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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [Technical Note: There was an audio issue during rapid fire this week.  For the first couple questions you can't hear Raef or Norbert's responses.  This is corrected about half way through Rapid fire.  The rest of the show is fine.  Well, as fine as it normally is. ;-) ]<br /> <br /> In episode 27 we interview Dr. Norbert Brunhuber, Warmachine tourney veteran, and get his thoughts on charity gaming.  Specifically the Foodmachine drives.<br /> <br /> Later we examine the question "Is Privateer Press jumping the shark?"  New plastic models, a complete reboot of the rules announced with Warmachine Mark II?  Are they heading down a risky path?<br /> <br /> All that and our usual 'not too horrible' humor, with features such as: <br /> <br /> - Rapid Fire <br /> - The Hollywood Minute <br /> - When Wives Attack<br /> - The Score (*NEW SEGMENT*) <br /> - & More <br /> <br /> <br /> Please let us know what you think!!<br /> <br /> Link to the show:<br /> <a href="http://www.thed6generation.com/index.php?post_id=445261" target="_blank" rel="nofollow">http://www.thed6generation.com/index.php?post_id=445261</a><br /> <br /> <br /> <br /> Link to discussion about prior episodes:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/232046.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/232046.page</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 13:04:32]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Sorry, but I have to rant a bit. You see, I had this little voice singing "Fanboys! Fanboys!" in the back of my head during the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> segment.<br /> <br /> Privateer Press does something completely different from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and it's hailed as a great thing and much better than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> Privateer Press takes a 180 degree turn and does the same thing as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and it is [i]also[/i] a great thing and much better than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> Is it because the head of <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has personally gone on the forums and personally told people to STFU and the head of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> And naturally few of the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> players are complaining about the MkII change, a fanboy likes everything the company does regardless! Look at some of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> fanboys you get around here, who praise <span class="glossaryitem" onmouseover='gp(50);'>GW</span> regardless.<br /> <br /> Bah!<br /> <br /> I just get rather fed up with the fanboys who claim that regardless of how small the difference becomes, it is still a [i]very[/i] significant difference. Compare your discussion of what in the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> / <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rules 'change the entire game' and what doesn't. I really couldn't follow that.<br /> <br /> It just gets a bit tiresome in the long run. One company chances its policy on metal models or how they release new units*, and that is all well and good and we move one. Meanwhile another company has [i]already[/i] changed its policy on universal special rules [i]five frickin' years ago[/i] and people still keep going on about it. :(<br /> <br /> You see what I mean? With one company the emphasis is on "It is now great!" and with the other company the empasis is on "It used to be crap!". There is a consistency which is lacking there. *sigh*<br /> <br /> I wonder how things would be different if it was two <span class="glossaryitem" onmouseover='gp(50);'>GW</span> players and one <span class="glossaryitem" onmouseover='gp(194);'>PP</span> player, instead of the other way around. Maybe then there would be some critical questions of why exactly they would force the player to spend money constantly to keep up ("You bought this £25 rulebook and £10 deck of cards one year ago? Well, you'll have to buy new ones again at full price next year! Bwahaha!") instead of neatly glossing over it.<br /> <br /> I'll stop ranting now.<br /> <br /> And remember that there is no hatin', just disappointment. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> I otherwise really love the show. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> -Tarjei<br /> <br /> <br /> <br /> * or 'play like you have no social skills' <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 15:09:26]]> GMT</pubDate>
				<author><![CDATA[ Avian]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ I think the reason some <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fans are so optomistic about this reworking of the game is because we don't feel we've yet been screwed over by Privateer Press.<br /> <br /> I like the game, I can afford the models, they give amazing Community & <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/Rule support, and they explain the reasoning behind pretty much everything they do.<br /> <br /> They're even having a public beta test of the new rules in April!<br /> <br /> I do feel I've been screwed over by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> in the past however. They've made entire armies of mine putrid to play with re-writes. Their Magazine is an advertising rag, they delay rule clarificiations, or don't provide them and tell people to use <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>. I also feel <span class="glossaryitem" onmouseover='gp(50);'>GW</span> don't care about these things at best, at worst it's mercenary.<br /> <br /> And I don't like the game half as much as I like Warmachine.<br /> <br /> So, until <span class="glossaryitem" onmouseover='gp(194);'>PP</span> screw me over, and I feel it's deliberate, I'll give them the optomistic benefit of the doubt. As you guys seem to be as well.<br /> <br /> That's the difference for me anyway, Avian. <br /> <br />         Greg<br /> <br /> Oh, I think Remix was released in 2007 not 2008. So that's 1/3rd less evil already <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 15:45:54]]> GMT</pubDate>
				<author><![CDATA[ quozl]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ ALERT: The interview with Norbert inadvertently got left on the cutting room floor!  I'll be correcting that tonight, so there will be a replacement version of this episode along with some quick comments on how to quickly find the interview if you've already listened to the show.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 17:38:33]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Still listening but I have to say I love the new segment 'The Score' ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 17:39:11]]> GMT</pubDate>
