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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ So I'm signed up for the Adepticon Gladiator, and I've been flipping through some of the crazy things that can be fielded. Like the Hierophant...<br /> <br /> How do you kill this thing in the 2k Gladiator?<br /> <br /> The only thread I found on killing one of these was back when it still had mass points and slightly different rules.<br /> <br /> He uses the Apocalypse rules <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 148. WS9 BS3 S10 T9 W10 I3 A8 LD10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+. Shoots up to 16 S10 shots, has regenerate for those 10 wounds, and a bunch of annoying little rules too. Plus with the new Tyranid dex this thing now has the new 3+ Warp Field.... <br /> <br /> Seriously... how do you kill this thing?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 04:45:37]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Budzerker]<br /> Seriously... how do you kill this thing?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> [/quote]<br /> <br /> Take a Reaver Titan with 2 Laser Blasters and a Turbo Laser on the Carapace for 8 <span class="glossaryitem" onmouseover='gp(517);'>SD</span> shots per turn. <br /> <br /> Outside of that, you want to stack as many S8+ shots as you can. <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators w/ Chaplains can work if you can constantly keep charging it. <br /> <br /> There is some discussion about whether or not it benefits from the new Warp Field rule. That rule is for the Zoa and its not a Psychic Power. (page 44 of Tyranid codex) <br /> There is also the issue that non-damaging Psychic Powers can't affect GCs. (page 91 of <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> book)]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 04:58:36]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Can you take a Reaver Titan at the Adepticon Gladiator? <br /> <br /> It's late and I'm tired, but I didn't see it on the Imperial Units list:<br /> <br /> <a href="http://www.adepticon.org/10rules/201040KIAApoc.pdf" target="_blank" rel="nofollow">http://www.adepticon.org/10rules/201040KIAApoc.pdf</a>]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 05:22:14]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ No Reavers in Gladiator this year.<br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> it does not benefit from Warp Field.  I do not know if the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will change this.<br /> If it has a 2+/3++...it's going to be almost impossible to kill.  I really see no realistic way to bring it down short of An'graath in the Fateweaver bubble (within the Gladiator rules).]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 05:38:13]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ What does a Wraithguard Wraithcannon do to Gargantuan figures?]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 06:10:27]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ and army of rune priest casting Jaws of the Wolf.<br /> <br /> <br /> OR <br /> <br /> <br /> 8 Swarmlords ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 06:15:28]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ The Slaaneshi 666 point Daemon will wipe it out without effort, and Kairos can escort it in so it doesn't get shot down.  Should get a round 1 or 2 charge with all the lashing.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 06:22:42]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Old Man Ultramarine]What does a Wraithguard Wraithcannon do to Gargantuan figures?[/quote]<br /> Nothing.  GC are immune to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.<br /> [quote=Clthomps]and army of rune priest casting Jaws of the Wolf.<br /> [/quote]<br /> GC are immune to Psychic Powers w/out a strength value.<br /> [quote]<br /> 8 Swarmlords [/quote]<br /> Gladiator uses normal Force Org.<br /> <br /> [quote=40kenthusiast]The Slaaneshi 666 point Daemon will wipe it out without effort, and Kairos can escort it in so it doesn't get shot down.  Should get a round 1 or 2 charge with all the lashing.[/quote]<br /> The Hierophant will pour enough shots into it that it won't be able to get enough rounds in to get through a 2+/3++.<br /> <br /> If it doesn't have the 3++, it's easy.  Anything S8+ AP2 or power will smack it down.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 06:34:35]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=40kenthusiast]The Slaaneshi 666 point Daemon will wipe it out without effort, and Kairos can escort it in so it doesn't get shot down.  Should get a round 1 or 2 charge with all the lashing.[/quote]<br /> <br /> Kairos will get swarmed under by the rest of the army, so I would not count on him. <br /> <br /> The immune to psychic powers is the killer. If I could have Doomed them, I think I can drop them. <br /> <br /> By the way, they can’t be locked in combat, so if you plan on killing them in assault, they are free to leave. <br /> <br /> <br /> I hope that there are 2 creatures that will follow the Reaver titian into being banned next year.<br /> <br /> I posted my first Adepticon Gladiator list to my blog and I was wondering how I would handle the 2 heavy hitters An'ggorath and Hierophant.<br /> <br /> The important stats of the Hierophant is 10 wounds, 9 toughness, and 2+ save.<br /> <br /> The stats of An’ggorath is 8 wounds, 8 toughness, and 2+/4+ save.<br /> <br /> Those 2 are brutes that take a ton of firepower to bring down. For example: 27 lascannon shots at BS4 to bring down the giant bug. <br /> <br /> I planned on moving around An’ggorath and hitting him with a lot of bright lances, and he can really only kill one unit a turn. <br /> <br /> Hierophant is a lot tougher. He can shoot 16 shots at strength 10 and AP3. So he is wiping out your army while you are trying to take him down.  <br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 07:38:59]]> GMT</pubDate>
				<author><![CDATA[ Blackmoor]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Are they immune to poison?  If not, then mass prefered enemy poison attacks from the new nids should hurt them pretty bad, seeing as you need to kill them in 1 assault phase.  Though, i suppose it would take 72 hormies to get the job done in one phase... 3 broods of 30 poison hormies = 720 points.<br /> <br /> Epidimus boosted nurgling swarms may also work.<br /> <br /> Failing that, was it FAQed that gift of chaos from daemons doesnt spawn them?]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 11:12:32]]> GMT</pubDate>
				<author><![CDATA[ DevianID]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ I'm not sure about the adepticon rules, but surely with the amount of points those things cost you'll be best off taking out the (likely few) scoring units and praying for a draw?<br /> <br /> otherwise, as has been said, I'd recommend tons of lascannons and krak missiles...]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 11:41:13]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Grey Knight Grand Master.<br /> <br /> Man, I would love to pull that one off.  The look of your opponent's face when you tell him that his Bio-Titan was one-hit-killed would be spectacular!]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 11:51:30]]> GMT</pubDate>
