<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/56.page</link>
		<description><![CDATA[Latest messages posted in the thread "Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Right, so to get this thread going, a bit of explaining is required. <br /> <br /> Since Necromunda was released originally I´ve been a fan of it. All the action of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, with the added suspense that your models actually matter to you.<br /> <br /> That is, the characters matter. You can´t throw them heedlessly at whatever obstacle, because if they die, that´s "Game over man!" They´re all you have. Good stuff. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Anyways, seeing several others do excellent things with the Necromunda rules (I´m looking at you Migsula), I spoke with some friends, and we agreed that this winter we´d get a Necromunda campaign going.<br /> <br /> You may have seen my Landspeeder thread in the painting and modeling forum, that´s the transport for my gang, so in fact I´ve started working on my gang already.<br /> <br /> This thread will have <span class="glossaryitem" onmouseover='gp(148);'>wip</span> and finished pics of my models, as well as some background fluff. <br /> <br /> We´re still debating house rules, so finished gang lists aren´t possible at the moment, but I have found out that I want my gang to be a collection of specialists from different parts of the imperium. <br /> <br /> It may not be the "hardest" gang ever, but I think it will be good fluff-wise, and entertaining to play.<br /> <br /> Right, enough of my rambling on, here are some <span class="glossaryitem" onmouseover='gp(148);'>wip</span> pics, these are undercoated, but not based yet. Also, the sniper needs work, but I´m still thinking about how exactly to make him different.<br /> <br /> (Edit: Title changed...)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/385524.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/385524.page</link>
				<pubDate><![CDATA[Sun, 21 Sep 2008 21:05:41]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Looking good.  These look like they would make excellent =][= characters as well.  Where did the mechanic come from?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/385592.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/385592.page</link>
				<pubDate><![CDATA[Sun, 21 Sep 2008 23:17:03]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Don't change the rifle. The Voystroyans are great models, and their Snipers are fantastic. Just file off the obviously Imperial logos and whatnot and you've got a very good techno-medieval Sniper.<br /> <br /> BYE]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/385594.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/385594.page</link>
				<pubDate><![CDATA[Sun, 21 Sep 2008 23:25:37]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ @Lalabox: Thanks. the mechanic is from reaper´s chronoscope line. There´s a lot of good stuff in there!<br /> <br /> @HBMC: Hmm, that´s an option of course. I really like the vostroyans as well.<br /> <br /> I´ve been working on bases for these guys, will try to get pics up later today.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/385878.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/385878.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 07:29:33]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Very Nice, Keep the Sniper.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386036.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386036.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 15:23:32]]> GMT</pubDate>
				<author><![CDATA[ Arran235]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Thats nice stuff <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I want see more!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386070.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386070.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 16:21:32]]> GMT</pubDate>
				<author><![CDATA[ Spawn]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ That's really great stuff. <br /> <br /> Keep up the good work!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386074.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386074.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 16:28:27]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Okay, got the bases for these three done. Now it´s off to painting for them, and inspiration for more members of the gang.<br /> <br /> The bases will be done similarly to the base of my Landspeeder, to tie them all together. I may add details to the bases, but if so that´s for later.<br /> <br /> Also, I´m having serious second thoughts about the heavy I´d picked out. Seeing him alongside these guys he just seems a bit too dirty and shady. These guys are the puritans of the campaign after all...<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386124.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386124.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 17:17:23]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Those look great! <br /> I like the industrial plating bases you've made- i liked the rubble base of the gunslinger, but i like the plating even better. <br /> [i]<br /> *What model is the gunslinger from? [/i] I don't recognize it.<br /> <br /> I also picked up the chronoscope mechanic awhile back- it's just too cool not to have- really gives good flavor to your gang.<br /> <br /> Don't worry about the sniper seeming too shady, I think it works- he is a sniper afterall... maybe all that time being alone, waiting, watching people die through his scope- that'd have to have an effect on the guy. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386164.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386164.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 17:46:38]]> GMT</pubDate>
				<author><![CDATA[ laughingferret]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Hey, thanks! Yeah, I actually had rubble bases for the other two as well, but they weren´t right for this group.<br /> <br /> The Gunslinger is also from the chronoscope line, with new guns.<br /> <br /> I´m still hunting for one or two more chronoscope models, they´re really good. And great character in many of them.<br /> <br /> Good thoughts about the Sniper also, yeah he might very well be more of a shady type...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386170.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386170.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 17:51:21]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Looking sharp, like everything about them. whats the colour scheme?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386217.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386217.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 19:09:22]]> GMT</pubDate>
				<author><![CDATA[ sphynx]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ I´ll be trying out some quite muted colors for them, going with grays, dark greens and reds, and mostly non-contrast main colors.<br /> <br /> Other than this, I´ll be attempting to make each model have it´s own feel, and just see where that takes me.<br /> <br /> For the bases, I´ll be going with something similar to the one for my Landspeeder.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386228.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386228.page</link>
				<pubDate><![CDATA[Mon, 22 Sep 2008 19:24:21]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Finally!<br /> <br /> Excellent start. I love the bases. I think in some of them, like the sniper, you are restricting yourself too much with the "round diameter" just let the base go wild when you need it for the model. Particularly with the sniper. Also when you add more height, pipes etc. are a nice addition to poke through under the higher level plates.<br /> <br /> I'm just home from Stockholm and picked up a brilliant <span class="glossaryitem" onmouseover='gp(348);'>NPC</span> model from the Warmachine range which isn't sold in Helsinki.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386795.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386795.page</link>
				<pubDate><![CDATA[Tue, 23 Sep 2008 09:48:02]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Yeah, I was having doubts about the bases, but I´ll probably do a display for them eventually, and the round bases might fit better with that I thought.<br /> <br /> The sniper actually has pipes and such on his base, I´ll post more pics to better show this off when I get some paint on him.<br /> <br /> Looking forward to seeing that new guy of yours.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386897.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386897.page</link>
				<pubDate><![CDATA[Tue, 23 Sep 2008 13:07:11]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Solid work so far.  <br /> <br /> I think my favorite detail has to be the pulled up floor plate.  It's so simple.  I'll definitely be watching as this progresses!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386928.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386928.page</link>
				<pubDate><![CDATA[Tue, 23 Sep 2008 13:57:34]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ <br /> I love it!!!! all this necromunda stuff makes me want to start a warband]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386931.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/386931.page</link>
				<pubDate><![CDATA[Tue, 23 Sep 2008 14:04:20]]> GMT</pubDate>
				<author><![CDATA[ Lord Lankington]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Very nice! I like the Chronoscope stuff and I'm trying to recruit players for a =][=munda campaign.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/388704.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/388704.page</link>
				<pubDate><![CDATA[Thu, 25 Sep 2008 05:45:17]]> GMT</pubDate>
				<author><![CDATA[ Peredyne]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Blast! As soon as I was over that 'have to start a Necromunda gang'-phase that started when I read <br /> Migsulas Imunda-blog, this great blog shows up. Now I have two utterly inspiring threads that just begs<br /> me to start my own gang...<br /> <br /> Oh well, I guess it could be worse <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'm really looking forward to seeing how this progresses. And judging by the standard of your Land Speeder, <br /> this will be grand!<br /> <br /> Good luck,<br /> [i]al-Majid Agandhjin bin Ahfal al-Rashid[/i]]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/392377.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/392377.page</link>
				<pubDate><![CDATA[Mon, 29 Sep 2008 17:51:40]]> GMT</pubDate>
				<author><![CDATA[ Agandhjin]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ And so the snowball rolls!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I hope to do a proper =I=munda website that would host everyone's cool gangs on the subject matter and become a real beacon of warhammer gothic goodness <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/392555.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/392555.page</link>
				<pubDate><![CDATA[Mon, 29 Sep 2008 20:26:54]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ I like the figs so far and the new bases look great! Keep 'em coming!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/392608.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/392608.page</link>
				<pubDate><![CDATA[Mon, 29 Sep 2008 21:13:48]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Hey, thanks for the comments people. PAinting is on a hold just now, since there´s a major project due friday, and I´m sorta focusing on that.<br /> <br /> However, I have settled on schemes for this trio. The Sniper will be in muted greys, and dark metal armor.<br /> <br /> The Gunslinger chick willl have a dark green bodysuit, with padding in a color yet to be decided.<br /> <br /> And the mechanic will obviously have dusty orange coveralls, and unruly dark brown hair. (And a heart of gold, to boot!)<br /> <br /> I´ve also put together some pallets from balsa, that I´ll be using as objective markers with the addition of gear stacked on them. Will try to get pics up friday at the latest.<br /> <br /> <br /> @Peredyne: Yeah, the chronoscope stuff is golden. I´m still waiting on one more model from that line, as well as two others from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. <br /> <br /> The more =I=Munda players the better!<br /> <br /> @Agandhjin: Yes, build a gang, and your journey to the Necro side will be complete! I´m really happy with how my Landspeeder turned out.<br /> <br /> @Migsula: Yes, please do a website. Maybe not so much for discussion, but for hosting pics of the finished gangs it would be great!<br /> <br /> @Col Hammer: Thanks a lot. I´ll be working on this group next weekend. No work and no projects then!<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/392646.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/392646.page</link>
				<pubDate><![CDATA[Mon, 29 Sep 2008 21:48:03]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ As promised, a bit of an update here. <br /> <br /> Some painting done on the first three, and I´ve found the next two of my gang. A Death Cultist, and my heavy. <br /> <br /> I should note, that none of the painting is even close to done, but it gives an idea of where I´m going.<br /> <br /> I´ve been going back and forth about using the heavy or not, since he is apparently rare these days. <br /> <br /> But then I figured, what the heck.<br /> <br /> Also, some pics of the pallet objective markers/scenery bits.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396356.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396356.page</link>
				<pubDate><![CDATA[Fri, 3 Oct 2008 14:48:26]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Lucky man to have an Ash Waste heavy. Very characterful. Not so impressed with the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>, kind of "meh". That gunslinger would actually make a great Van Saar ganger.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396365.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396365.page</link>
				<pubDate><![CDATA[Fri, 3 Oct 2008 14:58:18]]> GMT</pubDate>
				<author><![CDATA[ Peredyne]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ I like the pallets. Nice atmosphere.<br /> I'm liking the mechanic and sniper a lot... but the gunslinger just doesn't do it for me. The guns seem comically large for her. I can get over that. the head, though... It's enormous. Almost like a charicature. I'd do a head-swap, if it was me.<br /> <br /> You've done a good job on those bases. I'm looking forward to seeing more.<br /> <br /> <br /> Eric]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396422.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396422.page</link>
				<pubDate><![CDATA[Fri, 3 Oct 2008 15:42:06]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
			</item>
			<item>
				<title>Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ Why in the emperors good name haven't I thought to create palettes??  <br /> <br /> I really love little terrain touches like that.  <br /> <br /> Everything is looking great so far.  Looking forward to watching them progress ^_^.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396436.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396436.page</link>
				<pubDate><![CDATA[Fri, 3 Oct 2008 15:54:54]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Re:Xan´s Necromunda Campaign: Dark Places</title>
				<description><![CDATA[ [quote=migsula]And so the snowball rolls!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I hope to do a proper =I=munda website that would host everyone's cool gangs on the subject matter and become a real beacon of warhammer gothic goodness <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> [/quote]<br /> <br /> If you do a website(with rules), let me know. I promise to convert a gang and submit it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396475.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396475.page</link>
				<pubDate><![CDATA[Fri, 3 Oct 2008 16:11:54]]> GMT</pubDate>
				<author><![CDATA[ Platuan4th]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yup Gray Death I said the same thing, why oh why didnt I think of that! Very cool, its the little things that make a big differance more often than people think. Those pallets are a great Idea.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396636.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/396636.page</link>
				<pubDate><![CDATA[Fri, 3 Oct 2008 18:19:08]]> GMT</pubDate>
				<author><![CDATA[ Captain Vyper]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The pallets are actually very easy to make, takes about five minutes to put each together if you have the materials.<br /> <br /> For mine, I used:<br /> 4x4mm Balsa for the supports.<br /> 5x1,5mm Balsa for the wide boards.<br /> 1,5x1,5mm Balsa for the thin boards.<br /> Wood glue to hold them together.<br /> <br /> You could use superglue to put them together, but with the wood glue, you have a bit of time, to align them properly, and get them just right.<br /> <br /> Mine are 2,5cm by 3cm, and at that size, they can take 4 barrels, which I think is about right if we compare to RL pallets.<br /> <br /> For future pallets, I´ll probably make the thin boards 3mm, to better mimic the RL ones. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/397261.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/397261.page</link>
				<pubDate><![CDATA[Sat, 4 Oct 2008 09:57:36]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ like the Idea keep up the work ! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/397421.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/397421.page</link>
				<pubDate><![CDATA[Sat, 4 Oct 2008 15:32:21]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Im liking the sniper and the Heavy<br /> Oh, yeah, and the pallets are a great idea too<br /> I do have to agree with another poster too on the size of the Gunslinger's guns. <br /> Don't get me wrong, they're cool looking guns and all, I just don't see how she could hold one let alone two.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/397665.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/397665.page</link>
				<pubDate><![CDATA[Sat, 4 Oct 2008 21:20:00]]> GMT</pubDate>
				<author><![CDATA[ CplPunishment]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ sexist.<br /> <br /> no but yeah it is a fair point but the fantasy/lightweight construction must be taken into account <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/397848.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/397848.page</link>
				<pubDate><![CDATA[Sun, 5 Oct 2008 01:59:22]]> GMT</pubDate>
				<author><![CDATA[ sphynx]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Well it´s obvious innit. She has implants! ......... No, not those, Muscle implants of course......<br /> <br /> Seriously though, I´m considering a gun change for her. <br /> <br /> Mostly because those still look way too much as bolt weapons, which wasn´t the plan.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/398114.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/398114.page</link>
				<pubDate><![CDATA[Sun, 5 Oct 2008 08:55:29]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=Xanthos]Well it´s obvious innit. She has implants! ......... No, not those, Muscle implants of course......[/quote]<br /> <br /> Oh the pun of it all... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> You know, all these great threads about =I=munda are, like I've said before, very inspirational. And at the very<br /> least, I've found a use for those Squat models I keep ordering. Hello Brotherhood archeotech prospecting team <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> [i]al-Majid Agandhjin bin Ahfal al-Rashid[/i]<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/398192.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/398192.page</link>
				<pubDate><![CDATA[Sun, 5 Oct 2008 11:48:45]]> GMT</pubDate>
				<author><![CDATA[ Agandhjin]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey that sounds great! Be sure to post them around here somewhere.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/398238.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/398238.page</link>
				<pubDate><![CDATA[Sun, 5 Oct 2008 13:40:21]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ So, I´ve found several nice replacement guns for the Gunslinger chick, with luck I´ll have pics up tomorrow or so.<br /> <br /> Also, I´m currently battling it out on the drawing board with an Orbital lander/Assault boat/cutter design, based on Drop Pod parts, and some really cool concepts from several places.<br /> <br /> Pics to follow.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404080.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404080.page</link>
				<pubDate><![CDATA[Fri, 10 Oct 2008 15:48:52]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Really STOOOPID question.. <br /> <br /> I understand your using Necromunda rules.. but why the HECK are you all calling this.. <br /> <br /> =I=Munda?<br /> <br /> Is it Inquisitionally based, or is the =I= standing for "anywhere in the Imperium"?<br /> <br /> -P]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404355.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404355.page</link>
				<pubDate><![CDATA[Fri, 10 Oct 2008 19:24:33]]> GMT</pubDate>
				<author><![CDATA[ porkuslime]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=porkuslime]Really STOOOPID question.. <br /> <br /> I understand your using Necromunda rules.. but why the HECK are you all calling this.. <br /> <br /> =I=Munda?<br /> <br /> Is it Inquisitionally based, or is the =I= standing for "anywhere in the Imperium"?<br /> <br /> -P[/quote]<br /> <br /> They're using modified Necro rules to better represent the more unique Inquisitors/Rogue Traders/Criminals, et al. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404424.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404424.page</link>
				<pubDate><![CDATA[Fri, 10 Oct 2008 20:14:08]]> GMT</pubDate>
				<author><![CDATA[ Platuan4th]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=porkuslime]Really STOOOPID question.. <br /> <br /> I understand your using Necromunda rules.. but why the HECK are you all calling this.. <br /> <br /> =I=Munda?<br /> <br /> Is it Inquisitionally based, or is the =I= standing for "anywhere in the Imperium"?<br /> <br /> -P[/quote]<br /> <br /> <br /> Yay!!! I didn't have to ask the stupid question!!! [img]http://www.orrp.com/<span class="glossaryitem" onmouseover='gp(304);'>smf</span>/Smileys/orrp/stupidlyhappy.gif[/img]]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404662.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404662.page</link>
				<pubDate><![CDATA[Fri, 10 Oct 2008 23:54:22]]> GMT</pubDate>
				<author><![CDATA[ Nuclear Mekanik]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Cutter design huh? You might want to check out some of the [url=http://anargo-sector.net/explore/technology/imperial_aircraft.php]aircraft[/url] CELS designed for the Anargo Sector Project.<br /> <br /> The question of course remains how big you want this thing to be! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404952.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/404952.page</link>
				<pubDate><![CDATA[Sat, 11 Oct 2008 08:22:45]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, nice link Malika2, those were some interesting designs. <br /> <br /> I´ve kinda got some more streamlined "spiky" designs going on here, but getting those designs from pen+paper to computer isn´t going too well...<br /> <br /> Size wise I want something that can fit a landspeeder plus ten people, and possibly I´ll mount some guns on it too. It will be rather large, I´m guesssing about <span class="glossaryitem" onmouseover='gp(87);'>LR</span> sized, though a bit longer and slimmer.<br /> <br /> In better news, I finished the gunslinger chick! She´s looking alright I think, though I may go back and add more junk to her base at a later point.<br /> <br /> I´m going bit hunting tomorrow, still need to get inspiration for my Inquisitor model.<br /> <br /> I´ve got most of the stuff I need for my Merc, but don´t want to put him on here till he´s closer.<br /> <br /> Also put together a test model for the pilot´on foot, but didn´t like it, so it got scratched.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406174.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406174.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 22:27:46]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ 10 figures a land speeder and various weaponsystems? I guess it will need to be bigger than a land raider then. It would be more something like a smaller version of a Thunderhawk or something!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406179.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406179.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 22:32:16]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice work! I do think she would really benefit from some dark eyeliner. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406180.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406180.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 22:32:27]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ A facial tattoo would be really cool too, kind of like [url=http://www.dhr-fatal.com/pics/nic_endo/photoalbum/images/ne_japan.jpg]Nic Endo[/url] from Atari Teenage Riot.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406187.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406187.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 22:38:35]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Xan, any chance of a pic of your gang and your Huey/Landspeeder together please? <br /> <br /> I just love your models!! And can't get enough of that land speeder. Be cool to see them all together and see what your big transport would need to carry.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406189.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406189.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 22:38:56]]> GMT</pubDate>
				<author><![CDATA[ Nuclear Mekanik]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yeah, seeing the pics on the computer I noticed a few things as well. Eye liner and such, (eyebrows mayhaps...), and a touchup here and there.<br /> <br /> @Malika: Yeah, it´ll be kinda big. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The pictures really don´t show it, but her base has gotten a lot of attention, the rust is 8 different layers, with some Brazen Brass for the shine, but mostly browns, reds and oranges.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406191.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406191.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 22:40:28]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The base looks kick ass. It looks realistic and not over the top which is perfect for this kind of thing!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406195.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406195.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 22:42:06]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the kind words Nuclear, I´ll get a pic of the gang and the speeder soon. I´ll probably do some group shots as I get more of them done.<br /> <br /> Yeah, I´m also kinda interested in seeing them all together when they´re done. Will be a cool group I hope.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406197.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406197.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 22:43:26]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, thanks Malika. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406199.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406199.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 22:43:51]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Excellent stuff, nice to see another =I=munda thread too!<br /> <br /> The base looks awesome, love the turned up corner. Wheres her body from?<br /> <br /> Cheers,<br /> <br /> Dante]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406256.page</link>
				<pubDate><![CDATA[Sun, 12 Oct 2008 23:55:17]]> GMT</pubDate>
				<author><![CDATA[ CMDante]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ It´s from Reaper mini´s Chronoscope line. Some great potential in that line of figs.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406576.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406576.page</link>
				<pubDate><![CDATA[Mon, 13 Oct 2008 08:03:32]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ These are the house rules that we´ve come up with so far. It´s mostly changes in what gear you are allowed, and some skill boosts at the beginning of the campaign, to make each group different from the others.<br /> <br /> [b]Goal of the campaign:[/b]<br /> The main goal of the campaign is to focus on a narrative Necromunda play style.<br /> <br /> While we will use the basic Necromunda rules, we will also add to these, and change some points where necessary.<br /> <br /> In addition to humans, some Xenos races will be available for use in the campaign. Eldar, Tau and Kroot will be available as mercenaries.<br /> <br /> [b]Setting:[/b]<br /> The campaign focuses on the Antimar Subsector, where the players will do battle.<br /> Through the campaign the gangs may need to move between hives, and fight both in deep hive territory, and in the wastes outside, as well as anything in between.<br /> <br /> The players will each control a powerful group of individuals, specialists on a mission.<br /> <br /> Between missions, players may strike deals, make promises of support, and trade if they wish to (and aren't hostile to eachother)<br /> <br /> [b]The gangs can be any of the following:[/b]<br /> Inquisitor Warband<br /> Rogue Trader adventurer group<br /> Astartes scout team<br /> <br /> [b]Rules:[/b]<br /> Limitations on gang composition:<br /> Gangs will consist of no fewer than 5 members.<br /> <br /> Gang leaders will each have +1W, to represent the inquisitors ability to resist damage.<br /> <br /> Gang members should be named, to fit in better with the narrative theme of the campaign.<br /> <br /> Gangs are permitted one Leader, two heavies/specialists, and must have a minimum of one juve or other redshirt.<br /> <br /> Initial weapon load-out is unrestricted, meaning that all gangs will essentially have access to all wargear. <br /> It is, however, recommended that players choose wargear fitting to their background.<br /> <br /> Initially, 5 "upgrades" are available to the groups. <br /> These are XP boosts, and may distributed in any way, but juves/redshirts may not be given upgrades.<br /> Any skill or stat may be chosen as an upgrade, but no upgrade may be chosen more than once per gang.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406592.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406592.page</link>
				<pubDate><![CDATA[Mon, 13 Oct 2008 08:42:40]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Those rules modifications seem pretty neat to me, not too complex but allowing for a lot of conversions and fluff opportunities. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The Gunslinger is looking great, but I would second the request for some tattoos or the like. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406608.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406608.page</link>
				<pubDate><![CDATA[Mon, 13 Oct 2008 09:41:35]]> GMT</pubDate>
				<author><![CDATA[ Mister Feral]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ How will you deal with Space Marines though? Yes, I know that they are scouts, but scouts also have all those funky upgrades (organs, training, etc) and also fancy wargear. <br /> <br /> The thing I noticed with =][=munda but also the Inquisitor game was that it was mostly playing between Imperial factions themselves, so lets say Thorian Inquisitors (+ friends) killing Istvanian or Adeptus Mechanicus members. Yes the other stuff was there but in a way lesser degree. What about mutants, criminals, cultists, traitors? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406723.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406723.page</link>
				<pubDate><![CDATA[Mon, 13 Oct 2008 12:03:25]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Well, for our campaign, we´ve agreed to use the upgrade system I described.<br /> <br /> So if someone wants to build a Marine, the way we´ve agreed to do it, is to upgrade your leader.<br /> <br /> After all, the leader only needs +1S and +1T to make him a 2nd ed marine. <br /> Other than that we´ve been discussing the possibility of giving marines One in a million weapons, so "1IAM"Boltgun + Bolt pistol, and carapace armor.<br /> <br /> We may be allowing power armour, but probably not for starters.<br /> <br /> Of course all of this gear has to come out of your points allowance, so a gang including a marine will probably be smaller than one with a regular leader.<br /> <br /> A for mutants, cultists, traitors, and all such, we´ll be using additions to the weapons lists to make things more interesting and diverse. <br /> And of course many mutations can easily be proxied, by choosing the correct skills and upgrades for your starting gang.<br /> <br /> The importance is, that whatever you change, don´t make "uberpwnkablammerator" weapons or combo´s, and just say "it´s real expensive"..<br /> Go with what looks and feels right, preferably changing stats so that the weapon just has a different function, not necessarily better. (Ie: Mig´s Short Lasguns)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406766.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406766.page</link>
				<pubDate><![CDATA[Mon, 13 Oct 2008 13:19:30]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ With more and more stuff being uploaded to the Anargo Sector Project's official site (see my sig for more on that) I've also been contemplating exploring the wargame and <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> side of the project. While most member of the project itself are too busy to do that right now I personally am very intrigued by the potential of some sort of "Anargo supplement" for =][=munda in a similar fashion as that we in the longer run try to release such stuff for Dark Heresy as well. While a game such as Necromunda (and now also =][=munda) doesn't have too specific rules for weapons (as in that a boltpistol is a boltpistol, no matter what pattern) I do hope to include some of those more detailed elements in there...because, well let's say we got some pretty detailed stuff over at our project. Just look at some of our [url=http://anargo-sector.net/explore/technology/imperial_firearms.php]firearms[/url] for example. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> But yeah, I'll keep my eyes on these =][=munda threads here and start reading the Necromunda rules before I attempt at creating an "Anargo package" for you guys to potentially use! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406772.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/406772.page</link>
				<pubDate><![CDATA[Mon, 13 Oct 2008 13:28:51]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Struck gold today! I went to the <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> with my brother who is visiting, and we went bits hunting.<br /> <br /> Managed to buy/trade/scrounge lots of stuff, but the best find was a copy of "The Inquisition" book that Black Library made last year.<br /> <br /> Loads of great fluff, and some nice imagery also, in this book. <br /> <br /> I am finding even more inspiration, and seeing that I´ll need to try my hand at <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work once again. <br /> <br /> Should be interesting.<br /> <br /> Also, I´ve gotten together all the parts I need for my next two characters, the pilot (on foot), and the merc.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/407183.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/407183.page</link>
				<pubDate><![CDATA[Mon, 13 Oct 2008 21:03:29]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Can't wait to see what you do with the new guys Xan.<br /> <br /> We've gone the "fluff" route, so a Marine is a god of war, restricted to latter stages/<span class="glossaryitem" onmouseover='gp(348);'>NPC</span> status and extremely pricey/effective. Numbers are quite crucial in Necro engine though, so that is a nice counter balance.<br /> <br /> There will be much worse things than marines come the end time in the campaign <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/407208.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/407208.page</link>
				<pubDate><![CDATA[Mon, 13 Oct 2008 21:22:14]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I´m currently testing some <span class="glossaryitem" onmouseover='gp(47);'>GS</span> moulding techniques, it´s interesting to work with, but takes soooo much time.<br /> <br /> I´ve completed the shoulder cannon for my leader also, it looks quite techy and nice I think.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/409281.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/409281.page</link>
				<pubDate><![CDATA[Wed, 15 Oct 2008 14:08:23]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ What model are you going to use for the leader?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/409874.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/409874.page</link>
				<pubDate><![CDATA[Wed, 15 Oct 2008 23:54:30]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ It´s a mix of parts. Space marine chest armour, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> legs (with <span class="glossaryitem" onmouseover='gp(47);'>GS</span> armour), <span class="glossaryitem" onmouseover='gp(47);'>GS</span> cloak most likely, and catachan arms.<br /> <br /> Haven´t found the right head yet, still working on that. <br /> <br /> I was working on the upper leg armour tonight, I think it might be alright, will get pics tomorrow.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/409878.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/409878.page</link>
				<pubDate><![CDATA[Thu, 16 Oct 2008 00:07:51]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great models here Xanthos. The leader guy sounds very promising. And that shoulder cannon is looking very nice and techy.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/411609.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/411609.page</link>
				<pubDate><![CDATA[Fri, 17 Oct 2008 11:38:48]]> GMT</pubDate>
				<author><![CDATA[ Northen]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking forward to seeing what you do with that nice collection of bits there mate. Particularly interested to see what you do with the dire avenger bit.<br /> <br /> Cheers,<br /> <br /> Dante]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/412715.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/412715.page</link>
				<pubDate><![CDATA[Sat, 18 Oct 2008 10:24:22]]> GMT</pubDate>
				<author><![CDATA[ CMDante]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Allrighty then my hard rocking amigos. It´s update time. <br /> <br /> Today, a better look at my Inquisitor.<br /> <br /> I switched the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> legs for a set of marine legs, since I felt the greaves worked better with that look.<br /> <br /> I´ve changed the look for his chest plate, but no biggerizing for him. I want him to be power armored, but not marine size.<br /> <br /> I´ll probably make a biggerized marine at some point for this campaign, but for now I just wanted to see if I could take a suit of power armor, and move it away from the Marine look. So what´s the verdict? What can be changed, what is good as it is now, and what totally needs to go? Gimme that input people!<br /> <br /> Oh yeah, and also, I haven´t found a head that´s to my liking yet, and he may get a cloak or cape.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413762.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413762.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 15:36:23]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Do you have some frontal close up of the chest piece? How are your greenstuff skills? Perhaps some ornate stuff and a big =][= on the armour! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413767.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413767.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 15:47:41]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(47);'>GS</span> skills aren´t great, but I feel like I´m improving with the practice.<br /> <br /> Here´s a shot of the chest piece. I´ve put a copy of the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>´s belt bit from the command squad box on there.<br /> <br /> And a close-up of the greaves. They´ve been made from a <span class="glossaryitem" onmouseover='gp(47);'>GS</span> mould I made. It´s my first time working with it, but I think it´s interesting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413776.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413776.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 16:02:36]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking good so far man! If you need help with sculpting you might want to join [url=http://trollsforge.proboards83.com/index.cgi]this forum[/url], it's a little place where a bunch of sculptors are let loose sort of speak. Little sculptors community! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413801.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413801.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 16:33:42]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking very cool, the only things I would say is that the book and the dire avenger plume could do with straightening up a little (might be the pics?) but the book looks like it could do with the hand being rotated to his right a little to make it sit horizontal, at the moment it kind of looks like its falling sideways out of his hand.<br /> <br /> Otherwise nice stuff, like the psycannon very cool!<br /> <br /> Cheers,<br /> <br /> Dante]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413882.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413882.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 18:11:40]]> GMT</pubDate>
				<author><![CDATA[ CMDante]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Oh, all this was just sticky tacked together to give an iea of where I´m going with the model.<br /> <br /> I´m still working out some of the bits, may be changing one arm for an unarmored one, and may be going with a different haft for the power weapon.<br /> <br /> Early days for this guy yet.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413887.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413887.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 18:15:24]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Have you thought about purchasing some of the forgeworld brass etch =I= logo's? They would fit easily on the armour and greaves and make life alot easier for you in terms of adding markings.<br /> <br /> Think I'll get some of them when I come to my "good" =I=munda gang (eventually!)<br /> <br /> Cheers,<br /> <br /> Dante]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413891.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413891.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 18:19:56]]> GMT</pubDate>
				<author><![CDATA[ CMDante]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yup, I have indeed considered this. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> As a matter of fact, I ordered a set of them together with some renegade weapons (easiest way to get auto weapons...), but the loot has not arrived yet :(<br /> <br /> So I actually made a tiny =I= logo on his greaves, by hand. Took three tries to get even close.<br /> <br /> Edit:<br /> <br /> Also, I´ve got some news on the cutter project. I´ve done some measuring and scaling on my original plans, and have found out that it would be 24cm wide, 90cm long, and 20cm tall..... <br /> <br /> Needlessly to say, this is somewhat beyond what I am able to construct at the moment, so I´ll need to do some redesigning. &lt;Sigh&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413895.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413895.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 18:23:04]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Well, I´m making progress tonight!<br /> <br /> I´ve repositioned his hand, so he´s holding the book in a more logical way.<br /> <br /> I´ve found a left shoulder pad for him.<br /> <br /> I´ve positioned his pistol holster, and key.<br /> <br /> And I´ve found a head for him!<br /> <br /> It´s from a frame of barbarian heads that I found in my bits box. I think it fits.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413993.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/413993.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 20:16:27]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I'm not sure I'm keen on the champion shoulder pad.  Something more intricate would fit much more than the clean lines of that shoulder.  If you can find something more in line with your greaves, you could tie the model together much more effectively.  <br /> <br /> Any reason you really want him to be holding the book?  You might be able to get much more dynamic without it in the hand.  maybe swinging the weapon across his chest akin to the Games day marine:<br /> <br /> [img]http://img338.imageshack.us/img338/3236/gd08smfrontbnq2.jpg[/img]<br /> <br /> The book would look good swinging under the left arm in this case. <br /> <br /> Ever since Migs =][=, I haven't felt the static poses of inquisitors really fit the bill!  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414080.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414080.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 21:50:29]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yeah, at first I was thinking it would fit, but the more I look at it, I get the feeling you´re right.<br /> <br /> The book is more of a fluff item than anything else, and yes it could easily be on his belt.<br /> <br /> As for the pose, I might well go with a twohanded pose. I´ll do some tests with spare arms.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414096.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414096.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 22:04:26]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Some shots of the alternate pose.<br /> <br /> The blade is held two handed, and the book is on the belt. It´s still the same right shoulderpad, but I´ve decided to mould a new one for him.<br /> <br /> Also, I´m almost certain tha the needs a cape or cloak or some such.<br /> <br /> Any thoughts on the look of this as opposed to the first look?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414113.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414113.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 22:20:25]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ i can see where grey death is coming from but i prefer the first one <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414121.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414121.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 22:24:05]]> GMT</pubDate>
				<author><![CDATA[ sphynx]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ scratched something together out of boredom o.o...<br /> <br /> Might help some.<br /> <br /> [IMG]http://i116.photobucket.com/albums/o31/raynotisick/random/xanthoshelp.jpg[/IMG]]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414188.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414188.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 23:35:03]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ooh, thanks alot Grey Death, that really helps actually.<br /> <br /> I need to do a few more tests later today, but this looks like it could work quite well indeed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414629.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414629.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 07:39:59]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ More progress today, I´ve changed the power weapon into a two handed sword. I´ve also made a right shoulder pad, and fitted his arms together in a better way.<br /> <br /> I have pinned the sword, the arms, and the hands. I´ve also found room for his book, and his side arm on his belt.<br /> <br /> Any thoughts? Does he need some sort of fancy tabard, or other stuff?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414946.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414946.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 15:43:22]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I think the swooping cloak comin in on his right side (models right!) could add that movement you're looking for.<br /> <br /> I'd also suggest making sure the cannon is facing with the inquisitor.  <br /> <br /> How are you planning to base him?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414977.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414977.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 15:58:11]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yeah. I´m working on improving the cannon mount at the moment... I need to find or make the right bit, that´s the main problem.<br /> <br /> His base will be somewhat similar to the bases of the rest of the gang, metal deck plates, with rust and junk on them. I may throw in a vanquished foe, not sure yet.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414984.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/414984.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 16:01:39]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ looking pretty good so far, maybe some leather straps coming down from under his shoulder pad might fit in with the theme, i like the head too, looks cool, mr beardy inquisitor <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/415511.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/415511.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 21:45:41]]> GMT</pubDate>
				<author><![CDATA[ Beowulf]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice thought. I´ve been thinking of a way to tie the shoulderpads to the rest of his armor. The straps idea might be just the thing.<br /> <br /> Let experimentation commence...<br /> <br /> On a side note, I fixed the shoulder cannon mount, it looks much better now I think, and is able to change facings with the inquisitor.<br /> <br /> Tomorrow will be cape and leather straps day!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/415602.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/415602.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 22:29:53]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ looking good, but personally i prefer the one handed pose, perhaps with something else in his hand rather than the book, i especially like the greaves...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/416719.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/416719.page</link>
