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		<title><![CDATA[Latest posts for the thread "2000 Point Ork List, Zorks :) Revised"]]></title>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Hey guys just thought i'd post the army list for my upcoming Zombie ork army <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Comments and criticism please.<br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Frankenboss, a warboss with;<br /> Bike<br /> Power klaw<br /> Cybork body<br /> Attack squig<br /> Bosspole<br /> <br /> Total- 155 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Big Nekromanca, a big mek with;<br /> Kustom Force Field<br /> Burna<br /> Cybork body<br /> 'Eavy armour<br /> <br /> Total- 120<br /> [size=18]GROUP TOTAL- 275[/size]<br /> <br /> -Troops-<br /> <br /> Centorks (6 Nob Bikers)<br /> 1; Power klaw, cybork body, waaagh banner<br /> 2; power klaw, cybork body<br /> 3; power klaw, cybork body<br /> 4; big choppa, cybork body<br /> 5; big choppa, cybork body<br /> 6; painboy, cybork body<br /> <br /> Total- 430<br /> <br /> Zorks (30 ork boys with slugga's and choppa's)<br /> Nob with power klaw and bosspole <br /> <br /> Total- 220<br /> <br /> Zorks (30 ork boys with slugga's and choppa's)<br /> Nob with power klaw and bosspole <br /> <br /> Total- 220<br /> <br /> Zorks (30 ork boys with slugga's and choppa's)<br /> Nob with power klaw and bosspole <br /> <br /> Total- 220<br /> <br /> Skorks (20 ork boys)<br /> with shoota's<br /> Nob with power klaw and bosspole<br /> <br /> Total- 150<br /> <br /> Skorks (20 ork boys)<br /> with shoota's<br /> Nob with power klaw and bosspole<br /> <br /> Total- 150<br /> <br /> [size=18]GROUP TOTAL- 1390[/size]<br /> <br /> -Elites-<br /> <br /> Booma's (10 tankbusta's)<br /> Nob with power klaw and bosspole<br /> 3 bomb squigs<br /> 2 tank hammers<br /> <br /> Total- 195<br /> <br /> Phantasmorks (10 burna boys)<br /> with mek with Kustom Mega Blasta<br /> <br /> Total- 150<br /> [size=18]GROUP TOTAL- 345[/size]<br /> <br /> -Heavy support-<br /> <br /> Bonebeast (deff dread)<br /> Grot riggers<br /> 2 extra DCCW<br /> Armour plates<br /> <br /> Total 120<br /> [size=18]Group total 120[/size]<br /> [size=20]<br /> Army total- 2150[/size]<br /> <br /> The Elites slots i am unsure about but im lacking in anti-tank and i dont want to use loota's or flash gits for fluff reasons so tankbusta's seemed to be a logical choice.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 00:30:14]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>Re:2150 Point Ork List, Zorks :)</title>
				<description><![CDATA[ i would like to wonder how many have sluggas and how many have shootas its not somthing really... mixable you really want to have a focus on orcs that assult and orcs that shoot]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 04:14:54]]> GMT</pubDate>
				<author><![CDATA[ Funshade]]></author>
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				<title>2150 Point Ork List, Zorks :)</title>
				<description><![CDATA[ Drop Cybork on nob bikers and boss. On bikes they already have 4+ cover save and templates usually don't do much against bikers. Still you've got <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to protect them. Instead of that 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> you'll be using your 4+ cover almost all of the time.<br /> <br /> Decide. Are these shoota or slugga and choppa? You can't mix those.<br /> <br /> Tankbustas are better in teams of 5. Since they can't really use the mob rule. And in such smaller teams you can put more tankhammer which you'll probably be more fond of instead of the rokkits due to lame <span class="glossaryitem" onmouseover='gp(14);'>bs</span> orks have.<br /> <br /> Burnas don't work with meks. It's better to take pure burnas I think.<br /> <br /> I like the deff dread  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">  I bet it'll be fun. I ran <span class="glossaryitem" onmouseover='gp(231);'>DD</span>'s with skorcha and a dccw and wasn't dissapointed.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 05:47:00]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>Re:2150 Point Ork List, Zorks :)</title>
				<description><![CDATA[ [quote=Funshade]i would like to wonder how many have sluggas and how many have shootas its not somthing really... mixable you really want to have a focus on orcs that assult and orcs that shoot[/quote]<br /> <br /> [quote=Konini]Decide. Are these shoota or slugga and choppa? You can't mix those.[/quote]<br /> <br /> Forgive me but im not really sure why you cant have both?<br /> <br /> EDIT: FETH! i put shoota instead of choppa on the slugga/choppa boys! <br /> SHIT im so sorry guys <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> [quote=Konini]Drop Cybork on nob bikers and boss. On bikes they already have 4+ cover save and templates usually don't do much against bikers. Still you've got <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to protect them. Instead of that 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> you'll be using your 4+ cover almost all of the time.<br /> <br /> Tankbustas are better in teams of 5. Since they can't really use the mob rule. And in such smaller teams you can put more tankhammer which you'll probably be more fond of instead of the rokkits due to lame <span class="glossaryitem" onmouseover='gp(14);'>bs</span> orks have.<br /> <br /> Burnas don't work with meks. It's better to take pure burnas I think.<br /> <br /> I like the deff dread  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">  I bet it'll be fun. I ran <span class="glossaryitem" onmouseover='gp(231);'>DD</span>'s with skorcha and a dccw and wasn't dissapointed.