				<author><![CDATA[ Elric of Grans]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=DevianID]Are they immune to poison?  If not, then mass prefered enemy poison attacks from the new nids should hurt them pretty bad, seeing as you need to kill them in 1 assault phase.  Though, i suppose it would take 72 hormies to get the job done in one phase... 3 broods of 30 poison hormies = 720 points.<br /> <br /> Epidimus boosted nurgling swarms may also work.<br /> <br /> Failing that, was it FAQed that gift of chaos from daemons doesnt spawn them?[/quote]<br /> <br /> Posion effects work, but are modified to only wound gargantuan creatures on a 6...<br /> <br /> [quote=Elric of Grans]Grey Knight Grand Master.<br /> <br /> Man, I would love to pull that one off. The look of your opponent's face when you tell him that his Bio-Titan was one-hit-killed would be spectacular![/quote]<br /> <br /> From the Gargantuan Creature Rules: "[i]All gargantuan creatures are immune to the Instant Death rule.[/i] [new sentence:] [i]In addition, because they are so large and powerful, they are not affected by ANY attack that would normally kill a model automatically (like a Force Weapon, an attack that kills as a result of failed characterisitc test, etc.)."[/i]<br /> <br /> So they are immune to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> of all types. Regular <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, all force weapons, any power that kills on a stat test (spawn, jaws, etc).<br /> <br /> The only thing I can think of to put a dent in this guy is a crap-ton of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators... <br /> <br /> Other than that I got nothing...  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 14:15:56]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ DO they have to take difficult or dangerous terrain tests? Or are dangerous counted as difficult, and they pretend difficult isn't even there?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 14:51:49]]> GMT</pubDate>
				<author><![CDATA[ Cambak]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Blackmoor]<br /> By the way, they can’t be locked in combat, so if you plan on killing them in assault, they are free to leave. <br /> [/quote]<br /> <br /> Well, unles you're another gargantuan...    Seriously, the Slaanesh girl can do it.  Heirophant may be immune to psychic powers, but she can warptime herself, always wounds on a 4+ and ignores both of its saves.<br /> <br /> [quote]<br /> I posted my first Adepticon Gladiator list to my blog and I was wondering how I would handle the 2 heavy hitters An'ggorath and Hierophant.<br /> ...<br /> The stats of An’ggorath is 8 wounds, 8 toughness, and 2+/4+ save.<br /> [/quote]<br /> <br /> An'ggorath is a waste in the gladiator.  I ran him last year, just for fun.  No army with him in it will win.  He's too easy to simply ignore.   Assuming he's in the daemon's first wave, he gets a few assault phases.  He can't lock up, and can't sweeping advance.  He doesn't ignore invul saves, so he has issues with other daemons, seers, and thunderhammer dudes.   He's hard pressed to make his points back in a lot of matchups, and really not worth it.<br /> <br /> What makes the heirophant (and reaver, and possibly the new tzeentch daemon lord) good is that they don't rely on combat to do their killing.<br /> <br /> I think the new Tzeentch daemon has some potential in the right list.   He's got the high toughness/many wounds -/3+ save thing going for him.  He can fire a ton of random effects off, as most of his daemonic gifts are altered.   Example - his wind of chaos is a flame template, so he can turn entire units into chaos spawn, if necessary.   His bolt of Tzeentch is a large blast.  He runs with an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> barrage attack too.   Possibly even more importantly, he can make new scoring units every turn, which can be a huge advantage in the gladiator.<br /> <br /> But, like all the daemon lords, in a four game tournament, there will be one game where he won't bother to show up until turn 4.   That's a ton of points to leave sidelined.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 14:52:00]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ look at the space marine titan hammer formation.  that should make you smile..<br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180071_Space_Marines_Datasheet_-_Terminator_Titanhammer_Squads.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180071_Space_Marines_Datasheet_-_Terminator_Titanhammer_Squads.pdf</a><br /> <br /> other than that lascannons (go <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) would be a good idea]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 15:04:01]]> GMT</pubDate>
				<author><![CDATA[ The Angry Commissar]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Cambak]DO they have to take difficult or dangerous terrain tests? Or are dangerous counted as difficult, and they pretend difficult isn't even there?<br /> [/quote]<br /> <br /> They are affected by terrain. You roll just as you would for a normal monstrous creature, but double the result.<br /> <br /> [quote=Redbeard]<br /> <br /> Well, unles you're another gargantuan...    Seriously, the Slaanesh girl can do it.  Heirophant may be immune to psychic powers, but she can warptime herself, always wounds on a 4+ and ignores both of its saves.[/quote]<br /> <br /> I don't know. If your wounding a gargantuan creature with the help of warptime I'd say that's a psychic power that's affecting said creature. Which they are immune to.<br /> <br /> [quote=The Angry Commissar]look at the space marine titan hammer formation.  that should make you smile..<br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180071_Space_Marines_Datasheet_-_Terminator_Titanhammer_Squads.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180071_Space_Marines_Datasheet_-_Terminator_Titanhammer_Squads.pdf</a>[/quote]<br /> <br /> No formations/data sheets are used in the Gladiator.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 15:05:28]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Epidemus daemons with 20 tally do it easily (Each attack will be hitting on 4's (apart from <span class="glossaryitem" onmouseover='gp(262);'>DP</span>), wounding on 2's and ignorong armour so each attack = 43.3ish so aronud 20 attacks which would be very easy to get.<br /> Rending would also ruin his day (for instance 20 charging daemonettes with transfixing gaze (running at 285 pts would deal 5 wounds for raound 3 or 4 in return and they go first.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 15:13:14]]> GMT</pubDate>
				<author><![CDATA[ O'shovah]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=O'shovah]Epidemus daemons with 20 tally do it easily (Each attack will be hitting on 4's (apart from <span class="glossaryitem" onmouseover='gp(262);'>DP</span>), wounding on 2's and ignorong armour so each attack = 43.3ish so aronud 20 attacks which would be very easy to get.<br /> Rending would also ruin his day (for instance 20 charging daemonettes with transfixing gaze (running at 285 pts would deal 5 wounds for raound 3 or 4 in return and they go first.[/quote]<br /> <br /> Tally doesn't work. Wounding on 2's (aka Noxious Touch) are poisoned attacks. As specified earlier poisoned attacks wound on 6s only against gargantuan creatures.<br /> <br /> As for Daemonettes (assuming the squad gets into combat undamaged): 80 attacks, 40 hit, they must rend so that's 6.67 rending wounds, 5.67 get through with old warp field. That's pretty good. However, the question now becomes does the Hierophant get the new Warp Field. If he does, he will shrug off the nette's. Even if he doesn't, and you cause 6 (5.67) wounds, gargantuan cretures stomp attacks each model in you squad. So 20 attacks, 13.33 hits, 11.11 wounds, 7.41 dead daemonettes. He wins combat, you fail another save. He regenerates a wound next turn, then leaves combat and other members of his army shoot you up. <br /> <br /> EDIT: I also forgot his spore cloud. This would wound half the remaining daemonettes. So with 13 left thats 6.5 wounded, 4.5 more dead nette's<br /> <br /> However, a daemonette swarm could do the trick. Two 20girl squads would down him (without new warp-field). ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 15:27:17]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ One way may be a warhound with his D weapon templates.  The rest of the Tyranid army gets no invul save minus the Zoanthropes so the D templates will wipe out the other 1000 points of the army leaving the Heirophant on his own.  Still may be a beast to take down, but probably wont win many scenerios on his own unless he wipes you out.<br /> <br /> I have never played <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> with one of those things, but shouldn't Boon of Mutation transform that thing into a spawn?  It is not a psychic attack, nor does it kill the model, it transforms it.  Dont know how many others have played boon of mutation Vs the Heirophant.<br /> <br /> Fighting it in melee would be rough.  THe scything talons plus Lash whip means he gets rerolls to hit and your unit goes at I1.  I dont think the T. Hammer <span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies are a viable option.<br /> <br /> There could be lists that have 9 Vendettas and a Warhound, that could be enough D weapons and Lascannons to drop its wounds low enough to kill it in two turns.  Just hope it doesnt take out your stuff first.<br /> <br /> If anyone knows if Boon works on a Heirophant, let me know, thanks.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 15:30:40]]> GMT</pubDate>
