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		<title><![CDATA[Latest posts for the thread "Chaos in the Old world..."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Chaos in the Old world..."]]></description>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> are pure win!<br /> <br /> [quote]The world is at war. Men constantly battle with the brutal orcs, wicked ratmen known as Skaven, and their ever present foes, themselves. The beleaguered elves and dwarfs offer what assistance they can, but their races are but a fraction of the glory they once were. At the top of the world lies the Northern Wastes, a barren wasteland full of horrible monsters and barbaric savages dedicated to the four Ruinous Powers of Chaos. This terrifying place warps and changes all who enter it, and fierce champions of the Ruinous Powers emerge from it ready to challenge any before them. Now the Powers themselves are surging forth from the top of the world.<br /> <br /> “Hell is empty and all the devils are here.” <br /> - William Shakespeare<br /> <br /> Chaos in the Old World makes you a god. Each god’s distinctive powers and legion of followers grant you unique strengths and diabolical abilities with which to corrupt and enslave the Old World. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease. Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions. Yet, as you and your fellow powers of Chaos seek domination by corruption and conquest, you must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish you back to the maelstrom of the Realm of Chaos.<br /> <br /> “We are each our own devil, and we make this world our hell” <br /> - Oscar Wilde<br /> <br /> As one of these four mighty Powers, your time has finally come! Your three petty rivals each think they are about to gain the ultimate victory, but they are deluded; compared to you, they are little more than pretenders. Your efforts, schemes, and the sheer force of will are about to pay off as you drown the world in a sea of Chaos. That which emerges will be formed in your glorious image, and even your pathetic rivals shall bow down before you for all eternity. Let the final struggle begin!<br /> <br /> “Hope is the worst of evils, for it prolongs the torment of man”<br /> - Friedrich Nietzsche<br /> <br /> <br /> <br />  <br /> <br /> Designed by Eric M. Lang, award-winning designer of the Call of Cthulhu and A Game of Thrones card games, Chaos in the Old World features three ways to win, and gives you an unparalleled opportunity to reshape the world in your image. Every turn you corrupt the landscape, dominating its inhabitants, and battling with the depraved followers of rival gods. Each god has a unique deck of gifts and abilities, and can upgrade their followers into deadly foes. Summon forth living manifestations of Chaos, debased and hidden cultists, and the horrifying greater daemons - beings capable of destroying near everything in their path.<br /> <br /> “I used to look down on the world for being corrupt, but now I adore it for the utter magnificence of that corruption.”<br /> Richard J. Needham<br /> <br /> For those of you who can’t get enough of the Warhammer world we have an added bonus! Included in the first print run, two very rare in game items for the Warhammer Online: Age of Reckoning MMO. The Signet of the Cursed Company lets you wander the battlefields of the Warhammer Online MMO as a fearsome skeletal warrior. The Call to <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> will instantly teleport you to your capital city. Also be sure to check out the Support page to view the awesome video trailer for Warhammer Online and the link to a free 10-day trial.<br /> <br /> Chaos in the Old World is coming, are you ready?<br /> <br /> Chaos in the Old World includes:<br /> <br /> 1 Rulebook<br /> 1 Game Board<br /> 45 High-quality, fully detailed plastic playing pieces<br /> 4 Threat Dials<br /> 4 Power Sheets<br /> More than 175 Tokens<br /> Over 125 Cards<br /> 5 Dice<br /> [/quote]<br /> <br />  [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=573]link[/url]]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 09:25:18]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ I [less-than-three] <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>.<br /> <br /> I just bought Talisman 4th ed. I will most likely buy the two addons on payday, but I promised myself a bumper load of <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> on payday too. <br /> <br /> This looks sooo cool.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 09:37:36]]> GMT</pubDate>
				<author><![CDATA[ Tek]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[  I've got both the Talisman supplements ( and the upgrade kit... and all the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and WFRPG stuff....I need to have a long hard look at my life perhaps  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) and they're both very good.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 10:37:30]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ Well I love Talisman and Chaos, so I'll probably love this game.  ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 12:03:44]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Well that was a surprise.  I hope it is as good as all the other <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> stuff.  If so, this could be quite awesome!]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 12:14:03]]> GMT</pubDate>
				<author><![CDATA[ JHall]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Yes, please. Oh your God, yes. <br /> <br /> Too bad <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> can't do any miniatures games. If only <span class="glossaryitem" onmouseover='gp(50);'>GW</span> had some sort of division dedicated to smaller games...]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 19:17:33]]> GMT</pubDate>
				<author><![CDATA[ Niccolo]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ I like how <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> is picking up <span class="glossaryitem" onmouseover='gp(50);'>GW</span> licenses.  I see it as <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> stepping up their game or <span class="glossaryitem" onmouseover='gp(50);'>GW</span> getting smart and spreading the love.  I love what <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> did with Talisman so I am hopeful that they continue the great work.  ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 19:27:37]]> GMT</pubDate>
				<author><![CDATA[ barlio]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Now I just have to decide which one to choose. I'm going to laugh when they include Lash and it's incredibly powerful.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 19:43:15]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ Not much but some pics of a few bits and bobs.<br /> <br /> <span class="glossaryitem" onmouseover='gp(298);'>AFAIK</span> this lands this autumn in at or around the $60 mark]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 21:24:02]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Oh my Chaos gods, that is SO $%($*ing AWESOME!<br /> <br /> Looks like some John Blanche art in there, too. 3 cheers for the return of (hopefully) decent <span class="glossaryitem" onmouseover='gp(144);'>WH</span> boardgames!]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 21:51:06]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ [quote=Tek]I [less-than-three] <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>.<br /> [/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, it took me a while to find out what that meant (i "ascii heart" <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>).  the filter here picks up and replaces some interesting things!  <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 21:59:44]]> GMT</pubDate>
				<author><![CDATA[ warboss]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ I'm digging the older Papa Nurgle figure.  ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 22:25:32]]> GMT</pubDate>
				<author><![CDATA[ barlio]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Hahaha!  <br /> <br /> The <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> looks like Slimer!<br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 22:46:31]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Damn! I haven't worked on this one, so I'll have to buy it like any other mortal.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 22:55:26]]> GMT</pubDate>
				<author><![CDATA[ His Master's Voice]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Wow, that's way cool.  I'll be looking forward to that coming down the line...<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 22:56:09]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ this looks cool! how much is it going to cost and whens it coming out.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 23:15:09]]> GMT</pubDate>
