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		<title><![CDATA[Latest posts for the thread "The D6 Generation Podcast Ep 13: Battlelore, Hordes, & Civ Rev"]]></title>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ In Episode 13 give an in depth review of the Days of Wonder game Battlelore.  We also dive into Privateer Press's miniature war game Hordes. <br /> <br /> Plus our usual antics including:<br /> - When Wives Attack<br /> - Off the Table (Civilization Revolution)<br /> - The Hollywood Minute<br /> - & More<br /> <br /> Please let us know what you think.<br /> <br /> Link to our show: <a href="http://www.TheD6Generation.com" target="_blank" rel="nofollow">http://www.TheD6Generation.com</a><br /> <br /> <br /> <br /> <br /> Link to thread about prior episode:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/215115.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/215115.page</a>]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2008 03:47:31]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Ok guys, I demand payment for  new carpet after I spat my tea all over the floor during the "Hunt for red october" link.<br /> <br /> Great stuff, and I've only listened to 7 minutes so far...]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2008 12:40:27]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ That was a marathon. Thanks for all the content. I'll have to take a closer look at Battle Lore.]]></description>
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				<pubDate><![CDATA[Sun, 10 Aug 2008 23:40:01]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Good stuff as usual, guys <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> I may have to stop listening, though, as every time I do I get an overwhelming urge to go out and buy more game stuff!!! (Are you guys on comission, or what? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2008 11:49:01]]> GMT</pubDate>
				<author><![CDATA[ Chimera_Calvin]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Another excellant episode, guys.<br /> <br /> I think Hollywood is confusing meta-gaming and cheating again though. If someone lies about believing there's no cover save, when they actually do believe there is one then that's cheating, not meta-gaming. Lying = cheating.<br /> <br /> Meta-gaming to me would include things like making one of your two Steamroller tourney lists be a list tailored<br />  for dealing with something you consider a likely threat - such as Sorcha, <span class="glossaryitem" onmouseover='gp(356);'>eVlad</span>, Kreoss drop&pop or Cryx arc node spam. You can argue about whether meta-gaming is good or bad, but please stop comparing it to blatant cheating <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I do always enjoy Hollywood's Minute though, they're always interesting even if I don't agree with everything.]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2008 17:47:49]]> GMT</pubDate>
				<author><![CDATA[ quozl]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Oh, re: the Hollywood Minute question, I'd never use it, and I'd call a judge over if the person did use it. If the judge accepted the other person's suggested ruling, I'd likely never play there again. It's an abuse of the rules to use them in that manner.]]></description>
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				<pubDate><![CDATA[Mon, 11 Aug 2008 17:54:19]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Listening to This Week in Wargaming's <span class="glossaryitem" onmouseover='gp(3);'>40K</span> episode, the particularly negative guest host mentioned that this happened throughout a tournament he recently attended. I'm sorry, but I'd have to agree 100%Valhallan42nd. (Especially now) if someone tried this on me I'd START with "Are you ABSOLUTELY sure you want to do this?" and end with "Now that my boot is firmly planted up your arse, do you wish to continue with this game, or shall we call it a draw?"]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 01:48:06]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ I think we're all agreed on that, Craig. What I'm disputing is calling that meta-gaming. It's cheating, not meta-gaming, and I'm not disputing it happens.<br /> <br /> Meta-gaming is gaming about the game. If it involves deliberate lying (which the hollywood minute example did) then it's cheating.<br /> <br /> If you feel that Circle or the Coven are major contenders at an upcoming tournament, then having one of your two lists be designed to deal with those armies speicifically would be meta-gaming.<br /> <br /> Same with me bringing Druids of Orboros over blood-trackers even though I might like both units equally, but the Druids neuter Cryx spell assasination, so they get the nod for that reason.<br /> <br /> Meta-gaming is not the same as flagrant cheating, which the example was.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 09:30:07]]> GMT</pubDate>
				<author><![CDATA[ quozl]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ @qouzl<br /> <br /> Would you refer to the rule that the "cheater" is breaking? A page number perhaps?<br /> <br /> <br /> Yes, I am playing the devils advocate here. I would not stoop to using this gimmick myself nor would I accept it being used against me. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> it is metagaming and not cheating.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 09:41:47]]> GMT</pubDate>
				<author><![CDATA[ Steelmage99]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Simple, cheating involves deliberate fraud, 'To act dishonestly', 'To deceive by trickery' (dictionary.com, etc etc).<br /> <br /> If, as stated in the example the player really believed one thing but claimed to believe another, that falls under cheating.<br /> <br /> If they didn't, then it isn't cheating.<br /> <br /> Meta-gaming (harder to find a definition of that) doesn't involve deliberate dishonesty. If it does, then it leaves the realm of meta-gaming and goes in to cheating.<br /> <br /> Meta-gaming, as in the examples I've given above can be perfectly fair. There's few people who will go to a tournament and won't think of what they're likely to face and try and bring lists that can deal with it. If you don't construct your tournament list in a complete vacumn then you are meta-gaming it.<br /> <br /> There is no need to point to a rule that the cheater is breaking. Deliberate lying is not allowed in any of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games, or by <span class="glossaryitem" onmouseover='gp(194);'>PP</span>.<br /> <br /> There is also no rule that says "You're not allowed punch your opponent in the face", but that doesn't make it legal either.<br /> <br /> The key point, I'm trying to make here is, once you go into the realm of deliberately lying, as in the example, it's cheating, not meta-gaming.<br /> <br /> I'm comfortable to say that I meta-game at tournaments, for example, I would never bring Morvhana as my only caster because she is totally neutered by half a dozen other casters who dispel or steal upkeeps. I would never cheat, intentially lie or even lie by omission to an opponent. I think that's a fair distinction.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 10:06:49]]> GMT</pubDate>