				<author><![CDATA[ Brimstone]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Avian]Sorry, but I have to rant a bit. You see, I had this little voice singing "Fanboys! Fanboys!" in the back of my head during the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> segment.<br /> <br /> Privateer Press does something completely different from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and it's hailed as a great thing and much better than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> Privateer Press takes a 180 degree turn and does the same thing as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and it is [i]also[/i] a great thing and much better than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> Is it because the head of <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has personally gone on the forums and personally told people to STFU and the head of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> And naturally few of the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> players are complaining about the MkII change, a fanboy likes everything the company does regardless! Look at some of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> fanboys you get around here, who praise <span class="glossaryitem" onmouseover='gp(50);'>GW</span> regardless.<br /> <br /> Bah!<br /> <br /> I just get rather fed up with the fanboys who claim that regardless of how small the difference becomes, it is still a [i]very[/i] significant difference. Compare your discussion of what in the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> / <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rules 'change the entire game' and what doesn't. I really couldn't follow that.<br /> <br /> It just gets a bit tiresome in the long run. One company chances its policy on metal models or how they release new units*, and that is all well and good and we move one. Meanwhile another company has [i]already[/i] changed its policy on universal special rules [i]five frickin' years ago[/i] and people still keep going on about it. :(<br /> <br /> You see what I mean? With one company the emphasis is on "It is now great!" and with the other company the empasis is on "It used to be crap!". There is a consistency which is lacking there. *sigh*<br /> <br /> I wonder how things would be different if it was two <span class="glossaryitem" onmouseover='gp(50);'>GW</span> players and one <span class="glossaryitem" onmouseover='gp(194);'>PP</span> player, instead of the other way around. Maybe then there would be some critical questions of why exactly they would force the player to spend money constantly to keep up ("You bought this £25 rulebook and £10 deck of cards one year ago? Well, you'll have to buy new ones again at full price next year! Bwahaha!") instead of neatly glossing over it.<br /> <br /> I'll stop ranting now.<br /> <br /> And remember that there is no hatin', just disappointment. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> I otherwise really love the show. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> -Tarjei<br /> <br /> <br /> <br /> * or 'play like you have no social skills' <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">[/quote]<br /> <br /> I'm not sure I quite understand your point.  I think there is very little the two companies actually do the same, appart from sell miniature war games.  <br /> <br /> I was on record in ep 1 of the <span class="glossaryitem" onmouseover='gp(467);'>D6G</span> stating that what <span class="glossaryitem" onmouseover='gp(3);'>40k</span> really needs is a full rules re-write, not just a patch.  5th edition ended up being a patch.  I did say in our 5th ed review that it was a good patch, but it 's still not what the game needs.<br /> <br /> Privateer is doing a FULL REBOOT, reevaluating every model, every point cost, every rule mechanic.  I think this is a MUCH better approach will yield a better product in the long run.<br /> <br /> I don't think it is as simple as you are making it sound.  It's not <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does X, <span class="glossaryitem" onmouseover='gp(194);'>PP</span> does X, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is bad.  It's really this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has problem X.  <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is now big enough to also have problem X.<br /> <br /> To fix problem X <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does Z.  Z isn't really that great.<br /> <br /> <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fixes problem X by doing Y.  Y looks like a better idea to me, but we'll have to wait and see.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 17:44:31]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=RussWakelin]ALERT: The interview with Norbert inadvertently got left on the cutting room floor!  I'll be correcting that tonight, so there will be a replacement version of this episode along with some quick comments on how to quickly find the interview if you've already listened to the show.[/quote]<br /> <br /> Thanks Russ. And here I thought I had been Jedi Mind Tricked into re-listening to the episode to find the interview that I had apparently slept through  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Seriously. I listened late last night and thought maybe I had dosed off and missed the interview so I went through the whole thing again today. Good thing I had minis to paint while doing so!<br /> <br /> [quote=Brimstone]Still listening but I have to say I love the new segment 'The Score' [/quote]<br /> <br /> Agreed! Great new segment!<br /> Although, if I can make a suggestion. Ken, please turn up the volume on the pieces you play. Maybe it's because I was listening on my computer speakers rather than through my headphones, but the music was so soft I could barely hear it.<br /> <br /> Great podcast again!]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 20:12:51]]> GMT</pubDate>
				<author><![CDATA[ Jack of all games]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Jack of all games][quote=RussWakelin]ALERT: The interview with Norbert inadvertently got left on the cutting room floor!  I'll be correcting that tonight, so there will be a replacement version of this episode along with some quick comments on how to quickly find the interview if you've already listened to the show.[/quote]<br /> <br /> Thanks Russ. And here I thought I had been Jedi Mind Tricked into re-listening to the episode to find the interview that I had apparently slept through  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Seriously. I listened late last night and thought maybe I had dosed off and missed the interview so I went through the whole thing again today. Good thing I had minis to paint while doing so![/quote]<br /> <br /> I see you've discovered our clever trick to get everyone to listen to the show twice.   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I love your avatar ship picture.  What is that from? ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 20:17:25]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=RussWakelin]I see you've discovered our clever trick to get everyone to listen to the show twice.   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I love your avatar ship picture.  What is that from? [/quote]<br /> <br /> That is the battleship from my, as yet incomplete, Imperial fleet for Uncharted Seas.<br /> <br /> [img]http://img16.imageshack.us/img16/3582/1000869h.jpg[/img]<br /> <br /> I only need to finish the crusiers, but my friends are dragging me back into Warhammer Fantasy. So, for now, they've taken a back burner to my Lizardmen.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 20:36:56]]> GMT</pubDate>
