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		<title><![CDATA[Latest posts for the thread "scratch dread #3 (WIP)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "scratch dread #3 (WIP)"]]></description>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ OK, it looks like I might have another dread left in me.<br /> <br /> Number 3 is gonna be following the idea of the penitent engine somewhat.<br /> <br /> Here is the first pic.<br /> See if you are following me on this one.     <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> [url=http://www.dakkadakka.com/gallery/80459-.html][img]http://images.dakkadakka.com/gallery/2010/2/3/80459_sm-.JPG[/img][/url]<br /> <br /> He is gonna have cables and wires running from his "stumps" to the legs and arms of the dread. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 17:29:07]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>Re:scratch dread #3</title>
				<description><![CDATA[ Well i'm a fan can't wait to it complete.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 17:36:21]]> GMT</pubDate>
				<author><![CDATA[ Empchild]]></author>
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				<title>Re:scratch dread #3</title>
				<description><![CDATA[ Great concept!  I never liked that nob head much, but I think it'll be perfect for what you're trying to do.  <br /> <br /> You gonna go for Mr. Choppy Dread?  Or balance with some ranged weaps?]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 19:30:24]]> GMT</pubDate>
				<author><![CDATA[ BloaterPaste]]></author>
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				<title>Re:scratch dread #3</title>
				<description><![CDATA[ [quote=BloaterPaste]You gonna go for Mr. Choppy Dread?  Or balance with some ranged weaps?[/quote]<br /> <br /> Not sure yet.  I am leaning toward Mr Choppy.  I think him being out in the open and flailing around with 4 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> would look pretty cool.<br /> <br /> Just not sure <span class="glossaryitem" onmouseover='gp(258);'>atm</span> though.<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> Well, maybe 3 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and a scorcha.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 20:09:06]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3</title>
				<description><![CDATA[ I love the penitent engine dread conversions. <br /> <br /> Cant wait to see how this one turns out... will it look like a barnyard animal too? (like dat chicken dread)]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 20:40:14]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Re:scratch dread #3</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> I cant think of another barnyard animal that will suit my needs.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 21:16:44]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3</title>
				<description><![CDATA[ You could paint it like a cow.  That would be hilarious.  An kommando gets blowed up in combat, wakes up, strapped to a new COVERT ORK SPECIAL WEAPON.  A choppy deff dread, disguised as a cow.  A kommando would love that kinda thing.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 21:50:56]]> GMT</pubDate>
				<author><![CDATA[ BloaterPaste]]></author>
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				<title>scratch dread #3</title>
				<description><![CDATA[ OK thats a good idea looking forward to seeing more.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 16:32:24]]> GMT</pubDate>
				<author><![CDATA[ Llamahead]]></author>
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				<title>Re:scratch dread #3</title>
				<description><![CDATA[ If I just put a couple of big horns on it you think he would pass for a bull?  =)<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> [url=http://www.dakkadakka.com/gallery/80681-.html][img]http://images.dakkadakka.com/gallery/2010/2/4/80681_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 17:15:30]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3</title>
				<description><![CDATA[ Yes, but he should have a big bell round his neck too! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 19:44:52]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Re:scratch dread #3</title>
				<description><![CDATA[ and a waagh banner that says  "MOOOOO!!"  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 20:17:25]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3</title>
				<description><![CDATA[ Definitely! ]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 23:34:57]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Re:scratch dread #3</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(144);'>Wh</span>...fh...WHY IS THIS THREAD ALL OF A SUDDEN ABOUT COWS?  [size=9]And will it have utters?[/size]]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 00:43:58]]> GMT</pubDate>
				<author><![CDATA[ Qualude]]></author>
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				<title>Re:scratch dread #3</title>
				<description><![CDATA[ [url=http://www.dakkadakka.com/gallery/80766-.html][img]http://images.dakkadakka.com/gallery/2010/2/5/80766_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 00:55:09]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>Re:scratch dread #3</title>
