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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Wargames Factory is making sets of plastic greatcoat troopers and is now posting some final renders for the heads.<br /> <br /> <br /> Go here to talk to the sculpter and give your opinions:<br /> <a href="http://wargamesfactory.lefora.com/2009/06/23/sf-greatcoat-helmets/page1/" target="_blank" rel="nofollow">http://wargamesfactory.lefora.com/2009/06/23/sf-greatcoat-helmets/page1/</a><br /> <br /> [img]http://wargamesfactory.lefora.com/composition/attachment/d33cb512ec695d2128197c4db6ba45fe/245890/Heads.jpg?thumb=1[/img]<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 07:13:21]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ 3d rendering bothers me.  I can't help thinking that traditional sculpting is going to be obsolete pretty soon.  Heads look cool though]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 08:17:40]]> GMT</pubDate>
				<author><![CDATA[ captain.gordino]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ [quote=captain.gordino]3d rendering bothers me.  I can't help thinking that traditional sculpting is going to be obsolete pretty soon.  Heads look cool though[/quote]<br /> <br />  it may become obsolete, but some of us will still kick it old school baby! WAHOOO!]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 08:36:55]]> GMT</pubDate>
				<author><![CDATA[ lord marcus]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Still, those designs look pretty good. Cept for that weirdo one ... bottom pic, left head. <br /> <br /> I dunno why, but it looks fugly. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 08:41:28]]> GMT</pubDate>
				<author><![CDATA[ Flachzange]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ 3D rendering is a good thing. Sure, traditional sculpting has its charm, but it takes a lot longer.<br /> <br /> I think the heads are really cool, but I personally prefer the Death Korps 'pipe' masks.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 09:02:05]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ As much as I would normally grumble about computers taking over the world (especially CGI in films), can't help but say that some of the new stuff being produced is simply of a better quality than the old stuff.<br /> <br /> As for these heads and indeed other heads, bodies, arms and other paraphernalia, what's the score with using them for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> events?]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 09:21:14]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Re:Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Rise... Lord Vader.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 09:24:33]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Re:Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ I don't like the Darth Vader one, the rest are good!]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 12:40:22]]> GMT</pubDate>
				<author><![CDATA[ Howard A Treesong]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ The second one from the left on the top row, I like.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 13:38:18]]> GMT</pubDate>
				<author><![CDATA[ Banesword]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Except for the one, they all look pretty similar.  I would be quite happy with any of those.  The "other" one...I can't decide if I like it or not.  There's something sort of cheesy or campy about it, but I can't figure out if it's good or bad.  <br /> <br /> It might look kind of cool as a helmet/mask to differentiate a different unit, like engineers or something.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 14:05:38]]> GMT</pubDate>
				<author><![CDATA[ Hordini]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ The blastmask-type (bottom right) is nice and would be used for a special weapon dude in my squads (flamers for example).<br /> <br /> Other than that I don't really care which head makes it in the final production, they are all quite nice.<br /> <br /> Greets<br /> Schepp himself]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 14:29:45]]> GMT</pubDate>
				<author><![CDATA[ Schepp himself]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ it's the Helgast from Killzone 2!!<br /> <br /> [quote=BrianCox]Sons and daughters of Helghan. This much I vow.<br /> <br /> The history of these days will be written in blood. By crushing the armies of our enemy, by seizing the weapons they thought to turn against us, we are fighting for our very existence.<br /> <br /> But if there are those who would deny us peace; refuse us our rightful place in the universe, then we will unleash such terrible vengeance that generations yet unborn will cry out in anguish!<br /> <br /> The enemy may shatter our bodies, but they cannot break our spirit.<br /> <br /> Even now they advance on our home world, to seize by force what they cannot claim by right. They cannot imagine what awaits them.<br /> <br /> <span class="glossaryitem" onmouseover='gp(411);'>WE</span> WILL SMITE THE INVADERS FROM OUR SKIES.<br /> <br /> Though they sweep over our lands like the sands of winter; Never again will we bow before them; Never again endure their oppression; Never again endure their tyranny. We will strike without warning and without mercy; fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares. Drenching our ancestors' graves with their blood.<br /> <br /> And as our last breath tears at their lungs; as we rise again from the ruins of our cities ...<br /> <br /> ... they will know, Helghan belongs to the Helghast.[/quote]]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 14:48:24]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