				<author><![CDATA[ Lord of battles]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ [quote=reds8n]<br /> <br /> <span class="glossaryitem" onmouseover='gp(298);'>AFAIK</span> this lands this autumn in at or around the $60 mark[/quote]]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 23:18:54]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Epic win. <span class="glossaryitem" onmouseover='gp(467);'>D6G</span> review crew : ATTACK!]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2009 23:42:06]]> GMT</pubDate>
				<author><![CDATA[ fitzeh]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ This game could be called "Chaos in the linen section of Bed, Bath and Beyond" and I'd buy it. It's Chaos themed and it looks cool and best of all, I can talk my spouse into playing it with me since it's a boardgame with a single rule book. ]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 02:09:57]]> GMT</pubDate>
				<author><![CDATA[ BrassScorpion]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ looking forward to this]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 02:37:16]]> GMT</pubDate>
				<author><![CDATA[ bbb]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ I like where this is going.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 04:37:48]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Awwwww.......]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 06:39:17]]> GMT</pubDate>
				<author><![CDATA[ avantgarde]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ [quote=barlio]I like how <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> is picking up <span class="glossaryitem" onmouseover='gp(50);'>GW</span> licenses.  I see it as <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> stepping up their game or <span class="glossaryitem" onmouseover='gp(50);'>GW</span> getting smart and spreading the love.  I love what <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> did with Talisman so I am hopeful that they continue the great work.  [/quote]<br /> <br /> It's <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> being smart.<br /> <br /> Christian Peterson (founder) knows what he is doing. <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> has reprinted some <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff in the past and now i'm glad to see them developing original games based on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s IP.<br /> <br /> <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> has a lot of titles they don't develop in-house, but simply publish (Tannhauser and War of the Ring, for example.) It's one of the reasons why they're so good at what they do. They don't limit themselves to only putting out games they develop and instead have good business relationships with other designers. <br /> <br /> Of course people who like this game might be swayed to start playing WFB or <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> It's win-win for everyone.<br /> <br /> Speaking of licensed games - <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>'s Battlestar Galactica game is brilliant.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 10:55:21]]> GMT</pubDate>
				<author><![CDATA[ Lagduf]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Sounds rather good,I will be sure to keep an eye out for it.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 10:57:00]]> GMT</pubDate>
				<author><![CDATA[ Deff Dread red Edition]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ [quote=Lagduf][quote=barlio]... Speaking of licensed games - <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>'s Battlestar Galactica game is brilliant.[/quote]<br /> <br /> One of the best games I ever played.<br /> <br /> And I will surely pick up this Chaos game too. Sounds too interesting to just let it slip past <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 11:56:04]]> GMT</pubDate>
				<author><![CDATA[ Balefire_storm]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Seems kind of interesting! And seeing as Fitzeh has now sorted out a gaming club for us local denziens, I foresee much playing of this....]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 13:01:23]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ Now if  only had a group to play w/...<br /> <br /> -J.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 14:07:08]]> GMT</pubDate>
				<author><![CDATA[ Alazahr]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ Didn't anyone tell <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> that the Chaos Gods are all buddies now?]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 22:02:36]]> GMT</pubDate>
				<author><![CDATA[ robertsjf]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ That is so pre-ordered the second it's available!]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 22:51:31]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Man... I just peed a little.<br /> This is SO getting implemented into our nascent game night!]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 16:44:17]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ This is delish. Must purchase.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 21:52:10]]> GMT</pubDate>
				<author><![CDATA[ petelee]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ this game is damned and will steal many souls for lord Satan.<br /> <br /> :(]]></description>
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				<pubDate><![CDATA[Sat, 6 Jun 2009 19:31:08]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Cool. If someone else bought it, I'd definitely play it, but I get my "Pretend to be a god" fix by playing Dominions 3, for which numerous <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> races have been created, as well as an Old World map.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 00:43:03]]> GMT</pubDate>
				<author><![CDATA[ Noble713]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ [quote=warpcrafter]That is so pre-ordered the second it's available![/quote]<br /> <br /> Damn right my friend  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2009 15:52:15]]> GMT</pubDate>
				<author><![CDATA[ Lord of battles]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ [quote]The world has descended into chaos. Foul daemons have ravaged the countryside, cultists have thrown off their disguises and stalk the streets, and hideous monsters have swept south from the Northern Wastes. The minions of Khorne, Slaanesh, Nurgle, and Tzeentch are abroad and are no longer confined to the frigid northlands. The Old World has seen much corruption, and it only gets worse with every passing moment.<br /> <br /> <br /> <br /> Spin the Dial<br /> <br /> Each god has a unique dial, and a unique way to advance that dial. Each dial has different powers and gifts that it will bestow, and each dial has a different number of stops along the way. Nurgle advances his dial swiftly, corrupting the lands in the center of the board with reckless abandon. Khorne wages eternal war upon the minions of the other gods, and lays waste to the puny mortals of the Old World. He advances his dial with every skull placed at the base of his throne of brass.<br /> <br /> Yet every god, Tzeentch and Slaanesh included, has much to gain from advancing their dials. Each time a god accomplishes a dial advancement, they place an advancement counter on their dial. At the end of the turn, every player with one or more advancement counters gets to dial up one spot. The player with the most advancement counters gets to dial up an additional time.<br /> <br /> Tzeentch<br /> <br /> Found on the dial for the Lord of Change, is the ability to place the magical rock, Warpstone! This stone counts as a magic icon, putting Tzeentch that much closer to gaining another turn of the dial. Victory points and upgrades can also be found, if Tzeentch focuses on corrupting the magically charged areas of the map. The first upgrade is especially important as it can shape your strategy for the rest of the game. Do you improve your Lord of Change, gifting it twin magic symbols? Or do you increase the power you wield each round and out summon your foes?<br /> <br /> Nurgle<br /> <br /> The god who has the easiest time collecting advancement counters, Grandfather Nurgle has the farthest to go, but the most to gain from advancing. A number of spaces allow the Lord of Decay to remove corruption tokens from the board. While seeming to work against him, crafty players will see that this prevents a Region from becoming entirely ruined. This allows more tokens to be placed and more advancements to be gained.