				<pubDate><![CDATA[Tue, 21 Oct 2008 17:38:52]]> GMT</pubDate>
				<author><![CDATA[ Balmung]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, thanks for the input. The two handed pose ended up being as much about "can I even do this?" as anything else.<br /> <br /> I´ll most likely be keeping it, but I am toying with the idea of magnetized arms, if I can make it look good. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> The first mould for the cape that I made today didn´t work, so I´ll be making a new one shortly. Hope that it goes better.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/416747.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/416747.page</link>
				<pubDate><![CDATA[Tue, 21 Oct 2008 17:55:27]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ looks good, but are his arms a bit too long?  something about the picture makes it seem so. <br /> <br /> What about a power pack?  I think that since he is not a marine, he should not have a large pack (and certainly not the same one), but he should have something to indicate that this is power armor and not carapace armor.  Maybe something with tubes coming out of the top of the power hookup. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/417462.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/417462.page</link>
				<pubDate><![CDATA[Wed, 22 Oct 2008 04:09:29]]> GMT</pubDate>
				<author><![CDATA[ lasgunpacker]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice progress.<br /> <br /> I'm not to keen on the head - it's too similar to heads we see 90% of the time when people do the =I= from a Space Marine conversion. Something more interesting, with more personality and narrative and detail.<br /> <br /> I would also still keep tackling the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> power armour problem and try and make it less apparent where the bits are from. Hide the belt buckle/make a new one/ reshape the foot armour etc.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/417893.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/417893.page</link>
				<pubDate><![CDATA[Wed, 22 Oct 2008 16:29:16]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the thoughts Lasgunpacker, his arms are fine actually, but I can see what you mean in the pics. Weird.<br /> <br /> Not too sure about a powerpack, but I do need to do something about his back. I was thinking of a modified cadian comm unit, antennas cut off and remodeled a bit, not sure though.<br /> <br /> Hey Migs, long time no see. Thanks for the feedback. Yes, I know the head isn´t fantastic. It´s sort of a placeholder, Looking for better head´ness is taking more time than I had expected..<br /> <br /> The belt buckle has actually been forgotten! I´ve got a plan to hide it, and had thrown those sketches out for some reason. <br /> <br /> Do you think changing the foot armor would help?<br /> <br /> Wow, this guy is giving me more trouble than I thought he would...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/417938.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/417938.page</link>
				<pubDate><![CDATA[Wed, 22 Oct 2008 17:08:47]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice updates.<br /> <br /> Glad you changed the spear for the sword. Works way better.<br /> <br /> As for the feet, he might just wear big leather boots with those armours added to the or more knight like armour. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/419204.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/419204.page</link>
				<pubDate><![CDATA[Thu, 23 Oct 2008 16:39:29]]> GMT</pubDate>
				<author><![CDATA[ Northen]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ ooh, I could try that! good concept man. Yet again into the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> forge of doom we go...<br /> <br /> I´ve been having serious trouble with his cape though. Threw out my second attempt yesterday, since it was too blocky and weird.<br /> <br /> I´m having patience issues I think.. I want to be able to work faster than I actually can, with the grey stuff. :S]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/419211.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/419211.page</link>
				<pubDate><![CDATA[Thu, 23 Oct 2008 16:46:43]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey hey, update time here, but it´s a short one. Had an accident this weekend and almost broke a finger, so no painting + modeling for some days now...<br /> <br /> However, I´ve spoken with my brother, and he´s working on some rather interesting transport stuff, which I hope he´ll upload some time soon.<br /> <br /> I´ve spent the time reading Eisenhorn (again again again...) and getting some designs for terrain finished. Some time late this week I´ll get back on the horse and do actual modeling. Till then... It´s movies and books only. :S]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/423720.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/423720.page</link>
				<pubDate><![CDATA[Mon, 27 Oct 2008 16:32:27]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hope the finger gets well soon! However, in the meanwhile you could get inspired by books and movies. And...perhaps contemplate with others on potential rules and other ideas for =I=munda that doesn't require modelling and/or painting! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Curious to see what your brother will come up with! Is he building an =I=munda gang as well?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/423733.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/423733.page</link>
				<pubDate><![CDATA[Mon, 27 Oct 2008 16:37:24]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Sounds nasty, take care mate and hope it heals up soon.<br /> <br /> Cheers,<br /> <br /> Dante]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/423827.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/423827.page</link>
				<pubDate><![CDATA[Mon, 27 Oct 2008 17:53:22]]> GMT</pubDate>
				<author><![CDATA[ CMDante]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ No stress, heal that finger and enjoy mr. Rosethorn!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/424489.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/424489.page</link>
				<pubDate><![CDATA[Tue, 28 Oct 2008 06:51:54]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Malika2: I am indeed building a =I=munda gang myself. <br /> Right now I am in fact trying to make my transportation. <br /> I am doing something, I believe, not many have tried before, because of the much gs'ing.<br /> I am still in the schematic-building-faze, but I think it's going to be grrrreat.<br /> <br /> Update with pic's is sure to come soon.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/425009.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/425009.page</link>
				<pubDate><![CDATA[Tue, 28 Oct 2008 16:44:21]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ah the brother! Yeah...put the pictures up! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/425014.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/425014.page</link>
				<pubDate><![CDATA[Tue, 28 Oct 2008 16:47:17]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all. It´s been a while. I´ve had a bad run lately, school almost managed to kill me this semester, but I pulled through and now I have a semi-holiday till early January so yay!<br /> <br /> Anyways, this means that I´ve gotten some painting done this week, most interestingly for this blog I´ve finished my sniper, and only need to finish the base for my mechanic.<br /> <br /> I actually meant to have pics for your guys, but I have managed to forget the cable for my camera. Thusly I will need to run out and borrow a camera + cable. Pics should be up tonight.<br /> <br /> Important thing is, though, that I´m back on the horse, and campaign gaming will commence next weekend. Woohoo!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/475783.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/475783.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 12:06:07]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Righto, got some piccies for you to see. These were taken with a different camera than i usually use, so please excuse if some are a bit dark.<br /> <br /> I´ve gone for dark, muted colors on the sniper, now known as Maynaard, fitting with his role in the group. He is pretty much finished, though I may do a few more washes on various bits.<br /> <br /> The mechanic is unnamed for now, but she is also nearing completion. For her coveralls, I went with a high-visibility orange, seeing as she isn´t really a first line fighter, more likely to be drawn into the fighting if things go pear shaped. Her base is still very <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, but other than that she is mostly done.<br /> <br /> Thoughts?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/475823.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/475823.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 13:06:47]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That sniper is looking better than I thought! I wasn't that excited about him originally but the new close ups are really cool, love the helmet/mask/tube you've given him!<br /> <br /> The mechanic needs a few more details, such as the face and maybe some metallic bits on the belt and pockets/pouches. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I missed this blog...it was quiet on the =I=munda front. :(]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/475872.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/475872.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 14:15:18]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ A nice job on the sniper.  The pics are muddling some of the detail of the full view shots, but you can make most of it out with the close ups.  I really like that model overall.  <br /> <br /> As for the mechanic, grease smudges.  Definitely.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/475905.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/475905.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 14:40:23]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yeah, grease stains right were a person would wipe their hands.  No rust on the wrench though.  I kind of like it the way it is myself.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476034.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476034.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 16:32:21]]> GMT</pubDate>
				<author><![CDATA[ Orkistotle]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Good to see you back in painting action, I have similar hopes for myself and this weekend.<br /> <br /> Pics aren't so good this time, but the sniper looks snipey and the base good, and definitely add oil stain etc. on the mechanic. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476119.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476119.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 17:57:38]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Maybe make her eyes open as well, I don;t know how difficult that is, but I guess it won't be easy to make her eyes look convincing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476151.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476151.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 18:27:35]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all, thanks a lot for the kind words. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> @Malika2: I was a bit worried about the sniper myself, but now that he´s done I´m very happy with the way he turned out. As for the mechanic, some metallics might be the thing for her toolbelt, and eyes will be added, along with some more shading on the skin. (I also missed having the time to do hobby stuff, but on the other hand, 60+ page assignments need to be taken seriously...)<br /> <br /> @Grey_Death: Thanks! As I mentioned, I´m very happy with the model myself. I´ll try and get better pics up when I get proper camera access again. At that point, I may even do some mini collages of each model, to showcase them a bit. Totally agree that the mechanic girl is way too clean. Need to dirty her up a bit.<br /> <br /> @Orkistotle: Smudges and stains will be a´coming. As for the wrench I´ll probably leave it as is, thanks for the feedback.<br /> <br /> @Migsula: Hey man! Good to hear that you´re hanging in there, was worried that I might be all alone in the Imunda camp now.. Yeah, I know the pics are letting me down, but I really wanted to show you guys what I´m working on at the moment.<br /> <br /> And now for some more pictures! I´ve been doing some grey stuff work, working on the next guy for my gang. He was originally meant to be an ex-police kinda guy, arbites or enforcer or some such. <br /> However, after fooling around with some kroot shoulder guards, I decided to make him somewhat different.<br /> <br /> I´ve used one shoulder guard for the piece covering his throat, and extended that around his neck, so that it looks like a helmet could fit over it. I´ve given him some more armor on his legs, and shaped some chest armor for him. <br /> <br /> He´s got armor on his arms as well, but I´ll have to show you those tomorrow or sunday possibly. With this amount of armor, I´ll count it as Carapace armor, and probalby call him a "Drop Troop" or "Void Born Security Enforcer" or some such.<br /> <br /> I´m pretty happy with the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work, though it is one of those areas in which I always feel like I want to do more than I can. And ooooooh, patience is hard..<br /> <br /> Still to do on him: I´ll need to change his shoes, he´ll need steel capped boots if I´m gonna model this as a vacuum suit, and the join between his coat and trousers needs to be moulded so it looks as if he´s wearing a one piece suit.<br /> <br /> Haven´t had this much fun with <span class="glossaryitem" onmouseover='gp(47);'>GS</span> in alon time.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476432.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476432.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 21:56:46]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ What kind of head are you going to give him? For some reason I think the idea of him having some sort of helmet ala the Arbites or perhaps a modified Chaos Warrior one might be very cool. It sort of gives this contrast between the female and male models in your gang, that you can see the faces of the girls while the guys have their faces hidden. Of course the pilot of the lander will be an exception but that doesn't really matter.<br /> <br /> Don't worry about =I=munda being a bit more quiet, I'm trying to get some people from Warseer over here, check out the new Adeptus Mechanicus =I=munda blog over [url=http://www.dakkadakka.com/dakkaforum/posts/list/224559.page]here[/url] by Anodyr!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476457.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476457.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 22:17:25]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ @Malika2: I like your idea of having the faces of the males hidden, this guy will at least have the lower half concealed. I´m looking into giving him a helmet, but I´m not sure i´ll be able to find one that suits him.<br /> <br /> Good job on spreading the news, I´m trying to get the othe guys in my group posting, but they´re a bit shy... One of the other guys has made an awesome sniper, with scout and cadian bits. I hope I´ll be able to persuade them.<br /> <br /> I´ve been fiddling about with the camera, and it´s a bit better now, though it´s always hard to work with gear you´re not used to. Anyways, here are a few pics of him, with arms and head (the head is just to demonstrate the collar), so you can see where I´m going with all this.<br /> <br /> The right arm is way too thin, but I´ll do some sculpting over that, to bulk it up. I´ll also use another hand, may give him a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> hand, or simply sculpt one. His feet will be bulked up a lot too, to make him fully armored, and ready to go into the black.<br /> <br /> Thoughts?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476538.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476538.page</link>
				<pubDate><![CDATA[Fri, 12 Dec 2008 22:56:39]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Beef up the pointing arm and give the guy a helmet, not per se one that covers his face but maybe one in the style soldiers on Earth today have?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476597.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476597.page</link>
				<pubDate><![CDATA[Sat, 13 Dec 2008 00:30:13]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ As if there were any other type of soldiers <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I kid, those are great looking models though and I really like this guy and will look forward to him finished and painted.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476612.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476612.page</link>
				<pubDate><![CDATA[Sat, 13 Dec 2008 00:53:36]]> GMT</pubDate>
				<author><![CDATA[ Ghost in the Darkness]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great minds do think alike, I have been working on a <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> as well for =I=munda...<br /> <br /> What a coincidence!   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476798.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476798.page</link>
				<pubDate><![CDATA[Sat, 13 Dec 2008 06:15:28]]> GMT</pubDate>
				<author><![CDATA[ unquotable]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks guys. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> although, I just have to ask, what´s a <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476851.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476851.page</link>
				<pubDate><![CDATA[Sat, 13 Dec 2008 08:20:17]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=Xanthos]Thanks guys. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> although, I just have to ask, what´s a <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>?[/quote]<br /> <br /> Death Cultist Assassin.<br /> <br /> This thread is great, I might have to use your idea for the kroot armor...  Hope you don't mind.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476853.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/476853.page</link>
				<pubDate><![CDATA[Sat, 13 Dec 2008 08:27:34]]> GMT</pubDate>
				<author><![CDATA[ unquotable]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Of course not. Feel free, that´s part of the reason for sharing in the first place. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/477061.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/477061.page</link>
				<pubDate><![CDATA[Sat, 13 Dec 2008 16:14:12]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Loving the space suit guy - he's looking extremely good with the heavy plates and what-not, and the scout shotgun arm is perfect for his stance too. Is the thing hanging over his groin a kroot piece as well?<br /> <br /> Also a big fan of your mechanic girl too. I need to see if I can find one of those I think...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/477088.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/477088.page</link>
				<pubDate><![CDATA[Sat, 13 Dec 2008 16:56:55]]> GMT</pubDate>
				<author><![CDATA[ Anodyr]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks Anodyr. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Yup, all the plates are kroot, except the small one over his belly, which is grey stuff. <br /> I´m going out to grab a box of scous on monday, need another scout hand, possibly with a bolt pistol, for this guy.<br /> <br /> The mechanic girl is such a great model! The chronoscope line is full of good models, I have 3 so far and there are several more that I need. <br /> (Well, not "need" as such, more "want"...)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/477362.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/477362.page</link>
				<pubDate><![CDATA[Sat, 13 Dec 2008 22:54:51]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Update time! The Void Born (getting more used to calling him that now), is finished as far as sculpting goes. I think he came out wquite alright, I bulked up the feet, cleaned up the join between torso and legs, and redid the right arm completely. Oh, and various straps about the place.<br /> <br /> I also gave him a backpack, and some kroot pulse charge thingies, which will count as grenades for him. The backpack is a cadian comm pack, with all the antennae cut off.<br /> <br /> Piccies!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/478546.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/478546.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 00:26:19]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ And even further also additional surplus mega double update: I´ve painted him tonight as well.<br /> <br /> I went with whites for his armor, greyish brown for the suit, and green for straps and webbing. The whites started from bleached bone, working up to a final skull white highlight. Had fun with that. <br /> <br /> He still needs some text and numbers on the armor, since his fluff will have him be a member of a naval boarding crew, sanctioned to the inquisitors command. <br /> <br /> Oh, and he´s black. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/478554.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/478554.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 00:41:14]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hmm, for some reason I always imagined Void Borns to be very pale, but black will do too.<br /> <br /> Cool job on the armour, perhaps you want to put some parts of metal underneath, sort of showing that the paint is kind of going off the metal or something?<br /> <br /> Do the numbers and letters in red with white lines, similar to some of the German WWII vehicles! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/478902.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/478902.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 07:17:53]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yeah, I´ll be weathering the armor a bit, cause right now it looks way too shiny and new in that respect.<br /> <br /> Red and white markings might do, Iwas thinking black and red actually, going for high visibility, but I´ll do some tests.<br /> <br /> As for the skin color, I felt I sort of needed a token black guy, since we hardly EVER see any, and this guys number came up. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I may do another suited up guy, slightly different suit, and his skin will probably be very pale to contrast this dude.<br /> <br /> Also, I may (no promises) try an enclosed helmet, with visor made from clear plastic for that guy. Just testing out stuff on these models is great fun. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479021.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479021.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 11:30:03]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great warband so far! I have thought of using that Vostroyan sniper figure myself too, but so far I haven't needed a sniper figure. The mechanic is nice choise of a figure too.<br /> <br /> I like the Void born a lot. Great use of all those Kroot bits. The Kroot sprue is a treasure trove of bits!<br /> <br /> I like the heavy space suit the Void born is wearing. Very characterfull indeed. I might stea... erm, borrow... well, okay, steal this idea sometime in the future.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> Keep on working on the figs and please persuade your buddies to post their figures too. More the merrier!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479039.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479039.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 11:53:17]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ So what is the fluff on the group as a whole?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479043.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479043.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 11:57:26]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks a lot Hammer, glad you like ´em. The vostroyan sniper is a model that I´ve been waiting for an excuse to get, simply for the fun of painting such a cool model.<br /> <br /> Yeah, the Kroot kit is one of the greats for conversion work.<br /> <br /> If and when I make more space suit guys, I´ll make each slightly different, to show that these suits are likely to be old and worn, cobbled together from different patterns, and that they´re conserving the ones that are left as best they can.<br /> <br /> Feel free to grab the idea. The more the merrier. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I still have some more models on the way, hoping that I can get to seven models by the end of this week, since we´ll be starting up the campaign on friday.<br /> <br /> As far as getting shots of the other gangs, I´m still attempting to do so . I´ve managed to make them agree on at least full warband shots when they´re done. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479050.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479050.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 12:01:58]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Malika2, I´ll get the fluff posted some time tonight, both for the group, and for the finished individuals.<br /> <br /> Right now, I have to go do some boring real world stuff like shopping for christmas gifts and such.... &lt;Sigh&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479051.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479051.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 12:03:42]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice - the armor looks properly Space-Suity.  Good stuff!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479425.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479425.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 18:17:18]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all, as promised some fluff. Not as much as I´d like, my day got busier than expected....<br /> <br /> Anyways, here´s the fluff for my void born <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio Kh´Na, and the gunslinger, Jayna Saar.<br /> <br /> [b]<span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio Kh´Na. “The Void Hammer”[/b]<br /> <br /> [b]Early years:[/b]<br /> Born on a bulk cargo freighter between Scintilla and Iocanthus, <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio was the fourth son of a grain merchant. He was raised on board the “Wistful Golean”, and joined the Imperial Navy when he was old enough.<br /> <br /> His drill instructors soon found that he had a special aptitude for close assaults, frequently besting students that were older than him in the close tactical simulators. After finishing seventh in his class, he completed a tour of duty as an armsman of the Navy Frigate “Unknown Saviour” and sought employment in the merchant fleets shortly thereafter.<br /> He worked on three ships after this, before finally coming back to the Wistful Golean, and became second in command of the ships security detail for three years.<br /> <br /> [b]Making the cut:[/b]<br /> During a stopover on a backwater planet, the ship was caught in a Xenos raid on the planet. The old hauler was too slow to escape orbit, and was boarded by the vicious aliens, who slew most of the crew. <br /> The remaining security officers were able to get the survivors to one of the ships launches, and blasted off in a last attempt to escape death, or a lifetime of slavery.<br /> <br /> It was while they were dodging the nimble raider fighters, that a miracle befell them. A strike force composed of elements from three separate Astartes chapters emerged from the warp, and the aliens broke off the pursuit in order to escape this superior force. The Astartes had been gathered to clear out xenos raiders from the subsegment, and had shadowed them through the warp to the planet.<br /> <br /> They were led by an Inquisitor called Vorghel Doth, who decreed that the survivors would be offered the opportunity to serve him in destroying their tormentors, an offer that was accepted by only three men. <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio was the first to say yes.<br /> <br /> Since that day he has served the Inquisition, first as an aide to Inquisitor Doth. And after Interrogator Sigismund was elevated to full Inquisitor status, <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio has been at his side, ever ready to lead the charge against any foe, Xeno or other.<br /> <br /> [b]Equipment:[/b]<br /> His Void Armor is still the same battered one that he wore aboard the Golean, repaired and repainted every time it was battle damaged. <br /> <br /> The suit is embossed “<span class="glossaryitem" onmouseover='gp(225);'>WG</span> 02” in memory of the ship that was his life for so many years.<br /> <br /> He carries an Ironclaw Naval Shotgun, and uses a MkIII Laspistol as his sidearm. He always carries ample supplies of smoke and frag grenades.<br /> <br /> <br /> <br /> <br /> [b]Jayna Saar. “Bullet Rain”[/b]<br /> <br /> [b]Early years:[/b]<br /> Born and raised on Forlong Defense Station, on an immense asteroid, Jayna spent her formative years in the sub levels fighting mock battles against other station youths. These battles were not her last however, as the Subsector was soon embroiled in a conflict against the savage orks of warlord Urug Skraga.<br /> <br /> [b]Making the cut:[/b]<br /> The Forlong station was put into battle ready condition, and all able fighters were drilled into reserve units, in case the orks should breach the stations defenses. Jayna showed great promise in small arms practice. After months of tense waiting, the long range scanners suddenly lit up. The orks had arrived in the system.<br /> They wasted no time, and moved towards the planet, the defenders giving ground until the battle was raging outside the station. <br /> The missile batteries and laser siloes fired over and over, and the Ork fleet was desintegrating. <br /> But the orks were not done yet. While the battle in the void had beenraging,they had sent all their transportas towards the station, in the hope of capturing and turning the guns on the imperial fleet.<br /> <br /> The kommandos went through the hangar doors and combat raged across the hangar decks for hours.<br /> In the end, the orks broke through and rampaged through the station, killing and destroying as they went. After two days of fighting, the navy was able to reinforce the battered defenders, sending in their armsmen and clearing teams.<br /> They found almost no survivors. Gas leaks had contaminated large parts of the station, causing delirium and in most cases death. One survivor shot five armsmen before being taken down. <br /> <br /> Jayna had been driven over the edge by gas exposure, and in the intense and bloody fighting, had been unable to tell friend from foe. She was placed in a holding cell, awaiting execution along with several other survivors.<br /> <br /> The situation attracted the attention of the ordo Xenos however. Sigismund and his band arrived on the scene only nine weeks after the battle was over. They conducted extensive examinations of the survivors, and found that the defenders had been wrongly sentenced to death.<br /> Instead, they were transferred to the Inquisitors freighter, to become part of his crew for a time of no less than eight years.<br /> <br /> Not all of the survivors took too well to this new life, but for Jayna the change was exciting. She was offered a place as a second string warrior for the inquisitor, and her skills with pistols soon had her rising into first string, and in time she became one of his favored agents, handy in a firefight, deadly in enclosed spaces.<br /> <br /> [b]Equipment:[/b]<br /> Jayna uses twin Autopistols in combat, she has trained extensively and is able to wield them with deadly accuracy.<br /> <br /> She carries a stubgun as a backup weapon, and wears a green bodyglove with padding, so she can easily dodge and roll in combat.<br /> <br /> In close combat she is less confident, but even so, she carries a stiletto which she prefers if she gets the chance to surprise an enemy.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479853.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/479853.page</link>
				<pubDate><![CDATA[Mon, 15 Dec 2008 23:26:33]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Update, December 16th.<br /> <br /> Okies, today I got the markings and scratches on the Void Born, <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio as he´s called.<br /> <br /> I also did some tests for pistol size weapons for my inquisitor, a hand flamer and a heavy pistol, possibly a Shot Pistol or some such. And I even got started on the second void suit. I´ll need to do something about the legs on that guy, and it´s VERY early days for him all in all, but you can get the idea. His suit is square and boxy, going to do some more <span class="glossaryitem" onmouseover='gp(47);'>GS</span>´ing before I decide if I like it or not.<br /> <br /> As far as the fluff, do people like it? Hate it? Or just feel that it´s alright?<br /> <br /> Piccies:]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481366.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481366.page</link>
				<pubDate><![CDATA[Tue, 16 Dec 2008 22:54:31]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ love the void born concept, and the hand flamer in particular.  No need to make it an inferno pistol, hand flamers already exist in the rules! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481514.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481514.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 00:20:04]]> GMT</pubDate>
				<author><![CDATA[ lasgunpacker]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks man, glad to hear that the concept works. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The hand flamer is my favorite too, and will probably become the sidearm for my inquisitor. <br /> I actually don´t even have the inferno pistol rules here, it´s a short range melta <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>?<br /> <br /> The second guy will hopefully get an enclosed helmet, but I first have to be happy with the suit itself, and I´m not there yet.<br /> <br /> Will do more work today, then we´ll see.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481890.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481890.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 07:19:44]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I really like the new suit and the weapons. The letters and numbers on the old suit didn't really work out that well, unless they are <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>'s. You might want to use those water transfer sticker like things from some WWII models or something instead.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481891.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481891.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 07:20:06]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yeah, they´re <span class="glossaryitem" onmouseover='gp(148);'>wip</span>, looking to get some black on the outsides. <br /> At first I thought they might work just with the red, but after seeing them large scale on the computer, they just look a bit too "daubed on with blood" like, which is not the look I want here.<br /> Thanks for the feedback, it´s good to hear what doesn´t work for you, helps me see what can be better. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Edit: I would look at transfers, but seeing as I´m in the Faroe Islands at the moment, hobby supplies are limited to say the least. There is a total of one (1!) store that even sells <span class="glossaryitem" onmouseover='gp(3);'>40K</span> stuff here, and when I had a look yesterday, they had no Tactical marine boxes.... But the weather is beautiful, and the air is clean, so that´s good I suppose.. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481898.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481898.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 07:28:38]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I really like your space suit theme you've got going here. Damn, I'm itching to build one of my own already!<br /> <br /> The hand flamer looks good. Again, great use of Kroot bits. I especially like that Kroot grenade as the flamer fuel container. I never thought of using that bit...<br /> <br /> I too thought that the numbers/letters in the suit are a bit crude. Let's hope the blacklining will fix that. Too bad you can't access any waterslide transfers. They are a great help making the figures to look a bit more "professional".]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481924.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/481924.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 07:56:03]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, thanks. Go for it man, and be sure to post the results!<br /> <br /> I was just looking at bits, considering making my own even, when the grenade revealed itself.<br /> <br /> I´ve blacklined the letters, it´s a bit better but still looks rough when you get close. <br /> Seeing as the pictures in here are at least 3 x life size, I don´t think it will pose a problem in gaming terms, but I´d like to make them better.<br /> <br /> I´ll get pics up in a bit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482332.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482332.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 16:20:22]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Update, December 17th<br /> <br /> As promised, Pics!<br /> <br /> I´ve finished basing the Mech girl.<br /> <br /> The Void Born is getting better, not sure but I may have to clean him up even further before he gets the last few washes.<br /> <br /> And I´ve included pictures of the second void born, mocked up with arms and backpack.<br /> <br /> I also lined up the four gangers that are now finished, and took a pic of them. Sort of a status check.<br /> <br /> C&C welcomed, as always.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482413.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482413.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 17:25:52]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Really likeing the void suit.  It's a very cool conversion.  <br /> <br /> The bases are kicking A too.  <br /> <br /> Keep it up!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482426.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482426.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 17:30:57]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I really like the void suit on the first guy.<br /> <br /> Not really liking the second one's Void Suit, maybe it's the backpack that doesn't really fit in?<br /> <br /> Very good job on the bases as well!<br /> <br /> Go =I=Munda!   ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482449.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 17:43:44]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ No more helmet for the second guy? That's a shame! As for the "handflamer", it looks quite big for a handflamer, but I'll buy it! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482492.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482492.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 18:03:35]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all, thanks for the comments.<br /> <br /> @Defcon: Yeah, I´m still working on the second guy, will have to see what can be done.<br /> <br /> @Malika2: The helmet shall return. However the head has gone missing in the pile of sprues and stuff that is my workspace...<br /> No fear though, the clearing teams are going through the piles and have told me that they are confident in a succesful rescue.<br /> <br /> The hand flamer is quite big, but in the Necromunda rules, a hand flamer is a one shot flamer, so I figure what the heck. Also gives me a chance to do some fancy painting on there.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482510.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482510.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 18:10:01]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I just love those suits you built for those troops, they truly look like boarding teams or something. Makes me want to build entire units of those!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482533.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482533.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 18:17:02]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I love, love, love the hand flamer, but not how it looks on the second guy.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482718.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482718.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 20:12:58]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I shall attempt to make it work, but it is very early days yet for his model, and if he´s not "worthy" he won´t have the hand flamer. I promise. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482762.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482762.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 20:58:37]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Personally, I would switch the hand flamer to the right hand, and the sword to the left, but either will work. The numbers on the first guy look much better now.  You may want to look at pictures of Soviet/Russian/Chinese/American space suits, and see how they are labled and marked.  I have the feeling that a few hazard markings and the like would go a long way to make it seem more "real". <br /> <br /> Also, hand flamers used to have different rules and their own template, you may want to investigate that instead of a single shot regular flamer. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482921.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482921.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 22:07:30]]> GMT</pubDate>
				<author><![CDATA[ lasgunpacker]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ooh, hazard stripes and that kind of stuff! Completely forgot about those. &lt;Hits self&gt;<br /> <br /> I will definately look into adding those, thanks a bunch!<br /> <br /> As for the hand flamer deal, in the original necromunda rulebook, which I still have lying about the place, it indeed had it´s own template.<br /> <br /> But in the newer online versions, they´ve changed it to the flamer template and made it single shot. I suspect this is in order to get fewer templates.<br /> <br /> We have decided to go with the newest version of the online rulebook for the purpose of this campaign, thusly we end up with the one-shot flamer deal.<br /> <br /> Nice observation though, not too many people know the rules that far back. Most of my guys here were pretty surprised when I started going on about hand flamer templates.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482929.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482929.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 22:18:27]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ looks great. I especially like the bloke with the sniper rifle thing. great work.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482961.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/482961.page</link>
				<pubDate><![CDATA[Wed, 17 Dec 2008 22:36:49]]> GMT</pubDate>
				<author><![CDATA[ s.j.mccartney]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I think the blacklining did the trick on the numbers/letters. They look better now. And, as you said, the figures are smaller in real life so the letters/numbers do not stick out so much as they do in these pics.<br /> <br /> Hazard stripes and other markings are a good idea too to bring more colour to the suits.<br /> <br /> Oooo, I just love the painting on that base in the picture. Looks really nice!<br /> <br /> Sidenote: Inspired by your spacesuits, I started working on a 3 Iron Bears with heavier breaching suits on. They are the first ones through a blown door, so they wear heavy suits to protect them. I'll post pics on my own thread when I finish them. Thank you so much for the inspiration! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483326.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483326.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 06:48:41]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Woohoo, I´ve done inspired summint! (In a heavy southern accent).<br /> <br /> Looking forward to those breaching suits Hammer, will be cool to see what you do with this.<br /> <br /> Yeah, the hazard stripes should do good things to the suits. The second one will probably get the same white for the armored bits, but get a different colored undersuit.<br /> <br /> Thanks for the kind words mccartney. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483341.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483341.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 07:09:28]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Okay, I´ve got an interesting question.. Is there still an IP on <span class="glossaryitem" onmouseover='gp(224);'>th</span> buildings from the old necromunda and underhive buildings?<br /> <br /> I´ve scanned mine today, planning to experiment with making them in plasticard and painting them up nicely.<br /> <br /> Then I got to thinking, that maybe others who didn´t have the opportunity to buy the buildings originally, might want a copy, in Jpeg format.<br /> <br /> But I don´t want to post anything that´s against the rules. So what´s the deal? Anyone?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483896.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483896.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 17:41:39]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I think the IP sticks for all material created by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. In other words, you can't copy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models, not even the classic ones. <br /> <br /> You are talking about those plastic building components from Necromunda right?<br /> <br /> What you could do is make one in plastic card and then make copies.<br /> <br /> What exactly do you mean with scanning?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483926.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483926.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 18:03:19]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ There used to be cardboard inserts that you'd put into the plastic frame bulkheads to make walls. I think Xan's asking that if it's not protected by IP, he'd like to find some color scans of those cardboard pieces for his own use.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483954.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/483954.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 18:26:00]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ You´re half right Death by Monkeys. I am talking about the cardboard ones from the old necromunda boxed set. <br /> <br /> However, I don´t need a copy, I already have the originals. And those cardboard originals are what I scanned today, on an A3 color scanner.<br /> <br /> The point is, that I´ll definately be making a set in plasticard, to use with my bulkheads. However, if it can help anyone get inspired, I´d want to upload my A3 copies to Dakka.<br /> <br /> So, according to Malika2, the answer is that it would be illegal. <br /> Ah well, then I won´t do it.<br /> <br /> I could of course take measurements, and tell people those, right? Or no?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484041.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484041.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 19:33:17]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ah, my bad - I misunderstood. I imagine you could take measurement and tell folks, although those getting them would be missing out on the critical graphics that make those cardboard walls so [i]cool[/i]!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484068.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484068.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 19:52:02]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I'm not sure about copies of the prints, but I guess if you scan them for personal use it might be ok. I don't know how this all exactly works though...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484071.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484071.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 19:54:09]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey Xan - what was the base model you used for the Void Born before you started adding Kroot shoulder pads and <span class="glossaryitem" onmouseover='gp(47);'>GS</span>? <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Scout?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484096.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484096.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 20:13:09]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ @Malika: The buildings were made by combining some plastic bulkhead type things, with these cardboard cutouts with steel graphics on.<br /> The buildings are perfect, since they make the table very closed up, good for intense small scale conflicts, not just everyone blasting each other.<br /> <br /> Of course if you built really closed up terrain, from time to time the problem might arise, that you actually couldn´t get at the models because they were so far inside the scenery. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> @ Death by Monkeys: As for the buildings, i know, they´re frigging awesome! which is why I want to do something special with mine, and redo them all, as close to the original graphics but in 3D of course, in plasticard. Gives me an interesting spring project. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> As for the Void Born, the base model was:<br /> <br /> Legs and torso from a Cadian <span class="glossaryitem" onmouseover='gp(69);'>IG</span> frame.<br /> Left arm from <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Scout Biker.<br /> Right arm from Cadian <span class="glossaryitem" onmouseover='gp(59);'>HW</span> team.<br /> Head from Scout biker.<br /> Backpack from cadian <span class="glossaryitem" onmouseover='gp(69);'>IG</span> frame.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484302.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484302.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 22:21:04]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ And so I recognized the multiple use of the Kroot shoulder pads, but what was the "loincloth" armor from?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484310.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484310.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 22:25:04]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Also from the Kroot frame. It´s a bit of armor and a grenade, one on each pair of frames. <br /> <br /> The shoulder pads are four per pair of frames.<br /> <br /> I found some images online, of the old necromunda buildings. Not my pictures! These are of at least three sets of buildings, but you can see the types. When I put mine together this weekend I´ll post pictures of those. along with a battle report, and short fiction pieces about each gang in the campaign hopefully!<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484324.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484324.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 22:32:44]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ohhh...good stuff. Makes me all nostalgic!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484326.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484326.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 22:36:07]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hmm, I'm thinking that using plastic card with bits on it and then painting it will look better than the printed card, especially for something as dedicated as =I=munda man! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> You know you want to actually be doing that *jedi mind trick*]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484330.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484330.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 22:36:58]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I so badly want to quote my previous thread, but that always fails for me... :(<br /> <br /> Anyways, I will indeed do just what you recommended. That was my original plan. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> All for Imunda!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> If you look at the top of this very page, you can see as much. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Or, your Jed mind tricks may be working really well, going for a preemptive mind trick.... Heheh. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Edit. Spelhink mistkaes...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484343.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484343.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 22:43:19]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey can you please give me those scans for some of my buildings please?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484349.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484349.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 22:47:32]]> GMT</pubDate>
