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		<title><![CDATA[Latest posts for the thread "Ard boyz scenario's online!"]]></title>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [url]http://www.games-workshop.com/MEDIA_CustomProductCatalog/m200036a_40KArdBoyzRound1Scenarios.pdf[/url]<br /> <br /> Hope my linking works.<br /> <br /> I'm assuming unlike last year transports are kill points always.  Take that mech guard!  I like the <span class="glossaryitem" onmouseover='gp(316);'>KP</span> + objectives.  Like a lot.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:20:24]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ Wow, you're fast! I just put those up and went here to post a link and you beat me to it!<br /> <br /> I hope you guys enjoy the scenarios, I tried to keep them straight-forward, yet challenging to get all those extra points. The mix of Kill Points and Objectives should help even the field. <br /> <br /> Thanks to Marc Parker and friends for their feedback and assistance on the scenarios.<br /> <br /> Have Fun!<br /> <br /> John]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:38:17]]> GMT</pubDate>
				<author><![CDATA[ John Shaffer]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=John Shaffer]Wow, you're fast! I just put those up and went here to post a link and you beat me to it!<br /> <br /> I hope you guys enjoy the scenarios, I tried to keep them straight-forward, yet challenging to get all those extra points. The mix of Kill Points and Objectives should help even the field. <br /> <br /> Thanks to Marc Parker and friends for their feedback and assistance on the scenarios.<br /> <br /> Have Fun!<br /> <br /> John[/quote]<br /> <br /> well I was on there checking locations and saw the link at the bottom.  I r teh sneakies]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:44:29]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ They are very good John, my only concern is are the <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in the 1st and 3rd scenarios based on standard <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s or on the <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s listed in the 2nd scenario?  Otherwise I think the scenarios are solid and not slanted as far as I can see. I also like the additional statement about Daemons using their deployment rule in all games <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:47:42]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ You know, as much as I hated type-specific kill points when they were a trial universal rule, it's now kinda cool to see them in tourney settings. <br /> <br /> That 5 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> is going to make my Seer Councils an even more tempting target, and thus and even better bullet-soak. <span class="glossaryitem" onmouseover='gp(114);'>OTOH</span>, Green Tide armies are going to be even nastier in this scenario. Getting <span class="glossaryitem" onmouseover='gp(316);'>KP</span> out of them will be a royal pain in the neck.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:47:55]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ The first mission is by far the best.. Seems like its really balanced and Im glad random game length was removed.  <br /> <br /> Guess I'll be keeping my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the transports for game 2 <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> The demon statement is funny.. No more forgetting how to deploy your army in the finals this year!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:53:01]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I want to know exactly what this means:<br /> <br /> LINE OF RETREAT<br /> Units that are forced to flee must move toward their<br /> nearest deployment edge.<br /> <br /> We know what "own table edge" is because it's defined in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>, but we have no definition for a "Deployment Edge".]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:58:09]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I think its reasonable to assume since there is no formal definition that they can be used interchangeably<br /> <br /> Unless you just wanna stall the game i suppose!]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 19:59:17]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Phew, good thing they added that demon comment.. I was afraid that a member of the most competative gaming group would forget how to play his army again this year in the final round of the final day!<br /> <br /> Anyways I like the 2nd mission alot going to make a lot of people reconsider taking some of the nastier builds]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 20:04:07]]> GMT</pubDate>
				<author><![CDATA[ Krootman]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Wonderful work, Just what I was hoping for. Simple, easy to understand yet very challenging. <br /> <br /> The Head Hunter Scenario should be a blast and will force a lot of armies that depend on thier rock hard <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices to re think things a bit. <br /> <br /> It also allows for some interesting strategies by using your own <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as bait for a clever trap or two. <br /> <br /> I also agree that the removal of random game length is a very good thing!!!<br /> <br /> Great Work.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 20:05:21]]> GMT</pubDate>
				<author><![CDATA[ bigtmac68]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ These rules really even out some of the lists.. Other armies are actually playable now since you dont have to control ALL the objectives to score a massacre<br /> <br /> Great job John]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 20:23:42]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Lordhat]I want to know exactly what this means:<br /> <br /> LINE OF RETREAT<br /> Units that are forced to flee must move toward their<br /> nearest deployment edge.<br /> <br /> We know what "own table edge" is because it's defined in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>, but we have no definition for a "Deployment Edge".[/quote]<br /> <br /> The terms are interchangeable. Sorry for the confusion.<br /> <br /> [quote=Hulksmash]They are very good John, my only concern is are the <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in the 1st and 3rd scenarios based on standard <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s or on the <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s listed in the 2nd scenario?  Otherwise I think the scenarios are solid and not slanted as far as I can see. I also like the additional statement about Daemons using their deployment rule in all games <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">[/quote]<br /> <br /> All scenarios are self contained and follow the standard rules unless otherwise noted. So scenarios 1 and 3 follow the standard <span class="glossaryitem" onmouseover='gp(316);'>KP</span> rules.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 20:40:33]]> GMT</pubDate>