				<author><![CDATA[ Jack of all games]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Brimstone]Still listening but I have to say I love the new segment 'The Score' [/quote]<br /> <br /> [quote=Jack of all games]Ken, please turn up the volume on the pieces you play. Maybe it's because I was listening on my computer speakers rather than through my headphones, but the music was so soft I could barely hear it. [/quote]<br /> <br /> Thank you both for the kind words.  And thank you to the <span class="glossaryitem" onmouseover='gp(467);'>D6G</span> for taking a chance on "The Score"!<br /> <br /> Jack, it's funny you say that.  I had the same thought when I listened to it.  I went back and forth with Craig about the proper levels, and, on my recording, it seems louder. I will work with Russ on this issue.  There is a fine balance in not overpowering the spoken track, but still being able to hear the music.  Please chalk it up to first-time podcasting and my trial-and-error method of learning Audacity.<br /> <br /> Let me know if there are any issues or subjects you would like to The Score to address in the future...<br /> <br /> Ken<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 21:01:05]]> GMT</pubDate>
				<author><![CDATA[ Tertius]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Tertius]Let me know if there are any issues or subjects you would like to The Score to address in the future...<br /> <br /> Ken<br /> [/quote]<br /> <br /> Ken <br /> <br /> It's a great feature and I'd also agree the volume needs to be higher.<br /> <br /> As for future subjects you've got to start with the old favourites Warmachine, Hordes, fantasy (although the uncharted seas segment would fit in a push) and <span class="glossaryitem" onmouseover='gp(3);'>40K</span> (without having everything with a gregorian chant). <br /> <br /> After that maybe you could fit your recommendations around the major review/features Russ & Co have in the particular podcast. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 21:23:03]]> GMT</pubDate>
				<author><![CDATA[ Brimstone]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Firstly, I'll take the hit for the volume levels on The Score. In Ken's earlier iterations you couldn't hear him talk for the music's volume, and I'm afraid I encouraged him to over-compensate. But I agree, it's a great segment, well worthy of inclusion, and it's already got a solid (and vocal <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ) fanbase!<br /> <br /> I can sort of see Tarjei (Avian)'s point, a LITTLE bit. There IS a bit of Our Game Right or Wrong feel to the debate. A LITTLE bit. But I (and this is the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> guy . . . I get sick to my stomach whenever <span class="glossaryitem" onmouseover='gp(194);'>PP</span> takes another seeming leap over <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, locally or abroad) also have to agree with Greg (Quozl). <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has always been very up front with everything they've done, and whenever given an opportunity, they've made good with their fanbase.<br /> <br /> Partly, I believe, it's because of the size of their company (smaller = more responsive) and their place in the market (emerging = a need to be a cut above in any way you can). We will now see if, having grown to a much larger size, they stay as responsive to their fanbase and agile with their reactions. Already we see that the sorta-kinda release in April isn't an open beta test (from No Quarter) but an 'edit and proofread' test of the new rules. <br /> <br /> What we set out to do with our segment was outline the changes and then have a conversation both on the merit of them (both good, I think we all agreed), and the community reaction, which is where we all differed a little bit in our opinion.<br /> <br /> Ultimately it's like a relationship. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s cheated on it's significant other before, but they keep going back. <span class="glossaryitem" onmouseover='gp(194);'>PP</span>'s never cheated before, but they haven't been around as long. Similar activity, therefore, will seem more suspicious when it's the guy with the record of infidelity, versus the guy who hasn't cheated . . . yet.<br /> <br /> I mostly agree with Russ' somewhat pedantic (easy, tiger, that's not really an insult, it just means lecturing . . . mostly &gt;<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ) summary here. Mostly. They BOTH have changed their rules, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does so in increments, for very specific reasons, and <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is doing a full overhaul, also for very specific reasons.<br /> <br /> And as for the debate being different if it was 2 <span class="glossaryitem" onmouseover='gp(50);'>GW</span> guys and 1 <span class="glossaryitem" onmouseover='gp(194);'>PP</span> boy, that'd totally depend on who they were. If it were two rapid <span class="glossaryitem" onmouseover='gp(50);'>GW</span> right or wrong guys versus 1 rapid <span class="glossaryitem" onmouseover='gp(194);'>PP</span> right or wrong guy, then yeah, it would be different. But if it were primarily 3 guys with level heads trying (their best) to be impartial, I'd like to think it'd be roughly the same as we ended up with.<br /> <br /> And on a side note . . . I'm pretty sure I brought up that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> had made a bunch of the changes Raef was harping about . . . and I'm pretty sure he agreed with me.<br /> <br /> But, here or there, there you are.<br /> <br /> Glad you guys are enjoying the podcast still!<br /> <br /> Have a day, and Happy Gaming! Gotta go get ready for PaddyCon '09!<br /> <br /> ~Craig]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 21:57:59]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Clearly I meant 3 RABID gamers, as opposed to gamers who were quite fast.<br /> <br /> What can I say? I loaded up the Guinness for tomorrow using the cookie monster aproach: 1 for you, mr. fridge. 1 for me . . . ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 22:01:22]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Thanks for another great podcast guys.<br /> <br /> You know, I have to say that I am really tired of every discussion about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or <span class="glossaryitem" onmouseover='gp(194);'>PP</span> being vs. discussion. Why can't we just talk about one company in isolation? If I get into a discussion with someone about the great figures of Infinity, or about the miniatures that Reaper makes, or the game play of Flames of War, I don't compare those to the games/minis made by either of those two companies.<br /> <br /> The gaming world is bigger now than it used to be, and Privateer Press seems here to stay. Maybe we can now discuss their games on their own merits and not in contrast to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  <br /> <br /> That being said, thanks Russ for reading the most recent page 5.  I have to say that page is the biggest obstacle to me getting into Privateer games.  To me it feels like the Trash Talk that Craig discussed in the grumpy gamer. Honestly "If you don't like what we're doing you're a whiny, crying baby" is not the best approach to winning me as a customer and enthusiast. Which brings me to another point.<br /> <br /> Craig, you're absolutely right, trash talking about violating solid-waste-evacuating-portions of your opponents anatomy really is an alarming and inappropriate fixation scourging the gaming scene today.<br /> <br /> Everyone knows proper trash talk is about one's opponent's mother. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 23:23:17]]> GMT</pubDate>
				<author><![CDATA[ nathonicus]]></author>