				<author><![CDATA[ Imperial]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=Xanthos]I so badly want to quote my previous thread, but that always fails for me... :(<br /> <br /> Anyways, I will indeed do just what you recommended. That was my original plan. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> All for Imunda!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> If you look at the top of this very page, you can see as much. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Or, your Jed mind tricks may be working really well, going for a preemptive mind trick.... Heheh. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Edit. Spelhink mistkaes...[/quote]<br /> <br /> I have been seriously pondering about creating some modular terrain bits in the style of those bulkheads and walls and such. Then have it cast by Troll Forged Miniatures. I just need to obtain plastic card, some good blades and a clearer idea on what I want to do. Perhaps even keep it in the same sizes as the Necromunda stuff so you could actually combine it. But yeah, I currently don't have any time for that since I'm leaving for South America next month to work on my thesis (3 months of hanging out in the desert yaaay!)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484358.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484358.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 22:53:02]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Anyways, I´mhoping that I can get some good modeling experience from working on these buildings, will be sure to post any progress I make.<br /> <br /> Edit: Fixed incorrect content, thx Malika2]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484386.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484386.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 23:12:54]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hmm, perhaps it might be handier if you guys settled this through PM. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> No need to potentially get this place in trouble over that. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484397.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484397.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 23:19:39]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ There's a full set going for ~$85 AUD ($55 US) on Ebay right now - that's near original price, <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.<br /> <br /> <a href="http://cgi.ebay.com/Warhammer-Necromunda-Box-Set-with-Outlander-supp-more_W0QQitemZ220332027585QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item220332027585&_trksid=p3286.c0.m14&_trkparms=72%3A1205|66%3A2|65%3A12|39%3A1|240%3A1318|301%3A0|293%3A1|294%3A50" target="_blank" rel="nofollow">http://cgi.ebay.com/Warhammer-Necromunda-Box-Set-with-Outlander-supp-more_W0QQitemZ220332027585QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item220332027585&_trksid=p3286.c0.m14&_trkparms=72%3A1205|66%3A2|65%3A12|39%3A1|240%3A1318|301%3A0|293%3A1|294%3A50</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484408.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/484408.page</link>
				<pubDate><![CDATA[Thu, 18 Dec 2008 23:25:57]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ooh, that´s nice. Sadly it´s on the wrong continent for me, otherwise I might at least want the buildings and such.<br /> <br /> Anyways, here´s some more fluff for you all. It´s the introductions of the first four warbands in the campaign. More may be coming, but these are the current definates.<br /> <br /> Xan´s Winter Campaign.<br /> =][=Munda<br /> <br /> “Of Dark Places And Shady Characters”<br /> <br /> <br /> Chapter One, Identifying the forces.<br /> <br /> Please write a short text, describing your gang. What list have you used, what skill tree are you going to use, and any major identifiers of the gang. (no more than three lines is required, but please elaborate if you feel like it, this is supposed to be slightly narrative after all.)<br /> <br /> Xanthos: "Sigismund´s Hunting Party"<br /> <br /> Concept: Inquisition warband<br /> Skill tree: Van Saar<br /> Philosophy: Moderate, verging on radical. (No Xeno or Psyker allies.)<br /> <br /> Having only recently become an inquisitor, Sigismund is eager to prove himself. His warband is composed mainly of people who, like himself, are off-worlders. <br /> From his pilot, who spent most of his life aboard a Navy carrier on patrol in the armageddon sector, to the ganger girl, raised on a defense station.<br /> His current group is medium sized, seven members, and is composed of specialists, each with a chosen field of expertise.<br /> <br /> <br /> (Player is not a Dakka member):"Inquisitor Apollyons Seekers of Knowledge"<br /> Concept: Inquisition warband<br /> Skill tree: (Dunno yet, could really be almost anything)<br /> Philosophy: Burn the witch, kill the heretic, destroy the mutant<br /> <br /> Being a former member of the Cult Mechanicus, and having close ties to the Adeptus Mechanicus, Jebediah Apollyon was sent out by the Holy Inquisition to investigate the heretical Tau and Necron technologies. If devices of these origins are found in violation of the Sixteen Universal Laws he is to destroy them. Otherwise they are to be brought back to possibly be inducted into the Imperial Armories.<br /> Accepting only the Holy Emperor and the Omnissiah as authorities, Apollyon scourges all demon and psycher activities he comes across before investigating any technology on the sites.<br /> Apollyon believes the flesh to be weak and therefore doesn’t travel with a permanent retinue. Rather he brings his servitors and equipment from world to world, hiring local militia to help with the dirty work once he arrives.<br /> <br /> <br /> <br /> Aurelion: "Rogue Trader Explorator"<br /> <br /> Concept: A Rogue trader with Tau connections. <br /> Skill Tree: Not decided <br /> Philosophy: For the greater good <br /> <br /> Acting in a deal made with the water caste. His gang is composed of members from the Tau Empire. <br /> Air caste pilot, Fire caste sniper, his tracker, a Kroot Shaper and some former Imperial citizens (Imperial guard renegades) that are now working for the greater good.<br /> <br /> <br /> Defcon56: "Grimaldus's Scout Team"<br /> <br /> Concept: Adeptus Astartes Scout Team<br /> Skill Tree: Orlock<br /> Philosophy: Puritan<br /> <br /> Grimaldus has been a Deathwatch Space Marine since 398. M41. His Scout Team is mainly composed by him, his scout initiates and local hivers.<br /> His team is medium sized, 6 members, and is composed of specialists, chosen for close combat. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/485086.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/485086.page</link>
				<pubDate><![CDATA[Fri, 19 Dec 2008 13:46:39]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ And now we want pictures! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/485089.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/485089.page</link>
				<pubDate><![CDATA[Fri, 19 Dec 2008 13:52:41]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I´ll hopefully have updated pics tonight, or early tomorrow. <br /> We´re going to try and get a game or two in tonight, and will take pics of the gangs as they stand at that point.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/485100.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/485100.page</link>
				<pubDate><![CDATA[Fri, 19 Dec 2008 14:06:22]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yep, I look forward to seeing the other gangs, too!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/485336.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/485336.page</link>
				<pubDate><![CDATA[Fri, 19 Dec 2008 17:16:51]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all, yesterday turned into quite the disappointment for me, gaming wise. My plans of starting the campaign had to be postponed, because I had to go in for work at the place I used to work before I moved to Denmark, aaaargh.<br /> <br /> We did get photo´s of one more gang, and they are included here, but the other two gangs we´ll get pictures of today. Gaming will begin here in a few hours, the first scenario is called Planetfall, and details how the various groups manage to get onto the planet, and the different issues of establishing a basecamp.<br /> <br /> Also, I finished building two more guys for my gang last night, and spraypainted them before going off to work. When I came back, they were totally destroyed, having been trod on by my GF´s grandmother, ohh the pain... So now, instead of being almost finished with my gang, I´m back down to four finished, and three that almost haven´t been started. Dohh.<br /> <br /> Anyways, enough about my miseries, let´s talk about pictures.<br /> <br /> This gang is the other inquisition gang in the campaign. A gang split between Mechanicus influences, and PDF goons for support. The player isn´t on Dakka currently, so I will post these for him.<br /> <br /> Also, I printed a set of campaign books for us, from the PDF´s online. They actually make nice books once they´re bound and stuff, I´m tempted to actually get them properly done up. We´ll see.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/486303.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/486303.page</link>
				<pubDate><![CDATA[Sat, 20 Dec 2008 14:28:02]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great stuff Xan. We've also used some oldskool Necromunda sets as "frame" work for terrain. I've finished Sgt Jargassor, just need to find the enrgy to <span class="glossaryitem" onmouseover='gp(442);'>PS</span> the pics.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/486408.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/486408.page</link>
				<pubDate><![CDATA[Sat, 20 Dec 2008 17:16:22]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Mig, I am currently sending that energy through the warp -&gt; You.<br /> <br /> Get it now.<br /> <br /> ~<span class="glossaryitem" onmouseover='gp(434);'>sA</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/486427.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/486427.page</link>
				<pubDate><![CDATA[Sat, 20 Dec 2008 17:44:06]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ they all look really good keep it up]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487214.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487214.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 16:04:35]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, thx for a great game last night <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I have been working on giveing my group some "colour" so they dont look like ghosts for the next episode  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487325.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487325.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 18:02:29]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, I´m working on the batrep as we speak, should be ready in an hour or two.<br /> <br /> Colour would be good for them, they deserve it. Great looking models <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487487.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487487.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 21:09:28]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That gang is fantastic what figs are the combat servitors?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487668.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487668.page</link>
				<pubDate><![CDATA[Sun, 21 Dec 2008 23:21:58]]> GMT</pubDate>
				<author><![CDATA[ Imperial]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Fighting has commenced in the Scarus Subsector. Battle report, fluffed up properly, follows:<br /> <br /> [b]Chapter Two, The Summoning.<br /> <br /> Scarus Sector, 411.M41<br /> Inquisitors:[/b] You have received a summons from your Lord Inquisitor, asking you to go with all haste to the Antimar Subsectors capital world, Sarum.<br /> Your instructions are to investigate rumours of cult activities, and find the source of an illness that has swept through some worlds in the system.<br /> The illness seems very random in nature, and attempts at finding the cause have failed so far. Xeno involvement is suspected!<br /> <br /> [b]Astartes: [/b]Your Chapter has been informed by allies within the inquisition that they hunt for Xenophile cults in the scarus Sector. Believing that only the might of the Astartes can combat such a menace, the chapter has sent scouting teams to various locations in the sector, in order to monitor the situation.<br /> Your orders are to hunt out and destroy any small scale cults you might find, and to warn the chapter in case you detect an infestation that is too large to handle!<br /> <br /> [b]Rogue Traders: [/b]Having recently moved your operations to the Antimar Subsector, you are currently hunting for opportunities to increase your wealth. While stopping over at a spacedock, you were informed that there could be a market in selling a cure to the rich, who are currently fearful of an as yet unidentified disease in the sector.<br /> But in order to do this, you must first locate and capture the disease. You gather your closest allies around you, and prepare to find the disease, and the cure, before anyone else!<br /> <br /> Your group has received a summoning, telling you to go to the Antimar Subsector, in the Scarus Sector, Segmentum Obscurus.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> All four of the factions we´ve identified, have made it to the capital world of Subsector Antimar, Sarum. <br /> <br /> They have decided to start their investigations here, trusting in the immense data storage facilities of the subsector capital, and the numerous contacts some of them have made previously in the sector. <br /> <br /> But in order to work efficiently and unopposed, it is preferable to travel in secret. For our rogue trader this is indeed paramount, since he stands at risk of being deemed xenophile and damnatus.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> [b]Chapter Three, Planetfall.<br /> <br /> Planet Sarum,  mid 411.M41[/b]<br /> <br /> [b]Scenario Description:[/b] You have decided to attempt a covert insertion onto the planet, and will attempt to get past security at a backwater orbital landing facility. After sneaking aboard a cargo lander, you wait until the giant craft has landed and attempt to sneak out through the lower gantries in the facility.<br /> In order to get away cleanly, you´ll need to move silently, and in small groups.<br /> <br /> [b]Mission:[/b] You must get a part of your gang, representing one of the subdivisions, through one of two exits from the board. These exits are vent shafts leading out of the landing compound, and onto the planet surface.<br /> The special rules for sneaking are used, and you will have 4 members of your gang, randomly chosen, available.<br /> You must attempt to get by without being seen, but if you are discovered, you can choose to fight your way out, or play your wildcard, going official. This will mean that you end the mission immediately, but also that your location will be known to the others in the campaign, so they can raid you if they want.<br /> There will be two gangs in each game, and an arbitrator will play the PDF forces guarding the landing facility.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> The layout of the facility is as follows:<br /> <br /> [img]http://images.dakkadakka.com/gallery/2008/12/22/13521_md-G0-0.jpg[/img]<br /> <br /> In the southwestern and northeastern corners, our gangs will enter. They have jumped from the cargoholds, and are trying to reach ventilation downshafts located towards the middle of the board.<br /> <br /> In the eastern end there is a large cooling tower. In the northwest there is a high tower, and two smaller ones are in the center, along with a loading platform.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/22/13522_md-Map.jpg[/img]<br /> The PDF crew numbers nine, and most are armed with lasguns, but two have bolt pistols. They move randomly, rolling a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> –3, resulting in a nuber between –2 and 3 if the number is negative, the nearest player moves the sentries. If it is positive, the arbitrator moves them.<br /> <br /> The PDF have a spotting distance of <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> inches, this is generated randomly at the beginning of the arbitrators turn.<br /> <br /> (The rest of the rules for the sentries can be found in the necromunda core rulebook)<br /> <br /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> For our first game, the randomly chosen players were Inquisitor Apollyons Seekers of Truth and Grimaldus´ Scout Team.<br /> <br /> Grimaldus came in from the SE corner, while Apollyon and his servitors entered from the NE.<br /> <br /> The PDF were ready to receive them.<br /> <br /> <br /> [b]Turn One[/b]<br /> Seizing the initiative, Grimaldus and his retinue moved to the north, heading for cover, and the exit.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13490_md-G0-0.jpg[/img]<br /> A moment later the Inquisitor was able to get his servitors moving, and swiftly swept southeast, towards his chosen exit.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13491_md-.jpg[/img]<br /> In their turn, the PDF forces patrolled the area around the two exit points, one or two moving into better cover from the howling winds.<br /> <br /> [b]Turn Two[/b]<br /> The Adeptus Scout force moved forward, and noticed a weak point in the line of sentries. <br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13492_md-.jpg[/img]<br /> Charging forward through the driving rain, Deathwatch Sergeant Grimaldus raised his mighty sword in a fist, the size of a normal man´s head.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13493_md-.jpg[/img]<br /> The close combat saw the hapless PDF trooper brought down in a spray of blood.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13494_md-.jpg[/img]<br /> Some tense moments passed, but the alarm was not raised.<br /> <br /> Inquisitor Appolyon moved with his combat servitors into cover around the cooling tower, and scurried to the first floor.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13495_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13496_md-.jpg[/img]<br /> Here they waited, hoping that the PDF guard on the other side would walk away from them the following turn.<br /> He did not, and instead came dangerously close to discovering their position. The other PDF troopers also seemed to sense something amiss, and moved to investigate.<br /> <br /> [b]Turn Three[/b]<br /> During turn three, the Astartes force consolidated it´s positions around the tall tower, and caught their breaths after the sprint across nearly open land.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13497_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13498_md-.jpg[/img]<br /> Appolyon, deciding that the first floor was not viable, moved his team down to the ground floor, and closer to his objective.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13499_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13500_md-.jpg[/img]<br /> The PDF troopers meanwhile, decided for the most part, that this weather was not worth going into, and moved closer to cover.<br /> <br /> [b]Turn Four[/b]<br /> The Astartes team went for cover inside and around the tall tower, and got ready to make their move towards the objective.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13501_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13502_md-.jpg[/img]<br /> Meanwhile, the Inquisitor and his retinue were forced to lay low due to the sentries close by.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13500_md-.jpg[/img]<br /> The PDF patrolled on, still entirely unaware of the two groups converging on their position.<br /> <br /> [b]Turn Five[/b]<br /> During turn five, the marines managed to get almost entirely onto their exit. A neophyte, and their local tracker actually managed to get to the ladder right below it, and Grimaldus was not far behind. Bringing up the rear, the heavy weapons neophyte was moving more slowly.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13506_md-.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13507_md-.jpg[/img]<br /> On the other side of the platform, things suddenly got violent. Deciding that speed was needed, Inquisitor Appolyon sent two of his servitors to the first floor, to deal with the nearest sentry. He knew that this meant discovery, but he could wait no longer.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13508_md-.jpg[/img]<br /> The Inquisitor himself, proceeded to move into the open, to get a shot at another nearby guard.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13509_md-.jpg[/img]<br /> The servitors swiftly cut down the guardsman on the first floor, and Appolyons accurate shooting saw off his target as well.<br /> The PDF forces, now roused by the alarm, moved with all speed to intercept these intruders. However, this took them right past the Astartes scout team, and the scouts were spotted. The guards now had two groups to focus on, and two of them charged the Astartes Neophyte and tracker. This combat came out in favor of the marines, they were able to take out one of the sentries, while the other barely managed to defend himself.<br /> Meanwhile, other PDF troopers moved towards the Inquisitor and his party, and took shots at them. One managed to down a servitor on the bridge.<br /> <br /> [b]Turn Six[/b]<br /> At the beginning of turn six, the rest of the scout team charged in to bloody melee with the surviving trooper, and cut him down. After this, they waited for the right moment to escape the scene.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13510_md-G1-20.jpg[/img]<br /> Appolyons downed servitor meanwhile, crawled towards the exit while the two that were still operational cut down yet another guard. Appolyon himself also moved closer, and took a shot at the PDF trooper next to his objective, on the ground floor. He was able to take him out.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13511_md-G1-21.jpg[/img]<br /> The remaining two PDF units attempted to move to better positions, but were unable to make any of their shots count.<br /> <br /> [b]Turn Seven.[/b]<br /> This turn saw the marines leave the scene, safely onto the planet.<br /> <br /> The Inquisitor and his retinue moved towards the objective, Appolyon ordering his two functioning droids to move ahead through the vents. The wounded servitor crawled right up to the exit, but was unable to make it.<br /> <br /> [b]Turn Eight[/b]<br /> The malfunctioning combat servitor crawled to safety. The Inquisitor made it to the gantry right next to the xit, but was charged by the remaining guards before he could leave.<br /> <br /> [b]Turn Nine[/b]<br /> Inquisitor Appolyon proved once more, that he was as skilled in close combat, as he was in ranged combat. Disposing of both his adversaries, he proceeded to move into the tunnels, leaving behind a scene of carnage that would shock the response teams sent to investigate.<br /> <br /> Following the fight, it was revealed that kills would only count for three XP, and the leader whose team had killed the fewest PDF troopers would get extra XP. This was the Astartes scout team, choosing their targets carefully.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> After the dust had settled, we ran the scenario again. This time with the two remaining gangs, Inquisitor Sigismund´s Hunting party and Rogue Trader Leonard´s rag tag group of humans, tau and even a kroot mercenary.<br /> <br /> The Rogue Trader won the roll for corners, and chose the SE corner, the same one that had given the Astartes such a smooth way through to his exit. This meant the Inquisitor would be facing the cooling tower in the north, which would shield him for the first bit, but leave him open later on.<br /> <br /> [b]Turn One[/b]<br /> The Inquisitor was first on the move, speeding into the city. He was determined that this would be a make or break attempt to go as fast as possible towards the closest exit. He led his team into the shades of the cooling tower, where they would be hidden well.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13513_md-G2-1.jpg[/img]<br /> Leonard and his followers moved north, getting to the closest ruin and ducking down for cover.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13514_md-G2-3.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13515_md-G2-4.jpg[/img]<br /> The PDF forces, blissfully unaware that once again they were being raided, patrolled the area but found nothing wrong.<br /> <br /> [b]Turn Two[/b]<br /> Sigismund led his agents up to the first floor, much as Inquisitor Appolyon had done earlier. They found cover behind the rear bulkhead of the tower.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13516_md-G2-5.jpg[/img]<br /> The forces of the Rogue trader meanwhile, were making their way north, taking a route that would bring them right under the high tower.<br /> The PDF guards were moving closer to the inquisitor, but did not spot him. The sentries near the southern end had apparently had a bad day, and most were just standing around, or moving north to talk to their mates there.<br /> <br /> [b]Turn Three[/b]<br /> Moving slowly forwards, the Inquisitor beckoned his people forwards behind him, letting the sniper, Maynaard, bring up his rear.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13517_md-G2-6.jpg[/img]<br /> Meanwhile, Leonard had reached the foot of the cooling tower with his group, and was still unseen. There was however one eagle eyed sentry, very close to them.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13518_md-G2-7.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13519_md-G2-8.jpg[/img]<br /> During theit turn the PDF forces almost detected the Rogue Trader, but apparently the fieldcraft of his Kroot ally was defeating their sensors. Inquisitor Sigismund only narrowly avoided discovery, and the nearest PDF guard was now within a few metres.<br /> <br /> [b]Turn Four[/b]<br /> Sigismund now decided, that he would try one last gamble. With the amount of sentries on their way towards him, it would be a matter of time before they were discovered. But the vents were within reach, if only they could get the nearest trooper out of the way. Throwing caution to the wind, he charged out of cover, and took down the trooper. Meanwhile, he ordered the other members of his gang, to ready themselves for a run across the open, to the ventilation shaft.<br /> [img]http://images.dakkadakka.com/gallery/2008/12/21/13520_md-G2-9.jpg[/img]<br /> The forces of the Rogue Trader used the distraction, and darted even closer to the nearby exit.<br /> <br /> In their turn, the PDF troopers moved upon Sigismunds position in force. Several shots were fired at the inquisitor, but failed to hit him.<br /> <br /> [b]Turn Five[/b]<br /> At the signal of their master, <span class="glossaryitem" onmouseover='gp(224);'>th</span> Inquisitors pilot and mechanic ran from cover, and jumped through the vent shaft to safety. The sniper took up position immediately behind cover, and took a shot at a nearby guard. Sigismund moved slightly closer to the ventilation shaft, hoping to reach safety along with his sniper next turn.<br /> <br /> The Rogue trader led his party to their exit, now completely unguarded, and quit the field entirely unseen and unheard.<br /> <br /> The PDF forces, clearly sensing that this was their last chance, charged Sigismund, and took all the shots they could at his sniper agent. Although he ducked for cover, the fusillade of fire was too much, and he was taken down. Hearing the scream of his friend, Inquisitor Sigismund reached into the folds of his cloak, and pulled out his Rosette. Clearly and forcefully, he spoke out. “Imperial Inquisition! Stand down immediately!” The PDF forces lowered their guns in shock.<br /> <br /> <br /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> After having run this scenario, the situation is the following:<br /> <br /> Rogue Trader Leonard met his goals, and got onto the planet without ever being noticed. This will make it a lot easier for him to move about, and gather information about this supposed Xeno illness.<br /> <br /> Astartes Sergeant Grimaldus led his men well, fighting when needed and decisively moving on his objective. He will be well placed to launch raids on suspected hotspots of trouble, and will be the eyes and ears of his chapter.<br /> <br /> Inquisitor Appolyon fought his way to the exit, on his way he had to despatch a fearsome amount of PDF units, but such sacrifices are necessary in the search of greater knowledge.<br /> <br /> Inquisitor Sigismund, having failed to get onto the planet secretively, had no choice but to go official.This will slow him down considerably, and will also mean that his adversaries are aware of his presence, making him a potential target for raids.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> Additionally, we have been advised that two further warbands may be bound for the subsector.<br /> <br /> Edit 1: Picture corrections<br /> Edit 2: Apparently used a word that the auto editor sees as bad. Weak point in an armor anyone?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487760.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487760.page</link>
				<pubDate><![CDATA[Mon, 22 Dec 2008 01:08:10]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ wow, I really like those void suits. the arms on the 2nd guy look a bit off though. they could stand to be shifted up a tad, and posed more naturaly <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. good stuff though, very creative idea!<br /> <br /> an enjoyable report! looking foreward to seeing your gangs painted!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487912.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/487912.page</link>
				<pubDate><![CDATA[Mon, 22 Dec 2008 03:56:14]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ @Imperial: The servitor models are from a rackhham line of models I believe. I´ll ask the guy who plays them.<br /> <br /> @Rahveel: Thanks a lot. The second guy suffered a mishap sadly, and will not be appearing in the campaign I´m afraid... The arms would have gotten a loving hand.<br /> <br /> I´ve gone with something completely different for my Inquisitor, some corsair cloaks and stuff is involved. I´ll get you guys some better shots of that at a late point.<br /> <br /> As for the battlerep, I had a ton of trouble getting the image thing working, but managed to eventually. Now that I know how it works, it´ll be easier next time.<br /> <br /> The games were great fun, not least when my inquisitor was targeted by no less than four PDF guys who were unable to even hit him!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/488111.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/488111.page</link>
				<pubDate><![CDATA[Mon, 22 Dec 2008 08:44:55]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Back on the modeling and painting today. I´m still doing <span class="glossaryitem" onmouseover='gp(47);'>GS</span> on my new Inquisitor body, getting the corsair cloak I´m using on his front to blend better with his torso, and working on his arms.<br /> <br /> And I´m painting up my heavy, still working on basic colors for him, so nothing fancy so far. Will get pics up later.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/488489.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/488489.page</link>
				<pubDate><![CDATA[Mon, 22 Dec 2008 16:58:31]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for a great evening of playing.<br /> <br /> The other two warbands got their gaming last night. Battle reports will hopefully come soon.  <br /> <br /> Hopefully we will be able to get some more gaming done after Christmas Eve. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/488843.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/488843.page</link>
				<pubDate><![CDATA[Mon, 22 Dec 2008 21:40:28]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Very cool batrep Xan.  Looking forward to some more modeling pics from your campaign ^_^.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/488858.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/488858.page</link>
				<pubDate><![CDATA[Mon, 22 Dec 2008 21:52:10]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Bit of a modeling update tonight.<br /> <br /> @Defcon56: Yeah, there will definately be more gaming, no worries there. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> @Grey_Death: Thanks, I´m getting way more into the whole modeling aspect of the hobby because of this project. Before doing this group I hardly ever did more than just gap filling and minor stuff. Now I´m doing major changes to models, and my Inquisitor even has a <span class="glossaryitem" onmouseover='gp(47);'>GS</span> hand holding his hand flamer!<br /> <br /> I´m getting close to finishing the sculpting part of the Inquisitor. His sword still needs a grip, and I need to smooth out his left hand a bit before painting. O<br /> <br /> ther than that, the ropes on his front still need some bits, a claspwhere they meet and an hour glass on the end of the trailing bit should do nicely I think. I might also bulk up his right shoulder somewhat, as it is now it´s entirely regular, pretty much the only thing on him that is...<br /> <br /> They sadly aren´t visible, but I sculpted clasps for where the rope meets the cloak. I´ve finished with sculpting the upper bit of the dragon skin on his front, and I´m pretty happy with how that turned out. By tomorrow evening I hope this guy will be ready for spraying.<br /> <br /> Piccies!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489139.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489139.page</link>
				<pubDate><![CDATA[Tue, 23 Dec 2008 01:12:33]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ oh nice!<br /> <br /> I like how you took the theame of your void suits, and embelished on it. what do his feet/legs look like though?<br /> <br /> one thing I love about these =][=munda logs, they really give people coold ideas that could be implemented army-wide.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489279.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489279.page</link>
				<pubDate><![CDATA[Tue, 23 Dec 2008 04:59:20]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks a lot <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Yeah, I´ll get his fluff up soonish, and you´ll see why I´ve gone with the void suit theme here. <br /> His feet and legs haven´t been changed a lot, I´ve bulked up his shoes to make them more "space"ish, and given him knee guards, that´s pretty much it. <br /> Will try to get some good pictures today.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489477.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489477.page</link>
				<pubDate><![CDATA[Tue, 23 Dec 2008 09:17:04]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The Inquisitor looks good so far. Nice to see you continue the Void suit theme with him. The flamer looks a bit heavy for an one handed weapon, so I like how you emphasis it's heavieness by letting the =I= to rest it on his shoulder plate!<br /> <br /> Looking forward on finished figure.<br /> <br /> The battle report was nice also, altough the amount of unfinished figures almost blinded me!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> How is that big marine repped in the actual rules? I hope he got better stats than just a gang leader...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489598.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489598.page</link>
				<pubDate><![CDATA[Tue, 23 Dec 2008 12:54:18]]> GMT</pubDate>
				<author><![CDATA[ Col Hammer]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey Hammer, good to see you again. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Yes, the void suit made me happy, so I decided to roll with it. <br /> <br /> Was thinking that the flamer was a bit big to have him pointing it, so that was the best option I figured.<br /> <br /> I´ll be spraypainting him this evening, and starting paint.<br /> <br /> Thanks, took me ages to get the pictures right, and oh god oh god oh god, the unpainted horror... :S<br /> <br /> The Marine is repped as a complete and utter maniac rules-wise. He takes up almost half of the gangs points allowance on his own, is S5, and more than thrice as dangerous as any other character in the campaign I´d reckon.<br /> <br /> In the first battle, he inflicted 8 wounds on a hapless PDF sentry, in a single round of combat! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489733.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489733.page</link>
				<pubDate><![CDATA[Tue, 23 Dec 2008 15:38:49]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ do you have his compleate stats? I am looking for good (but not to overpowerd) rules to use for my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> leader. using up about half the gangs cost sounds right though. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489844.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/489844.page</link>
				<pubDate><![CDATA[Tue, 23 Dec 2008 17:46:58]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ He started out as the gang leader. He was given a Power Armour that gives him a 3+ save, a photovisor and respirator, and +1S.<br /> <br /> He also has plusses to his strength, wounds and <span class="glossaryitem" onmouseover='gp(82);'>LD</span> stats.<br /> <br /> That´s all I can reveal right now. However, a bit more explaining is required in order to emphsise the power of the guy, I think. <br /> <br /> Starting groups in the campaign have five choices from the rare trade charts in the Necromunda books. He takes up 2 of these.<br /> They also have five upgrades from the experience lists. He takes up three of these.<br /> <br /> So all in all, he uses half of his gangs "special" stuff.. Makes him a brute in a fight, and very scary for everyone else involved in the campaign, while not "broken", we feel.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/490261.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/490261.page</link>
				<pubDate><![CDATA[Tue, 23 Dec 2008 23:22:46]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ hmm, that is a good idea. may have to give it a go/]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/490312.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/490312.page</link>
				<pubDate><![CDATA[Tue, 23 Dec 2008 23:57:00]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Go for it man! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Oh, one more thing, for our campaign, we´ve gone with pricing Power Armour at 200pts, with the respirator and photo visor things on it.<br /> <br /> Some more pictures of progress here, loot counters for the coming scenarios, some more of these to make still. Also, the pilot, remade and improved. He has a holster on his belt, empty, cause the pistol is his hand! Obvious, innit?<br /> <br /> And some shots of the Inquisitor, all done modeling now, time to get some paint on this bad boy. I had hope I´d get time for it yesterday and this morning, but christmas cornered me and stole my time..<br /> <br /> Merry Christmas to one and all. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/491500.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/491500.page</link>
				<pubDate><![CDATA[Thu, 25 Dec 2008 01:26:20]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That's one nice inquisitor... I'm eagerly awating some painted models! And finished ones in some cases  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/491772.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/491772.page</link>
				<pubDate><![CDATA[Thu, 25 Dec 2008 10:42:16]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks CommisarKhaine, I´ve tried my very best to get a good look, and as it is now I feel that he´s ready for paint.<br /> <br /> We´re starting round two of scenarios tonight, the warbands are now searching for clues on planet Sarum, trying to find a lead that will give them an edge in the hunt for the disease!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/491972.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/491972.page</link>
				<pubDate><![CDATA[Thu, 25 Dec 2008 18:34:59]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ looking great xan! can't wait to see him painted, and to read a bit of fluff about him.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/492476.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/492476.page</link>
				<pubDate><![CDATA[Fri, 26 Dec 2008 07:40:56]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Wow holy cow thats one cool Inquisitor!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/492736.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/492736.page</link>
				<pubDate><![CDATA[Fri, 26 Dec 2008 17:20:42]]> GMT</pubDate>
				<author><![CDATA[ TheGrin]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, thanks guys, it´s good to hear that people like what I´ve done with him. I´m painting him still, and don´t want to post PIP pictures until he´s done, but that is likely to be some time tomorrow.<br /> <br /> We had some cool games last night, mine was a draw, but my group did manage to secure a vital clue in the campaign. More on that tomorrow as well.<br /> <br /> Working tonight.... &lt;sigh&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/492827.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/492827.page</link>
				<pubDate><![CDATA[Fri, 26 Dec 2008 19:10:20]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Those PDF are in [i]exactly[/i] the same colour scheme as my old =][= munda gang (minus the pink, unfortunately)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/492844.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/492844.page</link>
				<pubDate><![CDATA[Fri, 26 Dec 2008 19:52:21]]> GMT</pubDate>
				<author><![CDATA[ P4NC4K3]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Very nice updates after my last visit. Great work Xanthos.<br /> <br /> The =I= looks very interesting now, waiting to see some paint on him.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/494640.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/494640.page</link>
				<pubDate><![CDATA[Sun, 28 Dec 2008 22:35:21]]> GMT</pubDate>
				<author><![CDATA[ Northen]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey Northen, thanks a lot. Not getting as much posted just now as i´d hoped, time has begun to shorten here, and I want to get as many games in as possible. <br /> <br /> A further three games have been played, battle reps will get here as soon as is possible. <br /> Also, I´ve painted the Inquisitor, almost done with him, mostly basing and last details to be done.<br /> <br /> Hopefully piccies of some of the stuff by tomorrow at some point.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/494748.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/494748.page</link>
				<pubDate><![CDATA[Sun, 28 Dec 2008 23:51:38]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking forward to seeing paint on the =][=.  <br /> <br /> The pilot looks rather cool as well.  <br /> <br /> More comments as paint is laid down ^_-.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/494817.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/494817.page</link>
				<pubDate><![CDATA[Mon, 29 Dec 2008 00:48:24]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Also looking forward to Paint. The =I= is indeed promising. Which head is that? Nice use of bitz overall <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495250.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495250.page</link>
				<pubDate><![CDATA[Mon, 29 Dec 2008 10:28:31]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ If I'm not mistaken that the Space Wolf plastic head! If that is so this means that Xanthos is probably the first person I've witnessed using a Space Wolf head on a non-marine model that actually looks convincingly good! Most of the time the Space Wolf head looks too big compared to the rest of the model.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495269.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495269.page</link>
				<pubDate><![CDATA[Mon, 29 Dec 2008 10:50:26]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I thank you for the many kind words guys, I´m closing on the "finished" point with my =I=, and he looks even better (I think) with paint.<br /> <br /> Migsula, Malika2, the head is actually from a resin set bought from my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, I believe it was called "barbarian head sprue".. <br /> <br /> Several excellent heads, well moulded, and they cost less than 4 euro´s so I´m happy with that.<br /> <br /> I looked at the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> head originally, but it was way too big for this type of model.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495420.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495420.page</link>
				<pubDate><![CDATA[Mon, 29 Dec 2008 15:02:39]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Update time! With Pics! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> As I´ve mentioned, I started painting the =I=. I´ve gone with some of the colors I´ve used for the other members of the group, but I´ve added more bronze and gold, as well as going for a deeper, richer green for his cloak. These are still PIP, but closing on the finish line now.<br /> <br /> Also, in a spur of the moment thing, I decided that his one in a million bolt pistol will be carried by a servo skull, mounted beside him on the base. So I´ve started working on that, and so far I like it.<br /> <br /> So please please please, let me know what you all think, is he too dark, too light, too tall, too white? C&C welcomed! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495558.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495558.page</link>
				<pubDate><![CDATA[Mon, 29 Dec 2008 17:34:16]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I think his sword should be plain ol' silver. it would go better with the classic, old style look you have going there.<br /> <br /> I would make him maybe a little darker, or add weathering since you arn't going for the usual shiny christmas tree inquisitor look]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495592.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495592.page</link>
				<pubDate><![CDATA[Mon, 29 Dec 2008 18:05:24]]> GMT</pubDate>
				<author><![CDATA[ Fiendcrackar!]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Might be good with silver, yes.... I probably wouldn´t have thought about it, since it seems too flashy for him, but I could always dull it down, and do washes and progressive highlights on it. Might be cool.<br /> <br /> And thanks for noticing, I´ve tried to move away from the "target marker" colours of many Inquisitors.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495619.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495619.page</link>
				<pubDate><![CDATA[Mon, 29 Dec 2008 18:25:59]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ It may be the lighting, but the cloak looks like it could use some highlights. If you want a reptilian looking skin, a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> green base coat and a prgressive highlight to rotting flesh looks nice, especially when washed with thraka green or asurmen blue. Or both  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">. Sam goes for the sword: a few more highlights look like they would help out a lot. <br /> <br /> Very nice model, I'm looking forward toth e servoskull!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495665.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495665.page</link>