				<author><![CDATA[ John Shaffer]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=John Shaffer][quote=Lordhat]I want to know exactly what this means:<br /> <br /> LINE OF RETREAT<br /> Units that are forced to flee must move toward their<br /> nearest deployment edge.<br /> <br /> We know what "own table edge" is because it's defined in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>, but we have no definition for a "Deployment Edge".[/quote]<br /> <br /> The terms are interchangeable. Sorry for the confusion.<br /> <br /> [quote=Hulksmash]They are very good John, my only concern is are the <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in the 1st and 3rd scenarios based on standard <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s or on the <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s listed in the 2nd scenario?  Otherwise I think the scenarios are solid and not slanted as far as I can see. I also like the additional statement about Daemons using their deployment rule in all games <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">[/quote]<br /> <br /> All scenarios are self contained and follow the standard rules unless otherwise noted. So scenarios 1 and 3 follow the standard <span class="glossaryitem" onmouseover='gp(316);'>KP</span> rules.<br /> <br /> <br /> [/quote]<br /> <br /> It's all good, I just wanted to be sure that this got cleared up, as the terminology isn't consistent throughout the the three scenarios... this could lead to people trying to flee towards the short table edges. Unless of course that was your intent?]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 20:48:52]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I use two suicide assault <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s.  The second mission is going to murder me.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 21:05:42]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=ShumaGorath]I use two suicide assault <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s.  The second mission is going to murder me.[/quote]<br /> <br /> Same and they pod in on the first turn unsupported in the enemies face, or at least thats how they are useful. Guess the Libby will just keep teleporting cassius and himself away from the enemy sharing his toughness 6 instead.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 21:14:54]]> GMT</pubDate>
				<author><![CDATA[ Strimen]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Does the second mission (dawn of war) use the usual first turn night fight? It doesn't mention night fight in the special rules for the missin. ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 21:30:54]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Krootman]Phew, good thing they added that demon comment.. I was afraid that a member of the most competative gaming group would forget how to play his army again this year in the final round of the final day![/quote]<br /> <br /> This made me laugh, I like to laugh.<br /> <br /> [quote]All scenarios are self contained and follow the standard rules unless otherwise noted. So scenarios 1 and 3 follow the standard <span class="glossaryitem" onmouseover='gp(316);'>KP</span> rules. [/quote]<br /> <br /> I would assume this means no "clarification" forthcoming like last years that said you had to kill the entire [b]choice[/b] for <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>, not the standard units definition, right?]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 00:06:47]]> GMT</pubDate>
				<author><![CDATA[ derek]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Aduro]Does the second mission (dawn of war) use the usual first turn night fight? It doesn't mention night fight in the special rules for the missin. [/quote]<br /> <br /> I saw that, too. Can we assume turn 1 night fight?<br /> <br /> With games being 6 turns, does that throw some tactics out? The random game length made players plan for end game.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 04:18:18]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ By throwing tactics out.. You mean actually adding tactics and getting rid of random chance? :p]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 04:29:25]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Kirasu]By throwing tactics out.. You mean actually adding tactics and getting rid of random chance? :p[/quote]<br /> <br /> I mean now that for sure it's a 6 turn game, going 2nd is king!<br /> <br /> With random game length, you had to decide if committing your troops to objectives for a turn 5 end was worth it, because if a 1 or 2 wasn't rolled you would be losing valuable troops to your opponent's turn 6 reaction.<br /> <br /> Random chance keeps you on your toes and thinking.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 04:49:28]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Well, I was a little apprehensive about taking my deathwing to the tourney.  But after reading the actual objectives and knowing I get 6 turns per game, it helps me plan a bit.  And knowing that my termi squads are only going to count as 1 point makes me smile <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I imagine we'll see quite a few tricked out <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, or a few not coming on the board until turn 4+.  Going to have to earn the 5 pt bonus.<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> [quote=Old Man Ultramarine][quote=Aduro]Does the second mission (dawn of war) use the usual first turn night fight? It doesn't mention night fight in the special rules for the missin. [/quote]<br /> <br /> I saw that, too. Can we assume turn 1 night fight?[/quote]<br /> <br /> I also would like this one part clarified as the first scenario states Night Fight Turn 1 (not usually part of pitched battle), but the actual <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> scenario 2 does not state Night Fight for it's special rules.<br /> <br /> I'm cool with either/both as I consider Night Fighting for 2/3 rounds a good thing for my army <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 05:57:17]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Awesome, even though I play Tau i prefer to know going into it how many <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s i've got in all the other missions.<br /> <br /> One last clarification John about the <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s for the second game:<br /> <br /> Would for instance Drones debarking from a Pathfinder Devilfish (dedicated transport from the fast attack category) count as 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> (dedicated transport unit) or as 2 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> (Fast Attack)? <br /> <br /> Either answer sets the precedence to use across the board since the only units where they would be worth more than one <span class="glossaryitem" onmouseover='gp(316);'>KP</span> is off the pirahna's or the pathfinder devilfish.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 06:53:04]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<description><![CDATA[ [quote=Krootman]<br /> Anyways I like the 2nd mission alot going to make a lot of people reconsider taking some of the nastier builds[/quote]<br /> <br /> I was thinking about taking Space Wolves, but this mission kills them.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 07:22:54]]> GMT</pubDate>
				<author><![CDATA[ Blackmoor]]></author>
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				<description><![CDATA[ hehe, yeah. 20 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in just 4 models is a little crazy]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 08:43:32]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Uriels_Flame]<br /> [quote=Old Man Ultramarine][quote=Aduro]Does the second mission (dawn of war) use the usual first turn night fight? It doesn't mention night fight in the special rules for the missin. [/quote]<br /> <br /> I saw that, too. Can we assume turn 1 night fight?[/quote]<br /> <br /> I also would like this one part clarified as the first scenario states Night Fight Turn 1 (not usually part of pitched battle), but the actual <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> scenario 2 does not state Night Fight for it's special rules.<br /> <br /> [/quote]<br /> <br /> Add me as another one curious about this.<br /> <br /> These scenarios have me wanting to play in Ard Boyz even more... I'm definitely going to shoot for this next year.