<br /> <br /> Slaanesh<br /> <br /> Luring the powerful and the pious is what Slaanesh is all about. Every time he corrupts a Region containing a noble or hero, he gains an advancement counter. Found on his dial is the ability to place two nobles and the ability to remove Old World tokens. The first, placing nobles, lets Slaanesh gain advancement counters much more rapidly. The second keeps the Old World from ejecting the gods of Chaos, and reclaiming their lands once more. A powerful set of abilities indeed.<br /> <br /> Khorne<br /> <br /> Blood for the Blood God! Skulls for the Skull Throne! Every life you claim is an advancement counter for the god of war and death (beware the vile daemons of Slaanesh, once they get upgraded, they become very difficult to kill). Khorne favors Regions filled with units as each battle he emerges victorious from is an advancement counter. Hidden on his dial is the ability to draw from his deck of gifts. The ability to gain gifts far more rapidly than his opponents is a huge swing in his favor. Especially with cards that let him battle twice in one Region or even move units from across the board to a Region filled with weak cultists, ripe for the slaughter.<br /> <br /> Sweet Victory<br /> <br /> Each dial ends in victory. Get to the end and enjoy your domination of the entire Old World. Each god has a different playstyle, but each receives much from advancing the dial. Next we look at the armies of the Blood God.<br /> <br /> Don't forget to sign up for the Chaos in the Old World events at GenCon. There are still spots for you to take on Eric Lang, who has issued a challenge to any would be Ruinous Powers.<br /> <br /> Chaos in the Old World is a game of conquest, pitting the four Ruinous Powers of Chaos against each other for control of the Old World. Players must out summon, out play, and outwit theirs rivals to ensure their domination of the lands for ages to come. <br /> [/quote]<br /> <br /> [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=598]link with some artwork[/url]]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2009 08:14:40]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ From Milton Bradley. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jun 2009 07:29:45]]> GMT</pubDate>
				<author><![CDATA[ Avrik_Shasla]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ [quote]Blood for the Blood God! Skulls for the Skull Throne! Khorne asks nothing more from his followers than rivers of blood. The god of war, bloodshed, carnage, and death, Khorne is filled with a bloodlust that can never be quenched. His followers throw themselves into battle with wild abandon, seeking only to take as many of the enemy with them as they can. Khorne only fights up close and personal, disdaining puny ranged weapons and the weak willed fools who dabble with magic. Fueled by hate, Khorne's rage has drenched many a world in blood.<br /> <br /> Lose yourself to the bloodlust this week.<br /> <br />      <br /> <br /> Blood<br /> <br /> Seat yourself upon the Skull Throne, survey your lands. As far as you can see are the skulls of those your followers have slain in personal combat. It is good indeed to be the Blood God. Every time you kill an enemy agent, either a servant of an opposing god or one of the puny mortals of the Empire, you come one step closer to advancing your dial one notch closer to victory. Bathe the map in the blood of your enemies, let the other gods worry and bicker over the corpse of the Empire you leave behind.<br /> <br /> To further extend your influence, you have many gifts you may bestow upon your followers. Blood Frenzy adds extra attacks, giving you more chances to lay waste to your opponent’s agents. The Reborn In Blood gift lets you battle in the same region twice, doubling the volume of blood spilt in your name. Used wisely, these gifts can swing a region to your path, and can change the course of the game in an instant.<br /> <br />      <br /> <br /> Skulls<br /> <br /> Those dedicated to the Blood God are the most powerful and deadly opponents anywhere in the world. The human cultists, called Bloodsworn, are your cheap and savage fighters. Once they have received their upgrade, they become the only cultists with an attack value in the game! This creates a legion of inexpensive, yet vicious, fighters. The next step up, the merciless Bloodletters, are huge daemons wielding wicked hellblades. These fearsome creatures boast an impressive attack value, and once they receive their personal gift, they gain the ability to strike before your opponents. This, combined with their high attack value, spells disaster for enemy units in their region. Lastly, the terrifying Bloodthirster can be summoned to lead your troops. Armed with a massive axe and whip, this Greater Daemon strikes fear in all in its way. Imbued with the fury of the Lord of Skulls, once upgraded, the Bloodthirster counts as three models when determining dominance in a region, providing a huge swing in power towards the Blood God.<br /> <br />      <br /> <br /> Land of Blood and Death<br /> <br /> The cowardly mortals of the Old World have no concept of how powerful the forces of Khorne unleashed will be. Marshall your mighty followers, and drown the world in the blood of your enemies. The Old World is ripe for the slaughter, and as your ranks swell all that can be heard is BLOOD FOR THE BLOOD GOD!<br /> <br /> Don't forget to sign up for the Chaos in the Old World events at GenCon. There are still spots for you to take on Eric Lang, who has issued a challenge to any would be Ruinous Powers.<br /> <br /> Chaos in the Old World is a game of conquest, pitting the four Ruinous Powers of Chaos against each other for control of the Old World. Players must out summon, out play, and outwit theirs rivals to ensure their domination of the lands for ages to come. <br /> [/quote]<br /> <br /> [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=614]linky with some playing piece pics[/url]]]></description>
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				<pubDate><![CDATA[Fri, 19 Jun 2009 09:06:47]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ Nurgle time<br /> <br /> [quote]All things inevitably decay. Death and life are in constant cycle, each becoming the other, never to break free of the wheel. Decay and disease merely add to this delicate dance. Down the path to pestilence is Grandfather Nurgle, the Lord of Decay. Deriving power from sickness, disease, plague, and illness, this bloated horror lovingly crafts new infections to unleash upon the world. His distended and grotesque body holds every disease known to mortals, and a few yet to be unleashed upon the world.<br /> <br /> This week we dive into the disgusting world of Nurgle.<br /> <br /> <br /> <br /> Bubonic<br /> <br /> So you wish to become Grandfather Nurgle? This power is awesome indeed. Drawing strength from the maladies of mankind, you will gain the most from infecting the densely populated areas found in the center of the Empire. Your dial advances each time you corrupt one of the center regions, and you possess the fastest path to corruption. The fastest way to victory for you, is through gaining victory points. You will be able to entirely ruin areas faster than almost every other god. Your pestilent nature means you have different goals in corrupting the Old World, so you will be able to unleash your infections with much less hindrance from the other gods.<br /> <br />      <br /> <br /> In addition to your innate powers, you will be able to influence the world directly through spell cards. These cards, such as Rain of Pus, will toughen your worshippers and make your units much much less attractive to the eyes of opposing agents. Other powers, like The Final Rotting, allow you to bless the followers of other gods, a blessing they rarely live to enjoy. Each power you call upon spreads your will further about the lands, and helps you collect points in the harder to tackle areas found up the center of the world.<br /> <br /> Pnuemonic<br /> <br /> The minions and followers of Nurgle are loathsome indeed. The lowly cultist, commonly called lepers, are far more foul than any of the other devoted of Chaos. Even worse, they become cheap and plentiful once upgraded. The foot soldiers are the dreaded Plaguebearers. Dripping pus, these manifestations of revulsion are the perfect army to spread Nurgle's influence to those not ready to accept the inevitable. Once they receive the gift of Nurgle, any time they are defeated in battle, they drag an opposing figure to the grave with them in a burst of pestilence! The horrors mentioned so far barely register once compared to the revolting magnificence of the Great Unclean One. This bloated creature is surrounded by maggots and flies, and rot and decay roll off of it in waves. Its presence on the battlefield guarantees a gruesome battle, leaving the survivors infected with all manner of influenza.<br /> <br />      <br /> <br /> Septicemic<br /> <br /> It starts with a cough, then becomes a fever. Soon the victim dies of the plague. Shortly after the town falls to disease and pestilence. News of this outbreak reaches the nearby villages, and soon every cough is a herald of Nurgle. Exultant in abhorrence, this Chaos god is deadly in his effectiveness. Every infected being spreads his blight further, and each new disease he visits upon the world draws more of the infected to his fold. Decay is a part of life. To Nurgle, decay is life. So become the Lord of Decay, and spread your sickness far and wide. Armed with the minions of disease, let the plague herald your dominance of the Old World!<br /> <br /> Don't forget to sign up for the Chaos in the Old World events at GenCon. There are still spots for you to take on Eric Lang, who has issued a challenge to any would be Ruinous Powers.<br /> <br /> [/quote]<br /> <br /> [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=630]linky[/url]]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 09:28:08]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ This looks very interesting! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 09:58:58]]> GMT</pubDate>
