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		<title><![CDATA[Latest posts for the thread "Angels Gate scenery project"]]></title>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ After playing through DOW2 yet again, i find myself really wanting to play an actual <span class="glossaryitem" onmouseover='gp(3);'>40K</span> game like the "Angels Gate" level. <br /> Forge World sell the Imperial Fortress which is basically what <span class="glossaryitem" onmouseover='gp(269);'>id</span> be looking to do, but for £650.....No thank you! <br /> <br /> So now I've got myself psyched up to try and make something like this but for a tiny fraction of the price <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I've got a Realm of Battle board so I was planning on making a 48" long wall in maybe 3 sections with a big gate in the middle.<br /> <br /> I'm just playing around with the ideas at the moment, so ideas and advice would be awesome, I've done a bit of scratch building before but this will be (by far) my biggest project if I can get it off the ground!<br /> <br /> I'll try upload some sketches of what I'm planning soon, but any advice or ideas before then would be a huge help <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 14:05:32]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Bastions,Aegis defence lines styrofoam barbed wire tank traps.<br /> <br /> and loads of imagination...]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 14:11:05]]> GMT</pubDate>
				<author><![CDATA[ BOSS_PIMPALOTZ]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ This is what I've been thinking of...okay it doesn't look anywhere near as grand and impressive as the forge world one, but its a start.....<br /> C&C would help <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 14:57:30]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Hmm.... The outside looks okay, I´d try and look more at the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> one. some bastions or such jutting out from the wall would do wonders for this.<br /> <br /> Also, the stairs inside. Maybe it would look better (and be closer to realism) to have them segmented. You know, 10-12 steps, then platform, then 180 degree turn?<br /> <br /> These stairs look like they would be condemned by the departmento munitorum, for waste of resources when guardsmen fall down them and break their neck.. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I kinda see where you´re going with this though, and if you do it properly, with loads of cool little details, it could become really cool.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 15:08:32]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Yeah, I've just been looking at how the stairs would work, and doing it in 1 long line would make them VERY steep, so I think you might be right Xanthos.<br /> <br /> Looking back at my sketch of the front, I was intending the sticking out bits to be the side of a bastion (or similar)<br /> <br /> My biggest problem is what to do over the top of the gate section. I don't like the spire's on the Forge World one but can't think of anything else I could do. Idea's anyone? If you can find a picture it would be awesome (if that's not asking too much <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 15:16:50]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Am I just being Freudian or does the top "Inside" illustration look like it spells something?<br /> <br /> Try and grab the intact Gothic buildings from Pegasus Scenery. They rock- and what's more they can be combined into one massive building.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 16:53:53]]> GMT</pubDate>
				<author><![CDATA[ Tek]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ All these drawings are messing with my head <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> I've sorted out (I think) the stairs now so they look a little more sensible. I'll finalise it all tomorrow and have a look at making a mini model of it out of card or something.<br /> <br /> Any idea where would be a good place for little detailed bits i could get so that I'm not just leaving an expanse of plain plasticard?  <br /> I'll hopefully get some more sketches up tomorrow before i start making it, to give me (and anyone who looks) a chance to spot stupid mistakes <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 19:34:00]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ This is the model of one of the wall section.<br /> I'm working on the gate now]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 16:36:00]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ it might be too late to make a suggestion for the gate section of the wall but when i read that you weren't a fan of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> spires i knew that we were of similar minds! so i did a quick google search and came up with a simple gate house/portcullis that i think you could easily build. <br /> it is Monkgate in York. it is so much more imposing then the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> idea, and easily has room for hydracannons and autocannons here and there. <br /> just a thought.]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 17:47:16]]> GMT</pubDate>
				<author><![CDATA[ kukuchik]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Oooh wow, that looks awesome. Thanks man! <br /> I've made the scaled down version of the whole thing, i was going to just not have a gatehouse, but now you've inspired me to have a go <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 18:48:36]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ So in the end you're going for a three piece wall section?<br /> <br /> Is your cardboard for mock up, or the start of the structure?]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 18:53:52]]> GMT</pubDate>