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 09:31:08]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ ugh, those missions look atrocious to me, although I guess I'm not the type of player to play in these either. I foresee plenty of <span class="glossaryitem" onmouseover='gp(316);'>KP</span> related problems "my opponents army doesn't even contain enough <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s to score a massacre even if I table them" etc.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 11:01:11]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ That would be a concern if it were even possible.. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 5 pts<br /> Troops 2 pts<br /> <br /> Okay so if you can fit 2500 pts into 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 troops then it would be possible to not give a massacre if you get totally wiped out.. But I dont think thats going to be the case<br /> <br /> Even nob biker armies give <span class="glossaryitem" onmouseover='gp(316);'>Kps</span> now due <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> being 5]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 14:08:16]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Yeah, in that <span class="glossaryitem" onmouseover='gp(316);'>KP</span> scenario there shouldn't be a single army that is running under 20 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s. Cause even w/1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 Troops in transports your looking at 9 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 14:45:41]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I usaully not a big fan for change especially with warhammer It makes the rules more complicated and I don't like that but some of these updates I do like. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 15:00:04]]> GMT</pubDate>
				<author><![CDATA[ jackvolerich]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Isn't Marc Parker and his friends members of that competitive gaming club mentioned above? Pretty cool for teh kudos there for sure.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 23:42:18]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Sorry Green Blow Fly, but I don't understand your last post.<br /> <br /> [quote]Isn't Marc Parker and his friends members of that competitive gaming club mentioned above? Pretty cool for teh kudos there for sure.[/quote]<br /> <br /> What does it mean? <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 00:08:49]]> GMT</pubDate>
				<author><![CDATA[ Manimal]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=John Shaffer]Wow, you're fast! I just put those up and went here to post a link and you beat me to it!<br /> <br /> I hope you guys enjoy the scenarios, I tried to keep them straight-forward, yet challenging to get all those extra points. The mix of Kill Points and Objectives should help even the field. <br /> <br /> Thanks to Marc Parker and friends for their feedback and assistance on the scenarios.<br /> <br /> Have Fun!<br /> <br /> John[/quote]<br /> <br /> Only one dawn of war...already a major improvement over last years prequalifiers.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 01:25:52]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Mission 1 has turn 1 Night Fight and Mission 2 has Dawn of War deployment, which includes turn 1 night fight.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 02:09:41]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Whole lot of Awesome going on then.  ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 03:13:01]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ John,<br /> <br /> For the second mission is it by <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> or unit? If by unit how do <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> retinues work? Is it 10 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> or 5 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>+retinue?<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 15:43:15]]> GMT</pubDate>
				<author><![CDATA[ revnow]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ yeah 10 <span class="glossaryitem" onmouseover='gp(316);'>kps</span> in mission 2 is the smallest i can come up with<br /> 100 berzerkers + <span class="glossaryitem" onmouseover='gp(56);'>hq</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 17:32:06]]> GMT</pubDate>
				<author><![CDATA[ skkipper]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Guess people will just have to be conservative? If you know your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is the target then dont rush it to its death]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 17:58:49]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Nob bikers will still have one of the fewest <span class="glossaryitem" onmouseover='gp(316);'>KP</span> totals.<br /> <br /> Warboss (5) + Nobz (1)<br /> Warboss (5) + Nobz (1)<br /> <br /> Then a few squads of boyz or lootaz can easily make under 20 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s.<br /> <br /> As for eldar seer councils, they are screwed, good think I can't play in 'Ard Boyz this year anyway.<br /> <br /> Farseer (5) + Warlocks (5)<br /> Farseer (5) + Warlocks (5)<br /> <br /> Thats 20KP's before I even start.<br /> <br /> Add in<br /> <br /> 3x <span class="glossaryitem" onmouseover='gp(25);'>DA</span> in Serpents (6 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s)<br /> 3x Fire Prisms (6 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s)<br /> <br /> Wow, 32.  Awesome.  And the Farseers can be splatted by just 1 lucky powerfist.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 19:16:56]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=whitedragon]Nob bikers will still have one of the fewest <span class="glossaryitem" onmouseover='gp(316);'>KP</span> totals.<br /> <br /> Warboss (5) + Nobz (1)<br /> Warboss (5) + Nobz (1)<br /> <br /> Then a few squads of boyz or lootaz can easily make under 20 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s.<br /> <br /> As for eldar seer councils, they are screwed, good think I can't play in 'Ard Boyz this year anyway.<br /> <br /> Farseer (5) + Warlocks (5)<br /> Farseer (5) + Warlocks (5)<br /> <br /> Thats 20KP's before I even start.<br /> <br /> Add in<br /> <br /> 3x <span class="glossaryitem" onmouseover='gp(25);'>DA</span> in Serpents (6 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s)<br /> 3x Fire Prisms (6 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s)<br /> <br /> Wow, 32.  Awesome.  And the Farseers can be splatted by just 1 lucky powerfist.[/quote]<br /> <br /> And the nob biker squad can be tank shocked off the table with one easily used psychic choir.  They aren't in a very good position to win this.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 19:30:48]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=whitedragon]As for eldar seer councils, they are screwed, good think I can't play in 'Ard Boyz this year anyway.<br /> <br /> Farseer (5) + Warlocks (5)<br /> Farseer (5) + Warlocks (5)<br /> <br /> Thats 20KP's before I even start.<br /> <br /> Add in<br /> <br /> 3x <span class="glossaryitem" onmouseover='gp(25);'>DA</span> in Serpents (6 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s)<br /> 3x Fire Prisms (6 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s)<br /> [/quote]<br /> <br /> Yeah, scenario 2 is going to be an uphill battle for any mech army. However, it does make the Seer Councils even better bait, and they are resilient enough to survive.<br /> <br /> It's definitely pulling me towards one largeish Council instead of 2 smaller ones, though.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 21:09:49]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I could see nob bikers winning it all. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are by no means proven as a top tier list yet. They give up a tonne of <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> as well... Luckily they fixed that for this year.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 22:51:16]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Can any of you guys help me understand the Battlepoints? Do you get a set number of Battlepoints for a Massacre? Another set number for a Minor Win and so on?<br /> <br /> And do you then add any scenario-specific bonus-Battlepoints?]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 23:45:05]]> GMT</pubDate>