				<author><![CDATA[ quozl]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ But you can't actually prove that he is cheating. You have no place to point and say; "you are doing this with malicious intent and this is why...". <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> will just say; "no, im not. I am truly in doubt wether that unit is in cover".<br /> Its like how a verbal contract is just as binding as a written one (in my country at least), but infinitly more difficult to prove.<br /> <br /> But in the end it don't matter much, as we can just go through the motions of actually determining the validity of cover using the majority rule. <br /> I don't waste my time with tournaments so I will never run into a game where the extra time is a big issue.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 10:33:55]]> GMT</pubDate>
				<author><![CDATA[ Steelmage99]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ I agree Steelmage99, I didn't suggest you could prove he was cheating, and like I said, I agree it's a real issue with the rules. You're disagreeing with something I am honestly not saying <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I just said that in the example given, where the example was that the player was doing it deliberately, that it is cheating, not meta-gaming.<br /> <br /> [quote]If someone lies about believing there's no cover save, when they actually do believe there is one then that's cheating, not meta-gaming. Lying = cheating. [/quote]<br /> <br /> My point is that Hollywood seems to consider the two things the same, I don't, that's all.<br /> <br /> And another very amusing 'When Wives Attack' by the way. Lots of good advice - I kept my nerdiness secret from my fiancee for the first few months and gentle eased her into it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> It's definitely worked out, I have her playing Descent campaigns now, and I even proposed to her just after a game of Carcassonne. Before you guys recommended it fortunaltey, I think proposing after a D6G recommended board-game would be that final step too geeky even for me <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 10:41:51]]> GMT</pubDate>
				<author><![CDATA[ quozl]]></author>
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				<title>Re:The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Good Morning All:<br /> <br /> I thought I would chime in after giving the forums a chance to respond.  Yes.  My example sets up a person as cheating by giving you his mind set when he declares the cover save.  I do not believe cheating = meta gaming.  I do believe however as other people have stated that the person pulling this move would not say he does not really believe there is no cover save.  Ok there are too many double negatives in there.  A person is not going to admit, "I really think there is no cover save"  He is going to say "No, no, those guys over there are a little in the open, right?"  What I was getting at is, what does one do with the cheating meta-game if you will.  Now I am not saying that all meta gamers are cheating.  I am merely wondering how you all would deal with the uscrupulous person who uses this kind of tactic as [i]his [/i]meta game.  What say you all.   <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0"> <img src="/s/i/a/7466fb56651cad8d97db5a0ed3311ea6.gif" border="0"><br /> <br /> Hollywood]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 12:41:26]]> GMT</pubDate>
				<author><![CDATA[ stonedogs]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=quozl]If you don't construct your tournament list in a complete vacumn then you are meta-gaming it.[/quote]<br /> <br /> I do make my lists in a complete vacuum.<br /> <br /> Makes for better lists.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 12:51:41]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Well, in <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>'s, there is a vehicle to address a person like this, IE, sportsmanship scores. That being said, it's likely that this person will also intentionally give low scores for sports/painting given that he's also trying to gain an advantage via cheese-<img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">ing. I'd ask the judge/<span class="glossaryitem" onmouseover='gp(421);'>TO</span> to review his given scores as well.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 12:54:14]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=Stelek][quote=quozl]If you don't construct your tournament list in a complete vacumn then you are meta-gaming it.[/quote]<br /> <br /> [b]I do make my lists in a complete vacuum.[/b]<br /> <br /> [/quote]<br /> <br /> Which is probably why Nature abhors them...   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 12:56:59]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ I don't think there is a good solution to that particular rule, Hollywood.<br /> <br /> That's why I think it's a bad rule for tournaments, but a fine rule for friendly games. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> don't seem as bothered about making their game as tournament tight as <span class="glossaryitem" onmouseover='gp(194);'>PP</span> do. Which is fair enough.<br /> <br /> I don't like rules that leave things open to interpretation or judgement calls, because there always will be the odd person who'll exploit it to cheat, and sportsmanship score systems have flaws of their own. My personal favourite would be that red card system you guys suggested, and that a few tourneys do use.<br /> <br /> It's very difficult for rules writers to avoid all interpretation questions, but deliberately writing one in as a core rule seems silly to me.<br /> <br /> I don't have to face any of these sort of issues with my friendly gaming club, but, I quite enjoy tournaments, the only down side is the occassional ass like Craigg met, or the very occassional person who deliberately cheats. Making that as hard to do is a good thing <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, and <span class="glossaryitem" onmouseover='gp(194);'>PP</span> do a better job of it currently by leaving the absolute minimum open to interpretation, and clarifying what is accidentally left debatable.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 13:47:59]]> GMT</pubDate>
				<author><![CDATA[ quozl]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(194);'>PP</span> wants to grow the hobby by making their tournaments successfully competitive.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has never cared to do this, considering it a drain on company resources, and <span class="glossaryitem" onmouseover='gp(48);'>GT</span> attendance just keeps on stagnating.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 13:53:23]]> GMT</pubDate>