				<author><![CDATA[ jabbakahut]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ just a mock up...the final thing is going to be 48" long so I thought <span class="glossaryitem" onmouseover='gp(269);'>id</span> start small to make sure everything looked okay and so I could get some opinions before I got a load of plasticard and made it for real!<br /> <br /> ill get a photo of the finished mock up uploaded ASAP]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 23:42:12]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ Well this is what I've managed so far...its scaled down to 48cm long (the final thing will be the same but in inches once I've got all the proportions right)<br /> <br /> the main wall will be 3" thick (enough for standing a few men deep) and 8" tall<br /> the stairs at the back (there will be one set on each side) are 3" wide (I think I should maybe make them a little thinner? opinions?)<br /> the archway that will house the gate is 2" thick and 10" tall, the gate will slide open and be 6" tall and 8" wide<br /> the platforms sticking out the front of the walls will have a planet strike quad-gun on each. they add a further 3" to the thickness of the wall (too much??)<br /> <br /> Now I'm just left with a gatehouse to sort out....I'm liking the idea kukuchik gave and was thinking of maybe having one directly on either side of the inside of the gate. opinions?<br /> <br /> here are the pics - <br />   <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 00:23:19]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ I'm not a fan of those stairs. I think stairs only work if they're on really large pieces (if you look at my gallery, you can see I like to build big pieces). Unless the stairs are serving a specific purpose in the model (and I don't think yours are), don't use them.<br /> <br /> Because of the scaling of steps, and the needs of model bases, they will never look right. Let me see if I can find some examples...<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> Here I built stairs to look good.<br /> <br /> [url=http://www.dakkadakka.com/gallery/82187-.html][img]http://images.dakkadakka.com/gallery/2010/2/11/82187_sm-.JPG[/img][/url]<br /> <br /> And here I built for function.<br /> <br /> [url=http://www.dakkadakka.com/gallery/82189-.html][img]http://images.dakkadakka.com/gallery/2010/2/11/82189_sm-.JPG[/img][/url]<br /> [url=http://www.dakkadakka.com/gallery/82188-.html][img]http://images.dakkadakka.com/gallery/2010/2/11/82188_sm-.JPG[/img][/url]<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> Also....<br /> <br /> Are you intending the wall sections to stack up next to each other? Because that will cause a double space in the wall which will look funny.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 01:13:02]]> GMT</pubDate>
				<author><![CDATA[ jabbakahut]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(376);'>Mmm</span>....I'm still not sure on the stairs, I may just leave them as ramps) but  I do want to keep them (or have some replacement) because I want the top of the wall to be accessible for troops (I plan to make some sort of objective marker on top of the wall. <br /> <br /> I don't get what you mean about there being a problem with the wall sections being next to each other??<br /> <br /> Just another point I forgot to mention, there will be something (maybe an aegis defence line) along the front of the outside of the wall when I do it at the full size, to give cover to people defending the wall. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 01:46:12]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ I like the ramps/stairs, but will models stand up on them?    At the very least you need something like grip tape to keep the models from sliding down them I think.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 02:01:54]]> GMT</pubDate>
				<author><![CDATA[ kestral]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Ramps are too steep to be useful, just use a ladder or access point. Let me draw up an example of the walls I was talking about....]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 02:11:52]]> GMT</pubDate>
				<author><![CDATA[ jabbakahut]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ @kestral - on the card version the stand without sliding given that you position them carefully, but in the final thing i was considering making them out of this stuff to give it more grip (unless jabba can convince me to completely re-think it all <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">) ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 02:20:30]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ Okay, here is an aproximation of what you've built (in the middle). Above and below are the two other ways to do it. You either split the difference and cut each side to shorter lengths, or you complete cut off one side and leave the other.<br /> <br /> [url=http://www.dakkadakka.com/gallery/82258-.html][img]http://images.dakkadakka.com/gallery/2010/2/11/82258_sm-.jpg[/img][/url]<br /> <br /> Here you can see the problem with repetition of pieces. The middle design results in a doubled appearance.<br /> <br /> [url=http://www.dakkadakka.com/gallery/82259-.html][img]http://images.dakkadakka.com/gallery/2010/2/11/82259_sm-.jpg[/img][/url]<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> And I still have to disagree with a ramp, you won't be able to build something suitable for most models.<br /> [url=http://www.dakkadakka.com/gallery/25428-Apocalypse%2C%20Defence%2C%20Laser%2C%20Moutain.html][img]http://images.dakkadakka.com/gallery/2009/4/1/25428_sm-Apocalypse%2C%20Defence%2C%20Laser%2C%20Moutain.jpg[/img][/url]<br /> <br /> See that gradual inclination I tried to make on this cliff face? Most models can't even stand on the best spots. It's not only the inclination angle, it's also the flatness of the surface which the base will occupy, and most models are top heavy to boot.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 02:32:02]]> GMT</pubDate>