				<author><![CDATA[ Norbu the Destroyer]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Norbu the Destroyer]One way may be a warhound with his D weapon templates.  The rest of the Tyranid army gets no invul save minus the Zoanthropes so the D templates will wipe out the other 1000 points of the army leaving the Heirophant on his own.  Still may be a beast to take down, but probably wont win many scenerios on his own unless he wipes you out.<br /> <br /> I have never played <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> with one of those things, but shouldn't Boon of Mutation transform that thing into a spawn?  It is not a psychic attack, nor does it kill the model, it transforms it.  Dont know how many others have played boon of mutation Vs the Heirophant.<br /> <br /> Fighting it in melee would be rough.  THe scything talons plus Lash whip means he gets rerolls to hit and your unit goes at I1.  I dont think the T. Hammer <span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies are a viable option.<br /> <br /> There could be lists that have 9 Vendettas and a Warhound, that could be enough D weapons and Lascannons to drop its wounds low enough to kill it in two turns.  Just hope it doesnt take out your stuff first.<br /> <br /> If anyone knows if Boon works on a Heirophant, let me know, thanks.[/quote]<br /> <br /> I agree that you should focus fire the rest of his army down, to win the mission. But going back to the topic of this thread, how to kill him?<br /> <br /> As I posted above, no characteristic-check kills work. So no boon. <br /> <br /> He can fire at multiple targets, and with two guns firing 8 S10 shots, he can down 2 Vendetta Squads in one turn. Against a Titan he would drop 2 void shields, glance and pen it in one round of fire. Personally I'd shoot the Vendettas as they are firing a greater quantity of damaging shots, then charge the Titan (he can also charge a separate unit). Or shoot and charge the Titan to kill it. <br /> <br /> Also, when I said <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies could work I meant a crap-ton. With Vulkan, and 10 termies (and the charge) the termies swing 30 times, hit 22.5 times with the re-roll, and cause 7.5 wounds. So it would take more than 1 squad to bring him down. However, again we come back to if he has the new warp-field. If so, your screwed no matter what you throw at him.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 15:41:12]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Since the Gladiator is a 4 game tournament, my question is how would 20 demonettes do against the rest of the field?<br /> <br /> As far as the Gigantic Slaanesh Demonette goes, I think she can use warp time because it affects her, and not the Hierophant, but I would think that she can just be shot down by the 16, strength-10 shooting attacks. <br /> <br /> <br /> As someone said above, the Gladiator usually has one mission that is nicknamed "screw the big ones" where if you take a giant point-sink model it get neutralized by the mission, although last years mission was rather tame. Last years "screw the big ones" mission I think had one model with a vortex grenade, the year before it they had a mission where you can put one of your opponents models into reserve and it comes on board turn #4. But if you are facing one, I would not count on the missions saving you. <br /> <br /> I would also like to see other ways to kill them rather than just bringing your own gigantic creature.<br /> <br /> Let's do some quick mathhammer:<br /> 10 Fire Dragons= 3.33 wounds. <br /> <br /> 10 Harlequins=3.33 wounds.   <br /> <br /> 10 Thunderhammer Stormshield Terminators=5 Wounds, but getting them into assault will be hard. And remember that the Hierophant can just leave combat. <br /> <br /> 10 Lascannon shots= 2.5 wounds, and brightlances are worse. <br /> <br /> <br /> So I can't figure out a good way to kill them. But as Just Dave said, you might want to kill the troops, and try to keep your troops alive and if you do not get the win, at least get the tie. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 16:05:25]]> GMT</pubDate>
				<author><![CDATA[ Blackmoor]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ How far can the bio Titan move and charge? I think it's 12" and 12" but not so sure. There are definitely some ways to bring it down but I don't want to reveal my plan. Also what is the bio titan's initiative?<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 17:38:11]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Its I 3<br /> <br /> If this thing has a 3++, then the only way to kill it will be the big slaanesh daemon with warptime. <br /> <br /> That being said, if your list can't kill it, then you are probably better off just killing everything else, and leaving the bio titan alone. But, since this thing has sooo much shooting, and a HUGE assault distance, this might be pretty hard.<br /> <br /> I to am registered for the gladiator, and I am starting to thing that the smartest thing to do in order to survive fighting the giant stuff is to just take a bunch of little stuff, so the big baddies can never make their points back. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 17:55:27]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Weapons that cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span> do D3 wounds instead.  So a Wraithguard has a 60% chance of wounding.  A one turn Kill would require 16 Wraithguard.  Alternatively, an Eldar Scorpion would do 6 wounds per round.  <br /> <br /> Large squads of snipers would also work.  ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 18:29:12]]> GMT</pubDate>
				<author><![CDATA[ Durandal]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon + Powerfist Dreads<br /> 3 Predator Annihilators<br /> Scouts w/ Sniper Rifles<br /> <br /> Easy]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 18:57:22]]> GMT</pubDate>
				<author><![CDATA[ phantommaster]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ For all that are suggesting snipers: They (like poison weapons) also only wound gargantuan creatures on 6's. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 19:04:13]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ You know you could kill the rest of the army considering he is going to spend 1250 points on the monster. Its not like its weapons are D weapons and it mostly relies on its Toughness 9 and crap ton of wounds to survive. Most of the missions in the gladiator are still objective based and short of tabling you, if you can kill the troops you can win the game. Then again the gladiator has now turned into who can spend the most on <span class="glossaryitem" onmouseover='gp(39);'>FW</span> to win. <br /> <br />     ]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 19:05:55]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Green Blow Fly]Also what is the bio titan's initiative?[/quote]<br /> <br /> It has a Lash Whip, so you are I1 when in Base to Base.  It also has Toxic Miasma, so toughness tests for models in combat with it, a Spore Cloud (5+ Cover, Defensive Grenades) and Regenerate (with enough wounds for this to possibly matter).]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 20:55:33]]> GMT</pubDate>
				<author><![CDATA[ Elric of Grans]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Lighter fluid + lighter<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I really can't think of something that can reliably take it down other then just masses of <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> termies]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 21:22:23]]> GMT</pubDate>