				<author><![CDATA[ Steelmage99]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=ShumaGorath] And the nob biker squad can be tank shocked off the table with one easily used psychic choir.  They aren't in a very good position to win this.[/quote]<br /> <br /> I'll have to disagree here.  I think with Night Fight rules being in the first two scenarios that Nob Bikers are going to have a very good shot as they will be able to get into position way before other armies are going to be in a position to hit them, unless they're facing another Nob biker army.  PSC is going to be good, I just don't think the scenariors line out for them to work quite like we've seen in some BReps lately.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 23:54:17]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ well it seems as if daemons take a hit too, with 4 possible <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, that could break some lists. Same with Drop Pod armies, thats a lot of random Kill points. <br /> <br /> Looks like my Land Raider Spam will still probably be ok. Grey Knights are actually playable this year. YAYYY]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 00:25:33]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Chaos daemons, Chaos Space Marines or Space Marines is my prediction for this year. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> just gives up too much easy <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> for me to run my mech vets.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 00:37:00]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ How will bodyguards (retinues) and dedicated transports for <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> work in scenario 2 <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>?]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 00:58:03]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=ShumaGorath]And the nob biker squad can be tank shocked off the table with one easily used psychic choir.  They aren't in a very good position to win this.[/quote]How does the Psyker battle squad help you tank shock? Tank shock occurs in the movement phase while the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span>'s powers can only be used in the shooting phase. The squad is potentially useful in other circumstances, but you'll have to actually inflict casualties to make it work. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 01:12:55]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ No one seems to be running PSB... another flash in teh guard pan apparently. G]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 02:58:58]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Well, seeing as the actual Scenario's are posted I imagine the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players are scrambling to get all those little plastic guys bought/painted so the mech lists that were so "<span class="glossaryitem" onmouseover='gp(280);'>OP</span>" are going to give way to maxed out troop choices spread all over the table as to confuse the opponent on what actually counts as a "<span class="glossaryitem" onmouseover='gp(316);'>KP</span>" vs just another piece of the army.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 06:40:17]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Uriels_Flame]Well, seeing as the actual Scenario's are posted I imagine the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players are scrambling to get all those little plastic guys bought/painted so the mech lists that were so "<span class="glossaryitem" onmouseover='gp(280);'>OP</span>" are going to give way to maxed out troop choices spread all over the table as to confuse the opponent on what actually counts as a "<span class="glossaryitem" onmouseover='gp(316);'>KP</span>" vs just another piece of the army.[/quote]My reading of the scoring is that killpoints are going back to kill points being awarded per unit. Everything would be worth a <span class="glossaryitem" onmouseover='gp(316);'>kp</span>, which is part of the incentive to fielding mech vets in the first place. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 07:14:14]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Green Blow Fly]No one seems to be running PSB... another flash in teh guard pan apparently. G[/quote]<br /> <br /> I'd Pimp Nob bikers supported by Lootaz in battlewagons.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 15:52:02]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ hmm I don't think Nob bikers will take it... there are far too many people out there ready for them...]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 16:11:12]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ My vote is for a triumphant return of Necron dominance. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 17:25:03]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Damn transports being a <span class="glossaryitem" onmouseover='gp(316);'>KP</span>. Grrrrr.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 18:27:01]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Krootman]Phew, good thing they added that demon comment.. I was afraid that a member of the most competative gaming group would forget how to play his army again this year in the final round of the final day![/quote]<br /> <br /> I <span class="glossaryitem" onmouseover='gp(84);'>lol</span>'d about wrecking crew.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 19:02:49]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=derek]<br /> [quote]All scenarios are self contained and follow the standard rules unless otherwise noted. So scenarios 1 and 3 follow the standard <span class="glossaryitem" onmouseover='gp(316);'>KP</span> rules. [/quote]<br /> <br /> I would assume this means no "clarification" forthcoming like last years that said you had to kill the entire [b]choice[/b] for <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>, not the standard units definition, right?[/quote]<br /> <br /> Yes, please specifically address scenario 2 re this. Unit or Force Org selection?]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 20:18:35]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ Hello again,<br /> <br /> Here are some points of clarification:<br /> <br /> 1.) Scenarios "Drawn and Quartered" and "Land Grab" use the standard Kill Points rules (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span> 91) with the exception of Scenario 2: Head Hunter, which has its own Kill Point values as indicated in the scenario.<br /> <br /> 2.) Standard Kill Points rules means just that. You are awarded <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> for units destroyed, not Force Org choices destroyed. <br /> <br /> 3.) Detached drones from Tau vehicles and other weirdness award a single <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, even if they would count as a Elite or Fast Attack choice.<br /> <br /> 4.) In "Head Hunter", Only the initial <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice (usually an independent character) awards 5 <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>. Accompanying retinues that are technically <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices (Seer Councils, Tyrant Guard, Dark Eldar Retinues, Space Marine Command Squads, etc.) award 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, as do their transports. So for example, a Farseer and his accompanying Warlocks riding in a Wave Serpent would award 7 <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> (5 +1 +1) if you destroy the lot.<br /> <br /> 5.) Scenario 2 does use the Night Fighting rules as per the Dawn of War deployment rules on page 93.<br /> <br /> I hope that clarifies things. I'll likely amend the scenarios and repost them with the above changes later today.<br /> <br /> John<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 15:16:57]]> GMT</pubDate>
