<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Commander Farsight"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/31.page</link>
		<description><![CDATA[Latest messages posted in the thread "Commander Farsight"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ Was <span class="glossaryitem" onmouseover='gp(50);'>GW</span> full of zombie staff when they wrote his rules, because although I find his background to be very interesting and he is cheap for a special character he is NOT worth what you pay for him<br /> <br /> e.g.<br /> I says the farsight enclave trains heavily in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> and what do they get to represent this? preferred enemy against orks.<br /> <br /> The unit restrictions, because of the unit restrictions you would expect them to have improved stats in some way (but cost more to represent this and balance it out).<br /> <br /> Sure the dawn blade is good because you count as <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 against vehicles (even monos) and it counts as a power weapon.<br /> <br /> Opinions?<br /> <br /> (if this is in the wrong place please move)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/559821.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/559821.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 09:31:44]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ I am in the process of painting my Ork Meganob that is in a Tau Battlesuit like Farsight...does that count?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/560672.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/560672.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 21:31:40]]> GMT</pubDate>
				<author><![CDATA[ OverbossGhurzubMoga]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ This isn't really fit for the fluff section if you are asking about his ingame effectiveness.  His fluff is cool...<br /> <br /> In-game.  He is a worthwhile powerful character.  The bonus you need to really look for is the 7 man bodyguard unit he is allowed to take.<br /> <br /> If you make a suit heavy list, then the restrictions on other units to take doesn't affect you.  And an 8 uniquely equipped suit unit with 6-10 drones is virtually unkillable with shooting.  Coupled with other standard 3man teams, you have a lot of shooting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/560895.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/560895.page</link>
				<pubDate><![CDATA[Wed, 11 Feb 2009 23:24:57]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ but the unit restrictions restrict on the crappy units like kroot and vespids, omfg!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/561048.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/561048.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 00:52:20]]> GMT</pubDate>
				<author><![CDATA[ thedarkside69]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ @Shep what I am trying to point out is that Farsight's fluff (although really cool) isn't reflected in his rules (except maybe I 5)<br /> and the 7 suit crisis guard is cool if you have a good AUS$250 lying in wallet. (I have a habit of making stuff sound like rants don't know why) now that I think about it the 7 suit guard is pretty good in combat because they are all S5 T4<br /> <br /> @thedarkside69 and it also limits all non <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and CS to 0-1<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/561359.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/561359.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 05:18:59]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ My buddy and I had a Tau-necron grudge match, where we built lists specifically designed to kill each other.<br /> <br /> I took Farsight + 7 suits, all uniquely equipped, and all of them with plasma, fusion, or both and sometimes twin-linked.  That's a lot of AP1 and AP2, plenty of rapid fire, and I deep-struck them (with a pathfinder devilfish on the table) for rerolls.<br /> <br /> He was a sad panda when his entire destroyer complement incinerated without a single save, and had no way to <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/562085.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/562085.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 18:04:22]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Krellnus]@Shep what I am trying to point out is that Farsight's fluff (although really cool) isn't reflected in his rules (except maybe I 5)<br /> and the 7 suit crisis guard is cool if you have a good AUS$250 lying in wallet. (I have a habit of making stuff sound like rants don't know why) now that I think about it the 7 suit guard is pretty good in combat because they are all S5 T4<br /> <br /> @thedarkside69 and it also limits all non <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and CS to 0-1<br /> [/quote]<br /> <br /> Um... Where does one <span class="glossaryitem" onmouseover='gp(50);'>GW</span> character fully translate into rules? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/562195.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/562195.page</link>
