and the little men count, and to counteract the weapons dying faster they've got rid of the partials and now missed rockets don't disappear into the sky.  That's the frag missle i remember!!!  Now, I thik it's time to get together my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> flamer squad at last  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> chuckles......  that baneblade cannons also looking extra tasty now too!  I think this may have actually persuaded to get 5th, I wasn't planning on it until now.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 13:26:53]]> GMT</pubDate>
				<author><![CDATA[ covenant84]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Dal'yth Dude]While change is nice and may even be necessary, it would be nice to have all codexes updated before going to a new edition. I don't think that has ever happened.[/quote]<br /> <br /> <br /> Happened in 2nd edition where they put out a 'gets you by' booklet with all armies until their codex came out. Happened in 3rd edition when they put all the armies into the rulebook until the new codices came out.<br /> <br /> But it has always been a very controversial move. Many players hate having their codex invalidated by a simpler 'gets you by' army list. Plus, not having a codex in the shop for an army (because it takes several years for the codices for every army to be published) means that it is harder to sell new players on an army.<br /> <br /> <br /> It's one of those "you can't please all the people all the time" kind of things.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 13:34:18]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ I would have to agree with HMBC on one point, while disagreeing with him on that same point. To me the pendulum effect is bad game design, but good marketing. By allways making new hotness, there is allways something to bring the stray sheep back into the fold.<br /> <br /> I am one of those chronic <span class="glossaryitem" onmouseover='gp(3);'>40k</span> love/hate folks. every 5 years I decide that the things that frustrate me about the game, the hobby, the industry or some combination of the three are too much, quit the hobby and sell all my stuff. I swear upon the grave of my ancestors that I will never play again, and walk off into the sunset.<br /> <br /> Then something like apocalypse happens, or plastic baneblades, or 5th edition and I come sniffing back to the dinner table like a starving dog. (Or sheep) <br /> <br /> As for the rules changes I have to admit that although there are some things that frustrate me (rending nerf, tanks that are slower than my foot troops,,,) I like the direction the rules are going in.<br /> <br /> So back to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> I come<br /> <br /> <br /> Baaaa, Baaaaaa,  Baaaaaaaaaa !]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 13:57:57]]> GMT</pubDate>
				<author><![CDATA[ bigtmac68]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=bigtmac68]I would have to agree with HMBC on one point, while disagreeing with him on that same point. To me the pendulum effect is bad game design, but good marketing. By allways making new hotness, there is allways something to bring the stray sheep back into the fold.<br /> <br /> I am one of those chronic <span class="glossaryitem" onmouseover='gp(3);'>40k</span> love/hate folks. every 5 years I decide that the things that frustrate me about the game, the hobby, the industry or some combination of the three are too much, quit the hobby and sell all my stuff. I swear upon the grave of my ancestors that I will never play again, and walk off into the sunset.<br /> <br /> Then something like apocalypse happens, or plastic baneblades, or 5th edition and I come sniffing back to the dinner table like a starving dog. (Or sheep) <br /> <br /> As for the rules changes I have to admit that although there are some things that frustrate me (rending nerf, tanks that are slower than my foot troops,,,) I like the direction the rules are going in.<br /> <br /> So back to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> I come<br /> <br /> <br /> Baaaa, Baaaaaa,  Baaaaaaaaaa ![/quote]<br /> <br /> Heh, at least you admit it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.  We're human, we seek intellectual arousal and patterns....changing rules gives us both.  I wouldn't want a game where the rules were perfect (Whatever that means to each individual?).  I want change.  Not everyones arousal state is the same though, some prefer new dex/rules every 6 months...some prefer the same over 3 years.  *Shrug*, you're just human.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 14:03:54]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=yakface][quote=Dal'yth Dude]While change is nice and may even be necessary, it would be nice to have all codexes updated before going to a new edition. I don't think that has ever happened.[/quote]<br /> <br /> <br /> Happened in 2nd edition where they put out a 'gets you by' booklet with all armies until their codex came out. Happened in 3rd edition when they put all the armies into the rulebook until the new codices came out.<br /> <br /> But it has always been a very controversial move. Many players hate having their codex invalidated by a simpler 'gets you by' army list. Plus, not having a codex in the shop for an army (because it takes several years for the codices for every army to be published) means that it is harder to sell new players on an army.<br /> <br /> It's one of those "you can't please all the people all the time" kind of things.<br /> <br /> [/quote]<br /> <br /> I wouldn't call "get you by" army lists codexes. I think you'd agree to that as you state "until their codex came out". <span class="glossaryitem" onmouseover='gp(303);'>FWIW</span>, I'd prefer to have a simultaneous army list for all units and drop the Codex format altogether. I think it's better to update units on an ad-hoc basis in a yearly update as units from a variety of armies are released. Sort of like how it was done during the <span class="glossaryitem" onmouseover='gp(115);'>RT</span> era. "Codex creep" would be gone and people could get updated units without a 3-10 year release time.<br /> <br /> I do agree that not everybody would be happy, but those lists in the 3rd ed book seemed very balanced to me.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 14:07:13]]> GMT</pubDate>
				<author><![CDATA[ Dal'yth Dude]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ <br /> [quote=covenant84]Well, I'm happy.  this to me is a definate move back towards 2nd, the game I started playing and enjoyed. [/quote]<br /> <br /> I agree.  With the exception of <span class="glossaryitem" onmouseover='gp(67);'>IC</span>’s being over powered and parrying in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>, 2nd edition was the pinnacle rule set.  Army lists galore in every codex, armor save modifiers, individual damage charts for vehicles and percentage limits on non-troop types (ie no more than15% of army points total could be spend on <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, character models and their war gear).]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 14:07:47]]> GMT</pubDate>