				<author><![CDATA[ John Shaffer]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Dang John! Your doing a great job man. I think that covers most everyone's issues that have come up and I just wanna say thank you for being so on it.<br /> <br /> Though might I suggest that since most retinues are generally elite units they be worth 2 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s? Only makes sense in that scenario since only troops are worth one and you could have some amazingly destructive units worth just a single <span class="glossaryitem" onmouseover='gp(316);'>KP</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Just a thought]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 15:27:45]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Lord Hat, your cheesy interpretation of where you can run to will not save you when the forces of Nurgle descend upon you! ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 15:39:21]]> GMT</pubDate>
				<author><![CDATA[ Oxfordseth]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Blackmoor][quote=Krootman]<br /> Anyways I like the 2nd mission alot going to make a lot of people reconsider taking some of the nastier builds[/quote]<br /> <br /> I was thinking about taking Space Wolves, but this mission kills them.[/quote]<br /> <br /> <br /> I fully understand the extra points for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units to do exactly what he said. However the ONLY army I ever play in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is Space Wolves and I have been looking forward to this for months, and that mission alone just dropped a steamer on my chances.  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"><br /> <br /> My current list has 35 kill points in it under those rules, which could be simplified by saying "pray". If I dropped every heavy and elite I had I would still end up in the very high 20's due to the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> requirements on <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. Average opponent will probably be 8 or more kill points under me even with one of the lists that rule I assume was made to hinder. I dunno if you CAN even play as cautious as that would require with the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s and still put up any offense considering the points tied up in the characters. I have adjusted the weapons on my Ven Dread, tossed termi/runic armor on my three other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, and in the process had to sacrifice those points from other spots weakening the army in general to protect all four of my 5 troop squad equivalent <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s. I know the very small population of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> players in this means that it's either deal with it or play them as vanilla marines, but this is a major nutshot for us. <br /> <br /> I can pretty much guess, but will all three have to be played through the three rounds or will they be random? Also will these rules carry over to the second round? If this is clearly stated somewhere I am sorry.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 17:43:38]]> GMT</pubDate>
				<author><![CDATA[ Kaotik]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Kaotik][quote=Blackmoor][quote=Krootman]<br /> Anyways I like the 2nd mission alot going to make a lot of people reconsider taking some of the nastier builds[/quote]<br /> <br /> I was thinking about taking Space Wolves, but this mission kills them.[/quote]<br /> <br /> <br /> I fully understand the extra points for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units to do exactly what he said. However the ONLY army I ever play in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is Space Wolves and I have been looking forward to this for months, and that mission alone just dropped a steamer on my chances.  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"><br /> <br /> My current list has 34 kill points in it under those rules, which could be simplified by saying "pray". If I dropped every heavy and elite I had I would still end up in the very high 20's due to the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> requirements on <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. Average opponent will probably have around 20 and that is being pretty generous. I dunno if you CAN  even play as cautious as that would require and still put up any offense. I have adjusted the weapons on My Ven Dread, tossed termi/runic armor on my three other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, and in the process sacrificed a troop unit/drop pod assault. I know the very small population of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> players in this means that it's either deal with it or play them as vanilla marines, but this is a major nutshot for us. <br /> <br /> I can pretty much guess, but will all three have to be played through the three rounds or will they be random? Also will these rules carry over to the second round? If this is clearly stated somewhere I am sorry.<br /> [/quote]<br /> <br /> Rolling stones said it best in a song...<br /> <br /> &lt;object  &gt;&lt;param name="movie" value="http://www.youtube.com/v/_0jyKabLHVc&<span class="glossaryitem" onmouseover='gp(492);'>hl</span>=en&fs=1&"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_0jyKabLHVc&<span class="glossaryitem" onmouseover='gp(492);'>hl</span>=en&fs=1&"     &gt;&lt;/embed&gt;&lt;/object&gt;]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:04:37]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Kaotik]I fully understand the extra points for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units to do exactly what he said. However the ONLY army I ever play in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is Space Wolves and I have been looking forward to this for months, and that mission alone just dropped a steamer on my chances.  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"><br /> <br /> My current list has 35 kill points in it under those rules, which could be simplified by saying "pray". If I dropped every heavy and elite I had I would still end up in the very high 20's due to the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> requirements on <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. Average opponent will probably have around 20 and that is being pretty generous. I dunno if you CAN  even play as cautious as that would require and still put up any offense. I have adjusted the weapons on my Ven Dread, tossed termi/runic armor on my three other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, and in the process had to sacrifice those points from other spots weakening the army in general to protect all four of my 5 troop squad equivalent <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s. I know the very small population of <span class="glossaryitem" onmouseover='gp(124);'>SW</span> players in this means that it's either deal with it or play them as vanilla marines, but this is a major nutshot for us. <br /> <br /> I can pretty much guess, but will all three have to be played through the three rounds or will they be random? Also will these rules carry over to the second round? If this is clearly stated somewhere I am sorry.<br /> [/quote]<br /> <br /> I think you're goin a little far here.  34 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in the second mission is actually kinda low if you consider that most of the Mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists everyone is talking about runs about 39+ in the second mission, and is heavy on <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in every other mission.  