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		<title><![CDATA[Latest posts for the thread "Chaos Space marine Army List 1500 competitive"]]></title>
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				<title>Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ Hello i play in weekly 1500 point competitive tournaments and was wondering if i could have some help with my army list.( I will be playing mainly orks and <span class="glossaryitem" onmouseover='gp(69);'>ig</span>)<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> <br /> Daemon Prince Wings, Wind of Chaos  150pts<br /> Elites 5 Terminators Heavy Flamer 3 combi flamers one reaper autocannon 195Pts <br /> Troops <br /> 1x 10 Khorne bezerkers (Rhino Havoc Launcher) 260 pts<br /> 1x 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> 2 melta guns (Rhino havoc Launcher) 220 pts<br /> 1x 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> 2 flamers 160 pts<br /> Heavy Support <br /> Basic Defiler 150pts<br /> Predator side lasscannons havoc launcher 145 pts<br /> Vindicator 125 pts<br /> Land Raider(dedicated transport) 220pts <br /> 1490 pts <br /> I also have 14 khorne bezerkers, 8 thousand sons 1 aspiring sorceror, One chaos Lord terminator armor, <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 05:39:08]]> GMT</pubDate>
				<author><![CDATA[ pattymak]]></author>
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				<title>Re:Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ I say take off all the havoc launchers. Those are basically wasted points. I would also switch out the vindicator for another defiler. Two is really annoying and intimidating. Give the prince a mark, nurgle would be the best. It'll make him really hard to kill.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 05:48:27]]> GMT</pubDate>
				<author><![CDATA[ Muoio 117]]></author>
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				<title>Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[  i say get some more bezerkers in there or your thousand sons,<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> will run in fear alot when it comes to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 05:57:04]]> GMT</pubDate>
				<author><![CDATA[ 31rls31]]></author>
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				<title>Re:Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ No, that's where you're wrong. A <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad with an <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> will always pass. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads are much hated, though I can EASILY take out a squad of cult marines of the same price as a regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad. I remember assaulting a squad of 8 khorne berzerkers. I charged with my squad of regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. I outnumbered him, and even with his uber <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and such, I ripped the squad of part and took out 4 others from another squad. All with 12 marines.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 06:01:26]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Re:Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ <blockquote><div><cite>Lorgar's_Blessed wrote:</cite>No, that's where you're wrong. A <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad with an <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> will always pass. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads are much hated, though I can EASILY take out a squad of cult marines of the same price as a regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad. I remember assaulting a squad of 8 khorne berzerkers. I charged with my squad of regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. I outnumbered him, and even with his uber <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and such, I ripped the squad of part and took out 4 others from another squad. All with 12 marines.</div></blockquote><br /> <br /> Amen! I post this in nearly every Chaos army list I try to help out. Regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are great for what they are. The more bodies you have, the higher your chance of winning is, plain and simple. That also means more shots and more special weapons which is never a bad thing.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 17:08:26]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ Definitely agree with the power of the standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> ^<br /> <br /> 1. Havoc Launchers are pretty great. What happens to your transport after it unloads the squad? It's usually ignored. So why not give it a blast weapon for 15pts that makes it still useful and still scary (this thing massacres orks and the like). Either way, it adds more targets to your opponent's radar.<br /> <br /> 2. I'd be careful about using berzerkers. If they get the charge they an carve through anything, but they're too easy to be shot to death before killing anything because of their total lack of ranged power. Again, regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> will not let you down here.<br /> <br /> 3. Definitely dump the havoc launcher on your predator. It's a tank hunter with an anti-horde blast weapon that has to be shot at the tank you fire your lascannons at.<br /> <br /> 4. Shaving off that havoc launcher and the reaper on the termies should give you the points to get a rhino for the other <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad (flamer squad) which you'll need. The rest of your army is very fast and I wouldn't want to leave this squad behind.<br /> <br /> Also, try to find some points for daemonic possession for the vindicator. You need that gun firing as much as possible.<br /> <br /> Strong list overall though. Just refine it a bit.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 17:18:08]]> GMT</pubDate>
				<author><![CDATA[ Mad Rabbit]]></author>
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				<title>Re:Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ I'd say it needs to have everything Mech'd. I would drop the Land raider and swap that for Oblits and drop the defiler. Switch Give the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad a Rhino and run the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> as Melta/Flamer. The terminators can just deep strike. <br /> <br /> Instead of the defiler run a Chaos Dread with a Multi-Melta and just make sure to point him away from you army *(he can't pivot and shoot, so its a 45* angle from the gun) <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 19:57:28]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Re:Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ <blockquote><div><cite>EzeKK wrote:</cite>I'd say it needs to have everything Mech'd. I would drop the Land raider and swap that for Oblits and drop the defiler. Switch Give the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad a Rhino and run the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> as Melta/Flamer. The terminators can just deep strike. <br /> <br /> Instead of the defiler run a Chaos Dread with a Multi-Melta and just make sure to point him away from you army *(he can't pivot and shoot, so its a 45* angle from the gun) <br /> <br /> </div></blockquote><br /> <br /> Are you saying that as long as the Dread is facing away from friendly units, they aren't considered to be in line of sight so it won't shoot them? Is that true?]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 20:45:44]]> GMT</pubDate>
				<author><![CDATA[ Muoio 117]]></author>
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				<title>Re:Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ <blockquote><div><cite>Muoio 117 wrote:</cite><blockquote><div><cite>EzeKK wrote:</cite>I'd say it needs to have everything Mech'd. I would drop the Land raider and swap that for Oblits and drop the defiler. Switch Give the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad a Rhino and run the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> as Melta/Flamer. The terminators can just deep strike. <br /> <br /> Instead of the defiler run a Chaos Dread with a Multi-Melta and just make sure to point him away from you army *(he can't pivot and shoot, so its a 45* angle from the gun) <br /> <br /> </div></blockquote><br /> <br /> Are you saying that as long as the Dread is facing away from friendly units, they aren't considered to be in line of sight so it won't shoot them? Is that true?</div></blockquote><br /> <br /> Yes<br /> <br /> <a href="http://www.yesthetruthhurts.com/2009/03/beating-dead-horse.html" target="_blank" rel="nofollow">http://www.yesthetruthhurts.com/2009/03/beating-dead-horse.html</a><br /> <br /> Stelek explains here ]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 20:52:54]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ I've never met anyone who actually plays it that way, and for what little it's worth, the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> say otherwise.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 21:55:51]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ how about the codex says otherwise!  1 fire frenzy...At the beginning of the Shooting phase <span class="glossaryitem" onmouseover='gp(484);'>IT</span> MUST PIVOT ON THE SPOT towards the closestvisible unit...<br /> <br /> i don't even know why that would show up in a <span class="glossaryitem" onmouseover='gp(36);'>faq</span>.  read your codex.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2009 23:38:44]]> GMT</pubDate>
				<author><![CDATA[ DJ66]]></author>
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				<title>Re:Chaos Space marine Army List 1500 competitive</title>
				<description><![CDATA[ well back to the army list, i would remove the havoc launcher from the predator since you'll be using it to shoot at tanks mostly anyway<br /> <br /> also, i'd suggest taking off the reaper autocannon from the terminators, since you already have all those combi-weapons and a flamer the autocannon just makes the squad too point heavy]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2009 18:07:56]]> GMT</pubDate>
				<author><![CDATA[ Muoio 117]]></author>
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