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		<title><![CDATA[Latest posts for the thread "Urban Scouts Army"]]></title>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Hi Guys, After a long break from modelling I'm back and ready to start  work on my beloved <span class="glossaryitem" onmouseover='gp(119);'>SM</span> scouts. I've never been a massive fan of Space marine preffering Imperial Guard for the gritty underdog feel,but I love the scout models.This army idea has been brewing for a while but It will take a while to get stuff done due to the inevitable family/work responsibilities blah,blah.<br />  I'm not great with the Fluff but the rough idea behind it would be: a new founding chapter who have been ravaged by hundreds of years of defeats at teh hands of various invading armies the cahpater finds itself with little or on marine trained or equiped with full power armour. the Neophytes are the core of the army let by a hand full of experienced scout Masters.<br /> The chapter find themselves beseiged on a planet of ruined city scapes.their vehicles and armour show the wear and tear of a prolonged urban war with very few supply ships making it through the orbital blockade to replenish supplies.<br /> I'll be basing colour schemes on an urban theme, blacks/greys/green, looking to give myself the chance to learn new painting skills mainly with armour weathering ,mud and dust treatments etc.<br /> if anyone has any tips on thes etechniques I'd love to hear them. it'sprobaly not going to be a game ready army but you never know.<br /> any feedback would be glady recieved.<br /> keep your eyes peeled for new bits and bobs.<br /> <br /> Cheers]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 10:40:07]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ Here the first piece in the Army, a heavy weapons quad.I've never like the normal attachk bike so wanted to create a more mobile 4wd version. This one will will have a scout either spotting  or sniping not sure yet.plan is to have the scout leaning on the side rather than riding it. I did fancy doing another one with the scout with his feet up on the handlebars resting. with the idea that as a scout /sniper a long time is spent just waiting in position. just an idea.<br /> the bike has a lot of painting to do so very much <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> but  I wanted to get started on the weathering and damage. let me know what you think so far.<br /> trying to go for a german WWII armour look (sort of).]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 10:57:26]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ That looks awesome, did you use the attack bike as a basis or 2 bikes?]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 11:01:52]]> GMT</pubDate>
				<author><![CDATA[ cosmic pixie]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ two standard bikes with bits from a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> sentinal as well as my bitz box. Thanks]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 11:05:16]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Cool. I was thinking of something similar with a sentinel cockpit turned into a sidecar but what are you counting the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> as?]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 11:08:38]]> GMT</pubDate>
				<author><![CDATA[ cosmic pixie]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Not really planning to game but My thinking was it would count as a Heavy Bolter. plans are to do a secong with a Melta,p[erhaps utilising the Flamer from the sentinel.I woudl like to keep the army "legal" but I'd rather go for aesthetics first.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 11:14:39]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Looking pretty sharp so far <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 11:29:14]]> GMT</pubDate>
				<author><![CDATA[ SilverMK2]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Yeah, have you got any <span class="glossaryitem" onmouseover='gp(69);'>IG</span> heavy flamers with the double nozzle thing&gt;]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 11:33:25]]> GMT</pubDate>
				<author><![CDATA[ cosmic pixie]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ The Heavy Flamer that comes with the sentinels looks the business.<br /> I just need to work out some conversions for the standard troops.<br /> I have a bunch of scout painted already so these will need stripped before they can be done with the new urban look.<br /> trying to get inspiration at the moment from US army recon pics etc.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 11:50:57]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ That quad looks awesome. I especially like the idea of a none combat posed Marine for a change! For Urban bases random lumps of clipped sprue are your friend. I also like to use random gubbins especially tubing and wires. I found that a browse through a big DIY shop with an open mind after random bits of plastic helps. Another element I use is crushed pastels and gravel as basing colours giving a dust of ages feel. I work on demolition sites and the dust is an ever present feature of destroyed buildings.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 21:07:17]]> GMT</pubDate>
				<author><![CDATA[ Llamahead]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ [quote=Llamahead]That quad looks awesome. I especially like the idea of a none combat posed Marine for a change! For Urban bases random lumps of clipped sprue are your friend. I also like to use random gubbins especially tubing and wires. I found that a browse through a big DIY shop with an open mind after random bits of plastic helps. Another element I use is crushed pastels and gravel as basing colours giving a dust of ages feel. I work on demolition sites and the dust is an ever present feature of destroyed buildings.[/quote]<br /> <br /> Brilliant thanks mate, I need to get my hands on some gravel and stuff.when you say pastels ,do you mean blackboard chalk/artists pastels.I'll probably try and base it on a lareg circular base with rubble.<br /> <br /> I've got my thinking cap on for the scout conversions.<br /> <br /> thanks again]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 21:26:24]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ Been looking at new ideas for the scout conversions. keeping wit hthe whole city fighting German army style I've spotted some head from the "secrets of the third reich" miniatures. not sure how these will turn out on scouts ,may be better on imperial guard but I like the dirty urban feel.