				<author><![CDATA[ youbedead]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ I still don't know how fast it can move... If it can move 12" and charge another 12" it's obviously going to cover a lot of ground quickly. On the other hand if it can only move 6" and charge another 6" then there are ways to effectively handle it.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 00:53:27]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ It moves 12 and assaults 6]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 01:33:54]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ It can also fleet <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> if it fires no weapons, or fire one weapon and fleet <span class="glossaryitem" onmouseover='gp(24);'>D6</span>]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 01:35:50]]> GMT</pubDate>
				<author><![CDATA[ grankobot]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ So the bio Titan has an effective charge arc of 18-24" and can leave combat at will. It's really worth all those points. If you have a fairly static army it's going to roll right through your ranks. So first off your army must be mobile to have a chance. Something tells me it won't get to use the new warpfield or else we will probably see a large number of bio Titan armies from the heart of Texas coming out to make a statement how broken is the Heirophant... heh. Anyways you need speed to play keep away so it doesn't roll you like a cheap cigar. There are not many units that can take it out with one punch but I believe the nemesis force weapon is one answer and you'll need fragmentation grenade launchers to maintain the higher initiative, you'll also need to mastercraft the nemesis force weapon to make every hit count. Then finally you'll need to roll a six to wound and pass your psychic test.<br /> <br /> Of course there are attacks that bypass S versus T and you'll need a lot to soak the Titan. Sniper rifles are out because as stated you need to roll a 6 to wound. So you can ask yourself if you want to build an army designed to take out the Heirophant or play the odds knowing you'll probably never face off against it. If you tailor your list then you'll have to make sure you can beat other competitive builds and you never know what exactly you are going to see at the gladiator. As has been noted there will be one mission that nerfs the bio Titan and hopefully that will be an early mission.<br /> <br /> One way to kill it quickly (again assuming it won't have a 3+ invulnerable save) is to move in quickly with meltaguns and soak it at short range. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> quickly comes to mind but you'll need to hit it with everything you've got and not expose yourself to the rest of the Tyranid army. This tactic means you would have to go for the big kill early on or else it will blast apart all your transports. I would probably run an Eversor assassin as well since the neural gauntlet is one of those weapons that bypasses S versus T... You'll have to kill it in one player turn or else regen kicks in and the beast will rear it's ugly head again. If the Eversor could drop a few wounds that could well be your final insurance policy after you soak it with all the meltas. What I like about this strategy is you are taking the fight to the bio titan's doorstep rather than playing keep away all game.<br /> <br /> Rending is another way to bypass S versus T...<br /> <br /> G  ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 02:13:44]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Green Blow Fly] Something tells me it won't get to use the new warpfield or else we will probably see a large number of bio Titan armies from the heart of Texas coming out to make a statement how broken is the Heirophant... heh. [/quote]<br /> <br /> I have a feeling that we will see a lot of Heirophants from the heart of Texas anyways. <br /> <br /> <br /> [quote]One way to kill it quickly (again assuming it won't have a 3+ invulnerable save) is to move in quickly with meltaguns and soak it at short range. <br /> <br /> G  [/quote]<br /> <br /> Wow, that would be tough to do...12" range is going to be hard to get close. <br /> <br /> And just for your info, 20 Meltaguns at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 will do 5 wounds, and at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 will do 6.66 wounds, and that is shooting [i][b]20 MELTAGUNS![/b][/i]]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 04:49:36]]> GMT</pubDate>
				<author><![CDATA[ Blackmoor]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Does the thing really have a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of 9 and defensive grenades?  If so, the THSS termies and daemonettes will need 5s to hit!  THSS termies with pedro buff will average 1 hit each, 3 THSS termies will deal 1 wound, so you need 30 THSS pedro termies to deal 10 wounds.  If it also has a 3++ save then your talking 3 rounds of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, if it doest kill any termies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ever , get away from them, or regenerate.  Also, 30 THSS termies cost 1200 points! <br /> <br /> Ya, it will be very interesting to see which of the new nid abilities this thing gets.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 07:47:42]]> GMT</pubDate>
				<author><![CDATA[ DevianID]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Green Blow Fly]There are not many units that can take it out with one punch but I believe the nemesis force weapon is one answer and you'll need fragmentation grenade launchers to maintain the higher initiative, you'll also need to mastercraft the nemesis force weapon to make every hit count. Then finally you'll need to roll a six to wound and pass your psychic test.<br /> [/quote]<br /> You're I1 because it has Lash Whips, which make you I1 (nothing about grenades).  And if it doesn't stomp you and you get really really lucky, a successful <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> blast will be good for D3 wounds.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 08:05:43]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ So the basic conclusion is try to avoid it like [insert obvious metaphor] and focus on taking out their scoring units...<br /> <br /> Easier said than done, but it does sound like the best option...]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 13:50:35]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Unfortunately a Nemesis Force Weapon wont work either. As I quoted earlier: <br /> <br /> From the Gargantuan Creature Rules: [i]"All gargantuan creatures are immune to the Instant Death rule.[/i] [new sentence:] [i]In addition, because they are so large and powerful, they are not affected by ANY attack that would normally kill a model automatically (like a Force Weapon, an attack that kills as a result of failed characterisitc test, etc.).[/i]" <br /> <br /> It's an older rule, hence why it puts into two separate categories "things that cause instant death" and "force weapons". It lists force weapons as "something that can kill automatically". So with this wording it cock-blocks all current force weapons, as well as the older wording of force weapons.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 15:44:35]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ The ruling of Warp Field will be huge.  I don't think they want it to have a 2+/3+ and they better tell people fast so they know whether to buy one or not.  In the past An'Garrath has been able to take it down in combat, though An'Garrath hasn't been to reliable vs. more conventional armies.<br /> <br /> The Bugs can take the Bio-Titan, 150 Gants and still have 250pts for synapse.  150 Gants is not easy to take down with a Bio-Titan running around.  It can shoot two different targets with 8 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 shots per turn as it moves forward 12", then assaults anything it wants.  Remember you only have 17 slots in the force org chart and this thing will engage 17 targets over a 6 turn game.  OUCH!!<br /> <br /> Toughness 9 is huge.  <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 weapons will need a 5+ to wound and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 lascannons need a 4+ to wound.  That's tough.  It takes up a huge footprint on the tabletop so things can't get away and as a GC it can't be tarpitted.  <br /> <br /> I only ever managed to kill one once.  I had 6 ironclad dreadnoughts assault it at once.  It's stomp attack dodn't kill any of them and they inflicted bigtime damage.  One Ironclad was immobilised and we had no idea how to play the immobilised dread.  The dread couldn't push back after assault (as per the rules) and the Bio-Titan doesn't move away after assault, the enemy does.  We had no clue and diced it.  The dread stayed and the Bio-Titan was brought down from the next charge of the Ironclads.  This was a lucky occurance and it won't happen again.<br /> <br /> I truely feel that unless the mission screws the Bio-titan, it's won't lose a game in the gladiator.  I'm not sure if it will get max points every game, which is what you need to win the gladiator, but it won't lose.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 16:07:10]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ I don't know the rules for this but don't Ctan ignore invunerable saves + armour.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 17:55:10]]> GMT</pubDate>
				<author><![CDATA[ TheRavenWolf]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ A C'tan could ignore it's saves, but trying to do 10 wounds to a T9 model would be a stretch for either of them (especially the ciever as he'd need 4's to wound).  Also they'd have to walk the field agains the afforementioned 16 S10 shots.  Doesn't seem at all plausible.<br /> <br /> The clear problems with the thing is that no weapon can One-Shot it, it gets wounds back, shoots hard enough to make back it's points without fighting, cannot be locked in combat and can cover ground like a fiend.  The 3++ doesn't matter much to most armies as they couldn't handle the thing as-is, it really only matters if you're thinking about running Ang'grath to counter it.<br /> <br /> Ingore the Heirophant and go for phase out...]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 18:04:47]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ The rules for the nemesis force weapon states it kills the model outright... I'm not sure how that would interact with the rule for the bio Titan but it looks like it would be possibly negated as well. If the Grand Master has a stormshield it's possible he could survive the initial onslaught and swing back.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 18:18:02]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Mastershake]<br /> The clear problems with the thing is that no weapon can One-Shot it...<br /> [/quote]<br /> <br /> What about attacks that don't kill it, but turn it into something else?   Psychic powers are out unless they do damage, so no Jaws, but what about Daemonic Gifts.   You've got a 1/6 chance of turning it into a chaos spawn?]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 18:34:32]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Redbeard]<br /> <br /> What about attacks that don't kill it, but turn it into something else?   Psychic powers are out unless they do damage, so no Jaws, but what about Daemonic Gifts.   You've got a 1/6 chance of turning it into a chaos spawn?[/quote]<br /> <br /> Been suggested twice actually. Again, it cannot be killed "[i]...an attack that kills as a result of failed characterisitc test, etc[/i]". So no boon, no mutation, no zogwort, no nothing. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 18:43:31]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ But "killed" is an important distinction.  It's been ruled, in many cases, that transformation is not killing.  You can squig Abbadon, although he's immune to instant-death.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 18:56:42]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Turning it into a spawn won't work because all gargantuan creatures are immune to psychic powers with no strength value, both friendly or enemy. From the Apocalypse book, under the "special rules" paragraph in the gargantuan creatures section:<br /> <br /> [quote]Because of their massive bulk (and multiple brains!), gargantuan creatures are less suceptible to psychic powers. they are not affected by psyshic powers (either friendly or enemy) with the exception of those that have a Strength value, which may affect them normally.[/quote]<br /> <br /> Which means that the Slaanesh demon lord can't actually use warptime. Yay for poor design.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 20:17:17]]> GMT</pubDate>
				<author><![CDATA[ grankobot]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ But for Chaos Daemons, it's not a psychic power, it's a daemonic gift...]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 20:23:40]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Redbeard]But "killed" is an important distinction.  It's been ruled, in many cases, that transformation is not killing.  You can squig Abbadon, although he's immune to instant-death.[/quote]<br /> So you don't get a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> or any <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> when you squig/spawn it?  I don't thnk anyone plays that way.  <br /> <br /> Furthermore, [quote=Codex: Chaos Daemons, <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 73, Boon of Mutation]If the test is failed, the target is...removed as a casualty.[/quote]  So it's pretty clear that it's "killed", even though <span class="glossaryitem" onmouseover='gp(468);'>EW</span> doesn't work on it because the model is just removed.<br /> <br /> Zogwart, on the other hand...[quote=Codex: Orks, <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 61, Zogwart's Curse]The target model is replaced with an angry Squig...[/quote] So it would work against the Hierophant if not for the [quote]Choose an Independant Character model...[/quote] part of Zoggy's rule.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 20:31:14]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Ah, but the Daemons power specifically states that the model is [i]"removed as a casualty"[/i] and replaced with a spawn. So as a casualty, yes, he is "killed".<br /> <br /> EDIT: Dang, Iron_Chaos_Brute beat me to it.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 20:32:33]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Edit: everyone else covered it already <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Or if you meant the warptime thing, it says in <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:Apocalypse that it is a psychic power. I can't see anything that makes an exception for Zarakwhatsisface, so as a gargantuan creature he isn't affected by it.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 20:32:36]]> GMT</pubDate>
				<author><![CDATA[ grankobot]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(27);'>DE</span>  archon  with  agonizer( wounds on a  4+) power weapon or poison blades wounds on two but can take a  save, combat drugs,  goblet of  spite( evens the weapons  skill so both oppenent hits on  three) and  sheild field.... <br /> <br />  Yeah first time he  fails  his  shadow field save hes dead , like most other models]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 20:49:38]]> GMT</pubDate>
				<author><![CDATA[ StarGate]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Poisoned weapons only ever wound a GC on a 6.<br /> <br /> (This really is the "fuck your rules, we're playing my way" model)]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 20:59:45]]> GMT</pubDate>
				<author><![CDATA[ grankobot]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ People keep reposting the same stuff.  It's like no one bothered to read the GC rules first <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> EDIT- And I agree with grankobot, this is a "feth your rules, we're playing my way" model.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 21:09:10]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Would definitely be nice to get a ruling by the Adepticon people on the Warp-field issue.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 21:28:35]]> GMT</pubDate>