				<pubDate><![CDATA[Thu, 12 Feb 2009 18:59:48]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ I suppose you are right, but compared to other special characters (e.g. Cato Sicarius, Marneus Calgar) he is not on par if you catch my drift.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563104.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563104.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 05:06:06]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ I don't know much about Tau. <br /> <br /> I have, however, bought the Tau Codex recently. After this glorious Valentine's Day weekend, shall read his little fluff blurb and his rules and get back to you on my not-so-humble opinion.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563281.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563281.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 08:49:17]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ Well I agree that his fluff doesn't really fit with his abilities. As a character he should bring more bonuses to <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> for his army seeing as they train heavily in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563288.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563288.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 09:00:34]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ The thing is the main disadvantage of Tau is their terrible H2H so if the Farsight Tau were made better no-one would play ordinary Tau anymore.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563302.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563302.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 09:47:12]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ True, but then there are restrictions. 0-1 hammerheads sounds good, as does 0-1 broadside teams. Reduces their firepower quite substantially. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563307.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563307.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 09:57:39]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ [quote=Lukus83]True, but then there are restrictions. 0-1 hammerheads sounds good, as does 0-1 broadside teams. Reduces their firepower quite substantially. [/quote]<br /> <br /> One Hammerhead and a Broadside team provides a lot of anti-tank firepower. The loss of <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and large blast firepower can be compensated by taking more <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and Devilfish.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563405.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/563405.page</link>
				<pubDate><![CDATA[Fri, 13 Feb 2009 11:50:47]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Farsight gives you preferred enemy against Orks, which lets you reroll missed hits in hand to hand.<br /> <br /> The entire concept is ludicrous because the outcome in any game that involves Tau and Orks in hand to hand is going to be the same regardless of whether Tau get to reroll missed hits in close combat. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/564343.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/564343.page</link>
				<pubDate><![CDATA[Sat, 14 Feb 2009 00:14:58]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Well if you remeber, correct me if im wrong, but he was the main leader in the 2nd sphear expansion. Also while he was out there, he mainly only fought Orks. So if you want to get deep into it then think, if they mainly fought the Orks then how could they be better in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> with other forces they have not faced as much? Just someting to ponder on really. But his fluff is quite intresting especially how the Blade could be from an Eldar God.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/564632.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/564632.page</link>
				<pubDate><![CDATA[Sat, 14 Feb 2009 06:17:36]]> GMT</pubDate>
				<author><![CDATA[ patrickparker1224]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ In farsights fluff it also says that the farsight enclave also train heavily in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. Plenty of training there. Perhaps giving them preferred enemy against all opponents would be a slightly better deal, though tau would still suck at <span class="glossaryitem" onmouseover='gp(19);'>cc</span> against everything.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/564680.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/564680.page</link>
				<pubDate><![CDATA[Sat, 14 Feb 2009 07:59:45]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Ok, I'll have a go at defending his rules-fluff relationship.<br /> <br /> I have the third and fourth edition codexes open in front of me.<br /> <br /> Ok... the rules.<br /> <br /> Dawn Blade.  He found this thing.  It is magic, might be giving him extra long life, might just be really good at cutting.  Only tau power weapon in existence.  That alone is a very unique and important thing.<br /> <br /> Ork Fighter.  Preferred enemy orks for the entire army.  That is not a big deal for some units, but is quite a big deal for farsights bodyguard.  With a big unit like that carrying 18 wounds plus drones, at T4 with a 3+ save, they can easily take on a weakened ork unit.  The suits get rerollable swings with strength 5, and the drones get re-rollable swings that go before orks.  That unit fits in the fluff quite well actually, farsight can easily get in the mix with standard ork units.  Maybe not their combat specialists, or full strength ork mobs, but you have shooting for a reason.<br /> <br /> Breakaway faction.  He is a rebel, he doesn't have as many friends as he used to have.  This rule doesn't effect you if you are playing at any reasonable points limit.  Did you buy a massive bodyguard?  Did you buy more units of suits?  If so you wouldn't even have points for more than one broadside unit and a hammerhead.<br /> <br /> Blood brothers.  Cool military fraternity thing.  He makes all the fire warriors and crisis suits better for free.<br /> <br /> Bodyguard.  We already talked about this.<br /> <br /> <br /> I think he works pretty good as an assault unit, he just assaults after he has shot something 90% to piss.  Thats a lot more aggressive of a stance than most tau, who espouse close combat altogether.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/564701.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/564701.page</link>
				<pubDate><![CDATA[Sat, 14 Feb 2009 08:35:50]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Shep, then it would make more sense fluff-wise to just give crisis suits preferred enemy unit against Orks.<br /> <br /> At the end of a day, a squad of firewarriors with Preferred Enemy that gets to reroll misses in Hand to Hand against orks (who are assaulting them I promise you) is pretty dumb.  You won't ever see my firewarriors running out of the trenches to assault some Orks! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/565010.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/565010.page</link>