				<author><![CDATA[ Void Fiend]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Still scratching my head over how razor wire/chainlink fences provide a cover save....]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 15:36:58]]> GMT</pubDate>
				<author><![CDATA[ ancientsociety]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=ancientsociety]Still scratching my head over how razor wire/chainlink fences provide a cover save....[/quote]<br /> <br /> Don't worry about it. Just disagree with your opponent and he'll have to take it at -1. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> BYE]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 16:02:31]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=covenant84]Well, I'm happy.  this to me is a definate move back towards 2nd, the game I started playing and enjoyed.[/quote]<br /> <br /> Except for the vehicle rules. Nothing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has done in the past 10+ years has been as fun as vehicles were in 2nd Ed.<br /> <br /> BYE]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 16:03:36]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Vehicle rules in 2nd were insane!  Would love to see those back again.  And Overwatch.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 16:07:30]]> GMT</pubDate>
				<author><![CDATA[ Le Grognard]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ I'm not against change.  I'm against change that isn't well-thought-out though.  And, unfortunately, it seems more and more that changes coming from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> aren't well thought-out.<br /> <br /> It seems like designers think "hey, this would be cool", and ram it into the rules.   <br /> <br /> Tankbustas being unable to assault a unit an inch away because they can see a tank on the other side of the world, for example.  Or, the new vehicle squadron immobilized = destroyed rule.  Were vehicle squadrons ever overpowered?   Why add this, making already marginal choices even worse?<br /> <br /> This quote, from the latest <span class="glossaryitem" onmouseover='gp(143);'>WD</span> (342) sums up the inherent problem, in my opinion.  "This game requires you to play with a gracious, cooperative spirit.  You have to make the game work for you, your opponent and the story you're creating.  It is a move from the ultra-competative style that has become more prevalent in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> over the years."<br /> <br /> <br /> Changing the rules will not alter whether people are competative or not.  All it will change is how that competativeness is expressed.  Games should be written with the most competative players in mind, as casual players are casual, and will play for fun with whatever rules they're given.  It is far far easier to write tight rules with competative players in mind, and allow casual players to go with what works for them, than it is to write loose rules with casual players in mind, and expect competative players to become casual players.<br /> <br /> The good game companies out there have already realized this, and do it.  It is foolish for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to believe that they can remove competativeness from a player-versus-player game by producing inherently non-competative rules.<br /> <br /> There will be winning strategies in 5th edition, they will simply be different than those in 4th.  There will be power-units and power-armies.  And, as in 4th edition, the competative players will be accused of being cheesy as they are the ones who will know, and use, tactics like the intermingled squads to gain cover saves.   ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 16:49:36]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Overwatch rocked, diffrent damage charts on vehicles also rocked.. dont diss 2nd ed. With a few limitations and extra work it was the best <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ever made.<br /> <br /> But on the topic, the sheets looks pretty sweet and easy to follow. The "new" rules looks like a fresh breeze and change is usually a good thing or it would be playing the same over and over all the time. Finally getting some use of the troops, even if i would have prefered only troops could contest too. The only thing that contradicts all of that is the flattening of codexes, with lesser and lesser choices esp. with only a few that are good enough(orcs is the exception so far). That will make the changes in the game minimal.. <br /> <br /> Ripping apart players armies and making them obsolete is a bad thing too, less variations and a loss of players. They might have needed more tuning and a bit more work but it would have gotten a bigger playerbase and more sales, dont really understand why they did it.<br /> <br /> Thing the biggest loss <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ever made was Andy C. <span class="glossaryitem" onmouseover='gp(311);'>JJ</span> just isnt good.. or even decent, wonder how they actually made him head of anything.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 16:55:55]]> GMT</pubDate>
				<author><![CDATA[ Kallbrand]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Anyone notice for assault that you compare "wounds inflicted" and not casualties to determine who wins? <br /> Armor saves have no bearing on whether you win or lose which is strange as I would think a unit that took 20 wounds and saved all but one would have a greater morale than a unit that took 10 wounds and lost 9. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 17:29:41]]> GMT</pubDate>
				<author><![CDATA[ MadEdric]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ An interesting thigs I see is the Assault phase sequence where it says "Defenders React" before "Resolve Combats." Does that mean that we are seeing charge reactions like in fantasy or is that just fancy talk for defenders attcks, followed by leadership rolls, etc?]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 17:45:43]]> GMT</pubDate>
				<author><![CDATA[ Makov]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ I think on the whole yak vs hbmc minithread in this thread, here's my two cents.<br /> <br /> I bought every <span class="glossaryitem" onmouseover='gp(299);'>FoW</span> army in 2 months time because the game was so good.<br /> <br /> When 5th edition is done bubbling over in a few months, I'll go and get into <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43.<br /> <br /> Both game systems impress me, they make for fun games and both have a balanced force creation system.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s games do not.  It's always been a flaw.<br /> <br /> The second major flaw is the scenarios are rubbish.<br /> <br /> The last is marines, and not <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, are the baseline for the game system.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> believes quite firmly that you must sell models by making new models superior to other models....and raise the price while doing so.<br /> <br /> As a result of this singular policy, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s business has shrunk remarkably over the past five years.<br /> <br /> I have five year old armies for a reason, there's very little incentive for me to buy new models.  