			</item>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Master-Terraformer]<br /> <br /> Ultimately it's like a relationship. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s cheated on it's significant other before, but they keep going back. <span class="glossaryitem" onmouseover='gp(194);'>PP</span>'s never cheated before, but they haven't been around as long. Similar activity, therefore, will seem more suspicious when it's the guy with the record of infidelity, versus the guy who hasn't cheated . . . yet.<br /> <br /> <br /> ~Craig[/quote]<br /> <br /> So. Any PARTICULAR reason for this analogy? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2009 23:35:48]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Tertius]Jack, it's funny you say that.  I had the same thought when I listened to it.  I went back and forth with Craig about the proper levels, and, on my recording, it seems louder. I will work with Russ on this issue.  There is a fine balance in not overpowering the spoken track, but still being able to hear the music.  Please chalk it up to first-time podcasting and my trial-and-error method of learning Audacity.<br /> <br /> Let me know if there are any issues or subjects you would like to The Score to address in the future...<br /> <br /> Ken[/quote]<br /> Hey, no worries Ken! I can see where the volume balance would be a hard thing to master. I think it didn't help that those were softer, and more subtle musical offerings this time. Not that they weren't relevant to your subject, of course. <br /> When you start giving us the roaring crescendos that we should play the pivotal turns of our games, then I'm guessing volume balance will be a bit different - Trying to speak [b]above[/b] the music <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Speaking of which, that would make a great Score subject. What would be your picks for those turns in the game when you're really in the thick of it? The make-or-break turns. For my Warhammer Fantasy games that's usually about turns 4-5.<br /> <br /> Looking forward to more!]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 01:42:47]]> GMT</pubDate>
				<author><![CDATA[ Jack of all games]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Now, Malfred. Let's not get nasty.<br /> <br /> Those girls are far behind me, and I've gotten over them all . . . ]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 03:44:41]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [ALERT]: Norbert issue corrected<br /> <br /> Last night I added Norbert's interview back into the show as originally intended.  I've uploaded the show back to the site.<br /> <br /> Anyone who has downloaded the show AFTER about 11pm EST on 3/20/09 will have the correct version.<br /> <br /> If you downloaded the show prior to that, and would like to hear the Norbert interview, just download Episode 27 again.  The Norbert interview begins at just after the 54 minute mark.<br /> <br /> You'll know if you have the correct Episode 27 because the show length is 3:07 and the file size is just over 87 meg.<br /> <br /> Sorry about that and thanks for listening!<br /> <br /> -RUss]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2009 11:29:03]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Hey <span class="glossaryitem" onmouseover='gp(24);'>D6</span> guys!<br /> Just wanted to say you guys have an awesome podcast! New listener here.<br /> Someone at my local gaming club/league (whatever you want to call it) recommended you, so you know you've got supporters all around the world.<br /> Keep it up~<br /> ~Eletj]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2009 03:16:36]]> GMT</pubDate>
				<author><![CDATA[ Eletj,Prodigal Child]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Master-Terraformer] Already we see that the sorta-kinda release in April isn't an open beta test (from No Quarter) but an 'edit and proofread' test of the new rules. [/quote]<br /> <br /> I don't want to just be siding with <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, so I'll just mention epic Vlad now <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Epic Vlad.<br /> <br /> Anyways, an open beta IS a proof-read and test. Quiz Russ the engineer, a beta is feature complete and is just for stability testing and user acceptance testing, ie tweaking.<br /> <br /> People on the forum started jumping around throwing out suggested changes when they heard about the beta, but that wasn't <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, that was them misunderstanding a beta. It's a good thing too, if things were still just at the taking suggestions stage, release would be a long long way away.<br /> <br /> Thanks for putting up the norbert section too. I was a bit puzzled about the references to it in the original version - figured I'd missed one of your mini-not-an-episodes.!]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2009 09:21:29]]> GMT</pubDate>
				<author><![CDATA[ quozl]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Head's up: anyone who wants to hear the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Radio bit about Craig and the "flowers incident" It's episode 35, at the 2:29:00 mark.<br /> <br /> These guys are funny, but not quite <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Level funny.<br /> <br /> Ray <br /> Miami, FL by way of Manchester, NH]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 10:16:02]]> GMT</pubDate>
				<author><![CDATA[ dorkjedi]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ It appears that the link to d/l Episode 27 is broken.  I hope the link gets fixed soon, I like to listen to the show while driving to work.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 16:38:12]]> GMT</pubDate>
				<author><![CDATA[ Santiaghoul]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Santiaghoul]It appears that the link to d/l Episode 27 is broken.  I hope the link gets fixed soon, I like to listen to the show while driving to work.[/quote]<br /> <br /> Our hosting provider ran into some kind of problem today.  They've told us it should be resolved soon.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 17:26:07]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Jack of all games][quote=RussWakelin]I see you've discovered our clever trick to get everyone to listen to the show twice.   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I love your avatar ship picture.  What is that from? [/quote]<br /> <br /> That is the battleship from my, as yet incomplete, Imperial fleet for Uncharted Seas.<br /> <br /> [img]http://img16.imageshack.us/img16/3582/1000869h.jpg[/img]<br /> <br /> I only need to finish the crusiers, but my friends are dragging me back into Warhammer Fantasy. So, for now, they've taken a back burner to my Lizardmen.<br /> <br /> [/quote]<br /> <br /> Great color scheme and paint job.  I like the sculpted eagle on the prow.  Let me know how your games go.  I've just started playing with my human fleet and I really like how they work.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 17:27:31]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Yeah, it's not playing for me either.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 17:29:26]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Hi everyone,<br /> <br />   I hope you enjoyed the charity gaming segment!  If you are interested in hearing more about our store's Foodmachine event and the award ceremony that Privateer Press put on at Templecon, you can hear all about it in Episode 26 of the Iron Agenda podcast.  The <span class="glossaryitem" onmouseover='gp(467);'>D6G</span> guys said it was OK to crosspost about their podcast which you can find here:  www.ironagenda.com<br /> <br />   I'm proud to say, that the NJ <span class="glossaryitem" onmouseover='gp(121);'>SOBs</span> swept all 3 categories of the 2008 Foodmachine event.  We collected over 4400 cans and the highest individual contributed 400 cans himself.  We were pleased by the outcome and Privateer outdid themselves with beautiful posters.<br /> <br /> --Norbert<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 17:34:32]]> GMT</pubDate>