[/quote]<br /> <br /> I have cybork on the Nobs and Boss mostly because they will have bionic parts anyway and since this army will be heavily converted im trying to keep things as simple for the opponent as possible.<br /> <br /> On the topic of tankbusta's and burna's i wholeheartedly agree though<br /> <br /> <br /> <br /> EDIT new list;<br /> <br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Frankenboss, a warboss with;<br /> Bike<br /> Power klaw<br /> Cybork body<br /> Attack squig<br /> Bosspole<br /> <br /> Total- 155 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Big Nekromanca, a big mek with;<br /> Kustom Force Field<br /> Burna<br /> Cybork body<br /> 'Eavy armour<br /> <br /> Total- 120<br /> [size=18]GROUP TOTAL- 275[/size]<br /> <br /> -Troops-<br /> <br /> Centorks (6 Nob Bikers)<br /> 1; Power klaw, cybork body, waaagh banner<br /> 2; power klaw, cybork body<br /> 3; power klaw, cybork body<br /> 4; big choppa, cybork body<br /> 5; big choppa, cybork body<br /> 6; painboy, cybork body<br /> <br /> Total- 430<br /> <br /> Zorks (30 ork boys with slugga's and choppa's)<br /> Nob with power klaw and bosspole<br /> <br /> Total- 220<br /> <br /> Zorks (30 ork boys with slugga's and choppa's)<br /> Nob with power klaw and bosspole <br /> <br /> Total- 220<br /> <br /> Zorks (30 ork boys with slugga's and choppa's)<br /> Nob with power klaw and bosspole <br /> <br /> Total- 220<br /> <br /> Skorks (20 ork boys)<br /> with shoota's<br /> Nob with power klaw and bosspole<br /> <br /> Total- 150<br /> <br /> Skorks (20 ork boys)<br /> with shoota's<br /> Nob with power klaw and bosspole<br /> <br /> Total- 150<br /> <br /> [size=18]GROUP TOTAL- 1390[/size]<br /> <br /> -Elites-<br /> <br /> Booma's (5 tankbusta's)<br /> Nob with power klaw and bosspole<br /> 3 bomb squigs<br /> 2 tank hammers<br /> <br /> Total- 120<br /> <br /> Phantasmorks (10 burna boys)<br /> <br /> <br /> Total- 150<br /> [size=18]GROUP TOTAL- 345[/size]<br /> <br /> -Heavy support-<br /> <br /> Bonebeast (deff dread)<br /> Grot riggers<br /> 2 extra DCCW<br /> Armour plates<br /> <br /> Total 120<br /> [size=18]Group total 120[/size]<br /> [size=20]<br /> Army total- 2075[/size]<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 11:00:04]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2150 Point Ork List, Zorks :)</title>
				<description><![CDATA[ As you wish though the cybork body on all of these nobz and the boss will cost you 40 pts for practicaly nothing. I myself would find more suitable ways to use up those 40 points but as you wish.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 14:04:42]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>2150 Point Ork List, Zorks :)</title>
				<description><![CDATA[ [quote=Konini]As you wish though the cybork body on all of these nobz and the boss will cost you 40 pts for practicaly nothing. I myself would find more suitable ways to use up those 40 points but as you wish.[/quote]<br /> <br /> What would you suggest i spend them on?]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 14:55:54]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2150 Point Ork List, Zorks :)</title>
				<description><![CDATA[ Well for example you could leave them and try to free about 35 more points to fit into the 2000 pts range or if you plan on fighting a larger army you could always use spare 40 pts. And if you want to go with the pts you have and not change a thing you could take a kan with big shoota. 3bs shouldn't be underestimated. Besides even though it has a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2 it still does it's share in cqc. For example I once used a can worth 45 pts to block in cqc a squad of necrons (it was warriors I guess) who were 2 times or 3 times the kans worth but couldn't pierce its front armour, and slowly one by one (because necrons have <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 which makes it hard for the kan to hit) the kan brought them down (unfortunately I had nobody to help it fight them off). Still it stopped them from doing any bad for the rest of the game.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 22:36:52]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>2150 Point Ork List, Zorks :)</title>
				<description><![CDATA[ [quote=Konini]Well for example you could leave them and try to free about 35 more points to fit into the 2000 pts range or if you plan on fighting a larger army you could always use spare 40 pts. And if you want to go with the pts you have and not change a thing you could take a kan with big shoota. 3bs shouldn't be underestimated. Besides even though it has a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2 it still does it's share in cqc. For example I once used a can worth 45 pts to block in cqc a squad of necrons (it was warriors I guess) who were 2 times or 3 times the kans worth but couldn't pierce its front armour, and slowly one by one (because necrons have <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 which makes it hard for the kan to hit) the kan brought them down (unfortunately I had nobody to help it fight them off). Still it stopped them from doing any bad for the rest of the game.