Your wolves only have a handicap in one mission, and still work really well.  There are other armies that suffer just as bad from this <span class="glossaryitem" onmouseover='gp(316);'>KP</span> rule.  (Eldar Seer Councils, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> or <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Honor Guards, Black Templars, Tau Crisis Bodyguards, for example)  I think you'll end up just fine and this isn't the end of the world.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:08:58]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=whitedragon]<br /> <br /> I think you're goin a little far here.  34 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in the second mission is actually kinda low if you consider that most of the Mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists everyone is talking about runs about 39+ in the second mission, and is heavy on <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in every other mission.  Your wolves only have a handicap in one mission, and still work really well.  There are other armies that suffer just as bad from this <span class="glossaryitem" onmouseover='gp(316);'>KP</span> rule.  (Eldar Seer Councils, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> or <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Honor Guards, Black Templars, Tau Crisis Bodyguards, for example)  I think you'll end up just fine and this isn't the end of the world.[/quote]<br /> <br /> Ya I looked at my friends list for the tourny and he has like 28 so my assumed number on the opposition was way of and I edited the post. You made some points on the other lists though, but it was stated that the bodyguards for the council were one point and not the 5 stated originally so the numbers in those situations won't be that high. Mech Guard and the like will be rough I admit, but I still think a forced 20pts on the board is rough.<br /> <br /> I like the Stones reply though.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:15:26]]> GMT</pubDate>
				<author><![CDATA[ Kaotik]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ 34 for my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army and I'm not concerned at all!  It isn't like I roll onto the field and my whole army blows up automatically 'giving up' 34 kill points.<br /> <br /> I am going with the idea of denying kill points bby shooting threats into little tiny peices instead of reworking my entire play style around having less <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in my army.<br /> <br /> Wish me luck!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:44:00]]> GMT</pubDate>
				<author><![CDATA[ Dooks Dizzo]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I think <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will be fine in scenario 2 but I do think they will have a very hard time scoring a massacre. I playtested it this weekend against a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> 5x Landraider list. I virtually tabled him ( of course his two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> hid behind a wreked landraider on the corner of the board so they, and one 5man marine squad were all he had left. )  and still only got a Major Victory. <br /> <br /> The armies that will have the hardest time with it are the ones that depend on thier <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for the majority of thier killing power. <br /> <br /> I have made some minor changes and cut down the number of chimeras from 7 to 5 but overall Im confident with the basic mech vet strategies. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 19:25:49]]> GMT</pubDate>
				<author><![CDATA[ bigtmac68]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Oxfordseth]Lord Hat, your cheesy interpretation of where you can run to will not save you when the forces of Nurgle descend upon you! [/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> I'll just run where I usually do... the shower.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 22:21:35]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Steelmage99]Can any of you guys help me understand the Battlepoints? Do you get a set number of Battlepoints for a Massacre? Another set number for a Minor Win and so on?<br /> <br /> And do you then add any scenario-specific bonus-Battlepoints?[/quote]]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 01:10:23]]> GMT</pubDate>
				<author><![CDATA[ Steelmage99]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=Steelmage99][quote=Steelmage99]Can any of you guys help me understand the Battlepoints? Do you get a set number of Battlepoints for a Massacre? Another set number for a Minor Win and so on?<br /> <br /> And do you then add any scenario-specific bonus-Battlepoints?[/quote][/quote]<br /> Read the &lt;a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m90029a_40KArdBoyzRules.pdf"&gt;'Ard Boyz Rules&lt;/a&gt;.  They'll answer your questions.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 01:50:09]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Will "spawned" units give <span class="glossaryitem" onmouseover='gp(316);'>KP</span>?  i.e. Nurglings from Ku'Gath's nurgling infestation, or Chaos Spawn from Boon of Mutation]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 03:08:19]]> GMT</pubDate>
				<author><![CDATA[ adam_gipson]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Just like normal so I'd say yes. Just like spore mines do.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 03:12:12]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I just ran a test game with my guard list and scored a massacre in scenario #1.  It would also have been a massacre in scenario #2, there's no way to call how #3 would have went.<br /> <br /> Of course my opponent didn't optimize his list or anything and it seemed like my dice were on FIRE so it might have been a false positive.<br /> <br /> I'll do some more tune up games in week to come.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 04:01:10]]> GMT</pubDate>
				<author><![CDATA[ Dooks Dizzo]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ My Tau have 47 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in the second game but I figure to heck with it, i'm just gonna smash the bad people <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 05:17:22]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ HAHAH Hulk!  Thats the spirit!]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 05:52:52]]> GMT</pubDate>
				<author><![CDATA[ Dooks Dizzo]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=John Shaffer]Accompanying retinues that are technically <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices (Seer Councils, Tyrant Guard, Dark Eldar Retinues, Space Marine Command Squads, etc.) award 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, as do their transports. So for example, a Farseer and his accompanying Warlocks riding in a Wave Serpent would award 7 <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> (5 +1 +1) if you destroy the lot.[/quote]<br /> <br /> While I wait for the PDF on the website to be updated...<br /> <br /> So is a Warlock unit officially a retinue now?  (I'm having trouble finding Seer Council in my Eldar Codex.)<br /> <br /> What about Imperial Guard Priests or the Black Templars Emperor's Champion (does not use up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot according to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>)?]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 22:55:25]]> GMT</pubDate>
				<author><![CDATA[ realgenius]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ I'd be interested to hear the answer to. Specifically if <span class="glossaryitem" onmouseover='gp(144);'>WH</span> priestes will be considred <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or just an upgrade for the unit they're added to.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 16:05:52]]> GMT</pubDate>