				<author><![CDATA[ Iskandar]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote]They're even having a public beta test of the new rules in April! [/quote]<br /> <br /> I am in no way a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fanboy. I don't like <span class="glossaryitem" onmouseover='gp(194);'>PP</span> games, and I don't play them. <br /> <br /> I don't think Games Workshop trusts us to beta-test their rules for them. That upsets me. Their insular, backwards mindset limits them and insults their customer base. <br /> <br /> Listen to us <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, we're willing to do ALL your beta testing for you. It won't cost you a thing but pride. Suck it up.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 17:39:51]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=malfred][quote=Master-Terraformer]<br /> <br /> Ultimately it's like a relationship. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s cheated on it's significant other before, but they keep going back. <span class="glossaryitem" onmouseover='gp(194);'>PP</span>'s never cheated before, but they haven't been around as long. Similar activity, therefore, will seem more suspicious when it's the guy with the record of infidelity, versus the guy who hasn't cheated . . . yet.<br /> <br /> <br /> ~Craig[/quote]<br /> <br /> So. Any PARTICULAR reason for this analogy? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">[/quote]<br /> <br /> I wouldn't think so. Otherwise the show would be down a host.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 17:44:42]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Ozymandias]Yeah, it's not playing for me either.[/quote]<br /> <br /> I just got the word from our host, the issue has been resolved.  I just tested it and things seem to be working again.<br /> <br /> Give it a try.]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2009 18:15:45]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Sup <span class="glossaryitem" onmouseover='gp(24);'>D6</span> crew. Had a quick question about X-Cam for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>: I'm seeing talk of generating terrain randomly in the mission .pdf. Is this method of determining the battlefield in the main rulebook? Cause I can't find anything along those lines. Also I think it would be really helpful to see some diagrams of the deployment zones in the missions as a few of these are a bit confusing.<br /> <br /> Love the X-Cam though. Asking around now to see who would be interested in our area and will hopefully be able to start something this summer! Keep up the awesome podcast. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 03:24:17]]> GMT</pubDate>
				<author><![CDATA[ BrotherAtrox]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ I tried to listen to that thing, and it was for the most part so incoherent that I have no idea whether anything that was said was actual information they were trying to get across or just another cutesy quip. I'll stick to print from now on.]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 06:42:57]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ I have to roll my eyes when miniatures wargamers complain about having to spend $50 on a new book or $12 for a new deck of cards when they've already dropped $500 - $2000 on their army(ies). If cost is going to be an issue, you shouldn't have gotten into the hobby in the first place. I really don't understand what Craig's issue with the timing of MK2's release is. Both <span class="glossaryitem" onmouseover='gp(194);'>PP</span> and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> release new books every year. I think <span class="glossaryitem" onmouseover='gp(3);'>40K</span> gamers (of which I am one) are jealous that <span class="glossaryitem" onmouseover='gp(197);'>WM</span> gamers (of which I am one) all get updates when a new <span class="glossaryitem" onmouseover='gp(194);'>PP</span> book comes out while certain <span class="glossaryitem" onmouseover='gp(3);'>40K</span> factions are left to languish with codexes written 2 editions ago while trying to compete against horribly overpowered newer codexes (i.e. -'Nids). <br /> <br /> The Score is a great idea for a segment. I love creating themed playlists for games/armies and I'm looking forward to getting some new ideas.<br /> <br /> Edit - The answer to the queston about the statement in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> about statlines being halved is that unit officers will share the same stats as the rest of the unit. That was confirmed in internal Press Ganger forums according to a Press Ganger on the Iron Agenda podcast. <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 13:46:06]]> GMT</pubDate>
				<author><![CDATA[ Vladigar]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Vladigar]Edit - The answer to the queston about the statement in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> about statlines being halved is that unit officers will share the same stats as the rest of the unit. That was confirmed in internal Press Ganger forums according to a Press Ganger on the Iron Agenda podcast.   [/quote]<br /> <br /> I've heard this confirmed as well, along with some other tid bits that are coming out in NQ #23.  I think we'll have to clear up what we know in Achievements in Gaming in ep 28. <br /> <br /> Of course the real fun begins next week, when the play test rules hit the street.   I can't wait.<br /> <br /> <br /> Note to Warpcrafter: Thanks for giving us a try... did you get past Rapid Fire?  That's the first 5 minutes of the show, the rest of the show is a bit different.]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 14:43:51]]> GMT</pubDate>
				<author><![CDATA[ RussWakelin]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ I got all the way through the interview with that doctor fellow, though it was difficult. It reminded me of conversations with my high school friends after we'd all gotten out of high school and they all became stoners except for me. Those guys seem to have no attention span whatsoever, and get the giggles way to easily. I would rather just stick to waiting for press releases to show up on TGN, then make their way to Dakka. That way, if somebody's posts on the subject seem to be wandering, I can just skip over them instead of having to sit and listen to their verbal diarrhea. Yes, I'm not much of a people person. Too much time spent around them has made me crabby.]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 15:19:05]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Thanks for another fun show! Another half a work day sped along by the <span class="glossaryitem" onmouseover='gp(467);'>D6G</span>.  Chalk me up as another fan of the score segment, though no word from Owen for two episodes now tsk tsk inquiring minds want to know whats the word from Wales!<br /> <br /> I have to agree that your anti-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> bias was showing some there Russ, so I can see where some comments were coming from.  But overall it really doesnt matter, Craig did a good job of bringing in the view from both sides and the conversation was a good one and very worth having.  Different people like different things and have different opinions, people need to stop being fanboys and just be happy being gamers.  No matter what system you play, as long as you have fun, we all win.]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 18:54:55]]> GMT</pubDate>