[/quote]<br /> <br /> i think i trim the list down to 2000 instead of adding anything, ill post the 3rd version when its done<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Frankenboss, a warboss with;<br /> Bike<br /> Power klaw<br /> Attack squig<br /> <br /> <br /> Total- 140 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Big Nekromanca, a big mek with;<br /> Kustom Force Field<br /> Burna<br /> Cybork body<br /> 'Eavy armour<br /> <br /> Total- 120<br /> GROUP TOTAL- 270<br /> <br /> -Troops-<br /> <br /> Centorks (6 Nob Bikers)<br /> 1; Power klaw, waaagh banner<br /> 2; power klaw, bosspole<br /> 3; power klaw<br /> 4; big choppa, Kombi shoota-skorcha<br /> 5; big choppa<br /> 6; painboy<br /> <br /> Total- 410<br /> <br /> Zorks (30 ork boys with slugga's and choppa's)<br /> Nob with power klaw and bosspole<br /> <br /> Total- 220<br /> <br /> Zorks (30 ork boys with slugga's and choppa's)<br /> Nob with power klaw and bosspole<br /> <br /> Total- 220<br /> <br /> Zorks (30 ork boys with slugga's and choppa's)<br /> Nob with power klaw and bosspole<br /> <br /> Total- 220<br /> <br /> Skorks (20 ork boys)<br /> with shoota's<br /> Nob with power klaw and bosspole<br /> <br /> Total- 150<br /> <br /> Skorks (20 ork boys)<br /> with shoota's<br /> Nob with power klaw and bosspole<br /> <br /> Total- 150<br /> <br /> GROUP TOTAL- 1390<br /> <br /> -Elites-<br /> <br /> Booma's (5 tankbusta's)<br /> Nob with bosspole<br /> 2 bomb squigs<br /> 2 tank hammers<br /> <br /> Total- 90<br /> <br /> Phantasmorks (10 burna boys)<br /> Mek With Kustom Mega Blasta<br /> <br /> Total- 150<br /> GROUP TOTAL- 245<br /> <br /> -Heavy support-<br /> <br /> Bonebeast (deff dread)<br /> Grot riggers<br /> 2 extra DCCW<br /> <br /> Total 110<br /> Group total 110<br /> <br /> Army total- 2000]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 22:51:56]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Yeah I'd totally go with that. Seem powerful to me however I never could fall in love with nob bikers as most ppl do but nonetheless I wish you luck with them. Have fun.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 23:51:17]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>2150 Point Ork List, Zorks :)</title>
				<description><![CDATA[ [quote=Konini]Drop Cybork on nob bikers and boss. [/quote]<br /> <br /> Omg, i don't think you should play ork at all.<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span>: Go ahead with the Cybork, you ll need them.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 09:05:23]]> GMT</pubDate>
				<author><![CDATA[ Orkish]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Orkish, nob bikers and my biker boss already have T5 and T6 respectively, a 4+ cover save and Feel No Pain.<br /> <br /> 40 points extra just to cope with the rare occasion that a strengh 10 weapon that negates cover saves is fired on my nobs isnt exactly worth it.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 10:01:06]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ and what happens when you go up against guard and they hit you with a tank heavy list? At 2000 pts you can expect about 9 of them. <br /> <br /> Also the bikers should be kitted differently so you can take advantage of wound allocation rules. As it is you'll have to group your nobs when allocating wounds and remove whole models (instead of spreading the love)]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 15:15:52]]> GMT</pubDate>
				<author><![CDATA[ 2000 Volts]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ So how would you advise i variate the equipment without raising the points cost or loosing any of the Power Klaws]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 17:43:42]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Cybork is useless on bikes. Only templates negate cover save (blasts don't) and they usualy don't have enough strenght to do much against nob bikers. Besides still there's <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. To costly for what it would do. And as far as the tanks go there's not much more you could do. There are <span class="glossaryitem" onmouseover='gp(107);'>pks</span> in every unit, there's a <span class="glossaryitem" onmouseover='gp(231);'>DD</span>, tankbustas and of course the nobz. Unfortunately orks don't have much of a tank busting possibilities. I guess you'll have to make out the best of what you have or if they really give you a hard time drop something for more bustin power.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 18:09:24]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ I am disappointed to see fellow ork players saying 5pts upgrade for a cybork is a waste of pt.<br /> <br /> Each model is worth like 50 pts.<br /> Power fist, power wpns - you take cybork for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Cybork is the first upgrade you should always take on Nobz, right after a Painboy.<br /> <br /> This is the first place i see someone actually said cybork is useless on biker nobz. What a joke.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 18:35:33]]> GMT</pubDate>
				<author><![CDATA[ Orkish]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=corpsesarefun]So how would you advise i variate the equipment without raising the points cost or loosing any of the Power Klaws[/quote]<br /> <br /> You could start by taking the bosspole off the warboss and puting it on one of the nobs with just power klaws. Then if you took the cybork body off the big mek you can afford a shoota/skorcha for one of the other nobs.<br /> <br /> Or, find 5 points elsewhere for the shoota/skorcha]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 19:28:25]]> GMT</pubDate>
				<author><![CDATA[ 2000 Volts]]></author>