				<author><![CDATA[ Budzerker]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ 10man Firedragons<br /> +Wave serpent<br /> +Spirit stones<br /> +<span class="glossaryitem" onmouseover='gp(126);'>TL</span>-shuriken cannon <br /> <br /> X 4<br /> <br /> = 1080 (1200 with decent serpent weaponary).<br /> <br /> Although, str8 vs T9 (Wounding on 5's) & 5+ coversave & 10 wounds... eesh. All 40 (assuming none got taken down) only do 5.96 wounds. Which is not enough. <br /> <br /> But does Works against any kind of army imaginable.. 12pts extra, minus one fusion gun and you get a heavy flamer. 15pts extra and you can now reliably take out monoliths. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 21:47:01]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Bring one yourself  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 22:58:04]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ If I did my math-right, Daemonettes might be the best option. <br /> You can afford 89 of them for the same price. <br /> Assuming you get the charge (thats a far assumption I think) the TGC would strike before you (thanks to Lash Whips) with 8 attacks = 5.3 hits = 4.4 wounds = 3 dead<br /> This leaves 86 alive @ 4 attacks each = 344 attacks = 172 hits = 28.7 Rends = 9.6 wounds. <br /> <br /> Even if you don't kill him on the first turn and he regenerates a wound or two, the 2nd charge will see him off. <br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> If I did my math-right, Daemonettes might be the best option. <br /> You can afford 89 of them for the same price. <br /> Assuming you get the charge (thats a far assumption I think) the TGC would strike before you (thanks to Lash Whips) with 8 attacks = 5.3 hits = 4.4 wounds = 3 dead<br /> This leaves 86 alive @ 4 attacks each = 344 attacks = 172 hits = 28.7 Rends = 9.6 wounds. <br /> <br /> Even if you don't kill him on the first turn and he regenerates a wound or two, the 2nd charge will see him off. <br /> <br /> EDIT: Thanks to Spore Clound and Toxic Miasma you will lose a fair number of Daemonettes at the end of the turn but you'll still have enough to finish him off. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 23:13:40]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Something about stomping attacks on all models ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 23:16:47]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Well, shouldn't you be able to use a huge amount of meotic spores and <span class="glossaryitem" onmouseover='gp(471);'>ds</span> them around the thing and then pop a mawloc right under it? Dosen't Terror from below state that the unit suviving the mawloc attack must be moved away from the blast, but if it cannot becouse of impassible terrain, it is destroyed? <span class="glossaryitem" onmouseover='gp(462);'>Ofc</span> if i haven't got the rules wrong this would require large amount of luck with scatter and reserve rolls but if you use lictors and hive commander tyrants it could work! If it does your hole army are deployed and their biggest bug is dead! <br /> <br /> <span class="glossaryitem" onmouseover='gp(462);'>Ofc</span> I might be wrong<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 23:48:06]]> GMT</pubDate>
				<author><![CDATA[ the_red_error]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Daemonettes: [This leaves 86 alive @ 4 attacks each = 344 attacks = 172 hits = 28.7 Rends = 9.6 wounds.]<br /> <br /> Doesnt it have ws9 and defensive grenades?<br /> <br /> Thus, 86 alive=86 hits, 14 rends, 5 wounds with 3++?]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 06:22:05]]> GMT</pubDate>
				<author><![CDATA[ DevianID]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ 86 daemonettes either not charging or charging dedfensive rgenades and WS9 = 172 attacks, 57.3333.... hits, 9.6ish wounds. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Now if it didn't have defensive grenades then you'd be getting around 14/15 rends so he'd be down.<br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>. I might actually take out a daemonette for 3 transfixing gazes (-3 attacks overall meaning the hirophant would only down 1.851...... daemonettes meaning it would in the end do better in terms of attrition)]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 07:37:51]]> GMT</pubDate>
				<author><![CDATA[ O'shovah]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Transfixing Gaze won't help you against a gargantuan creature since they can choose to make a stomp attack instead of their normal swings (1 attack at every model in base contact).<br /> <br /> It's pretty safe to assume that if you can come up with a way to kill a Hierophant outside of brute force, he's got a special rule that disallows it.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 08:01:08]]> GMT</pubDate>
				<author><![CDATA[ grankobot]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ What do you say about my previous post? Any opinions?<br /> <br />  <br /> Well, shouldn't you be able to use a huge amount of meotic spores and <span class="glossaryitem" onmouseover='gp(471);'>ds</span> them around the thing and then pop a mawloc right under it? Dosen't Terror from below state that the unit suviving the mawloc attack must be moved away from the blast, but if it cannot becouse of impassible terrain, it is destroyed? <span class="glossaryitem" onmouseover='gp(462);'>Ofc</span> if i haven't got the rules wrong this would require large amount of luck with scatter and reserve rolls but if you use lictors and hive commander tyrants it could work! If it does your hole army are deployed and their biggest bug is dead! <br /> <br /> <span class="glossaryitem" onmouseover='gp(462);'>Ofc</span> I might be wrong<br /> <br /> EDIT: for accidently copying my avatar into the message<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 08:50:51]]> GMT</pubDate>
				<author><![CDATA[ the_red_error]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ The problem with demonettes is that you will be fielding a whole bunch of T3 5++ bodies that are just asking to get eaten by the remainder of the Hierophants army, or just be shot at by the Hierophant itself!. <br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>Raw</span> numbers may well work but actually pulling it off would be extremely difficult. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 09:57:45]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Its a gamble to be sure, but I think its the best option I've seen so far simply because Rending. Don't be too afraid of its shooting, it will only knock off 4-5 prior. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 14:50:04]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=the_red_error]<br /> Well, shouldn't you be able to use a huge amount of meotic spores and <span class="glossaryitem" onmouseover='gp(471);'>ds</span> them around the thing and then pop a mawloc right under it? Dosen't Terror from below state that the unit suviving the mawloc attack must be moved away from the blast, but if it cannot becouse of impassible terrain, it is destroyed? <span class="glossaryitem" onmouseover='gp(462);'>Ofc</span> if i haven't got the rules wrong this would require large amount of luck with scatter and reserve rolls but if you use lictors and hive commander tyrants it could work! If it does your hole army are deployed and their biggest bug is dead! <br /> [/quote]<br /> <br /> 3-4 spores are normally enough (depends on the base of the Hierophant; 4 for square, 3 for round)<br /> I thought of the same idea; an all strike <span class="glossaryitem" onmouseover='gp(471);'>DS</span> nids should do the trick.<br /> Just have to be carefull with <span class="glossaryitem" onmouseover='gp(30);'>DH</span> inquisitors for other matchups.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 15:15:15]]> GMT</pubDate>