				<pubDate><![CDATA[Mon, 29 Dec 2008 18:59:16]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ ya know, I like the black blade. looks like he just dosent have it turned on. lots of military knives have a black finish to reduce reflection, i could see that being carried into the 4ok universe. I would paint the wire/power thingie on the blade though, it makes it just look unpainted with it all solid black. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495708.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/495708.page</link>
				<pubDate><![CDATA[Mon, 29 Dec 2008 19:46:26]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey guys, thanks for the comments, interesting to see what you think about this.<br /> <br /> @CommissarKhaine: Yes, the cloak is not done at all yet. I´m actually working from orkhide shade and up. And yes, washes are the king.<br /> The sword may get a colour switch, but I may also just finish highlighting it, in the style it is now.<br /> <br /> @Rahveel: That was actually the effect I was going for. A bit like the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> blades, but different enough to be its own thing. <br /> The wires and such will get paint, no worries. I just need to finish the blade itself first. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/496471.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/496471.page</link>
				<pubDate><![CDATA[Tue, 30 Dec 2008 09:17:56]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey everyone, quick new years update here. <br /> <br /> The campaign has been finished (for now), and the results were very close, but more on that when the remaining battle reps are posted. <br /> Sadly none of this will be sooner than january 3rd, since I´ll be travelling home after new years, and will be without both models and computer for that... &lt;sigh&gt;<br /> <br /> Happy new years to all!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/498260.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/498260.page</link>
				<pubDate><![CDATA[Wed, 31 Dec 2008 18:15:22]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I would definitely suggest a color swap on the sword.  Use a color already in the palette for it.  Either a new shade of green or go with a nice muted red/black.  <br /> <br /> I think highlights are the biggest part I feel is missing right now.  If you are highlighting and washing after, be sure to re-highlight when the wash dries to bring the high points back up from the wash.  This applies to just about anything, from flesh tones to metallics.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/498289.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/498289.page</link>
				<pubDate><![CDATA[Wed, 31 Dec 2008 18:39:07]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hi there, thanks for some great games during the holiday season. Was fun playing the I-munda and following the story  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> Hope to get some gameing done this summer, well back to 40 k and fantasy in the mean time.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/501410.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/501410.page</link>
				<pubDate><![CDATA[Sat, 3 Jan 2009 16:26:06]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice progress, The sword needs some more work, it's such a focal pt, I too would use metallics, but maybe go black with mithril edges and a silver handle. I think the flamer would really benefit from mithril <span class="glossaryitem" onmouseover='gp(492);'>HLs</span> too. I think overall the metals need more contrast, darker areas and shiny edges. Be very experimental, tap on some inks, then re <span class="glossaryitem" onmouseover='gp(492);'>HL</span>, try glazing etc. I always try to make every metal effect a little different. It means not all of them work out ideally, but you learn so much and add interest.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/501683.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/501683.page</link>
				<pubDate><![CDATA[Sat, 3 Jan 2009 21:35:39]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Awesome stuff!  Love the batrep.<br /> <br /> Question: Where can one find those Inqmunda pdf files?  I would love to look at them, and maybe get a game going here near me.<br /> <br /> Thanks.<br /> <br /> <br /> ~Eric<br /> <br /> Edit:<br /> Or are you guys just using the Necromunda Rules with counts-as gangs?  Just noticed the subtitles on your printed books... Heh.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/501873.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/501873.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 00:04:49]]> GMT</pubDate>
				<author><![CDATA[ Taarnak]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ There isn't a PDF for =I=munda, since it's basically Necromunda with a few modifications. Each campaign here is being run in its own way. However, in the Skirmish Games section we do discuss the rules for =I=munda, so if you got questions, post them there! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/502221.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/502221.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 07:24:33]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ As Malika2 says, there isn´t one set of rules, it´s basically each group doing interpretations of the extra stuff we´re adding.<br /> <br /> Of course this stuff is written down, so if you want a look, just PM me and we´ll figure something out.<br /> <br /> Also, as you can probably see, I am now at a place with a computer, so I shall name this day "slaving-at-the-computer-to-get-battlereps-finished-day".<br /> It´s not the greatest name for a day ever, but it gets the meaning across.<br /> Hopefully I´ll have one or two pieces of storyline/battlereps on here later. And piccies!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/502373.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/502373.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 11:40:20]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ so, an SatCtGBFD? sounds intense. looking foreward to reading more though!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/502580.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/502580.page</link>
				<pubDate><![CDATA[Sun, 4 Jan 2009 17:28:32]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Got a battlerep for you tonight. More piccies will be along, but for now I need some sleep. Will be uploading more tomorrow at some point. Enjoy. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> [b]Chapter Four, Hunting and Gathering.<br /> <br /> Planet Sarum,  mid 411.M41[/b]<br /> <br /> Following the arrival of several warbands, and the establishment of base camps, the scene is set for formal investigations to begin. All of the groups are intent on finding the source of this mysterious disease. Several leads are being followed up, and it is inevitable that groups will clash as they search the city for viable clues.<br /> <br /> One promising lead has arisen in the hive stacks, where several people have been reported dead from ”An yllnesse of the enfeebling kynde, the viktims wasting away for severral days before finally dying fromme the seizures”.<br /> [b]Special Rule:[/b] In the hive stacks, the poor lighting conditions mean that anyone without thermogoggles will need to test for sighting range before firing rangedweapons.<br /> <br /> Another lead is in the Hospitalis Von Kaelon, where a noble who died under mysterious circumstances has been examined thoroughly by the medicae on watch.<br /> [b]Special Rule:[/b] Any fighter who goes out of action in the hospital, will roll twice on the injuries chart, keepint the better result. They´re IN the hospital!<br /> <br /> The third promising lead lies in a factory complex to the south of the city, which has been abandoned for months, following an outbreak of the disease there. It has been cleansed by flame, but the bodies of the dead are still in the ruins, decaying fast in the extreme environment of the dust fields.<br /> [b]Special Rule:[/b] While in the factory complex, any model which ends it´s movement more than 4” from cover must make a S test, or be pinned till next round. This is due to the howling winds that arise in the open spaces out here. Additionally, there is no use of tunnels or vents, since these systems don´t extend this far.<br /> <br /> Each group of adventurers must split into three groups, to cover each area. They must cover all three locations, but the groups can be as large or as small as the leader would like.<br /> <br /> Once combat begins, each player will only have the group at the rolled location at his disposal, and must choose whether or not to call on his reinforcements. If he leaves them in place, they each have a chance of finding a second (or even third) clue, getting the investigating party further in the quest for the disease.<br /> <br /> Any group that is recalled, has a 5+ chance of arrival on the next turn, and 4+ after that.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> Up first, by random decision, are PrOtOcoN´s [b]”Ch´Pekks Mercenary Warband”[/b] (One of the new arrivals) and Xanthos with [b]”Sigismunds Hunting Party”[/b].<br /> <br /> [b]The Xenos are divided as follows: [/b]<br /> Hive Stacks	Kurtz Bonesmasha (Orkoid ganger), Makaii Snorrison (Squat Heavy) and Lo’Mog (Kroot Juve).<br /> Hospital	                Shas’ui Kel’shan Kais Kauyon (Tau Ganger), and Armin Reetho (Human Juve)<br /> Factory Complex	Ch’Pekk (Kroot leader), and Lo’Zog (Kroot ganger)<br /> <br /> [b]The Inquisitor divides his forces thusly:[/b]<br /> Hive Stacks	Jayna Saar (Gunslinger), Jhess Lange (Juve) and Maynaard (Sniper)<br /> Hospital		Inquisitor Sigismund and his pilot Doily Ronson.<br /> Factory Complex	Hanta Khorod (the heavy), and <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio Kh´na (The Void Born)<br /> <br /> After doing so, we roll off for which groups will clash. <br /> The hive stacks 	1-2<br /> The Hospital 	3-4 <br /> The Factory Complex 	5-6<br /> <br /> Each of these has its own special rules, as explained.<br /> <br /> The rolloff is a six, so the Ordo Xenos will clash with the Xeno warband on the factory complex. <br /> <br /> [b]Setup:[/b]<br /> The roll for setting up is won by Ch´Pekk(KL), and he sets up on the western side of the complex, readying his Kroot brother(KG) for combat.<br /> [img]http://images.dakkadakka.com/s/i/gallery/img/2009/1/7/15039_tl_4_3.jpg[/img]<br /> The Void Born <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio(VB) and Hanta Khorod(HV) with his heavy stubber, are the first to arrive on the side of the Inquisitor, and they get ready to make a dash out of the howling winds, and into the city.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15038_md-01%20Setup.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14767_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> The loot counters are then randomly placed, at points between the two warbands.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14768_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> [b]Turn One:[/b]<br /> The Inquisitors agents are the first to move. They decide to let Inquisitor Sigismund and the group going through the hive stacks know, and both groups soon acknowledge that they are on the way.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15040_md-03%20T1.jpg[/img]<br /> The two Kroot mercenaries waste no time, with the scent of their prey on the wind they make haste towards the imperials. One of the kroot uses his fearsome leaping ability to propel himself up a floor.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15041_md-04%20T1.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14769_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> [b]Turn Two:[/b]<br /> The Inquisitorial agent with the heavy stubber climbs the ladder closest to him, and starts advancing across the gangway towards the elevator tower. Meanwhile the Void Born advances on the ground level, heading for the loot counters.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15042_md-05%20T1.jpg[/img]<br /> On the Kroot side, Ch´Pekk runs a bit to the north, and sets up for a grapnel shot onto the small tower. The Kroot Ganger, Lo´Zog, runs further into the complex, and leaps even further. He is now in position to pick up the nearest loot counter next turn!<br /> The Kroot leader shoots his grapnel, and gets a good hit on the first floor of the small tower.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15044_md-07%20T2.jpg[/img]<br /> At the end of the turn, the first reinforcements for both sides arrive. The imperial agents are relieved to see that the Inquisitor(=I=) himself is here, flown by landspeeder. He dismounts, and takes his pilot(<span class="glossaryitem" onmouseover='gp(329);'>PG</span>) with him into the ruins.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15043_md-06%20T1.jpg[/img]<br /> The Kroot leader rejoices, as his Orkoid ally (OG), along with the remaining Kroot (KJ) and the squat Heavy(HV), have come to assist him.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15045_md-08%20T2.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14770_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> [b]Turn Three:[/b]<br /> The Imperial heavy moves onto the elevator in the elevator tower, and begins his ascent to the topmost level.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15047_md-10%20T3.jpg[/img]<br /> The void born moves underneath the bridge by the High Tower, and prepares to make a dash for the nearby loot pile. <br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15048_md-11%20T3.jpg[/img]<br /> Meanwhile, the Inquisitor and his pilot move to the base of the nearby tower, readying themselves for battle.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15046_md-09%20T3.jpg[/img]<br /> On the western side of the complex, the Kroot continue to advance. <br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15049_md-12%20T3.jpg[/img]<br /> Ch´Pekk winches himself to the small tower, <br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15050_md-13%20T3.jpg[/img]<br /> while the leaping kroot gets to the first loot pile. He busies himself with grabbing it, for later analysis.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15051_md-14%20T3.jpg[/img]<br /> In the reinforcement phase, the last of the Inquisitorial forces arrive, the Sniper(SN), the Gunslinger(<span class="glossaryitem" onmouseover='gp(47);'>GS</span>) and the Juve Mechanic(JV).<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15052_md-15%20T3.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14771_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> [b]Turn Four:[/b]<br /> Inquisitor Sigismund and his pilot run further into the complex, heading for the two loot piles up north of the elevator tower. His newly arrived reinforcements run up in support, except for the sniper, who sets up for a shot at any xeno mercenaries that might show their heads. <br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15053_md-16%20T4.jpg[/img]<br /> The Heavy gets to the top of the tower, and the void born reaches his first loot counter, grabbing it for the Inquisitions forensic teams.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15054_md-17%20T4.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15055_md-18%20T4.jpg[/img]<br /> The Kroot mercenaries also move further into the complex, the leaping kroot ganger reaching the top of the high tower, <br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15056_md-19%20T4.jpg[/img]<br /> and the leader firing his grapnel gun at the foot of the elevator tower. The squat heavy moves onto the walkway towards the middle of the board, <br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15058_md-21%20T4.jpg[/img]<br /> and the Ork ganger, along with the Kroot juve, move along the ground, supporting their leader.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15057_md-20%20T4.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14772_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> [b]Turn Five:[/b]<br /> The Imperials, getting closer to the northern objectives, decide to reinforce these positions, moving a total of four models to within distance of the nearest one. The sniper moves north, looking for a clean shot at the kroot leader, suspecting that he´ll be making a move for the loot piles as well.<br /> The heavy atop the elevator tower opens up an impressive fusillade of fire on the kroot in the next tower, but even with five shots he fails to hit him.<br /> <br /> In the Xenos turn, the Kroot ganger moves onto the loot marker, picking it up and shooting the Heavy in the elevator tower. The heavy falls over the edge of the tower, and is out of action! The ork moves to the north, the squat heavy moves closer to the middle of the table, and the kroot juve moves to join him. Finally, the fearless Ch´Pekk uses his grapnel line to slide over to the elevator tower.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15060_md-23%20T4.jpg[/img]<br /> The Imperial sniper, having set his sights so carefully, is knocked down by the fierce winds, and falls to the ground, pinned.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15059_md-22%20T4.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14773_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> [b]Turn Six[/b]<br /> The Inquisitor and his three agents move into firing positions, and unleash a fearsome amount of firepower at the kroot leader. He goes down, losing a wound, and taking a further flesh wound. <br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15061_md-24%20T5.jpg[/img]<br /> The sniper struggles to get up, and the void born makes a move north, for the loot counter in the middle square.<br /> <br /> The Kroot leader manages to get up in his turn, and proceeds to move into flaming range, taking a shot that hits Inquisitor Sigismund and his pilot full on. The Inquisitor suffers a wound, and his pilot takes a flesh wound in the flames.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15062_md-25%20T5.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15063_md-25-1%20T5.jpg[/img]<br /> The Ork moves further forwards, <br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15064_md-26%20T5.jpg[/img]<br /> and the leaping ganger moves down from the High tower to join his kin and the Squat heavy between the two buildings on the first floor bridge.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15065_md-27%20T5.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14774_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> [b]Turn Seven[/b]<br /> Recovering from his wounds sufficiently to stand up, the Inquisitor prepares his people to charge the Kroot Leader. He charges along with the gunslinger and the Juve, while the pilot moves forward, planning to secure the nearby loot counter. <br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15067_md-30%20T6.jpg[/img]<br /> Meanwhile, the void born moves further into the ground level of the elevator building, and takes a shot at the squat heavy, but misses. The close combat sees losses on both sides. The Juve Mechanic goes out on the imperial side with hideous wounds to her eyes, but the Kroot leader goes down, fearsomely wounded.<br /> The imperials consolidate closer to the buildings.<br /> <br /> The Ork moves onto the loot counter west of the imperial positions,<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15068_md-32%20T7.jpg[/img]<br />  and the remaining mercenaries prepare to hold their side of the board, sending the Kroot juve forwards into the middle courtyard.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15069_md-33%20T7.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14775_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> [b]Turn Eight[/b]<br /> Having taken the mercenary groups leader out of action, Inquisitor Sigismund decides to charge the Orkoid ganger on the nearby loot pile. He charges, and orders his pilot to collect the eastern counter.<br /> In the ensuing close combat, the inquisitor falls to the ork´s hideous strength. As he falls, the morale of his group falters, and hauling their fallen with them, they withdraw from the field.<br /> [img]http://images.dakkadakka.com/gallery/2009/1/7/15071_md-35%20T8.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/1/5/14776_sm-Battlerep%2C%20Gaming%2C%20Necromunda.jpg[/img]<br /> <br /> Aftermath:<br /> The mercenaries ended up being in control of the battlefield, and taking four of the six loot counters as their spoils. A <span class="glossaryitem" onmouseover='gp(24);'>D6</span> was rolled to see which loot piece was the one retaining the clue, and it proved that the very one that the inquisitors pilot had secured, held the clue that was searched for!<br /> <br /> This made the battle a draw, the Inquisitor claiming a moral victory, and the Kroot claiming victory on the battlefield.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503061.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503061.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 00:29:25]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all, sorry, but my image posting-fu seems to have forsaken me tonight... Will fix it tomorrow, too tired now.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503064.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503064.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 00:31:16]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Woohoo, got images working again. Something weird had apparently happened. The images were showing an extra tag this morning, which was not part of their adress when I looked last night.. <br /> <br /> Odd.....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503509.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503509.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 08:49:37]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking good! Are you still going to build that funky terrain? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> By the way, got more pics of the minis involved?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503601.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503601.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 11:37:39]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yup, still going to build funky terrain. I´ve actually bought the first box of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> buildings, getting ready to experiment with making pretend bulkheads.<br /> <br /> There are indeed more pics, but it got very late yesterday, so I didn´t have the energy to upload them. Will do so today. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503633.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503633.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 12:25:12]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ looks good so far what does your sniper hit and wound on i know he hits on 2+ or is it not?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503739.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503739.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 14:17:19]]> GMT</pubDate>
				<author><![CDATA[ lolzman]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ He´s a ganger with a Hotshot upgraded Lasgun, with the sharpshooter ability, and a telescopic sight.<br /> <br /> So basically, he hits on a 3+ out to 24 inches, and on a 4+ to 36 inches. He wounds on a 3+ against T3 models.<br /> <br /> What we´ve been doing in this campaign, is using the rules to make interesting models, that function as we´d imagine them to. So even though there were three (or four) snipers in the campaign, no two of them were exactly the same.<br /> <br /> Some went with higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, some with better gear, some with skills and gear, you get the picture. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503857.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503857.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 16:05:39]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ its too bad all you =][=munda players live so far north, would love to get a game someday <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> ah well, great stuff, thanks for all the ideas for my own campaign!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503993.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/503993.page</link>
				<pubDate><![CDATA[Mon, 5 Jan 2009 17:58:04]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Could be fun to do a cross country =I=Munda campaign at some point...<br /> <br /> Anyways, bit of an update, though no piccies (yet). I´ve decided that for this summers gaming, some vehicles will be needed, since the adversaries the groups shall face will be greater.<br /> <br /> And since too much is never enough, I´ve decided that I´m going to make a Repressor for my group. Yes, they do have a stretch land speeder, and that´s all good and well, but some times you just want to drive into stuff!<br /> <br /> Piccies later tonight, going out for supplies now. The dozer blade is well begun, and I´m laying out designs for the upper structure of the beast.<br /> <br /> In case people don´t know what a repressor is, here´s a link to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>:<br /> <br /> <a href="http://www.forgeworld.co.uk/Badger.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Badger.htm</a><br /> <br /> Additional; yes, I could just buy the kit. No I´m not doing this cause I´m a cheapskate. I just want to see if I can. Plus, this way I can make adjustments to the design easier.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/506869.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/506869.page</link>
				<pubDate><![CDATA[Wed, 7 Jan 2009 13:49:35]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Right, update time, with piccies!<br /> <br /> I´ve been working on the prow dozer of the Repressor today. I think it looks quite okay, I´m probably going to leave the eagle off, since I want to put some text on the front.<br /> <br /> I´m thinking something along the lines of "In Nomine Imperator" and below it, inlarger letters "!Ex Via!".<br /> <br /> As far as my understanding of latin goes (admittedly VERY limited) this should mean "In the name of the Emperor, !Out of the Way!"<br /> <br /> I´ll be working on the hull section tomorrow, thinking that I´ll do a different design than the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> one, with slopin armor along the sides possibly. Any thoughts?<br /> <br /> Piccies!<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507495.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507495.page</link>
				<pubDate><![CDATA[Wed, 7 Jan 2009 21:13:12]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ VERY nice work on that dozer blade Xan.  It looks perfect.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507503.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507503.page</link>
				<pubDate><![CDATA[Wed, 7 Jan 2009 21:20:31]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Oh, wow - I didn't realize when I skimmed this thread earlier that you were going to [b]convert[/b] a Repressor! Nice!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507546.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507546.page</link>
				<pubDate><![CDATA[Wed, 7 Jan 2009 21:44:42]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I don't know it that's the angle, but the Inquisitor's arm looks really really big.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507556.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507556.page</link>
				<pubDate><![CDATA[Wed, 7 Jan 2009 21:51:00]]> GMT</pubDate>
				<author><![CDATA[ Trevy the Great]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey guys, thanks for the kind words.<br /> <br /> @Grey death: Thanks, coming from you that means a lot.<br /> <br /> @Death By Monkeys: Yup, that´s the plan! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> @Trevy the Great: He´s wearing a void suit, so yeah, he´s got bulky arms. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> It´s the same with my other Void guy, bulked up arms, legs and torso.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507594.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507594.page</link>
				<pubDate><![CDATA[Wed, 7 Jan 2009 22:25:12]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ "Ex Via" would not mean what you want by "get out of the way". Literally, "ex via" would mean "the way out". What you're wanting to say is "Ite Ex Devio". Literally this means "get (you <span class="glossaryitem" onmouseover='gp(398);'>pl</span>. imperative) out of-the-way." It would be best to identify which way you want them to get out of, such as "Meo Devio," meaning "my way." But, "Ite Ex Devio" does suffice as decent Latin.<br /> <br /> As a note, I can read/write/speak classical and ecclesiastic Latin, so if anyone wants something in Latin PM me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507855.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/507855.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 01:39:02]]> GMT</pubDate>
				<author><![CDATA[ raithianellis]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=raithianellis]"Ex Via" would not mean what you want by "get out of the way". Literally, "ex via" would mean "the way out". What you're wanting to say is "Ite Ex Devio". Literally this means "get (you <span class="glossaryitem" onmouseover='gp(398);'>pl</span>. imperative) out of-the-way." It would be best to identify which way you want them to get out of, such as "Meo Devio," meaning "my way." But, "Ite Ex Devio" does suffice as decent Latin.<br /> <br /> As a note, I can read/write/speak classical and ecclesiastic Latin, so if anyone wants something in Latin PM me.[/quote]<br /> <br /> That is all kinds of awesome. Way to go. As for the necromunda stuff, keep it up. That repressor is gonna be awesome.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508030.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508030.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 04:59:18]]> GMT</pubDate>
				<author><![CDATA[ Faux Pas]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, thanks a million for that raithianellis! That was what I was worried about actually, that it would translate oddly. "Ite Ex Devio" it is then! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> On another note, I´ve completed the storm bolter turret, and begun designing the hull extension. More on that later.<br /> <br /> @Faux <span class="glossaryitem" onmouseover='gp(333);'>Pas</span>: Thanks for the encouragement, I´ll try and match everyones expectations.. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508226.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508226.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 10:43:09]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Dozer looking nice and strong! Keep at it Xan and pester your mates into painting and finishing their stuff and the sharing them too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508265.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508265.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 11:51:51]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I went on a pester offensive last night as it happens, and I´ve been promised pics of models soon(<span class="glossaryitem" onmouseover='gp(448);'>tm</span>).<br /> <br /> One very interesting group, was one of the late comers, who did some excellent conversion work on some kroot, with dark elf corsair bits, and some great <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work on their bases.<br /> <br /> Our other late entry led the second group of Rogue Traders, some cool models in there as well, a heavy with an Autocannon amongst them!<br /> <br /> They may join Dakka themselves, or mail me their stuff, but you´ll get to see it, no worries. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Oh, and thanks, I think once it gets painted, the dozer should look rather cool.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508366.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508366.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 13:56:02]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That sir is a dozer blade of immense beauty. I will now make one for each of my own <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> Rhinos. Well, when I get off my butt and start working on them...sigh.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508508.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508508.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 15:50:56]]> GMT</pubDate>
				<author><![CDATA[ Rymafyr]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the brilliant Dozer Blade, Xan.<br /> <br /> Great Battle Report; I like the funky Terrain too (Malika...)! <br /> <br /> I very much like the Flamer Wielding Kroot -- have I missed a picture of him, or could you pop one up? Thanks a bunch.<br /> <br /> ~<span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508724.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508724.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 18:24:35]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the brilliant Dozer Blade, Xan.<br /> <br /> Great Battle Report; I like the funky Terrain too (Malika...)! <br /> <br /> I very much like the Flamer Wielding Kroot -- have I missed a picture of him, or could you pop one up? Thanks a bunch.<br /> <br /> ~<span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508726.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508726.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 18:24:39]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ ++++ [Double Post] ++++<br /> <br /> ++ Post Removed By The Adeptus Editus ++<br /> <br /> (Thought For The Day: Do Not Let Impatience Make You Click The 'Reply' Button Twice.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508727.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508727.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 18:24:45]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ like it and the 'eavy stubba'!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508810.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508810.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 19:01:51]]> GMT</pubDate>
				<author><![CDATA[ jamunition]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Rymafyr, that blade took me about three-four hours, but that included design. <br /> You could probably knock a few together. Remember to measure everything carefully, lots of small bits are involved in this thing.<br /> <br /> Hey smiling assasin, thanks for the kind words. Sadly I have no pics of the flamer kroot. <br /> <br /> He is part of a gang from Iceland actually, so my access to the models is limited at the moment.. <br /> I have however asked the guy who built him to put pics up, hoping that he will do so.<br /> <br /> Thanks jamunition <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508815.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/508815.page</link>
				<pubDate><![CDATA[Thu, 8 Jan 2009 19:06:20]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hi Xanthos,<br /> <br /> I was just checking out some Reaper Chronoscope models and came across the mini you used for your mechanic. However the one I saw advertised had a gun rather than a wrench. Did you convert, or does she come with different options in the pack for tooling her up?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/510757.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/510757.page</link>
				<pubDate><![CDATA[Fri, 9 Jan 2009 23:13:30]]> GMT</pubDate>
				<author><![CDATA[ Anodyr]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Different options, there was a gun and a wrench, but I felt the wrench was necessary for the look I wanted. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Lots of great models in that line by the way.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/510908.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/510908.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 01:29:03]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Cool, thanks. And yeah, I've picked out four or five that I may well pick up for =I=muda-y goodness, including the mechanic.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511330.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511330.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 09:55:31]]> GMT</pubDate>
				<author><![CDATA[ Anodyr]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all, Repressor update today. I´ve finished the main construction of the upper hull bit, and the stormbolter turret. There is of course a ton of detailing and <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work to do still, but I´m starting to see where this is going, and so far I like it.<br /> <br /> Piccies!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511523.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511523.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 14:49:06]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Pretty cool; it looks a lot more capable of transporting 10 people now as well. The forward hatch looks a tad big though. Have you considerd an old leman russ hatch? The new tank accessory sprues has alternate hatches, so any <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player near you should have a spare, and they're slightly smaller <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>. Anyway, congrats on the scratchbuilding, it looks very good!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511573.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511573.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 15:48:42]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ wow it looks really good and my favourite bit is that doser blade]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511583.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511583.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 16:12:15]]> GMT</pubDate>
				<author><![CDATA[ jamunition]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Wow! I can see that surviving a lot of punishment.<br /> <br /> I (if I had that Tank, nicely detailed and filled in with <span class="glossaryitem" onmouseover='gp(47);'>GS</span>) would add some sort of WW1 Tank-esque Shell deflector. But, it's a matter of taste. <br /> <br /> That beast looks to be a really fitting transport for the gang.<br /> <br /> Huzzah!<br /> <br /> ~<span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511783.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511783.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 19:24:03]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Sweet tank.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511839.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/511839.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 20:13:56]]> GMT</pubDate>
				<author><![CDATA[ Golden Eyed Scout]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Wicked job on that tank mate, looking forward to the finished article and to pics of your groups gangs.<br /> <br /> Keep it up!<br /> <br /> Cheers,<br /> <br /> Dante]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/512006.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/512006.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 23:25:53]]> GMT</pubDate>
				<author><![CDATA[ CMDante]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all, thanks once again for the comments. I´ll have a picture update some time tomorrow. I´ve done something interesting for the fire points on the hull, looking forward to hear your thoughts on that..<br /> <br /> For now, I´ll try to answer your comments/thoughts.<br /> <br /> @CommissarKhaine: Yeah, the transport thing always bugged me about the rhinos, and this looks better to me too. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I tried with several different hatches, but the main problem seemed to be that it didn´t seem believable that a crewman could fit in there if I made the thing any smaller..<br /> <br /> @Jamunition: Thanks, the dozer blade is actually the only thing that´s ready for paint. I´ll have to see if I can match the standard of that on the rest of the tank.<br /> <br /> @Smiling Assasin: Thanks a lot. As for the tank deflector, I have been considering what to put on top of it. Deflector thingy is an option, or possibly a huge antenna array, a bit like WW1 british tanks sometimes had, or possibly barbed wire coiled around the upper hull, to further dissuade people from trying to stop the beastie?<br /> <br /> @Golden eyed scout: Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> @CMDante: Thanks a bunch, I´ll make sure not to disappoint! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Edit: Wasn´t finished writing! Darned &lt;space&gt; key..... :(]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513002.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513002.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 20:58:30]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking VERY good so far Xan.  I can't wait to see this one finished.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513036.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513036.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 21:30:30]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey Xanthos, phew this thread has gotten long! <br /> I'd like to see the battle report on the last battle. (my report =p )If you need pictures for it, they might be on my computer, in which case you should let me know so I can go scrounge them up.<br /> <br /> Pictures of my gang will be coming up this week, hopefully including my juves. (They are in the country but stuck in customs.)<br /> Now don't get your hopes up, it's all <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, but it should be fun nonetheless.<br /> <br /> Rogue Trader Reeta Jaranos and her crew of assorted scoundrels at your service! (For a modest fee of course.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513154.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513154.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 23:16:54]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hiya folks, leader of the Xenos scum here.<br /> Xan's pestering spree finally convinced me to make an account and post my models!<br /> <br /> Here's the gang, still missing the Tau ganger as well as the Squat heavy.<br /> <br /> [IMG]http://i137.photobucket.com/albums/q208/dreihaddar/WIPKrootGangLeader2.jpg[/IMG]<br /> Ch'Pekk, kroot shaper. Armed with a flamer and a poweraxe<br /> [IMG]http://i137.photobucket.com/albums/q208/dreihaddar/Orkganger1.jpg[/IMG]<br /> Kurtz Boncesmasha, fearsome orc ganger. Armed with a "Chainsword" and a handflamer<br /> [IMG]http://i137.photobucket.com/albums/q208/dreihaddar/WIPKroot1side-1.jpg[/IMG]<br /> Lo'Zog, agile kroot ganger. Armed with a combat shotgun and frag grenades.<br /> [IMG]http://i137.photobucket.com/albums/q208/dreihaddar/HumanGanger1.jpg[/IMG]<br /> Armin Reetho, human juve crazy enough to roll with a gang of xenos. Armed with a handflamer, laspistol and his trusty knife "Slick Betty"<br /> [IMG]http://i137.photobucket.com/albums/q208/dreihaddar/WIPKroot2.jpg[/IMG]<br /> Lo'Mog, kroot juve. Armed with a massive axe (obviously  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> )<br /> <br /> This is my first Necromunda gang, though I've had an interest in making one for awhile. One thing that may not be apparent is how big these guys are. Here's a shot of my Kroot ganger next to a regularly sized model.<br /> [IMG]http://i137.photobucket.com/albums/q208/dreihaddar/Kroot1Sizecomp.jpg[/IMG]<br /> Huge honking xenos scum!<br /> <br /> So, that's my gang so far. I've been pulled away from further conversion at the moment due to having to return to some necromancy and reinforcing my Vampire Count army...can't ever have enough zombies, eh? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Alrighty...hope you enjoy these!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513163.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513163.page</link>
				<pubDate><![CDATA[Sun, 11 Jan 2009 23:25:27]]> GMT</pubDate>
				<author><![CDATA[ PrOtOcoN]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Excellent stuff guys, glad to see you joining us. Welcome to Dakka, looking forward to seeing your models as well Gerbrith. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> And of course you can never have enough zombies, specially this summer......<br /> <br /> Edit: Spelhink...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513258.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513258.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2009 00:56:17]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ A GREAT addition to the thread AND the community!  <br /> <br /> Welcome to Dakka.  And I have to say, awesome conversions all around.  Consider the Kroot merc warband idea stolen ^_-.  We're about to start Necro in my area, and I think I might have my count as...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513294.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513294.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2009 01:22:37]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Welcome aboard dude! Cool looking xenos! I'm curious though, are these xenos all mercenaries or something? How did they all come together? What's their story?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513696.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/513696.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2009 06:30:34]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Welcome to dakka PrOtOcoN, great to see your gang again  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> And thanks for some great games during the holidays, can't wait to see your <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> this summer <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514308.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514308.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2009 17:28:58]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Malika2, these Kroot were mercenaries, sent on the hunt by the Tau as I recall, though of course Protocon is the guy to answer more precisely...<br /> <br /> No real update today guys, sadly my day was destroyed by weird plumber guys tearing the water pipes out of the wall at my place. <br /> Exciting stuff no doubt, but not the best motivation for modeling stuff... :S]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514579.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514579.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2009 20:03:26]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Xan, thanks for the pestering on Proto.<br /> <br /> That's some supremely well visioned models there.<br /> <br /> (<span class="glossaryitem" onmouseover='gp(434);'>sA</span> hearts Flamer Kroot.)<br /> <br /> Stay safe, <br /> <br /> ~<span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514627.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514627.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2009 20:38:01]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ah yes.<br /> The background for my gang was roughly as follows (roughly since I never really wrote it down, I just sortof have it in my head).<br /> <br /> The cadre and kin of my Gang leader, the shaper Ch'pekk, was decimated by a unknown virus spread to them by outsiders that had come to their world in search of resources or exploitable technological relics. Enraged at the loss of his kin, he took the few kroot who had avoided the sickness and met with a Tau representative, demanding to be allowed to exact revenge for his kin. The tau, realizing that a renegade kroot shaper running amock in a Imperial system might be construed the wrong way they attempted to persuade him to not go. Refusing to drop the matter, a Shas'ui of drawn from the local Fire warrior regiments was sent with him to act as a observer. Ch'pekk was advised to heed his council on matters dealing directly with the Imperium, or anyone else that the Tau would require favorable diplomatic relations with.<br /> Ch'pekk, now seemingly on a leash, was let to go off on his foolish quest. He scoured the region for the source of the intruders piecing together clues from what little they had gathered from the bodies and paraphernalia of the intruders. They were human, had come on a modified atmo-craft and had been escorted by a bodyguard of cybernetically enhanced humans, later identified as Hive pit slaves.<br /> Eventually, through rigorous investigation, bribery, torture and murder, Ch'pekk's band of Xenos scum has made its way to Sarum, Antimar subsector, Scarus sector. <br /> Here their investigation continues.<br /> <br /> As to where some of their gang members are from. They're from here and there. The ork was recruited from a world within Tau space, where mercenaries of a variety of races make their home. The ork had offered information in return for passage to another planet, but one thing led to another (among them him getting shot in the head and needing a bionic replacement) which made him stick with the Kroot cadre. Perhaps in them he found kindred spirits, perhaps he went completely mad when his head got a few extra airholes? The reason is perhaps not so important, but he's a spirited fighter and as long as they don't go too long without a good brawl he's content.<br /> The only human in the gang, Armin Reetho, was recruited near Sarum. He had been serving three consecutive life sentances on a penal colony farm. After acting as an informant to the kroot gang he joined with them now acting as their representative when the need arises to deal with the human populace [i](before it had fallen to the Shas'ui to deal with the matters while wearing a disguise)[/i]. The squat heavy had been a mechanic on a large cargo transporter until it had encountered a space hulk and...well...the details are perhaps not the most important. What is important is that by the time Ch'Pekk's gang had fought off the possessed crew of the hulk and then redirected the two ships in a slow spiral into a nearby pulsar, the squat Makaii Snorrisson and the gang had become bonded through shared trials and victories.<br /> <br /> So, a questing band of Xenos mercenaries and their allies trying to locate the source of a mysterious sickness. <br /> Sounds like an adventure to me!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514632.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514632.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2009 20:42:18]]> GMT</pubDate>