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				<title>2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Updated list in most recent post after following 2000's advice, also considering replacing tankbusta's with anti tank kopta's... opinions?]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 21:34:17]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Orkish: Call it what you want. I see much more better uses of those points. The bikes give you <span class="glossaryitem" onmouseover='gp(71);'>imho</span> enough ways to avoid losing those nobz and enough speed to avoid any <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons you don't want to face.<br /> <br /> Kopta's are not a bad idea. They're agile and could pose more of a threat than tankbustas. I'd still test what you get though. We can give you advise, but that's all purely theoretical, for example I find many advise I came by here useless or near useless in battles I did. And some of course where invaluable.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 22:29:21]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Nobz Rulez (Generally, not for bikers only):<br /> <br /> First Rule: Always take a Painboy<br /> Second Rule: Make sure they all have different Wargear<br /> Third Rule: Bosspoles. Yes, multiple. They are super useful, and will help break up the wargear.<br /> Fourth Rule: Waaagh Banner<br /> Fifth Rule: 1 in every 3 should have a <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>, if that. Don't go overboard!<br /> Sixth Rule: Give them a trukk (if not bikers)<br /> Seventh Rule: Take Stikkbombs, so they can pretty much smack anything at initiative 4.<br /> <br /> Your nobz cost you alot, you don't want them dying. An extra 10% pts for 33% extra survivability in C&C is a bargain. If you arent taking Cybork for your nobz, then you are better off without them.<br /> <br /> Yes, you are better off trying out yourself instead of trusting the advice (NOT ADVISE)  here 100%.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 06:29:29]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=Davicus]Nobz Rulez (Generally, not for bikers only):<br /> <br /> First Rule: Always take a Painboy<br /> Second Rule: Make sure they all have different Wargear<br /> Third Rule: Bosspoles. Yes, multiple. They are super useful, and will help break up the wargear.<br /> Fourth Rule: Waaagh Banner<br /> Fifth Rule: 1 in every 3 should have a <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>, if that. Don't go overboard!<br /> Sixth Rule: Give them a trukk (if not bikers)<br /> Seventh Rule: Take Stikkbombs, so they can pretty much smack anything at initiative 4.<br /> <br /> Your nobz cost you alot, you don't want them dying. An extra 10% pts for 33% extra survivability in C&C is a bargain. If you arent taking Cybork for your nobz, then you are better off without them.<br /> <br /> Yes, you are better off trying out yourself instead of trusting the advice (NOT ADVISE)  here 100%.[/quote]<br /> <br /> 1.Done<br /> 2.Done<br /> 3.Do bosspoles stack?<br /> 4.Done<br /> 5. This unit exists to quickly take out big threats like <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, we need as many power klaws as we can get.<br /> 6. On bikes, Done<br /> 7. Stikkbombs have no effect on power klaws so i only would need them on 3 models and since its a mob wide upgrade im going to listen the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> majority (4 models including boss) and not upgrade to stikkbombs<br /> <br /> 8.Nob bikers are T5 and the warboss is T6, nothing can negate the bosses <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and only S10 weapons can negate the bikers <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> Giving them a 1/3 (5+ invul) chance of surviving instead of a 1/6 (6+ armour) prior to that comes out as a 1/6 (1/3 * 1/2) chance of not being wounded instead of a 1/12 (1/6*1/2).<br /> <br /> 2/12 for cybork<br /> 1/12 for none<br /> <br /> Double survivability for 40pts...<br /> Damn you mathhammer ive been converted again!]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 07:25:40]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=corpsesarefun]8.Nob bikers are T5 and the warboss is T6, nothing can negate the bosses <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and only S10 weapons can negate the bikers <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> Giving them a [b]1/3 (5+ invul) chance of surviving instead of a 1/6 (6+ armour)[/b] prior to that comes out as a 1/6 (1/3 * 1/2) chance of not being wounded instead of a 1/12 (1/6*1/2).<br /> <br /> 2/12 for cybork<br /> 1/12 for none<br /> <br /> Double survivability for 40pts...<br /> Damn you mathhammer ive been converted again![/quote]<br /> <br /> it should be 1/3 chance vs no chance - against power wpns.<br /> against anything else, you should be using your normal armor saves + <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.        6+ shouldnt come into the picture]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 12:03:52]]> GMT</pubDate>
				<author><![CDATA[ Orkish]]></author>