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				<title>Re:Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Traditional sculpting may never be obsolete.  Even Pixar has a sculpter create their final incarnation of characters before they are digitized into a computer.  I do both but I am better with the computer than with green stuff.  I do reccomend the many tutorials online for sculpting because the tips can be used for computer sculpting as well.  Someday I hope to own one of those desktop 3D printers so I can make my own titans without plasticard and spot on scale.  It will be more expensive but SO much easier.<br /> <br /> Oh yeah, I like the detial on the heads too. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 14:54:36]]> GMT</pubDate>
				<author><![CDATA[ AdeptArtificer]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ DON'T TELL ME, TELL THEM!<br /> <br /> <a href="http://wargamesfactory.lefora.com/2009/06/23/sf-greatcoat-helmets/page1/" target="_blank" rel="nofollow">http://wargamesfactory.lefora.com/2009/06/23/sf-greatcoat-helmets/page1/</a> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 15:20:02]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ That "special" helmet looks like it's for snow combat.<br /> <br /> I don't know why I think that.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 16:49:59]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ [quote=Iorek]That "special" helmet looks like it's for snow combat.<br /> <br /> I don't know why I think that.[/quote]<br /> <br /> It bears a passing resemblance to the Star Wars [url=http://starwars.wikia.com/wiki/Galactic_Marines]Galactic Marines[/url] / [url=http://starwars.wikia.com/wiki/Snowtrooper]Snowtroopers[/url]]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 00:46:15]]> GMT</pubDate>
				<author><![CDATA[ Noble713]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Okay, those CADs are nice.  Should enhance an Ash Wastes/Steel Legion army quite nicely.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 01:39:28]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ The best part of this news is that deciding which two head designs make it onto the sprue is pretty much the last step to finalizing the sprue contents. <br /> <br /> Then it's off to the printer for a few prototypes to paint and use in displays, and then we can finally get our grubby little hands on them]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 02:02:44]]> GMT</pubDate>
				<author><![CDATA[ adamsouza]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Wow, those look really good. If the finished sculpts come out that well, then these will be pretty popular I imagine. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 02:25:54]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ [quote=captain.gordino]3d rendering bothers me.  I can't help thinking that traditional sculpting is going to be obsolete pretty soon.  Heads look cool though[/quote]<br /> <br /> Such is "progress".  We have the same thing in my career field.  Drop me into 50 years ago, and I wouldn't have the faintest clue on how to do my job.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 07:06:12]]> GMT</pubDate>
				<author><![CDATA[ djones520]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(484);'>IT</span>'s difficult to look at larger 3-D renders on a screen and see what will look good in 28mm plastic.<br /> <br /> My guess is that masks without the trailing tube will be better- especially the 3rd of the larger ones, on the right (3rd from left on top row, among the smaller ones). Also, that blast mask just won't look good in real life because the eye slits will be too small, narrow and close to the brim of the helmet.<br /> <br /> Perhaps such difference in detail and realism before plastic molding might be a drawback of 3-d rendering vs. traditional sculpting. Rapid prototyping with decent detail could negate the drawback, but that's a ways away, isn't it?<br /> <br /> Regardless: I am so, so, SO happy that WGF is making these. I hope they make a bank doing what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should have done years ago.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 09:14:14]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ <br /> I would love it if they have:<br /> <br /> -Breather tube<br /> -Large Gas mask lenses<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 09:16:06]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ [quote=Cheese Elemental]3D rendering is a good thing. Sure, traditional sculpting has its charm, but it takes a lot longer.[/quote]<br /> <br /> From what I understand, when designing a completely new model from the ground up, traditional sculpting is faster.  The analogy I heard is that for comic books inking a drawing by hand is much faster for a skilled inker than tracing on the computer.<br /> <br /> I think there will always be a place for traditional sculpting, but computer generated rendering is ideal for a number of applications.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 14:40:44]]> GMT</pubDate>