				<author><![CDATA[ Ritz]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ More info.<br /> <br /> [quote]The Old World is a land at war. Each of the regions has a distinct style of dress, mannerisms, and ways to wage war. From the dwarfs in the mountains, to the knights of Bretonnia there are many warriors to be found in the Old World. Yet, there are also many dangers and creatures that can spoil the plans of the Chaos gods. The foul Skaven, ratmen from beneath the surface, are active and continually undermining the world in an effort to control it themselves. The orcs have come down from the hills, and are burning and pillaging everything in their path.<br /> <br /> This week we will explore the nine regions of the Old World, and map out the dangers that can foil even the most devious plans.<br /> <br /> The Northlands<br /> The top of the world is a frightening and frigid place. Populated by hardy peoples, this area is a dangerous place, and provides an excellent testing ground for any chaos army. Comprised of Norsca, Troll Country, and Kislev, the Northlands offer little in the ways of conquest. Kislev is the most densely populated region of the three, and when corrupted, can provide quite a few more points than the other two. However, both Norsca and Troll Country provide excellent launching points, as they have limited points for invading forces to access your domains.<br /> <br /> This area sees a fair amount of activity as both Troll Slayers and Norscan Reavers can pop up. Both of these events can spell disaster or an unprepared army.<br /> <br /> The Populous Regions<br /> The middle regions contain the majority of the citizens of the Old World. Many people go about their business in the relative safety of numbers. These areas have the highest portion of the populace. These areas will also have the most competition, as every god wants a piece of the crowded Empire Region. Even the less populated Bretonnia and Estalia are still juicy pieces of real estate, and can provide a healthy chunk of points.<br /> <br /> However, all three of these locations are well defended, and it will take a concerted effort to exert your dominance over them. All three regions are subject to Bretonnian knights, Witch Hunters, Road Wardens, and even the predations of the Skaven.<br /> <br /> The Southlands<br /> The bottom of the world is a hot, dusty place. Found here are the lands of Tilea, the Border Princes, and the Badlands. This region shares a number of strategic similarities with the Northlands, but is more difficult to hold onto. The Badlands are secure behind the borders of Tilea and the Border Princes, but they in turn, share a number of borders with the Populous Regions in the middle of the world.<br /> <br /> These areas are subject to the vile Skaven and the invasions of the Greenskinned Orcs, making them dangerous to leave a small number of minions in. Take care, as a number of events create new dangers in these areas.<br /> <br /> <br /> <br /> Advancing The Wastes<br /> The task of dominating the Old World is a large one. Every god must plan their strategy carefully. Nurgle favors the heavily populated regions found in the middle of the world, and will focus most heavily on those areas. Tzeentch will change strategies with setup, as his goal is be where the magic ends up. Slaanesh will move and change the board to his desires, placing heroes and nobles where they will benefit him most. Khorne will go where the others cluster, as he delights in the slaughter. Regardless of the god, the Old World is a deadly place, and conquering will require patience and care.<br /> <br /> Don't forget to sign up for the Chaos in the Old World events at GenCon. There are still spots for you to take on Eric Lang, who has issued a challenge to any would be Ruinous Powers.<br /> <br /> [/quote]<br /> <br />  [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=643]link to some art stuff. NOt much though. Still nice enough I guess[/url]<br /> <br />  Fair play to <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>, I am liking the sound of this more and more.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 19:54:31]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>37% off Chaos In The Old World pre-orders</title>
				<description><![CDATA[ [url=http://www.amazon.com/Warhammer-Chaos-Fantasy-Flight-Games/<span class="glossaryitem" onmouseover='gp(262);'>dp</span>/1589946510/ref=sr_1_1?ie=UTF8&s=books&qid=1246990438&sr=8-1]Amazon.com[/url] is offering Chaos In The Old World for 37% off and it is eligible for free shipping. Release date is September 30, 2009.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 19:18:08]]> GMT</pubDate>
				<author><![CDATA[ BrassScorpion]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ [quote]The path to power is littered with those too weak to do what must be done. Many have gone into the Northern Wastes seeking the power the gods of Chaos can provide. Now it is the Ruinous Powers turn to seek out those in the Old World. Chaos in the Old World makes you a god of Chaos. You will descend upon the pathetic world of men, elves, and dwarfs and reshape it in your image. Corruption is the future of the Old World, and you are the vessel bringing it.<br /> <br /> Power corrupts, and this week, we get absolute power.<br /> <br /> “Corruption never has been compulsory” - Anthony Eden<br /> <br /> Until now that is. Every round will see the further domination of a Region in the Old World. On each Region is a resistance number, representing how well defended the area is against the spread of chaos. Poorly defended, with few native peoples, the Badlands and the Border Princes are easy pickings for the forces of Chaos. Their mirror in the north, Norsca and Troll Country openly consort with the forces of Chaos, weakening their resistance to the call of the gods.<br /> <br /> The heavily populated areas throughout are well defended and present a real challenge to the gods. Requiring far more troops and daemons, these regions are also worth the most points. The Empire is five times more defended than the lands of Norsca! Each Region in the populous areas is significantly more defended, and they will require far more of your forces to dominate them.<br /> <br /> <br /> <br /> “The sun also shines on the wicked” - Seneca<br /> <br /> At the end of every battle phase, and your followers have crushed the paltry devoted of the other Ruinous Powers, you count up the total number of your disciples in that Region. The player with the highest total in the Region gets to check his score against the resistance number (see above). If his number is higher, he scores a pile of victory points. After the points are awarded to the most worthy player, every player places a corruption token for each cultist they have in that Region. Once these tokens are placed, if the total number of corruption tokens is 12 or greater, the Region is ruined forever! The player with the most tokens is awarded the lion’s share of the Ruination points, second most gets half as many points, and the rest of the players get next to nothing. Chaos only rewards the strongest and most clever.<br /> <br /> “Virtue is persecuted more by the wicked than it is loved by the good.” - Siddhärtha Gautama<br /> <br /> The world can only tolerate so much corruption. If there are five or more Regions ruined at the end of the turn the game is over. The player with the most victory points is declared the triumphant god and all of the Old World is reshaped in his image. Each god will take corruption in a different way. Khorne’s followers are less concerned with corruption, and focus heavily on the blood of the other minions available. Khorne’s cultists can be upgraded to have an attack value, making them more than capable of advancing Khorne’s dial. Tzeentch will favor areas with magic icons in them. Watch where his spells go, as he can create magically charged Regions to corrupt. Slaanesh will corrupt where there are nobles and heroes, as he loves a fall from grace most. Nurgle loves watching large numbers of people become infected with his special strain of corruption and will most often be found in the populous areas in the middle Regions.