				<pubDate><![CDATA[Sat, 14 Feb 2009 13:37:40]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ @patrickparker1224 if you trained in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> for a while then gradually your toughness, strength and reflexes would improve you all round.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/565869.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/565869.page</link>
				<pubDate><![CDATA[Sun, 15 Feb 2009 01:33:24]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ [quote=Lukus83]In farsights fluff it also says that the farsight enclave also train heavily in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. Plenty of training there. Perhaps giving them preferred enemy against all opponents would be a slightly better deal, though tau would still suck at <span class="glossaryitem" onmouseover='gp(19);'>cc</span> against everything.[/quote]<br /> That doesn't make sense, I thought better <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> skills means higher <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.  Farsight enclave's got the worst fluff to stats ever.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/566261.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/566261.page</link>
				<pubDate><![CDATA[Sun, 15 Feb 2009 10:21:03]]> GMT</pubDate>
				<author><![CDATA[ Ghetto_Fight]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Indeed; its part of the reason I vote Tau as the worst race in 5th edition.  True line of sight, sub-par shooting abilities, lack of customization like other races have, and special characters that add nothing to the battlefield.<br /> <br /> Farsight is definitely the best special character (Ever met anyone who uses an ethereal?  I haven't....) and his "specialness" lets him have preferred enemy against Orks, while at the same time gimping your army list to 0-1 for almost everything except for aliens for which you get none because he's racist. <br /> <br /> He costs 170 points.  If you stick that 170 points up against 170 point special character from another army....its ugly.   Take orks for example.  Mad Dok Grotsnik is 160 points; he's the first thing that comes to mind.  Give both units a retinue...say 7 suits that are equipped differently.  I play Tau, I have a unit like that:  Farsight+7 suits = Farsight Bomb.  491 points, + Farsight is 661 points.<br /> <br /> For 661 points, I can get a ridiculous number of Orks.  For 500 points on the button, I can make a unit of 30 'Ard Boyz with a Nob and Power Klaw, and attach Mad Dok to it.  And mad Dok confers fearless and Feel No pain on the entire unit.  A whole unit of 4+ armor, 4+ Feel No Pain for a bunch less points than the Tau best character, who gives preferred enemy against Orks.<br /> <br /> When other races get their <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> bumped up, they get +<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks, or enemy attacks lowered by 1, or combat resolution altered.  I feel gimped.<br /> <br />  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/566518.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/566518.page</link>
				<pubDate><![CDATA[Sun, 15 Feb 2009 16:06:18]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ I think we shall have to wait and see the 5th edition tau codex (when and if it is released) and see the balance they should add to it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/567656.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/567656.page</link>
				<pubDate><![CDATA[Mon, 16 Feb 2009 05:00:21]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ There's a massive thread over in the "Proposed rules" forum about how to fix Tau that might be worth checking out. <br /> <br /> But yeah...for now, I'm gamely enjoying playing my wife's orks while I let my Tau sit inside their case and contemplate what a sucky army they are.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/568240.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/568240.page</link>
				<pubDate><![CDATA[Mon, 16 Feb 2009 15:51:47]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ After reading his fluff and rules, really think he's fine. Shep sums it up greatly.<br /> <br /> I think you guys are wanting too much. Tau are meant to suck in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. No body shoots as good as they do, it's their trade off. Great guns and shooting, weak <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/568289.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/568289.page</link>
				<pubDate><![CDATA[Mon, 16 Feb 2009 16:19:11]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Yes, Tau are meant to suck in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.<br /> <br /> However, the "no one shoots as good as Tau" no longer applies.  <br /> <br /> Imperial Guard can shoot as well as Tau.  An Ork Gunline can outshoot a Tau gunline.  Tau don't hold the edge in shooting anymore.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/568964.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/568964.page</link>