I can get by with the ones I have, and I have enough wealth available I can literally buy a new army every month if I desired.<br /> <br /> I don't.  At some point, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is going to realize that in order to get my business back, they need to make army lists with MORE options available.<br /> <br /> Is 5E better than 4E?  Yes.  In that the game system has borrowed heavily from <span class="glossaryitem" onmouseover='gp(299);'>FoW</span> and <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 (and even Warmachine) to try in one fell swoop to smother the opposition AND reinvent their own game...well, in the internet age you can't fool anyone that doesn't want to be fooled.<br /> <br /> Do I want to play this game with 10 year olds?  No.<br /> <br /> Will I be playing this game with 10 year olds, once all of the kiddyhammer concept is introduced?  No.<br /> <br /> The 3rd edition Codices gave alot of choice, but were in a crummy game system.<br /> <br /> Now the choice is gone, and the game system is improved.<br /> <br /> Am I buying models?  Nope.  There's no incentive for me to spend money anymore, new game system or not.<br /> <br /> Maybe someday I'll find a codex not written by Phil Kelly, that makes me go "oooh I want that".  That hasn't happened in a very long time.<br /> <br /> I'm so disgusted by the 'for retards, by retards' new codex schemes that anything Phil Kelly does not write, I don't buy...and I end up looking backwards to Codexes not yet effed up for 'new' armies.<br /> <br /> Lots of dollars in my pocket, and nowhere to go.<br /> <br /> Sad, really.  I've spent more on tournament prizes in the last year than I have on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product for myself.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 17:56:55]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Makov]An interesting thigs I see is the Assault phase sequence where it says "Defenders React" before "Resolve Combats." Does that mean that we are seeing charge reactions like in fantasy or is that just fancy talk for defenders attcks, followed by leadership rolls, etc?[/quote]<br /> <br /> "defenders react" refers to the universal counter attack where you move the defenders models into base with their attackers.  The days of 2 or 3 man killzones are gone.  Usually all members of both squads will fight in each assault.<br /> <br /> Meph]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 18:03:01]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Mephistoles1][quote=Makov]An interesting thigs I see is the Assault phase sequence where it says "Defenders React" before "Resolve Combats." Does that mean that we are seeing charge reactions like in fantasy or is that just fancy talk for defenders attcks, followed by leadership rolls, etc?[/quote]<br /> <br /> "defenders react" refers to the universal counter attack where you move the defenders models into base with their attackers.  The days of 2 or 3 man killzones are gone.  Usually all members of both squads will fight in each assault.<br /> <br /> Meph[/quote]<br /> <br /> Yeah, in our games <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> was one-two phases at most.  Pretty bloody with counter-assault/combat resolution.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 18:07:17]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Mephistoles1]"defenders react" refers to the universal counter attack where you move the defenders models into base with their attackers.  The days of 2 or 3 man killzones are gone.  Usually all members of both squads will fight in each assault.[/quote]<br /> <br /> Not really.<br /> <br /> The LAZY days are over.<br /> <br /> Now you need to use tactics to overcome the limits imposed by the game system.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 18:09:43]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Dal'yth Dude]Interesting. I see no restrictions on the file. The fact that they are not scans and appear to be direct PDFs created from Quark Xpress 6 makes me think these are deliberate "leaks".[/quote]<br /> <br /> I guess you could call it that. These are the ones that were sent out to the hobby centers so they're open source material. They were also posted to the Kommandos Forum with permission to share them out. <br /> <br /> [quote=MadEdric]Anyone notice for assault that you compare "wounds inflicted" and not casualties to determine who wins? <br /> Armor saves have no bearing on whether you win or lose which is strange as I would think a unit that took 20 wounds and saved all but one would have a greater morale than a unit that took 10 wounds and lost 9. [/quote]<br /> <br /> That's wounds inflicted and not saved, as in after taking saves as directed in step 2...........  ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 18:17:45]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Edit: Sorry for the double post, couldn't get the multiquote function to work]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 18:20:29]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Redbeard]Tankbustas being unable to assault a unit an inch away because they can see a tank on the other side of the world, for example. Or, the new vehicle squadron immobilized = destroyed rule. Were vehicle squadrons ever overpowered? Why add this, making already marginal choices even worse? <br /> [/quote]<br /> <br /> Ah, but this is not a case of a problem in the rules or army.<br /> <br /> This is about a player wanting to have an uber-killy <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> unit and make them do things they weren't designed to do.<br /> They're hard-core, tank hunting, armor killers. As far as they're concerned, the grots can have the flesh-bags. they want "<span class="glossaryitem" onmouseover='gp(25);'>Da</span> Big uns." It's just a matter of fluff being interpreted (rightfully) into rule-format.<br /> <br /> Eric<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 18:23:17]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ "defenders react" refers to the universal counter attack where you move the defenders models into base with their attackers. The days of 2 or 3 man killzones are gone. Usually all members of both squads will fight in each assault. "<br /> <br /> Awesome, i always hated that the defenders would have to wait until the end of the assault phase to move in unengaged models. At least that's how it was back in 3rd, when I was more active in the game. Maybe that was changed in 4th.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 18:54:55]]> GMT</pubDate>