				<author><![CDATA[ Arleucs]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Budzerker]<br /> From the Gargantuan Creature Rules: "[i]All gargantuan creatures are immune to the Instant Death rule.[/i] [new sentence:] [i]In addition, because they are so large and powerful, they are not affected by ANY attack that would normally kill a model automatically (like a Force Weapon, an attack that kills as a result of failed characterisitc test, etc.)."[/i]<br /> <br /> [/quote]<br /> <br /> Maybe its been said before, but doesn't Jaws just remove the model outright and not actually kill it automatically?  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 15:56:01]]> GMT</pubDate>
				<author><![CDATA[ CptZach]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ G Creatures are immune to any psychic powers without a strength value.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 16:04:50]]> GMT</pubDate>
				<author><![CDATA[ Gornall]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=the_red_error]What do you say about my previous post? Any opinions?<br /> <br />  <br /> Well, shouldn't you be able to use a huge amount of meotic spores and <span class="glossaryitem" onmouseover='gp(471);'>ds</span> them around the thing and then pop a mawloc right under it? Dosen't Terror from below state that the unit suviving the mawloc attack must be moved away from the blast, but if it cannot becouse of impassible terrain, it is destroyed? <span class="glossaryitem" onmouseover='gp(462);'>Ofc</span> if i haven't got the rules wrong this would require large amount of luck with scatter and reserve rolls but if you use lictors and hive commander tyrants it could work! If it does your hole army are deployed and their biggest bug is dead! <br /> <br /> <span class="glossaryitem" onmouseover='gp(462);'>Ofc</span> I might be wrong<br /> <br /> EDIT: for accidently copying my avatar into the message<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">[/quote]<br /> I answered this on the last page...either you have a 1-Dimensional way of killing a Hierophant or you do it D3 wounds and the game breaks when it can't move.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 16:19:25]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Blackmoor]Since the Gladiator is a 4 game tournament, my question is how would 20 demonettes do against the rest of the field?<br /> <br /> As far as the Gigantic Slaanesh Demonette goes, I think she can use warp time because it affects her, and not the Hierophant, but I would think that she can just be shot down by the 16, strength-10 shooting attacks. <br /> <br /> As someone said above, the Gladiator usually has one mission that is nicknamed "screw the big ones" where if you take a giant point-sink model it get neutralized by the mission, although last years mission was rather tame. Last years "screw the big ones" mission I think had one model with a vortex grenade, the year before it they had a mission where you can put one of your opponents models into reserve and it comes on board turn #4. But if you are facing one, I would not count on the missions saving you. [/quote]<br /> I actually faced a Hierophant in last year's "Screw the big ones" mission.  The Vortex grenade killed it; my toss landed on target, and then it only scattered 3" at the start of his turn.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 16:27:18]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Green Blow Fly]<br /> Of course there are attacks that bypass S versus T and you'll need a lot to soak the Titan.[/quote]<br /> <br /> I wonder, what's its leadership?]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 17:24:39]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Granted I have never played apocalypse but the problem I see with Daemonettes is they are guaranteed to be on the board at least 1 turn before they get to assault assuring that they as the most threatening unit to the Hierophant get shot to pieces or engaged by gaunts to tie them up for turns.  You’ll need 30-50% MORE daemonettes than you budget to do the job.<br /> <br /> I think fire dragon spam is the best I’ve read.  My math says 40 fire dragons (not sure how people have gotten 40 of them but I’ll run with it) put on about 8 wounds for approx 1000 pts.  If an eldar army can’t find 2 more wounds in 1250 pts they are doing something wrong.  Plus they would have a lot of mobility to avoid it or make it really difficult for the Heirophant to hit in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 18:00:20]]> GMT</pubDate>
				<author><![CDATA[ ArtfcllyFlvrd]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ 2 fortuned seer councils on bikes<br /> Dark Eldar (Mass lances and multicharge wyche squads with agonizers)<br /> Tau w/9 broadsides (Assuming no 3+ invuln)<br /> 666 slaaneshi uberdemon with fateweaver backup<br /> <br /> Better option: Kill the other 1000 points with your 2250 and run away from it. Fly a landspeeder or drive a rhino 1" in front of it to keep it from moving forward. It can tankshock...can't ram. just get in its way and kill everything else. Add in a "screw the big ones" mission, or even a forced reserves mission, and the Hierophant doesn't guarentee wins.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 20:49:18]]> GMT</pubDate>
				<author><![CDATA[ grotblaster]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ It seems like the only things that killed it last year were Reavers (out), mission (cross your fingers), and some D-weapons (Eldar Cobra?).<br /> <br /> - Blackbone]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 21:24:51]]> GMT</pubDate>
				<author><![CDATA[ Blackbone]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Blackbone]It seems like the only things that killed it last year were Reavers (out), mission (cross your fingers), and some D-weapons (Eldar Cobra?).<br /> <br /> - Blackbone[/quote]<br /> Not the Cobra.  I had one of those, too, and hid from the thing.  The Cobra wants no part of 16 S10 shots, and D-weapons only do 1 wound (assuming you get through the invulnerable).  A Scorpion would at least get a couple wounds through, but would be beaten up long before the Hierophant died, even if you managed cover + titan holofield stacking.<br /> <br /> The Cobra's 10" D-weapon would be fun against the new 'nids otherwise, though - no more Eternal Warrior means picking up <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span> by the handful.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 22:10:47]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ The easy answer is of course...<br /> <br /> ...another Hierophant.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 22:17:37]]> GMT</pubDate>
				<author><![CDATA[ guildmaster]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Can you block the thing in with vehicles?  It seems like it would be able to blast anything out of it's way, then assault it out of it's way, and if that fails it can still shoot you.<br /> <br /> Edit: also, weaken resolve it down to LD4, dump a neural shreader onto it, fry it's brain for D3 wounds.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 23:32:39]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=starbomber109]Edit: also, weaken resolve it down to LD4, dump a neural shreader onto it, fry it's brain for D3 wounds.[/quote]<br /> For everyone still wondering:<br /> <br /> [color=red]GARGANTUAN CREATURES ARE IMMUNE <span class="glossaryitem" onmouseover='gp(421);'>TO</span> PSYCHIC POWERS WITHOUT A STRENGTH VALUE![/color]]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 02:15:07]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Introducing the Hierophant! <br /> <br /> It's immune to special rules, is armed with 16 railguns, has a 2+/3+, T9 and more (regenerating) wounds than god. Good luck.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 02:32:04]]> GMT</pubDate>
				<author><![CDATA[ grankobot]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=grankobot]Introducing the Hierophant! <br /> <br /> It's immune to special rules, is armed with 16 railguns, has a 2+/3+, T9 and more (regenerating) wounds than god. Good luck.[/quote]<br /> <br /> You forgot the fact that it can stand on you if you get to close, and you'll suffocate too. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 02:36:55]]> GMT</pubDate>