				<author><![CDATA[ PrOtOcoN]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Sounds like fun.<br /> <br /> ~<span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514651.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514651.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2009 20:52:38]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Excellent fluffery Protocon, very much in tune with the campaign as a whole. Now git paintin´ yall! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514736.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/514736.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2009 21:46:13]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Scary to show of my gang, considering the standard of the thread, but here goes. I finally managed to pry the camera out of Pr0t0coN's hands, so it's time to show off my gang!<br /> <br /> So to start of with is my recently arrived juve, featuring a club and an old fashioned stub gun:<br /> [img]http://images.dakkadakka.com/gallery/2009/1/14/15820_sm-Alyx%20of%20Lerana.jpg[/img]<br /> <br /> Second, we have my heavy, sporting his massive autocannon:<br /> [img]http://images.dakkadakka.com/gallery/2009/1/14/15821_sm-<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>%20the%20heavy.jpg[/img]<br /> <br /> Then there is my medic, a ganger with a lasgun:<br /> [img]http://images.dakkadakka.com/gallery/2009/1/14/15822_sm-Doc%20Lummin.jpg[/img]<br /> <br /> Lark, a ganger with some mutation happening, sporting a bolt pistol:<br /> [img]http://images.dakkadakka.com/gallery/2009/1/14/15823_sm-Lark.jpg[/img]<br /> <br /> Last but not least we have Scott Prailig, carrying a lasgun under one arm, wielding a laspistol in the other and otherwise carrying an impressive amount of looted stuff around. (he's not a chaos worshipper)<br /> [img]http://images.dakkadakka.com/gallery/2009/1/14/15824_sm-Scott%20Prailig.jpg[/img]<br /> <br /> So there they are! As I mentioned, they're all <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, some more than others. Bases and more conversion stuff to follow.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/517408.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/517408.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 14:49:07]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yay, return of the grim dark scotsman! Excellent stuff Gerbrith, thanks for getting them up here.<br /> <br /> The juve looks awesome, get some paint on her, she deserves it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/517969.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/517969.page</link>
				<pubDate><![CDATA[Wed, 14 Jan 2009 20:59:47]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Dude, I so want one of my warband to wear a kilt now. <br /> <br /> Kilts = Awesome<br /> <br /> mind if I steal it? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/518295.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/518295.page</link>
				<pubDate><![CDATA[Thu, 15 Jan 2009 00:40:01]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hehe, feel free to steal away. ^^<br /> <br /> I didn't realize that the kilt thing hadn't been done to death. Just felt like the right thing for that particular "character". <br /> I intend to get some painting done as well, but I'm currently in a treacherous war with that thing called school. My battle-plan includes loads of studying, but leaves little time for painting. :(]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519247.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519247.page</link>
				<pubDate><![CDATA[Thu, 15 Jan 2009 17:27:16]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ So.. If Kilt-guy isn't a chaos follower, what is the chaos star on his chest for  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br />  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">A DISGUISE! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519268.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519268.page</link>
				<pubDate><![CDATA[Thu, 15 Jan 2009 17:38:56]]> GMT</pubDate>
				<author><![CDATA[ P4NC4K3]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hehe, it's looted and he hasn't had time to remove it yet. That's my story and I'm sticking to it! =D]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519283.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519283.page</link>
				<pubDate><![CDATA[Thu, 15 Jan 2009 17:49:54]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Welcome to dakka gerbirth. Great to see your gang again <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519292.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519292.page</link>
				<pubDate><![CDATA[Thu, 15 Jan 2009 17:55:46]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ yeah, Im thinking my big mutie needs a Kilt. as a side note, I like your models quite a bit, but could do with some sharper pics to help the detail stand out.<br /> <br /> Protocon, Love the fluff. your warband defanatly fits the 'cool' bill. when I read Xan's battle rep, I was interested in seeing how a varied group of xenos got together, seems to have worked out well. when do we see some painting?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519296.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/519296.page</link>
				<pubDate><![CDATA[Thu, 15 Jan 2009 17:57:31]]> GMT</pubDate>
				<author><![CDATA[ Rahveel]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Waauuw, that's a fine looking group of individuals you have there Gerbrith.<br /> I like the Scottish man the most.<br /> <br /> I've been trying to do some stuff, painting my guys and a bit of modeling on the Transport/Tank, while I've been sick.<br /> Yeah, I always thought there was something good with sicknesses. You get more time to model.<br /> <br /> This is all <span class="glossaryitem" onmouseover='gp(148);'>wip</span>, but people have been wanting pictures, so I bring you Grimaldus's Scout Team!! <br /> <br /> I am sorry for bad quality of pictures.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/521017.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/521017.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 16:55:46]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ like the transport you got and the Scout Initiate with Bolt Pistol and Combat Shotgun.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/521337.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/521337.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2009 20:08:18]]> GMT</pubDate>
				<author><![CDATA[ jamunition]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great to see all of you guys and your gangs finally join the posting!! Welcome to dakka <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/522430.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/522430.page</link>
				<pubDate><![CDATA[Sat, 17 Jan 2009 17:22:23]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey Migs, yeah this is everyone except the Tau influenced Roggue Trader. He´s got some nice models as well, amongst them some <span class="glossaryitem" onmouseover='gp(39);'>FW</span> tau, and an ANCIENT imperial assain type guy, gooood stuff.<br /> <br /> Still working on several things here, but not picture-worthy just yet.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/523520.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/523520.page</link>
				<pubDate><![CDATA[Sun, 18 Jan 2009 16:19:13]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Have to add a big welcome to even more members of your group!  Good to see more gangs around Dakka ^_-.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/523606.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/523606.page</link>
				<pubDate><![CDATA[Sun, 18 Jan 2009 18:16:25]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks, I feel very welcome. ^^<br /> <br /> Xanthos, when will you tell us what the next step in the story is? Don't we have about two players in each country at the moment? Let's keep going!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/527946.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/527946.page</link>
				<pubDate><![CDATA[Wed, 21 Jan 2009 16:48:39]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That´s a good thought, I´ve actually been speaking with some of our other players, and they have said the same thing. <br /> So expect fluff mails including the next scenario as soon as I get the time to finish it.<br /> I need to change it slightly, since you will be without arbitrators.<br /> As far as my modeling goes, everything is on hold at the moment, due to school+work. :S]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529226.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529226.page</link>
				<pubDate><![CDATA[Thu, 22 Jan 2009 10:45:14]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Right, Wasn´t going to post this yet, but since it may be a week at least until any more happens to it, here´s where the repressor stands now. I´ve done some <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work on the hull extension, and I´ve added firing slits, a bit different in design than the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> ones, so what do you think?<br /> <br /> I´m thinking that this way, they remain closed until they´re needed, and then you slide them open, fire and close again. There is a lot of <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work to do yet, of course.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529234.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529234.page</link>
				<pubDate><![CDATA[Thu, 22 Jan 2009 10:54:24]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great work Xanthos.<br /> <br /> I really like the firing-slits that you have made. It's really beginning to look like a tank/transport worthy of the mighty Inquisition.<br /> <br /> What kind of colours have you thought about, for this wonderful piece of Tech? <br /> <br /> Keep 'em coming!! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529380.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529380.page</link>
				<pubDate><![CDATA[Thu, 22 Jan 2009 13:36:14]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks a lot, we tries, we tries. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I just wanted to do something a bit more WW1-esque, a bit more gothic than the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> original.<br /> <br /> I´ve been thinking greys, keeping it in a color scheme that is similar to my land speeder transport. That way they´ll work together, or alone.<br /> <br /> So light grey base, dark grey detail work, and probably a lot of funny little detail work.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529489.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529489.page</link>
				<pubDate><![CDATA[Thu, 22 Jan 2009 14:59:06]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Maybe some of those good old yellow and black warning stripes as well. <br /> I'm really looking forward to get to see it when it is completely done.<br /> <br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529681.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/529681.page</link>
				<pubDate><![CDATA[Thu, 22 Jan 2009 17:27:17]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all, it´s update time in =I=Munda land once more!<br /> <br /> I´ve been extremely busy through January, but due to a weeks holiday I now present the finished Inquisitor Sigismund, with servoskull companion and everything!<br /> <br /> I ended up doing some weird white lightning effects on his sword. I´m not entirely happy with how it looks in these pics, but it´s time to move on to new things.<br /> <br /> Amongst these new things are a few additions to the Navy Armsmen. A breaching crew, consisting of three guys so far, to support my first void born character in ship-to-ship combat.<br /> The first of these guys is finished as far as modeling goes, will start on the paint tonight. He´s the breacher, so he´s wielding a chainfist, with a built in handflamer unit. His job is to create openings for the team, and flushthem with flames before they enter.<br /> <br /> He´s not carrying any other weapons just now, since he is more of a worker than a soldier. His colors will be classic construction yellows and greys.<br /> <br /> Ah well, enough of me waxing lyrical, here are the piccies!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/558926.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/558926.page</link>
				<pubDate><![CDATA[Tue, 10 Feb 2009 20:46:22]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I like the breach guy, his body armor is the regular <span class="glossaryitem" onmouseover='gp(69);'>IG</span> armor but that piece below the breast, what is that, did you build that or rip it off a kit or something?<br /> <br /> It makes the armor look more like storm trooper armor..]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/559639.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/559639.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 05:05:54]]> GMT</pubDate>
				<author><![CDATA[ Weiss]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That´s actually grey stuff, put it on there to break away from the look of the original armor. <br /> <br /> I got some paint on him yesterday, will put pictures up later.<br /> <br /> next up are the two guys that are next through the breach, a heavy flamer guy and a guy with a shotgun.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/559838.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/559838.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 09:52:26]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Okay then, I got some painting done yesterday and today. Here is the breacher guy as he stands now. I´ve gone with an industrial theme for him, so lots of yellow and such. He still needs weathering, paint chips, scorch marks and markings on the armored bits, but main painting is pretty much done.<br /> <br /> I also took the chance to try a method I´ve never used before, and went for a reflection on his visor, in graded blues and browns. I feel that it came out okay, but it´s something I still need to work on.<br /> <br /> Pictures for the masses!<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560413.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560413.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 18:28:06]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I love the helmet]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560504.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560504.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 20:00:55]]> GMT</pubDate>
				<author><![CDATA[ aunshova]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Lovely work - the new guy reminds me of a G.I.JOE character in a nice way. I like the visor effect too, but maybe the reflection should look more urban??]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560614.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560614.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 21:00:56]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, thanks migs, he does seem a bit "G.I. Joe!", now that you mention it. He will be properly dunked in the full horror of weathering and chipping, to bring him into the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe though. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> As for the visor, I realised even as I was doing it, that the motif was somewhat idyllic. I may go back and change it for something darker and possibly add more reds to the air part, but it was great fun to do.<br /> <br /> For the record, it´s a gradual lightening of vallejo black brown, to skull white for the ground, and vallejo ultramarine to skull white for the sky part. <br /> About seven steps for each part, on a bit that´s basically as large as a shoulder pad. Good fun!<br /> <br /> Edit: Thanks for the compliment Aunshova. The helmet really is the biggest experimental bit with this guy. That and some pretty fiddly <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560632.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560632.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 21:09:30]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Oooo.<br /> <br /> Um not sure on the yellow but still good!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560645.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560645.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 21:18:10]]> GMT</pubDate>
				<author><![CDATA[ jamunition]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ cool mask, turned out very well, but yeah the yellow...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560655.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/560655.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 21:23:20]]> GMT</pubDate>
				<author><![CDATA[ tcraigen]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ SWEET GOOGLY MOOGLY! While I'm not a fan of the yellow and red like that, his visor is frickin' [b]amazing[/b]!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/561035.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/561035.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 00:41:26]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That looks ace! Have you thought about using a gloss varnish on the visor? It might just give it a bit more kick to it!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/562155.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/562155.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 18:40:15]]> GMT</pubDate>
				<author><![CDATA[ calavera]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all, thanks for the positive comments! Seems that people mostly like the visor, and are iffy on the yellow. Well I´ve been working on the yellow today, and it´s gotten alot better I feel.<br /> <br /> I can tell you that the visor was an absolute blast to paint, and I definately want to do more stuff like that. The progressive lightening is way easier than it looks, and the vallejo colors lend them selves well to the technique since they seem to be slower drying than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> I´ve also been hard at work putting final touches on the next two guys for the gang, and I feel that I´m close to finished with their modeling work.<br /> <br /> No pictures tonight, the bleeping cable has gone awol and I´m too tired to search for it right now.. Hopefully it shall reappear in the light of day.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/562753.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/562753.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 01:04:14]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yellow is a tricky one to go with. I think the shade in the picture you have posted doesn't fit with the rest of your group or their tone and style. It is very reminiscent of a GI Joe character.<br /> <br /> In order to get it to work with the tones and shades of the rest of the group I think you either need to lighten it to an almost white yellow, or darken it down (possibly mixing in some charadon granite and a little light grey). Either of those should produce a more "gritty" and realistic tone.<br /> <br /> Gotta agree with all the others, the visor looks wicked.<br /> <br /> Why is he squating on a broken wall?<br /> <br /> Keep up the good work.<br /> <br /> Cheers,<br /> <br /> Dante]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563464.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563464.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 13:14:40]]> GMT</pubDate>
				<author><![CDATA[ CMDante]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=CMDante]<br /> <br /> Why is he squating on a broken wall?<br /> <br /> Dante[/quote]<br /> I think it's the remainder of a door he just blew up <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563702.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563702.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 16:44:45]]> GMT</pubDate>
				<author><![CDATA[ Septic]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey everyone, thanks for all the kind words about the visor. Good to see that hard work pays off. The yellow is indeed tricky. This guy will be the only one in the group with the yellow, but I´ve been working on getting him grittier and more <span class="glossaryitem" onmouseover='gp(3);'>40K</span>´ish. Still needs something, but I think he´s getting there... <br /> <br /> If he ends up being too far from the style of the group he may end up being a civilian contractor for fluffyness. We´ll see.<br /> <br /> @CMDante: He´s not actually astride it, he´s stepping through it, after cutting a hole in it.<br /> <br /> In other news, the next two guys are now almost done as far as modeling is concerned, the shotgun guy just needs some shells on the side of the gun, and the flamer operator needs to get his helmet and airsupply attached.<br /> <br /> And also, I have located the cable for my camera, yay! So piccies are here!<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563804.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563804.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 17:54:27]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Xan - you are the master of the Kroot Shoulder Pad! Love the new models. Can't wait to see with with some paint on 'em!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563906.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563906.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 18:52:26]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That visor is tight- awesome work!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563955.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/563955.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 19:28:54]]> GMT</pubDate>
				<author><![CDATA[ karmaiko]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[  These are great conversions  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">, you've just given me tons of ideas to steal!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/564452.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/564452.page</link>
				<pubDate><![CDATA[Sat, 14 Feb 2009 01:57:39]]> GMT</pubDate>
				<author><![CDATA[ Shattered Soul]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks a lot for the kind words guys.<br /> <br /> @Death by Monkeys: Painting will begin tonight, if I can get them primed..<br /> <br /> @Karmaiko: Glad you like it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> @Shattered Soul: Thanks a lot! Steal away, and show us what you make of it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/564614.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/564614.page</link>
				<pubDate><![CDATA[Sat, 14 Feb 2009 05:42:14]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Well i take back what i said about the yellow now!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/564816.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/564816.page</link>
				<pubDate><![CDATA[Sat, 14 Feb 2009 11:19:17]]> GMT</pubDate>
				<author><![CDATA[ jamunition]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Love your naval armsmen, bit of a pet project of mine - I may have to steal some of your ideas. Dejligt!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/565256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/565256.page</link>
				<pubDate><![CDATA[Sat, 14 Feb 2009 18:39:08]]> GMT</pubDate>
				<author><![CDATA[ Iron Wings]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Heheh, thanks jamunition, glad to hear that I´ve made a believer out of you. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Thanks Iron Wings, I´m beginning to like them more and more. At first I wasn´t planning to do a whole unit of them, it just worked out that way.... I want to make at keast five total, preferably ten.<br /> <br /> Tonight I´ve started on painting the shotgun guy and the flamer operator. I´m going with more subdued colors for them, dark green for the suits, and either off-white or gloss black for armor. Not sure yet about the armor bits.<br /> <br /> Also, I´ve made a test model for an autogun with underslung grenade launcher. I need to see it with paint on before I decide whether I like it.<br /> <br /> Picture update tomorrow, need better light for picture taking.<br /> <br /> Edit: Hey, that´s the 300th post in this thread! This is madness!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/568987.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/568987.page</link>
				<pubDate><![CDATA[Mon, 16 Feb 2009 22:05:57]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Xan: "Hey, that´s the 300th post in this thread! This is madness!"<br /> <br /> Me: "THIS IS IINNQQUIIISSSIITOOORROOMMUNNDDAA!"<br /> <br /> It had to be done.<br /> <br /> <span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/569056.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/569056.page</link>
				<pubDate><![CDATA[Mon, 16 Feb 2009 22:34:18]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey Xanthos, when will you tell us what happens next? We're tip-toe'ing over here. ^^ I finished painting my heavy <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. I'll try to get some piccies up later.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/596517.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/596517.page</link>
				<pubDate><![CDATA[Wed, 4 Mar 2009 14:45:03]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ As promised, I hereby present to you my Heavy. There is still some detail work left, but all in all, I think this is how I want to have him.<br /> [url=http://www.dakkadakka.com/gallery/22098-<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>%20the%20Heavy%2C%20front.html][img]http://images.dakkadakka.com/gallery/2009/3/6/22098_sm-<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>%20the%20Heavy%2C%20front.jpg[/img][/url]<br /> [url=http://www.dakkadakka.com/gallery/22097-<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>%20the%20Heavy%2C%20back.html][img]http://images.dakkadakka.com/gallery/2009/3/6/22097_sm-<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>%20the%20Heavy%2C%20back.jpg[/img][/url]<br /> <br /> The heavy of my Imunda group. He wields an autocannon, fashioned from a Catachan weapon team autocannon. I shortened the barrel and added a handle. The legs are from a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Chaos Marauder, the torso from a basic Catachan pack, though it was too short, so the stomach is gs, along with the belt. The right arm was holding a lasgun which I cut out so that he could grasp the handle. The shotgun is from an "extra weapon" sprue, and the holster is gs. Enjoy!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/601041.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/601041.page</link>
				<pubDate><![CDATA[Fri, 6 Mar 2009 21:06:06]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Cool looking Heavy there Gerbrith! <br /> <br /> Really looks great with paint.<br /> <br /> Keep up the good work.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/603584.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/603584.page</link>
				<pubDate><![CDATA[Sun, 8 Mar 2009 22:46:02]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That's some serious man-portable dakka. Was the shotgun off of a necromunda sprue?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/603612.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/603612.page</link>
				<pubDate><![CDATA[Sun, 8 Mar 2009 23:10:27]]> GMT</pubDate>
				<author><![CDATA[ Mercurial]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Awesome looking stuff in this thread.  Makes me want to grab my clippers, bits box and paints and start a gang myself.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/604670.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/604670.page</link>
				<pubDate><![CDATA[Mon, 9 Mar 2009 17:00:32]]> GMT</pubDate>
				<author><![CDATA[ Excommunicate Traitoris]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice heavy! Good skin tones on him, and the gun has been weathered nicely. Your painting skills continue to impress, Gerbrith.<br /> <br /> Mercurial: I believe the shotgun is indeed off of a Necromunda bits pack.<br /> <br /> Excommunicate Traitoris: Go for it! The more the merrier, it´s a great game for fast skirmishes and pick-up games on weekends. But most importantly, it doesn´t make as big demands on the  amount of models needed to play.<br /> <br /> Also, the second half of the campaign has now been mapped out, expect news on that soonish. (Thanks for pestering me Gerbrith, I needed that.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/605321.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/605321.page</link>
				<pubDate><![CDATA[Mon, 9 Mar 2009 22:36:30]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ So.... Update time. <br /> <br /> I haven't been doing so much with my gang lately, because of homework and need for excessive reading for my finishing project. (For my first year in High School)<br /> <br /> I was thinking that now that we are set to play in the summer, we shouldn't only have gangs but also "enemies".<br /> So I made this metallic wolf as a prototype, of something that could be used as fighting material. Don't really know where it can come into the picture, but I think that our wonderful <span class="glossaryitem" onmouseover='gp(524);'>GM</span> might have something for it. Otherwise it has been quite fun to paint.<br /> <br /> I was thinking that it might be fun to make a gang that was maybe different, so I have chosen to make an interrogator instead of an actual Inquisitor, but I do not know if this might work, because aren't interrogators like the right hand man of an Inquisitor? Oh well, we'll see how it goes. <br /> <br /> The other pictures are of two of my members of my new gang.<br /> <br /> The bitz for my Inquisiton Interrogator, very <span class="glossaryitem" onmouseover='gp(148);'>WiP</span>. <br /> A Fighter (w/plasma pistol and chainsword)<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/607199.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/607199.page</link>
				<pubDate><![CDATA[Tue, 10 Mar 2009 23:26:27]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I love the dark skinned heavy! Love it. So much character and metal on him. <br /> <br /> Good work guys!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/608242.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/608242.page</link>
				<pubDate><![CDATA[Wed, 11 Mar 2009 17:04:51]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Interesting start on the new guy Defcon, good choice of head. Those scout frames are just great for bits, the quality of the new plastics just has me longing for the new guard stuff!<br /> <br /> The metal hound looks interesting, if you could find a way to break up the metal bits it could get really good!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/608418.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/608418.page</link>
				<pubDate><![CDATA[Wed, 11 Mar 2009 18:53:05]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ These are all very nice. I reckon I might have to give it a go myself. Personally with the metallic wolf i'd have been tempted to paint the skeleton metal and leave the fur grey. Could make a cyber-mastif for somebody as well. The breacher guy looks good. I'm much more impressed with the finished article than I thought I would be. Great concept liked the infiltration game to.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/609062.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/609062.page</link>
				<pubDate><![CDATA[Thu, 12 Mar 2009 01:30:30]]> GMT</pubDate>
				<author><![CDATA[ Llamahead]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ What ever happened with that transport you were working on that was based from a Chimera.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/611043.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/611043.page</link>
				<pubDate><![CDATA[Fri, 13 Mar 2009 05:49:38]]> GMT</pubDate>
				<author><![CDATA[ Ghost in the Darkness]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Still on the board. I´m currently waiting for <span class="glossaryitem" onmouseover='gp(39);'>FW</span> bits, and have been for three weeks... :S<br /> <br /> Until it arrives, I´m keeping busy with other projects, like my truescale blood angels, and the shadowsword. <br /> I´ll put some pics up in the regular P&M forum at some point. <br /> <br /> Not to worry though, the transport is still on my table. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/611164.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/611164.page</link>
				<pubDate><![CDATA[Fri, 13 Mar 2009 08:52:06]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the good comments people. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Defcon 56, I really like the models you picked, particularly the fighter. Look very hardcore. Regarding the possibility of having a team lead by an interrogator, he may be so far on in his training that he is working alongside the inquisitor with his own team and such. Or that he got separated from the inquisitor somehow and hasn't had time to report back to the ordos yet. <br /> Spoiler from Ravenor Rogue below! (it has to do with this discussion)<br /> [spoiler]Thonius takes charge when Ravenor dies, deciding what the team should do, etc. This indicates that an interrogator "inherits" the people that were working for his inquisitor, should said inquisitor die.[/spoiler]<br /> In any case, I think that having an interrogator leader should work. Also, the paint job on the shield looks absolutely marvelous.<br /> <br /> Xanthos, you can always rely on your little sister to come pester you when needed. ^^]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/611354.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/611354.page</link>
				<pubDate><![CDATA[Fri, 13 Mar 2009 13:00:08]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ok, so I'm working on my retinue and on some fluffiness.<br /> <br /> I wanted to see if anyone knows what a Scalie, (from the Outlanders) might look like. <br /> I have a couple of ideas about how they look like, and I have drawn some sketches, but I can't really find anything good on the internet. Does anyone know anything about them??? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/612923.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/612923.page</link>
				<pubDate><![CDATA[Sat, 14 Mar 2009 16:21:26]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ "I wanted to see if anyone knows what a Scalie, (from the Outlanders) might look like. "<br /> <br /> There's a picture of one on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site ([url=http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/catalog/productDetail.jsp?catId=cat1300002&prodId=prod1120121&rootCatGameStyle=]Linky[/url])<br /> Large scaly fellow, second from the right at the top =D<br /> <br /> But my sense of them is really that they're just large mutant brutes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614113.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614113.page</link>
				<pubDate><![CDATA[Sun, 15 Mar 2009 17:58:28]]> GMT</pubDate>
				<author><![CDATA[ PrOtOcoN]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for that, I hadn't seen that before.<br /> <br /> I have bought a set of Saurus Warriors, from Lizardmen, and I will probably make something from those. <br /> <br /> They are probably going to look like some bulked up Lizardmen that have armor and stuff.<br /> <br /> c&c is always welcome.<br /> <br /> Keep it coming!<br /> <br /> Defcon56 <br /> <br /> Edit: Uuhhh, this is my 40th post.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614245.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614245.page</link>
				<pubDate><![CDATA[Sun, 15 Mar 2009 19:31:08]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I had some spare time this weekend, so I had time to work on my Juve. I still intend to add a bunch of details. Among other things I want to have some sort of logo on the back of her coat and she has sunglasses in her front pocket which I still need to paint. She is standing on a crate full of grenades in a pile of gritty ashes or something. This is my first attempt at <span class="glossaryitem" onmouseover='gp(335);'>NMM</span>, so please note the metal on the crate and her gun. Also my first attempt at <span class="glossaryitem" onmouseover='gp(335);'>NMM</span> rust. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Without further ado: Alyx.<br /> [url=http://www.dakkadakka.com/gallery/23234-Alyx%2C%20front.html][img]http://images.dakkadakka.com/gallery/2009/3/15/23234_sm-Alyx%2C%20front.jpg[/img][/url]<br /> [url=http://www.dakkadakka.com/gallery/23233-Alyx%2C%20back.html][img]http://images.dakkadakka.com/gallery/2009/3/15/23233_sm-Alyx%2C%20back.jpg[/img][/url]<br /> <br /> And so you can see the size of the model:<br /> <br /> [url=http://www.dakkadakka.com/gallery/23235-Alyx%2C%20size.html][img]http://images.dakkadakka.com/gallery/2009/3/15/23235_sm-Alyx%2C%20size.jpg[/img][/url]<br /> <br /> Any C&C appreciated. ^^<br /> Also, any ideas for the logo on the back of her coat? She's a part of the crew of a rogue trader, and I think she's a latent psy, though I haven't explored the rules-effects of that yet.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614396.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614396.page</link>
				<pubDate><![CDATA[Sun, 15 Mar 2009 21:12:07]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Wow,  she's really cool! What range is that model from? And the crate of grenades?<br /> <br /> Perhaps you could take some pics from the side, so we can see the <span class="glossaryitem" onmouseover='gp(335);'>NMM</span> pistol a little better?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614455.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614455.page</link>
				<pubDate><![CDATA[Sun, 15 Mar 2009 21:44:37]]> GMT</pubDate>
				<author><![CDATA[ Eliazar]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thats one of Kev White, Hasselfree adventures  (Zombie hunter) figs, hes got a ton of them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614521.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614521.page</link>
				<pubDate><![CDATA[Sun, 15 Mar 2009 22:27:45]]> GMT</pubDate>
				<author><![CDATA[ Captain Vyper]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the good comments. =)<br /> <br /> Indeed the model is from Hasslefree miniatures. As for the grenade crate, I have absolutely no clue. It came from the bit box of one of my friends where it had been resting for years, biding its time.<br /> I'll get some more pictures up after I get more details done, and I'll make sure that the pistol is more visible then.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614694.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/614694.page</link>
				<pubDate><![CDATA[Mon, 16 Mar 2009 00:03:27]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks a lot! This little girls will hopefully be on her way to me soon. The crate appears to be [url=http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/acatalog/QUATERMASTERS_STORE_IMPERIAL_ARMOUR_ACCESSORIES_19.html]ForgeWorld[/url] (down at the bottom).<br /> <br /> I'm looking forward to updates.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/616186.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/616186.page</link>
				<pubDate><![CDATA[Mon, 16 Mar 2009 20:04:04]]> GMT</pubDate>
				<author><![CDATA[ Eliazar]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Good to see you guys ticking along with this stuff. The spirit of =I=munda is fantastic, I love seeing all the adventurous conversions people are trying.<br /> <br /> Cheers,<br /> <br /> Dante]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/616191.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/616191.page</link>
				<pubDate><![CDATA[Mon, 16 Mar 2009 20:05:44]]> GMT</pubDate>
				<author><![CDATA[ CMDante]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great log! Im getting so much inspiration from here<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Love the Juve.. Can we get a side viewe? Her pose just makes sutch great efect.. where is it from?<br /> <br /> Keep it up!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/626372.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/626372.page</link>
				<pubDate><![CDATA[Sun, 22 Mar 2009 16:05:47]]> GMT</pubDate>
				<author><![CDATA[ Girr]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ sweet!!! love how the bat says "kiss it" lawl]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/629316.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/629316.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2009 10:34:56]]> GMT</pubDate>
				<author><![CDATA[ lolzman]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great gang dude! I especially like the mechanic - the pose looks like she has just finished working on a tank or something.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/631798.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/631798.page</link>
				<pubDate><![CDATA[Wed, 25 Mar 2009 17:47:31]]> GMT</pubDate>
				<author><![CDATA[ jackinthetank]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Edit: I moved the pictures and most of the descriptive text to another thread, since I'd like her to get more exposure, seeing as the pages changed right after I posted this. =P<br /> IN short, the idea is: I have searched all over for a good female model for my leader, but I couldn't find any that suited her perfectly. So I figured I'd try my hand at building one. She's made entirely out of gs, apart from her weapons and head. <br /> The link below is to the thread with more pictures<br /> [url]http://www.dakkadakka.com/dakkaforum/posts/list/0/234586.page#634971[/url]<br /> Below is the most recent picture of the model.<br /> [url=http://www.dakkadakka.com/gallery/24642-Female%2C%20Greenstuff%2C%20Scratch%20Build.html][img]http://images.dakkadakka.com/gallery/2009/3/26/24642_sm-Female%2C%20Greenstuff%2C%20Scratch%20Build.JPG[/img][/url]<br /> <br /> Now, this is my first attempt at building anything, so c&c is welcome. I know her arms are a bit long and her hands a bit big, but I don't think I can sculpt my own hands yet. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Reply here or in the other thread as you feel like, I check both regularly. ^^]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633099.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633099.page</link>
				<pubDate><![CDATA[Thu, 26 Mar 2009 11:27:41]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ /Jaw Drops/<br /> <br /> Umm...... Wow! I´m totally impressed that you just went and sculpted a model from <span class="glossaryitem" onmouseover='gp(47);'>GS</span>. Looks very good so far, Just needs more detail work, and if you can get it, armor and other hard dged details amde from brown or grey stuff.<br /> <br /> You just made my day. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633107.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633107.page</link>
				<pubDate><![CDATA[Thu, 26 Mar 2009 11:36:21]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ ------ Campaign Fluff and stuff ------<br /> <br /> Right, I think it´s time to get back into campaign mode.<br /> <br /> Firstly, a challenge to those players involved. Your gang will need transportation this summer, in form of both a interplanetary vessel (<span class="glossaryitem" onmouseover='gp(168);'>BFG</span> scale) and a dropship or other planetary transport (Aeronautica scale).<br /> <br /> To clarify a bit, these do not need to be hugely detailed (though it never hurts if they are), but they need to be thecorrect size, and if possible, say a little about your gang.<br /> <br /> For example, when looking at planetside transport, a marine Thunderhawk is about 10cm long, and is probably on the bigger end of what should be constructed. and at the other end, a ship below 4cm length would be the minimum.<br /> <br /> So a player with strong Marine or Inquisition ties might use a thunderhawk, someone with Tau contacts could go with a Tau transporter, and otheres could use Valkyries or such like, or for maximum "hobby´ness" design your own!<br /> <br /> Same goes for spaceships, the size of the ship is not hugely important, but how you choose to go about the task of building/getting it, is. Fluff is your friend here.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633168.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633168.page</link>
				<pubDate><![CDATA[Thu, 26 Mar 2009 12:30:28]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Woah.......<br /> <br /> It's so cool that you just started doing something like this, just like that. It needs a bit of smoothing and such, but it looks really really cool. <br /> <br /> Keep it coming!<br /> <br /> Defcon56 <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633183.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633183.page</link>
				<pubDate><![CDATA[Thu, 26 Mar 2009 12:45:10]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks guys, of course she isn't finished yet, I still have loads of details to add and creases to smooth over and all that, but I was hoping to receive some ideas and tips before painting it, and the rate at which this project is advancing, I figured it best to get some pictures up sooner rather than later.<br /> I haven't even begun sculpting onto the head or anything, and she hasn't received any gadgets or doohickeys yet. =P <br /> Rest assured that further updates are brewing.<br /> <br /> I don't currently have access to any brown or gray stuff, but I intend to try and do the best I can with green stuff in stead. I actually let it rest for several hours in between each stage, to make sure that I don't ruin any old details when I add new ones.<br /> <br /> Xanthos, do you have any specific suggestions regarding the armor? On paper she is wearing a flak vest, but so far the model is wearing a reinforced body glove and a greatcoat. I'm thinking of adding thigh armor pads similar to the abdominal armor segment, but I'm not sure how that would come out. Any suggestions? <br /> <br /> <br /> I love the sound of that challenge Xanthos! Making transports should be excellent fun.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633501.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633501.page</link>
				<pubDate><![CDATA[Thu, 26 Mar 2009 15:48:17]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I would suggest letting the greenstuff sit for at least fifteen minutes before working with it, if you want hard edges. This way, the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> will be abit harder when you actually sculpt it.<br /> <br /> Patience is the greatest virtue when using <span class="glossaryitem" onmouseover='gp(47);'>GS</span>.<br /> <br /> Your plans for a reinforced body glove sound good, thigh armor pads with criss cross lines would look good I think, sorta like the look of Van Saar gangers. As for the greatcoat, you could add a belt, and throw lots of gear and grenades on there.<br /> <br /> This will both help conceal any small mistakes, and add detail to the model.<br /> <br /> As for hands, try having a look at either imperial guard or other such hands, and exchange them for the marine hands. Or make the wrist bigger and give her a bionic hand.<br /> <br /> Ooh, use "Elephant Gum" to dry fit parts.<br /> <br /> I´ve started on my planetary transport, I´m using some aeronautica wings and plasticard right now, will keep you posted. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633902.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/633902.page</link>
				<pubDate><![CDATA[Thu, 26 Mar 2009 19:42:14]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great work guys! I love the female Juve, may have to order that mini myself <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> We are finally tuning for the Jade Vessel grande finale too, after the group is done with the mammoth effort for the Easter <span class="glossaryitem" onmouseover='gp(3);'>40k</span> tourny.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/634085.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/634085.page</link>
				<pubDate><![CDATA[Thu, 26 Mar 2009 21:18:31]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ sounds great, looking forward to hearing more about that <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/634164.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/634164.page</link>
				<pubDate><![CDATA[Thu, 26 Mar 2009 22:23:11]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ So I have started on the Scalie, and I think it's going fine. <br /> <br /> First picture, is the parts that I have chosen to build my scalie from. The start-up body is from a Warhammer Lizardmen Saurus Warrior. The arms are from the Kroots.<br /> <br /> Second picture, is the first stage of gs. Bulking up the arms and the chest is proving to be harder than I would have thought, but I am hoping for better results on the second stage. Detail is not so visible, but hopefully I will have better camera quality tomorrow. I will probably also get the upper part of the chest cleared up.<br /> <br /> C&C always welcome.<br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/636966.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/636966.page</link>
				<pubDate><![CDATA[Sat, 28 Mar 2009 21:59:49]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looks good.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/637576.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/637576.page</link>
				<pubDate><![CDATA[Sun, 29 Mar 2009 15:21:48]]> GMT</pubDate>
				<author><![CDATA[ goffnob deffsmakka]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I think this is a great idea.<br /> I like the parts you chose. The combination of kroot and lizardmen should be fun. Will the scalie be wearing clothes or equipment of some sort, and have you thought of a color scheme yet?<br /> I found a great sculpting tutorial yesterday. It's called "The Art of Miniature Sculpting", and should be easy to find with google. It's a PDF, and has some really good advice.<br /> About bulking up the arms, I recommend looking at drawings and sketches of proportions. The guide has some illustrations in it, but <span class="glossaryitem" onmouseover='gp(25);'>da</span> Vinci's vetruvian man should also be perfect for this. =P <br /> Of course, on a mini, it is very popular to skew the proportions when bulking, but the sketches and such are still a good base for comparison.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/638695.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/638695.page</link>
