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		<title><![CDATA[Latest posts for the thread "The D6 Generation Ep 18: Serenity RPG & Interview with designer"]]></title>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ In Episode 18 the <span class="glossaryitem" onmouseover='gp(467);'>D6G</span> crew puts on their brown coats and discuss the Serenity <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> in detail, after giving an overview of the concept of Role Playing Games for folks who've never had the pleasure of trying them.<br /> <br /> But that's not all.  We also get to interview Jamie Chambers, of Margaret Weis Productions (yes, the Mararet Weis from Dragonlance).  Jamie designed the Serenity <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>, and developed their upcoming Cortex game system, the same system used for their Battlestar Galactica <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>.  We have a nice long chat with Jamie about how he got involed in the industry, what it's like to design these games, and what future products are coming out.<br /> <br /> All that and our usual 'not too horrible' humor, with features such as: <br /> <br /> - When Wives Attack <br /> - Rapid Fire <br /> - The Hollywood Minute <br /> - Contests<br /> - & More <br /> <br /> Check out our show at <a href="http://www.TheD6Generation.com" target="_blank" rel="nofollow">http://www.TheD6Generation.com</a><br /> <br /> Please let us know what you think here!!<br /> <br /> <br /> Conversation about last show: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/220296.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/220296.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 13:42:02]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ I noticed that Craig posted some campaign details in the Articles section, too...]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 16:17:13]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ Yes he did!  I included links to them in the main show notes on www.TheD6Generation.com<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 16:40:43]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ Dang, I was gonna sponsor Rapid Fire and make Geekly say some tongue twisters but someone beat me to it.]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 13:47:00]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ [quote=lord_blackfang]Dang, I was gonna sponsor Rapid Fire and make Geekly say some tongue twisters but someone beat me to it.[/quote]<br /> <br /> Don't let that stop you!  I see a tradition forming.  I have it on good authority that Craig LOVES tongue twisters... so keep 'em coming!   <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 14:04:58]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>Re:The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ Great episode, again in Serenity bringing in a game I had not heard of and making me interested in it. Loved the series and the Film, Might just give the game a go as well.]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 14:18:58]]> GMT</pubDate>
				<author><![CDATA[ owenrufus]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ He beats his fists against the posts and still insists he sees the ghosts.<br /> <br /> Is that a misquotation from Steven King's <span class="glossaryitem" onmouseover='gp(484);'>IT</span>, or did Steven King misquote it?<br /> <br /> OMG I'm turning into one of those film quote nazi's from Raef's round table.... AAaaaargh]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 14:31:10]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ It’s actually a famous tongue twister amongst theatre people, used to limber up the tongue before performances.<br /> <br /> Amidst the mists and coldest frosts<br /> With stoutest wrists and loudest boasts<br /> He beats his fists against the posts<br /> And still insists he sees the ghosts<br /> <br /> It’s fairly standard, and well known, in this form.<br /> <br /> It was a long time ago when I read <span class="glossaryitem" onmouseover='gp(484);'>IT</span>. Couldn’t handle the ending. A bunch of pre-teens defeating an alien monster by having sex with each other . . . no wonder they had to change the ending for the ‘movie’. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 01:32:45]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ Interesting. In <span class="glossaryitem" onmouseover='gp(484);'>IT</span> he uses thrusts instead of beats.<br /> <br /> One of the kids has a stutter, so he uses the tongue twister to untie his tongue, and as a kind of focus against the clown.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 11:51:14]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ You are correct, sir.  It is, in fact, thrusts.<br /> <br /> I braincramped it, and then when I checked it out last night I thought the first half was in question, so my brain glided right over ‘thrusts’.<br /> <br /> Damn you Stephen King!!!!!!!! <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 14:52:27]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ We're sponsoring a prize on this show (the marine half of Assault on Black Reach, custom painted to the winners specs), but it's come to our attention that the email to sign up for it has been returning some mails. <br /> <br /> If this has happened to you, please email us instead at <a href="mailto:paintedfigs@gmail.com">paintedfigs@gmail.com</a> .<br /> <br /> Cheers,<br /> <br /> Navin ]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 03:00:02]]> GMT</pubDate>