				<pubDate><![CDATA[Mon, 16 Feb 2009 21:57:58]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ I wouldn't say that "no one shoots as good as Tau" ever applied,.  Tau have (at least since 4e) always been about mobile firepower, not just straight firepower.  <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gunlines have always been stronger, and as for orks...well I'm not going to get into that.  Making comparisons for pretty much any army against the best units in the ork codex will make that army look expensive.<br /> <br /> Farsight's rules aren't perfect for his fluff, but they aren't the end of the world.<br /> <br /> He likes crisis suits - crisis suits are 1+. and he can have 7 bodyguards.  I've had 20 suits in a Farsight army, just because I could.  Check.<br /> <br /> He's a breakaway renegade and has less other resources - most other <span class="glossaryitem" onmouseover='gp(35);'>FA</span>, elite and <span class="glossaryitem" onmouseover='gp(57);'>HS</span> things are 0-1.  Check.<br /> <br /> He's a racist - can't have kroot or vespid.  check.<br /> <br /> He trains more in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Well, part of this is covered by the preponderance of Crisis suits - crisis suits are obviously better than fire warriors in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (duh...they're 4x as many points each, but still).  Since they do this training mostly to fight orks, I can see how it can only be preferred enemy against orks, though game-wise this sucks, you never want special rules that only help you against one army.  And sure you don't want to charge orks with fire warriors...but if you shot up 12 boys in a trukk with 12 firewarriors with carbines, and then charged them, you'd do ok:<br /> <br /> 12 shots, 6 hits, 4 wounds, 4 dead orks.<br /> <br /> charge, 24 attacks, 18 hits, 6 wounds, 5 dead orks.  Orks fight at same I...7 slugga boys with 21 attacks, 14 hits, 7 wounds, 3.5 dead <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.  Klaw goes 3 attacks, 2 hits, 2 dead <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.  So <span class="glossaryitem" onmouseover='gp(39);'>FW</span> will win by one or tie most of the time if they charge.<br /> <br /> I'm not trying to say you'd ever do this, or this would happen and the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> wouldn't get shot first, etc...just pointing out that 11 orks and a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nob getting shot/assaulted by farsight assault firewarriors isn't a death sentence (and allowing yourself to get charged definitely IS a death sentence.<br /> <br /> The farsight squad itself is a different beast - it is reasonably effective in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, especially if you tool it up to 700+ points.  You're forgetting it's still a shooty unit...8 plasma guns and 7 missile pods are nothing to sneeze at.  Against the 'ard boyz with the mad doc for example, they'll be pumping in 16 plasma shots before they charge, and likely killing 11 orks (at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5...).  This doesn't even count Missile pod or flamer or whatever else you're shooting...if it's MP say 4 more dead orks.  Charging the remaining 15 Ard boyz is a worse proposition...Farsight hits 3 times and kills 2, the 7 suits only kill 5 (21 attacks, 3/4 to hit, , we won't even bother with the drone attacks.  That leaves  6 boyz and the doc and the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nob, which only do 3 or 4 unsaved wounds on average.  <br /> <br /> Anyway, this is all academic (though I have charged and killed large boyz squads with farsight, I have to avoid being charged or it's over with a capital O).  Farsight enclaves rules could be better but I think they do a good job capturing his fluff for now.  I'd obviously want more interesting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> bonus rules (something that worked against multiple armies at least).  But as was said before the restrictions have to balance with the bonuses or people would only use Farsight.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/569051.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/569051.page</link>
				<pubDate><![CDATA[Mon, 16 Feb 2009 22:32:42]]> GMT</pubDate>
				<author><![CDATA[ lambadomy]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Krellnus]I think we shall have to wait and see the 5th edition tau codex (when and if it is released) and see the balance they should add to it.[/quote]<br /> THEY'D BETTAH!!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/569493.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/569493.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 02:37:39]]> GMT</pubDate>
				<author><![CDATA[ Ghetto_Fight]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ @Asmodeus Virtually everything can out shoot tau, except for their weapons S5. 5 <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, 2 with H bolters get  6 shots at the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> that are out of range for them to return fire and negates their armour save.<br />  <br /> However lambadomy is right in that they are about mobile firepower. E.g. for 1200 points you can take 72 firewarriors mounted in devil fish and if you are smart you can get 144 S5 AP5 rapid fire shots by the second turn and be out of charge range.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/569729.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/569729.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 05:04:04]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ The pulse rifle's S5 compensates for BS3 and lets Fire Warriors shoot as well as <span class="glossaryitem" onmouseover='gp(388);'>SMs</span>. The range 30 is useful if the enemy decide to stand around between 24 and 30 inches and let you shoot at them (as if) -- that's why Tau need mobility.<br /> <br /> In straight up shooting matches, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> have always had a problem facing an enemy with any decent heavy weapons attached to his infantry squads. Tau need the Crisis suits to bring their missile pods into play -- this is why Tau need combined arms tactics as well as mobility.<br /> <br /> The Hammerhead Railgun is one of the best weapons in the game because of its range and twin capability (area fire, and anti-tank.) That is the one area that Tau have a clear shooting superiority.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570035.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570035.