				<author><![CDATA[ Stelek]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Thanks for the Battlelore review.  It was......exquisite.  Hopefully, you will do some future updates on the expansion packs and how they change the base game.<br /> <br /> As to the cover save issue, I don't do tournaments so I doubt it will ever come up with the people I typically game with.  However, whether you call metagaming or cheating, it still smells funny and I would handle it with Craig's Boot Up The Arse approach for that game and avoid playing that person in the future.  Life is too short to deal with that nonsense, especially in what is really a hobby.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 15:09:37]]> GMT</pubDate>
				<author><![CDATA[ Liber Chaos]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Wow. This one erupted over night.<br /> <br /> Quozl: Couldn't agree more. Metagaming is NOT cheating. It's taking into account all the beyond-rules-as-written variables such as most common armies, common missions, etc.<br /> <br /> Quozl and Steelmage99: I do think this example can be taken to an extreme where it would be cheating, but you're right: how would you prove it outside of a gross violation? If you're shooting THROUGH area terrain and <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> (love it!) pulls the "they don't have cover" card, you've got him dead to rights.<br /> <br /> But what if he's just shaving his opinion in his favor constantly? Could go one way, could go the other, he ALWAYS gives himself the benefit of the doubt. Is THAT cheating?<br /> <br /> I also agree that the Sportsmanship score is your only recourse here, as well as the fact that it's of limited value, because <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> is going to use THAT too, most likely.<br /> <br /> Yet another reason to lament the passing of Dakka the store. This stuff almost NEVER happened there. It was a genuinely fun group to play (usually in the 30 to 40 player range for big tournaments), and the one or two A-Holes were known-quantities.<br /> <br /> Stelek: I have to say that your gaming environment is not one in which I would enjoy playing. But that's the great thing about wargaming. It's big enough for everyone to fit in somewhere.<br /> <br /> <span class="glossaryitem" onmouseover='gp(194);'>PP</span> definitely does a better job of writing tighter rules, and their current tournament scene IS more vibrant and energetic.<br /> <br /> Of course, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s was much more vibrant and energetic when it first started also.<br /> <br /> And that's all I'll say about that.<br /> <br /> I'm just going to go back to my original sentiment: If you're shooting through area terrain and you try to tell me my guys don't have cover, I'm going to take a break from the table for a moment and show you some of the cool moves I've been learning with my MMA instructor.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 15:21:31]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Good review of Battlelore.  I've played it a couple of times and enjoyed it.  I can't see it becoming a "Hobby game" for me, as the "command and colours" card system doesn't appeal.   I understand the "fog of war" issue that the randomness is intended to replicate, but personally I find it a bit frustrating, and prefer "god games" where activations are by preference rather than random.  It's still fun, but just not as much fun for me.<br /> <br /> On the other hand, I would LOVE to see a fully painted army for the game.  That would be truly awesome!  I'd rather gouge my own eyes out with a rusty spoon though than paint them all myself!<br /> <br /> Liked the "!when wives attack" segment again.  This is a great new angle on gaming and very welcome.  I just keep thinking how lucky you guys are having wives who at least appreciate [i]something[/i] about geek culture.. such as sci-fi in general.  My own beloved can't abide any of it.  Mind you, I can't stand her taste in books and films either (Jane Austen and Mama Mia are current faves :(), so we just have to find other things to have in common!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 16:03:26]]> GMT</pubDate>
				<author><![CDATA[ Tetchy]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Tetchy, believe me, I feel your pain. Karen is usually tolerant of my gaming stuff. She's more appreciative of the fact that I have close friends than anything. And of course it's great that she plays these borderline games. But as for her taste in books/movies/tv etc? Blech. We have NOTHING in common. I end up staying up till 2 or 3 in the morning so I can watch my scifi shows on TiVo because all evening we're watching her game shows and reality TV. And movies? Ouch. She's got the worst taste in movies I've ever seen. And, of course, because I don't MIND going to the movies alone, whenever we go out together, we HAVE to see something she wants, because she doesn't like going alone. And then there's Howard Stearn . . . <br /> <br /> Eh, never mind.<br /> <br /> Let's just say I feel your pain.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 17:46:01]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Hey, another great podcast guys.<br /> <br /> Listening to this review of Hordes made me extremely puzzled as to why people feel it necessary to compare <span class="glossaryitem" onmouseover='gp(194);'>PP</span> games to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games.  They both sound great, but to me seem totally different games. <br /> <br /> I don't just mean different in rules/models/etc., but as fundamentally different as say, a <span class="glossaryitem" onmouseover='gp(115);'>RTS</span> game like Dawn of War from a First Person Shooter like Halo.  <br /> <br /> I played my first game of Hordesmachine the other day, and while I enjoyed it, the experience to me seemed like a cross between playing a hand of Magic the Gathering and my regulard D&D game.  <br /> <br /> I did ok, got a feel for the game and can see it being really fun, but it seems like it will require a totally different approach to gaming than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> game, and provide a very different experience.  <br /> <br /> I guess this is just a long winded way of saying that I'm mystified by the comparison/competition between the two, as aside from the fact that they are both miniature games competing for hobby dollars, they seem like apples and oranges.  <br /> <br /> Anyways, I'm actually pretty excited about the prospect of using Hordesmachine as  a "gateway drug" (er. game) to get several people I know who roleplay and play Magic into miniature gaming.  (Like my wife.)  The buffing and synergy of the spells seems very magic like, and the individual movement, flanking/raised ground bonuses and the like actually seem very similar to D&D, so there's another tie-in there.  It's probably a long shot, but I think it's worth a try.<br /> <br /> Craig - Howard Stern?  Ouch.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 19:53:49]]> GMT</pubDate>