				<author><![CDATA[ Makov]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=MagickalMemories]<br /> Ah, but this is not a case of a problem in the rules or army.<br /> [/quote]<br /> <br /> No, it's a problem in design philosophy.  You're right - it's crystal clear in the rules.  But, have you seen a single competative player advocate taking tankbustas?   I haven't.   I understand they're trying to impose fluff via rules, but that doesn't encourage people to take them and use them according to the fluff, it encourages people not to take them.  I have two boxes of them, they're wonderful models, but I haven't painted a single one yet because I really don't see myself ever taking them.  <br /> <br /> It's indicative of just about everything they seem to be doing lately.  It's a "wouldn't it be cool if tankbustas had to go after tanks" - without giving any real thought to the real-world ramifications that the rule has (no one plays tankbustas).   <br /> <br /> And it's not just tankbustas.  There are stupid rules thrown in all over the place.  It doesn't take a rocket scientist to see that rolling for Possessed's abilities after they're deployed makes them immensely unreliable for their point-cost.  Result:  cool new models that no one plays with.   Same exact flaw - a cool flavourful rule that wasn't thought through and makes the unit pointless.<br /> <br /> I'm willing to give 5th ed a chance.  I'm going to wait and see how the new games actually play.   But, when I ran my orks at adepticon, no one was able to handle 180 boyz with a 5+ cover save.   I don't know what's going to stop them when I don't have to buy a forcefield, improve my coversave to a 4+, and can run across the field instead of walking.   Something just seems broken here.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 19:23:01]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=yakface][quote=Dal'yth Dude]While change is nice and may even be necessary, it would be nice to have all codexes updated before going to a new edition. I don't think that has ever happened.[/quote]<br /> <br /> <br /> Happened in 2nd edition where they put out a 'gets you by' booklet with all armies until their codex came out. Happened in 3rd edition when they put all the armies into the rulebook until the new codices came out.[/quote]<br /> <br /> Untrue.  They never came out with a Squats codex in 2nd edition even though they did have things like wargear cards and psy power cards for them in the dark melenium box. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 19:48:51]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=<span class="glossaryitem" onmouseover='gp(441);'>Le</span> Grognard]Vehicle rules in 2nd were insane!  Would love to see those back again.  And Overwatch.[/quote]<br /> <br /> Oh my goodness, no.  Overwatch was the worst thing to hit <span class="glossaryitem" onmouseover='gp(3);'>40k</span> ever.  I think that a comeback of that would proably get me to quit playing.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 19:50:49]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ don_mondo: thanks for the clarification. I'm unfamiliar with the Kommando's Forum and didn't think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would send PDFs to local stores for printout.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 20:07:14]]> GMT</pubDate>
				<author><![CDATA[ Dal'yth Dude]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote]<span class="glossaryitem" onmouseover='gp(50);'>GW</span> believes quite firmly that you must sell models by making new models superior to other models....and raise the price while doing so.[/quote]<br /> Hmm, Chaos Spawn? Possessed? What exactly recently has been put out that is so overpowered? <br /> <br /> And 2nd was fun in ways, but would never fly now. I hated the vehicle rules (loved the <span class="glossaryitem" onmouseover='gp(115);'>RT</span> way), and overwatch slowed the game to such a crawl. Small games took entire days to play sometimes. It was very very ponderous, and for no real good reason. <br /> <br /> The new edition looks a lot better, and overall, really seems to make it a better game... so far. Only time will tell. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 20:29:18]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Have to agree about Overwatch!<br /> <br /> That was painful to have to endure, and often resulted in very boring matches.<br /> <br /> I do miss the Psychic Phase from 2nd though.<br /> <br /> 3rd killed it, 4th brought it back to an OK level, but I fear 5th will be killing it again.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 21:23:55]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Redbeard][quote=MagickalMemories]<br /> Ah, but this is not a case of a problem in the rules or army.<br /> [/quote]<br /> <br /> No, it's a problem in design philosophy.  You're right - it's crystal clear in the rules.  But, have you seen a single competative player advocate taking tankbustas?   I haven't.   I understand they're trying to impose fluff via rules, but that doesn't encourage people to take them and use them according to the fluff, it encourages people not to take them.  I have two boxes of them, they're wonderful models, but I haven't painted a single one yet because I really don't see myself ever taking them.  <br /> <br /> It's indicative of just about everything they seem to be doing lately.  It's a "wouldn't it be cool if tankbustas had to go after tanks" - without giving any real thought to the real-world ramifications that the rule has (no one plays tankbustas).   <br /> <br /> And it's not just tankbustas.  There are stupid rules thrown in all over the place.  It doesn't take a rocket scientist to see that rolling for Possessed's abilities after they're deployed makes them immensely unreliable for their point-cost.  Result:  cool new models that no one plays with.   Same exact flaw - a cool flavourful rule that wasn't thought through and makes the unit pointless.<br /> &lt;SNIP&gt;<br /> [/quote]<br /> <br /> Well, not I don't necessarily disagree with anything you're saying.<br /> I'm going to speak generally, because I have, neither, the Ork codex nor the 5th edition rules with me or memorized <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> Essentially speaking:<br /> Tank busters have to charge the tank, whether or not they will be successful. Right? <br /> Tank busters CAN or CAN NOT but transports?<br /> If they CAN buy one, then just put them in one and make it move far enough that they can't assault from it.<br /> <br /> If they can NOT, then buy one for a different unit (in 5th), then load them up into it in turn on and do the same.<br /> <br /> Disembark them the turn you want to charge with them.<br /> <br /> Why wouldn't that work?<br /> <br /> As for possessed... You're wrong. they are perfect as is.<br /> It's "Chaos Space Marines," not "Predictable Space Marines."<br /> What's more chaotic than not knowing what the heck will happen with them until the game starts?<br /> Another "fluff turned rule" for you.<br /> [/playful sarcasm]<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 21:51:25]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=MagickalMemories]<br /> As for possessed... You're wrong. they are perfect as is.<br /> It's "Chaos Space Marines," not "Predictable Space Marines."<br /> What's more chaotic than not knowing what the heck will happen with them until the game starts?<br /> Another "fluff turned rule" for you.<br /> [/playful sarcasm]<br /> <br /> Eric[/quote]<br /> <br /> Man - Chaotic would be, like, d3 Attacks each, or something. <span class="glossaryitem" onmouseover='gp(24);'>d6</span> Maybe.<br /> <br /> This is just ridiculous. Roll <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> and take your favourite would be way better. God forbid letting US choose what we want them to do, and paying an appropriate amount of points.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 22:37:38]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ So... under vehicles and firing it says that stationary vehicles (as well as fast vehicles and walkers moving at combat speed) may fire ALL weapons.<br /> <br /> All.  Not "One ordnance OR all others".  Hmmm...does this mean that a stationary <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> can fire its ordnance AND its hull lascannon AND its sponsons?  And that a defiler can rock the Battle Cannon on the move, as well as the reaper and heavy flamer?<br /> <br /> Oooo....<br /> <br /> Presumably this is just a shorthand for the summary sheet, and the rules text will actually explain that ALL actually means "All unless your fire ordnance, natch".  But if not...<br /> <br /> Ooooo....<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 23:10:32]]> GMT</pubDate>