<br /> <br /> also found this pic of the head tattoo and thought it would be a cool addition to bald scout heads if I can pull it off.This is actually a real tat, some folk need to get a grip.<br /> don't want it feeling like a neo nazi army but let me know what you think. <br /> <br /> hopefully be using some <span class="glossaryitem" onmouseover='gp(69);'>IG</span> parts for the scouts as well, it may end up feeling more like an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army but that's not a bad thing.<br /> <br /> pic of the quad pilot coming up soon,I've opted for a bolt pistol on him bit may revert to a sniper rifle. sniper rifle just didn't feel right on a biker.you guys may differ.<br /> <br /> pics coming tonight]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2010 16:02:00]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Double-eagle tattoo... Is it better or worse to claim it's an homage to the Roman Empire?<br /> <br /> The bike looks cool by the way. I don't have any real thoughts on it other than it looks neat and it's original.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2010 16:24:05]]> GMT</pubDate>
				<author><![CDATA[ Napalm]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Bike is fantastic  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> [quote=Napalm]Double-eagle tattoo... Is it better or worse to claim it's an homage to the Roman Empire?[/quote]<br /> <br /> It's better than claiming it's anything to do with nazi symbolism, but the skinhead and earings don't help.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2010 16:39:06]]> GMT</pubDate>
				<author><![CDATA[ whatwhat]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ So I've purchased the heads, just waiting for them to get posted to me. so I have a theme sorted for the characters. more modelling to be done over the next couple of days,family permitting.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2010 17:27:03]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ done a wee bit more work on the attach quad pilot. he's spotting for targets while keeping his bolt pistol handy . waiting on the german army heads coming.<br /> the gas mask heads will be used for a hardcore an close combat based squad, shotguns,blades etc. <br /> <br /> heavy bolter body is for a squad moving up into position, failry laid back, slung bolters .<br /> <br /> trip to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> at the end of the week for more scouts and maybe catachan or cadians to add some more character.<br />  <br /> does anyone think i'll have an issue with the general size of the cadian parts adding them to scouts,catachans look a bit bulkier .?<br /> <br /> unsure how the new heads will work along side the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> heads,we'll find out I suppose<br /> <br /> tidying up of <span class="glossaryitem" onmouseover='gp(47);'>GS</span> to be done.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 00:00:31]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ dude, that's extremely cool man! I love it!]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 05:50:40]]> GMT</pubDate>
				<author><![CDATA[ r3n3g8b0y]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ A bit more done on the heavy bolter scout, the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> needs a tidy again,currently drying. re positioned the both arems and added gs to the bottom of the torso to tilt the body,looking more like he's lugging a heavy load.carrying ammo packs . I'll do the rest of the squad in a similar style.<br /> still waiting on the heads. probably give these guys field forage caps with peaks.<br /> <br /> hope you like.<br /> <br /> I have a sentinal needing built but can't ecide what to do with it, covert it to count as a draednought for the scouts or use it in a diorama of sorts.always wanted to do a team of goblind over running a sentinal with stick bombs ,hanging of it as it flails around trying to shake them off.<br /> <br /> also have a dreanought to play with. the aim with this will be to have it very damaged to show the age of it,the dread having survived whilst the rest of the marines dies over hundreds of years street fighting,leaving just the young hardened scouts to wage a desperate and hidden war.<br /> <br /> comments more than welcome, I appreaciate it aint that excitingtill I start painting these guys.<br /> <br /> can't decide on colour but might try and mix up the unifrm colour to show the scout personalising the gear.these guys will obviously be less disciplined than regular marines.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 23:24:07]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ This fixes it. I am definitely getting some <span class="glossaryitem" onmouseover='gp(119);'>SM</span> scouts. The models look great, I like the lighter <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armour. <br /> What you're doing with them is fantastic, too. What you have up so far looks great, and the themes for the squads sound awesome. I can't wait to see an army of these guys.<br /> <br /> The color choices remind me of Red vs. Blue. "It's not pink, dude!"]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 00:16:47]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ a wee bit more work on the bolter squad.legs & arms repositioned to give more movement. Hope you like them.still awaiting heads.started to add some rubble(sprue clippings) to the bases.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 09:07:55]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ heres another wee gem.  always like Gretchin/Goblins and fancied adding one to this army. This guy is a goblin tracker/spotter ,strange I know but the fluff goes something like:<br /> <br /> During the years of fighting the Gretchin ,sick of years of being pushed around by the Orks they managed to assist the Scouts in overthrowing the Orks.The Scouts grudgingly agreed and since those days the Gretchin have tagged along with the scouts, assisting and spotting where they can. this obviously would never happen with a fully fledged chapter but due to the scouts having been so depleated over the years their cunning nature has allowed them to employ many tactics not normally seen.<br /> <br /> or something like that.<br /> <br /> anyway this little guy is armed to the teeth with various, tried to add as many imperial bits and bobs to him to show his change in allegiance. let me know what you think. just thought it was a nice idea. In a simlliar way that the us cavalry would use indian scouts and trackers.<br /> <br /> let me know what you think guys.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 09:41:29]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I like the gretchin he's like a lucky mascot or something. what will he count as model wise? would you be able to use him as an actual scout?]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 11:57:42]]> GMT</pubDate>