				<author><![CDATA[ nathonicus]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ W00t. I found Ticket to Ride on the xbox live arcade downloads section... It's in the arcade tab of new arrivals at the moment...<br /> <br /> freaking awesome.]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 23:00:03]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Great show again guys.<br /> <br /> Will give the Civ Rev a go when my xbox is back from the hole UPS lost it in on the way to repair.<br /> <br /> Beautifully detailed reviews as always. A pleasure to listen to. <br /> <br /> Cheers<br /> <br /> Apone]]></description>
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				<pubDate><![CDATA[Tue, 12 Aug 2008 23:09:27]]> GMT</pubDate>
				<author><![CDATA[ Apone]]></author>
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				<title>Re:The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ GET OUT OF MY MIND!!!<br /> <br /> Did you guys include some sort of mind probe in the Mystery of the Abbey box you sent me?<br /> <br /> Just before starting your podcast, I listened to the most recent Vintage Horror Radio podcast that had a reading of M.R. James short horror story "Number 13".  & what's one of the 1st things on your show?  Geekly McNerdigan going on about Triskaidekaphobia.  (<a href="http://www.vintagehorror.com/," target="_blank" rel="nofollow">http://www.vintagehorror.com/,</a> great show, recommend it).<br /> <br /> Then I continue to listen as I scan The Miniatures Page.  Within seconds of responding to a thread about "What songs need More Cowbell?", & giving my answer of Carmina Burana, the intro to the Painted Fig ad comes on, & yes, it starts with Carmina Burana.  At this point, I'm turning the show off before it starts predicting my future (& I'm required to ramble for a minute about some incoherent gaming topic <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 02:38:17]]> GMT</pubDate>
				<author><![CDATA[ Black Cavalier]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Nice work, <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> is that really how americans pronounce cavalry. To me it sounds a lot like calvary which is a totally different thing.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 04:02:15]]> GMT</pubDate>
				<author><![CDATA[ kingcaboose]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ No, no, your majesty, that's how a WAKELIN pronounces Cavarly.<br /> <br /> In fact, at one point one of our listeners (Nils, I believe, who posted above, in a troubled state of mind, clearly, under the handle "Black Cavalier") listed a series of words that were not created by the D6G, but rather mis-pronounced or butchered. I was very happy to note that not a single example was from me. (Not that I'm perfect, mind you, but these two yahoos see malapropisms as a hobby).<br /> <br /> Most Americans, even if they don't know that Calvary was where Jesus was crucified, do know that it isn't how you refer to those chappies who ride the big burly animals into battle.<br /> <br /> Our educational system is a mess, but it's not THAT bad!]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 05:39:28]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ I did love how you corrected Russ on the pronunciation of a certain <span class="glossaryitem" onmouseover='gp(69);'>IG</span> transport:<br /> <br /> "And for those of us with a classical education it's pronounced Ki-mere-ra"<br /> <br /> I was also a little pleased that you read out my name in the iTunes reviews bit, cos I'm sad like that.<br /> <br /> Also, if you could ever get your hands on a copy, I'd love to hear a review of Forgeworld's Aeronautica Imperialis. Though it's pricey unless you can rangle a copy from someone local.<br /> <br /> Thanks again guys for all your great work!<br /> <br /> Apone]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 10:32:54]]> GMT</pubDate>
				<author><![CDATA[ Apone]]></author>
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				<title>Re:The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=Black Cavalier]GET OUT OF MY MIND!!!<br /> (<a href="http://www.vintagehorror.com/," target="_blank" rel="nofollow">http://www.vintagehorror.com/,</a> great show, recommend it).<br /> [/quote]<br /> <br /> Hey Nils, thanks for the link! Now I have something to listen to for hours in front of my work computer once my biweekly Monday fix is over. :(<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, your quiz was a riot. Started writing a poem yet for the next contest?  <br /> <br /> I'm thinking there's some possibilities for some good dirty limericks about Iron Kingdoms dragons.  After all, Everblight makes his minions out of parts of his body, and most good limericks have a body part or two in there. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 18:36:16]]> GMT</pubDate>
				<author><![CDATA[ nathonicus]]></author>
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				<title>Re:The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Nathonicus, thanks, glad you like the quiz.<br /> <br /> Other non-gaming podcasts along the same lines are The Cthulhu Podcast (<a href="http://cthulhupodcast.co.uk/" target="_blank" rel="nofollow">http://cthulhupodcast.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/</a>), Decoder Ring Theatre (<a href="http://www.decoderringtheatre.com" target="_blank" rel="nofollow">www.decoderringtheatre.com</a>), Dimension X (iTunes), & Wormwood (<a href="http://www.wormwoodshow.com" target="_blank" rel="nofollow">www.wormwoodshow.com</a>)<br /> <br /> I don't play Warmachine or Hordes, so the new contest prizes wouldn't be of much use to me other than to resell on EBay.  & I'm much more of an obsessive, "attention to minute detail" kind of guy, than one that can actually be creative.  So, this new contest isn't quite my style.]]></description>
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				<pubDate><![CDATA[Thu, 14 Aug 2008 23:18:32]]> GMT</pubDate>
				<author><![CDATA[ Black Cavalier]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=Master-Terraformer]No, no, your majesty, that's how a WAKELIN pronounces Cavarly.[/quote]<br /> <br /> lmao. "cavarly" <br /> <br /> But seriously, you guys are the best podcast out there in any genre. The little qwerks are what makes you guys so much fun.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2008 05:03:06]]> GMT</pubDate>
				<author><![CDATA[ kingcaboose]]></author>
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				<title>Re:The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=Black Cavalier]Nathonicus, thanks, glad you like the quiz.<br /> <br /> Other non-gaming podcasts along the same lines are The Cthulhu Podcast (<a href="http://cthulhupodcast.co.uk/" target="_blank" rel="nofollow">http://cthulhupodcast.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/</a>), Decoder Ring Theatre (<a href="http://www.decoderringtheatre.com" target="_blank" rel="nofollow">www.decoderringtheatre.com</a>), Dimension X (iTunes), & Wormwood (<a href="http://www.wormwoodshow.com" target="_blank" rel="nofollow">www.wormwoodshow.com</a>).[/quote]<br /> <br /> Thanks. Anything to pass the time at work helps, and the serial drama is actual pretty fun.  <br /> <br /> [quote=kingcaboose]<br /> But seriously, you guys are the best podcast out there in any genre. The little qwerks are what makes you guys so much fun.<br /> [/quote]<br /> <br /> True!  Although I appreciate that the game content is so very high.  The quirks and side-notes are all thrown in to a very well ordered agenda of gaming topics. Some other podcasts I've been following have lost my interest as they ratio of gaming content to chat has dropped.  D6G, on the other hand, remains content-laden.]]></description>