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 11:48:30]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Dashofpepper]Indeed; its part of the reason I vote Tau as the worst race in 5th edition.  True line of sight, sub-par shooting abilities, lack of customization like other races have, and special characters that add nothing to the battlefield.[/quote]<br /> You're joking right? Oh, you mean like how much the Necrons have customization? Oh, I know how about the Dark Eldar.<br /> <br /> I've played against a lot of Tau players. They're not having any problems in 5th. Did they have to readjust their play style? Yes. Do they still kick butt and place in tourneys? Yes.<br /> <br /> You guys are crying like a bunch of has-been's remembering the 1980's when ya coulda been big.<br /> <br /> Tau are still an amazing race and still amazingly viable. Try things you've not tried before. Try units you neglected. I think you're all giving up too easily. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570249.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570249.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 14:56:00]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Asmodeus, we're on different pages here. =p <br /> <br /> By lack of customization, I don't mean what hairstyles you can give your troops, or how many different weapons a crisis suit can take.  I mean customizable tactics.  <br /> <br /> If Necrons want to make a shooting line, they can do it.  If they want to make an assault force, they can do it.  If they want to put an unstoppable GOD on the table, they can.  If they want to make an army that literally can't die because of interlinked <span class="glossaryitem" onmouseover='gp(142);'>WBBs</span> and Rez orbs, they can.  If they want to make a "Speed Freak" army, they can whip out all their destroyers and do so.  If they want a sniper army, they can.   If they want to make a deep striking army, they can.  In fact, two monoliths deep striking and pooping out squads of 20 warriors to rapid fire on my Tau is a horrible, horrible death! =p <br /> <br /> Every army can do a lot of things.  Tau cannot.  With Tau, you can shoot.  Weak troop choices that have to be kept in a transport for any chance of surviving which means they aren't shooting.  Limited mobility, especially compared to other races, and pretty much a single tactical plan that encompasses all Tau army lists.  <br /> <br /> You needn't make petty comparisons.  My Tau kick butt.  I kick butt with my Tau.  I *very* seldom lose a game with my Tau.  It isn't because Tau are awesome, or because my lists are wtfbbqcheese, its because I spent so many years in the army that I usually feel like I have a clear tactical edge over my opponents.  Principles of warfare that were drilled into me from day 1 are lessons not readily apparent to a lot of table-top gamers...at least where I live. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  I haven't been to any big circuits or tournaments yet.   My Tau win because I use them well and carefully consider the battle as it unfolds and how I can exploit weaknesses that might present themselves.<br /> <br /> At the same time, I can take my wife's Orks, or my friends' Necrons, or a bunch of termies and dreads, and I can plop them onto the field, have an absolute blast playing them, and win without having to play the game like its chess (as I do with my Tau).  That's because other armies have more capabilities.  More diversity.  They have the ability to choose how to play.  I can take my wife's ork army and make a shooty list to outgun my Tau.  I can make an assault list to make Tyranids jealous.  I can make a mobile list that puts armored companies to shame.  I can make a gigantic green tide!  I can make an army full of stompy goodness....<br /> <br /> THAT'S what I'm talking about.  Versatility.  I haven't put my Tau down because they can't win, because I do win, and quite often.  I put them down because other armies can accomplish everything that the Tau can thematically, and usually do it better.  AND they have more themes.<br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570288.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570288.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 15:21:01]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Ok, I can understand and appreciate where you are coming from, but I think you'll be grossly disappointed if you're wanting that kind of versatility in a new Tau codex.<br /> <br /> Tau are meant to be glass cannons. They get great guns, great buffs to raise their shooting capabilities through marker lights, but when they get a re-tooling, they're still not going to be as versatile as other armies. It's against their fluff and their mindset.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570436.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570436.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 16:51:06]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ I'm not looking for a Tau army that can do anything.  <br /> <br /> I picked Tau because I wanted an army that could outshoot any other army.  However, either because of design flaws or because of 5th edition rules, such is not the case.  Not only can Tau not outshoot any other army, but the prevalence of cover saves, armor saves, and other means of circumventing death by shooting has made <span class="glossaryitem" onmouseover='gp(3);'>40k</span> a very strong assault game.  There's just too many things together that end up with Tau being gimped relative to other races.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570580.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/570580.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 18:18:12]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Dashofpepper]There's just too many things together that end up with Tau being gimped relative to other races.[/quote]<br /> <br /> I dunno... as a my main army is Dark Eldar, your cries are falling on deaf ears.