<br /> <br /> “If evil is inevitable, how are the wicked accountable? Nay, why do we call men wicked at all? Evil is inevitable. - Horace Mann<br /> [/quote]<br /> <br /> <br /> [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=655]linky[/url]<br /> <br /> I am really looking forward to this, more and more with every snippet.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 08:54:31]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ [quote]The Prince of Pleasure, Slaanesh has lead many down the path to corruption. Turning pain into pleasure, and pleasure into pain, Slaanesh is an insidious voice in the back of your mind. How much is too much? How far do you go? Slaanesh is master of cruel passions and hidden vices, and of terrible temptations. It is impossible for a mortal to look upon Slaanesh without losing his soul, for all who see Slaanesh become slaves to his slightest whim.<br /> <br /> This week we will focus on the machinations and minions of the noble's choice in Chaos gods.<br /> <br /> The Allure<br /> <br /> Playing this power requires you to place your minions in prime spots to corrupt the decadent nobles and heroes found throughout the divided Empire. Each time you corrupt a region with a hero or noble in it, your dial turns up. Every time the dial moves you gain something new and terrifying. Found in a number of places are upgrades, gifts you may grant your minions. Each of these upgrades grants dark powers to your followers and can make them nigh invincible. Also contained in your arsenal are spells, the likes of which allow you to influence the world directly.<br /> <br />      <br /> <br /> Cards, such as Dark Influence, let you move Nobles, Peasants, or Heroes from one region of the world to any other of your choosing. As your dial advances when you corrupt a region containing at least one Noble, this will allow you to spread your perverse reign rapidly. Other cards, such as Field of Ecstasy, prevent your opponents from battling at all.<br /> <br /> The Will<br /> <br /> Arrayed before you are three of the most common types of worshippers found in the armies of Slaanesh. The seductresses, your lowly cultists, go forth before your army and spread your message of foul decadence, corrupting each region they enter. The daemonettes, the soldiers found in your army. These daemons are alluring and feminine, and are armed with deadly pincers capable of cutting a fully armoured knight in half! Once upgraded, they become almost undefeatable. The last is the mighty Keeper of Secrets, your leader in the field. This four-armed monstrosity is a deadly opponent and has a pair of pincers, fueled with the awesome powers of the Prince of Pleasure.<br /> <br />      <br /> <br /> The Spread<br /> <br /> One of four Ruinous Powers, Slaanesh leads many down the path to true corruption. Mixing pleasure and pain, excess indulgence for all five senses, this god easily holds the key to many a soul. Will you become sensation incarnate? Will you caress the souls of those who join your armies? Will you become Slaanesh?<br /> <br /> [/quote]<br /> <br /> [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=667]linky with some pics[/url]]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 20:22:48]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ Tzeentch time<br /> <br /> [quote]Tzeentch is the Changer of Ways, the Weaver of All Fates, the Great Conspirator, and the architect of the fate of the universe. He takes great delight in the plotting and scheming, and favors the cunning over the strong, the manipulative over the violent. His hands twist the strands of fate, and many a mortal has been unaware of the help they provide to the Lord of Change. His plans and conspiracies know no bounds, and the culmination of one, is merely the beginning of another. To become Tzeentch, you must become his schemes.<br /> <br /> Before us is the twisted web of deceit, lies, manipulation, and above all else, the face of endless and boundless change.<br /> <br /> “Control your fate or somebody else will” - Heinrich von Pierer<br /> <br /> Mistrust and discord are the call signs of Tzeentch. Every thought sparks hundreds of new conspiracies, every action sets a million plans into motion. The entire world dances to Tzeentch’s tune. Conquering the world is completed through the clever manipulation. Advancing your dial requires finesse, as you must corrupt a region steeped in magic. Every spell you cast in a region helps further this goal, and the other gods will unwittingly also add their magic to the regions. In addition to the spells cast by your enemies, magic comes in the form of the vile ratmen, the Skaven. Their all consuming greed for the Chaos rock, Warpstone, unearths many new repositories of magic for you to feast upon.<br /> <br /> <br /> <br /> Intrigue and manipulation are your best weapons, but you can be a deadly fighter. Your spells are capable of moving your followers to anywhere in the world through the use of Teleport, giving you a sudden influx of magically powered warriors. In addition to moving your disciples, you also possess the ability to cancel your opponent’s spells. This power can change the course of a game, removing Khorne’s second battle in a region, preventing Nurgle from placing his last corruption to destroy an area, or forcing Slaanesh to battle. Every god must consider your power, as you can manipulate even their own followers into other areas of the map, leaving a precious region ripe for your influence.<br /> <br /> “It is usually more important how a man meets his fate than what it is.” - Karl Wilhelm von Humboldt<br /> <br /> Your worshippers are power hungry, and dedicated to you body and soul. The acolytes, your cultists, are your first line of deception. Once upgraded, they may transport the magical Warpstone across the board to a place of your choosing. Warpstone acts as a focus for magic, making it easier for you to advance your dial. Living embodiments of change, the Horrors, your soldiers, caper about the fields of battle madly shifting their shape and striking in new fashions with each blow. They sow madness and discord wherever they appear, and can prevent your opponents from playing spells in an area containing them. Magically charged, and armed with vast knowledge, the Lords of Change are your incarnation in the world of men. These massive vulture-headed daemons trail schemes and subterfuge in their wake. Although not as physically strong as Khorne’s Bloodthirster, or as tough as Nurgle’s Great Unclean One, the Lord of Change lets you advance your dial every time you corrupt a region containing one. As each turn of the dial is one big step towards victory, these daemons can dramatically shift the tide of the game.<br /> <br /> “Fate is for those too weak to determine their own destiny.” - Kamran Hamid<br /> <br /> Your image and effigy shall be heralded across the entire world. First, you must lay the plans that guarantee your forces victory. Then you pull the strings that make the other powers dance. Everything that happens in the Old World is by your hand. Now you must show off your brilliance. Let the forces of change, lies, and manipulation take the world<br />  [/quote]<br /> <br /> [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=678]linky with pics[/url]<br /> <br />  This is sounding nicer and nicer.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 09:48:07]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ [quote]Mankind has new reasons to tremble!<br /> <br /> The four Ruinous Powers have descended forth from their realm of chaos and madness. Following in their wake are warriors, beasts, and the dread lieutenants, the Greater Daemons. The paltry forces of the Empire shall be washed away on this river of devastation, as even their own members are rising up to join with these vile powers. How did this massive swing in the balance of power happen? Find out by watching the latest video from Fantasy Flight Studios.<br /> <br /> Chaos in the Old World is a game like no other. Each player becomes one of the gods of Chaos, a force capable of immense power, a power which takes unique forms for each god. Khorne wades into the thick of fighting, blood is his only desire. Nurgle giggles with delight as he unleashes plague after plague upon the populace. Slaanesh enjoys every aspect of experience, deriving pleasure from pain and suffering. Behind it all, Tzeentch laughs as the followers of rival gods dance to his lies. Standing before them are the fractious forces of Dwarfs, Men, Elves, Orcs, and Skaven, yet they shall not be enough. Shed your mortal coil and become a force of Chaos. Become Chaos in the Old World!