				<description><![CDATA[ I am not too happy with the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work.  It my first attempt at it.<br /> <br /> I just couldnt get that second stump to look right.<br /> <br /> [url=http://www.dakkadakka.com/gallery/80854-.html][img]http://images.dakkadakka.com/gallery/2010/2/5/80854_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 15:44:36]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ good grief<br /> what sort of genetically modified cattle do you guys have Stateside? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> those cowboys must have a tough time!<br /> <br /> this is looking very interesting Stump!<br /> do you have a linky to the others please?]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 17:44:42]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ This is a link to the thread that has the 6 killa kans and the first 2 dreads I made<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/273250.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/273250.page</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 18:07:25]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Many thanks Stump! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> much pleasure had viewing those chaps<br /> Was wondering about scratching some Dreads- time and energy permitting and your work certainly inspires<br /> edit: forgot to mention i like the plumbing and the Ork style spikey metal<br /> love the Kans too <span class="glossaryitem" onmouseover='gp(17);'>btw</span><br /> <br /> gonna have to have a go some time!]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 18:17:00]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ @Chibi - if you like those kans you need to check out Bloaterpaste.<br /> <br /> His are turning out way better then mine.<br /> <br /> Well, here are some updates to this fella.<br /> <br /> I had to loot a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dread from my brother for some inspiration for the legs. <br /> I think they are turning out ok.<br /> <br /> [url=http://www.dakkadakka.com/gallery/80901-.html][img]http://images.dakkadakka.com/gallery/2010/2/5/80901_sm-.JPG[/img][/url]<br /> <br /> And here is his first <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>.<br /> I figured why not stick with an oldy but goody.  Probably gonna have this swinging high over his head.<br /> <br /> [url=http://www.dakkadakka.com/gallery/80902-.html][img]http://images.dakkadakka.com/gallery/2010/2/5/80902_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 21:39:30]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ Looking good, some nice details. Cant wait to see more, Keep it up.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 22:47:15]]> GMT</pubDate>
				<author><![CDATA[ Hits_the_spot]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Lookin good. The leg may be a little long, but I'll wait to see more of it before I make up my mind. I like the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 23:47:01]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ I thought the leg was a bit long too and needed a knee jont.<br /> Well, I shorten the leg and then added the joint and I am right were I started on the height. <br /> But I think that the height is working <span class="glossaryitem" onmouseover='gp(258);'>atm</span>.<br /> <br /> I had to use a unfinished boy to prop him up for the pics.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> [url=http://www.dakkadakka.com/gallery/81122-.html][img]http://images.dakkadakka.com/gallery/2010/2/7/81122_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 01:23:06]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Yeah, that looks good as for height. All the details are lookin good too. I can't tell from this pic how the foot is doing, but I'm liking this a lot. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 01:33:35]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Looking good. Be careful not to make the arms any more spindly.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 04:22:38]]> GMT</pubDate>
				<author><![CDATA[ Owain]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Looking good. I admire your attention to detail; most people just slap on stuff till they're satisfied.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 05:46:32]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Me likey muchos 0.o]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 10:20:38]]> GMT</pubDate>
				<author><![CDATA[ Totenkopf]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ Thanks for the compliments and comments folks.<br /> <br /> @[color=red]The Good Green[/color] - I will put a pic of his mud stompers up later.  They actually look like nasty orthopedic shoes to me.<br /> <br /> @[color=red]Owain[/color] - Do the arms look kinda spindly <span class="glossaryitem" onmouseover='gp(258);'>atm</span>? If yall think so I will try to beef them up some.  Any advice or ideas on it?<br />               Right now I was planning on having his 2 <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> coming out of those ball/socket joints on his arms.    Not<br />               sure about the other <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> yet.<br /> <br /> @[color=red]CommissarKhaine [/color]- Thanks for the detail compliment. I mus say I was one of those people you talk about "just slapping stuff<br />                                 on" until recently.  I had just gotten a bag of rods and tubes and odds and ends from evergreen and it<br />                                 kinda inspired me to take my time on this one.<br /> <br /> I have kinda out thought myself a bit.  I went to fast on the legs and I cant figure out where to go with the cable from his ork <br /> legs to his mech legs.  if anyone has any thoughts on that please throw them at me.