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				<title>Proposed 2500 pts Ogre Kingdom list</title>
				<description><![CDATA[ <br /> Lord/Heros<br /> 1.  Tyrant - Heavy Armour; Luck-Gnoblar (x1); Sword-Gnoblar (x1); Sword of Striking; Bullgut; Wyrdstone Necklace; Deathcheater - 316 pts.<br /> 2.  Bruiser - Light Armour; Battle Standard Bearer; Luck-Gnoblar (x1); Sword of Might; Mountaineater - 205 pts<br /> 3.  Butcher - Hand Weapon; Luck-Gnoblar (x1); Bangstick; Dispel Scroll - 185 pts<br /> 4.  Hunter - Ogre Club; Harpoon Crossbow; Light Armour; Sabretusks x2; Spangleshard; Beastkiller - 230 pts<br /> <br /> Core<br /> 1.  Bulls x3 - Bellower ; Standard Bearer ; Lookout Gnoblar (x1); Ogre Club; Extra Hand Weapon - 152 pts<br /> 2.  Bulls x3 - Ogre Club; Extra Hand Weapon - to be grouped with Bruiser - 117 pts<br /> 3.  Bulls x3 - Bellower ; Standard Bearer ; Lookout Gnoblar (x1); Ogre Club; Ironfist - 155 pts<br /> 4.  Bulls x3 - Ogre Club; Ironfist - to be grouped with Butcher - 120 pts<br /> 5.  Ironfist x4 - Bellower ; Standard Bearer ; Lookout Gnoblar (x1); Great Weapon; Heavy Armour - to go w Tyrant - 227 pts<br /> 6.  Gnobler Fighters x 24 - Groinbiter - 50 pts<br /> 7.  Gnobler Trappers x 12 - 72 pts<br /> <br /> Special<br /> 1.  Leadbelchers x 2 - Light Armour - 110 pts<br /> 2.  Leadbelchers x 2 - Light Armour - 110 pts<br /> 3.  Yhetee x 3 - 195 pts<br /> <br /> Rare<br /> 1.  Gorger x 1 - 75 pts<br /> 2.  Maneaster x 2 - Brace of Handguns (x1); Cathayan Longsword (x1); Heavy Armour - 180 pts<br /> <br /> Total = 2499 pts. <br /> <br /> Please comment.]]></description>
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				<pubDate><![CDATA[Tue, 2 Mar 2010 19:51:34]]> GMT</pubDate>
				<author><![CDATA[ wildger]]></author>
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				<title>Proposed 2500 pts Ogre Kingdom list</title>
				<description><![CDATA[ I don't have the book with me but I can offer you these bits of advice:<br /> Those extra Gnoblars on the characters aren't going to do much. Get rid of them.<br /> Your Tyrant is BEGGING for the Tenderizer; that thing is wicked. There is other kit that would be good but, again, I don't have the army book here.<br /> The Big Names on the characters aren't going to help much; if anything, take Longstrider on the Hunter (big ups on taking him!)<br /> If you want the Butcher for anti-magic, take another scroll and leave it at that. Otherwise, drop him for another Bruiser.<br /> Hunters aren't the greatest. See how you like him, though, my buddy who plays OK loves the damn thing. <br /> <br /> The core can be cleaned up a lot. Don't take standards, it's a bad idea. Loosing 100VP WHEN the Ogres break is not worth it. Also, the Ogres will do better in the end with just a musician in the unit and nothing else. The Ogre Club is a great weapon and shouldn't be replaced. With that in mind, make units that don't have the characters in them four wide and fit in/change at least one more unit of Ironguts, if not more. The Gnoblars will help a lot as redirectors and a flank guard. Keep the Trappers! They are freaking awesome; fantastic march blockers, allowing you to use your speed to your advantage. You might actually want two units at this point level.<br /> <br /> Leadbelchers are decent. Keep them bare. Yhetees are also nice, again, four is better than three.<br /> <br /> Gorgers are awesome. One is good, two is beautiful. The Maneaters won't get far as just two. You will want more, their Stubborn is the best thing they have going for them. Keep at least one Longsword and if you can fit in some more handguns. Sadly these guys are expensive...<br /> <br /> I wish I had the book, otherwise I'd write up a list for you... ]]></description>
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				<pubDate><![CDATA[Thu, 4 Mar 2010 00:06:07]]> GMT</pubDate>
				<author><![CDATA[ plusARGON]]></author>
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				<title>Re:Proposed 2500 pts Ogre Kingdom list</title>