				<author><![CDATA[ redstripe]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Those would be great for my valhallans, but they are metal and the way they are done, you have to grind out the neck area. No thanks. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 14:56:06]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ When I saw them I was nearly sick. I need them so badly!]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 21:31:24]]> GMT</pubDate>
				<author><![CDATA[ infilTRAITOR]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Yeah this is so amazing. i want them now. i needed them weeks ago!]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 08:32:02]]> GMT</pubDate>
				<author><![CDATA[ ChaosBubbles]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Awesome, I am a right sucka for gas masks!]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 09:54:46]]> GMT</pubDate>
				<author><![CDATA[ Scarecr0w14]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Car industry designers still do a lot of work using clay and other physical models because the physicality of the medium helps them visualise the presence of the final body in a way which 3D modelling doesn't.<br /> <br /> A lot of games artists like to use materials and paper drawings for similar reasons.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 12:44:12]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ [quote=Kilkrazy]Car industry designers still do a lot of work using clay and other physical models because the physicality of the medium helps them visualise the presence of the final body in a way which 3D modelling doesn't.<br /> <br /> A lot of games artists like to use materials and paper drawings for similar reasons.<br /> <br /> [/quote]<br /> <br /> Some of us still like to prepare written stuff on paper before we type a first draft.<br /> <br /> Crazy, I know.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 13:05:10]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ [quote=malfred][quote=Kilkrazy]Car industry designers still do a lot of work using clay and other physical models because the physicality of the medium helps them visualise the presence of the final body in a way which 3D modelling doesn't.<br /> <br /> A lot of games artists like to use materials and paper drawings for similar reasons.<br /> <br /> [/quote]<br /> <br /> Some of us still like to prepare written stuff on paper before we type a first draft.<br /> <br /> Crazy, I know.[/quote]Not crazy, but stylishly old-fashioned. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 14:21:37]]> GMT</pubDate>
				<author><![CDATA[ BrookM]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ Will the sculptor become obsolete? I hope not!]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 14:40:11]]> GMT</pubDate>
				<author><![CDATA[ Malika2]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ given the option, and time, i prefer to make a rough outta clay before i start it up in maya.<br /> <br /> those helmets are cool, but also cause me to have horrible autocad class flashbacks]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 22:40:37]]> GMT</pubDate>
				<author><![CDATA[ greenskin lynn]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ [quote=Flashman]As much as I would normally grumble about computers taking over the world (especially CGI in films), can't help but say that some of the new stuff being produced is simply of a better quality than the old stuff.<br /> <br /> As for these heads and indeed other heads, bodies, arms and other paraphernalia, what's the score with using them for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> events?[/quote]<br /> <br /> You could use em anywhere, as long as 75% of the model is "<span class="glossaryitem" onmouseover='gp(50);'>GW</span>" stuff you are cool.  The head doesn't take up that much.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 23:11:05]]> GMT</pubDate>
				<author><![CDATA[ Dustermaker]]></author>
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				<title>Plastic greatcoat troopers, heads are being rendered</title>
				<description><![CDATA[ [quote=Iorek]That "special" helmet looks like it's for snow combat.<br /> <br /> I don't know why I think that.[/quote]<br /> Good call! Aside from it looking like a Star Wars Snowtrooper (with a face), it's got eye slits like those seen in Inuit snow goggles.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 18:32:39]]> GMT</pubDate>
				<author><![CDATA[ Elusive71]]></author>
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