				<author><![CDATA[ Soladrin]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=Iron_Chaos_Brute]<br /> [color=red]GARGANTUAN CREATURES ARE IMMUNE <span class="glossaryitem" onmouseover='gp(421);'>TO</span> PSYCHIC POWERS WITHOUT A STRENGTH VALUE![/color][/quote]<br /> <br /> So would Gift of Chaos work?<br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 03:59:09]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ +UPDATE+<br /> <br /> According to the latest <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (and all new <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> thingy), the Hierophant has no invul save.<br /> <br /> So shoot it with lascannons.  It will die.  And rejoice, my children <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> +/UPDATE+]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 04:26:52]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Seems kind of backwards, since they've ruled that the <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> gets zoanthrope specific powers despite it not specifically being a zoanthrope either.<br /> <br /> But that's the yakfaq for you  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 04:29:31]]> GMT</pubDate>
				<author><![CDATA[ grankobot]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Lascannons <span class="glossaryitem" onmouseover='gp(264);'>FTW</span> baby!!!<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 04:52:04]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ You know Lukas the trickster can 1 shot it assuming you can get in base and win the roll off. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 05:08:04]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=grankobot]Seems kind of backwards, since they've ruled that the <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> gets zoanthrope specific powers despite it not specifically being a zoanthrope either.<br /> <br /> But that's the yakfaq for you  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> [/quote]<br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> 'issue' with Warp Field is the kind of thing that is constantly done in the new style codices. Unit-specific wargear are written with that unit in mind and then <span class="glossaryitem" onmouseover='gp(50);'>GW</span> also writes its special characters using these same pieces of wargear assuming that players can understand that if the codex tells you to reference the rule on another page for the character you'll be able to figure out to swap the references for the parent unit out in the rule and replace it with the name of the special character who has it. They've done it in many codexes and they probably won't stop.<br /> <br /> Is it technically accurate? Of course not, but its also the thing that very, very few players would even try do dare bringing up at an actual game for fear of being laughed out of the store. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't even bother to <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> these types of questions because they think they're ridiculous...but I think we can rest assured that if they ever did they'd rule the same way we have.<br /> <br /> <br /> Now, when it comes to the Hierophant...let's be perfectly honest...the ruling here was more about potential tournament-breaking ability rather than any rules as written. I mean, true, the Hierophant only has the Warp Field 'pyschic power' (which no longer exists...it is now just a special rule), so there is some bearing for that ruling within the rules text, but also giving the Hierophant a 3+ invulnerable save for no points increase is simply nuts.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is primarily focused on being a tournament <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and as such there is occasionally a real need to address strange situations that occur which can seriously imbalance the tournament...having expensive models gaining new rules for no new points cost because of the time it takes for Forgeworld to update their rules is a perfect example.<br /> <br /> <br /> So yeah, pure, pure <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> the <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> has access to a Warp Field with confusing rules and the Hierophant has access to the Warp Field psychic power which no longer exists...but in the real world everyone already knows the <span class="glossaryitem" onmouseover='gp(419);'>DoM</span> can use the Warp Field power and that Forgeworld will eventually update the Hierophant datasheet and we just need some rules to get us by in the meantime that won't be absolutely mind-boggling, unbelievably powerful.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 05:55:20]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Very well said Jon.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 10:00:33]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ The rules for what can not outright kill it are terribly confusing in their wording, so I'm not sure, but...<br /> <br /> Lukas the Trickster's "The Last Laugh" ability looks like it should work? It's no psychic power, it's no characteristic roll and it's no <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:38:00]]> GMT</pubDate>
				<author><![CDATA[ Devxcil]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ Yea, Lukas would work, but its gimmicky, easy to avoid, and only has a 58% chance of success if you actually get to the part where lukas is threatening the biggun'.<br /> <br /> In one apocalypse game the space wolf side had 3 copies of lukas, all 3 failed to get their ability off; Scabeithrax, Angroth, and Gazzghkull laughed last indeed.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 17:02:35]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote]The <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is primarily focused on being a tournament <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and as such there is occasionally a real need to address strange situations that occur which can seriously imbalance the tournament...having expensive models gaining new rules for no new points cost because of the time it takes for Forgeworld to update their rules is a perfect example. [/quote]<br /> <br /> Then the Heirophant should still retain the 6+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save then, if we are talking about keeping it on par with points cost and intent.  Either it keeps the old rules or gets the new ones -- it shouldn't be some arbitrary ruling if at all possible.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 17:43:55]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ You could use the Necron Deceivers ability to make it hit on 6's, then charge it, you have a small chance of causing a few wounds, backed up by lots of Wraiths or Destroyers.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 19:07:19]]> GMT</pubDate>
				<author><![CDATA[ phantommaster]]></author>
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				<title>Adepticon Gladiator: How to kill a Hierophant?</title>
				<description><![CDATA[ [quote=winterman][quote]The <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is primarily focused on being a tournament <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and as such there is occasionally a real need to address strange situations that occur which can seriously imbalance the tournament...having expensive models gaining new rules for no new points cost because of the time it takes for Forgeworld to update their rules is a perfect example. [/quote]<br /> <br /> Then the Heirophant should still retain the 6+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save then, if we are talking about keeping it on par with points cost and intent.  Either it keeps the old rules or gets the new ones -- it shouldn't be some arbitrary ruling if at all possible.[/quote]<br /> <br /> <br /> There is no 6+ invulnerable saving throw listed in its profile and there is no such thing as a Warp Field 'psychic power' in the new codex...so the ruling is not arbitrary.<br /> <br /> Besides, the Hierophant gained the new Lash Whip and Scything Talon rules, so overall the Hierophant [i]still[/i] ends up better, even with the loss of its 6+ invulnerable save.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 01:07:37]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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