<br /> <br /> Chaos in the Old World: Introductory Trailer<br /> Get an introduction to Chaos in the Old World in this trailer! (Quicktime 65MB)<br /> <br /> <br /> <br /> Chaos in the Old World is a game of conquest, pitting the four Ruinous Powers of Chaos against each other for control of the Old World. Players must out summon, out play, and outwit theirs rivals to ensure their domination of the lands for ages to come.<br /> [/quote]<br /> <br /> [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=706]linky[/url]<br /> <br />   <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> how I love you more each day !]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 23:19:37]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ <br /> <br />  [url=http://www.fantasyflightgames.com/ffg_content/chaos_in_the_old_world/chaos-in-the-world-rule-book/chaos-in-the-old-world-rule-book-web.pdf]complete rules of play ![/url]<br />  Wicked.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 19:43:43]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ I have to say that's one (more) thing I really love about <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> & their board games - posting the rulebooks online allows you to be fully ready to play once you buy the game, so after prepping the board you are ready to get started. And everyone who is playing can ready them at the same time, rather than passing the rulebook around. Plus by having a pdf version you can easily look up stuff later on if needed. Kudos to them!<br /> -Tim]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 14:18:40]]> GMT</pubDate>
				<author><![CDATA[ TimHuckelbery]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ I liked reading through this a lot.  It looks like they have play tested this game through and even give you examples of what you should be doing.<br /> <br /> Looks cool.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 17:05:22]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ Ok I've read the rules.  I'm ready for the game to come out!]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 17:36:46]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ [i] from the blackest of graves I summon thee... ARISE  ARISE !!![/I]<br /> <br /> [quote]By now most of you have read the articles (and possibly even the game rules) which can be found here, and now we would like to present you with an exclusive look behind the curtain.<br /> <br /> From Concept to Board<br /> The original pitch, from the man himself (“the man” being <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> head honcho Chris Petersen), was simple: “players play the Gods of Chaos corrupting the world.” It was so simple, in fact, that I originally misunderstood; clearly a game concept this obviously cool was already produced! After being told that the game was mine to design, I seized the rare opportunity and ran with it.<br /> <br /> The general structure for the game came to me within about half an hour of the initial meeting. For years I had wanted to do a big territory control board game with combat, but never got around to it because I was looking for something more. Having each player play a unique “personality” was the hook I needed. That those personalities are some of the storied icons of awesomeness to ever grace a fantasy world was icing on top of the cake.<br /> <br /> A key point which I made sure to hold on to was that this game was not to be like Risk; unit combat was not the primary play pattern. As Ruinous Powers of Chaos, I wanted players to have a more holistic overview of the game they were playing. Which regions to dominate, which ones to corrupt and which ones to ruin? Which battles to fight, and why? How much power to spend on playing highly versatile but temporary chaos cards versus deploying more followers? Avoid the threats posed by the Old World deck or embrace them to further your victory condition? These are the choices I wanted players to face.<br /> <br /> The Ruinous Powers<br /> The more I read about the gods of Chaos, the more I realized how important it was that they all feel very different from one another in play. From the beginning I knew that each player would get their own custom deck of chaos cards to influence the board, but after a few initial revisions I decided to take the leap and make sure that not a single card effect was duplicated in more than one deck.<br /> <br /> This extra effort paid off in spades. Each of the four Ruinous Powers felt like they were really bringing their own customized battle plan to the table, and they all played out quite differently even under the same set of rules.<br /> <br /> I also knew from the beginning that each Ruinous Power would need its own separate victory condition. This would make players’ motivations in fall in line with their god’s personality, allowing even the most casual Warhammer fan (or even non-fan) to get a good idea of what each of these foul beings are all about. The particular victory conditions practically wrote themselves, and only Slaanesh’s changed during the extended design period (to make it more flavorful).<br /> <br />      <br /> <br /> The Dials<br /> The biggest challenge with designing this game was to maintain tension between the two victory conditions without making them completely separate. The game wants you to semi-cooperatively corrupt and dominate the world, although only one player may claim supremacy. Each Ruinous Power’s alternate victory condition tugs them in a slightly different direction. How to make the two dovetail seamlessly without breaking the game’s wonderful narrative?<br /> <br />  <br /> <br /> The dials were, as you may have guessed, inspired by <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>’s own Battlestar Galactica board game. But what compelled me to use them was the idea that each Ruinous Power could have a “reward track” that gave them either conquest points or an in-game advantage for playing “in character” throughout the game. The dials neatly replaced the need for charts and also provided nice dramatic moments during players’ first games. In addition, as players “dialed up” they would also increase their threat level, making them more susceptible to the targeted wrath of the Old World’s continuous attempts to expel Chaos.<br /> <br /> The key point to the dials is that, while players will ultimately have to choose at some point in the game whether to try to win by straight up conquest or by their alternate victory condition, at no point is “dialing up” a wasted action. You gain conquest points, unit or power upgrades, and other game advantages for simply playing in character … so even if you’ve given up on racing to finish your dial, you still keep momentum on the primary victory condition.<br /> <br />      <br /> <br /> And that’s it for the early design journal for Chaos in the Old World. I hope you have as much fun playing this game as I did designing it. I’d like to use this space to give due thanks to Jeff Tidball for being an amazing producer and JR Godwin and Jay Little for their boundless Warhammer expertise.<br /> <br /> Enjoy wreaking havoc on the Old World!<br /> [/quote]<br /> <br /> [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=763]linky[/url]  ]]></description>
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				<pubDate><![CDATA[Fri, 28 Aug 2009 19:17:54]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Is this puppy out yet?]]></description>
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				<pubDate><![CDATA[Fri, 28 Aug 2009 19:27:38]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ No, it should roll out in September.]]></description>
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				<pubDate><![CDATA[Sat, 29 Aug 2009 12:06:42]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ Got my copy of this today, it's a lovely looking product, I'm looking forward to playing it, I'll let you know what I reckon to it.<br /> <br /> Man, this, new Hulk and a cheap as chips copy of Star Wars Risk on ebay..so many games so little time.]]></description>
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				<pubDate><![CDATA[Fri, 4 Sep 2009 21:04:29]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ I ordered mine from Amazon weeks ago where it was and still is offered at a huge discount off of the list price. However, they estimate shippiing as early Oct. so I don't anticipate having it for another month. Not a problem really, I have plenty of other games to play in the meantime, including the new Space Hulk.]]></description>
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				<pubDate><![CDATA[Sun, 6 Sep 2009 04:50:22]]> GMT</pubDate>
				<author><![CDATA[ BrassScorpion]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ I just played this on Tuesday with a full group of four, plus Russ moderating/helping us with initial setup.  Really phenomenal game.  Took us a while, but only one of us had played before.  <br /> <br /> Really fun.  Great game, plus perfect theming.  A+.  I think I may buy a copy today.]]></description>
