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		<title><![CDATA[Latest posts for the thread "Multiple Wound Characters - 1 vs many CC "]]></title>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ If a multiple wound character has say...3 wounds... and is fighting 10 genestealers. Now is he subject to moral tests. if he recieves a wound. meaning 1/3 of his wounds is gone. I ask this because lots of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> characters have "combat tactics" where you can choose to fail a test if you wish. Meaning one could recieve a wound choose to fail fall out of combat autoregroup from Know no fear then open fire, recharge gain a bonus attack?<br /> <br /> Resolving <span class="glossaryitem" onmouseover='gp(19);'>CC</span>'s follows wounds allocated correct? So If i recieve 2 wounds on my guy (leaving me with 1) and I kill 1 of theirs. thats two wounds on me and 1 on then so I would "lose the combat" thus making me subject to a test.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 19:17:31]]> GMT</pubDate>
				<author><![CDATA[ Imperial Fist]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ Yep as far as i know it still counts as an unsaved wound and counts towards combat results.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 19:20:44]]> GMT</pubDate>
				<author><![CDATA[ Vindicator#9]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ No, as moral tests are when 25% of the *models* in a unit are removed.<br /> <br /> However in Close Combat you do not take checks for 25% casualties, you instead make a "break" test once you work out who has won combat.  <br /> <br /> And while they can choose to fail this test, the I6 stealers will likely catch them, causing No Retreat wounds (ok, max of two) <br /> <br /> Remember: <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> is NOT AN AUTOREGROUP - you auto *pass* the test, however you are still barred from making the test if, as is likely, the genestealers are still within 6" after they make their consolidation move.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 19:22:20]]> GMT</pubDate>
				<author><![CDATA[ nosferatu1001]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ The Morale test for losing an assault is based off the number of wounds caused, not casualties, so yes, you would have lost the combat by one and would have had to take a morale test.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 19:29:33]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ [quote=nosferatu1001]No, as moral tests are when 25% of the *models* in a unit are removed.<br /> <br /> However in Close Combat you do not take checks for 25% casualties, you instead make a "break" test once you work out who has won combat.  <br /> <br /> And while they can choose to fail this test, the I6 stealers will likely catch them, causing No Retreat wounds (ok, max of two) <br /> <br /> Remember: <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> is NOT AN AUTOREGROUP - you auto *pass* the test, however you are still barred from making the test if, as is likely, the genestealers are still within 6" after they make their consolidation move.[/quote]<br /> <br /> I know that you don't check after 25% as that if for shooting phase. But I do see my confusion in my original post. I thought the "break" test was simply a moral test. I suppose i willl have to double check in the rule book before I can take this question any further. <br /> <br /> As for the "autoregroup" I realize it is not, but since I can auto pass my moral test that was the reference. I'll get back to this thread i just gotta do a little homework real fast.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 04:24:20]]> GMT</pubDate>
				<author><![CDATA[ Imperial Fist]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ [quote=Imperial Fist] I thought the "break" test was simply a moral test.[/quote]<br /> <br /> It is. The trigger is different, that's all.<br /> <br /> Ordinarily, you take a morale test whenever you suffer 25% casualties in a phase. This test is ignored whilst locked in combat.<br /> <br /> The test for losing a combat is also a morale test, but is taken for losing the combat, with a modifier for how many casualties you lost by. The percentage of the total unit made up by these casualties has no effect on it.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 04:29:50]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ You can auto pass the test, but only if you are allowed to make the test - something a lot of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players seem to forget.<br /> <br /> See: "shepherding those <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators of the board with a rhino just behind them"]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 11:20:34]]> GMT</pubDate>
				<author><![CDATA[ nosferatu1001]]></author>
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				<title>Re:Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ That's what I was getting at. If you need to take the test it really is up to the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> because he can pass or fail it by choice. But I realize by falling back you are exposed to the risk of a sweeping advance (which I hadn't realized prior to making the post). I'm just trying to figure out best ways to utilize he <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> and also combat tactics (choose to fail a morale test).]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 16:51:55]]> GMT</pubDate>
				<author><![CDATA[ Imperial Fist]]></author>
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				<title>Re:Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ [quote=Imperial Fist]If you need to take the test it really is up to the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> because he can pass or fail it by choice. [/quote]<br /> <br /> Only if Pappa Smurf(Marneus Calgar) is on the field. They can choose to fail or roll the test (With whatever -<span class="glossaryitem" onmouseover='gp(82);'>LD</span> modifier)]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 19:56:22]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Re:Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ [quote=Imperial Fist]That's what I was getting at. If you need to take the test it really is up to the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> because he can pass or fail it by choice. But I realize by falling back you are exposed to the risk of a sweeping advance (which I hadn't realized prior to making the post). I'm just trying to figure out best ways to utilize he <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> and also combat tactics (choose to fail a morale test).[/quote]<br /> <br /> Well, they can choose to fail - not pass.  They can only choose to pass if they have Marneus with them.  And if they choose to pass they still trigger No Retreat! <br /> <br /> Getting caught by <span class="glossaryitem" onmouseover='gp(434);'>SA</span> triggers No Retreat!, which is unlikely to be a bad thing for the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> - however in most cases they are best to try to pass the test.  <span class="glossaryitem" onmouseover='gp(436);'>CT</span> is best used when being shot, so you can fall back, out of range of their assault, auto-regroup and pile in on your turn.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 19:59:46]]> GMT</pubDate>