				<author><![CDATA[ DC_Ravenor]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(349);'>DC</span>-Ravenour: I've still to work that one out, I don't see why not. He's got a boltgun to keep his weapons legal as a scout.I'm not gaming at the moment so it's not a real problem but i'd like to think I can throw him in as scout,maybe even a sarge? he has a chain sword in his pack and a pistol.<br /> My other thought was to do a full gretchin squad and count them as scouts.not sure if the novelty would be lost though.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 13:13:46]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Don't think a space marine would take orders grom a gretchin sarge under any surcumstances!]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 13:28:21]]> GMT</pubDate>
				<author><![CDATA[ Rose_Mountainz]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I hear what you're saying. I definately like the idea of the tracker though. If he could be in there as a stand alone special character it would be cool.<br /> I'm a sucker for the underdogs in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, when I gamed it was never about winning always about having an army with character.<br /> I had an all Snotling BB team back in the day. winning was always tricky.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 13:37:13]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ That little guy is awesome. I love the little guys, too. Maybe you could have a grot tracker for all or most of the units. The grot... or is it a snot, with the telescope would be another good one for the role.<br /> <br /> The running poses are coming out great. The armless one looks like he's about to jump over something.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 18:37:03]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ So, I got the side cap and forage cap heads in last night. no pics as yet but got forage cap heads on the three running guys pictured. had to <span class="glossaryitem" onmouseover='gp(47);'>GS</span> the knecks to beef them up a bit but they look cool at the moment.<br /> swapped the head on the Quad bike guy as well for a side cap head with goggles.<br /> I'll get some pics up tonight.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2010 09:46:08]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ So here we go, got the heads on and started base coating, the Goblin tracker is still very much <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> but has inks,washes and some highlights done.<br /> planning on all grey armour on the scouts but the uniform colour will vary depending on role and to show a degree of personalisation.<br /> the biker has green unifrom at the moment , not sure on the tactical boys,snipers will probably have an amount of camo, assault boys(who are getting gas mask /forage caps heads will be black.<br /> <br /> let me know what yo uthink of the heads ,I think they work.any suggestions welcome.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 00:02:17]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Nice work!]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 00:07:07]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ A bit more work done on the scouts. arms and slung bolter are on another guys for the running tactical/bolter squad.I think the pose works nicely,plenty movement.<br /> the other guy is the first model for the Close combat squad.this guys is the shotgun boy,blowing the door and kicking it in,these guys are based around a sort of sas house clearance team.not sure what to put in his other hand.I was thinking about a bolt pistol, or potentially a grenade or blade. any suuggestions?<br /> the gas mask face works quite nicely for these guys I think.<br /> need to get another box of scouts to continue, but the aim is to have small elite squads with loads of character.<br /> I have the sniper models but still a bit stuck on poses.I need to watch "Enemy at the gates" for a bit of inspiration.<br /> more painting coming soon.<br /> Cheers guys,this site has really given me a bit of drive after so long away , the wife his hating it!]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 09:20:02]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ I think the second guy just found that the recoil on his gun was more than he expected. Well, that's what it looks like to me.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 19:53:37]]> GMT</pubDate>
				<author><![CDATA[ Morgrim]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ The pastels are the chalk ones. Just take a hammer to some cheap ones and you get a great supply of weathering powder!]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 20:17:35]]> GMT</pubDate>
				<author><![CDATA[ Llamahead]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ [quote=Morgrim]I think the second guy just found that the recoil on his gun was more than he expected. Well, that's what it looks like to me.[/quote]<br /> <br /> Hmm, I see what you mean mate.the lack of door to kick does look like he's falling over.might rethink that one.<br /> <br /> got some more scouts today and just watched a thing about snipers in WW2 might use some of the poses.<br /> <br /> Cheers for the tips on pastels ,I have a load at home,I'll get crushing.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 23:11:22]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ The Quad looks a lot like another I've seen from an old blog/painting site.  I want to say it was Pink Panther or something like that.<br /> <br /> He used to post on the previous version of Dakka.<br /> <br /> Looks good.<br /> <br /> Thought about the Storm with wheels?]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2010 02:18:16]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ [quote=trench.one][quote=Morgrim]I think the second guy just found that the recoil on his gun was more than he expected. Well, that's what it looks like to me.[/quote]<br /> <br /> Hmm, I see what you mean mate.the lack of door to kick does look like he's falling over.might rethink that one.<br /> <br /> got some more scouts today and just watched a thing about snipers in WW2 might use some of the poses.<br /> <br /> Cheers for the tips on pastels ,I have a load at home,I'll get crushing.[/quote]<br /> <br /> I'd say add the door to kick, but that could look a bit odd/cause <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> issues. Although carting a door around isn't as odd as carting around a large rock for your commander to stand on, or a tree/wall for a sniper to hide behind.]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2010 12:50:11]]> GMT</pubDate>