				<author><![CDATA[ pnweerar]]></author>
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				<title>Re:The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ Didn't the Serenity <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> come out 3 years ago? I've the book somewhere.]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 03:10:19]]> GMT</pubDate>
				<author><![CDATA[ Eldramesha]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ It did, Eldramesha. They mentioned that on the show, it won peoples choice at Gencon 06, I think they said.]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 09:41:06]]> GMT</pubDate>
				<author><![CDATA[ quozl]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ I'm still laughing after Words from Wales. Owen, there you are are,  and you do wonders to educate the colonists on one of the (many) treasures of the British Isles.<br /> <br /> I was particularly pleased to hear the correct pronunciation of Merlin, as it will make the Care Taker at my place of employment a happy man. Mervin is his name, and ever more shall he be known as the Window Washing Wizard.<br /> <br /> lechyd <span class="glossaryitem" onmouseover='gp(25);'>da</span> ti ffrind.. (hope my words from wales are correct, the internet can be tricky)]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 10:46:48]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ MORE WELSH LESSONS!!<br /> <br /> Keep up with the Words from Wales.  Owen needs to add a segment where he teachs us all different gaming phrases in Welsh, like "Make an armor save" or "Roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>".<br /> <br /> Besides, based on his email that he covered, it sounds like his Welsh accent might get more women to listen to the show, & thereby into gaming, which can never be a bad thing.]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 00:46:44]]> GMT</pubDate>
				<author><![CDATA[ Black Cavalier]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ Yes I agree - I want welsh gaming terms next time.]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 12:13:04]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>Re:The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ Thank you for your lovely words, Although the next segment has been recorded , submitted and is at the mercy of the Editor - a future program will indeed feature such delights as Welsh Gaming terms , should the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> G still want me?<br /> <br /> Diolch<br /> <br /> Owen ]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 15:34:16]]> GMT</pubDate>
				<author><![CDATA[ owenrufus]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ Owen's segment is an absolute hoot.  A perfect mixture of humor, culture and gaming.  Fits in perfectly with the other segments (WWA, HM, DEN?, etc.) that make the <span class="glossaryitem" onmouseover='gp(467);'>D6G</span> as enjoyable as it is.]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2008 18:09:09]]> GMT</pubDate>
				<author><![CDATA[ Liber Chaos]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ [quote=Liber Chaos]Owen's segment is an absolute hoot.  A perfect mixture of humor, culture and gaming.  Fits in perfectly with the other segments (WWA, HM, DEN?, etc.) that make the <span class="glossaryitem" onmouseover='gp(467);'>D6G</span> as enjoyable as it is.[/quote]<br /> <br /> <br /> One thing I found interesting is that on the <span class="glossaryitem" onmouseover='gp(467);'>D6G</span> Owen praises the US gaming store in that it allows new players to walk in off the street and instantly join the fun as opposed to the more 'closed' gaming clubs of the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>.<br /> <br /> But then over on This Week In Wargaming they've been talking about how Americans are less likely to try out games from smaller manufacturers as opposed to the gaming clubs in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> which are much more likely to do so, even saying that the people in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> don't know how good they've got it.<br /> <br /> <br /> So it seems as though both systems have pluses and minuses. Having a gaming store where random people can walk in and play is much more open to recruiting new faces, but at the same time you kind of need to have a common game language to speak and thus everyone playing a few 'main' games becomes more common.<br /> <br /> Whereas in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> if you're playing in closed private clubs it may be harder to recruit new people but because you all know and game with each other it would seem to be much more easy to introduce and play an independent game.<br /> <br /> <br /> Although I do think it is always far to easy to throw out a giant stereotype based on your experiences alone and I think this happens far too often on podcasts and on internet forums. The fact is, in every country there are different communities of gamers who play in different ways. And if you think one particular trend in gaming isn't happening somewhere in your country I think its a pretty safe bet that you're wrong.