<br /> <br /> Tau are the only army that has stuff to deny cover saves, if you're having a problem with that, then I think you need to go back to the Tau academy. Tau can still out-shoot everyone. <br /> <br /> Armor saves? You're gonna really complain about armor saves? Really?<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has always been an assault oriented game. I think you must have missed out on that part somewhere.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571062.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571062.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 21:53:34]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ I think his fluff is fine... and I agree that his rules should be updated for a more 5th ed. friendly <span class="glossaryitem" onmouseover='gp(19);'>CC</span> bonus, because the game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has been moving away from fluffy gaming and towards streamlined competition.<br /> <br /> @ Asmodeus :  Actually, Space Marines can also deny cover saves... the new shooty vet. unit has an ammo type for denying cover, o and the uber cannon that is manned by a Techmarine.<br /> <br /> And, yes, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has always been partial towards assault.  If anything, they've made it more shooty friendly with this latest addition.  No longer can I, in one fell swoop, domino your army over with consecutive <span class="glossaryitem" onmouseover='gp(19);'>CC</span> consolidation charges.  <br /> <br /> Heh, and I know your only playing <span class="glossaryitem" onmouseover='gp(27);'>DE</span> cuz they messed with your precious <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s.  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571161.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571161.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 22:45:50]]> GMT</pubDate>
				<author><![CDATA[ Koolidge]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ Tau suffers from Heavy support slot limits.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571284.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571284.page</link>
				<pubDate><![CDATA[Tue, 17 Feb 2009 23:51:39]]> GMT</pubDate>
				<author><![CDATA[ Ghetto_Fight]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Tau suffer from a lot of things. =p ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571320.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571320.page</link>
				<pubDate><![CDATA[Wed, 18 Feb 2009 00:09:16]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ Oh yea, I also forgot, Tau needs more blast/barrage weapons.  That I suppose thats against their "finess" philosophy.  But yeah, right now friggin barrage weapons are a killer and Tau almost got none :(]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571348.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571348.page</link>
				<pubDate><![CDATA[Wed, 18 Feb 2009 00:21:15]]> GMT</pubDate>
				<author><![CDATA[ Ghetto_Fight]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Koolidge]@ Asmodeus :  Actually, Space Marines can also deny cover saves... the new shooty vet. unit has an ammo type for denying cover, o and the uber cannon that is manned by a Techmarine.[/quote]<br /> <br /> Oh. I missed one whole unit in an army I don't play.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> I think the biggest reason why Tau player whine is because they all lost Fish of Fury. <br /> <br /> Come up with a new tactic already.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571529.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571529.page</link>
				<pubDate><![CDATA[Wed, 18 Feb 2009 01:31:38]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ [quote=Ghetto_Fight]Oh yea, I also forgot, Tau needs more blast/barrage weapons.  That I suppose thats against their "finess" philosophy.  But yeah, right now friggin barrage weapons are a killer and Tau almost got none :([/quote]<br /> <br /> No, what they really need is to have something like an "altruism-beam", opening the opponant's eyes to the greater good... power armor has a natural affinity to deflect feelings of greater-goodness.  Then the Tau and their new found friends can prance around the meadow, making daisy tiaras.<br /> <br /> For reals though, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are the pie plate masters.  Tau should be given the privelage of being the "precise shot" masters.  Maybe <span class="glossaryitem" onmouseover='gp(39);'>FW</span> should get <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5... heh, that would be crazy.  I mean, they already have missles that zoom around obsticles, why not train troops to shoot better, or make more accurate guns?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571565.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571565.page</link>
				<pubDate><![CDATA[Wed, 18 Feb 2009 01:43:20]]> GMT</pubDate>
				<author><![CDATA[ Koolidge]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Asmodeus]<br /> <br /> Oh. I missed one whole unit in an army I don't play.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> [/quote]<br /> <br /> Actually there were two.  And, yes, you don't play as them, but it doesn't hurt to know what will hurt you.  O, wait, yeah it does, heh.  Of coarse, I'm being silly.  I don't know diddly about <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, and honestly don't care to very much, except for what is necassary for me to understand when you tell me things.  So, I guess I should skim over the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> dex at some point... maybe I'll even read the Tau one.  <br /> <br /> Am I exemplifying the marine player attitude here?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571576.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571576.page</link>
				<pubDate><![CDATA[Wed, 18 Feb 2009 01:47:35]]> GMT</pubDate>