				<author><![CDATA[ Morgrim]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ [quote=Uriels_Flame]The Quad looks a lot like another I've seen from an old blog/painting site.  I want to say it was Pink Panther or something like that.<br /> <br /> He used to post on the previous version of Dakka.<br /> <br /> Looks good.<br /> <br /> Thought about the Storm with wheels?[/quote]<br /> <br /> <br /> Cheers mate, I love the Lanspeeder storm model, just trying to think of ways to include it with these guys.thanks for the idea.<br /> want to get the a couple of squads done and then think about some more vehicles.got a dread and a sentinal to play about with as well.<br /> <br /> Morgrim, I'll have a think about the door, but it could look wierd.might chnage it to a sniper pose of sorts.]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2010 14:41:53]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ Hey Folks, so another bit of work done while the other half watched her does of soaps.<br /> I've rethought the shotgun dude after your kind words and advice, added a bit of rubble and beams and a grenade in hand. a bit of tidying up to do but <span class="glossaryitem" onmouseover='gp(186);'>def</span>' looks better.<br /> <br /> Started a test model for my sniper squad. side cap head waiting it out on a pile of rubble. had to do a major remodel of the legs as well as a load of <span class="glossaryitem" onmouseover='gp(47);'>GS</span> on the cloak and hint of a hood. the rest of the squad will probably be in similar surrounding, want to have a spotter , as well as a full hood on one sniper. again toying with the grot assistant/tracker/spotter.<br /> <br /> ctritique welcome as ever. Cheers ]]></description>
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				<pubDate><![CDATA[Mon, 1 Feb 2010 23:11:26]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ Hi Guys, Just done a bit more work on an assult squad scout. trying to make these guys a lot more dynamic, the standard scout poses are crap.<br /> <br /> If you notive the legs on this guy are the old lighter grey plastic compared to the new darkek grey body. the older legs have nowhere near the amount of detail in the casting than the new kits. not sure if this is true for all the paltic minis but shows the quality on the new stuff has got better,I shouild bloody hope so for the price of them.<br /> <br /> I'd love some more comments on these guys, I'm really enjoying the modelling more than the painting at the moment but I'll get some colour on them soon.<br /> <br /> I'm really liking the new heads !]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 09:52:16]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Great stuff one thing I'm impressed by is the casual none combat poses I'll have to do some of these myself I reckon!]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 16:56:44]]> GMT</pubDate>
				<author><![CDATA[ Llamahead]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I love the sniper on the rubble. Consider him stolen.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 17:15:45]]> GMT</pubDate>
				<author><![CDATA[ cosmic pixie]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Great work! The poses are so dynamic. The guy with the shotgun and grenade still kinda looks like he's falling, like he slipped on that rubble. Maybe tilt his head forward a bit... ]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 19:22:58]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I know, he's still causing me concern, the grenade arm/hand looks unconvincing.just about to restart him.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 20:31:14]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ sniper looks like hes just fallen over backwards, also the german heads are a tad thin...otherwise looks <span class="glossaryitem" onmouseover='gp(42);'>gd</span>!]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 20:33:47]]> GMT</pubDate>
				<author><![CDATA[ Imperial Monkey]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ So , Another couple of models together, I've finally finished the first 5 man scout squad, 3x bolters , 1x heavy bolter and sarge with power fist.<br /> <br /> The Sargeant has been posed leaping from a been mid power fist punch, the base need more rubble etc but I'm reasonably happy with it. the power fist came from an old Termi' arm.I've have another few with will be butchered for the assault squad scout sarge.still feel I need to add some more gear to show his rank, melta bombs no doubt.<br /> <br /> another bolter guy for the same squad done as well, the same style of running/leaping pose , throwing a grenade.again the base needs more work.<br /> <br /> as suggested by the Good Green I've tilted the head forward on the shotgun guy to stop him looking like he's falling back too much. I think it does work.<br /> <br /> also a pic of the whole first squad posted.<br /> <br /> the snipers are taking a while but I'll be woking on these as well as the assault team. the dreadnoughtis very much in my thoughts for conversion ideas but may be fairly simple .<br /> <br /> commentc welcome as ever. Cheers folks]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 09:39:17]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I can't say I'm a fan of the forage caps, but otherwise they're coming along well. Some very nice posing work.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 11:57:33]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Cheers mate. I've always had a soft spot for the forage caps, German army unifoem just always looked better than British & US uniforms. wanted to bring a bit of that to these guys. not to everyones taste. <br /> The side caps work nicely, more of them to come.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 12:09:28]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I like the different approach to <span class="glossaryitem" onmouseover='gp(388);'>SMs</span>. Love the Sniper. He seems to carry an air of arrogance about him, like the whole cliche 'lone wolf' story. Each scout is completly different, especially with those heads. Nice work me old china  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 12:19:50]]> GMT</pubDate>