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				<title>2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ 1/6 is the normal armour save and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is the 1/3.<br /> <br /> Changed list to include Cybork on nobs and boss and some kannons instead of tankbusta's.<br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- <br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Frankenboss, a warboss with; <br /> Bike <br /> Power klaw <br /> Attack squig <br /> Cybork body<br /> <br /> Total- 150 points <br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Big Nekromanca, a big mek with; <br /> Kustom Force Field <br /> Burna <br /> 'Eavy armour <br /> Shoota-Skorcha Kombi<br /> <br /> Total- 115<br /> GROUP TOTAL- 265 <br /> <br /> -Troops- <br /> <br /> Centorks (6 Nob Bikers) <br /> 1; Power klaw, cybork, waaagh banner <br /> 2; power klaw, cybork, bosspole <br /> 3; power klaw, cybork <br /> 4; big choppa, cybork, Kombi shoota-skorcha <br /> 5; big choppa, cybork<br /> 6; painboy, cybork<br /> <br /> Total- 440 <br /> <br /> Zorks (30 ork boys with slugga's and choppa's) <br /> Nob with power klaw and bosspole <br /> <br /> Total- 220 <br /> <br /> Zorks (30 ork boys with slugga's and choppa's) <br /> Nob with power klaw and bosspole <br /> <br /> Total- 220 <br /> <br /> Zorks (30 ork boys with slugga's and choppa's) <br /> Nob with power klaw and bosspole <br /> <br /> Total- 220 <br /> <br /> Skorks (20 ork boys) <br /> with shoota's <br /> Nob with power klaw and bosspole <br /> <br /> Total- 150 <br /> <br /> Skorks (20 ork boys) <br /> with shoota's <br /> Nob with power klaw and bosspole <br /> <br /> Total- 150 <br /> <br /> GROUP TOTAL- 1400 <br /> <br /> -Elites- <br /> <br /> Phantasmorks (10 burna boys) <br /> Mek With Kustom Mega Blasta <br /> <br /> Total- 150 <br /> GROUP TOTAL- 150 <br /> <br /> -Heavy support- <br /> <br /> 3 Kannons<br /> 5 extra grots<br /> Total- 75<br /> <br /> Bonebeast (deff dread) <br /> Grot riggers <br /> 2 extra DCCW <br /> <br /> Total 110 <br /> Group total 185 <br /> <br /> 265+1400+150+185=<br /> Army total- 2000<br /> <br /> I have a very bad feeling i have totalled something wrong but im currently at work so i dont have access to codex, ill check when i get back at 6 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> in the meantime, C+C?<br /> <br /> EDIT, my maths was right <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 15:56:06]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Correction. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is also negated by <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 and 2 weapons. Somebody shoots a plasma at you and you're fried. So watch it.<br /> <br /> Orkish: That's the <span class="glossaryitem" onmouseover='gp(33);'>EOT</span>. We're not going to agree on any ground, so shut up and let's not spam this place anymore. Corpsesarefun can choose for himself.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, when you test this army, make sure to inform me on how did the kannons do. I'm curious. Tried them once but couldn't finish the game (lack of time) so I didn't get the whole picture of it.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 23:05:54]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>Re:2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ If you want to shut up, then dont come to the forum.<br /> I dont care if you are a newbie (<a href="http://www.dakkadakka.com/dakkaforum/posts/list/225472.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/225472.page</a>) and dont know/dont want to know the basics, but you have no right to stop people from learning.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 02:22:36]]> GMT</pubDate>
				<author><![CDATA[ Orkish]]></author>
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				<title>Re:2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Orkish i believe what konini is trying to say is you both are going to stick to your guns over cybork so you might as well just stop argueing. Also dont try to insult people by calling them newbies when your new yourself...<br /> <br /> Konini, ill be sure to inform you of the results of the next game, although first i need to buy and heavily convert everything <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> then paint, then buy transport of some kind and then find a game <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 07:17:12]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=corpsesarefun]8.Nob bikers are T5 and the warboss is T6, nothing can negate the bosses <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and only S10 weapons can negate the bikers <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.[/quote]<br /> <br /> I sold my orks so I dont have the codex anymore, but the bonus toughness from the bike doesn't apply to the instant death rule. (Page 53, pocket book)<br /> However there may be some other rule for the bikers saying differently, as i said can't check with the codex.<br /> <br /> Also I'd recommend re-reading the <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> rule. Just some basic stuff that negates the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (Page 75, pocket book):<br /> <br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1-2 (as mentioned)<br /> Power Weapons.<br /> <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> etc.<br /> <br /> So I'd have to agree that cybork bodies can help a lot in close combat. At least if you've designed them to go after <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> as you said in your post.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 07:46:08]]> GMT</pubDate>
				<author><![CDATA[ SuperioR]]></author>
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				<title>Re:2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=corpsesarefun]Also dont try to insult people by calling them newbies [/quote]<br /> I din call him a newbie, he called himself one.<br /> There is nothing wrong with the word newbie/new.<br /> <br /> <br /> [quote=corpsesarefun]when your new yourself...<br /> [/quote]<br /> Don't assume anyone who is new to the forum is new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>  <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 10:50:31]]> GMT</pubDate>