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				<pubDate><![CDATA[Mon, 7 Sep 2009 14:40:32]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> conquest and slaughter for the Gods! But the best part is its always a win win for chaos no matter what player wins!]]></description>
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				<pubDate><![CDATA[Mon, 7 Sep 2009 18:18:48]]> GMT</pubDate>
				<author><![CDATA[ WarmasterScott]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Ha.  That's what you think.  The game can beat you all, representing the forces of the Old World mounting a successful defense.]]></description>
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				<pubDate><![CDATA[Wed, 9 Sep 2009 05:58:58]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ And you can get the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for the game [url=http://www.fantasyflightgames.com/ffg_content/chaos_in_the_old_world/<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/CitOW_FAQ.pdf]here[/url].]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 09:25:41]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ Ah the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> makes playing Khorne much easier!]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 10:42:15]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Just got an email from Amazon saying that Chaos In The Old World will likely ship around the very end of September or beginning of October. It's still 37% off the list price at Amazon if you pre-order it. [URL=http://www.amazon.com/Warhammer-Chaos-Fantasy-Flight-Games/<span class="glossaryitem" onmouseover='gp(262);'>dp</span>/1589946510/ref=sr_1_1?ie=UTF8&s=books&qid=1253149853&sr=8-1]LINK[/URL]]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 02:12:20]]> GMT</pubDate>
				<author><![CDATA[ BrassScorpion]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ [quote=Mannahnin]Ha.  That's what you think.  The game can beat you all, representing the forces of the Old World mounting a successful defense.[/quote]<br /> <br /> All the players can lose to the Old World though.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 17:25:24]]> GMT</pubDate>
				<author><![CDATA[ Jormi_Boced]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ I gave up on ordering from Amazon and just tossed it into a Warstore order. 4$ more, but it shipped Tuesday...]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 21:32:02]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> had them two weeks ago on sale. If it's as good as they say I might pick up one tomorrow.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 21:39:23]]> GMT</pubDate>
				<author><![CDATA[ BrookM]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Amazon shipped my copy of Chaos In The Old World today. Price of $37.77, free shipping, no tax added. Terrific!]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 07:12:11]]> GMT</pubDate>
				<author><![CDATA[ BrassScorpion]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ I received mine today from the Warstore, 41$ plus free shipping once I paid for the shipping on the rest of the stuff I bought!<br /> <br /> So, NYAH! :-P<br /> <br /> :-D<br /> <br /> As a side note, I wish they had made the models out of slightly tougher plastic. The little chaos cultists have some slightly mangled icons...]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 20:41:37]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ [quote]The path to victory is a dangerous one indeed. From the predations of your rival gods to the resistance of the Old World, you will be forced to do battle in order to maintain your grasp in the world. Over the next few weeks, we will be examining each of the three paths to victory (dialing up, dominance, and ruination), and how each god approaches these paths. Most often, a god will win by combining these paths, but for now, we are going to focus on each individually.<br /> <br /> Our first road to glory is the victory by dialing up. For those of you who are new to the game, make sure to check out Dialing In for an explanation of the dial system, along with our other previews.<br /> <br /> <br /> <br /> The dials in the upper left hand corner of the board each hold unique bonuses and surprises. As the gods place their dial up advancement tokens on the dials, they begin to grow in power. How they use this power determines their ultimate survival. The player who will win is the player who can stretch his resources the most effectively. Getting one dial advancement token is fine, but the player who wants to claim the dial up victory will need to be consistently getting two, three, or even four dial advancements a turn. Counting the number of dial advancements your foe will gain is also incredibly important. Gaining four dial advancements is excellent, but nets you nothing if any other player gets the same. You need to be the god with the most dial advancements to gain the extra tick of the dial. At the same time, you need to ensure no one is going to gain more dial advancements than you. If you see Slaanesh will gain four dial tokens this turn, you need to ensure you also gain four to prevent Slaanesh pulling ahead. Target his cultists with your attacks, play cards that prevent placing corruption, or move his units to less desirable areas.<br /> <br /> The Shifting Tides<br /> Each game will see a random set of Old World cards rising up to prevent you from destroying everything. These cards have a huge impact on the dial up victory. As each game will feature different Old World cards, players will need to see what comes up in these to see if dial up victory remains a viable option. If the Old World cards create a large number of nobles, heroes, or warpstone, there are two gods that will want to pay special attention to where these tokens land. Khorne will also want to see where these land, as they will attract new victims for him to kill. Nurgle will want to be cautious if the Dark Elf Corsairs appear, as they can make his dial up victory very difficult to pull off. The Dark Elf Corsairs put heroes in two of Nurgle’s populous regions, and are especially effective at removing your units.<br /> <br /> <br /> <br /> In addition to the random nature of the Old World cards, the nine tokens that begin the game will have a big effect on player strategies. If the warpstone tokens end up in adjacent regions, Tzeentch will have an easier time going for a dial up victory. If the noble tokens end up in adjacent regions, Slaanesh will have an easier time placing the two corruption tokens needed to secure his dial advancement. If the nobles or warpstone end up in the middle of the board, there will be much more fighting, as Khorne will be drawn to other gods dial up needs, Nurgle will be protective of his populous regions, and Tzeentch and Slaanesh will be seeking the necessary tokens for dialing up.<br /> <br /> As no plan survives contact with the enemy, no one strategy will always work for each god. You will need to gauge how the map is laid out, and react to the Old World cards that will be appearing each turn. As your foes begin placing units and cards, your plans will need to adapt. Each god is highlighted below, with some of their key strategies for a dial up victory.<br /> <br /> Khorne<br /> Khorne’s path is the easiest to grasp when you start up. Kill one or more enemy figures in a region and gain a dial up advancement token. The Khorne player will need to focus on being in as many areas as possible. You will need to balance rolling as many dice as possible, while keeping the minimum number of units in a region. To ensure good hunting, make sure to look for areas that offer your opponents something as well. Any region containing a noble or hero will most likely see Slaanesh cultists flocking to it, as he looks to dial up himself. The four large regions in the middle of the board are also a good place to set up a small army, as Nurgle is looking to corrupt the populous regions. Tzeentch will be drawn to the regions with the magical rock Warpstone. His followers are easy to kill, and can give you some quick dial advancement tokens.<br /> <br /> Khorne has the second longest dial. As such, if you are pushing for the dial up victory, you will need to spread your forces far and wide. Your warriors roll two dice each combat, and your Bloodthirster rolls a devastating four dice! Use this to your advantage. Place a Bloodletter in any region that contains an enemy model, and one of your most effective upgrades is the cultist upgrade. Now you have cheap fighting units that can overwhelm almost any power on the board. Remember, at the end of the day, Khorne just wants blood spilled, regardless of the source.