				<author><![CDATA[ Bash the Bosh]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Thanks Bash.That's the idea, have them all individuals with different poses.<br /> the one thing I don't like about scout snipers is you have to take 5 guys. surely they would be better as solo or even 1x sniper 1 spotter teams. <br /> laways liked the idea of <span class="glossaryitem" onmouseover='gp(224);'>th</span> elone sniper living off his wits."enemy at the gates" is a great film.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 12:33:51]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I was thinking that. Why have five snipers, when all the snipers I know in my regiment work in pairs (one spotting,one shooting). I mean you have a sniper platoon,but they break down into sticks of 4 with a WMIK (Weapons mounted installation kit) Landrover/Jackal (the monstrous 4x4 used in Afghan).<br /> <br /> You could get away with it in a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army (Special weapons squad,3 with sniper rifles,3 spotting) but why not <span class="glossaryitem" onmouseover='gp(119);'>SM</span> scouts.<br /> <br /> Anyway I digress. The sniper you made...very Vasily (can't spell last name). Not sure how you would work him in a normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but b**locks to that. He looks great.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 12:42:31]]> GMT</pubDate>
				<author><![CDATA[ Bash the Bosh]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ The sniper model will be part of a squad , the paln was to have 3  main snipers with the other guy spotting,rifle slung or on the deck.maybe 1 sniper sarge sleeping or looking over maps.nothing to stop me having two shooters and two spotters with the sarge,might just work.<br /> The Jackals look pretty emense,must try and build something along those lines, landspeeder on wheels or something around the chasis.<br /> Cheers for the comments though]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:05:54]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I'm sure I've seen somting like wheeled Land speeders...in fact I have. Some guy years back built a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army with quad bikes and a Landspeeder as a 4x4. Try looking on google.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:08:27]]> GMT</pubDate>
				<author><![CDATA[ Bash the Bosh]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ I know its a small picture but you get the idea]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:12:55]]> GMT</pubDate>
				<author><![CDATA[ Bash the Bosh]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ that's the baby, needs to be a bit longer though. the jackals look great with the extra kit attached over them.Cheers mate]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:32:26]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ No probs mate. I'll be interested on how you bring that monster to life]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:35:12]]> GMT</pubDate>
				<author><![CDATA[ Bash the Bosh]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ don't hold your breath , I'll get there eventually.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:42:35]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Really good stuff there. Especially like the realism of the running pose on several of the scouts, far superior to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff.<br /> For the bases thought this may be of some added inspiration; <br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/277121.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/277121.page</a><br /> <br /> Obviously would need to tweek it a little maybe add some sprue rubble.<br /> <br /> For some good stuff on weathering this chap has pretty much got the tips you maybe looking for, this is a link to his blog:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/274891.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/274891.page</a><br /> <br /> He also has some good tips for urban rubble bases. Hope it helps you out some, sorry its so long.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 21:47:22]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Thanks for the kind comment guys.<br /> Thanks for teh Links Lennysmash the bases and the weathering are great, need to spend a bit of time on this and learn a few new techniques.<br /> Again DakkaDakka is proving to be fanatastic inspiration after a very long absense from <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> I have rediscovered the Geek in me. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 22:12:39]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<description><![CDATA[ The latest batch of scouts came out quite well. The one mid windup looks great. Also, glad I could help- the guy with the shotgun looks better.<br /> <br /> Your skills at posing these guys is excellent. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 22:19:01]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ another couple of nights  modelling and the result is this guy, the scout sniper spotter I've been wanting to do. gave him a missile launcher to make him a bit motre playable.<br /> I really don't like the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> camo cloaks , this ones been shortened and <span class="glossaryitem" onmouseover='gp(47);'>GS</span> added to create the rolled up look.I think it works,the thinking is that the length of the cloaks makes them farely cumbersome when picking routes through the rubble to a shorter option would be preferable.<br /> hood obviously added over the side cap head.some rockets to be added and more rubble.<br /> <br /> feedback welcome as ever.a bit of tisy up to bew done but you get the idea.]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 23:32:08]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<description><![CDATA[ It all looks good, needs more paint tho!!]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 23:37:08]]> GMT</pubDate>
				<author><![CDATA[ Imperial Monkey]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Wow, your poses are really, really great. This is inspiring me to do more reposing.<br /> <br /> Modelling in the age of plentiful plastics is a lot more fun than the old dremmel-and-clippers routine used to be when everything was metal.<br /> <br /> Anyways, looking forward to seeing what you do next. Is your intention to build everything and then paint, or will you be finishing squads fully before moving on?]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 23:45:34]]> GMT</pubDate>
				<author><![CDATA[ Savnock]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I'll get there mate, hopefully get some more done this week, really enjoying the modelling just now, bit slower with the paint.<br /> <br /> I'm loving the plastic minis just now, I used to hate the palstic but the qulaity is better than metal these days and like you said so easy to pose.<br /> <br /> I want to get the squads together while I'm on a role but I think it's time to get painting.Thanks  again]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 23:47:40]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Two words. <br /> <br /> Epic.Win.]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 23:59:04]]> GMT</pubDate>