				<pubDate><![CDATA[Mon, 30 Mar 2009 08:39:12]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Love this thread guys! Any chance of a Battle Report sometime soon? :] <br /> <br /> The mixture of Kroot and Lizardmen for Scalies is a great idea! You could have a whole tribe very easily! If you have more time, you could try and make the face look a little more human looking, and bulk up the shoulders, to make it look more like the original Necromunda Scaly. But of course Scalies are a very unstable sub species, and so more reptilian ones are already accounted for! :] <br /> <br /> If you make any more of these, I think the Scaly special weapons like the Spear Gun and Scatter Cannon, would be great fun to convert!<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/638735.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/638735.page</link>
				<pubDate><![CDATA[Mon, 30 Mar 2009 09:28:27]]> GMT</pubDate>
				<author><![CDATA[ Bottle]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Sorry guys! I have no pictures because partly, my camera has no juice, and partly, I haven't done anything worth taking pictures of. <br /> <br /> Gerbrith: I don't actually know if he will be wearing clothes. I was thinking some kind of armor that overlaps, where there are no scales. I was thinking a mixture of dark blue, purple and red for a scheme. Don't really have a full sketch yet, but I am working on it.<br /> Oh! and thank you, that PDF will probably be a lot of help.  <br /> <br /> Bottle: Yeah I've been thinking about the face and the whole sub-species thing, but I will probably just take the normal head for Lizardmen. At least for now, as my gs'ing skills are not that developed. I actually didn't think about it, but yeah, a whole tribe of these guys would be really cool.<br /> I don't think there will be any battle rep's be, before summer, unless the arbitrator wants to take the battle with me, that we didn't have time for at christmas, on Easter. Hopefully I can persuade him.<br /> <br /> Defcon56<br /> <br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/639471.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/639471.page</link>
				<pubDate><![CDATA[Mon, 30 Mar 2009 19:49:55]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Update from the realms of further gaming!<br /> <br /> It seems that we will indeed have at least one game played over easter, so battlereps are quite a possibility.<br /> <br /> Also, as you may have read, we´ll be expanding the campaign with a few of the other rulesets, and to get that going I´ve gone and bought a pair of Mechanicus Light cruisers. Excellent kits, that I intend to use for <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>. On which side? We´ll have to see about that....<br /> <br /> In addition to this, I stumbled over some most excellent Mechanicus looking models in my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> last time I was in there. They´re from Micro Art Studios in Poland, and look very creepy and such, so I had to have them, as the hunt for the Tech Magos goes on in our campaign.<br /> <br /> I´ll be doing a lot of painting over easter as well, so further updates will be forthcoming soon(ish).<br /> <br /> Oh, in other news, I´m still waiting on bits for my repressor, so that project is on the back burner until <span class="glossaryitem" onmouseover='gp(39);'>FW</span> deliver.... :S<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/647029.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/647029.page</link>
				<pubDate><![CDATA[Fri, 3 Apr 2009 11:30:57]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Whoa, cool.  I like this thread.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/647667.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/647667.page</link>
				<pubDate><![CDATA[Fri, 3 Apr 2009 19:40:19]]> GMT</pubDate>
				<author><![CDATA[ captain.gordino]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ man that looks so tight.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/647775.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/647775.page</link>
				<pubDate><![CDATA[Fri, 3 Apr 2009 20:28:00]]> GMT</pubDate>
				<author><![CDATA[ Rabbit_Hole]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ love that model]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/647836.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/647836.page</link>
				<pubDate><![CDATA[Fri, 3 Apr 2009 20:58:42]]> GMT</pubDate>
				<author><![CDATA[ typhus]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ A quick question about the =I=Munda thing. Is there a set of modified Necromunda rules somewhere, or is that just term people are using to describe Inquisitor/Necromunda stuf fthese days ?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/648290.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/648290.page</link>
				<pubDate><![CDATA[Sat, 4 Apr 2009 01:41:27]]> GMT</pubDate>
				<author><![CDATA[ adamsouza]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Captain.Gordino, Rabbit_Hole and Typhus: Thanks, glad to hear you like the stuff <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Adamsouza: It´s basically a variant of necromunda. <br /> <br /> In short, the changes are: <br /> The gang can start with all weapons, not limited to starting lists.<br /> Your gang leader starts with 2 (or 3) wounds, representing the fact that he´s a tough old b*stard.<br /> Extra weapons are added.<br /> Extra gang member types are added. (Eldar rangers, Ogryns, Kroot, Tau, Assasins, Marines)<br /> A strong narrative theme is added.<br /> Extensive remodeling of gang members, as evidenced by the =I=Munda threads.<br /> <br /> Hope that helps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/648408.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/648408.page</link>
				<pubDate><![CDATA[Sat, 4 Apr 2009 03:33:09]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ <br /> Yes these would look great as tech guard and they are comparatively cheep to games workshop models.<br /> <br /> These would look great for my army as well thanks for the great find <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Keep up the good work your models are looking great<br /> <br /> A Humble tech priest]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/648751.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/648751.page</link>
				<pubDate><![CDATA[Sat, 4 Apr 2009 12:49:37]]> GMT</pubDate>
				<author><![CDATA[ Humble_Techpriest]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I always dreamed of incorporating <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> into a campaign. Can't wait to see what you have in store for us c:]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/649146.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/649146.page</link>
				<pubDate><![CDATA[Sat, 4 Apr 2009 20:36:28]]> GMT</pubDate>
				<author><![CDATA[ Bottle]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ awesome stuff.  That techpriest guy is awesome]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/649162.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/649162.page</link>
				<pubDate><![CDATA[Sat, 4 Apr 2009 21:02:47]]> GMT</pubDate>
				<author><![CDATA[ Excommunicate Traitoris]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=Xanthos]<br /> <br /> Adamsouza: It´s basically a variant of necromunda. <br /> <br /> In short, the changes are: <br /> The gang can start with all weapons, not limited to starting lists.<br /> Your gang leader starts with 2 (or 3) wounds, representing the fact that he´s a tough old b*stard.<br /> Extra weapons are added.<br /> Extra gang member types are added. (Eldar rangers, Ogryns, Kroot, Tau, Assasins, Marines)<br /> A strong narrative theme is added.<br /> Extensive remodeling of gang members, as evidenced by the =I=Munda threads.<br /> <br /> Hope that helps. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">[/quote]<br /> <br /> It does.<br /> <br /> Where would I find these rules ?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/651008.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/651008.page</link>
				<pubDate><![CDATA[Mon, 6 Apr 2009 06:07:03]]> GMT</pubDate>
				<author><![CDATA[ adamsouza]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Well, me and Migsula each have different house rules for this stuff, but if you want, I can send you what I´ve been using.<br /> <br /> It´s a bunch of PDF´s from Specialist games, and some word doc´s that we´ve written up ourselves.<br /> <br /> PM me your email and I´ll get it to you. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> In modeling related news, I´ve been experimenting with some more fancy bases for the new guys, and having fun with my brother, talking about modeling options in <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>.<br /> <br /> Will have pictures later today hopefully. Broke my camera on friday, argh...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/651287.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/651287.page</link>
				<pubDate><![CDATA[Mon, 6 Apr 2009 11:15:20]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [b]Gaming update. April 9th.[/b]<br /> <br /> Here´s the battle report from the battle between our two rogue trader warbands. <br /> <br /> One of them the warband of rogue trader Reeta, played by gerbrith. <br /> The other, sponsored by the Tau empire, is the warband of Leonard, played by Aurelion.<br /> <br /> ------------------------------------<br /> <br /> [b]Chapter Five, Epistolus Primus. “Skirmish at Factorum VII”[/b]<br /> <br /> The two Rogue Traders meet in an abandoned factorum, on the outskirts of Jochun. The factorum was abandoned after a horrible fire tore through it two weeks ago. Leonard has found evidence pointing to this facility as the lab of Magus biologis Eduard Tchanus! Here, Leonard hopes to find the lost manuals of Magos Tchanus, which could potentially lead him closer to the source of this plague.<br /> Reeta has had one of her techies intercept comms traffic however, and follows him in a battered landspeeder. Soon she spots his location, and heads into the abandoned factory stacks, her entire gang in tow.<br /> <br /> [b]Turn One[/b]<br /> Reeta’s people split up, Scott and “Dac” move to provide covering fire, the juves Alyx and Tobyn, eager to prove themselves, take the shortest route toward the manuals, while Reeta, the Doc and Lark take the right flank through good cover to approach the objective more cautiously.<br /> Scott catches the elevator up to the top floor, while “<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>” prepares his gun and goes into overwatch with a great view of the inner parts of the factorum.<br /> Meanwhile, Leonard’s sniper heads towards the tallest building to get a good overview of the situation, the burly heavy quickly climbs up a steep staircase and rests his stubber on a railing, ready to rain mayhem upon anyone dumb enough to come into his sight. Leonard, the fearsome Ta’Pekk and another ganger head left around the outskirts of the factorum.<br /> The rest of Leonard’s rogue traders head cautiously towards the objective.<br /> <br /> [b]Turn Two[/b]<br /> Lark and the doc climb to the second floor of a building, and passing by a broken window, the doc spots three hostiles moving towards Reeta!<br /> Reeta, oblivious of the imminent danger facing her, moves on her own under a bridge towards what looks like an open staircase to the second floor of the building where the manuals should be hidden.<br /> The sniper climbs up, dodging the rain of bullets sent his way by “<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>”s autocannon, and readies his gun.<br /> The elevator reaches the top of the tower, the muzak stops, and Lark walks into position, bringing his lasgun to bear on the sniper, who is just adjusting his aim on “<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>”. The zap of the lasgun glances the sniper, knocking him off balance and pinning him in place. Meantime, the stubber hits “<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>”, the kick of it throwing him backwards off the platform and knocking him out of action.<br /> On the other side, The doc gets a shot of, hitting Ta’Pekk, who shrugs it off as a flesh wound. The Kroot, furious with bloodlust, shoots wildly at the area where the shot came from, but the gun swings more than intended and the blast hits Leonard in the back.<br /> <br /> [b]Turn Three[/b]<br /> By this time, the juves have climbed a ladder, bringing them directly to the cache of manuals. Alyx picks them up immediately and is lost in a moment of awe. Tobyn spots the stubber, still whirring from the burst that took out “<span class="glossaryitem" onmouseover='gp(499);'>Dak</span>”. The barrel wheels to aim at Alyx, and in desperation, Tobyn throws a grenade directly at it. The grenade bounces on the ground but strikes true. The heavy is down! (The stubber wielding brute had been so filled with glee that he hadn’t stopped firing until the ammo jammed in the gun. A panicky click-click meant that he had hardly noticed the juves before the grenade bounced out of view, then into view, then exploded in his face.)<br /> <br /> Leonard sends Ta’Pekk a killing glare and brings his bolt gun to bear on the unfortunate medic in the window.  <br /> Ta’Pekk, angry with his failure, steps forwards to get a good shot at Reeta. He hits, pinning her.<br /> Leonard’s gangers in the center move into view of the juves, one of them lobbing a frag grenade in their direction, the grenade flies onwards and swirves past the scared kids, exploding harmlessly behind them. Seeing the doc go down and hearing the triumphant shouts that the juves have secured the manuals, Reeta sounds the retreat, and they make off with the manuals, leaving the Factorum in Leonard’s victorious hands.<br /> <br /> ----------------------<br /> <br /> So, three turns of gaming and Reeta´s crew scarper with the prized manuals of the Magos. These prove to contain numerous notes on the effects of this plague. <br /> <br /> How it affects subjects in the first 48 hours.<br /> That the magos has found, it can only be stopped by immediate amputation of affected limbs.<br /> That death is agonizing and drawn out.<br /> <br /> These manuals do not tell the complete story however. Large parts are missing or unreadable, burnt in the fire that tore through the complex some two weeks ago. It seems that more digging is required to find the source.<br /> <br /> Leonard and his team go through the site in detail, and find that at the time of the fire, all of the lab machinery had been moved. They also locate a docking pier at a backwater trading post, where the Magos has apparently hired dockage space.<br /> <br /> <br /> Meanwhile, elsewhere in the hive...<br /> <br /> Inquisitor Apollyon, finding that bodies had been removed from the hospital for burial in private cemetary grounds outside Darrak, takes his retinue with him, hoping to secure a specimen for his biochemists to examine. <br /> The Kroot hunters, led by the fearful warrior Ch´Pekk, are on the hunt for some bodies here as well, though quite possibly for more unsavory ends.<br /> The two parties happen upon each other while engaged in these activities, and a brutal fight erupts.<br /> <br /> (More of this soon)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/657286.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/657286.page</link>
				<pubDate><![CDATA[Thu, 9 Apr 2009 13:28:16]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Awesome report Xan! Really nice work you got going on there. Any pictures?<br /> <br /> <span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/657426.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/657426.page</link>
				<pubDate><![CDATA[Thu, 9 Apr 2009 15:23:51]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great thread, class encounter reports and some fun modelling.<br /> <br /> I couldnt help but think of XCOM 2 underwater suits with the initial breacher bright yellow, and my all time favourite item is a simple one;<br /> <br /> The Bat - Kiss it.<br /> <br /> Genius.<br /> <br /> Also, you clearly have alot of naked Kroot running about without armoured plates..<br /> <br /> ~ Tael.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/657686.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/657686.page</link>
				<pubDate><![CDATA[Thu, 9 Apr 2009 18:09:13]]> GMT</pubDate>
				<author><![CDATA[ Shas'El Tael]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ah, finally! I was wondering if you had lost that report or forgotten all about it. There are pictures for that fight actually, though I am not entirely sure who has them =P<br /> <br /> Shas'El Tael: Thanks, that's Alyx for you. She is such an excellent character, soon I won't be able to use her as cannon fodder anymore.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/657688.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/657688.page</link>
				<pubDate><![CDATA[Thu, 9 Apr 2009 18:10:21]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nope, the report has been biding it´s time. Wanted to save it, so I could present it along with the other two from the arc. Now that the last game has been played, they´ll be coming up too.<br /> <br /> Alyx is such a great model, fully fitting with the character that you built for her Gerbrith.<br /> <br /> Heheh, my pilot is also becoming less of the bait he originally was... <br /> He´s actually gotten a new model, way tougher than the old navy washout he used to be. <br /> He now uses a silenced autogun and a fancy set of Khael Pattern Mk14C Infrared goggles with built in photovisor and rangefinder.<br /> <br /> Will be getting pics up as soon as I´m done painting him.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/658083.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/658083.page</link>
				<pubDate><![CDATA[Thu, 9 Apr 2009 22:09:28]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I do admire the progression you're applying to your characters. Be cool to see this more grizzled pilot figure.<br /> <br /> ~ Tael.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/658416.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/658416.page</link>
				<pubDate><![CDATA[Fri, 10 Apr 2009 02:42:32]]> GMT</pubDate>
				<author><![CDATA[ Shas'El Tael]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The pilot is completed, apart from some work on his face. <br /> <br /> I used liquid mask on his base and the signpost on it, to get the rust effects underneath the painted surfaces. <br /> First, I painted the rust, my usual four colour progression, starting from dark flesh and ending on Macharius Solar orange.<br /> [img]http://images.dakkadakka.com/gallery/2009/4/11/27034_md-Imperial%20Guard%2C%20Necromunda.jpg[/img]<br /> I then painted the sign, including weathering and text. I also painted the base, with transfers and weathering.<br /> [img]http://images.dakkadakka.com/gallery/2009/4/11/27035_md-Imperial%20Guard%2C%20Necromunda.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/4/11/27036_md-Imperial%20Guard%2C%20Necromunda.jpg[/img]<br /> After this, I removed the liquid mask, using a cotton swab, and plastic tools, to avoid damaging the paint underneath.<br /> [img]http://images.dakkadakka.com/gallery/2009/4/11/27037_md-Imperial%20Guard%2C%20Necromunda.jpg[/img]<br /> The finished base looks something like this, the sign looks quite battered and beaten, but still mostly legible.<br /> [img]http://images.dakkadakka.com/gallery/2009/4/11/27038_md-Imperial%20Guard%2C%20Necromunda.jpg[/img]<br /> Finally, some more pictures of the completed pilot. His new look is a lot darker, he´s more grizzled and has gotten more equipment. Also, he has gotten quite skilled with his autorifle, and has gotten himself a silencer for it.<br /> [img]http://images.dakkadakka.com/gallery/2009/4/11/27033_md-Imperial%20Guard%2C%20Necromunda.jpg[/img]<br /> His gun is a converted lasgun, with an attached understock from a boltgun, a scratchbuilt handrail, and the silencer of course.<br /> [img]http://images.dakkadakka.com/gallery/2009/4/11/27032_md-Imperial%20Guard%2C%20Necromunda.jpg[/img]<br /> He is standing underneath this warning sign onboard an imperial starship, with attached emergency lighting.<br /> [img]http://images.dakkadakka.com/gallery/2009/4/11/27030_md-Imperial%20Guard%2C%20Necromunda.jpg[/img]<br /> As you can see, the back of the sign has also been extensively weathered, using both inks, and the liquid mask technique.<br /> [img]http://images.dakkadakka.com/gallery/2009/4/11/27031_md-Imperial%20Guard%2C%20Necromunda.jpg[/img]<br /> A closeup of his back, showing the sign of the inquisition on his shoulder guard, and his equipment pack. The =I= sign is from a sheet of Forgeworld´s etched brass.<br /> <br /> His armour was painted with chaos black, and I added some Vallejo metallic medium to get a bit of shine. His rifle, in contrast, was painted black, and given sparing highlights upto dark grey.<br /> <br /> I´m happy with how he turned out, he´s got a bit of grizzled veteran over him now, looks as if he´s seen his share of fighting.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/660553.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/660553.page</link>
				<pubDate><![CDATA[Sat, 11 Apr 2009 12:35:22]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Very nice man, the pilot looks one serious operator now. Does he have a dinner suit back in the flyer? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> The autogun is a nicely modded piece, the overall look of the model is quite a progression from his early days.<br /> <br /> The sequence of painting the sign etc was very interesting, picked up a few good ideas from that! thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Personally, I'm glad this pilot is getting real nasty, last one in the party I want to see dead is the guy who could fly us out of the mess  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> ~ Tael.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/661542.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/661542.page</link>
				<pubDate><![CDATA[Sun, 12 Apr 2009 07:28:34]]> GMT</pubDate>
				<author><![CDATA[ Shas'El Tael]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Why of course he does. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The basic Idea of the autogun came from a pulse rifle conversion i saw elsewhere on the web, but this one ended up quite different.<br /> <br /> I was hoping that the mini tutorial was useful. I used vallejo´s Liquid Mask for it, starting to love that product.<br /> <br /> Next up will be the two armsmen that I started ages ago, who will be getting paint and scenic bases.<br /> <br /> After that, I think I´ll be in the mood to paint the elusive Tech Magos. Need something over the top and ostentatious after all this grimdark. :p]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/661722.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/661722.page</link>
				<pubDate><![CDATA[Sun, 12 Apr 2009 13:02:34]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Wow, your pilot has seriously toughened up! I like what you did with his gun.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/661849.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/661849.page</link>
				<pubDate><![CDATA[Sun, 12 Apr 2009 15:54:54]]> GMT</pubDate>
				<author><![CDATA[ Modhail]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [b]Chapter Five, Epistolus Tertius. “Graverobbing”[/b]<br /> <br /> Inquisitor Apollyon, finding that bodies had been removed from the hospital for burial in private cemetary grounds outside Darrak, takes his retinue with him, hoping to secure a specimen for his biochemists to examine. <br /> The Kroot hunters, led by the fearful warrior Ch´Pekk, are on the hunt for some bodies here as well, though quite possibly for more unsavory ends.<br /> The two parties happen upon each other while engaged in these activities, and a brutal fight erupts.<br /> <br /> ++++++++++++++++++++++++++++++++<br /> <br /> [b]Mission information:[/b]<br /> This mission is a gang fight, between the Xeno Mercenaries of PrOtOCoN, and the Inquisition operatives of Apollyon.<br /> The fight takes place in an underground burial complex, where six markers will show the locations of recent graves, that may contain a plague victim. <br /> For each grave, on a 4+ the corpse will be a plague victim, and thusly an objective. A gang needs one of these, and after finding it, they may move to their own deployment zone to end the game. <br /> <br /> Any unit carrying a corpse moves only 3” instead of 4”, and runs 6” instead of 8”.<br /> <br /> ++++++++++++++++++++++++++++++++<br /> <br /> Coming in through the southern entrance, Apollyon looked around him in the darkened sepulchre. In this facility, the high and mighty of Sarum were interred after death. His thoughts darkened as he looked out across the bleak landscape, the entire facility deep underground.<br /> <br /> - - -<br /> <br /> After planetwide orders were given to have all plague victims incinerated, the aristocracy have been defying them, claiming that these dead are ”a part of their historyand cannot be destroyed”. A reckoning will be had, to be sure, already patrols of Arbites are en route so several mansions in the outskirts of Darrak.<br /> <br /> Even so, this defiance had given Apollyon an idea. Since these were the only bodies not immediately destroyed, if he could find one that had only recently been put here, he might be able to bring it aboard his ship for examination. Certainly the augurs and medicae of the Mechanicus could find what the local morticians had missed.<br /> <br /> - - -<br /> <br /> Spreading his team out, he started his internal scanners, looking for the recently covered tombs, and spotting half a dozen potential sites.<br /> However, he also spotted something else on the scanners. Lifeforms, and though they were humanoid in shape, their biometrics read them as definite Xenos species. Damned Xenos in this hallowed place, he would not stand for it. ”All units, Xenos spotted, prepare for combat. Servitors, go to combat protocol Gamma-17”<br /> <br /> - - -<br /> <br /> [i]Across the hall, the Kroot Ch´Pekk stopped and raised himself to his full height, sniffing the air. He had just caught the scents of human-flesh, and not dead ones, living specimens of some power. Though their was some disturbing scent lingering here also, he knew that the human-flesh used many strange and outlandish methods to preserve their dead.<br /> <br /> If only they knew how much wisdom and strength was wasted by them, throwing out prime genetic material like it was bones and scraps.<br /> <br /> He called out to his hunters. ”The human-flesh approaches. Let them not disturb our mission! Remember what the Castes ordered, find the source of this sickness, and destroy it.” His warriors acknowledged his orders, the slow and purposeful Kurtz looking pleased at the prospect of more ´eadbashing.[/i]<br /> - - -<br /> <br /> For the first couple of minutes the groups moved silently through the shadows, each trying to outwit the other, each waiting for good sightings of the other side. Going through a culvert in the bottom of the complex, Servitor E3-D spotted movement ahead. <br /> Conferring with onboard mapping functions quickly confirmed that no friendly units should be there, and combat protocols were loaded. As the servitor geared up for combat, Inquisitor Apollyon noticed, and moved in to support. Mean while, other servitor units were pulling up the final slabs of rockrete covering one of the potential grave sites.<br /> <br /> - - -<br /> <br /> [i]The hunt was on! Lo´<span class="glossaryitem" onmouseover='gp(100);'>Mon</span>, the Kroot Juve felt the sharp excitement of the hunt, the smells and sounds around him heightened by the stimms in his system. He would slay the flesh-things and have much honor from eating their flesh.<br /> <br /> He moved silently through this odd place, the steel and rock around him still feeling strange, compared to being outside. This place appeared to have nothing but rock and steel, no wonder the humans were weak!<br /> <br /> Let the others dig for corpses, he would taste blood today, and destroy his enemies!<br /> <br /> Suddenly he saw lights up ahead. The unmistakeable scent of humans was mixed with other smells, oil and steel, but he could feel the presence of his foes, and advanced quickly, giving a fearsome warcry.[/i]<br /> - - -<br /> <br /> The servitor, preparing for combat, found that the adversary was advancing. Raising it´s weaponised arms, it was immediately ready for combat. The two fighters clashed, and fought bitterly, both sides now moving in to support their fighters. Apollyon ran towards the combat, and spotted a burly Ork alongside a kroot, fighting his servitors. He had always suspected that the foul Xenos would ally with each other, and here was the proof!<br /> <br /> Shouting an admonition of detestation, he got ready to charge.<br /> <br /> - - -<br /> <br /> [i]Although it took him awhile, Shas’ui Kel’shan was getting the grave opened. He looked into the darkness beyond, and saw that there lay a human corpse, preserved by the cold. A swipe of his biometric scanner, and he got a confirmation, this body had an unknown viral infestation. He called the human, Armin Reetho, and told him to carry this away.[/i]<br /> - - -<br /> <br /> [i]After a short but bloody combat, Lo´<span class="glossaryitem" onmouseover='gp(100);'>Mon</span> was victorious! True,  he had not fought alone, but he had defeated both of these flesh-things. Even so, the victory felt hollow. Now that they were defeated, there was no strength in these mechanised bodies. His leader, the mighty Ch´Pekk approached.<br /> <br /> ”We must finish our task quickly, soon the humans will be here in force. Kel´Shan and the human have found a viable body, defend it!”<br /> Ch´Pekk stopped.<br /> <br /> There was that smell again, much stronger now, he could not identify it, but it smelled like trouble. He looked around, and saw only the bleak landscape of the sepulchre, the darkened corridors of tombs, the open grave in the middle of the courtyard... Who had opened that one? Not one of his, he was certain!<br /> Suddenly he saw it, close to the walls, feeling its way and moving with an unnatural loping gait. One of the human-things moved, though it was dead! Bringing up his flamer, he covered it with seething promethium, and it staggered and fell. Calling to his kin, he quickly confirmed that more of these things were closing in around them.[/i]<br /> - - -<br /> <br /> As he readied his boltgun, Apollyon found that more targets were emerging from the shadows. Many more. He realized after a quick bioscan, that these decaying things must be why the Xeno were here. They meant to infect the Imperium of man with some foul Zombie-Plague! ”Not on my watch, Xeno scum” he muttered, and placed a bolt round in the chest of the nearest Kroot.<br /> <br /> ”Sir, we have multiple hostiles closing in, your orders?” Shouted one of his PDF troopers. ”Fall back, protect the servitor with the cargo, don´t let them box us in!” He voxed back.<br /> <br /> - - -<br /> <br /> [i]Ch´Pekk was furious. His youngling had been shot down from behind, even as they defended themselves from these dead things. ”Bring the corpse out of here, my hunters, I must tread the path of vengeance!”<br /> He started threading his way through the dungeon, following the human who had shot Lo´<span class="glossaryitem" onmouseover='gp(100);'>Mon</span>, and avoiding the dead things.[/i]<br /> <br /> - - -<br /> <br /> Apollyon was getting worried. His men were fighting well, but even though they were putting out an enormous amount of damage, the zombies still came on. Most alarmingly, they even stood back up after receiving wounds that would have killed a man twice over.<br /> <br /> Still, he was getting closer to the exit, and his men still had the infected corpse with them, now securely packed onto a stasis gurney that had been brought for the purpose. He saw a zombie closing on him, and put a bolt between it´s eyes, and muttered a hasty prayer that this one would stay down.<br /> <br /> - - -<br /> <br /> [i]Ch´Pekk had reached the higher gantries now, using his grapnel to move between the upper stories of the mausoleums. He could hear the bark of the humans talking to each other, see the flashes from their automatic weapons, and smell the stench of the one who had so coldly cut down his kin.<br /> <br /> Even as he swung down to a platform overlooking the southern entrance, he saw the humans make good their escape, with the zombies closing in around the doorway. He knew there was no way that he could bring them to justice now, the dead things were blocking him.<br /> <br /> He had no choice now, but to follow his hunters, and make good his escape from this accursed place. Picking up the body of his kinsman, he felt life within it, but only barely. Howling, he made an oath. He would find this human again, and he would destroy him![/i]<br /> <br /> +++++++++++++++++++++++++++++++++<br /> <br /> So, following this battle, the Kroot and the Inquisition each made off with bodies, the kroot suffered slightly more casualties, and somewhat of a feud has developed between the two leaders. Excellent stuff, and looks like the summer will be interesting, with further games coming.<br /> <br /> It looks more and more like the shadowy Mechanicus Magos knows something, he has left Sarun however, and our gangs will have to find him, if they want more answers.<br /> <br /> One more battlerep to come still, will write it as the modd strikes me. Hoped you enjoyed this one.<br /> <br /> On a modeling note, I´ve started on converting some designs from the cardboard necro buildings into plasticard, not too much to show yet, but I´m hopeful that I´ll be able to do it.<br /> <br /> Also, the bits for my repressor have arrived! Yay!<br /> <br /> Teaser for the next battlerep:<br /> <br /> [b]Chapter Five, Epistolus Secundus. “Standoff in Stack 34”[/b]<br /> [i]Sigismund and his crew have deducted, that the answer to this plague must be found on the Ranus XVI Facility, orbiting the second moon of planet Tomish, close to the galactic edge. Here they hope to find Tech Magos Tchanus.<br /> While preparing to leave, they suddenly run into the forces of Brother Marine Grimaldus! A shoot out erupts, even as the city is being torn apart by zombie mobs. They must escape to the landing gantries, where an air lifter is en route, to transport them off planet.[/i]]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/670770.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/670770.page</link>
				<pubDate><![CDATA[Fri, 17 Apr 2009 14:18:23]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Double tap!! Coolness Xan! You the man <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/670774.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/670774.page</link>
				<pubDate><![CDATA[Fri, 17 Apr 2009 14:21:59]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ah yes...that was a fun game.<br /> Awesome battle report, I really like the narrative style.<br /> <br /> Look forward to seeing the rest! =D]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/670972.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/670972.page</link>
				<pubDate><![CDATA[Fri, 17 Apr 2009 16:09:57]]> GMT</pubDate>
				<author><![CDATA[ PrOtOcoN]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the comments, I tried to get into the feeing of telling the story, rather than exactly "who shot who" and such. Also, I tried to get the feelings across, the fear, the anger, and the mindnumbing dread of almost being eaten by zombies.<br /> <br /> The last battlerep will be up as soon as I manage to finish it, after that it´s on to fluff for season two, and explaining what happens in between.<br /> <br />  <img src="/s/i/a/2dddf276f207203960c2d84f29eef1c9.gif" border="0">Munda Lives!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671016.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671016.page</link>
				<pubDate><![CDATA[Fri, 17 Apr 2009 16:34:40]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Very enjoyable!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671063.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671063.page</link>
				<pubDate><![CDATA[Fri, 17 Apr 2009 17:10:55]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That was a great read! really looking forward to the next. Apollyon is full of great one liners xD]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671307.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671307.page</link>
				<pubDate><![CDATA[Fri, 17 Apr 2009 19:31:23]]> GMT</pubDate>
				<author><![CDATA[ Bottle]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I like the way you handle that batrep Xanthos. <br /> Very =I=Munda: Don't bother with the technicalities, just get on with the story.<br /> <br /> I'm already looking forward to season two.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671484.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671484.page</link>
				<pubDate><![CDATA[Fri, 17 Apr 2009 20:57:03]]> GMT</pubDate>
				<author><![CDATA[ Modhail]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Okay, another bit of fluff for you all, this one is an astropathic missive from my Inquisitor to the Ordo <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> This serves to give more information about what is happening because of the investigations of the gangs. Mostly for the players, but some people here may also find it enjoyable, so here you go.<br /> <br /> -----------------------------------------------------------<br /> <br /> REF: <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>/537+63742497824526<br /> ASTROPATHIC DUCT:	Astropath Terminus Iacobos Mal<br /> AUTHOR:		Inquisitor Sigismund<br /> SUBJECT:		Plague Outbreaks on Sarum<br /> RECIPIENT:	Lord Inquisitor Dione Bellier<br /> <br /> THOUGHT FOR THE DAY: That is not dead, which can eternal lie.<br /> <br /> +++My lord, I call upon you with great urgency. In relevance to the ongoing investigations at planet Sarum, I have found that this outbreak is far worse than we first expected. The plague itself continues to take a great toll on Sarum. My agents have concluded, that it is not as viral as the outbreak of ”P4X-Gamma5” recorded in the subsector eight years ago, but it´s lethality is far greater, and no medicine seems to work, once the body is infected.<br /> <br /> The investigations of the medicae on Sarum have led us to some key points in regards to the plague.<br /> <br /> 1) The virus seems to attack all age groups, and at all levels of society<br /> <br /> 2) The virus is nearly 100% lethal.<br /> <br /> 3) The addition of high level irregulants into the bloodstream gives a level of immunity, though this must be maintaned daily, and has unpleasant side effects.<br /> <br /> 4) One medicae has speculated that the virus is artificial in nature, and claims that it bears signs of being engineered by Imperial technology. We have effectively supressed this rumour, and made clear that this is not an acceptable line of inquiry.<br /> <br /> 5) Contact has been made with other groups chasing the artifact. These include additional agents of the Inquisition, Including one Appolyon [i]&lt;see enclosed pict files and documents 537/01-537/04&gt;, [/i]and at least one group funded by the Astartes.<br /> <br /> 6) My team has found evidence that leads us to the planet Tomish, and a facility orbiting it´s second moon. I will send a group of my agents to investigate further, while I personally deliver a full report of the situation to the Conclave at Thracian Primaris.<br /> <br /> <br /> 7) Following these revelations, I have sent a general astropathic missive to the Astartes, requesting their support in this matter. The first to answer the call were the Blood Angels, who have granted a Frigate bearing a squad of marines, to assist in unraveling the case.<br /> <br /> 8) Working with the local ordo representatives, programs of incineration have been launched on Sarum and nearby planets, and several cities and townships have been burnt already. The list grows daily.<br /> <br /> In conclusion, I hope to reach primaris shortly after Primarch´s Mass, and certainly within two months. If I do not, please take appropriate actions, and make sure that this horrible threat is stopped.<br /> <br /> Praise the Emperor, may his light guide our actions.<br /> <br /> Signed, Inquisitor Sigismund, Ordo Xenos<br /> <br /> [img]http://images.dakkadakka.com/gallery/2009/4/17/28137_md-Sigismund%20Signature.jpg[/img]<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671545.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/671545.page</link>
				<pubDate><![CDATA[Fri, 17 Apr 2009 21:30:54]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ ..the plot thickens.. dun dun daaahhhh...(muzak drones out..)<br /> <br /> Always wanted to say that.<br /> <br /> Great report and involving narrative, look forward to the possibility of a showdown! Do other members of your group post on Dakka? I truly hope I haven't missed their threads too!<br /> <br /> best,<br /> Tael.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/672313.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/672313.page</link>
				<pubDate><![CDATA[Sat, 18 Apr 2009 08:52:48]]> GMT</pubDate>
				<author><![CDATA[ Shas'El Tael]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ We´re actually all using this thread, to keep it more tidy. But yeah, PrOtOcoN, Gerbrith, Aurelion and Defcon56 are all players in this campaign. <br /> <br /> The sixth player has not yet got an account. (To my knowledge.....)<br /> <br /> A showdown is certainly coming.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/672324.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/672324.page</link>
				<pubDate><![CDATA[Sat, 18 Apr 2009 09:12:14]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=Xanthos]A showdown is certainly coming.[/quote]<br /> <br /> Please remember your camera ;]<br /> <br /> w00p w00p, I can't wait!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/672700.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/672700.page</link>
				<pubDate><![CDATA[Sat, 18 Apr 2009 17:10:10]]> GMT</pubDate>
				<author><![CDATA[ Bottle]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Still working on the final battlerep, it´s taking some time, but I´m having fun with it.<br /> <br /> I´ve been doing some test pieces for plasticard terrain and towers to use in the campaign, so far a bridge and a platform are ready for the "Rivets and junk" stage, but first I need to make about a hundred rivets... Here are some shots of where they are now, these are very <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, but should give you an idea of what I´m aiming for.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/675995.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/675995.page</link>
				<pubDate><![CDATA[Mon, 20 Apr 2009 20:37:29]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Excellent start on the scenery mate, man I would love to have some of the stuff yourself and Modhail are producing!<br /> <br /> Cheers,<br /> <br /> Dante]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676061.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676061.page</link>
				<pubDate><![CDATA[Mon, 20 Apr 2009 21:06:02]]> GMT</pubDate>
				<author><![CDATA[ CMDante]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Dammit...makes me wanna try out to build terrain as well!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676068.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676068.page</link>
				<pubDate><![CDATA[Mon, 20 Apr 2009 21:07:44]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Awesome <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> shots Xanthos!<br /> I don't know if you already use it, but I found this tool to be very handy to make plasticard rivets<br /> <br /> [img]http://www.ahkang.org/images/IEM_tip_mod03.jpg[/img]<br /> <br /> It's a leather hole punch, find one with the right size hole puncher and clip away! Posted it just in case you're using some other more time consuming method =D]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676090.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676090.page</link>
				<pubDate><![CDATA[Mon, 20 Apr 2009 21:15:09]]> GMT</pubDate>
				<author><![CDATA[ PrOtOcoN]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yup, that´s what I use as well. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Mine is just getting a bit worn, so sometimes it chokes on the rivets while I´m punching them, and I have to use a needle to get them out of there... :S<br /> <br /> @CMDante and Malika: Go for it guys! It takes some time, but the terrain is big enough that I can do it while watchong movies, don´t need fancy lighting or anything. The riveting in particular, is a time consuming activity, but does not demand that much attention, so I do it while watching TV.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676146.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676146.page</link>
				<pubDate><![CDATA[Mon, 20 Apr 2009 21:36:42]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Dante & Malika: what he said... <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Xanthos: Looks like a good start. Nice touch with the open section over the tubing.  I'll have to "acquire" that idea...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> I see you are following the old necromunda cardboards as a template. Will you keep every floor and bulkhead separate and modular, or will you glue the individual buildings together? <br /> There was an article (or series of articles) about building Inquisitor terrain in either the White Dwarf or Inquisitor/fanatic magazine. It may have some use for you, I'll see if I can find it somewhere...<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676296.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676296.page</link>
				<pubDate><![CDATA[Mon, 20 Apr 2009 22:29:44]]> GMT</pubDate>
				<author><![CDATA[ Modhail]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks man. <br /> <br /> I´m following the old templates for a bit, going to transform some of the designs from there just for fun. But I´ll be staying away from duplicates, I want each floor to be unique.<br /> <br /> As far as modular or not,  I seriously hope I can make it modular. I am studying in Denmark, but travel back home every summer and winter, and would want to bring this stuff with me.<br /> That being said, if I can´t find a way to make it modular, I´ll settle for gluing them together, but it´s definately not what I´m planning at this point.<br /> <br /> I´d like to see that article. I think I have one or two of the magazines, but they´re in storage (in another country!) at the moment... Would be excellent if you have it handy.<br /> <br /> Edit: Forgot to mention. The picture with the signature for my battlereport has disappeared. I mean actually disappeared from my gallery on Dakka. Has that happened to anyone else?<br /> <br /> Also, I finished riveting one side of the bridge while watching an episode of Firefly. So 34 rivets, punched and glued down in forty minutes... Not too bad I think. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676307.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/676307.page</link>
				<pubDate><![CDATA[Mon, 20 Apr 2009 22:39:17]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ This is looking great! Portable terrain is particularly handy when one has to travel much between where one lives and where one plays. Some day, Protocon and I will have to make a set of portable terrain pieces. So far, all of our stuff is fairly bulky and pretty tricky to transport without ample space in the back of a car. (We don't have a car, and most of our travels are by plane, so even if we did have one, the car wouldn't do much good.) =P <br /> <br /> How did you solve the "supporting struts problem"? I mean, the hard pieces of plastic that hold the floors up?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677222.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677222.page</link>
				<pubDate><![CDATA[Tue, 21 Apr 2009 11:54:38]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Well, so far I´m using thick enough plasticard that it hasn´t been a problem with the platform I made. As for the bridge, It actually has some rather fancy supports underneath, square tubing crosswise, and then I beams lengthwise.<br /> <br /> I´ll get some piccies of that when I post pictures of the bridge after riveting is done. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Still need to figure out the precise design for the vertical bits of these buildings...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677247.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677247.page</link>
				<pubDate><![CDATA[Tue, 21 Apr 2009 12:32:55]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ You might want to fillet those pipes before you paint them. It will give a more industrial look to them rather than just like that it looks unfinished and plasstruct make pipe joins and flanges if that helps.<br /> <a href="http://www.plastruct.com/Pages/OnlineCatalogIndex.lasso" target="_blank" rel="nofollow">http://www.plastruct.com/Pages/OnlineCatalogIndex.lasso</a> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677256.page</link>
				<pubDate><![CDATA[Tue, 21 Apr 2009 12:43:08]]> GMT</pubDate>
				<author><![CDATA[ sonofruss]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great scenery updates Xanthos, folks have pretty much covered any critique or recommendations I can think of. Certainly purpose made scenery always adds to gaming, particularly for such narrative gaming as =I=Munda gets.<br /> <br /> I had best get down and make some photo backdrops for my Voidsuit lads and the Scythes, all this great modelling going on!<br /> <br /> ~ Tael.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677268.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677268.page</link>
				<pubDate><![CDATA[Tue, 21 Apr 2009 12:53:58]]> GMT</pubDate>
				<author><![CDATA[ Shas'El Tael]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Well I´ll be darned! Never knew about those flanges and valves, those are totally awesome.<br /> <br /> I was planning on doing <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work to make them look better, but now I want to tear this apart and order a gazillion differnet fittings.<br /> <br /> Thank you very much for pointing me in the right direction, I also found some excellent ladders and stuff, definately getting me some of those too.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677272.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/677272.page</link>
				<pubDate><![CDATA[Tue, 21 Apr 2009 12:59:01]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The terrain looks MEGA so far mate. Are you going to make it compatible with ye olde Necro-Bulkheads, or will you scratch build some equivalents, or something else entirely?<br /> <br /> Can't wait to see more!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/681912.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/681912.page</link>
				<pubDate><![CDATA[Thu, 23 Apr 2009 23:48:00]]> GMT</pubDate>