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 05:42:59]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ I think the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> is the one thing that we really miss out on here in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>. I play in the local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store, and have done for 15 years, they are a good crowd and do a good job of recruiting younger newbies as well as looking after the vets, but it is only available one night a week.<br />  There's only room for 3 6x4 tables and a 4x4 and we can only play <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Games... I do however have permission to plug my iPod into the store sound system to play podcasts next week... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 09:25:49]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ Good point Yakface.  The "luxury" of having the FLGSs here in the US also means the new recruits will probably be picking up what ever the store carries.  & unfortunately, the small independant game companies wouldn't generate enough sales volumn for the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> to carry them.  So, the new recruits would only have access to the big names that the stores need to sell in order to stay open.<br /> <br /> Kind of an unfortunate Catch 22, but hopefully the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> also allows stuff to be played that's not sold by the store, & thereby widen the horizons of the new recruits (& old timers).]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 19:35:34]]> GMT</pubDate>
				<author><![CDATA[ Black Cavalier]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ [quote=Black Cavalier]Good point Yakface.  The "luxury" of having the FLGSs here in the US also means the new recruits will probably be picking up what ever the store carries.  & unfortunately, the small independant game companies wouldn't generate enough sales volumn for the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> to carry them.  So, the new recruits would only have access to the big names that the stores need to sell in order to stay open.<br /> <br /> Kind of an unfortunate Catch 22, but hopefully the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> also allows stuff to be played that's not sold by the store, & thereby widen the horizons of the new recruits (& old timers).[/quote]<br /> <br /> I don't know if I fully agree with the TWiW theory that playing at a <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> will reduce small game companies visability more than playing in your home with a private game club.<br /> <br /> Sure, in a private club, I GUESS if all the members agree to try a new game, they can order it online.  However most <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>'s will do special orders, so a group of gamers at a store could still order something 'off the beaten path' and play it there.<br /> <br /> But here is the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> bonus:  <br /> <br /> Let's say Craig and I ordered "Uncharted Seas" (which we did) from a small game company in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> (which it is).  We could paint these models up and start playing them in our local store, say the Game Castle (which we will).<br /> <br /> Now if we played the game at our homes, no one would see it.  But if we play it in the store, the owner of the store will see it, as will all the customers.  If the game play is solid, and the models look cool, and it generates a buzz, it is likely more players will ask the owner about it, he will order it, and perhaps carry it.<br /> <br /> So playing lesser known games in a store really can help those companies.  And I've no idea how playing the game in someone's house really helps them at all.<br /> <br /> The only counter I can think to my theory would be that SOME stores may not like you playing games they don't sell.  Which would be a problem.  But I'm willing to bet if you spoke with the owner and ordered the product through their channels they'd be cool with letting you play there in the hope it would spure more sales.]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 20:49:17]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ I think if they said no, you'd be entitled to remove the F from their name <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. Relegation to the status of <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>... boo hiss]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 14:22:22]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>Re:The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ <br /> Hi. I just want wanted to quickly add my feedback...<br /> <br /> Firstly, I really like the podcast. My street now thinks that I am nuts as I walk to work laughing to myself! Great work, keep it up. I like the shifting focus and I am impressed that you have continued to keep it fresh.<br /> <br /> With the greatest respect to Owen, I have to say that the 'Words from Wales' section is not my kind of thing. But, since it seems popular, I will give it another attempt. When Wives Attack continues to get better. I had my doubts about this section when it started, but the ladies seem to have become more comfortable with the idea and this part improves every week. Well done to them (but dont tell them that I said that, otherwise you guys will never hear the end of it!). But, the first time that I listened to this I felt that - to my English ear - the accents reminded me of the Pussycat Dolls... And this is an image that I have not been able to drop!  