				<author><![CDATA[ gretar]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ Great stuff all around. Your dynamic posing I think is what really sells it. I am also especially fond of your spotter/missile scout. <br /> The rolled up cloak is a great idea I will be trying out on my own sniper scouts I just got. Keep up the great work, I can't wait to see what else you come up with.]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 00:36:30]]> GMT</pubDate>
				<author><![CDATA[ lowkey48]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ The new guy is looking good. I don't know about the rolled up cloak, though. It's the edges of the rolled section. How are they rolled up? Straps/some kind of bungee material in the edge of the cloak?<br /> <br /> I like to see them sticking or hanging out on either side. Not in a way that would draw attention, of course, but like fabric hanging around a single strap in the center. I like the concept behind it a lot. ]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 01:02:43]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<description><![CDATA[ Thanks for all the comments guys.<br /> <br /> good green: if you look closely there is a central buttoned strap, which would be attached to the inside of the cloak, I might well add another 1 either side to keep the roll tight but not sure if it's really needed.<br /> <br /> had a wee base coating sess last night for the tactical squad and start of the house clearing squad.<br /> House clearers have black uniforms ie SAS but all units will have the same grey powerarmour.the tact' squad had ctachan green uniforms. <br /> not sure about the snipers,any suggestions on colour scheme?<br /> what kind of camo for the cloak?<br /> the have the generic grey armour but was wither thinking brown or grety or camo uniforms.<br /> <br /> any suggestions welcome]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 12:50:56]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Well, just having grey under grey would look bland.. what if you did urban camo out of grays browns and whites?]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 13:33:46]]> GMT</pubDate>
				<author><![CDATA[ MikeV37]]></author>
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				<description><![CDATA[ yeah mate I agree, I'm leaning towards the brown camo for the uniform. maybe an urban camo cloak.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 16:04:38]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<description><![CDATA[ You should consider buying the Land Speeder Storm, it is completely made up of scouts and can transport them too.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 22:20:21]]> GMT</pubDate>
				<author><![CDATA[ The Ghoma]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Hey Trench found this and thought of you, <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> <a href="http://www.pbase.com/migsula/steeleagle1" target="_blank" rel="nofollow">http://www.pbase.com/migsula/steeleagle1</a><br /> <br /> Thought it might help create even more diversity for your scouts. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 00:18:28]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<description><![CDATA[ Nice stuff.Keep up the good work]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 00:38:46]]> GMT</pubDate>
				<author><![CDATA[ Chipposai]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ XD an all scout army! that is cool!]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 00:54:23]]> GMT</pubDate>
				<author><![CDATA[ Asherian Command]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ cool stuff. Love the attack bike. Any ideas on a army list or is this strictly for the hobby aspect?<br /> <br /> Keep em' coming!]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 00:54:36]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Glad to see I'm not alone with preferring aesthetics over winning, nor with being willing to risk doing something different with an army.  I look forward to seeing more of this and just might end up doing a Quad like the one you made, I can't believe I'd never thought of that before!]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 01:22:24]]> GMT</pubDate>
				<author><![CDATA[ elfboy]]></author>
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				<description><![CDATA[ @elfboy I think there is a tute for it on dakka somewhere if I remember correctly.<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> @trench.one <br /> <br /> <a href="http://www.warseer.com/forums/showthread.php?t=147431&highlight=space+marine+bike" target="_blank" rel="nofollow">http://www.warseer.com/forums/showthread.php?t=147431&highlight=space+marine+bike</a><br /> <br /> Sorry its another link, this time for additional vehicles. I really should speak to someone about my need to find inspiration for other people.<br /> <br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> <a href="http://www.underthecouch.net/utc/modules.php?set_albumName=album119&op=modload&file=index&name=gallery&include=view_album.php" target="_blank" rel="nofollow">http://www.underthecouch.net/utc/modules.php?set_albumName=album119&<span class="glossaryitem" onmouseover='gp(280);'>op</span>=modload&file=index&name=gallery&include=view_album.php</a><br /> <br /> Possible replacement for terminators in an all scout force.<br /> <br /> Must point out that this is not my work but the work of a very talented individual at underthecouch.net ]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 02:27:26]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<description><![CDATA[ Thanks for all the response folks, its what drive me at the moment.<br /> <br /> Lennysmash: Your the man, I've seen all of these and drooled over all. I've been thinking about how to do termi/lifting suit things in my own way, they rock rather hard. under the couch stuff is the bomb. thnaks for the inspiration.too many ideas brewing ,damn you lenny!<br /> <br /> Duece11: I do have a vague idea for a list but i don't game, I want it to be game legal if I decide to at some point to start again.<br /> <br /> Theghoma:I love the landspeeder storm but don'e feel flying vehicles would have much place in an urban force,I'll probably getthe kit at some point and try and convert it into something like the British army Jackal.land speeder on wheels<br /> <br /> kits waiting for conversion/inspiration are a dreadnought ,a sentinal, some bike bit(maybe a llight weight quad) a bunch of termi arms to get he power fists removed for sarge scouts.