				<author><![CDATA[ Koolidge]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Dashofpepper]Asmodeus, we're on different pages here. =p <br /> <br /> By lack of customization, I don't mean what hairstyles you can give your troops, or how many different weapons a crisis suit can take.  I mean customizable tactics.  <br /> <br /> If Necrons want to make a shooting line, they can do it.  If they want to make an assault force, they can do it.  If they want to put an unstoppable GOD on the table, they can.  If they want to make an army that literally can't die because of interlinked <span class="glossaryitem" onmouseover='gp(142);'>WBBs</span> and Rez orbs, they can.  If they want to make a "Speed Freak" army, they can whip out all their destroyers and do so.  If they want a sniper army, they can.   If they want to make a deep striking army, they can.  In fact, two monoliths deep striking and pooping out squads of 20 warriors to rapid fire on my Tau is a horrible, horrible death! =p <br /> <br /> Every army can do a lot of things.  Tau cannot.  With Tau, you can shoot.  Weak troop choices that have to be kept in a transport for any chance of surviving which means they aren't shooting.  Limited mobility, especially compared to other races, and pretty much a single tactical plan that encompasses all Tau army lists.  <br /> <br /> You needn't make petty comparisons.  My Tau kick butt.  I kick butt with my Tau.  I *very* seldom lose a game with my Tau.  It isn't because Tau are awesome, or because my lists are wtfbbqcheese, its because I spent so many years in the army that I usually feel like I have a clear tactical edge over my opponents.  Principles of warfare that were drilled into me from day 1 are lessons not readily apparent to a lot of table-top gamers...at least where I live. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  I haven't been to any big circuits or tournaments yet.   My Tau win because I use them well and carefully consider the battle as it unfolds and how I can exploit weaknesses that might present themselves.<br /> <br /> At the same time, I can take my wife's Orks, or my friends' Necrons, or a bunch of termies and dreads, and I can plop them onto the field, have an absolute blast playing them, and win without having to play the game like its chess (as I do with my Tau).  That's because other armies have more capabilities.  More diversity.  They have the ability to choose how to play.  I can take my wife's ork army and make a shooty list to outgun my Tau.  I can make an assault list to make Tyranids jealous.  I can make a mobile list that puts armored companies to shame.  I can make a gigantic green tide!  I can make an army full of stompy goodness....<br /> <br /> THAT'S what I'm talking about.  Versatility.  I haven't put my Tau down because they can't win, because I do win, and quite often.  I put them down because other armies can accomplish everything that the Tau can thematically, and usually do it better.  AND they have more themes.<br /> <br /> <br /> <br /> [/quote]<br /> <br /> Here Here<br /> <br /> Actually if I would have to vote a codex from a previous ed that works well the 5th it would be <span class="glossaryitem" onmouseover='gp(27);'>DE</span> all they really need is an aesthetic makeover really.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571855.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/571855.page</link>
				<pubDate><![CDATA[Wed, 18 Feb 2009 05:03:06]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Krellnus]Actually if I would have to vote a codex from a previous ed that works well the 5th it would be <span class="glossaryitem" onmouseover='gp(27);'>DE</span> all they really need is an aesthetic makeover really.[/quote]<br /> <br /> You're right. It does. But there's still a lot of changes it needs to bring it up to speed, but you don't here a lot of us (us being <span class="glossaryitem" onmouseover='gp(27);'>DE</span> players) complaining. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/572645.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/572645.page</link>
				<pubDate><![CDATA[Wed, 18 Feb 2009 17:25:53]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(27);'>DEs</span> are a nasty piece of work in assault, and Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> IS primarly an assault game.  There's less there to be troublesome than with Tau.  Or <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/573019.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/573019.page</link>
				<pubDate><![CDATA[Wed, 18 Feb 2009 20:16:30]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ [quote=Koolidge]Tau should be given the privelage of being the "precise shot" masters.  Maybe <span class="glossaryitem" onmouseover='gp(39);'>FW</span> should get <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5... heh, that would be crazy.  I mean, they already have missles that zoom around obsticles, why not train troops to shoot better, or make more accurate guns?[/quote]<br /> ^EXACTLY!  Especially the crisis suits!  They are suppose to be "elites", even human elites like storm troopers can shoot better!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/573867.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/573867.page</link>
				<pubDate><![CDATA[Thu, 19 Feb 2009 03:20:33]]> GMT</pubDate>
				<author><![CDATA[ Ghetto_Fight]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Dashofpepper]<span class="glossaryitem" onmouseover='gp(27);'>DEs</span> are a nasty piece of work in assault, and Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> IS primarly an assault game.  There's less there to be troublesome than with Tau.  Or <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.[/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. I think in one of my favorite moments I ever watched in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, was a squad of Firewarriors defeating some Ravenwing Bikers in close-combat.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/574703.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/574703.page</link>