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				<pubDate><![CDATA[Fri, 15 Aug 2008 23:01:55]]> GMT</pubDate>
				<author><![CDATA[ nathonicus]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Well, guys, we're back from GenCon. Not a lot of time now, but suffice it to say we'll be having CHOC-FULL episodes coming up! We've got interviews from the designers of Battlestar Gallactica (great game), the designer of Touch of Evil, the next Flying Frog Productions game (great game), a MAMMOTH interiew with Matt Wilson, and much, much more. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(194);'>PP</span> demos of Monsterpocalypse were rife with problems because the rules weren't available to the guys running them until the night before, so it's hard to judge game play when you know the rules better than the guy giving the demo (not his fault, I had a 3 hour plane ride in which to pour over the little rules booklet). But we've got enough (barely) to play test, and we'll be letting you know how it is soon.<br /> <br /> Not only that, but the game companies were VERY generous with gifts for you all, and we're going to be running NON-STOP contests offering ALL KINDS of prizes.<br /> <br /> So keep listening, yall, cuz you ain't seen nothin' yet!<br /> <br /> Happy Gaming!<br /> <br /> ~Craig]]></description>
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				<pubDate><![CDATA[Mon, 18 Aug 2008 19:14:22]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ I love the podcast and I was wondering if the group would review 5150 by Two Hour Wargames. I have seen some interesting takes on it over at the miniatures page, but it's always hard to tell fanboy blather from objective evaluations.  ]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 15:29:44]]> GMT</pubDate>
				<author><![CDATA[ Gobsmasha]]></author>
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				<title>Re:The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Hollywood,<br /> <br /> I finally finished listening to your minute this episode and it compelled me to write.<br /> <br /> I know that the point of your minute was really to bring up the philosophical differences between playing by the 'letter' vs. the 'spirit' of the rules, but I think you chose a very poor example since the rule you referenced does not exist as you say it does, therefore the 'as written' concept is not valid.<br /> <br /> What concerns me is that there are some people who don't read the rules themselves and just rely on others to teach them the game and these type of people may listen to the podcast and think because they heard someone else (you) mention it, that is how the rules actually work.<br /> <br /> <br /> So to clarify:  The rules in 5th edition <span class="glossaryitem" onmouseover='gp(3);'>40K</span> [b]do not[/b] allow one player to declare that they don't think their opponent's unit is in cover and thereby force him to take his cover save at -1.<br /> <br /> What the rules [b]actually[/b] say is:<br /> <br /> [i]"In situations where it's not obvious whether a unit is in cover or not, the normal solution is to strictly apply the majority rule above, and count how many models are in cover from the point of view of each of the firing models in range. As this process might prove to be rather time-consuming, for a faster (albeit less precise) solution, the players may agree to treat these units as in cover, but with a cover save of one less than normal (for example a 5+ save if partially in cover behind a building or another unit, which normally would offer a 4+ save)."[/i]<br /> <br /> <br /> As you can see, [b]both[/b] players must agree in order to use the '-1' cover save rule. If both players do not agree, then the slower method of checking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from each firing model is used to determine if at least half of the target enemy models are 'in cover' from the majority of the firers.<br /> <br /> So the only thing one player can do is force the game to move at a slower pace by figuring out precisely whether the unit is in cover or not. Only if [b]both[/b] players agree do they apply the '-1' rule and move on with the game.<br /> <br /> <br /> Please, please, please, please make an 'on-air' correction in an upcoming episode. I would really hate to hear about anyone trying to use this 'tactic' because they heard about it from the D6G when it [b]is not an actual rule[/b].<br /> <br /> <br /> <br /> Besides that, great episode as always!!!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 16:09:13]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<description><![CDATA[ Thanks, Yak. Great point. We'll be sure to mention that prominently in the next episode.<br /> <br /> ~Craig]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 16:26:10]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ So I finally finished listening to the marathon episode 13. Even before I started listening, I was tempted to to write and express a little frustration with 3 hours of show. File size is large, time is long, etc.<br /> <br /> After listening, I am amazed at the quality and depth of content included. You all continue to impress me with your material, and you are <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> the best gaming podcast out there. The depth of your reviews and the breadth of material is really top notch. Nicely done!<br /> <br /> Perhaps you might consider breaking these longer casts into parts? A-la episodes 1 and 4 perhaps?<br /> <br /> One final comment as well. We the listeners understand that Craig does not like <span class="glossaryitem" onmouseover='gp(194);'>PP</span> and their games. We get it. Please, stop kicking the horse, it is long since dead.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 17:52:23]]> GMT</pubDate>