				<author><![CDATA[ Shellfishguy]]></author>
			</item>
			<item>
				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Vladigar]I have to roll my eyes when miniatures wargamers complain about having to spend $50 on a new book or $12 for a new deck of cards when they've already dropped $500 - $2000 on their army(ies). If cost is going to be an issue, you shouldn't have gotten into the hobby in the first place. I really don't understand what Craig's issue with the timing of MK2's release is. Both <span class="glossaryitem" onmouseover='gp(194);'>PP</span> and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> release new books every year. I think <span class="glossaryitem" onmouseover='gp(3);'>40K</span> gamers (of which I am one) are jealous that <span class="glossaryitem" onmouseover='gp(197);'>WM</span> gamers (of which I am one) all get updates when a new <span class="glossaryitem" onmouseover='gp(194);'>PP</span> book comes out while certain <span class="glossaryitem" onmouseover='gp(3);'>40K</span> factions are left to languish with codexes written 2 editions ago while trying to compete against horribly overpowered newer codexes (i.e. -'Nids). <br /> <br /> The Score is a great idea for a segment. I love creating themed playlists for games/armies and I'm looking forward to getting some new ideas.<br /> <br /> Edit - The answer to the queston about the statement in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> about statlines being halved is that unit officers will share the same stats as the rest of the unit. That was confirmed in internal Press Ganger forums according to a Press Ganger on the Iron Agenda podcast. <br /> <br />   [/quote]<br /> <br /> You do realize that <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is moving to an Army book style system, correct?]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 23:27:37]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Yes, and all the books will be out within a year after MK2 goes live. The players themselves get to determine the order in which the books will be released. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 00:13:19]]> GMT</pubDate>
				<author><![CDATA[ Vladigar]]></author>
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			<item>
				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=RussWakelin]Great color scheme and paint job.  I like the sculpted eagle on the prow.  Let me know how your games go.  I've just started playing with my human fleet and I really like how they work.[/quote]<br /> <br /> Thanks Russ!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> The eagle on the prow is actually an 6th ed. Empire shield boss I had in my bits box. All I did was score the back down the center with my knife so that I could get it to fold just enough to follow the angle of the prow and super-glued it on.<br /> <br /> So far I've only managed to get one game in, and I have to say that the Humans have an awesome fleet! Our battle was a 3-way with one friend playing his Orcs, and another friend playing my newly-purchased Elven fleet. I ended up getting stuck in the middle and I knew I was in for a smackdown (which was okay seeing as how we just wanted to get the rules under our belts) and I was amazed at how well my fleet dished it out.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 01:02:09]]> GMT</pubDate>
				<author><![CDATA[ Jack of all games]]></author>
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			<item>
				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Valhallan42nd][quote=Vladigar]I have to roll my eyes when miniatures wargamers complain about having to spend $50 on a new book or $12 for a new deck of cards when they've already dropped $500 - $2000 on their army(ies). If cost is going to be an issue, you shouldn't have gotten into the hobby in the first place. I really don't understand what Craig's issue with the timing of MK2's release is. Both <span class="glossaryitem" onmouseover='gp(194);'>PP</span> and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> release new books every year. I think <span class="glossaryitem" onmouseover='gp(3);'>40K</span> gamers (of which I am one) are jealous that <span class="glossaryitem" onmouseover='gp(197);'>WM</span> gamers (of which I am one) all get updates when a new <span class="glossaryitem" onmouseover='gp(194);'>PP</span> book comes out while certain <span class="glossaryitem" onmouseover='gp(3);'>40K</span> factions are left to languish with codexes written 2 editions ago while trying to compete against horribly overpowered newer codexes (i.e. -'Nids). <br /> <br /> The Score is a great idea for a segment. I love creating themed playlists for games/armies and I'm looking forward to getting some new ideas.<br /> <br /> Edit - The answer to the queston about the statement in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> about statlines being halved is that unit officers will share the same stats as the rest of the unit. That was confirmed in internal Press Ganger forums according to a Press Ganger on the Iron Agenda podcast. <br /> <br />   [/quote]<br /> <br /> You do realize that <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is moving to an Army book style system, correct?[/quote]<br /> <br /> At least the rewrites will all be released in close time with each other. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 03:20:39]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Valhallan42nd]<br /> You do realize that <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is moving to an Army book style system, correct?[/quote]<br /> <br /> Actually they are not releasing army style books at all, that is how Games Workshop releases their game, not Privateer. What Privateer is doing as confirmed in NQ #23, officially released Wed March 25th, is as follows.... <br /> <br /> In April 2009 they will be offering for download all of the rules for Warmachine MKII as well as card information for all Warmachine models released to date, up to and including Legends. <br /> <br /> In 2010 they will be releasing 5 faction card decks very early in the year, most likely January along with a rule book containing all of the rules for MKII Warmachine at the same time. Players will need to at least purchase their up to date faction deck, but likely also the rule book if they want their own copy of the most up to date MKII rules. Shortly thereafter, most likely I would expect February 2010, they will release MKII Hordes play test rules.