				<author><![CDATA[ jabbakahut]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Ooooh I get you now. sorry you had to do all that to make me realise something that rally wasn't too difficult <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> No, I don't plan to have the two wall sections next to one another. I only ever really mean for it to be set up with the gate in the center either in a straight line or maybe running one at a right angle as to enclose one corner of the board. the only real reason I'm not just making it in one piece is to save space for storage.<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> maybe your right about the slope.....what else might be a good idea? the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> fortress has a sort of elevator platform on either side, I don't know if I like it. I would ideally want stairs, but i cant see how i could make that work either. ill have a rethink tomorrow and see what I can do about the stairs (or whatever) and the gatehouse.   ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 02:42:54]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ I've re-done the protrusions on the front of the wall to make them stick out less and then I narrowed the stairs, so now I'm happy with the proportions <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I've figured out where and how big the two gatehouses are going to be (green) and the basic idea for the sliding gate (red)<br /> Let me know what you think so I can get a consensus before I get ready to make the real thing.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 16:40:47]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ interesting undertaking, I look forward to more of this.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 16:43:01]]> GMT</pubDate>
				<author><![CDATA[ Empchild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ I like the reduced protrusions, will there be barricades on either side, or just the 'outsitde' (on top of the wall)?<br /> <br /> I don't understand why you don't just do a ladder or access point? Do you not like the way it looks without the ramp?]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 20:51:51]]> GMT</pubDate>
				<author><![CDATA[ jabbakahut]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Firstly, sorry I've taken so long to post, ive been busy, and I've spent my free time playing around with more cardboard <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> @jabba - yeah I'm much happier with the protrusions and ramp reduced, it makes the wall look more substantial.<br /> <br /> I've been playing around with the idea the last few days, I'm certain on having the ramps now, I don't think it has the right look about it without them...plus, it will leave a lot of blank flat wall space that will be harder to make look good when the final thing is made.<br /> <br /> I spent a bit of time thinking of ways to make the slope of the ramps so that models wont keep falling down constantly, I narrowed it down to two ideas....<br /> 1) steps as wide as a models base (this would make each step very tall though<br /> 2) probably the easier plan (but don't know how it would look) is to keep the slope flat, but stick strips of plasticard onto the flat slope with gaps as wide as a base so they sort of slot in (picture shows what I mean)<br /> <br /> I think the barricades or walls (or whatever I do) will only be on the outside, but i have a tonne of defence lines anyway, so i can just play around with it to see what looks good when I make the full size thing.<br /> <br /> I also like the idea of adding some access points as an alternative to the slopes to act as a sort of 'short-cut' to the ramp, that might require an initiative test or something, before it could be used by a squad. <br /> This leads me on to the next thing I've  thinking about, how the piece of scenery could be interacted with in a gaming sence.<br /> I only ever game with a group of friends at my house, so it would just make for a interesting scenario, so want to come up with some special rules for it and a point cost for it to be included in the defenders list (ie. attacker gets 2000pts, defender gets 1500pts + angels gate) so far I was thinking:<br /> <br /> All the walls are impassable (from the front) to everything except jump infantry jet bikes ect and they have to re-roll all successful difficult terrain tests when landing on the wall <br /> <br /> The gate is AV14, can take 5 "wounds" before opening is "wounded" once by any glancing hits and twice by any penetrating hits.