<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> here are a few pics of my first finished leg.<br /> <br /> [url=http://www.dakkadakka.com/gallery/81354-.html][img]http://images.dakkadakka.com/gallery/2010/2/7/81354_sm-.JPG[/img][/url]<br /> [url=http://www.dakkadakka.com/gallery/81355-.html][img]http://images.dakkadakka.com/gallery/2010/2/7/81355_sm-.JPG[/img][/url]<br /> [url=http://www.dakkadakka.com/gallery/81356-.html][img]http://images.dakkadakka.com/gallery/2010/2/7/81356_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 14:00:39]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ here is the first <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for this fella.<br /> <br /> Imagine a Man catcher/cigar cutter rolled into one.  No more worrying about how to get that Space marine out of your man catcher.<br /> <br /> Still have work to do on it.  Just thought I wold throw it out there for C/C.<br /> <br /> [url=http://www.dakkadakka.com/gallery/81461-.html][img]http://images.dakkadakka.com/gallery/2010/2/8/81461_sm-.JPG[/img][/url]<br /> [url=http://www.dakkadakka.com/gallery/81459-.html][img]http://images.dakkadakka.com/gallery/2010/2/8/81459_sm-.JPG[/img][/url]<br /> [url=http://www.dakkadakka.com/gallery/81460-.html][img]http://images.dakkadakka.com/gallery/2010/2/8/81460_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 04:56:31]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ Thinking that <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> is a bit much.<br /> <br /> Back to the drawing board.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 21:56:12]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ I looks good and I would keep the idea but the claw and square part are too big and too long. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 21:58:12]]> GMT</pubDate>
				<author><![CDATA[ Mewiththeface]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Yeah, the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> looks a bit cartooney surrounded by all of the cool mecanical parts. Maybe just mod a Space Marine dred arm to look like it was captured from a dead dred (hee hee, that rhymes) and was then orkified. I just think it would look more realistic.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 22:00:16]]> GMT</pubDate>
				<author><![CDATA[ DarkAngelsRK]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Looks like something from Skaven. Good grot grabba. Kombi-burna, maybe?]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 06:26:36]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ as said earlier I am scratching the man catcher thing.  I am re thinking the <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>.<br /> <br /> I will get some more pics up when my brain decides what to do.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:28:07]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ DAMN... all I have to say it rocks!]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:33:33]]> GMT</pubDate>
				<author><![CDATA[ Empchild]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ So with my <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> on the back burna I turned my attention to the shootie bits.<br /> <br /> So whatcha think?  Too over the top. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> [url=http://www.dakkadakka.com/gallery/81929-.html][img]http://images.dakkadakka.com/gallery/2010/2/9/81929_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 17:30:04]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ I like the body....  the DCCW is kinda "meh", and the legs....  the legs qualify as "Bad".  It need knees with a bit of a bend it they're going to be that long.  as the  legs were last page, it looks like it's going to fall over from the profile.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 18:10:56]]> GMT</pubDate>
				<author><![CDATA[ Dronze]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ I love it. The gatling-gun thingy above his head is ace. A little uncertain about the legs - maybe sentinel style legs are better? Would perhaps look more stable.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 18:15:55]]> GMT</pubDate>
				<author><![CDATA[ number9dream]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ [quote=Dronze]I like the body....  the DCCW is kinda "meh", and the legs....  the legs qualify as "Bad".  It need knees with a bit of a bend it they're going to be that long.  as the  legs were last page, it looks like it's going to fall over from the profile.[/quote]<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> - not sure if that  "Bad" is a good one or a bad one.  But I agree about the straight legs.  <br /> <br /> I put the knees in and had the first one straight and was going to have the second one stepping up on something or crushing something.  <br /> Thing is I forgot I was going to do that.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   When I realized what I had done it was pretty much as you see it and I have not made up mind rather to redo it or not.<br /> <br /> <br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> [url=http://www.dakkadakka.com/gallery/81981-.html][img]http://images.dakkadakka.com/gallery/2010/2/9/81981_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 18:22:08]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ This is full of win.  Also, I say you should redo it.  Have it stepping on a pile of dead space marines/*insert most frequent enemy here*.<br /> Because 1, that shows how superior your orks are to *insert enemy*, and 2, dynamic poses beat standing straight 100% of the time.  <br /> Oh and put that 'over the top' gun back on, it looked cool...  ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 22:43:55]]> GMT</pubDate>