<br /> <br /> want to finish off some painting though.<br /> <br /> thanks to all, more to come, any and all comments or suggestions totally welcome. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 09:51:02]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<description><![CDATA[ @trench.one, <br /> <br /> could I ask a wee favour of you. I been looking for advice on how to reposition legs and such like. I've just completed my first two trial sets and I was wondering if you could take a look at them for me. I just wanted to know if what I did was ok, if it looks realistic or if there is any other things I may have done differently. If you're pushed for time I understand but any help would be greatly appreciated. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 19:52:47]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ Hey guys, thanks again for the kind words. had a couple of days off the modelling but here's the latest fiddlings.Another sniper , this guy is to pair up with the spotter, he's crawling into position loading his weapon. still a bit of work to do, some rubble, and more work on the cloak this will have the bottom corners folded up and buttoned up.got another sarge done as well, pics to follow.the orignal power fist sarge has had <span class="glossaryitem" onmouseover='gp(57);'>hs</span> head swapped and he's now part of the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad,felt his pose worked well with those guys.<br /> gve me 5 and I'll have the other sarge up.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 21:08:57]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<description><![CDATA[ Its a good idea trench, but i'm not sure it show natural movement like your other models. I think if he is leaning that far forward you need to maybe place one of the hands on the ground, sort of like he's dragging his rifle into position. Just an idea though.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 01:35:10]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<description><![CDATA[ Great looking army so far!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 02:38:46]]> GMT</pubDate>
				<author><![CDATA[ ShotgunFacelift]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Cheers Lenny, this guy is a major <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, the plan is to build up the rubble and beams underneath the gun and front of the body to support it.<br /> like you said from the side it looks a wee bit awkward, this one was pretty tricky.<br /> your idea <span class="glossaryitem" onmouseover='gp(297);'>od</span> dragging the rifle was my alternative pose for him.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 10:22:11]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<description><![CDATA[ Sorry for the lack of posts, been pretty busy at work.<br /> so latest work, a new sarge for the tactical squad, I've added the leaping power fist sarge to the assualt squad, just seemed more appropriate.<br /> the latest sarge had a power fist robbed from an inquisitor termi.<br /> another guy for the assault squad, running into action <span class="glossaryitem" onmouseover='gp(387);'>wth</span> twin bolt pistols<br /> the last p;<span class="glossaryitem" onmouseover='gp(67);'>ics</span> are of my new commander.started as a counts as terminator model and has grown a bit.still lots of work to do.<br /> the torso is from an old comissar, he's been ravaged by war and encased within the walker, might be counts as dreadnought or termi, not sure ,any ideas?<br /> still trying to decide on the weapons/arms.<br /> more work to do so catch you all later. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Mar 2010 20:57:36]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ That commander is gonna be great! What a start. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> The other two guys look good, too. The bolt pistol guy looks like he's dodging to the left. Good mid-action pose! ]]></description>
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				<pubDate><![CDATA[Wed, 3 Mar 2010 01:44:21]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Awesome...]]></description>
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				<pubDate><![CDATA[Wed, 3 Mar 2010 01:51:30]]> GMT</pubDate>
				<author><![CDATA[ Nightwatch]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Really enjoying seeing these conversions and that commissar looks quite exciting as a concept, reminds me a lot of the 2nd Edition artworks.]]></description>
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				<pubDate><![CDATA[Thu, 4 Mar 2010 05:00:33]]> GMT</pubDate>
				<author><![CDATA[ elfboy]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ not much of an update but I did a bit more work on this sniper, built up some rubble under him to supportthe body and stop him floating too much. still not happy with his right hand, might cut it off and  gs it. I've also re sculpted the flaps on the cloak. let me know what you think, I promise I'll do more painting soon.<br /> <br /> Cheers]]></description>
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				<pubDate><![CDATA[Thu, 4 Mar 2010 14:29:23]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ The rubbled helps make more sense of the pose, but I'm unsure about what you've done with the cloak.  I work with fabric a fair amount and I know that if I did that with a normal heavy cloak fabric it would flop down so that the buttons were on the inside rather than the outside, even in that pose.  I would suggest making it so that the buttons were higher and in the centre back of the cloak if you want them visible or make it more evident that the corners of the cloak are rolled.  Either way, the buttons should be above the folded fabric rather than below for what you're doing.<br /> <br /> The hands look okay, I'm not sure what you feel needs changing about them.]]></description>
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				<pubDate><![CDATA[Fri, 5 Mar 2010 14:24:59]]> GMT</pubDate>
				<author><![CDATA[ elfboy]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ DAMN YOU ELF BOY AND YOUR TOTAL SENSE MAKING!<br /> Yeah I know its not entirely right but I tried the fold the other way and they felt wrong.what I may still do is add straps to them to hold them in place, I like the way the folds fell and the fact it left a nice space to give a bit of depth when painting.<br /> I totlaly get wht you are syaing, why do some mini's just take a lot longer to get right than others!<br /> thanks for your input.]]></description>