<br /> <br /> Following the release of the faction decks and rule book in 2010 they will be releasing 5 books, one for each of the 4 major factions as well as a complete mercenary compilation with sections for general mercenaries as well as a section for Rhulic and Pirates. The order of the release of books will be determined by the outcome of the 2009 summer rampage event. Summer Rampage is a Privateer event where the outcome of individual games of Warmachine/Hordes are recorded on a global map managed by Privateer, they ran one last year. <br /> <br /> Of course when a player receives their faction book in 2010 will have little impact on their play, other than bragging rights, as they will already have the compiled MKII rules and all of their cards. In fact a player need not even purchase their faction book at all since they will already have all their rules and cards. Privateer also plans to release one warcaster and one warjack with each of the new faction books. Given that Privateer releases models on a continual basis via No Quarter I would expect at least one new model from each faction book to be available prior to the release of the book and of course when the new models are released all relevant rules come on their cards. Again no need to buy a faction book unless you want it for your collection.  <br /> <br /> After the 2010 faction books have been released Privateer will be returning to their tried and true method of releasing books that contain a section for each faction, with probably an occasional forces of warmachine book similar to the Pirates of the Broken Coast book released in late 2007 if they want to expand out a certain area. I could see a forces of Rhul book for example at some point to expand out the dwarves, especially given the current story arc will be likely involving Rhul more heavily. <br /> <br /> At some point in all of this we will also probably see a Forces style book for Retribution, the new Warmachine faction, but only Privateer knows when they will debut that. I do know from reading the Privateer modeling forums that they have retribution models that they are painting in studio as this was mentioned by a studio painter in their studio painting tips thread. Yes even the Privateer studio painters keep in touch with their players in the forums and give tips on paint mixes and other advice.  <br /> <br /> I do not see in any way how this release plan resembles in any fashion anything that Games Workshop does and why should it, Privateer is not Games Workshop.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 07:27:53]]> GMT</pubDate>
				<author><![CDATA[ mongre]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ So, they're releasing rule books you don't need. Hmmm...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 07:35:50]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Valhallan42nd]So, they're releasing rule books you don't need. Hmmm...<br /> <br /> [/quote]<br /> <br /> They have been doing that all the time. You don't need the any rule books except the core book  to play with the latest figs. I for example haven't bought the last 3 rulebooks for <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, but I still have figs from them and I'm able play with them as the necessary rules are available in cards.]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 08:05:53]]> GMT</pubDate>
				<author><![CDATA[ Metsuri]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ By Randomly determining terrain I mean determine terrain however you'd like.<br /> <br /> I like to roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for each 12" square on the table, every 5+ (or 4+, or 6+, whatever works for your play group) is marked for terrain, and then, when all the areas that will have terrain are marked, each player rolls a die and the winner places the first piece, anything from your local collection that fits into a 12" square, first. You then alternate. If you have pieces that are bigger than 12" you can place one if two empty squares are adjacent, but that counts as two placements for you.<br /> <br /> Conversely you can roll randomly to determine how many terrain pieces there will be, or you can use my terrain cards, or whatever.<br /> <br /> As an unrelated side note, has anyone had trouble downloading the latest <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Radio episode? I'm only getting their fan-generated lead in when I try. If anyone has it, could you please email it to me at my <span class="glossaryitem" onmouseover='gp(467);'>d6g</span> email?<br /> <br /> Thanks, guys!<br /> <br /> ~Craig]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 11:08:23]]> GMT</pubDate>
				<author><![CDATA[ Master-Terraformer]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ A new Words from Wales has been submitted, maybe next episode your wish will be answered.]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2009 18:14:35]]> GMT</pubDate>
				<author><![CDATA[ owenrufus]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Valhallan42nd]So, they're releasing rule books you don't need. Hmmm...<br /> <br /> [/quote]<br /> <br /> Yes, this time you are posting correct information although I do not believe "Hmmm" is an actual sentence. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Mar 2009 01:14:15]]> GMT</pubDate>
				<author><![CDATA[ mongre]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ deleted]]></description>
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				<pubDate><![CDATA[Fri, 27 Mar 2009 01:15:11]]> GMT</pubDate>
				<author><![CDATA[ mongre]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ 1.  Love your show.  I started listening to Podcasts through <span class="glossaryitem" onmouseover='gp(3);'>40K</span> radio.  After listening to <span class="glossaryitem" onmouseover='gp(3);'>40K</span> radio for about 6 months I found you guys through a link on <span class="glossaryitem" onmouseover='gp(3);'>40K</span> radio's website.  I really enjoy your show because you guys display more maturity than the hosts on <span class="glossaryitem" onmouseover='gp(3);'>40K</span> radio.  <br /> <br /> [quote=Master-Terraformer]By Randomly determining terrain I mean determine terrain however you'd like.<br /> <br /> I like to roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for each 12" square on the table, every 5+ (or 4+, or 6+, whatever works for your play group) is marked for terrain, and then, when all the areas that will have terrain are marked, each player rolls a die and the winner places the first piece, anything from your local collection that fits into a 12" square, first. You then alternate. If you have pieces that are bigger than 12" you can place one if two empty squares are adjacent, but that counts as two placements for you.<br /> <br /> Conversely you can roll randomly to determine how many terrain pieces there will be, or you can use my terrain cards, or whatever.<br /> ~Craig[/quote]<br /> <br /> The above terrain placement is similar to old Historical games such as WRG (Wargames Research Group) version 6.5 and 7.0 and DBM (<span class="glossaryitem" onmouseover='gp(27);'>De</span> Bellis Multitudinis).<br /> <br /> <br /> <br /> <br /> [quote=Master-Terraformer]<br /> As an unrelated side note, has anyone had trouble downloading the latest <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Radio episode? I'm only getting their fan-generated lead in when I try. If anyone has it, could you please email it to me at my <span class="glossaryitem" onmouseover='gp(467);'>d6g</span> email?<br /> <br /> Thanks, guys!<br /> <br /> ~Craig[/quote]<br /> <br /> Let me know if you still need Episode 37.  I can put it on my Mediafire site.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Mar 2009 15:10:11]]> GMT</pubDate>