				<author><![CDATA[ munchezuma]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Well, firstly, thanks, Munchezuma, for the kind words! We try to get as in-depth as we can, so that you know where our final review is coming from. That way, our rating alone will not be the deciding factor. If we rate something low, but tell you why and you LIKE the elements that we didn’t, you’ll know, be able to make a better-informed decision, and get more for your hobby dollar and time.<br /> <br /> Not sure about the last comment though. Am I making too much of it? Are they? Somewhere along the line, I think you may have also gotten the wrong impression. I DON’T hate <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, that’s the point. I LOVE the game system behind <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H, and I think, as a company, <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is one of the best gaming companies out there, for reasons I’ve given time and time again. <br /> <br /> I just don’t like the way the power progression in their main game systems inordinately rewards the obsessed to the complete destruction of the dilettante.  In my opinion, it’s a system that you MUST be obsessed with to do well, because every few months the entire game system changes.<br /> <br /> I don’t hate it at all.<br /> <br /> Sorry if you feel that’s a horse that’s been beaten till the dust stops rising, but I’d have to say it deserved one more good swat if you came away thinking I hate all things <span class="glossaryitem" onmouseover='gp(194);'>PP</span>.<br /> <br /> And after spending an hour and a half with Matt Wilson at GenCon (watch for the interview in an upcoming episode), I appreciate the company, and the man behind the company, even more.<br /> <br /> Anyway, sorry for the frustration. Thanks for the kind words. Thanks for listening, and Happy Gaming!<br /> <br /> ~Craig <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 18:24:54]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Actually, hearing Craig's rants against power players, and his staunch (and reasoned) defense of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is one of the main draws of the show for me. <br /> <br /> I'm also fond of hearing Russ's grudging admissions that 5th edition is very fun and playable, but that's just me.]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 18:44:22]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=Master-Terraformer]Not sure about the last comment though. Am I making too much of it? Are they? Somewhere along the line, I think you may have also gotten the wrong impression. I DON’T hate <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, that’s the point. I LOVE the game system behind <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H, and I think, as a company, <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is one of the best gaming companies out there, for reasons I’ve given time and time again. <br /> <br /> I just don’t like the way the power progression in their main game systems inordinately rewards the obsessed to the complete destruction of the dilettante.  In my opinion, it’s a system that you MUST be obsessed with to do well, because every few months the entire game system changes.<br /> <br /> I don’t hate it at all.<br /> <br /> Sorry if you feel that’s a horse that’s been beaten till the dust stops rising, but I’d have to say it deserved one more good swat if you came away thinking I hate all things <span class="glossaryitem" onmouseover='gp(194);'>PP</span>.<br /> <br /> And after spending an hour and a half with Matt Wilson at GenCon (watch for the interview in an upcoming episode), I appreciate the company, and the man behind the company, even more.<br /> <br /> Anyway, sorry for the frustration. Thanks for the kind words. Thanks for listening, and Happy Gaming!<br /> <br /> ~Craig <br /> [/quote]<br /> It very well may be a mistaken impression on my part, and I'll try to listen a little more open-minded in the future.<br /> <br /> To further clarify my impression, it almost seems as if there is a different "tone" to the discussions between the three of you when <span class="glossaryitem" onmouseover='gp(194);'>PP</span> comes up. The most recent episode seemed to capture it perfectly - the overall Hordes review progressed fine, but it seemed like things got a little "heated" during the final assigning of scores, something that did not happen during the Battlelore review for example.<br /> <br /> Again, perhaps it is me, and I'll try to be more receptive in the future. Valhallan take a different perspective than mine, so I may well be the odd man out. Not the first time for that!<br /> <br /> I even regret mentioning it, because I do not want it to take away from my praise of your show. I really cannot speak highly enough about you. I've been enthusiastically recommending your show and enjoy it from start to finish. Especially Rapid Fire. Please keep up the great work and know that it is enjoyed and appreciated.<br /> <br /> Munch<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 22:33:01]]> GMT</pubDate>
				<author><![CDATA[ munchezuma]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Thanks Yak, it's amazing how many people I've heard get that rule wrong (both on The D6G and on This Week in Wargaming from Stelek).  I hope that the clarification starts spreading so that this mis-information goes away.<br /> <br /> The episode was great, as usual.  I sold all my Warmachine stuff a while ago for the same reasons that Craig seems to not like the game.  Too many gotchas and over-powered units and significant power-creep.  I am tempted into Hordes for the reason that it seems to be lighter on that than <span class="glossaryitem" onmouseover='gp(197);'>WM</span> and the models are a lot, lot better.  I may have to pick up a small force so I can play a few Hordes games...  Or I can just start AT-43...<br /> <br /> Also, my fiance loves the When Wives Attack so keep them coming.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Thu, 21 Aug 2008 23:27:21]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Munchezuma, no offense taken! I just sometimes feel like, because Russ and Raef are a bit more pigeon-holed than I am, that the pressure is there for me to be as well, and I don't think that's the case.<br /> <br /> Either way, your opinions are totally valid, and welcomed in the spirit in which they were intended.<br /> <br /> Thanks for spreading the word. We could use more of that, too, so get out there, ya'll!<br /> <br /> In an interesting side-note for this thread, we at the D6G got our first press release from Fantasy Flight today (the joys of networking) only slightly tainted by the fact that they made the announcment on their website as well:<br /> <br /> Days of Wonder has sold all of the rights, properties, and merchandise pertaining to the BattleLore title to Fantasy Flight for future production and expansion, including a deal with the original designer, Mr. Borg (resistance is futile), to work with <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> in these expansions.<br /> <br /> Great news, for those of us at GenCon that expressed concern for the rather anemic showing of <span class="glossaryitem" onmouseover='gp(324);'>DOW</span> this year.<br /> <br /> Anyway, thank you all for your kind words. Despite Russ' vacation Raef and I are trying to put together a little mini-show for this week, and I promise there will be no <span class="glossaryitem" onmouseover='gp(194);'>PP</span> ambivalence what so ever.]]></description>
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				<pubDate><![CDATA[Fri, 22 Aug 2008 06:33:05]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[  Aw man I was working the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> booth & kept an eye peeled for you guys to no avail!]]></description>