				<author><![CDATA[ Orkish]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Orkish: That's an old post for your record. A lot had changed since then.<br /> <br /> corpsesarefun: Thank you very much. Good luck and have fun <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 20:27:01]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>Re:2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=Konini]Orkish: That's an old post for your record. A lot had changed since then.<br /> [/quote]<br /> <br /> Then I bet it has changed for the worse   <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 02:31:21]]> GMT</pubDate>
				<author><![CDATA[ Orkish]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ I dont have my ork codex with me, but are you really allowed to put a burna on a Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>? Doesnt the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> replace all weapons?<br /> <br /> /Martin]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 09:45:19]]> GMT</pubDate>
				<author><![CDATA[ a94marbo]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> doesnt a bike mounted models toughness for instantdeath count toward its profile. So for nobs on bikes its <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 for instant death ??]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 10:58:47]]> GMT</pubDate>
				<author><![CDATA[ Skurk3n]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=Skurk3n]<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> doesnt a bike mounted models toughness for instantdeath count toward its profile. So for nobs on bikes its <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 for instant death ??[/quote]<br /> <br /> im not sure what you mean... do you mean a bike mounted model does not use the T1+ for instant death or it does?<br /> if it does then thats S10 but if it doesnt its S8 like you said..<br /> <br /> and in reply to the comment before that, im not quite sure as im currently at work and cant access my codex... <br /> however i have a sinking feeling your right...<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is in the same section as the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, Mega armour and a bike and i know the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> and mega armour replace both slugga and choppa, although the bike doesnt <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 11:06:25]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=SuperioR][quote=corpsesarefun]8.Nob bikers are T5 and the warboss is T6, nothing can negate the bosses <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and only S10 weapons can negate the bikers <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.[/quote]<br /> <br /> I sold my orks so I dont have the codex anymore, but the bonus toughness from the bike doesn't apply to the instant death rule. (Page 53, pocket book)<br /> However there may be some other rule for the bikers saying differently, as i said can't check with the codex.[/quote]<br /> <br /> I'll just quote myself so someone might actually read it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> So yeah, Page 53 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 11:17:46]]> GMT</pubDate>
				<author><![CDATA[ SuperioR]]></author>
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				<title>Re:2150 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=SuperioR][quote=SuperioR][quote=corpsesarefun]8.Nob bikers are T5 and the warboss is T6, nothing can negate the bosses <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and only S10 weapons can negate the bikers <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.[/quote]<br /> <br /> I sold my orks so I dont have the codex anymore, but the bonus toughness from the bike doesn't apply to the instant death rule. (Page 53, pocket book)<br /> However there may be some other rule for the bikers saying differently, as i said can't check with the codex.[/quote]<br /> <br /> I'll just quote myself so someone might actually read it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> So yeah, Page 53 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">[/quote]<br /> <br /> Ah <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Sorry for not reading that the first time i didnt see it, still its even more reason to take cybork <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 11:43:21]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Codex states that <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> replaces only the slugga. But it seems strange considering that <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> and mega armour do the same.<br /> Also could be a mistake. Maybe the "and choppa" was somehow overlooked.<br /> But I would stick to it the way it looks now and wait until someone tries to correct it. After all the way it is now is much more comfortable <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 22:12:46]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>Re:2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ This looks like a Green Tide lists and needs Ghazzy. <br /> <br /> The dread seems like an easy target. I think that the Nobz stand out a bit but w/e. 5 tankbustas might be a tad bit easy to take out... Maybe drop them and the burnas for lootas. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 22:27:23]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=Konini]Codex states that <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> replaces only the slugga. But it seems strange considering that <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> and mega armour do the same.<br /> Also could be a mistake. Maybe the "and choppa" was somehow overlooked.