				<author><![CDATA[ Bottle]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I´ll be making it compatible with ye olde buildings, but I´ll have to make my own bulkheads, or at least that´s what it looks ike for now.<br /> <br /> At the moment I´m looking at making them from <span class="glossaryitem" onmouseover='gp(21);'>CoD</span> frames, with ladders from plastruct. I think I´ll be making some that have stars instead of ladders, and maybe a proppa elevator too <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Anyways, I threw some paint on the firt bridge, just some mechrite red and some washing and drybrushing so far, still needs something more to make it right. Also include a pic with the detachable railing, I plan to have these all over the place, and use them on high level bridges.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/682488.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/682488.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 08:52:12]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ very very nice work. I do like the weathering.. and a railing in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>? since when was OHS a concern in Necromunda??? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> That Mechrite Red is a very nice colour indeed.. I think I might wander to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and check a few out. <br /> <br /> Great update, a very cool sign of things to come..<br /> <br /> ~ Tael.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/682769.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/682769.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 13:48:41]]> GMT</pubDate>
				<author><![CDATA[ Shas'El Tael]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the kind words, The railings were a spur of the moment idea. I´m considering them as an alternative to the initiative roll for falling over. <br /> <br /> I was thinking a roll of <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> against S + T. You have to roll over, or you cold fall. So for a small weak person, letting the railing catch you is good, but for someone with high S and T, it´s probably no good...<br /> <br /> Yes, this is hopefully the first step on the way to some better and cooler terrain.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/682790.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/682790.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 14:01:42]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Xan, I don't think I ever got around to commenting on your log, but you're one of the founders (heck, your log is in the master material log!) so I must commend you for the effort you've put into =I=.<br /> <br /> That bridge is incredible!  The paintjob is simple but quite effective as well.  I'm looking forward to the terrain you're working on.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/682795.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/682795.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 14:05:08]]> GMT</pubDate>
				<author><![CDATA[ Accolade]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The terrain looks fantastic Xan.<br /> <br /> And ncie piece of story aswell.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683146.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683146.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 18:02:09]]> GMT</pubDate>
				<author><![CDATA[ Northen]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Oh that red looks good! For some reason that piece makes me think of that final battle in Terminator 2 in the steel factory!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683190.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683190.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 18:22:17]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, thanks for the comments guys, <span class="glossaryitem" onmouseover='gp(224);'>Th</span> red struck me as being the right thing here. I wanted to move away from the colors in the original card buildings, and this red seemed very industrial and such.<br /> <br /> Funny thing, your little comment about the steelworks in Terminator 2 have inspired me a lot Malika. You have a tendencty to do this, and it´s great! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> In other news, the final battle report from the first half of our campaign is ready. It got to be rather long, (5-6 A4 pages) so I´m considering possibly making a battlerep thread, and just linking to it from here.<br /> <br /> What do you guys think, is it better to keep everything together in one thread, or will a block of backstory like that detract from the whole?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683667.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683667.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 21:55:27]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ You're gonna be watching Terminator against aren't you?<br /> <br /> Can't wait to see the new one!<br /> <br /> So what is this terrain going to be? A city? Space Hulk?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683703.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683703.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 22:15:34]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yup, going to watch it tomorrow in fact, can´t help myself.<br /> <br /> It´s definately still going to be a city, but possibly with some terrain inspiration from a certain steel plant... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683712.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683712.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 22:21:06]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I decided to just post the battle rep.<br /> <br /> It is quite long, but I hope you will find it worth the read. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> ++++++++++++++++++++++++++<br /> <br /> [b]Chapter Five, Epistolus Secundus. “Standoff in Stack 34”[/b]<br /> <br /> Sigismund and his crew have deducted, that the answer to this plague must be found on the Ranus XVI Facility, orbiting the second moon of planet Tomish, close to the galactic edge. Here they hope to find Tech Magos Tchanus.<br /> While preparing to leave, they suddenly run into the forces of Brother Marine Grimaldus! A shoot out erupts, even as the city is being torn apart by zombie mobs. They must escape to the landing gantries, where an air lifter is en route, to transport them off planet.<br /> <br /> ++++++++++++++++++++++<br /> <br /> This mission is a shootout, following the standard rules from the necromunda rulebook. The only additions are possible arriving zombie mobs, and the rules for escaping the battlefield.<br /> <br /> [b]Zombie Mobs: [/b]Zombie mobs may show up on any turn after the shootout erupts. Do not roll for them during the build-up, but after the shootout starts, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> every turn, and they appear on a 4+.<br /> <br /> [b]Escape:[/b] The gangs can escape only one way. By being airlifted out. Every turn after the Zombies arrive, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a 5+, your lifter has arrived, on top of a random highrise.<br /> <br /> After rolling the dice, it turned out that two members of the inquisitors mission team would square off against three from the Astartes group. Some more rolls, and we saw that the Voidborn and the pilot would be the Inquisitor´s men. And on the marine side, two scouts, one with a pistol and one  with a lasgun, would be joined by the local tracker.<br /> <br /> +++++++++++++++++++++++<br /> <br /> ”Look, we can´t leave here without a set, there´s no way I´ll find one out there.” Ronson, pilot for inquisitor Sigismund was getting angry. He´d been looking most of the morning, and still hadn´t found a merchant who traded in electronics of high enough quality.<br /> ”We can´t waste more time here, we´re already running late for the lifter and I don´t think Sigismund will hold off evac long for the two of us” came the stiff reply from <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio, long time spacer, and one of the most experienced members of the group.<br /> <br /> They were slowly making their way through the streets of the upscale Delkins Heights, one of the few districts still not affected by the plague. Most of the people here were still going about their daily business, shopping, working, living. <br /> But it wouldn´t last long, and <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio knew it. These were the last days for this continent, it would likely be purged in less than a week. The plague had gone so far, and moved so fast, that the only option left was that of evacuating and purging the entire western continent of Sarum Prime.<br /> <br /> Ronson, seeing another electronics shop, moved through the crowd towards it. It was a small, unassuming shop, and he had low hopes of finding what he sought, but he would ask anyway.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> [i]”Targets sighted, they are unaware. Your orders mylord?” asked the novitiate. He was, along with one of his brother initiates and the local guide they had hired, shadowing the two henchmen of Inquisitor Sigismund, or Gamma Three as he was codenamed in their mission statement.<br /> <br /> ”Stay on them, do not let them know you are following”, came the order from Brother Sergeant Grimaldus. For three days now, they had trawled the district with sniffer drones, looking for the geno signatures of Sigismund and his crew. And now they had a confirmed sighting, they wanted to make damned sure they did not lose them again. They needed to find the hideout of the Inquisitor, and somehow gain access to his cache of information.[/i]<br /> <br /> - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> The merchant shook his head, and drummed his fingers on the table. ”Ain´t seen a proper infra-sight with magnification in years son.”<br /> Ronson turned to leave, but the merchant called him back. ”I do have something that might interest you, a set of Khael Pattern Infrared goggles, as worn by the Sarum Third in their conquest of the night-moons of Khallidus. Will they do?”<br /> <br /> Some fifteen minutes later, they were back on the street, with a set of Infragoggles and quite a bit less coin than before. The salesman had haggled well, almost as if he knew time was running out and   he´d need the money.<br /> As they headed for the rail terminal a trio of valkyries slowly passed by overhead. They were dropping flyers, that fell like leaves to the streets. <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio picked one up.<br /> <br /> !!!General Evacuation Notice!!!<br /> <br /> Attention citizens! <br /> An order of general evacuation has been issued.<br /> Please proceed immediately to the landing fields north of the city. <br /> Do not bring belongings, they will not be allowed aboard the transports!<br /> Do not attempt to leave the city by any other route than the northern viaducts.<br /> Any person found in the southern frontier zone after 1800 <span class="glossaryitem" onmouseover='gp(172);'>SST</span> will be fired upon.<br /> <br /> !!!General Evacuation Notice!!!<br /> <br /> - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> [i]The tracker looked at the two novice brothers. ”Oh damn, this certainly changes our priorities, now what?”<br /> ”Now, we get on with the mission, and follow our orders” replied the scout, seeming as confident as ever. Even as people around them were rushing away, trampling each other in their hurry to get away, the scouts moved down the streets.<br /> <br /> They spotted their targets further down the street, apparently deep in discussion. Voxing brother sergeant Grimaldus, they requested further orders. ”Sir, we have them in sight, but the Evac order has gone public. Your command?”<br /> ”Do not let them escape, we need those data logs.”<br /> ”Aye sir´, replied the novitiate, ´we´ll detain them if they attempt to escape.”[/i]<br /> <br /> - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> ”Uh oh... That looks like trouble.” Ronson pointed down the street, looking grim. He had spotted a small group of people who weren´t running, looking their way. ”We have to face this, can´t let them follow us, you know the old man will have our hides if we do.”<br /> They turned to face their stalkers, hands on their holsters. If at all possible, they weren´t going to be the first to open fire.<br /> <br /> The streets of the shopping arcade were clearing, and there was no doubt that they were in trouble.<br /> <br /> Not only were they outnumbered, they were also outgunned, and to make matters worse, the heavy void armor that <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio was wearing would slow them down in case they needed to run for it.<br /> <br /> The two groups slowly closed in on each other, staying close to cover. As they closed, he started noting details about these troublemakers that seemed strange for gangers or even a hammer muscle squad.<br /> <br /> Firstly, the armor and gear worn by two of the guys was exquisite, far beyond the means of a regular muscle jock. <br /> Secondly, all three of the goons were hefting <span class="glossaryitem" onmouseover='gp(239);'>las</span> weapons of imperial make. <br /> That in itself was not unusual, but the fact that they seemed to be offworld make, not the standard 12-77 type <span class="glossaryitem" onmouseover='gp(239);'>las</span> weapons, was also alarming.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> [i]The two scouts stalked closer, followed by the grizzled tracker they had hired for their stint on Sarum. He seemed worried, but as far as the scouts were considerd, the odds were with them. They had numbers, and more firepower.<br /> <br /> The inquisitorial agents looked twitchy. The younger one in the flight jacket seemed ready to snap at any moment. ”Keep an eye on that one, Novitiate. If he makes a move, take him out.”<br /> <br /> One of their adversaries was wearing a heavy void suit. That was the only thing worrying Initiate Jones. Everything else was in their favor, but they had nothing that was certain to deal with the heavy armored carapace of the suit.<br /> <br /> Charging their <span class="glossaryitem" onmouseover='gp(239);'>las</span> weapons, they covered the two operatives facing them, and prepared to lay them out.[/i]<br /> <br /> - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> ”Oh frack, this is it!” Cried Ronson. Stil a flyboy at heart, he had no wish to be involved in another gunfight, he was much more at home behind the stick of a antigrav fighter or dropship. He saw one of the adeptus scouts move into a firing stance and brought his pistol up, lightning fast. <br /> <br /> Squeezing of a tight burst of shots, he broke into a run, heading towards the nearest cover, a storage container in front of a junker shop. As he ran, he saw <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio aim his hefty shotgun and loading one of his special ”Zapper” rounds.<br /> <br /> The scouts were all over him. Not having the speed of his comrade at arms, he braced himself and lcoked the protective plating for combat. He than loaded a Zapper round, high power and armor penetrating, and aimed for the nearest target, the local tracker that the astartes had hired as support.<br /> <br /> He fired the round, feeling the kick of his oversized breaching shotgun as it fired the huge charge. The tracker threw himself to the side, but the shot blew his pistol out of his hand, and the laspistol lay on the street, fizzing. One less to worry about.<br /> <br /> The two scouts were putting an impressive amount of lasfire his way, but so far his armor was taking the few shots that hit him.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> [i]A signal came through on the radio, from the marine assault ship in low orbit. ”Sir, I have multiple targets closing in from the south sir. They´re not pinging on my <span class="glossaryitem" onmouseover='gp(545);'>FF</span> seeker, so they are likely to be hostiles. Possibly zombies.” <br /> <br /> The two novices looked at each other. This was not good at all. The movement of these new targets indicated that they were moving to encircle them. They had forced the two inquisition agents to take cover, but the fight was degenerating into a shootout, with no clear way to take the initiative from their foes.<br /> <br /> If they didn´t start moving, they´d be encircled in less than ten minutes. And from their briefs of the zombies, they did not have enough firepower to take them out. They needed to change tactics drastically.<br /> <br /> ”I´ve got a plan, but you´re not gonna like it boy.” He shouted across the street to his brother initiate. ”We need to ally with these bastards, at least until the dust settles!”<br /> <br /> He ran further up the street, ducking into cover from the fire coming his way. ”Have you boys heard what´s coming? We need to pool our resources right now if we want to get out!”[/i]<br /> <br /> - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> ”How do I know you will honour such an arrangement?” Shouted <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio. <br /> <br /> As he looked on, the marine scout walked out into the street with his lasgun held low. ”If you feel you can´t trust us, now is your chance to get me.”<br /> <br /> And as if on cue, the first zombies came into view.<br /> <br /> Shambling towards the five warriors, they looked for all the world like something out of a cheap fiction-slate, but they were moving with a coordination that showed more foresight than the briefing had suggested was possible. And there were many of them.<br /> <br /> ”Move towards that highrise, I´ll call in our lander! Shouted <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio. <br /> <br /> - - - - - - - - -<br /> <br /> You had to hand it to these astartes, they were extremely well trained. And if only they had something with a higher caliber, they might have a hope of holding these zombies back. As it was, they were low on ammo, and there were too many of these reanimated bodies for them to handle. Far too many.<br /> <br /> The zombies were closing in, even through the wall of fire that the five men were putting up, they were coming on. And the horrifying thing was, that most of them were getting back up, mere seconds after being shot down.<br /> With the scouts covering his back, and <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio and the old tracker acting as the vanguard, Ronson was trying to reach the Inquisitor and request an emergency evac. But the radio frequencies were buzzing with thousands of orders and countermands, demanding withdrawal and ordering lines to be held, even as the city was burning around them. In the end, he set his short range radio to repeat, and hoped that his message would get through.<br /> <br /> - - - - - - - - -<br /> <br /> They had reached the second floor, and were still going up. But the zombies were still on them, climbing slowly but steadily up the ladders, and up the sides of the buildings, crawling across gangways. ”Grenade!” Shouted <span class="glossaryitem" onmouseover='gp(27);'>De</span>´Norio, and armed his last frag. <br /> <br /> He threw it across the decking, and it skittered to a halt at the top of the stairs they had come up. The zombies were packed in thick here, coming up the stairs to finish them. The grenade took out at least five, and threw the rest of them down the stairs. But the tracker suddenly shouted from up ahead.<br /> <br /> Another group of zombies had moved up to flank them, and was crossing a gangway to box them in. ”I´ll hold them, you keep moving!” shouted the old man, brandishing his sword and grinning madly. He started walking onto the gangway, and drew a large woodsmans knife in his other hand. Swinging the sword, he chopped the first zombies leg off, and it fell over the side, smashing into the street below.<br /> <br /> - - - - - - - - -<br /> <br /> They were running now, moving towards the top of the roof on the highrise. The tracker was falling back, chopping at the zombies that were nearest as he backed towards the ladder. The inquisitors lander was zooming towards them at high speed, and they had lit a pair of rad-flares to guide the large ship in.<br /> <br /> Below them, a shadow fell on the tracker from behind. A zombie launched itself at the old man from behind, taking a chunk out of his arm. He screamed as he was dragged down, but even as the dead ones were taking his life, he got even. Pulling out the primer cord on a tube charge in his belt, he muttered a line from the prayer ”Dei Imperii”. A huge explosion rocked the tower, sending the gangway and all the zombies on it to their doom.<br /> <br /> The remaining four jumped onto the landing ramp of the bulky flyer, and they left the miserable scene behind them. This city was consigned to destructiom by cyclonic thermal bombs, and would be uninhabitable for a generation.<br /> <br /> - - - - - - - - - - - - - - - - - - - - - -<br /> <br /> Aboard the old freighter, a short service was held. The hulking form of the black clad marine seemed even larger in the ships chapel, but his head was bowed. Even though the old man had not been a marine, he had served honorably, and had died a hero.<br /> <br /> ”We will of course share our knowledge with the honoured brothers of the Astartes” said inquisitor Sigismund. ”You will be granted access to our databanks, in return for the information you have gathered in your search for this evil.”<br /> <br /> [i]”The Black Templars thank you for your cooperation honored friend” growled the marine, looking down at the much shorter inquisitor. ”This fight is not over yet, we will seek those who caused this misery, and bring them to justice.”[/i]<br /> <br /> ”My next port of call will be the Inquisitorial conclave at Thracian Primaris, I must gather support for our endeavours here. My agents will head to the Tomish system, on the edge of the subsector. There they will seek the techpriest magos, and find his part in all of this.”<br /> <br /> <br /> ++++++++++++++++++++<br /> <br /> And that´s it! The first half of this campaign is now done, and all the battle reps are posted. Now to prepare for the second half. <br /> <br /> But first, I imagine some players will feel a need to modify their lineup, and prepare for the coming storm. I have a funny feeling that flame weapons will see a lot of action this summer...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683720.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/683720.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2009 22:26:31]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great battle report! A good read.<br /> I like the way you weave the action on the tabletop into a story. The ending has certainly left me wanting to know what happens next.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/684352.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/684352.page</link>
				<pubDate><![CDATA[Sat, 25 Apr 2009 09:35:48]]> GMT</pubDate>
				<author><![CDATA[ Modhail]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Oooooh! *goosebumps*<br /> <br /> Very awesome read. Please keep this quality up, you are making my spring a bit sunnier.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/684618.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/684618.page</link>
				<pubDate><![CDATA[Sat, 25 Apr 2009 16:21:46]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Oooh, how do we revamp our lists? Any particular guidelines? Can we roll more than once on the list of what stuff is available? Do we get more credits? My leader could use some more gadgets, her model is a bit empty as is.<br /> Has it been established how the plague spreads?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/685667.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/685667.page</link>
				<pubDate><![CDATA[Sun, 26 Apr 2009 12:00:37]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Fun docu-drama there <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> More entertaining than a turn by turn, you get a feel for the sides in this fight. Really enjoyed this one, thanks for taking the time to complete it in this fashion! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I particularly liked the attitude of the Voidwalker. <br /> <br /> ~ Tael.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/685723.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/685723.page</link>
				<pubDate><![CDATA[Sun, 26 Apr 2009 13:18:50]]> GMT</pubDate>
				<author><![CDATA[ Shas'El Tael]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I don't talk about it much, but I love every second of it.<br /> <br /> Peace.<br /> <br /> <span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/685729.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/685729.page</link>
				<pubDate><![CDATA[Sun, 26 Apr 2009 13:22:19]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I love the walkway/bridge.  Handrails seem to be the thing I've been wanting them to have since I first saw Necromunda catwalks way back when.  I always thought there was something missing!  Now I know what it was x.x...<br /> <br /> As always, thanks for the inspiration and ingenuity you bring to us all with this great plog ^_^.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/685815.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/685815.page</link>
				<pubDate><![CDATA[Sun, 26 Apr 2009 14:27:21]]> GMT</pubDate>
				<author><![CDATA[ grey_death]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Wow, I guess this is how I´m doing battle reps for this campaign then! I´ll probably have some piccies thrown in for this summers fights, but I´ll keep them narrative.<br /> <br /> @Modhail: Thank you, glad you liked it. The next thing I´m writing up will be a piece on the time between the action on Sarum Prime, and the campaign this summer.<br /> <br /> @Mellon: Thank you! Great to hear that the style is about right.<br /> <br /> @gerbrith: I have an idea that is pretty much done, but before I put stuff on Dakka, I want to talk it over with you guys. It will involve a chance to upgradfe your leaders somewhat, a chance to get new gang members, and/or switch out old ones.<br /> <br /> The way the plague spreads..... Ahh yes... Yup. And nope, I´m not telling yet. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Also: Yes, the credit rating will be higher.<br /> <br /> @Shas´El Tael: Heheh, I tried to get his character to come across as more grizzled than the pilot, stat wise they are actually very close, but I just feel that the model looks meaner. Of course, when we start gaming again, the pilot will use the newer model, and I may have to revise my opinions about him..<br /> <br /> @smiling_assasin: Thanks for the comment, glad you liked it.<br /> <br /> @grey_death: We were actually setting up the buildings for a battle when someone said "In the far future, there is only war! No handrails included!" And afterwards I decided that these bridges are getting them.<br /> <br /> Glad to hear that my work may spark something off elsewhere, I love seeing the "back and forth" inspirational nature of dakka´s members.<br /> <br /> In modeling news, I got a hold of the two command squad sets today. Wow. x5. Tonnes of combinations, including separate gasmasks in the cadian box, and more heads than you can shake a drenched cat at in both boxes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/686310.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/686310.page</link>
				<pubDate><![CDATA[Sun, 26 Apr 2009 21:37:38]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Right, I´ve been having lots of fun with these command squad sets. So far I´ve made bits for a low tech ranger type guy that will be joining the inquisitor. I figure he´s probably PDF or such, and got caught up in the evac situation, eventually getting added to the inquisitors team.<br /> <br /> Also, I converted my way to a cutting torch, with acet/oxy tanks and everything. Not sure yet, if this will be for a new gang member or simply an exercise in more civilian stuff.<br /> <br /> As sets go, my first impression is that the command sets are great, but they lack in certain areas. For example, in the catachan set, three of the five torso+leg sets are single piece, which to me is a bit meh. And all the cadian special weapons are attached to arms, you don´t get enough left arms to use them all, and only one set of fuel tanks for two flamer type weapons...<br /> <br /> That´s not to say that they´re bad, mind you. They´re still great, and include some very nice pieces, the gasmasks are truly inspired for example. I´ll put up pics later, for now I have to get back to studying.<br /> <br /> Edit: apparently I can´t put sentences together anymore... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/689058.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/689058.page</link>
				<pubDate><![CDATA[Tue, 28 Apr 2009 10:42:56]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Xan have been following this thread and think both your minis and the fluff are fantastic looking forward to seeing more! <br /> <br /> I also love how you added a few fairly simple rules to put a whole new twist on a bog standard Nec Scenario! Scenario cooking at its finest! <br /> <br /> Can't wait for more <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/689879.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/689879.page</link>
				<pubDate><![CDATA[Tue, 28 Apr 2009 21:39:51]]> GMT</pubDate>
				<author><![CDATA[ Stoneblood]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks a bunch Stoneblood, I´m cracking away at some more terrain bits and pieces at the moment. <br /> <br /> I (finally) got more compressed air for the airbrush, so I´ll be painting up the repressor soon, as well. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The scenario was loads of fun, and changing them with little add ons seems to be everyones thing in my group. So you can expect more of that.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/690884.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/690884.page</link>
				<pubDate><![CDATA[Wed, 29 Apr 2009 09:41:07]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ok.... been offline for quite a while, and I see many others also are not so much active as they used to.<br /> I've been reading and studying for my exams, a lot. I'm having my last exam on the 16th but it is Latin, so it is a bit horrible.<br /> <br /> Oh well.... to other important stuff. <br /> I have made some exchanges in my gang. I'm basically making another gang, using one or two of my last outfit.<br /> <br /> Here are some piccie's of the most interesting, at least in gaming and modeling wise, two guys of my new gang.<br /> <br />    ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763021.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763021.page</link>
				<pubDate><![CDATA[Mon, 8 Jun 2009 17:54:10]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ooooh, very interesting. The lizard guy looks good, the wizard guy needs something to make him more <span class="glossaryitem" onmouseover='gp(3);'>40K</span> I think....<br /> <br /> Grenades possibly, or a pistol holster?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763151.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763151.page</link>
				<pubDate><![CDATA[Mon, 8 Jun 2009 19:06:06]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I would add a holster and belt of shells to the Psyker, maybe some gs'd details and things to make him fit more into the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763468.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763468.page</link>
				<pubDate><![CDATA[Mon, 8 Jun 2009 21:31:57]]> GMT</pubDate>
				<author><![CDATA[ Peredyne]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=Defcon56]Ok.... been offline for quite a while, and I see many others also are not so much active as they used to.<br /> I've been reading and studying for my exams, a lot. I'm having my last exam on the 16th but it is Latin, so it is a bit horrible.<br /> <br /> Oh well.... to other important stuff. <br /> I have made some exchanges in my gang. I'm basically making another gang, using one or two of my last outfit.<br /> <br /> Here are some piccie's of the most interesting, at least in gaming and modeling wise, two guys of my new gang.<br /> <br />    [/quote]<br /> Finnaly <span class="glossaryitem" onmouseover='gp(3);'>40k</span> lizardmen please pm me the bits you used.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763557.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763557.page</link>
				<pubDate><![CDATA[Mon, 8 Jun 2009 22:08:23]]> GMT</pubDate>
				<author><![CDATA[ Kogwar]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ <br /> <br /> Ok i kno wi am way late but where did you get that paper terrain.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763567.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763567.page</link>
				<pubDate><![CDATA[Mon, 8 Jun 2009 22:12:50]]> GMT</pubDate>
				<author><![CDATA[ Kogwar]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ It´s actually original Necromunda terrain, from when the game was originally released. Still holding up good, even though it´s seen a lot of use.<br /> <br /> As far as I know, the plastic bulkheads are no longer made, but I have scans of the cardboard parts, if you want them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763604.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763604.page</link>
				<pubDate><![CDATA[Mon, 8 Jun 2009 22:29:12]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Lizardmen =I=Munda is just too cool.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763763.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/763763.page</link>
				<pubDate><![CDATA[Mon, 8 Jun 2009 23:44:30]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yeah, I need to get in on the Xeno microspecies game... So many good races have been seen on Dakka.<br /> <br /> Anyways, I got some new toys today. My Paint Shapers came in the mail, and they are way too cool! So far I´m just testing out various things, but expect to see more <span class="glossaryitem" onmouseover='gp(47);'>GS</span>´fu in the coming weeks.<br /> <br /> Also, I´ve finished building one of the coming additions to my gang, an ex-<span class="glossaryitem" onmouseover='gp(69);'>IG</span> jungle fighter with a heavy pistol and an axe.<br /> He will be a native of the planet on which the summer campaign takes place, and will be medium/dark skinned. Also, he may get his own vehicle, a converted close combat walker.<br /> <br /> I still need to find someone to replace my inquisitor...<br /> And of course finishing two or three buildings...<br /> Making two sets of adversary models...<br /> Finishing the three bridges that I´m building...<br /> Build at least three more bridges, preferably five...<br /> Painting the Repressor...<br /> Painting all the objective markers...<br /> <br /> So, busy summer for me, how about you guys? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/768241.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/768241.page</link>
				<pubDate><![CDATA[Wed, 10 Jun 2009 22:00:44]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ i <br /> love<br /> yuor<br /> stuff]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/769685.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/769685.page</link>
				<pubDate><![CDATA[Thu, 11 Jun 2009 16:35:33]]> GMT</pubDate>
				<author><![CDATA[ assultmarine]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Here´s something I haven´t done in a while... Modeling update!<br /> <br /> I´ve pretty much finished the jungle fighter. He is armed with a combat axe and a Urhaven M12 heavy pistol (still <span class="glossaryitem" onmouseover='gp(148);'>wip</span>), and is wearing a respirator to help ward off those jungle germs. In addition, the jungle fighter carries a personal medikit and some pyro grenades.<br /> <br /> His ride is also getting closer to completion, it´s a modified sentinel walker, shortened legs and redone outer structure, with an upgraded fuel storage for long patrols. Armed with a chainlance and a heavy autogun, it is able to fend off most natural predators, but not designed for frontline operations.<br /> <br /> It still needs to be weighed down with some more gear, as well as possibly a scanner array. <br /> I´ve positioned grip bars along the left leg of the machine, for entry to the cockpit. <br /> <br /> Also, it may or may not be given a utility arm, part fork lift and part combat weapon.<br /> <br /> As for the pilot, he´s in the works, but since his legs will be visible, I will have to remodel them to look more like jungle fighter legs and less like..... A farmer with ugly boots.<br /> <br /> <br /> <br /> <br /> <br /> To do list:<br /> Find someone to replace my inquisitor... <br /> Build two or three buildings... <br /> Build and paint two sets of adversary models... <br /> Finish the three bridges that I´m building... <br /> Build at least three more bridges, preferably five... <br /> Paint the Repressor... <br /> Paint all the objective markers... <br /> Paint two more biggerized marines...<br /> Paint some ships for the <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> scenarios...<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/771411.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/771411.page</link>
				<pubDate><![CDATA[Fri, 12 Jun 2009 09:53:32]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Defcon56, wheres that lizard from ?? <br /> <br /> please PM me details or post them up ! <br /> <br /> <br /> OOPS yeah just started to read the rest of the post and found the parts for the lizard, guess i should look before i jump !]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/771721.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/771721.page</link>
				<pubDate><![CDATA[Fri, 12 Jun 2009 13:48:48]]> GMT</pubDate>
				<author><![CDATA[ frogboy]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ For the record, the lizardman is actually from the new saurus warrior boxed set. His legs have been repositioned, and he has been given a much straighter pose, not hunched over like they usually are.<br /> <br /> Also, some nice <span class="glossaryitem" onmouseover='gp(47);'>GS</span> banded armor on the torso.<br /> <br /> Not much work done today on the project, fiddled about with the design for the walker a bit. <br /> <br /> After talking to one of my keenest (and respected) critics, I´ve more or less decided to get rid of the shield on the front of the rollcage. It does not "swing" with the feel of the model, I am told, and I rather agree.<br /> <br /> Other than that, I´m still sculpting a greatcoat on a model, sort of Covenant style.. It´s a LOT easier to do detail work with these new tools, a thank you goes out to Migsula for pointing them out to me.<br /> <br /> One more thing, as for the sentinels weapon, any thoughts on the chain lance? <br /> Would a regular lance be better? <br /> Or even some sort of energy lance?<br /> <br /> All thoughts welcomed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/772772.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/772772.page</link>
				<pubDate><![CDATA[Fri, 12 Jun 2009 22:51:07]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ W00T, wonderful to see you updating this again...it's been very inspirational for me and my own projects!<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, the lance looks too long and too...plain. That's the only word I've come up with so far. Maybe some kind of hydraulics to give it a piston-like effect instead of the Sentinel using it's own momentum to drive the lance into stuff. How would you model an energy lance, though?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/775089.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/775089.page</link>
				<pubDate><![CDATA[Sun, 14 Jun 2009 12:56:55]]> GMT</pubDate>
				<author><![CDATA[ slice of toast]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Yay! Imunda lives once more!<br /> <br /> The lizard comes out great Defcon! Very neat conversion work.<br /> <br /> I like the jungle fighter quite a lot as well, his pose, and the general feel of the model is very cool. The walker idea is very neat. I was going to say something about that shield, but then you said it yourself. The lance is cool, but if you are thinking off making a utility arm, you may consider replacing the lance with it. The lance seems impractical in a jungle setting, especially if it's fixed in an extended position like that. <br /> Remember that tank in Kelly's heroes that got defeated because the barrel of the gun was too long and it couldn't turn? Well... that comes to mind when I see that lance of yours, except with more trees and more frustration on the pilot's part.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/777034.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/777034.page</link>
				<pubDate><![CDATA[Mon, 15 Jun 2009 15:50:21]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hi Gerbrith, yup it lives again. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> A bit of an update from here:<br /> The walker has been <span class="glossaryitem" onmouseover='gp(27);'>de</span>-shield-afied, and looks rougher and more industrial-y than ever.<br /> Also, I have added a pair of hydraulic pistons underneath the back portion of the lance, which should help give it a better feel. I´m considering extending the sword bit, so it´s more of a huge chainsword arm... How do you feel about that?<br /> I´m thinking that it would be more in key with the jungle theme, and make the walker look more like an offensive weapon, rather than a charging knight, which is (I have to admit) rather useless in a jungle.<br /> <br /> It´s funny that you should mention Kelly´s Heroes.. Oddball was a part of my inspiration for this character. Only..... More like an Oddball &lt;-&gt; Commando Type mix...<br /> <br /> Hmm, still lots of sketches to draw up and bluetack to use on this guy.<br /> <br /> In other news, I´m getting work done on the greatcoat guy, that may or may not end up as part of this gang.<br /> <br /> Pictures soonish, but I want to have more progress before I put them up. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/777205.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/777205.page</link>
				<pubDate><![CDATA[Mon, 15 Jun 2009 17:35:19]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ A huge chainsaw arm is radically more awesome than a lance, and will also be able to just massacre any tree that it bumps into. =)<br /> That is an idea I can fully support. My disbelief is now thoroughly suspended once more.<br /> <br /> Oddball-commando mix... So he's like a walker-obsessed, relaxed killing machine that likes to tell everyone to chill out and feel the vibe? I like it! I can picture him covered in blood and gore going "You're ruining the vibe man!"<br /> <br /> Can't wait to see the greatcoat guy, and chatting here again is sort of kicking me into wanting to finish that gs leader of mine and get working on more stuff.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/778974.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/778974.page</link>
				<pubDate><![CDATA[Tue, 16 Jun 2009 11:38:24]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Muahahahhahhahh, my evil plan is working! Ahemm, I mean, oh that´s nice, glad to hear you are feeling inspired. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> You nailed it with the Oddball-commando description, very good. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Got some pictures earlier, of the new huuuge chainsword, it is starting to come together, still figuring out what to do with the gun now, and the best way to make a shoulder for the arm.<br /> <br /> Also, getting really hooked on the whole vehicle construction business, it is such great fun! I´m currently drawing up plans for two more vehicles, not sure who is gonna use them, but I just have to. Semi-inspired by some stuff from a comic called "Wake".<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/778994.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/778994.page</link>
				<pubDate><![CDATA[Tue, 16 Jun 2009 11:58:09]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Amazing work really keep it up. love to see more. <br /> <br /> Over and out Avach]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/779171.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/779171.page</link>
				<pubDate><![CDATA[Tue, 16 Jun 2009 14:02:31]]> GMT</pubDate>
				<author><![CDATA[ Avach]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The sentinel looks ace and the jungle fighter is certainly a charcter i would not want to meet down a dark alley.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/779202.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/779202.page</link>
				<pubDate><![CDATA[Tue, 16 Jun 2009 14:18:56]]> GMT</pubDate>
				<author><![CDATA[ Lanky-feck]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ wicked awesome<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/780151.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/780151.page</link>
				<pubDate><![CDATA[Tue, 16 Jun 2009 22:53:56]]> GMT</pubDate>
				<author><![CDATA[ Crablezworth]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the kind words guys, really helps to encourage me. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I´ve gotten some more work done on the walker, apart from some <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work it´s ready for baggage and quirks now. After some brainstorming with my sister, I will be adding some small fun details to the build, which may include fuzzy dice, cupholder, a dog, loads of bags and boxes of loot and other stuff.<br /> <br /> At the moment some of this stuff is just tacked on. I´m considering paint schemes now, and the favorite for now is old industrial yellow (like you might see on industrial machinery), with some hasty camo painted on, and armor plates in rusted iron.<br /> <br /> C&C welcome.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/784258.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/784258.page</link>
				<pubDate><![CDATA[Thu, 18 Jun 2009 19:38:06]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The positioning of the chainarm looks wrong. It interrupts the flow of the model. The position looks dynamic when the rest of the model looks static.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/785131.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/785131.page</link>
				<pubDate><![CDATA[Fri, 19 Jun 2009 03:17:36]]> GMT</pubDate>
				<author><![CDATA[ Peredyne]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I see what you´re saying, there is a reason for this however. While I was experimenting with poses, I foun out that if I didn´t do something a bit dynamic with it, the joints in the shoulder wouldn´t be obvious. <br /> <br /> In hindsight I wish I´d done the legs a bit more <br /> dynamically. However, they´re stuck on pretty good, superglued to aluminum rod that threatens to snap if I try rearranging it... :S<br /> <br />  I did some <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work last night, added hydraulics and such, and I think that tied it back into the more static look. I´ve also added additional hydraulic lines to the legs, coming from under the cockpit, to bring the theme home.<br /> <br /> Have started on the baggage now, still considering gadgets and quirks...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/785605.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/785605.page</link>
				<pubDate><![CDATA[Fri, 19 Jun 2009 11:02:56]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Righto, painting time! Last night I gave the L.U.W. (Light Utility Walker) some basic Iyanden Darksun as a basecoat. This will be followed up with thin layers of progressively lighter yellows for the base construction parts. I will have only a very few metal bits, since it would not be practical to have bare metal exposed to jungle conditions.<br /> <br /> I´ve tried to show some better angles of the hydraulics, so you can see where the hoses are connected. They will eventually be another color, possibly dark blue. Not shown here is the baggage and unit flag, which I´m painting separately.<br /> <br /> Today I´ll be going out to try and find the right basis for my truck conversions, will probably make one first, and then do a second if it turns out good. I hope to have more progress pics tonight.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790742.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790742.page</link>
				<pubDate><![CDATA[Mon, 22 Jun 2009 10:40:19]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ There's still something strange about it... maybe the armour plates in front?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790760.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790760.page</link>
				<pubDate><![CDATA[Mon, 22 Jun 2009 11:05:44]]> GMT</pubDate>
				<author><![CDATA[ Werdes]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The armour plates should look less out of place after painting. The idea is that they´ve been added by the driver, and are not part of the original design, and they´ll be painted to show this.<br /> <br /> At least, that´s my hope... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790769.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790769.page</link>
				<pubDate><![CDATA[Mon, 22 Jun 2009 11:11:07]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Jungle...wouldn't this mean that the vehicle could better be green? Or are the plants yellow?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790831.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790831.page</link>
				<pubDate><![CDATA[Mon, 22 Jun 2009 12:29:24]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ The stuff is great <br /> im loving the sudden boost in necromunda acrosse the forum its a shame there isnt much Blood Bowl or Mordheim as i think they are great games<br /> but your stuff is looking top doller<br /> great stuff<br /> ABH]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790880.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/790880.page</link>
				<pubDate><![CDATA[Mon, 22 Jun 2009 13:11:13]]> GMT</pubDate>
				<author><![CDATA[ abhorsen950]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Really great stuff,can't wait to see it finished!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/791124.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/791124.page</link>
				<pubDate><![CDATA[Mon, 22 Jun 2009 16:22:28]]> GMT</pubDate>