				<author><![CDATA[ The Commissar]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I really h ope this gets updated before the event]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 21:16:10]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=realgenius][quote=John Shaffer]Accompanying retinues that are technically <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices (Seer Councils, Tyrant Guard, Dark Eldar Retinues, Space Marine Command Squads, etc.) award 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, as do their transports. So for example, a Farseer and his accompanying Warlocks riding in a Wave Serpent would award 7 <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> (5 +1 +1) if you destroy the lot.[/quote]<br /> <br /> While I wait for the PDF on the website to be updated...<br /> <br /> So is a Warlock unit officially a retinue now?  (I'm having trouble finding Seer Council in my Eldar Codex.)<br /> <br /> What about Imperial Guard Priests or the Black Templars Emperor's Champion (does not use up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot according to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>)?[/quote]<br /> <br /> The Warlock unit is called a "Warlock Bodyguard".  They are not a "retinue" per say, they are a separate unit taken as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that do not use up a slot.  However, since they are an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit, under the 'Ard Boyz rules in Scenario 2, they would be worth 5 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s.  John's clarification means they will only be worth 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> in Scenario 2.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 21:19:41]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=whitedragon]The Warlock unit is called a "Warlock Bodyguard".  They are not a "retinue" per say, they are a separate unit taken as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that do not use up a slot.  However, since they are an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit, under the 'Ard Boyz rules in Scenario 2, they would be worth 5 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s.  John's clarification means they will only be worth 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> in Scenario 2.[/quote]<br /> <br /> My Codex just says "squad of 3-10 Warlocks", nothing about them being a "bodyguard".  It also says, like you say, that they are a separate unit, but the Codex says "This unit and the Farseer are a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice."  So why would they be 1 or 5 in addition to the Farseer?<br /> <br /> And when will the scenarios be updated on the website?  No offense intended, but a random post on Dakka certainly isn't going to be noticed by all the local stores participating in the event.  Our local store has already said that any changes posted won't be in effect until they come from an official channel.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 23:29:29]]> GMT</pubDate>
				<author><![CDATA[ realgenius]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ Gentlemen,<br /> <br /> I appreciate your concerns about the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Kill Points. There are so many options and exceptions to the hard and fast 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> (especially in the older books) that I feel I should amend the Kill Points for Scenario 2 as follows:<br /> <br /> Kill Points in this scenario are determined in the <br /> following way:<br /> • Troops - 1 Kill Point<br /> • Dedicated Transports - 1 Kill Point<br /> • Fast Attack/Elites/Heavy Support - 2 Kill Points<br /> • <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> that use up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot - 5 Kill Points<br /> • Other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices & Retinues - 1 Kill Point<br /> • Demonic Heralds - 3 Kill Points<br /> • Space Wolf Characters - 3 Kill Points<br /> • Units created in battle - 0 Kill Points, such as:<br /> 	Tau Drones from vehicles<br /> 	Chaos Spawn from Gift of Chaos<br /> 	Kugath’s Nurglings<br /> 	Spore Mines, etc.<br /> <br /> Is that clear enough to avoid any confusion or bias? I will post the amended scenarios tomorrow and will have the Trade accounts notified that the newest versions are currently available for download. If in doubt, please contact your local game store hosting the 'Ard Boyz and request they download the most recent scenarios.<br /> <br /> Thanks again for the input, and have a great time this weekend!<br /> <br /> John<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 00:52:54]]> GMT</pubDate>
				<author><![CDATA[ John Shaffer]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Should add the last part about "units created in battle" to the main <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> .. <br /> <br /> Looks good from here once its updated on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site so people know its official<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 01:28:27]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ [quote=John Shaffer]<br /> • <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> that use up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot - 5 Kill Points[/quote]<br /> <br /> That clears it up for Eldar players: no reason to not take a Warlock squad since the squad and Farseer "are a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice".  Toughest 5 <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> to get <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> [quote=John Shaffer]<br /> Is that clear enough to avoid any confusion or bias? I will post the amended scenarios tomorrow and will have the Trade accounts notified that the newest versions are currently available for download. If in doubt, please contact your local game store hosting the 'Ard Boyz and request they download the most recent scenarios.<br /> [/quote]<br /> <br /> I didn't think there was any bias, but yes, that clears up some small confusion from an otherwise well put together set of scenarios.  Thanks and look forward to meeting you a BoLSCon!<br /> <br /> -Jim]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 02:00:46]]> GMT</pubDate>
				<author><![CDATA[ realgenius]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I have a small concern regarding the Techmarine from the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> (if the gun is destroyed) and/or Chronus.  Do those fall under the created in battle category?]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 06:26:57]]> GMT</pubDate>
				<author><![CDATA[ Gornall]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I'd say yes. they only become units themselves when something happens to the item their attached to. But that's just my opinion.<br /> <br /> ::doin a dance about the drones:: That saved me 6 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s in the second mission <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> And I agree that that should be added to the main <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Ridiculous that spore mines, gun drones, and newly created spawn are <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s but we make due like we always do <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 06:33:50]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I can see why <span class="glossaryitem" onmouseover='gp(124);'>SW</span> characters would get a points drop, but why Heralds?  They aren't compulsory like the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots are.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 18:03:02]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ The Missions haven't gotten the update yet on their website. I just checked. <br /> <br /> Capt K]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 18:08:01]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ John,<br /> <br /> Thank You for keeping ahead of all of these issues. It is really going to reduce a lot of the confusion and potential arguments going into the second scenario. All the scenarios are really interesting and should make for a great tournament experience.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 18:54:02]]> GMT</pubDate>