<br /> But I would stick to it the way it looks now and wait until someone tries to correct it. After all the way it is now is much more comfortable <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">[/quote]<br /> <br /> [quote=EzeKK]This looks like a Green Tide lists and needs Ghazzy. <br /> <br /> The dread seems like an easy target. I think that the Nobz stand out a bit but w/e. 5 tankbustas might be a tad bit easy to take out... Maybe drop them and the burnas for lootas. [/quote]<br /> <br /> Thanks for clearing that up Konini <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Ezekk, the nobs are a bodyguard unit for the boss and if you look at the most recent version i have gotten rid of the tankbusta's.<br /> I dislike the fluff, model and concept of "Ghazzy" so for that and basicly since i dont want to take him due to regularity and him not fitting in im going to politely disagree.<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> Final list, now with Kommando's to better represent the ghostlyness of Phantorks and to weaking the opposing force from behind.<br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- <br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Frankenboss, a warboss with; <br /> Bike <br /> Power klaw <br /> Attack squig <br /> Cybork body<br /> <br /> Total- 150 points <br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>Da</span> Big Nekromanca, a big mek with; <br /> Kustom Force Field <br /> Burna <br /> 'Eavy armour <br /> Shoota-Skorcha Kombi<br /> <br /> Total- 115<br /> GROUP TOTAL- 265 <br /> <br /> -Troops- <br /> <br /> Centorks (6 Nob Bikers) <br /> 1; Power klaw, cybork, waaagh banner <br /> 2; power klaw, cybork, bosspole <br /> 3; power klaw, cybork <br /> 4; big choppa, cybork, Kombi shoota-skorcha <br /> 5; big choppa, cybork<br /> 6; painboy, cybork<br /> <br /> Total- 440 <br /> <br /> Zorks (30 ork boys with slugga's and choppa's) <br /> Nob with power klaw and bosspole <br /> <br /> Total- 220 <br /> <br /> Zorks (30 ork boys with slugga's and choppa's) <br /> Nob with power klaw and bosspole <br /> <br /> Total- 220 <br /> <br /> Zorks (30 ork boys with slugga's and choppa's) <br /> Nob with power klaw and bosspole <br /> <br /> Total- 220 <br /> <br /> Skorks (20 ork boys) <br /> with shoota's <br /> Nob with power klaw and bosspole <br /> <br /> Total- 150 <br /> <br /> Skorks (20 ork boys) <br /> with shoota's <br /> Nob with power klaw and bosspole <br /> <br /> Total- 150 <br /> <br /> GROUP TOTAL- 1400 <br /> <br /> -Elites- <br /> <br /> Ghorks (9 kommando’s)<br /> with 2 rokkits<br /> Nob with power klaw and bosspole <br /> <br /> Total- 150 <br /> GROUP TOTAL- 150 <br /> <br /> -Heavy support- <br /> <br /> 3 Kannons<br /> 3 extra grots<br /> Total- 69<br /> <br /> Bonebeast (deff dread) <br /> Armour plates<br /> Grot riggers<br /> 2 extra DCCW <br /> <br /> Total 120<br /> Group total 189<br /> <br /> Army total- 1999<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 22:40:21]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>Re:2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Orks can do anything that any other army can do and do it better than they can. However, they cannot do everything that any other army can do. Make sense? If you make an ork assault army, they'll out-assault any other army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. If you make a shooting army, you can outgun <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or Tau. If you go foot-slogging, or mechanized, or kan-wall....all those options make you a completely awesome army, but there's a catch. You can only do one of them at a time with an army list.<br /> <br /> If you combine a mechanized and a foot-slogging list, you're going to lose. If you have part assault, party shooting, you're probably going to lose. Your strength is in being able to pick something and be completely awesome at it. So before giving you advice on where to go next with your army, you need to pick a theme and build around it. If you want a bike army, or a shooting army; an outflanking army, mechanized, assault, figure out what your playstyle is and start building your units and armylist around that idea.<br /> <br /> THAT is the strength of Orks.<br /> <br /> When you decide what you want your army list to be, start by explaining what your intent is, then post an army list along those lines and we'll work from there and make suggestions.<br /> <br /> As of right now, I think you've got SERIOUS problems with both your understrength kommandos, a deff dread guaranteed to die in turn 1, a kannon crew that won't make up its points, and a wide variety of different themes competing and clashing with each other, which is ultimately going to result in you....well, just losing.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 04:17:24]]> GMT</pubDate>
				<author><![CDATA[ Dashofpepper]]></author>