				<author><![CDATA[ MasterDRD]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ your machines make me cry the good tears.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 23:05:27]]> GMT</pubDate>
				<author><![CDATA[ azekio]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ oh that gun is going back on for sure just shoulder mounted.<br /> <br /> I am really considering reposing it just as you suggest MasterDRD. <br /> Gonna have to wait.  I am going outta town for a few.  Get back on it then.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 23:08:39]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(303);'>fwiw</span> the basic concept seems very sound to me <br /> it is ork tek after all <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> look forward to seeing <span class="glossaryitem" onmouseover='gp(25);'>da</span> updaytz]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 06:39:25]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Looking a lot better; not that the first pose was bad, this just beats it. And the gun is brilliant!]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 06:55:36]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Since you have a Space Marine dread arm on one side, why not Orky up a Wraithlord arm on the other side?  Make it really look like the just pulled together whatever they found on the battlefield to get it up and running!]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 18:41:25]]> GMT</pubDate>
				<author><![CDATA[ Shellfishguy]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ Been rethinking this fella.<br /> <br /> I repositioned his legs,<br /> chopped off his feet (gonna beef them up some),<br /> and reworked that arm so it was longer.<br /> <br /> [url=http://www.dakkadakka.com/gallery/85584-.html][img]http://images.dakkadakka.com/gallery/2010/2/25/85584_sm-.JPG[/img][/url]<br /> <br /> I might need to address that angle of that arm somewhat.  Looks like it pointing down too much.  Did not notice it till looking at this pic.  <br /> <br /> [url=http://www.dakkadakka.com/gallery/85585-.html][img]http://images.dakkadakka.com/gallery/2010/2/25/85585_sm-.JPG[/img][/url]]]></description>
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				<pubDate><![CDATA[Thu, 25 Feb 2010 21:06:25]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ I will be letting this fella rest for a bit.<br /> <br /> I got my hands on the new ork dread and kans and I am gonna wait and use the left over bits to beef him up some.<br /> <br /> Also I had to take that arm off and rework it again.  take 3 on that arm.  =)]]></description>
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				<pubDate><![CDATA[Wed, 3 Mar 2010 20:53:41]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ very much like a ork penitent engine... I like the idea, some mek probably got "inspired' when fighting sisters of bolter... I mean battle]]></description>
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				<pubDate><![CDATA[Thu, 4 Mar 2010 04:44:48]]> GMT</pubDate>
				<author><![CDATA[ Da Big Mek]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ How the hell is that made? plasticard?]]></description>
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				<pubDate><![CDATA[Fri, 5 Mar 2010 19:08:09]]> GMT</pubDate>
				<author><![CDATA[ Condai]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ [quote=Condai]How the hell is that made? plasticard?[/quote]<br /> <br /> Pretty much all plasticard and some bits.  First time using the plasticard rods and tubes though.  They make it a bunch easier.]]></description>
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				<pubDate><![CDATA[Fri, 5 Mar 2010 20:57:00]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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				<title>scratch dread #3 (WIP)</title>
				<description><![CDATA[ Stump, this is so great! Also, let this comment serve as notice that I have been combing through your old posts (I'm in the fantasy section most of the time these days and hadn't been keeping up) and I love your latest creations! ESPECIALLY the dread that is now in your avatar pic <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> For this guy, I like that you chopped off the feet, and if you add them back on I'd like them to be beefier (like a wide claw foot so that he's not so weedy / ready to fall over). Also, I like the latest arm, although bending it at the elbow more might give it a more natural pose.<br /> <br /> I hope you finish this guy instead of the standard dread/kans! Your scratchbuilds have so much more imagination/energy! You must have quite a large ork force by now <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Mar 2010 20:07:47]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:scratch dread #3 (WIP)</title>
				<description><![CDATA[ Thanks for the post RiTides.<br /> <br /> I am going to finish this guy soon.  I have been rethinking him.<br /> <br /> I think I made the pistons too large on the arm compared to the legs and I am redoing that.<br /> Also I am taking the left over bits from the new kans and dread and I am going to beef up his legs and feet with it.<br /> <br /> I will definitely be finishing him but it might be a bit before I get back on him.]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 04:00:56]]> GMT</pubDate>
				<author><![CDATA[ Stump]]></author>
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