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				<pubDate><![CDATA[Sat, 23 Aug 2008 09:49:19]]> GMT</pubDate>
				<author><![CDATA[ ninjatango]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ So I've been giving THM some more thought and although the example was poor, the question still remains.<br /> <br /> Just <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, a better example is over-guessing in Warhammer Fantasy.  Your opponent has a cannon and declares that he is going to fire at your Wood Elf Archers in the forest.  However, you have a treeman some ways behind the forest and out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of the cannon and so your opponent deliberately "over-guesses" to cause the cannonball to sail over the Archers and hit the Treeman out of line of sight.  I've had this debate with Mauleed.  I think it 's akin to cheating.  You declared a target falsely.  But the rules allow it as you pick a target, declare a range, measure range, etc.  These players say, "If you line yourself up that way, that was a mistake and I'm going to punish it.", even if I believe that they are going against the Spirit of the rules.<br /> <br /> So what would I do?  Would I return the favor and use loopholes or other stretches back at him?  Well, doing so would basically make me a hypocrite.<br /> <br /> What I can do is not be as forgiving of all the little mistakes we all make during a Warhammer game.  "Oh, you forgot to declare a charge with that unit?  Sorry, you are now moving chargers so you aren't allowed to do that."  "Can you re-measure that wheel?  It looks to me like you were off by 1/4"."  Normally, I'm pretty laid back.  You forgot to declare a charge, no problem, we all do.  Archers range too close to call, I'll give you the benefit of the doubt.  You start being a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player to me, those courtesies go away.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Sat, 23 Aug 2008 17:32:34]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=Ozymandias]<br /> What I can do is not be as forgiving of all the little mistakes we all make during a Warhammer game.  [/quote]<br /> <br /> Sounds fair enough. Cutthroat Warhammer...]]></description>
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				<pubDate><![CDATA[Sun, 24 Aug 2008 05:44:50]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[  The problem with so-called "spirit of the rules" debates is that no two people agree with what the spirit was.<br /> <br />  And when two players /think/ they do know the spirit, more often than not, the designers disagree anyway & now you're just using pointless house rules. <br /> <br />  If it's legal, it's legal. The overguessing example is a good one because it's a nice instance of where the "spirit" is not the spirit, or the rules. It's just a made-up house rule with no basis in anything besides player X being mad that he positioned poorly. It's this "hoho good chap, let's be sporting, wot" kind of crap that needs to die already.<br /> <br />  The rules are rules. They have no spirit. They tell you what you can or can't do. It's like the scoring force comp garbage some games still try to cling to. If I can LEGALLY take this & that unit in this or that number, it's legal, it's following the rules as designed, & it's FAIR & sporting. <br /> <br />  Too many people expect others to play using a handicap & to take it easy on them & not make armies that might not be easy to beat the first try, or to not kill their valuable units. ]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 01:13:45]]> GMT</pubDate>
				<author><![CDATA[ ninjatango]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Overguessing is lying.  You say you are targeting one unit and really you are targeting the unit that otherwise you would be prevented from shooting at due to THE RULES.  And, as I said, I wouldn't prevent you from doing so, but I will not be the same nice, easy-going player that I normally am in a Warhammer game.<br /> <br /> Also, saying that something is fair because it is in the rules assumes the rules are perfectly fair and balanced to begin with.  Since the rules are never perfectly fair and balanced (in any gaming system), that argument is a stretch.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 01:32:15]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[  Hardly. Rules are rules & are there for a reason. What you are talking about, really, is that you think /you/ can decide what is fair & should be allowed case-by-case, /regardless/ of the rules. <br /> <br />  No "lying" was done. Did he TARGET a unit he's not allowed to? Then he followed the rules, & it's a lie to pretend otherwise. If your level of sportsmanship or enjoyment changes based on if they follow the rules in the books vs. your totally arbitrary & broken backseat-driver version that exists from moment to moment in your head (and nowhere else)...you are the one with the problem.<br /> <br />  If you think your version of what's fair is somehow better than what the rules allow, you need to check that ego at the door & rethink the whole idea of having rulebooks. If the rules allow it, it's a legal army & you're a liar & a cheater if you change your gameplay or sportsmanship because you decided it's too competitive for you to handle or that tactics that are legal, allowed, & let's face it, forseen long before it ever got to your eyes...sad.]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 01:47:54]]> GMT</pubDate>
				<author><![CDATA[ ninjatango]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Wow, touched a nerve have we?  So you are saying that all rulebooks are inherently fair and balanced?  The rules state that you can't declare a charge if you know the target is outside your charge range, how is this scenario really that different?<br /> <br /> By the way, I never said anything about taking an army that is too competitive or tactics that are too good.  What I brought up is a clear loophole in the rules as it lets you target a unit that otherwise you could not.  Also, I said I would allow the player to do so, but I do believe that the player is knowingly lying about his "original target" and exploiting that loophole.  To claim otherwise is disingenuous.<br /> <br /> Call it sad, call it Moral High ground, or whatever.  I'm a nice guy but if you’re an A-hole, I'm real good at being an A-hole too.<br /> <br /> Ozymandias, King of Kings<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Aug 2008 17:56:41]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ A Bonus <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> Con preview episode of D6G has been posted.  <br /> <br /> Craig and Raef give some initial feedback on their <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> Con adventures.<br /> <br /> web site: www.TheD6Generation.com]]></description>