<br /> <br /> Nurgle<br /> The lord of decay and pestilence faces the longest dial in the game. As such, many players will avoid trying to go this route. You will need to play aggressively and begin your campaign of dial advances early. To complete this victory, you will need to score the extra dial advance each round for the entire game. Do not be afraid! Though he has the longest dial, Nurgle has many tricks to ensure he gains his dial ups.<br /> <br /> The first plan of attack is to get the most out of your units. Cultists are the key path to victory, but they can be fragile. Protect them with your cheap warriors, the Plague Bearers. These are among the cheapest fighting units in the game, and once upgraded, can be incredibly effective as both an intimidation tactic as well as efficient enemy removal. The upgrade lets them “hit” an enemy model if they die. This allows them to perform double duty, as they can roll battle dice, and then they can add another hit if they are killed themselves! Many opponents will choose to avoid losing their fighters to the diseased hands of these bloated daemons.<br /> <br /> Secondly, use the cards in your hand to preserve your cultists. Plague Touch reduces the defense value of all enemy figures in a region by one, making them easier to take out. Rain of Pus increases the defense of all of your units, making it tougher for your opponent to remove you from the region. Both of these cards make combat easier for you, and can be used to intimidate an opponent and keep them out of a region with your cultists in it. The Final Rotting is incredibly effective in scaring rival gods. At the end of the battle you get to kill one enemy cultist or warrior for each corruption token you have placed in the region. As you have a number of ways to place corruptions tokens, this can be an excellent way to eliminate a number of enemy figures in one fell swoop.<br /> <br /> Lastly, remember you are a farmer. Seems like a weird analogy, but you are milking the regions for as much corruption as you can give them. On your dial are ways to remove corruption from the board. You also have cards that do the same. Removing corruption from the board gives you the chance to corrupt it further, allowing you to gain more dial advancement tokens. The Great Unclean One’s upgrade allows you to place corruption tokens when you summon him. This can be used to ruin non-populous regions that are close to the ruination cap. At the beginning of the game, you can gain four dial advancements each turn. As the game progresses, regions will become ruined. Once they enter the totally ruined state, you can no longer gain anything from them. This is deadly to your dial advancement win. You need them to stay very healthy, which means you will need to guard them like a rancher guards his sheep from the wolves. Make sure to make the populous regions are unattractive to your fellow gods. Use your cards, units, and particular brand of awful to ensure you keep these areas alive and well.<br /> <br /> Tzeentch<br /> The lord of change has schemes within schemes, making the most of them is up to you. With the random distribution of tokens at the start of the game, you will need to pay special attention to where the warpstone tokens fall. These will provide you with half of the magic symbols you need to dial up. If they end up in adjacent regions, the dial up victory becomes much more viable. If they end up on opposite sides of the board, you may wish to concentrate on other strategies.<br /> <br /> The key to your long term dial up strategy is in your hand. The cards you draw will have a huge impact on both your plans, as well as what you can do to disrupt your foes. You have the second shortest dial, yet you will need some time to flesh out your rise to glory. As only three cards in your deck cost two power, you can throw out a large number of cards each round. Use Teleport to move Nurgle’s cultists out of populous regions. Call forth Temporal Stasis, which makes opposing units and cards more expensive to play in a region, to lock down an area and allow you to continue your schemes without disruption. If a rival power drops an unpleasant card in a region you want, play Changer of Ways and cancel the text effects of their card. Even better, play Changer of Ways in a region you have no interest in to cancel a beneficial card. Drain Power lets you drain the essence from your foes, and gives you a touch more power to work with.<br /> <br /> You will need to place some emphasis on placing cards, as you draw back up to five each turn. Remember that you only draw back up to five, so you gain nothing by hoarding cards in your hand. The cultist upgrade allows you to move Warpstone about the board, a convenient way to escape Khorne’s bloodthirsty nature. The upgrade for your greater daemon lets you dictate where your cultists shall be concentrated, as it provides two magic icons wherever the Lord of Change exists. Do not concern yourself in getting into fights with rival powers. Your plans shall see fruition regardless of where their intents lie.<br /> <br /> Slaanesh<br /> The path to damnation is lined with justifications. It feels so good, how can it be bad? The niggling voice at the back of your mind is the lure of Slaanesh. The Prince of Pleasure leads many down the dark path with his honey coated lies. Slaanesh takes great delight in corrupting the heroes and the nobles of the Old World.<br /> <br /> Using this, your focus will be in summoning your cultists where these tokens are found. Due to the random nature of board setup, pay special attention to where the nobles end up. If they cluster in the center of the board, you may need to sacrifice some cultists to advance your dial in the earlier stages of the game. As your dial advances, you gain more nobles to place on the board, increasing your options. As you need to place two corruption tokens to gain a dial advancement token, you will need to protect your cultists.<br /> <br /> You have multiple routes to protect your followers, the most prominent is the aggressive path. Taking the Daemonette upgrade or the Keeper of Secrets upgrade gives you some serious staying power, and can allow you to be sheltered from Khorne’s wrath. The overwhelm strategy triggers off of being able to bring in cultists faster than your opponents can kill them. Backed with the twin Slaanesh power upgrades, which give you more power to work with, you will also want to make use of Fields of Ecstasy, which cancels battle in a region. The last strategy is the everlasting strategy. Using the cultist upgrade, which increases their health, and the Daemonette upgrade, your units become far more difficult to remove. This will turn enemy eyes elsewhere, as your will require far too many resources for them to remove.<br /> <br /> Victory<br /> Dial up victory is a challenge, as Tzeentch and Slaanesh depend on token placement, Nurgle requires the other gods to stay out of his regions, and Khorne needs to share a region with enemy figures in addition to rolling well. However, this path is filled with instant gratification, as each god with a dial advancement token on their dial at the end of the turn gets one advance. The rewards on each dial are unique to that god, and will give you new options to crush your foes. At the end of the game, if there is a tie, victory goes to the power that completed his dial and has the most victory points. If it looks like you might be tying a player on the race to dial up, make sure to squirrel away victory points. Next time, we look at the devastating effects and quick victory points of dominating a region.<br /> [/quote]<br /> <br /> [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=812]linky[/url]  ]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2009 08:47:37]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Chaos in the Old world...</title>
				<description><![CDATA[ Damn, this game looks nice, but it's almost 50 € here in Germany. With Soace Hulk shipping in from the states, that's a tad too expensive at the moment. I will ask my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> if they have it in stock and/or a demo game, though.<br /> <br /> Greets<br /> Schepp himself<br /> <br /> P.S. Thanks for the excessive linkage!]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2009 10:59:48]]> GMT</pubDate>
				<author><![CDATA[ Schepp himself]]></author>
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				<title>Re:Chaos in the Old world...</title>
				<description><![CDATA[ It hurts my soul/wallet to see how cheap you guys across the pond are getting this game. The retail price here in Finland is 60eur. Or will be unless the shipment gets lost during the transport again...<br /> <br /> By the way, if anyone is looking for good laughs and a nice review, you might want to check this [url=http://www.boardgamegeek.com/thread/437246]Chaos in the Old World video review[/url] posted on BGG few weeks ago. Top notch.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2009 11:40:06]]> GMT</pubDate>
				<author><![CDATA[ jullevi]]></author>
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