				<author><![CDATA[ Strangelooper]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Stelek]<br /> <br /> I don't.  At some point, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is going to realize that in order to get my business back, they need to make army lists with MORE options available.<br /> <br /> The 3rd edition Codices gave alot of choice, but were in a crummy game system.<br /> <br /> Now the choice is gone, and the game system is improved.<br /> [/quote]<br /> <br /> Seconded.  Bring back the options!]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 23:20:05]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=MagickalMemories]<br /> Essentially speaking:<br /> Tank busters have to charge the tank, whether or not they will be successful. Right? <br /> Tank busters CAN or CAN NOT but transports?<br /> If they CAN buy one, then just put them in one and make it move far enough that they can't assault from it.<br /> <br /> If they can NOT, then buy one for a different unit (in 5th), then load them up into it in turn on and do the same.<br /> <br /> Disembark them the turn you want to charge with them.<br /> <br /> Why wouldn't that work?<br /> [/quote]<br /> <br /> 1) They cannot buy transports<br /> 2) You're missing the point.  They are an expensive (by ork standards) unit that has very little tactical flexibility, and can be led around by the nose by an experienced opponent up until the point the opponent decides to take them out, which is really very easy as they die just as fast as a 6-point boy.   Hence, no one takes them.  Yes, you can do convoluted things involving swapping transports, and create a theoretical situation in which they would be useful.  And yet, still, no one takes them in any sort of competative army.  The rules team did not consider the real-world effect of giving them a fluffy rule (that being that no one would play them).  <br /> <br /> [quote]<br /> As for possessed... You're wrong. they are perfect as is.<br /> It's "Chaos Space Marines," not "Predictable Space Marines."<br /> What's more chaotic than not knowing what the heck will happen with them until the game starts?<br /> Another "fluff turned rule" for you.<br /> [/quote]<br /> <br /> You're confusing 'chaos' - the opposite of order, with Chaos - the term used to represent the whims of the Warp Gods, who are apparently anything but chaotic, and pursue their own goals.  It's just that their goals aren't known to humans.   And, again, you missed the point.  You are again correct, that taken literally, they are chaotic and not predictable.  And yet, here we are, as a group of gamers as a whole, not using them.   Why?  Because we gamers realize for a unit that costs as much as they do, having a random effect generated after deployment isn't effective.   If they were less expensive, sure.  If their random effect could at least be known before you placed them on the table, sure.  But it's just another example of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> developers operating without a clue.<br /> <br /> But what should you expect.  Here's another quote from this month's White Dwarf - this time from the Lead Developer of 5th ed, Alessio Cavatore.  "Now, I don't mind admitting that combat resolution in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, especially in the last edition, used to flummox me - there was a bit too much maths for this simple writer to attempt in the heat of combat."<br /> <br /> When the lead developer for a game based on math says that it's too complex to work out outnumbering 2:1, or 3:1 - well... there you go.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2008 23:39:26]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ strangelooper -<br /> <br /> I just noticed the same thing, Ordnance is not mentioned as an exception in the shooting chart.<br /> <br /> Can anybody who has seen the new book yet clarify this? If a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> (standing still of course) can fire its Battlecannon AND Lascannon, then I'm saving up for a guard army.....<br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 11:33:53]]> GMT</pubDate>
				<author><![CDATA[ Chimera_Calvin]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Redbeard]...But it's just another example of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> developers operating without a clue.<br /> <br /> But what should you expect.  Here's another quote from this month's White Dwarf - this time from the Lead Developer of 5th ed, Alessio Cavatore.  "Now, I don't mind admitting that combat resolution in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, especially in the last edition, used to flummox me - there was a bit too much maths for this simple writer to attempt in the heat of combat."<br /> <br /> When the lead developer for a game based on math says that it's too complex to work out outnumbering 2:1, or 3:1 - well... there you go.[/quote]<br /> <br /> Wow.<br /> <br /> Just, wow.<br /> <br /> Can't wait to read the "Designer's Notes" this month.<br /> <br /> I can only imagine what pearls of wisdom also lie within the Standard Bearer too.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 11:50:45]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Hi,<br /> <br /> <br /> I personally think that the new reference sheets are far more stream lined and will make for faster games, which for me has always been one big down side of the game.  I dont enjoy having to allocate 3 hours for a 1500 point game because once hand to hand starts it never ends.  This faster resolution of combat to me seems like a boon.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 13:28:43]]> GMT</pubDate>
				<author><![CDATA[ Bodichi]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Bodichi]Hi,<br /> <br /> <br /> I personally think that the new reference sheets are far more stream lined and will make for faster games, which for me has always been one big down side of the game.  I dont enjoy having to allocate 3 hours for a 1500 point game because once hand to hand starts it never ends.  This faster resolution of combat to me seems like a boon.[/quote]<br /> <br /> You think 3 hours for a 1500 point game is too long?<br /> <br /> I don't think I've had much trouble getting an 1850 point game in under 3 hours.<br /> <br /> Also, be careful what you wish for... <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 games are real quick too...]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 15:55:46]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ About shooting Ordnance and everything else while sitting still:<br /> <br /> Not what the full rules say, sadly. To fire Ordnance, a vehicle may not fire anything else in <span class="glossaryitem" onmouseover='gp(310);'>V5</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 16:38:00]]> GMT</pubDate>