<br /> <br /> Access points on the inside of the gates to the gate houses (one on each side) requires initiative test to be used (defenders only)<br /> <br /> Weapons positions, on each of the protrusions (I really need a more technical term for what these will be called <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">) 3x heavy bolter with hellfire rounds (or some other special ammo)<br /> <br /> 2 gate houses AV14 with 4 "wounds" one controlling a force shield, giving a 3+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> <span class="glossaryitem" onmouseover='gp(157);'>sv</span> to defenders on the wall, one granting an orbital bombardment to the defenders (1 per turn on a roll of a 4+) both count as objectives, powers can only be used if there is a defending unit occupying the gatehouse<br /> <br /> <br /> Any other suggestions would be really handy...I think what I have is a little <span class="glossaryitem" onmouseover='gp(280);'>OP</span> but c+c will help me get the general idea.<br /> <br /> <br /> <br /> <br /> Here's the pic showing what I meant for the ramps (if it helps <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 23:40:25]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ ...]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 23:41:05]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ I also feel there is a game play mechanic at stake with you're ramp (besides figures toppling over). If the ramp is multiple sections, it looks like it would take at least 8-12 inches to ascend. Why would you waste two turns?<br /> <br /> I don't think you need any special rules for access points. They enter the access point on one turn and exit on the next (regardless of distance). Like isn't there a perk or whatever where you can put underground tunnels with access points wherever you want?<br /> <br /> Also, are you going to do ruin wall sections as well to swap out if a wall section is destroyed? If you're going through the work to make custom pieces, it's not much additional work to add a ruined section swap out feature, and it's really cool.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 01:01:34]]> GMT</pubDate>
				<author><![CDATA[ jabbakahut]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ A good solution for top heavy models on the ramp is a wedge that leaves a flat, level surface when placed on the ramp. Think: right triangle with the long leg matching the slope of the ramp.<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> as for game play, you could give the defenders a fleet move special rule for running up the ramp (with an initiative test).]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 02:01:13]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ If you have any spare Rhino parts from the vindicator kit you can make one of those interlocking doors as an access point, along with any other extra door like objects. Also putting a rubbery substance, preferably textured, onto the ramp might give the stands better grip.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 02:32:37]]> GMT</pubDate>
				<author><![CDATA[ The Ghoma]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ How about, access point can automatically be used by 2 defending units at a time, can not be used by attackers (forcing them to run up the ramps and take the fire from above)<br /> <br /> On another note has anyone aver used this site [url]http://www.barrule.com/workshop/index.html[/url] <br /> I found pretty much exactly what I'm looking for on there, so if anybody knows if they are any good I wont have to keep looking <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> opinions on these for access points?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 11:40:11]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<description><![CDATA[ The ramps give visual interest, but you could always build a lift into the design, to give troops the option to bypass the ramp.<br /> <br /> Sort of like this (if my text skills have not left me):<br /> <br /> [x]_<br /> |||...\_<br /> [x]../..|<br /> <br /> Edit: Ignore the dots... stupid spacing...]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 11:52:19]]> GMT</pubDate>
				<author><![CDATA[ SilverMK2]]></author>
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				<description><![CDATA[ I'm familiar with that website, been around for a while (which means they have to be somewhat reputable), never got around to ordering anything.<br /> <br /> Forgive me if I'm preaching to the choir-I like those doors, but be aware that you need to maintain detail consistency for things to look right. If you use a very detailed door, you should replicate that level of detail everywhere else (which is a lot considering the size).]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 17:39:26]]> GMT</pubDate>
				<author><![CDATA[ jabbakahut]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ I'd suggest you take a look at the Ebbles Miniature cardstock walls here <a href="http://www.ebblesminiatures.com/shop/2004scenery.php" target="_blank" rel="nofollow">http://www.ebblesminiatures.com/shop/2004scenery.php</a> the Firebase Maginot thing looks perfect for what you want!]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 18:45:26]]> GMT</pubDate>
				<author><![CDATA[ Llamahead]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ I'd leave the ramps as is, and just not worry about putting models on them. You don't show models partway up a ladder after all. They start at the bottom and charge up to the top in their movement phase, make them count as having an automatic run and not be able to shoot or assault that turn if you think it too far, or have to pause on the landing between turns.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 14:01:01]]> GMT</pubDate>