				<author><![CDATA[ Grot Boss]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Heheh, I thought you´d never ask, Malika. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The reason for the yellow, is that originally (fluffwise), this machine was intended for use around an army base, keeping back the jungle, clearing the surroundings and doing maintenance (with other arm attachments).<br /> <br /> But "Odd" Ando Coles decided to refit it for use in the jungle. He took what was essentially a construction vehicle, and bolted on the heavy stubber and armor plating. So while it will get some detail work in green to hide it somewhat, I first need the yellow of construction vehicles underneath.<br /> <br /> Hope that explains the idea I have for the machine.<br /> <br /> @abhorsen and Grot Boss: Thanks for the kind words guys, I´m really getting inspired by some comics that I´ve started reading through again, picked up some more bits today, including the ancient "Ork Wartrakk" kit, and am now looking at putting the first of two trucks together...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/791169.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/791169.page</link>
				<pubDate><![CDATA[Mon, 22 Jun 2009 16:48:51]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=Xanthos]The armour plates should look less out of place after painting. The idea is that they´ve been added by the driver, and are not part of the original design, and they´ll be painted to show this.<br /> <br /> At least, that´s my hope... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">[/quote]<br /> <br /> Okey, ignore my post then  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/791302.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/791302.page</link>
				<pubDate><![CDATA[Mon, 22 Jun 2009 18:08:01]]> GMT</pubDate>
				<author><![CDATA[ Werdes]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I still think the point is valid, how were you to know what I had planned? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Anyways, got some more painting done last night, and will pick it up again this evening, when it gets colder... Right now it´s so warm here that I absolutely HAVE to go out.<br /> <br /> As it stands now, I am in the process of shading and highlighting the yellows. I want to be pretty much done with that before I decide on other colours.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/792704.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/792704.page</link>
				<pubDate><![CDATA[Tue, 23 Jun 2009 10:58:40]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Okay, getting closer to the finished article with the robot now!<br /> <br /> I´ve got first and second layers of paint on everything except the hydraulics, and have started on weathering. So far, just paint chips, and soot + oil stains on the exhausts and engine block. Oh, and some rather nice (I think) rust red armor plates on the front!<br /> <br /> Anyways, I still need to do some more, but for those who are interested, I´m going with a process that´s quite close to what Grey Death described in his weathering article. Still need unit markings on the flag as well, and some sort of text on the ammo box. I´m also making an ammo hopper for two additional loads for the heavy stubber. It will sit underneath the gun itself, under the gun mount.<br /> <br /> Still to come: The pilot obviously, as well as his coffee cup, the fuzzy dice, maybe a parsol or something added to the baggage.<br /> <br /> And the base of course. Still haven´t totally decided what I´m doing there...<br /> <br /> Pictures!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/797576.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/797576.page</link>
				<pubDate><![CDATA[Thu, 25 Jun 2009 18:52:05]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I like it.  Very cool.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/797712.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/797712.page</link>
				<pubDate><![CDATA[Thu, 25 Jun 2009 19:43:42]]> GMT</pubDate>
				<author><![CDATA[ captain.gordino]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> After these photos were taken, I added text to the ammo hopper for the gun, retouched some of the scrapes on the hull and added repairs to the hydraulic lines in some places. (That is, I made them look as if they had been patched...)<br /> <br /> Oh, and I started painting the pilot!<br /> <br /> As for the base, I am torn between keeping the industrial theme of my gang, or going with a forest/tech mix...<br /> <br /> Gaming is getting closer, only nine days till I go home for the summer! So expect more fluff and gaming preparations shortly.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/799085.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/799085.page</link>
				<pubDate><![CDATA[Fri, 26 Jun 2009 13:06:54]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Right, not too much progress these last few days, the weather has been too good! Even so, the weatherman has promised me rain tomorrow, so painting should be back on then.<br /> <br /> In absence of painting, I´ve been rewriting the vehicle rules in the "Ashwastes" book, which I always felt were poorly explained. So I´m redoing them, and hope that it will be easier to follow.<br /> <br /> Oh, and I´m designing special ammo rules for boltguns also. Really wish there was a place on Dakka for things like this.<br /> <br /> Good times. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/802488.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/802488.page</link>
				<pubDate><![CDATA[Sun, 28 Jun 2009 10:10:57]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Okay, some more progress here, was going to do mud and grime last night, but my bestial brown had dried up! :(<br /> <br /> I ended up starting on his base instead, decided on a bit of street since I felt like doing some <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work.. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I´ve included pics of the changes that I`ve made since last time, the text on the ammo hopper, the repairs to the hydraulics lines, and such things. Also, it´s amazing how much you can see in these pictures, I´m catching mistakes that I can´t catch in real life.....<br /> <br /> As you can see from the pics, the pilot is in, he´s mostly done but the tatoo on his right arm still needs a little work.<br /> <br /> The base will be grimed up appropriately of course. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/806210.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/806210.page</link>
				<pubDate><![CDATA[Tue, 30 Jun 2009 10:26:33]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking good <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/806268.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/806268.page</link>
				<pubDate><![CDATA[Tue, 30 Jun 2009 11:22:59]]> GMT</pubDate>
				<author><![CDATA[ Werdes]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looks really good Xan. <br /> <br /> I haven't gotten that much done, 'cause my father has so many plans about what I should do, so.... <br /> <br /> I did get myself into a little trouble painting wise. I was spraying my gang their base color, White, and when they had dried, three of them were almost ruined. The paint for some reason had dried in such a way that almost all the details were gone. I think I might have held it to close to the models.<br /> <br /> I am in need of a good way to get rid of the spray paint, so that I can redo it. Does anyone know something really good to remove the paint???<br /> <br /> The paint I was using is "Base Primer Matt White" from "The Army Painter"]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/806933.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/806933.page</link>
				<pubDate><![CDATA[Tue, 30 Jun 2009 18:53:51]]> GMT</pubDate>
				<author><![CDATA[ Defcon56]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ask mom, she'll know how to get rid of the paint without damaging the plastic/metal. She might even have what you need. ^^]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/809598.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/809598.page</link>
				<pubDate><![CDATA[Thu, 2 Jul 2009 00:57:48]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Heheh, you might be right Gerbrith.<br /> <br /> Oven cleaner didn´t do the trick then Defcon? Hmm, must experiment when I get home...<br /> <br /> Leaving Copenhagen tomorrow morning, going home for the summer so I´ll be out of reach at least until monday, but after that gaming will be happening, yay! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Oh, managed to get some painting time in even though it´s hotter than Beelzebubs ceramic oven in Copenhagen at the moment, and no aircon in my dorm.... :S]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810426.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810426.page</link>
				<pubDate><![CDATA[Thu, 2 Jul 2009 13:47:41]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ nail polish remover]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810491.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810491.page</link>
				<pubDate><![CDATA[Thu, 2 Jul 2009 14:07:50]]> GMT</pubDate>
				<author><![CDATA[ assultmarine]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ You sure have made some awsome stuff! I can't wait to see some more  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> Have a nice summer time... yeah, Denmark is hot as hellfire right now... must be the global warming <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810560.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810560.page</link>
				<pubDate><![CDATA[Thu, 2 Jul 2009 14:54:05]]> GMT</pubDate>
				<author><![CDATA[ Nemesister]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I have to ask: What is the temperature in <span class="glossaryitem" onmouseover='gp(344);'>DM</span> right now? The reason I ask is because I'm in <span class="glossaryitem" onmouseover='gp(239);'>Las</span> Vegas and our high today is supposed to be 108 degrees fahrenheit. And that's with overcast skies.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810815.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810815.page</link>
				<pubDate><![CDATA[Thu, 2 Jul 2009 17:36:37]]> GMT</pubDate>
				<author><![CDATA[ Peredyne]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ @Nemesister: Hey, thanks a lot, will be getting more done over the summer I hope. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> @Peredyne: Weeeeerrll, compared to that it´s almost chilly here, only 85 fahrenheit or so, but it´s way too hot for me, I´ve been living in the Faroe Islands for quite some years, and it wouldn´t go above 65 degrees fahrenheit most years.... with averages of about 55-60 in the summer... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> So this is WAY too warm for me, not sure if I´d make it aout of the Airport in Vegas, much less across a street....<br /> <br /> Do your paints dry if you open the bottles at all? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810847.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/810847.page</link>
				<pubDate><![CDATA[Thu, 2 Jul 2009 17:56:58]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>! As long as I keep the bottles sealed tight, it's not an issue. It makes you work quick in the summer. Since I tend to work with thn coats, my work goes very fast.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/811821.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/811821.page</link>
				<pubDate><![CDATA[Fri, 3 Jul 2009 04:26:12]]> GMT</pubDate>
				<author><![CDATA[ Peredyne]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ i feel a little silly right now, but jsut wondering if anyone could point me in the direction of any rules <span class="glossaryitem" onmouseover='gp(171);'>st</span> for =1=munda?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/813672.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/813672.page</link>
				<pubDate><![CDATA[Sat, 4 Jul 2009 08:17:10]]> GMT</pubDate>
				<author><![CDATA[ kormas]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [quote=kormas]i feel a little silly right now, but jsut wondering if anyone could point me in the direction of any rules <span class="glossaryitem" onmouseover='gp(171);'>st</span> for =1=munda?[/quote]<br /> <br /> Don't feel silly. The base rules are right out of the necromunda rules, but each group that is doing anything with Imunda is using their own modifications for the rules. This variant really needs someone to act as a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> to keep everything balanced. You can download the Necromunda rulebook from the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> specialist games section. I also recommend pulling all of the Necro supplements they have on the site and all of the Inquisitor stuff and work your own rules up. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/814256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/814256.page</link>
				<pubDate><![CDATA[Sat, 4 Jul 2009 18:36:23]]> GMT</pubDate>
				<author><![CDATA[ Peredyne]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ ok, i have been trying to get my gaming group into =I= so i might try this and see how it goes  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/814778.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/814778.page</link>
				<pubDate><![CDATA[Sun, 5 Jul 2009 01:39:59]]> GMT</pubDate>
				<author><![CDATA[ kormas]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Good luck with that, be sure to make a blog about it when you get the ball rolling. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> If you want to have a look at the stuff that my group uses, I can send it to you in a few days when I get home. All of it may not make sense to you, but it could be good for inspiration.<br /> <br /> Just PM me an email address and I´ll get it to you. Oh, also, see if you can find the "Ash wastes campaign setting". It was made by the guys at the old Fanatic website, and has great stuff for adding vehicles and beasts.<br /> I´m currently re-writing their driving and vehicle combat rules, in the hope that I can explain them better than the original version does.<br /> <br /> Other than that, no hobby stuff till later this week since everything is packed away for transport.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/815448.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/815448.page</link>
				<pubDate><![CDATA[Sun, 5 Jul 2009 14:01:43]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Great work Xan and thanks for the inspiration!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/820656.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/820656.page</link>
				<pubDate><![CDATA[Tue, 7 Jul 2009 14:19:19]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ [img]http://www.dakkadakka.com/s/i/at/2009/6/25/89b342cc7901709a1a711ca5b262f975_3468.jpg__thumb[/img[<br />  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> Sweet!!!<br /> <br /> Great scratchbuilding of the HUGE Chainsaw!!!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/825738.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/825738.page</link>
				<pubDate><![CDATA[Thu, 9 Jul 2009 06:46:02]]> GMT</pubDate>
				<author><![CDATA[ ShotgunFacelift]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks Migsula, long time no see. Glad that the inspiration at least runs a bit your way as well, have gotten a lot of good stuff from your threads.<br /> <br /> @Shotgunfacelift: Thanks, I had some trouble with it at first, but ended up using two standars sentinel chainswords, cut up and reassembled with plasticard. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Still not too much hobby stuff going on, but will be painting and modeling tonight and tomorrow night, so hopefully there´ll be some pics for you then. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/826660.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/826660.page</link>
				<pubDate><![CDATA[Thu, 9 Jul 2009 16:24:08]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking goood<br /> <br /> ABH]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/826863.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/826863.page</link>
				<pubDate><![CDATA[Thu, 9 Jul 2009 17:38:47]]> GMT</pubDate>
				<author><![CDATA[ abhorsen950]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Oooookay then, finally back from my vacation, and against my hopes (but confirming my fears), there was no proper gaming this summer.<br /> <br /> Unfortunately, helping in the planning of the awesome G! Festival really took a lot more time than I´d expected... Ah well, it was a great experience also, but meant that I had little time for anything gaming related.<br /> <br /> I have gotten quite some painting and modeling done, and will be updating this thread, and the Blood Angel thread, as I get pictures of it all.<br /> <br /> For example, I´ve completed the second marine, and have finished modeling the sargeant, who will be getting paint soon. Also, there´s a <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> rapid strike vessel done, and more <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> ships on the way, for winter mayhem later on.<br /> <br /> As far as gaming goes, we did finish some terrain this summer, and got some rules testing done for a new type of Munda scenario, called HulkaMunda for now. More on that later.<br /> <br /> So yes, I am back. And updates should hopefully become more or less regular again. Yay! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/895552.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/895552.page</link>
				<pubDate><![CDATA[Sun, 9 Aug 2009 14:08:15]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Alrighty, time for a little picture update here!<br /> <br /> It seems that most of the stuff that I have ready to show here is actually Blood Angel related, so that will go in its proper thread. Hpwever, I do have my Gaunt (and subsequent nid) scheme ready for unveiling. It´s nothing fancy, just a basic metallic black, with pure black plates. Then it´s received a grey striping effect, and has been given some greenish goo detailing here and there. And it is still somewhat <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, unbased and all.... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Also, a shot of the table we set up for the inaugural HulkaMunda game. Pretty basic, but you get the picture I hope. Corridors linking the various rooms, blips marking movement locations and bulkheads with doors to note the airlocks.<br /> <br /> More to come soon, as well as some more details on the house rules for =I=Munda in space. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/895908.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/895908.page</link>
				<pubDate><![CDATA[Sun, 9 Aug 2009 19:45:41]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hi Xanthos, nice to see you're back!<br /> <br /> HulkaMunda, I like the sound of that.<br /> Nice idea to use the Necromunda terrain like that. I'll have to swipe that idea, if you don't mind...  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/895917.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/895917.page</link>
				<pubDate><![CDATA[Sun, 9 Aug 2009 19:53:47]]> GMT</pubDate>
				<author><![CDATA[ Modhail]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Good to be back!<br /> <br /> Swipe away my friend, swipe away. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The idea was born of necessity really, we were looking at a way to use the necromunda terrain for ´Hulk style battles, and this seemed to be the only way to make it look proper. Also, because some buildings use fewer bulkheads when placed like this, we had the door ones spare to use as airlocks. Win! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> At the moment I´m trying to paint all the bulkheads green, with weathering and damage showing through. This way, they will look even better for future battles. Also, a new tablecloth is needed, since this one does not say "Dank horrible corridors" to me... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/895943.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/895943.page</link>
				<pubDate><![CDATA[Sun, 9 Aug 2009 20:13:05]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Would you want to eat on a tablecloth that [i]did[/i] say dank corridor?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/897384.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/897384.page</link>
				<pubDate><![CDATA[Mon, 10 Aug 2009 14:26:21]]> GMT</pubDate>
				<author><![CDATA[ vinsal]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Heheh, good point... May have to invest in separate gaming table cloth...<br /> <br /> In other news, the sentinel guy is almost ready for Dakka, base and all. Will be done this week, yay! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/897912.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/897912.page</link>
				<pubDate><![CDATA[Mon, 10 Aug 2009 19:09:03]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking really nice Xan  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I have manged to make 2 planets for <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> and the asteroid field is on the way <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> My own fleet is comeing along nicely, will post some pics ASAP]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/900458.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/900458.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 20:56:25]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Sounds excellent! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> As you may have seen in the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> blog, I´ve started on the imperial fleet for the campaign, two more fleets still to come.... Dun dun duuuun!<br /> <br /> Feel free to post pics of the planets, would like to see what you´ve made of those.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/900615.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/900615.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 22:15:41]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ <br /> <br /> I hope this works, my first attempt to post a pic <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/902874.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/902874.page</link>
				<pubDate><![CDATA[Wed, 12 Aug 2009 20:43:43]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Ahh, you got it working, excellent! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I was about to send you a PM explaining it, but this looks cool.<br /> <br /> Nice planets, and also, very nice fleets. I´d like some closeups if possible. <br /> Also, painting the bases black seems to be the "thang" around here, it makes them blend with the background better.<br /> <br /> Those are Dark Eldar ships on the left side?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/903093.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/903093.page</link>
				<pubDate><![CDATA[Wed, 12 Aug 2009 22:23:05]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Those are indeed Dark Eldar ships. I loved the design, just a shame that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> only produced 2 diffrent ships.<br /> <br /> I will make some close ups tomorrow, i prefer daylight for makeing pics  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Now i can also finally make some pics of my gang <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/903298.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/903298.page</link>
				<pubDate><![CDATA[Thu, 13 Aug 2009 00:23:15]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Your Guant is looking great Xan nice dark colour scheme.<img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> You two Aurrelion nice looking planets.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/904033.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/904033.page</link>
				<pubDate><![CDATA[Thu, 13 Aug 2009 09:21:51]]> GMT</pubDate>
				<author><![CDATA[ Bloodthirster]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Here is a close up of the ships. I need more practice makeing pics of model <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Also included pics of my gang. So now all the gangs in our group have been shown here <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/905237.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/905237.page</link>
				<pubDate><![CDATA[Thu, 13 Aug 2009 21:07:48]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey, those are looking good man, good job getting some colors on them! They still need basing though. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Two things: Firstly, are you using the macro function on your camera? It should be a small flower or some such. This allows you to take closeups that are far clearer.<br /> <br /> Secondly, a light background for the gang would make it easier to see the models properly. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I´d forgotten how nice that tau pilot looks. He really is an ace model!<br /> <br /> The rest of the gang is looking good in color as well <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/905257.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/905257.page</link>
				<pubDate><![CDATA[Thu, 13 Aug 2009 21:14:08]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks for the tip <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I will try that when i start work on my new menbers  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/905275.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/905275.page</link>
				<pubDate><![CDATA[Thu, 13 Aug 2009 21:19:54]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking good Aurelion. Oh and Xan I pm'd you <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/905289.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/905289.page</link>
				<pubDate><![CDATA[Thu, 13 Aug 2009 21:27:05]]> GMT</pubDate>
				<author><![CDATA[ Bloodthirster]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Awesome to see you posting Aurelion, nice work on the models, all around. I too have to admit a great admiration for that Tau pilot.<br /> <br /> I've been on a bit of a break lately, have my exams next week and then school starts again immediately after that, so we'll see if I can't get back into my modeling and painting mode once the school year has begun.<br /> <br /> We should all meet up at Xan's evil-overlord-island and get some games going. <br /> <br /> (He keeps denying the existence of his evil-overlord-island-hideaway, but I am sure it exists. It might not have a volcano, but a doom-laser is not too much to ask, right? And a small compound full of minions and dangerous vats of chemicals?)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/906748.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/906748.page</link>
				<pubDate><![CDATA[Fri, 14 Aug 2009 16:02:22]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I am pretty sure the island is hidden in the mists and propably floating on the sea <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I will also start school again soon. How i have missed writeing assignments   <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/907399.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/907399.page</link>
				<pubDate><![CDATA[Fri, 14 Aug 2009 20:52:13]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Well, I´m back with more news, first of which is: Yay for space hulk, it´s been preorderized so hard it made people´s heads spin at my <span class="glossaryitem" onmouseover='gp(38);'>flgs</span>. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> So get ready for more Hulk=I=Munda when that comes round.<br /> <br /> It will also, I hope, serve as inspiration for making more terrain..<br /> <br /> In the building and modelling world, here are a few of the things I am working on right now.<br /> <br /> My new <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff came in, so I´ve started the assembly of what will eventually be a Blood Angel <span class="glossaryitem" onmouseover='gp(60);'>IA</span> (epic) scale thunderhawk. The kit it self is amazing, So many tiny bits, and so much detail. My biggest worry is how to make it all sturdy enough for gaming...<br /> [img]http://images.dakkadakka.com/gallery/2009/8/21/48917_md-Epic%20Thunderhawk.jpg[/img]<br /> <br /> With the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff, I also got my Strike cruiser. Some of the bits were slightly miscast, but nothing that worries me, so I´m assembling it. I havent decided whether to go for standard =I= ship, Deathwatch, or even converting it to a Blood Angel ship... We´ll see.<br /> [img]http://images.dakkadakka.com/gallery/2009/8/21/48916_md-Strike%20Cruiser.jpg[/img]<br /> <br /> As far as my own sculpting goes, I´ve been working on this guy for a while, and he is finally getting somewhere close to where I want him, in appearance. <br /> He´s going to be a fleet officer, for our =I=Munda campaign. So I´m giving him the classic fancy coat, with epaulets on the shoulders and a high collar. He´s also gotten a pair of holsters for pistols, and I think he´ll be wielding two Hellpistols in addition to his sword. As should be obvious from the pics, he has a bionic arm, I´m not entirely happy with this yet, I want to add a battery pack to the back of his coat, and have cables going to that. Oh, and I need to make the sword hilt more ornate too. So, still some work to do, but lots done as well.<br /> [img]http://images.dakkadakka.com/gallery/2009/8/21/48915_md-Officer%20Full%20Shot.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/8/21/48914_md-Officer%20Closeup.jpg[/img]<br /> [img]http://images.dakkadakka.com/gallery/2009/8/21/48913_md-Officer%20Arm.jpg[/img]<br /> <br /> And here, a glimpse of his personal aide, a Demiurg sworn to him after a fleet operation in which a Demiurg mining vessel was saved by the fleet group he was in. More on this later, and please note that this guy is EXTREMELY <span class="glossaryitem" onmouseover='gp(148);'>wip</span>, he may not even get this upper body, or these legs. More of a test to see what I can do with these components.<br /> [img]http://images.dakkadakka.com/gallery/2009/8/21/48912_md-Demiurg%20Concept%20model.jpg[/img]<br /> <br /> <br /> Right, that´s all for now, I´m going to get back to sculpting, want to get some stuff done before I have to go to work tonight... <br /> Comments and such is welcomed as always.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/922112.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/922112.page</link>
				<pubDate><![CDATA[Fri, 21 Aug 2009 12:34:44]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice Fleet Officer<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/922393.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/922393.page</link>
				<pubDate><![CDATA[Fri, 21 Aug 2009 15:31:13]]> GMT</pubDate>
				<author><![CDATA[ Werdes]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thanks a lot, I´m still considering colors for him,´it´ll either be pure white for the coat, with gold details and lots of fancyness, for a dress uniform style. Or deep blue for the coat, and some subdued colors for the rest, depicting him with his service uniform.<br /> <br /> We´ll see, I´m still looking at images from the web. I´m basing him loosely on officers of the line, from the 18th and 19th century. Slightly less pompous though...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/923464.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/923464.page</link>
				<pubDate><![CDATA[Fri, 21 Aug 2009 23:54:31]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ (Modhail's playing post-vacation catch-up...)<br /> <br /> Nice Fleet officer!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/926765.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/926765.page</link>
				<pubDate><![CDATA[Sun, 23 Aug 2009 22:06:23]]> GMT</pubDate>
				<author><![CDATA[ Modhail]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Got the other arm on the fleet officer done tonight, he got a master crafted bolt pistol that he´s aiming at some invading beastie...<br /> <br /> Haven´t got time for much here, so just some quick piccies for now. Will add more tomorrow after finishing touches and basecoat.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/929058.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/929058.page</link>
				<pubDate><![CDATA[Mon, 24 Aug 2009 22:32:16]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice!<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/930672.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/930672.page</link>
				<pubDate><![CDATA[Tue, 25 Aug 2009 15:18:29]]> GMT</pubDate>
				<author><![CDATA[ Werdes]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Thank you for the kind words guys. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Anyways, as promised a painting update! I´ve only done the very first layer here, so be kind. The coat will be much deeper eventually, and all the bits that are orange will eventually be gold and/or bronze. Lots of stuff to do, but these are the basic colors blocked out.<br /> <br /> I´ll have to put him aside for now, since I´ve just decided that I want to be in a blood bowl tournament this sunday, meaning that finishing my team will have top priority. But I´ll be back with you guys on monday, to resume work. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/935790.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/935790.page</link>
				<pubDate><![CDATA[Thu, 27 Aug 2009 14:37:46]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ This guy looks amazeing. Great work <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Good luck with BB  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/936368.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/936368.page</link>
				<pubDate><![CDATA[Thu, 27 Aug 2009 19:01:08]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looks cool, but why would he have an inquisition symbol on his gun?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/936466.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/936466.page</link>
				<pubDate><![CDATA[Thu, 27 Aug 2009 19:30:04]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ @ph34r: Ahh, well that would be because of the fluff. You see, the gun is actually a master crafted weapon, given to him by inquisitor Sigismund when he was chosen as his interrogator. <br /> <br /> Forgot to mention that.... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> @Aurelion: Thanks a lot, I really tried to move away from the look of the bits that were in the box with this one... As for the BB team, it´s gonna be difficult, but I think they´ll be ready for sunday.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/936560.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/936560.page</link>
				<pubDate><![CDATA[Thu, 27 Aug 2009 19:58:50]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ That would make a killer mordian officer I have him too but with that paint it screams mordian]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/937758.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/937758.page</link>
				<pubDate><![CDATA[Fri, 28 Aug 2009 08:16:22]]> GMT</pubDate>
				<author><![CDATA[ sonofruss]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Nice work... can't wait to see him painted]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/937812.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/937812.page</link>
				<pubDate><![CDATA[Fri, 28 Aug 2009 09:06:37]]> GMT</pubDate>
				<author><![CDATA[ konf]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looks good.<br /> I was thinking of doing a rebel militia with the empire figures and some <span class="glossaryitem" onmouseover='gp(3);'>40k</span> weps.<br /> <br /> That new guy using the imperial guard model is ace.<br /> <br /> ABH]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/938004.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/938004.page</link>
				<pubDate><![CDATA[Fri, 28 Aug 2009 12:14:53]]> GMT</pubDate>
				<author><![CDATA[ abhorsen950]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ This is a great project!  Very inspirational!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/938472.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/938472.page</link>
				<pubDate><![CDATA[Fri, 28 Aug 2009 17:22:03]]> GMT</pubDate>
				<author><![CDATA[ DrunkenSamurai]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Wow, awesome project! I gotta ask, though, what rules did you use for the tyranids in "Hulka-munda" a while back?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/940777.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/940777.page</link>
				<pubDate><![CDATA[Sat, 29 Aug 2009 19:28:55]]> GMT</pubDate>
				<author><![CDATA[ Rocketeer]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey wow, thanks for all the comments guys! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> @Sonofruss: Yeah, right now he´s very Mordian´esque. I´m hoping that I can move away from that with some freehand detailing on his coat, as well as some hints on his base when he´s done. But even so, looking mordian isn´t necessarily a bad thing...<br /> <br /> @konf, abhorsen, DrunkenSamurai: Thanks a lot. As I add to this group of models, I consider them more as elements in a story, than just models. Lots of fun <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> @Rocketeer: Thank you good sir. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> For the nasty gribblies, we went with the profiles from the old second edition Codex, since the rest of Necromunda is based loosely on that, we felt it would be best to fetch the nids from that as well.<br /> <br /> Still not back in the painting and modeling, sadly, but I have hopes for some time early next week. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/940936.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/940936.page</link>
				<pubDate><![CDATA[Sat, 29 Aug 2009 22:17:59]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking forward to it]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/949085.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/949085.page</link>
				<pubDate><![CDATA[Wed, 2 Sep 2009 19:54:16]]> GMT</pubDate>
				<author><![CDATA[ Werdes]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ I'm inspired!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/949140.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/949140.page</link>
				<pubDate><![CDATA[Wed, 2 Sep 2009 20:17:17]]> GMT</pubDate>
				<author><![CDATA[ citadel_security]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Wow.  I just found this thread last night, and powered through reading the entire thing between last night and this evening.  So, thanks for keeping me up 'til 0300 before I had to get up at 0700 this morning...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> On a more serious note, I love the models here almost as much as I love the battle reports.  I've been an Inquisition junkie since I discovered <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, back with the release of 2nd ed, and as soon as Necromunda came out I was a huge fan of it as well.  Now you've inspired me, and I'm halfway through writing up an e-mail asking if my friends have any interest in playing some =I=Munda!  <br /> <br /> Keep up the awesome work, everyone!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1024202.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1024202.page</link>
				<pubDate><![CDATA[Tue, 6 Oct 2009 04:16:07]]> GMT</pubDate>
				<author><![CDATA[ Shane]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Looking good! Now you just need a layer of wash/ink/dipping to the figure!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1024518.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1024518.page</link>
				<pubDate><![CDATA[Tue, 6 Oct 2009 07:49:22]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey all. Have been holding off on posting, not wanting to drag this thread back to the front page, but since it´s here anyway I might as well.<br /> <br /> Shane, I´m glad to hear you liked the stuff I put up. Rest assured that more will be coming, though I´ve been rather busy lately with Space Hulk, getting my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army tournament ready, and the soon to be released skaven..<br /> <br /> Malika, the fleet officer has quite a ways to go yet, I´m considering freehanding some stuff onto the border of his stormcoat, and overall he needs layering and washing.<br /> But I needed to get colors onto him, to see if they matched my vision of the model. Hope to get back to him soon.<br /> <br /> Oh, and also; The new BB <span class="glossaryitem" onmouseover='gp(331);'>pc</span> game is amazing, it´s stealing sooo much time from me... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1024581.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1024581.page</link>
				<pubDate><![CDATA[Tue, 6 Oct 2009 08:46:04]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Now I have to go searching through to find your Guard army.  I'm just getting back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after a long hiatus, and the army I've decided to do this time around is Guard.  If yours is anywhere near as inspired as your =I=Munda stuff, I think I'm looking forward to hours of staring at it, followed by hours of trying to incorporate your ideas into my own army.  Thanks for all the inspiration!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1024978.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1024978.page</link>
				<pubDate><![CDATA[Tue, 6 Oct 2009 14:19:39]]> GMT</pubDate>
				<author><![CDATA[ Shane]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Doing the cool thing and just read through this entire thread, and some really wicked stuff!<br /> <br /> Amazing unique conversions, really fine storytelling, and best of all enjoying a game with people who share your interests <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Makes me sad about my local gaming scene, but really fun to read about!<br /> <br /> Keep it up guys!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1026049.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1026049.page</link>
				<pubDate><![CDATA[Tue, 6 Oct 2009 22:15:12]]> GMT</pubDate>
				<author><![CDATA[ Blackclaw]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hiya Dakkaites!<br /> <br /> I haven't been updating my Necromunda gang for ages, and it has stared at me from the shelf...their grey eyes tearing into my very soul!<br /> I decided I couldn't take it anymore, so after seeing Gerbrith's awesome progress on her gang leader, I decided to finish my gang leader too! The reason I hadn't really made any progress was indecisiveness. I couldn't decide what color skin I wanted the Kroot to have, their armor, the decorations, the quills etc. etc. Finally after some fiddling I decided on a scheme and got painting!<br /> <br /> I debuted my gang back on page 9 of this thread ([url=http://www.dakkadakka.com/dakkaforum/posts/list/240/218690.page#513163]Linky here[/url] for ease of navigation ^^).<br /> In some flash of insane brilliance I actually remembered to take <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> pics as I assembled my leader, so lets go through 'em and see how he evolved!<br /> <br /> [img]http://i137.photobucket.com/albums/q208/dreihaddar/NecromundaBitz.jpg[/img]<br /> Here's where it all started! The bitz for the leader are on the right side. I was in Faroe Islands, staying at Xanthos's place so I had plenty of time to fiddle around with models ^^<br /> <br /> Here's a list of bitz in the model:<br /> [i][b]*[/b] Kroot Carnivore Squad bitz<br /> [b]*[/b] Cadian Imperial Guard squad bitz<br /> [b]*[/b] Dark Elf Corsair bitz<br /> [b]*[/b] Old Bloodletter axe<br /> [b]*[/b] A basing kit barrel methinks<br /> [b]*[/b] Some brass razorwire<br /> [b]*[/b] Some rubber roofing material (blue corrugated stuff)<br /> [b]*[/b] Greenstuff<br /> [b]*[/b] Florist wire[/i]<br /> <br /> Here's the first blue-tacced mockup of the leader.<br /> [img]http://i137.photobucket.com/albums/q208/dreihaddar/WIPKrootGangLeader1.jpg[/img]<br /> I was still trying to decide on the pose and arsenal here, experimenting with allsorts of bitz.<br /> I peeled the flamer off of a Cadian special weapons guy and fitted it to a Kroot knife arm. I clipped the Bloodletter axe in two and pinned it into a kroot-rifle arm. The rebreather mask sortof just happened! Its made with greenstuff and came out great <span class="glossaryitem" onmouseover='gp(72);'>imo</span>!<br /> <br /> Modelling work done<br /> [img]http://i137.photobucket.com/albums/q208/dreihaddar/WIPKrootGangLeader2.jpg[/img]<br /> Here I'd decided on a pose and most of the conversion work is done. Though its not visible, the hosing on the flamer wasn't complete. I had to turn the valve on the fuel tank to allow for a side connection. Then I pinned a length of florist wire between the existing plastic tubing and the fuel valve. Then, using PVA glue, I brushed on layers of glue until it was the correct thickness. It was about 3-4 layers. This worked awesomely! You got a nice solid smooth finish and you could vary the thickness as much you want! [i](by the thickness of the glue and amount of layers)[/i].<br /> The connection between the plastic tubing and wire/glue tubing was still abit visible. I contemplated sanding it down but in the end I decided on making a greenstuff connector to hide the joint. It also kinda makes sense if you want to uncouple the flamer from the tank, without removing the tank!<br /> <br /> Ch'pekk ready<br /> [img]http://i137.photobucket.com/albums/q208/dreihaddar/Necromunda/Chpekk1.jpg?t=1277222691[/img]<br /> And here he is!<br /> The yellow triangle on the front is to determine facing.<br /> <br /> Here's a 360° view of the beast ^^<br /> [img]http://i137.photobucket.com/albums/q208/dreihaddar/Necromunda/Chpekk360.gif[/img]<br /> <br /> And here's his roster information.<br /> [b]Name:[/b] Ch'Pekk<br /> Kroot Gang Leader<br /> [b]Equipment:[/b] Flamer, Flamer reload, Power axe, Grapnel, Respirator, Flak vest<br /> [b]Skills & upgrades:[/b] +1T, Iron will & Step Aside <br /> <br /> Now that I've got my leader finished expect updates on the rest of the gang! (unless you want them someplace else Xan?)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688046.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688046.page</link>
				<pubDate><![CDATA[Tue, 22 Jun 2010 17:28:28]]> GMT</pubDate>
				<author><![CDATA[ PrOtOcoN]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Really nice job you have done here, i can't wait to see more.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688064.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688064.page</link>
				<pubDate><![CDATA[Tue, 22 Jun 2010 17:33:54]]> GMT</pubDate>
				<author><![CDATA[ LordBoJangles]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Oi, a sneaky Kroot update! Very Nice Protocon, your <span class="glossaryitem" onmouseover='gp(47);'>GS</span> skills have grown mightily!<br /> <br /> This is fine for updates, I had almost resigned this thread to the depths of the forum, but life is better.<br /> <br /> This <span class="glossaryitem" onmouseover='gp(105);'>pf</span> course also means that I´ll have to get back to Munda for a bit....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688078.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688078.page</link>
				<pubDate><![CDATA[Tue, 22 Jun 2010 17:39:39]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ He looks awesome great work I love the red skin and the dial on the flamer.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688614.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688614.page</link>
				<pubDate><![CDATA[Tue, 22 Jun 2010 20:53:37]]> GMT</pubDate>
				<author><![CDATA[ tcraigen]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ @Xanthos<br /> I am quite skilled in Necromancy, so its no wonder this thread lurched back to life! ^^<br /> <br /> @tcraigen<br /> Yey! Someone noticed the fuel dial on the flamer! =D<br /> <br /> Thanks for the compliments everyone!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688805.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688805.page</link>
				<pubDate><![CDATA[Tue, 22 Jun 2010 21:53:08]]> GMT</pubDate>
				<author><![CDATA[ PrOtOcoN]]></author>
			</item>
			<item>
				<title>Re:Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Way to go Proto! Awesome job on that Leader. He comes out great, and the red skin tone is delicious. =) I also like the cloak a lot, looks like it actually came from a green animal, and not like it was dyed green on both sides like so many other claoks one sees. <br /> <br /> Nice touch with the spinning picture too. =)<br /> <br /> Since Protocon went ahead and ressurected the thread, I now feel compelled to share my leader with you peeps. ^^ I finally finished sculpting her, after ages of not feeling like it cause it's my first sculpt and I didn't think she'd get as good as I'd like etc. You can see the initial stages [url=http://www.dakkadakka.com/gallery/images-10931-1934_Scratch-built%20Leader.html]here[/url]. Eventually I did away with all my silly excuses and finished her. Protocon offered to paint her for me and he did an awesome job of it in my opninion. My favourite parts are the freehand on the gun and back of her coat. I was very demanding and asked him to keep at it until he got it the way I wanted it, and it worked out just right. =)<br /> <br /> Without further ado, I present "Keynote", the leader of my gang.<br /> <br /> [url=http://www.dakkadakka.com/gallery/101931-Female%2C%20Greenstuff%2C%20Leader%2C%20Single%20Model.html][img]http://images.dakkadakka.com/gallery/2010/5/1/101931_sm-Female%2C%20Greenstuff%2C%20Leader%2C%20Single%20Model.jpg[/img][/url]<br /> <br /> So there she is, I should've made a post about her sooner, but I sort of fell of the face of forums and didn't get around to it. =p]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688943.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1688943.page</link>
				<pubDate><![CDATA[Tue, 22 Jun 2010 22:45:39]]> GMT</pubDate>
				<author><![CDATA[ gerbrith]]></author>
			</item>
			<item>
				<title>Xan´s  =I=Munda Campaign: Of Dark Places and Shady Characters</title>
				<description><![CDATA[ Hey Gerbrith, I know I´ve said this before, but I´ll tell you again: Your modeling is getting really good these days.<br /> <br /> I think many people may not realize that the model is a full <span class="glossaryitem" onmouseover='gp(47);'>GS</span> build, it´s that clean.<br /> <br /> If I were to comment on one thing, It would be that she´s too "normally" proportioned, compared to many of the models around these days, and their heroic proportions. This makes her seem thin, when she´s actually closer to human proportions...<br /> <br /> Still nothing to show from me... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1692032.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218690/1692032.page</link>
				<pubDate><![CDATA[Wed, 23 Jun 2010 22:56:16]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
			</item>
	</channel>
</rss>