				<author><![CDATA[ revnow]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ Ye olde scenarios have been updated. <br /> <br /> <a href="http://www.games-workshop.com/gws/content/article.jsp?categoryId=400003a&pIndex=1&aId=600001a&start=2" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/content/article.jsp?categoryId=400003a&pIndex=1&aId=600001a&start=2</a><br /> <br /> Again, just to be sure, please confirm with your venue that they need to dowload the updated scenarios.<br /> <br /> Thanks!<br /> <br /> John]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 18:54:26]]> GMT</pubDate>
				<author><![CDATA[ John Shaffer]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ John-  You are the freaking man!  Way to go with answering the questions and supporting this event!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 19:20:11]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<description><![CDATA[ Thanks, John! Theses well-considered and timely adjustments are really encouraging, and will make the event much more fun.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 19:48:35]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ John<br /> <br /> I have to thank you for your timely response to all the questions posted in this thread and others around the net!  This is the kind of support I have longed to see from Games Workshop for their rules and events.  Please keep up the great support!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 20:09:53]]> GMT</pubDate>
				<author><![CDATA[ Kroeger]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Yeah good job John.. its strange having support for 'ard boyz in a timely manner]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 20:31:26]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Just wanted to add to the chorus of "thank you John"<br /> <br /> This is the way every event should be handled and if it is an indication of how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will manage thier events going forward you will have a lot of gamers doing the happy dance!!!!<br /> <br /> I know I have dropped over 1500 on product this quarter alone mainly because of Ard Boyz and Im sure im not alone. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 21:10:27]]> GMT</pubDate>
				<author><![CDATA[ bigtmac68]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ Agreed. Thank you john for the great support!!!!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 21:16:48]]> GMT</pubDate>
				<author><![CDATA[ Sha1emade]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Gratitude and Huzzahs, all around.<br /> <br /> As an aside, am I correct in assuming that all the zero killpoint, created-in-game units will still be worth one killpoint in the 1st and 3rd scenarios?]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 21:41:37]]> GMT</pubDate>
				<author><![CDATA[ CatPeeler]]></author>
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				<description><![CDATA[ @Catpeeler<br /> <br /> In scenarios 1 and 3 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s works as normal. Only mission 2 is modified for how <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s work. He answered that I think on page 1 to some of my questions.<br /> <br /> Oh and even though i've done it already i gotta give props to John for doing a smashing good job!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 21:43:35]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ Dear John,<br /> <br /> You sir are friggin awesome!<br /> <br /> "SCENARIO2: Space Wolf Characters: 3points"<br /> <br /> I posted in here on how the rules were extremely harsh to the Wolves in that round, you apparently listened either to me or others, and you adjusted it to be very fair. That puts us at just 2 points over the armies that max their <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, and this is perfectly fine. Also thank you for making the points cost for retinues clear. Half the posts I have seen on the army lists section are making mention of retinues and the like being another 5pts, which you stated in this post was wrong. <br /> <br /> As others have already said, outstanding job on quarterbacking this thing man.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 15:41:18]]> GMT</pubDate>
				<author><![CDATA[ Kaotik]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ And so a unit of Tyranid Hive Warriors taken as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> are 5 points for the lot of them, then...?]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 02:34:44]]> GMT</pubDate>
				<author><![CDATA[ Blaznak]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ yep]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 07:09:33]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ I like how slot of the rulings he's made, such as the one about created units being worth no <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>, are the same or similar to the house rules I use for tournaments I run here. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 19:13:57]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Glad I checked this thread. I just read the updated scenarios. Some great clarifications. Thank you for this timely update.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 03:33:02]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ John,<br /> <br /> is it possible to get an official ruling on deffrolla's VS. vehicles?  Some people are saying they got ruling from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> that they do in fact work.  Can we get an official word on it as it can make a huge difference going into the second round.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 07:11:57]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Yes I would love to see an official reply. Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 17:19:43]]> GMT</pubDate>
				<author><![CDATA[ Afrikan Blonde]]></author>
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				<title>Re:Ard boyz scenario's online!</title>
				<description><![CDATA[ Seriously.  I took orks all three rounds last year and it worked on vehicles.  First round this year, they said no.  A buddy took similiar list to another store, guess what, they said yes.  All quoted some great prophet at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  I've never been one to harp on the ambiguity of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rules, but the lack of consistency in a "national" tournament is a bit annoying.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 23:52:19]]> GMT</pubDate>
				<author><![CDATA[ calltoarms]]></author>
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				<title>Ard boyz scenario's online!</title>
				<description><![CDATA[ Also a set way on how Valkyries are used. Is it use the base for moving/assaulting and the hull/cockpit of the model for line of sight and shooting. Or are we only allowed to deploy via deepstrike and not embark due to the height and not allowed to overhand any models due to the enormous size of the model? An official ruling on this would be excellent as well since it will decide whether I take one or not. Thanks John!]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 14:52:03]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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