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				<pubDate><![CDATA[Fri, 5 Mar 2010 14:56:16]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ Well with any luck your gonna like this, more work done on the commander(counts as dreadnought). still a load of wotk to do with <span class="glossaryitem" onmouseover='gp(47);'>GS</span> and additional bitz and bobs but the general shape and pose are sorted. enjoy]]></description>
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				<pubDate><![CDATA[Fri, 5 Mar 2010 23:57:08]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ ooo... that Comissar is looking awesome, really looking forward to seeing what you do with his base and paint!  <br /> <br /> As for the cloak, I hadn't thought about straps.  If you add a strap that's sewn onto the point about the rolled fabric those buttons will make a lot more sense and give you a minimum of work.]]></description>
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				<pubDate><![CDATA[Sat, 6 Mar 2010 01:02:29]]> GMT</pubDate>
				<author><![CDATA[ elfboy]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Nice work with the scout command dreadnought.]]></description>
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				<pubDate><![CDATA[Sat, 6 Mar 2010 01:06:23]]> GMT</pubDate>
				<author><![CDATA[ Ultra mortalitas]]></author>
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				<title>Re:Urban Scouts Army</title>
				<description><![CDATA[ trench.one<br /> <br /> Nice job mate. I haven't been on here in three weeks, but the work you've churned out looks MEGA. The way you position the troops,especially the commander/dreadnought, looks brilliant. Could you post a pic of the whole army so far? I look forward to the ATV's you've got in the pipe-line.<br /> <br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 6 Mar 2010 19:05:33]]> GMT</pubDate>
				<author><![CDATA[ Bash the Bosh]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ That certainly looks unique and great fun daft question is it a Dreadnaught or a Commander? It certainly looks cool. I'd be tempted to do something with the ball joint at the back probably adding a power point there or something.]]></description>
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				<pubDate><![CDATA[Sat, 6 Mar 2010 23:52:47]]> GMT</pubDate>
				<author><![CDATA[ Llamahead]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Llamhead: the plan with him is, in terms of an army list he'll be classed as a dreadnought(twin linked lascannon,<span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon with flamer). but he'll head up the army in terms of aesthetics. I'll throw in a captain as head of recruitment or whatever to keep the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> chioce legal.I don;t plan on gaming but I like to work the lists anayway.<br /> the ball joint is planned to have something added, still t obe decided but power packs and stuff are a good idea.<br /> search light still to be added aswell.thinking of having a grot hugging the ground as this stampedes over head.<br /> I still need to keep this vaguely scouty as well. Cheers mate]]></description>
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				<pubDate><![CDATA[Sun, 7 Mar 2010 00:27:26]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ They look.....Ok...]]></description>
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				<pubDate><![CDATA[Sun, 7 Mar 2010 11:58:04]]> GMT</pubDate>
				<author><![CDATA[ kravus master of Horus]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Kravus: thanks for the in depth critique.]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 08:42:00]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I'm really liking this, even though I've only just found it.<br /> Really envious of your great <span class="glossaryitem" onmouseover='gp(47);'>GS</span> skills as mine are kept to a minimum of filling in holes.<br /> I particularly like the quad, its a great original thought. Also the commisar looks great.<br /> The sniper scout w/ spotter also looks amazing.<br /> <br /> Can't wait to see this painted as well as a group shot.]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 09:56:38]]> GMT</pubDate>
				<author><![CDATA[ besring]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I'll get a group shot up tonight if i possible. I really need to pull my fingerout and get painting. thansk for the kind comments. I'm slowly getting betterwith <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, thabnks mainly to scouting about this site.Dakka does keep you focussed.]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 12:21:36]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ How is the project coming along?<br /> <br /> Bash]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 22:03:14]]> GMT</pubDate>
				<author><![CDATA[ Bash the Bosh]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ really sorry for the lack of posts . due to a few factors and complete lack of time I've decided to drop this project. <br /> <br /> However I have decided to Sell all the conversions and miniatures posted in this Thread. I'll get everything up on ebay soon, but in the meantime if anyone is interested please drop me a line , either here or to <a href="mailto:trench.one@hotmail.co.uk">trench.one@hotmail.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span></a>.<br /> <br /> thanks for all the support . cheers guys]]></description>
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				<pubDate><![CDATA[Thu, 29 Apr 2010 21:33:10]]> GMT</pubDate>
				<author><![CDATA[ trench.one]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ I'm sorry to hear that. This is an amazing group of minis. You have done fantastic work.]]></description>
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				<pubDate><![CDATA[Fri, 30 Apr 2010 00:37:11]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Yeah thats unfortunate. Hope all goes well for you mate. Never say never though. Theres always another project on the horizon.<br /> <br /> Bash]]></description>
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				<pubDate><![CDATA[Fri, 30 Apr 2010 19:50:54]]> GMT</pubDate>
				<author><![CDATA[ Bash the Bosh]]></author>
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				<title>Urban Scouts Army</title>
				<description><![CDATA[ Very sorry to hear that trench, was truly great seeing you skills. An amazing project that will be sorely missed. All the best for the future though.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 May 2010 03:18:31]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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