				<author><![CDATA[ ClarenceL]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Alpharius][quote=Redbeard]...But it's just another example of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> developers operating without a clue.<br /> <br /> But what should you expect.  Here's another quote from this month's White Dwarf - this time from the Lead Developer of 5th ed, Alessio Cavatore.  "Now, I don't mind admitting that combat resolution in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, especially in the last edition, used to flummox me - there was a bit too much maths for this simple writer to attempt in the heat of combat."<br /> <br /> When the lead developer for a game based on math says that it's too complex to work out outnumbering 2:1, or 3:1 - well... there you go.[/quote]<br /> <br /> Wow.<br /> <br /> Just, wow.<br /> <br /> Can't wait to read the "Designer's Notes" this month.<br /> <br /> I can only imagine what pearls of wisdom also lie within the Standard Bearer too.[/quote]<br /> <br /> Hey, for some of us, long division is no picnic!]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 16:56:41]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[  I don't think Alessio claims that, rather the author of the article makes the claim.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 18:08:17]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ I don't buy Alessio's comment at face value.  Even though I love the game and universe they've created (and am not going to quit) I don't have a lot of respect for some of the twits at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> but there is no way that anyone working there is THAT much of a twit.  This is clearly someone trying to spin the dumbing down of the game to their target audience's level as affecting even adults.  The only people who might actually have difficulty with the limited math involved in this game are the youngsters playing the game.  You remember them; the one's with parents buying the army du jour because they're feeling guilty about not having enough time for their kids.  At least that seems to be <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s thinking.<br /> <br /> I agree that there needs to be change to stave off boredom but the flavor of change lately has been as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> calls it "simplification" or as normal people call it "removing choice".  I actually think I'm going to like more than I dislike about the new rules but what I dislike will be on the order of wading in sewage.  (There is no middle ground on the things that it looks like they've flocked up.)  What I really detest is what they've been doing to the codices and for the life of me I'll never understand their reasoning behind the codex decisions.  We've all known for a very long time that all of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s decisions for far too long have been driven by their bean-counters at the expense of nearly all other input.  That's what makes the codex decisions so completely baffling to me.  Choice drives sales.  Having options between armies gives us choice as to which army to buy and having choices within an army gives us choices as to what to buy within that army.  Having units that are all useful in an army and options like <span class="glossaryitem" onmouseover='gp(119);'>SM</span> traits that allow a player to come up with non-standard choices spurs sales.  Having units that are ineffective though rules, points, or are just plain too expensive for their utility puts a damper on sales of those units.  <br /> <br /> The fate of the traits system is my pet peeve.  Taking away traits reduces sales on miniatures associated with those traits.  Was the traits system flawed?  Of course it was.  It was an elegant idea that was an abortion in its execution due to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s lack of playtesting (alleged but obvious) and horrible imbalance between advantages and disadvantages.  Over at B&C we spent a lot of time fixing the problem for them and proved that it can be (and should have been) done.  Their decision, if rumors are to be believed, was to throw the baby out with the bath water.  <br /> <br /> The Chaos codex is a good list but doesn't represent the average Chaos army.  While some of the Cult armies were overpowered, the solution should have been to fix the problems not $hitcan them.  My biggest beef on this issue is the <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> list.  From the fluff this list allows you to build 90% of Chaos armies.  It also spurs sales on miniatures that are used by two other codices (<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>); one would think this is a no-brainer for the bean counters.  It also tapped into the a market for additional sales of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> minis as this is the only list that allowed players to produce a legal Imperial list combing a subset of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codices if one limited their choices to clearly non-Chaos selections.  I'm at a complete loss as to why the bean-counters allowed this list to fade away.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 18:46:42]]> GMT</pubDate>
				<author><![CDATA[ st.germaine]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have to keep changing the rules because otherwise <span class="glossaryitem" onmouseover='gp(3);'>40K</span> would become static and, well, "done" and once all the customers had bought it they would not sell any more. Then they would have to make a new game.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 18:54:44]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ First, I'm going to trot out my theory that the problem isn't the combat res, but the ridiculous way it's sold to us.  <br /> <br /> Second, actually I doubt it's kids that would have trouble with the math.  Memory is pretty quick in 10 year olds, and I've yet to meet a 10 year old that can't handle some basic subtraction.  If anything, it's grown men that have lives and jobs and families that might forget a modifier here or there.  I still don't buy it, but I really don't think the "<span class="glossaryitem" onmouseover='gp(50);'>GW</span> only wants kids to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>" thing is the answer here, if for no other reason then <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't dumbing down <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  5th edition isn't really more complicated or less complicated then 4th or 3rd.  It's lateral changes.  Combat is simpler, but armor pen is more complex.  All is change, as heraclitus would say.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 19:01:36]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=don_mondo]<br /> I guess you could call it that. These are the ones that were sent out to the hobby centers so they're open source material. They were also posted to the Kommandos Forum with permission to share them out. [/quote]<br /> <br /> I'm a Kommando, where are these files on the Kommando's forum.  PM please.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 19:03:38]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[ I agree with polonius, in that these rules ( main rules not codexes ) are neither more simpler nor more complex, merely a different approach.  I think that this will force many armies to rethink their current strategies and if that happens i will be happy.  I get tired of playing the same five armies all the time. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 19:24:58]]> GMT</pubDate>