				<author><![CDATA[ inquisitor_bob]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ [quote=Valhallan42nd][quote]They're even having a public beta test of the new rules in April! [/quote]<br /> <br /> I am in no way a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fanboy. I don't like <span class="glossaryitem" onmouseover='gp(194);'>PP</span> games, and I don't play them. <br /> <br /> I don't think Games Workshop trusts us to beta-test their rules for them. That upsets me. Their insular, backwards mindset limits them and insults their customer base. <br /> <br /> Listen to us <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, we're willing to do ALL your beta testing for you. It won't cost you a thing but pride. Suck it up.[/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has done beta testing before.  In 3rd edition they released Trial Assault Rules in White Dwarf.  These were similar to what the 4th ed assault rules wound up being, though they had substantial differences.  So <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seemingly did use some of the feedback.  They also had the Hold Your Ground! (<span class="glossaryitem" onmouseover='gp(3);'>40k</span> version of fantasy’s Stand & Shoot charge reaction) optional rule in <span class="glossaryitem" onmouseover='gp(143);'>WD</span>, though that wasn’t nearly as popular, and was never adopted into the actual rules.  My recollection from the Trial Assault Rules test was that the hardcore gamers enjoyed it, and the casual gamers got confused as hell.  They were actually part of what caused Raef to drop out.  I was playing a lot of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> at the time, and remember a significant negative reaction from the more casual players, who felt that they couldn’t keep track of the differences, and hated having to reference three sources (rulebook, trial rules, and <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) to handle assaults properly.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has also done external codex playtesting in the past, with mixed results.  Some of their playtesters have given great feedback, which has sometimes been used and sometimes seemingly ignored (as with the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Armies: Chaos Daemons book).  Some playtesters have given a lot of leaks to the web.  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 15:18:46]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Re:The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ To the <span class="glossaryitem" onmouseover='gp(467);'>D6G</span> Crew<br /> <br /> Just a word on the issue one of you good folks had with Privateer doing Prime.. then Prime Remix.. and then Mark II.<br /> Not sure how these things are worked out on a corporate level, but being as I like to give Privateer the benifit of the doubt, I do not see anything untoward in the release timeframes...<br /> Even if they knew Mark II was on its way, when it comes to the main Warmachine rule book, what else could they have done?<br /> What I mean is, at some point, they need to reprint their main rulebook.. they run out of copies for distributors... and at such a point, when there is a lot of rules scattered over several books and a lot of <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/Erratta, I believe that Prime Remix was a boon to the Warmachine community.  In effect, instead of just calling up their printers and having another batch of "Prime Black and White with lots of errors in it" run off so that they could continue to have rule books to sell to folks to get them into the game, Privateer went ahead and "Fixxed" the rule book, made it new and pretty, added new fluff/artwork and then had it printed.<br /> Now I am not sure how much they make as a company from rule books... but I am sure that they did not all "get rich" by putting out Remix.<br /> It seemed to be resonably priced and was updated and showed "work".  I got value for it when I bought it.. <br /> <br /> As for the Colour cards.. well they provide a card with your miniature... and what else could they do but sell them in decks so that folks who had the "old Black and White" could get the "new ones" without having to buy the miniatures again... <br /> <br /> As for selling a direct Mark II book to folks for a discount if you own Prime or Prime Remix...while that would be nice, to me its not an issue.<br /> I got play value out of all my books and miniatures, and mark II will let me continue with my current miniatures and give me a new game at a resonable price of a rule book and a deck of cards.. to me thats ok.<br /> I know that Flames of War did such a thing.. but I am not sure how that worked out for them.  You see, selling direct to a consumer or providing a free download/upgrade cuts out a lot of hobby middlemen... many of whom I am sure make a bigger chunk of money off these items than Privateer does.<br /> So doing something like that would take away from a portion of the <span class="glossaryitem" onmouseover='gp(38);'>FLG</span>'s income and a chunk out of the "distributors" income as well.  I do not think that would go over well here... but maybe other game stores do not have an issue with folks buying their stuff from online.<br /> <br /> Anyway, as you can see, I am not in agreement with the idea that "Prime" to "Remix" to "Mark II' was done in an improper way.<br /> They needed to keep printing rule books.. and for Remix to have not come out would mean that for the past 2 year folks would have been buying a reprinted black and white "Prime" without all the rules ... Remix was well done and <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> showed an actual dedication to their growing game community that many other game companies do not.<br /> <br /> <br /> Great podcast.. have enjoyed every one of them..<br /> <br /> TTFN<br /> Don King]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 06:13:45]]> GMT</pubDate>
				<author><![CDATA[ mrltmrls]]></author>
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				<title>The D6 Generation Ep 27: Charity Gaming &amp; Has Privateer Press Jumped the Shark?</title>
				<description><![CDATA[ Mannahnin: I too remember the Trial Assault rules, and the Trial Vehicle rules.  While I liked the fact that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was allowing us to beta-test the 4th ed rules, it was a huge PITA to basically have to have a stack of books in order to play a game.  It's one reason why I'm not hugely in favor of constant <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s and downloaded supplements (I'd rather they would just write it better from the start, but that's another conversation).<br /> <br /> I think at this point, the number of worldwide players playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would make an open beta very hard to manage and would probably be ultimately useless.  As for external playtesting, I think the inability to enforce an NDA is huge so I'd hope they do more internal playtesting, but we really don't know how much (little) they actually do.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I had a friend who used to playtest for <span class="glossaryitem" onmouseover='gp(194);'>PP</span> and he said it wasn't much better.  They'd make suggestions about the power level of certain units/characters and <span class="glossaryitem" onmouseover='gp(194);'>PP</span> would pretty much ignore them too.]]></description>
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				<pubDate><![CDATA[Wed, 1 Apr 2009 00:40:19]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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