				<author><![CDATA[ nosferatu1001]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ I am not sure that if you use marneus to pass a morale test for lost combat that you suffer no retreat.  Wouldn't it be just like taking the test and passing ?  Or is there some special rule in the codex about that. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 20:05:40]]> GMT</pubDate>
				<author><![CDATA[ Brother Condon]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ "Taking the test" is defined in the rulebook as rolling dice and comparing to your leadership value.<br /> <br /> Have you rolled dice? No.  Therefore you have passed the test automatically and suffer No Retreat!]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 20:12:39]]> GMT</pubDate>
				<author><![CDATA[ nosferatu1001]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ Russ's left testicle, not this again!<br /> <br /> -Runs and hides under his bridge-]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 20:17:07]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ Yeah, I was just thiknking that.<br /> <br /> Although it was his right testicle]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 20:21:41]]> GMT</pubDate>
				<author><![CDATA[ nosferatu1001]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ hhm seems like this is an old issue, I cant buy into that logic however<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 22:25:54]]> GMT</pubDate>
				<author><![CDATA[ Brother Condon]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ There are two schools of thought on the Marneus issue:<br /> 1: Since no dice are rolled, it's an automatic pass, and so you suffer No Retreat wounds.<br /> or <br /> 2: Since you [i]choose[/i] whether to pass or fail, it's [i]not[/i] an automatic pass, and so you do not suffer No Retreat wounds.<br /> <br /> It's been debated to death, so let's not start it up again here. Sort it out with your opponent before the game.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 22:34:42]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ yup yup, my bad<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 22:54:50]]> GMT</pubDate>
				<author><![CDATA[ Brother Condon]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ [quote=insaniak]There are two schools of thought on the Marneus issue:<br /> 1: Since no dice are rolled, it's an automatic pass, and so you suffer No Retreat wounds.<br /> or <br /> 2: Since you [i]choose[/i] whether to pass or fail, it's [i]not[/i] an automatic pass, and so you do not suffer No Retreat wounds.<br /> <br /> It's been debated to death, so let's not start it up again here. Sort it out with your opponent before the game.[/quote]<br /> <br /> The issue even more so breaks down to, where each group has the yard stick for determining automatic passing:<br /> <br /> 1) You see if it's automatic before the choice is made, thus failure is an option and god of war does not qualify as automatically passing.<br /> <br /> 2) You see if it's automatic after the choice is made, there is no possibility for failure so god of war does qualify as automatically passing.<br /> <br /> No more correct than what you said, but it does seem to be the base cause of the disagreement between the two schools of thought.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 04:20:58]]> GMT</pubDate>
				<author><![CDATA[ Drunkspleen]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ And 1) ignores the Combat Tactics section, which defines choosing to fail as an automatic fail.  Choosing not to fail is still automatic.<br /> <br /> But better not start this up again... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 09:41:27]]> GMT</pubDate>
				<author><![CDATA[ nosferatu1001]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ no.<br /> <br /> it states [i]one third of the squad[/i]<br /> <br /> as far as I'm concerned, it's a single model, losing one wound means there is still one model.<br /> <br /> therefore, you can't claim morale check..]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:15:46]]> GMT</pubDate>
				<author><![CDATA[ Captain Solon]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ [quote=Captain Solon]no.<br /> <br /> it states [i]one third of the squad[/i]<br /> <br /> as far as I'm concerned, it's a single model, losing one wound means there is still one model.<br /> <br /> therefore, you can't claim morale check..[/quote]<br /> <br /> Wat :O :O<br /> <br /> Even if you lose 1 wound, and didn't remove any wounds from the other side, you lost the combat and must take a morale check (unless overridden by other rules)]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 14:00:41]]> GMT</pubDate>
				<author><![CDATA[ SuperioR]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ [quote=Captain Solon]no.<br /> <br /> it states [i]one third of the squad[/i]<br /> <br /> as far as I'm concerned, it's a single model, losing one wound means there is still one model.<br /> <br /> therefore, you can't claim morale check..[/quote]<br /> <br /> Actually, it states 25% of the unit, and that is the morale check from shooting - which is entirely different to the morale check you take from losing combat.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 14:24:56]]> GMT</pubDate>
				<author><![CDATA[ nosferatu1001]]></author>
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				<title>Multiple Wound Characters - 1 vs many CC </title>
				<description><![CDATA[ I have no idea where Solon gets any of his/her rules from.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 17:39:50]]> GMT</pubDate>
				<author><![CDATA[ InquisitorFabius]]></author>
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