				<pubDate><![CDATA[Thu, 19 Feb 2009 15:27:41]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=Asmodeus][quote=Dashofpepper]<span class="glossaryitem" onmouseover='gp(27);'>DEs</span> are a nasty piece of work in assault, and Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> IS primarly an assault game.  There's less there to be troublesome than with Tau.  Or <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.[/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. I think in one of my favorite moments I ever watched in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, was a squad of Firewarriors defeating some Ravenwing Bikers in close-combat.[/quote]<br /> <br /> That's what happens when you assault 12 guys with 2. That player was just being overconfident and you know it, Asmo. (Not that it wasn't awesome bringing that up every subsequent time we played, mind you.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/574961.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/574961.page</link>
				<pubDate><![CDATA[Thu, 19 Feb 2009 17:18:26]]> GMT</pubDate>
				<author><![CDATA[ Soliptic]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ It was still awesome watching it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/574976.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/574976.page</link>
				<pubDate><![CDATA[Thu, 19 Feb 2009 17:26:41]]> GMT</pubDate>
				<author><![CDATA[ Asmodeus]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ Twice now I've had a squad of firewarriors in cover and a lictor popped out and started beating on them...only to have the firewarriors kill the lictor. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/574986.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/574986.page</link>
				<pubDate><![CDATA[Thu, 19 Feb 2009 17:33:10]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ It is a common misconception that since the Lictor is "good" at close combat that things which are bad at close combat won't easily kill it.  The fact is, Lictors are made out of gossamer and reflective fairy dust.  Held together only by Ripper dreams and Termagant tears.  Even weaboo Tau can kill one simply by falling in its direction.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/575542.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/575542.page</link>
				<pubDate><![CDATA[Thu, 19 Feb 2009 21:39:34]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ A major problem relies in the fact that Tau have really no way to counter-act players who rely on heavy assault based armies. Because of run, outflank and good old deep strike, Tau get wasted by pretty much anything cus the amount of distance they can hold like they used to has been cut in 1/2. One main problem is that the tau <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> are crappy at mobility. Kroot are ok so long their is terrain around the board. Stealth suits have to get at least 18&quot; to an enemy to fire(which kinda contradicts the Tau's main strength)<br /> <br /> Our ability to negate cover saves with markerlights. Yea, you can if your pathfinders don't get turned to mush by one of the several long range weapons that the other player will bring (pretty much every army has a tank or something that can shoot very far). Any smart player will biasly attack the pathfinders right off the bat of turn 1 most of the time, bam you lost a major source of markerlights. Yes i know about transports, that doesn't help when it has to keep moving in order to keep it alive from all the nasty guys with chainsaw and power weapons ;p<br /> <br /> I don't mind Tau being the &quot;Glass cannon&quot; of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. It's just that someone forgot to load the ammo &gt;.&gt;<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/594184.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/594184.page</link>
				<pubDate><![CDATA[Tue, 3 Mar 2009 05:14:09]]> GMT</pubDate>
				<author><![CDATA[ Superscope]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ But what if he let you take crisis as troops?<br /> <br /> That would be awesome.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/594251.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/594251.page</link>
				<pubDate><![CDATA[Tue, 3 Mar 2009 06:26:12]]> GMT</pubDate>
				<author><![CDATA[ cerberez]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=cerberez]But what if he let you take crisis as troops?<br /> <br /> That would be awesome.[/quote]<br /> <br /> Then the 100% only crisis suit army spam begin XD]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/594463.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/594463.page</link>
				<pubDate><![CDATA[Tue, 3 Mar 2009 11:22:55]]> GMT</pubDate>
				<author><![CDATA[ Superscope]]></author>
			</item>
			<item>
				<title>Re:Commander Farsight</title>
				<description><![CDATA[ [quote=cerberez]But what if he let you take crisis as troops?<br /> <br /> That would be awesome.[/quote]<br /> <br /> No one would take a non-Farsight army.<br /> <br /> I know even without them as Troops, I will eventually field the full compliment of 15 Crisis in my army, just for gits & shiggles.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/595991.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/595991.page</link>
				<pubDate><![CDATA[Wed, 4 Mar 2009 04:50:01]]> GMT</pubDate>
				<author><![CDATA[ chaplaingrabthar]]></author>
			</item>
			<item>
				<title>Commander Farsight</title>
				<description><![CDATA[ I have actually run a 1850 Farsight list with 13  crisis suits in it.  Farsight With 7 bodygaurd, one Shas'El, and 2 2 man crisis squads.  It preformed all right considering my luck, but the bodygaurd with 8 suits and 14 shield drones was unwieldy as hell to get around the table.  i would not even try it now in 5th though with the true <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/229897/596207.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/229897/596207.page</link>
				<pubDate><![CDATA[Wed, 4 Mar 2009 08:45:22]]> GMT</pubDate>
				<author><![CDATA[ Fallen668]]></author>
			</item>
	</channel>
</rss>