				<author><![CDATA[ Morgrim]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Instead of a long, flat wall, have you considered angling the sections to form a shallow 'U' shape? Just adds an edge to the overall piece <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Also, have you considered using Basions to 'cap' each end of the wall sections? Could look cool.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 14:12:48]]> GMT</pubDate>
				<author><![CDATA[ CadianXV]]></author>
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				<description><![CDATA[ I think Morgrim might have a good idea if you want to keep the stairs. If you made multiple landings, say 2-3 depending on wall height, you could just have a rule that if you start a model within 2" of the bottom you make it to the first landing, and if you run you get to the second landing. By the next turn you would move to the top.<br /> <br /> Alternately, I would do the elevator idea, with one big ramp for vehicles. Any truely epic wall needs to be thick enough to drive a Leman Russ down <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 14:57:46]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ For the towers <span class="glossaryitem" onmouseover='gp(269);'>id</span> go to a bits place and see if they have the tower from the fortress of redemption.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 17:00:37]]> GMT</pubDate>
				<author><![CDATA[ Miss Dee]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ [quote=Miss Dee]For the towers <span class="glossaryitem" onmouseover='gp(269);'>id</span> go to a bits place and see if they have the tower from the fortress of redemption.[/quote]<br /> <br /> That was one of my initial ideas, but due to how I intend to set the wall and access to the top of the wall up, very little of it would be visible and I reckon it would be a waste. its perfect in terms of hight but I cant see how I'd make it tie in with the rest of the piece<br /> <br /> [quote=Morgrim]I'd leave the ramps as is, and just not worry about putting models on them. You don't show models partway up a ladder after all. They start at the bottom and charge up to the top in their movement phase, make them count as having an automatic run and not be able to shoot or assault that turn if you think it too far, or have to pause on the landing between turns.[/quote]<br /> <br /> The way I currently have it planned, the ramps will be in two 10" pieces, intentionally making them so they will take a long time to ascend, this is why I need to make sure I can find a way to safely place models on them.<br /> <br /> [quote=jabbakahut] forgive me if I'm preaching to the choir-I like those doors, but be aware that you need to maintain detail consistency for things to look right. If you use a very detailed door, you should replicate that level of detail everywhere else (which is a lot considering the size).[/quote] <br /> <br /> I intend to put in as much detail as I can, there are lots of little bits I've found that <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to add here and there once the main structure is sorted. One thing I would like to know is if anyone knows of a way a could get some little imperial aquila's? about the same size as the ones on the aegis defence lines ect just for a bit more decoration.<br /> <br /> <br /> Just to give an overview if anyone is interested.... I am basically building it for a seize ground mission with a planet strike sort of siege feel. 3 objectives; the gate and the 2 gate houses, all of which must be destroyed to be claimed by the attackers. 4'x4' board, I'll have a road running through the middle of the board straight through the gate. the wall will be 12" in from the board edge all the space behind it is the defenders deployment zone. the attackers deploy across the opposite board edge and get a 6" deployment zone. defender can place reserves anywhere behind the wall or deep strike them outside. The attackers reserves may walk on from further and further up the board each turn (ie, none in turn 1, their deployment zone + 10" in turn 2, deployment zone +20" in turn 3 and then anywhere in front of the gate for the rest of the game). I made a little diagram of it for lack of anything better to do whilst I wait to get paid so I can start buying stuff to get building <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 00:33:17]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Just make a simple green stuff mold out of an aquilla, that's what I did, whenever I need a little eagle I just mash some more green stuff and voila!]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 03:53:25]]> GMT</pubDate>
				<author><![CDATA[ jabbakahut]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Looks great so far cant wait to see it all done <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 04:01:08]]> GMT</pubDate>
				<author><![CDATA[ Death Gear]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ @Gorechild, loving the project so far. A couple of things that come to my attention though. <br /> <br /> Firstly, and please someone correct me if I'm wrong, don't defensive walls tend to have an angled face. Maybe something to consider and would add   a bit more character perhaps. <br /> <br /> Secondly, you said you'd be using the aegis line. Is that as ramparts or in front of the wall itself? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 23:09:25]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ [quote=Gorechild]...[/quote]<br /> <br /> This will only work if all models have a low enough center of gravity. Otherwise, they'll topple just the same and your 'stoppers' will be little more than miniature fulcrums for poorly balanced climbers.<br /> <br /> This aside, I like your idea for Angel Gate and it seems to be coming along well. Keep up the good work.<br /> <br /> *Ok, the picture didn't post. Anyway, it's the diagram of the two guys on the ramp.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 23:52:20]]> GMT</pubDate>