				<author><![CDATA[ Bodichi]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ We'll have to semi-disagree on the Tank Bustas.<br /> I agree that they're trouble, as-is, but I think they'll get better in 5th, when they can commandeer a transport.<br /> <br /> [quote=Redbeard]You're confusing 'chaos' - the opposite of order, with Chaos - the term used to represent the whims of the Warp Gods, who are apparently anything but chaotic, and pursue their own goals.  It's just that their goals aren't known to humans.   And, again, you missed the point.  You are again correct, that taken literally, they are chaotic and not predictable.  And yet, here we are, as a group of gamers as a whole, not using them.   Why?  Because we gamers realize for a unit that costs as much as they do, having a random effect generated after deployment isn't effective.   If they were less expensive, sure.  If their random effect could at least be known before you placed them on the table, sure.  But it's just another example of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> developers operating without a clue.[/quote]<br /> <br /> Actually, I had no confusion, at all.<br /> I think you missed my point.<br /> The "[/playful carcasm]" was meant to show that, indeed, I agreed with you.<br />  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> [quote=Redbeard]But what should you expect.  Here's another quote from this month's White Dwarf - this time from the Lead Developer of 5th ed, Alessio Cavatore.  "Now, I don't mind admitting that combat resolution in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, especially in the last edition, used to flummox me - there was a bit too much maths for this simple writer to attempt in the heat of combat."<br /> <br /> <br /> When the lead developer for a game based on math says that it's too complex to work out outnumbering 2:1, or 3:1 - well... there you go.[/quote]<br /> <br /> That's...<br /> just...<br /> sad.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 19:36:03]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ The math isn't complicated, but don't forget the impact the new wound allocation rules have on multiple wound models.  Adding up the wounds on either side after taking casualties would take longer.  Certainly not insurmountable, but it does involve bookkeeping which takes time.  Add in the sort of silly rules involving dreads and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and how many wounds each counted as, it wasn't seamless.  I did three wounds, you did two is seamlees.<br /> <br /> I dont' go out of my way to defend <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but I think his comment probably related to a playtest version, and he simply did not choose his words carefully.  ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 20:08:02]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Polonius]The math isn't complicated, but don't forget the impact the new wound allocation rules have on multiple wound models.  Adding up the wounds on either side after taking casualties would take longer.  Certainly not insurmountable, but it does involve bookkeeping which takes time.  Add in the sort of silly rules involving dreads and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and how many wounds each counted as, it wasn't seamless.  I did three wounds, you did two is seamlees.<br /> <br /> I dont' go out of my way to defend <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but I think his comment probably related to a playtest version, and he simply did not choose his words carefully.  [/quote]<br /> <br /> The old version was trivial, in comparison with <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>'s combat resolution.  Strangely enough, a large number of people seem to get through that game okay.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 21:11:06]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Janthkin][quote=Polonius]The math isn't complicated, but don't forget the impact the new wound allocation rules have on multiple wound models.  Adding up the wounds on either side after taking casualties would take longer.  Certainly not insurmountable, but it does involve bookkeeping which takes time.  Add in the sort of silly rules involving dreads and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and how many wounds each counted as, it wasn't seamless.  I did three wounds, you did two is seamlees.<br /> <br /> I dont' go out of my way to defend <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but I think his comment probably related to a playtest version, and he simply did not choose his words carefully.  [/quote]<br /> <br /> The old version was trivial, in comparison with <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>'s combat resolution.  Strangely enough, a large number of people seem to get through that game okay.[/quote]<br /> <br /> They sure do.  Of course, the combet res mechanic in WFB is it's core component, and the crux of most games.  Assault is important to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but it's just one of several aspects that are important.  <br /> <br /> Look, I'm not saying it wasn't a dumb quote.  I was challenging the idea that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is continually and relentlessly dumbing down <span class="glossaryitem" onmouseover='gp(3);'>40k</span> because either 1) the designers are idots or 2) they want to market exclusively to 10 year olds.  <br /> <br /> I think it was a designe decision that they made, one that I'm not sure I agree with, but it was made.  I think it's more evidence that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to play smoother.  Look at the new codices, look at the combat res: its' about smooth, and yes, simple.  Don't tell me you haven't had a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game turn into "count the wounds"?  I don't mind it, but apparently the designers did.  I'm saying I think that was their point.  And to re-iterate my point that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> employees have an incredible knack for sounding clueless and ridiculous even when they're really not.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 21:33:22]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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			<item>