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				<title>Re:2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=Dashofpepper]Orks can do anything that any other army can do and do it better than they can. However, they cannot do everything that any other army can do. Make sense? If you make an ork assault army, they'll out-assault any other army in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. If you make a shooting army, you can outgun <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or Tau. If you go foot-slogging, or mechanized, or kan-wall....all those options make you a completely awesome army, but there's a catch. You can only do one of them at a time with an army list.<br /> <br /> If you combine a mechanized and a foot-slogging list, you're going to lose. If you have part assault, party shooting, you're probably going to lose. Your strength is in being able to pick something and be completely awesome at it. So before giving you advice on where to go next with your army, you need to pick a theme and build around it. If you want a bike army, or a shooting army; an outflanking army, mechanized, assault, figure out what your playstyle is and start building your units and armylist around that idea.<br /> <br /> THAT is the strength of Orks.<br /> <br /> When you decide what you want your army list to be, start by explaining what your intent is, then post an army list along those lines and we'll work from there and make suggestions.<br /> <br /> As of right now, I think you've got SERIOUS problems with both your understrength kommandos, a deff dread guaranteed to die in turn 1, a kannon crew that won't make up its points, and a wide variety of different themes competing and clashing with each other, which is ultimately going to result in you....well, just losing.<br /> <br /> <br /> [/quote]<br /> <br /> I hope you have that ready to copy paste because this is what most ork army critique is like =P.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>. Did you see that post about you on the general I think? I think someone was butthurt about you bashing their list haha. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 04:20:49]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Re:2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=Dashofpepper]<br /> <br /> As of right now, I think you've got SERIOUS problems with both your understrength kommandos, a deff dread guaranteed to die in turn 1, a kannon crew that won't make up its points, and a wide variety of different themes competing and clashing with each other, which is ultimately going to result in you....well, just losing.<br /> <br /> [/quote]<br /> <br /> 1. The Kommandos are THERE to do on turn one, they are a kamakazi unit. <br /> 2. There isnt much you can do to increase deff dreads survivability... i chose it for the cool factor of having a giant 4 armed bone monster <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> 3. If i did not take kannons as heavy support what do you suggest i take, keeping in mind the only vehicles im going use to stay with the flufff are walkers.<br /> <br /> In responce to your post in general i respect your opinion but Spams arnt really something im into, im more of a variety guy and so this is reflected in my list and united with the theme of being undead via heavy converting/sculpting.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 06:18:54]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ I think if you don't expect kommandos to last long then maybe you should take them in a minimum size squad. 150 points lost in the first turn could be a little bit painful.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 10:37:47]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=Konini]I think if you don't expect kommandos to last long then maybe you should take them in a minimum size squad. 150 points lost in the first turn could be a little bit painful.[/quote]<br /> <br /> a nob and 2 rokkit bearing kommando's are the minimum i could take for the unit<br /> 20 points for 2 rokkits<br /> 10 points for nob<br /> 5 for bosspole<br /> 25 for <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> 30 for the 3 boys (one of which is upgraded to a nob)<br /> <br /> thats 90 points MINIMUM for my strategy.<br /> i might as well increase the impact with a 6 extra kommando's mighten i?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 11:04:25]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ Drop rokkits from kommandos and give em burnas so u have some <span class="glossaryitem" onmouseover='gp(486);'>PW</span> if u get assulted by some nasty marines.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 11:14:10]]> GMT</pubDate>
				<author><![CDATA[ Skurk3n]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ ^ I think the point of giving them rokkits is to be a sudden anti-tank choice coming at the rear (or most likely, sides) of the enemy, shooting with the rokkits then coming in with the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>.<br /> <br /> And who says they'll die in the first turn? If they're coming from the sides, they won't even [i]be[/i] there in the first turn.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 11:40:31]]> GMT</pubDate>
				<author><![CDATA[ SDFarsight]]></author>
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				<title>2000 Point Ork List, Zorks :) Revised</title>
				<description><![CDATA[ [quote=SDFarsight]^ I think the point of giving them rokkits is to be a sudden anti-tank choice coming at the rear (or most likely, sides) of the enemy, shooting with the rokkits then coming in with the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>.<br /> <br /> And who says they'll die in the first turn? If they're coming from the sides, they won't even [i]be[/i] there in the first turn.[/quote]<br /> <br /> <br /> [quote=Skurk3n]Drop rokkits from kommandos and give em burnas so u have some <span class="glossaryitem" onmouseover='gp(486);'>PW</span> if u get assulted by some nasty marines.[/quote]<br /> <br /> Thanks for the responces guys, <span class="glossaryitem" onmouseover='gp(517);'>SD</span> has it exactly right <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> shoot some explosives up the rear before getting in there with a fist <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 12:15:09]]> GMT</pubDate>
				<author><![CDATA[ corpsesarefun]]></author>
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