				<author><![CDATA[ CplPunishment]]></author>
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				<description><![CDATA[ @jabba- thanks that will do the job perfectly <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> @lennysmash- I'm considering sloping the front side of the walls, as long as I can find an easy way to do it, taking into account the protruding gun positions. the defence lines would be used as a parapet along the top of the wall, but as you mention it, I'm reconsidering using them as I think they are a little bit to tall, and the width of them may cause problems, I'm sure I could cope perfectly well using them, but im going to keep looking for other options]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 23:55:02]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<description><![CDATA[ @Gorechild<br /> <br /> There is an example of how to slope the lower half of a wall on the Hirst arts website, I'll try and get you a link.<br /> I also thought you might like this trench set for in front of your wall.<br /> <br /> <a href="http://www.amera.co.uk/product.php?range=z" target="_blank" rel="nofollow">http://www.amera.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/product.php?range=z</a><br /> <br /> Amera are a great little company, their stuff is dead cheap but makes an excellent base for terrain building, I've got some of their products and honestly I think its some of the best budget terrain on the market. <br /> <br /> Here is that link I promised:  <a href="http://www.hirstarts.com/tips/tips.html#wall" target="_blank" rel="nofollow">http://www.hirstarts.com/tips/tips.html#wall</a><br /> <br /> You should check out some of Hirst's moulds they would really allow you to produce a lot of detailed pieces for a fraction of the cost.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 00:15:39]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ Only a quick drawing on paint, but do you think this is better? I prefer it already]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 00:24:53]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<description><![CDATA[ Definitely an improvement <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, you said that you were going to use plasti-card. Just a thought but what about use some kind of modelling foam as a core. You could easily achieve your shape with a hot wire cutter. You could then use something like mesh joint tape and polyfiller to achieve a textured finish to your walls or alternatively you could cover with a fine grade of sand paper.<br /> <br /> <br /> [size=9]Automatically Appended Next Post:[/size]<br /> Forgot to point out by the way these were only ideas and not things I've tried so have no idea how they cost out or how effective they are.<br /> <br /> Additional point if you were to use a foam you could easily cut a firing step into the top. then maybe use some thing like this to add a little detail.<br /> <br /> <a href="http://cgi.ebay.co.uk/Terrain-Wargames-Starship-Large-Catwalk-Set-30-pieces_W0QQitemZ220554052093QQcmdZViewItemQQptZUK_Toys_Wargames_RL?hash=item335a0bc1fd#ht_5040wt_754" target="_blank" rel="nofollow">http://cgi.ebay.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Terrain-Wargames-Starship-Large-Catwalk-Set-30-pieces_W0QQitemZ220554052093QQcmdZViewItemQQptZUK_Toys_Wargames_RL?hash=item335a0bc1fd#ht_5040wt_754</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 00:41:46]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<description><![CDATA[ yeah, I think its a big improvement, I'll just have to figure out what shape the pieces will actually be now. <br /> I'm still uncertain as to if I would make the wall solid or hollow with just an internal frame. I found a site where I can get all the textured plasticard I'll need for £1.60 a sheet so I'm not worried about finding a cheaper solution. It will make it easy to manage and add details to, plus it will make painting it a million times simpler.  ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 01:00:14]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ In my opinion the sloped wall does look better. Because of plasticard's expensiveness, I recommend using foamcore sheets as the main material with plasticard used for details such as trim. A great source of plasticard that will give you the most bang for your buck is a plastic 'For Sale' sign. You should be able to buy one at a home improvement store.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 01:32:24]]> GMT</pubDate>
				<author><![CDATA[ CplPunishment]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ I still think you'd be better just charging up to the landing of the ramp, and quite doable in one turn.<br /> Even completely flubbing dice rolls, a model can move 7"; if you nail them and have an enemy at the right range you get 18". Average would be somewhere between. Taking a full turn, movement & shooting & assault it seems reasonable that they can move 10" up a ramp to the landing.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 17:05:29]]> GMT</pubDate>