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				<pubDate><![CDATA[Tue, 26 Aug 2008 02:06:41]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=ninjatango]  If you think your version of what's fair is somehow better than what the rules allow, you need to check that ego at the door & rethink the whole idea of having rulebooks. If the rules allow it, it's a legal army & you're a liar & a cheater if you change your gameplay or sportsmanship because you decided it's too competitive for you to handle or that tactics that are legal, allowed, & let's face it, forseen long before it ever got to your eyes...sad.[/quote]<br /> <br /> If you think the rules developers "forsee" all the possible tactics and combos, you're deluded. If they did, we wouldn't need <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>. The <span class="glossaryitem" onmouseover='gp(29);'>devs</span> aren't perfect, and as a result, the rules aren't perfect. Some measure of common sense and familiarity with the gaming "language" is required to read beyond <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and see what the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> were actually trying to say and how they think the game should be played. And seasoned players have gotten very good at it. Just look at yakface's <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> which were actually adopted by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2008 00:18:13]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=RussWakelin]A Bonus <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> Con preview episode of D6G has been posted.  <br /> <br /> Craig and Raef give some initial feedback on their <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> Con adventures.<br /> <br /> web site: www.TheD6Generation.com[/quote]<br /> <br /> See, now I have to win the lottery so I can buy that Sultan Game Table. If I hadn't listened to the pod cast, I could be blissfully ignorant of the entire thing! Damn you Craig and Hollywood!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2008 13:44:05]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ [quote=Valhallan42nd][quote=RussWakelin]A Bonus <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> Con preview episode of D6G has been posted.  <br /> <br /> Craig and Raef give some initial feedback on their <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> Con adventures.<br /> <br /> web site: www.TheD6Generation.com[/quote]<br /> <br /> See, now I have to win the lottery so I can buy that Sultan Game Table. If I hadn't listened to the pod cast, I could be blissfully ignorant of the entire thing! Damn you Craig and Hollywood!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">[/quote]<br /> <br /> For a link to "The Sultan"<br /> <br /> <a href="http://www.geekchichq.com/The_Sultan_.html" target="_blank" rel="nofollow">http://www.geekchichq.com/The_Sultan_.html</a><br /> <br /> My fav pick is the one with food in it.  I like how a person who is going to drop nearly $10k on a gaming table still enjoys a good bowl of Mac & Cheese with his gaming.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2008 14:48:51]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ No, friend, those are cheetos, AKA, Iron Rations.<br /> <br /> As for Mac and Cheese, that stuff has gone [url=http://www.smacnyc.com/]upscale[/url]. The wife reports that it is to die for.]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2008 15:34:06]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Is the Sultan going to be one of the D6G prizes Craig mentioned on the podcast?]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2008 16:09:08]]> GMT</pubDate>
				<author><![CDATA[ Liber Chaos]]></author>
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				<title>Re:The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ I wish!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 27 Aug 2008 17:26:30]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ Actually, guys, if you listen carefully to the beginning of that interview, you'll hear the owner's reaction to Hollywood asking that exact question.<br /> <br /> Apparently, we weren't the first <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 28 Aug 2008 00:06:54]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ I luuuuuuuuuuuuuurv that gaming table and want to have its babies!<br /> <br /> As for the whole <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> issue.... man there are some messed up people out there!  My gaming buddies are my friends first and opponents second!  I am NOT going to fall out with my friend over a technicality of a game.  Sure we all no That Guy and also the ultra-technical nature of tournament play.  But guys... its a game with plastic dollies and dice... If you lose it, it doesn't mean a thing.  NO ONE is impressed with people who would rather win games than make friends.<br /> <br /> I appreciate that this attitude isn't shared by everyone, and it goes a long way to explaining why I have only been to one gaming tournament in my entire life and will never go to anouther... but seriously.  All you do if you seriously argue over a rule (as opposed to the bood natured female-dogging and joshing that happens between friends) is demonstrate to the entire world what a jerk you are....  <br /> <br /> On the other hand, I do like rules clarity.  Even for beer-and-pretzel gaming.  I want to know in any given situation as much as possible what we are supposed to do - to a) save time over trying to decide fairly in an ad hoc way, and b) so as not to risk anyone feeling someone cheated somewhere.  Sure "<span class="glossaryitem" onmouseover='gp(24);'>d6</span> it" works to an extent, but I like to try to win fairly rather than win or lose a point on a simple toss of a coin because a rule was unclear.<br /> <br /> To that extent I think 5th edition is a monumental step forwards for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (which I couldn't bring myself to play in 4th ed).  There are still some ambiguities in the rules but as Yakface points out, <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> isn't really among them.  I have played <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> and LotOW for years with <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> rules, and never, ever had a single problem.  Sure it may slow things up in a tournament, but frankly, I couldn't give a damn about tournaments.  Personally I think tournament play is a curse on gaming, and that it should be left to sort out its own problems...<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Aug 2008 14:19:10]]> GMT</pubDate>
				<author><![CDATA[ Osbad]]></author>
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				<title>The D6 Generation Podcast Ep 13: Battlelore, Hordes, &amp; Civ Rev</title>
				<description><![CDATA[ That table looks rather impractical to me. You can't check <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> with that raised lip, and I bet you can't reach the middle while sitting down, so no good for roleplaying.]]></description>
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				<pubDate><![CDATA[Mon, 1 Sep 2008 09:59:59]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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