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> <br /> The real reason that I wanted to post was to respond to the 'Did You Ever Notice' section. This final part of the show is always interesting. I dont want to restart the entire 'points in tournaments' debate, but I did want to add my voice to a few points. I am in the 'scores for games only' group, preferring not to have 'soft scores' included.<br /> <br /> I guess that the real question is what a tournament should actually be testing. I feel that a tournament should be a judge of the game playing ability. We have painting competitions, general knowledge quizs and other events for other aspects. I do think that it is possible for a tournament to be a more 'all round' event for the hobby, but I think that the '<span class="glossaryitem" onmouseover='gp(50);'>GW</span> system' only goes half way. I would either like to see the soft scores removed, or have a 'triathalon system' testing different aspects in different categories instead of grouping the scores together. If you really dont want to see unpainted armies, simply have that as a rule, or something like 'unpainted armies can play, but cant place in the results'.<br /> <br /> Also, the example of an football team was given, but I think that this is an incorrect analogy. It was said that 'the Dallas Cowboys currently dont like to play offence, is it OK if we just let them earn points for defensive plays for a while?'. But, this is different. A better example would be 'the Dallas Cowboys are low in the tables this season, we should add points at the end of the game for the team that has the nicest uniform'.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Sports dont have these soft scores. It doesnt matter who has the nicest cheerleaders (at least, for game points), the best ironed clothes, the most efficient accountant or anything else. Why do tournaments for wargames bring in these additional factors and make them affect the outcome of the generalship of the force?<br /> <br /> This also brings in another point... People who 'outsource' their army painting. It is OK for me to get someone else to paint my army and get tournament points for this, but if I brought in Allessio to play play one of my games for me this is wrong? Even though I get the points for some elses effort both ways.<br /> <br /> In my opinion, tournament organisers need to explicitly state whether they are testing 'the hobby' in all its aspects, or generalship specifically on the table. And, if they are testing the hobby, more thought should go into it regarding how this is done. Throwing a paint score into the generalship total doesnt do this.<br /> <br /> Anyway, just my opinions. Thanks again.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 11:44:42]]> GMT</pubDate>
				<author><![CDATA[ CyberShadow]]></author>
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				<title>Re:The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ An Englisman hates "Words from Wales" , help I feel Oppressed!.<br /> <br /> Joking ......... I will get my revenge!!!!!!!!!!<br /> <br /> <br /> Owen ]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 12:28:01]]> GMT</pubDate>
				<author><![CDATA[ owenrufus]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ /me runs off to build some castles on the Wye.]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 12:57:29]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>Re:The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ <br /> I knew that this would get me into trouble!  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"><br /> <br /> Bring on the wrath of the Welsh!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Seriously, it may be just that it doesnt press my buttons. In a two hour podcast, there may be five minutes that I dont like as much as the other 115 minutes.<br /> <br /> All the best.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 13:41:55]]> GMT</pubDate>
				<author><![CDATA[ CyberShadow]]></author>
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				<title>Re:The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ [quote=CyberShadow]Also, the example of an football team was given, but I think that this is an incorrect analogy. It was said that 'the Dallas Cowboys currently dont like to play offence, is it OK if we just let them earn points for defensive plays for a while?'. But, this is different. A better example would be 'the Dallas Cowboys are low in the tables this season, we should add points at the end of the game for the team that has the nicest uniform'.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">[/quote]<br /> <br /> GREAT LINE!!!  I love it.<br /> <br /> For the record, I agree with you on this.  I think there should be separate prizes for all categories, and none should try to merge them.<br /> <br /> We're received a lot of comments about that segment, and Craig will attempt to clarify his position at the start of Ep 19.  ]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 19:37:42]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Ep 18: Serenity RPG &amp; Interview with designer</title>
				<description><![CDATA[ There should be nothing to clarify. If you want to participate in a hobby tournament, be prepared to get judged on your total hobby. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 20:14:02]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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