				<author><![CDATA[ Morgrim]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ Okay..Its been a good while since I've posted anything so here goes <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I have the wall sections completely planned and modelled out in cardboard, including the "gate houses" that I now have looking more like towers, and the parapet. Now I'm just figuring out how much plasticard I'll need to make it in the full size, and waiting to start work next month so I can afford to buy the materials <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">.<br /> Here are the pics <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 14:16:26]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Looking cool! My only gripe would be that the towers near the gate are at the back; Most real life defenses had all towers except the keep to the fore. They allow for a greater range with the weapons, and make small 'keeps' and rallying points when part of the ramprts is breached. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 16:09:17]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Agreed, the primary role of a fortified tower is to have it at the fore to rain down ammunition on attackers. Also if you think about the strengths and weaknesses in a fortification, the gatehouse or barbican is the weakest point. Think about making that area of the wall double or even treble the width it is now. <br /> Check this out to see what I mean.<br /> <a href="http://www.abdn.ac.uk/english/lion/images/layout.gif" target="_blank" rel="nofollow">http://www.abdn.<span class="glossaryitem" onmouseover='gp(5);'>ac</span>.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/english/lion/images/layout.gif</a><br /> <br /> Other than that love it, the walls are really looking the business now and the textured plasticard will be great once its painted. Out of curiosity where did you find the plasticard, is it on the net or just a local store?]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 18:27:58]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Looks good, I don't so much see a problem with the departure from traditional defenses. It's the 41st millenium. I think it will be really expensive to use textured styrene like that though.]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 19:36:14]]> GMT</pubDate>
				<author><![CDATA[ jabbakahut]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Liking what you're doing, but not so sure about that textured plasticard. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> bricks don't look quite right in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, you'd be better off building them plain, then texturing them with roughcoat to make it seem like concrete. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 19:46:02]]> GMT</pubDate>
				<author><![CDATA[ CadianXV]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ Nice project<br /> <br /> just a thought.  If you have gate towers, stairs would be contained within them.<br /> You could retain the ramps as they give extra thickness to the wall and allow access for heavy equipment to be placed on the ramparts.<br /> <br /> I assume that it is okay to put troops on the ramparts in the deployment phase?]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 19:55:08]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ So far so good!<br /> <br /> This is turning out nicely indeed!]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 20:06:17]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>Re:Angels Gate scenery project</title>
				<description><![CDATA[ @CommissarKhaine - I considered having the towers in front of the gate, but putting them there would get in the way of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for everyone on the wall, making them unable to fire on attackers once they got to the gate.<br /> <br /> @Lennysmash - I'm using the protruding gun platforms as the base to rain bolter fire on the people at the gate, whilst keeping the towers for a more defensive roll. they will be used mainly to fire on enemies that have breached the wall, as the heavy bolter positions wont be able to fire behind the wall. the plasticard is from [url]http://www.barrule.com/Workshop/scratch%20builders%20paradise/sheet%20materials.html[/url]<br /> <br /> @jabba - I'm trying to figure out now how many sheets of the stuff I'm going to need to get an idea of how much it will cost me, if its not insanely expensive I don't really mind.<br /> <br /> @CadianXV - I am still considering using plain plasticard, but don't know if it will make the whole think look a little plain when there's a 4' wall of it. The Forge world fortress that was my original inspiration is made of stone blocks (although they are considerably larger than the ones on the plasticard I found). <br /> <br /> @Chibi Bodge-Battle - I am using the towers as thought they have stairs in, being why I drew the access points onto them, I intend to make them for the defenders use only, to give them another advantage over the attackers. The defenders get to deploy anywhere on, or behind the wall.<br /> <br /> @Alpharius - Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 20:39:35]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Angels Gate scenery project</title>
				<description><![CDATA[ Re cladding<br /> I picked up a pack craft foam (10 A4 sheets) for £1.99<br /> from The Works last week.  As it was so reasonable i thought it may have some terrain type usage.<br /> <br /> Would work out cheaper than styrene card. <br /> It would be a bit spongy but once glued and primed it would have a decent rendered texture i think.<br /> <br /> Also, you could break up the plainess of the wall by adding some tie pin* bosses at regular intervals<br /> <br /> * Architectural reinforcement and not neckwear decoration <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 20:59:47]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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