				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Polonius]I was challenging the idea that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is continually and relentlessly dumbing down <span class="glossaryitem" onmouseover='gp(3);'>40k</span> because either 1) the designers are idots or 2) they want to market exclusively to 10 year olds. [/quote]<br /> <br /> But even if you were to successfully refute this point, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will invariably change something that cause people to trot out the golden standbys.  Better yet, they'll combine the two and unfairly  lay all the blame upon Jervis' son.   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/212979/311423.page</guid>
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				<pubDate><![CDATA[Fri, 13 Jun 2008 22:23:17]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
			</item>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=JohnHwangDD]Better yet, they'll combine the two and righteously lay all the blame upon Jervis' son.   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> [/quote]<br /> <br /> Fixed your typo.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2008 00:10:41]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=bigchris1313][quote=JohnHwangDD]Better yet, they'll combine the two and self-righteously lay all the blame upon Jervis' son.   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> [/quote]<br /> <br /> Fixed your typo.[/quote]<br /> <br /> Fixed your "fix"]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2008 00:20:48]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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			<item>
				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=JohnHwangDD][quote=Polonius]I was challenging the idea that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is continually and relentlessly dumbing down <span class="glossaryitem" onmouseover='gp(3);'>40k</span> because either 1) the designers are idots or 2) they want to market exclusively to 10 year olds. [/quote]<br /> <br /> But even if you were to successfully refute this point, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will invariably change something that cause people to trot out the golden standbys.  Better yet, they'll combine the two and unfairly  lay all the blame upon Jervis' son.   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> [/quote]<br /> <br /> [img]http://img.photobucket.com/albums/v694/AgeOfEgos/GWRAGE3.gif[/img]]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2008 00:35:21]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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			<item>
				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=JohnHwangDD][quote=Polonius]I was challenging the idea that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is continually and relentlessly dumbing down <span class="glossaryitem" onmouseover='gp(3);'>40k</span> because either 1) the designers are idots or 2) they want to market exclusively to 10 year olds. [/quote]<br /> <br /> But even if you were to successfully refute this point, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will invariably change something that cause people to trot out the golden standbys.  Better yet, they'll combine the two and unfairly  lay all the blame upon Jervis' son.   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> [/quote]<br /> <br /> As much as I appreciate the support, I'll pass.  I don't give <span class="glossaryitem" onmouseover='gp(50);'>GW</span> a free pass any more than I give the posters here a free pass, but I know I'm not always right and I try to post that way.  I'm just not sure relentlessly painting people that disagree with you as fools or bullies (not just here but in many, many other threads) really gives you any ethical or moral crediblility.  Whiel I agree that the harping on the poor kid is both petty and oafish, it's clearly symbolic of larger disgruntlement.  To point out that many who disagree with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and/or you like to mock little kids in an attempt to discredit them is disingenous.  <br /> <br /> I jumped in originally because Allessio's quote was easily misunderstood.  It was a dumb thing to say, and given the climate of the hobby, it's not suprising that a lot of folks read it as an attempt to dumb down the rules even more.  Even if there was malice in it (which I doubt), there's no reason to be malicious in response.<br /> <br /> And yes, I'm sure you will say that you were kidding or joking or that it wasn't malicious.  If it geniunely wasn't meant that way, well, then you really need to work on getting your intent across much as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does.  ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2008 02:07:59]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ JohnHwangDD is so tired of people complaining about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> that he jumps the gun and puts words in their mouths.  ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2008 18:34:00]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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			<item>
				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=Pariah Press]JohnHwangDD is so tired of people complaining about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> that he jumps the gun and puts words in their mouths.  [/quote]<br /> <br /> Ahh!  A typo aching to be fixed!]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2008 18:44:53]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>Re:5th Edition Quick Reference sheets</title>
				<description><![CDATA[  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2008 19:12:16]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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			<item>
				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ Just so that you know, the quick reference sheets are included in the July edition of <span class="glossaryitem" onmouseover='gp(143);'>WD</span>, on a piece of thicker paper/card.  At least, they are in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> edition....]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2008 21:42:28]]> GMT</pubDate>
				<author><![CDATA[ InyokaMadoda]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ [quote=InyokaMadoda]Just so that you know, the quick reference sheets are included in the July edition of <span class="glossaryitem" onmouseover='gp(143);'>WD</span>, on a piece of thicker paper/card.  At least, they are in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> edition....[/quote]<br /> I got the Quick Ref card with my US copy today.<br /> <br /> Edit: The Emperor does not look quite as healthy in the colored variation of the classic 3e rulebook picture.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2008 23:39:45]]> GMT</pubDate>
				<author><![CDATA[ temprus]]></author>
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				<title>5th Edition Quick Reference sheets</title>
				<description><![CDATA[ $6? I might go ahead and get a <span class="glossaryitem" onmouseover='gp(143);'>WD</span> just to get a copy of this on the good card.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2008 00:06:11]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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