				<description><![CDATA[ Man, I started working on your list but I got discouraged by how much I dislike the ogre book.  Hunters are meh, but they aren't the massive points-sink that is yhets or maneaters.  Both of those units just bleed points, for so so so little return ...<br /> <br /> Anyway, I did chop by way through the list until I got to 2250, if you're interested:<br /> <br /> L:  Tyrant - sword of striking, bullgut, wyrdstone, heavy armor, luck gnob = 291<br /> H:  Bruiser - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, sword of might, heavy armor = 184<br /> H:  Butcher - 2 scrolls = 180<br /> H:  Hunter - beastkiller, 2 sabretusks = 200<br /> <br /> C:  4 Ironguts - standard, bellower, look-out gnob = 227<br /> C:  3 Bulls - standard, bellower, ironfists = 150<br /> C:  3 Bulls - bellower, ironfists = 130<br /> C:  3 Bulls - bellower, ahw = 127<br /> C:  3 Bulls - bellower, ahw = 127<br /> C:  12 Trappers = 72<br /> C:  25 Gnoblar Fighters = 50<br /> <br /> S: 3 Yhets = 195<br /> S:  2 Leadbelchers - bellower / thunderfist = 120<br /> S:  2 Leadbelchers - bellower / thunderfist = 120<br /> <br /> R:  Gorger = 75<br /> --------<br /> 2248<br /> <br /> I primarily just stripped out the extra junk on the characters and cleaned up the core a touch.  I think your tyrant could be better equipped weapon-wise, as 2+ to hit is awesome, but it's more awesome when you've got giantbreaker's S6 going on.  There are a lot of possibilities that aren't the Tenderizer, though I will admit that about a year or so ago I caved and have not looked back on taking Big T every game.<br /> <br /> On bulls, I actually run ironguts on my dudes, though primarily for modeling purposes as I use them as ahw whenever possible.  +1A is too legit not to take (but ironfists look cooler) for models with WS3 that need to kill to survive.  I left one bull banner in there because I figure with a character or two in the unit the +1CR will be nice to have and won't necessarily break away <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">  With the belchers, I think you need a bellower (rallying <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>) or a thunderfist (forcing the enemy to randomize <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>), which both have their merits.  I go bellower still, though I know that t-fist might be more functional for getting at least 1 gun into position.<br /> <br /> With the extra 250 points, I would recommend investing in an extra bull for each bull unit (+158), a second gorger (+75) and take a think on the tyrant's gear with the remaining 19.  Should you need points you have some places to dig, like the trappers beyond 8, etc.  Maneaters are awesome, but they die EXACTLY as easily as an irongut or bull (heavy armor is meh) yet cost oodles more and come in much smaller packs.  T4 W3 is ridiculous for 90 pts <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> <br /> Which might look like this:<br /> <br /> L:  Tyrant - greedy fist, wyrdstone, jade lion, ironfist, heavy armor, luck gnob = 293<br /> H:  Bruiser - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, sword of might, talisman of protection, heavy armor = 199<br /> H:  Butcher - 2 scrolls = 180<br /> H:  Hunter - beastkiller, 2 sabretusks = 200<br /> <br /> C:  4 Ironguts - standard, bellower, look-out gnob = 227<br /> C:  4 Bulls - standard, bellower, ironfists = 190<br /> C:  4 Bulls - bellower, ironfists = 170<br /> C:  4 Bulls - bellower, ahw = 166<br /> C:  4 Bulls - bellower, ahw = 166<br /> C:  12 Trappers = 72<br /> C:  25 Gnoblar Fighters - groinbiter = 52<br /> <br /> S: 3 Yhets = 195<br /> S:  2 Leadbelchers - bellower = 120<br /> S:  2 Leadbelchers - bellower = 120<br /> <br /> R:  Gorger = 75<br /> R:  Gorger = 75<br /> --------<br /> 2500<br /> <br /> That's with the most interesting tyrant build I've seen recently, going with 2/5+ save each of which eats magic weapons.  Not as aggro as other tyrant builds, but there's still a mountain of muscle behind that ironfist (and you can always use it for +1A instead of +2 <span class="glossaryitem" onmouseover='gp(157);'>sv</span>) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 4 Mar 2010 01:55:35]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Proposed 2500 pts Ogre Kingdom list</title>
				<description><![CDATA[ I would say switch the extra weapons for iron fists on your bulls (grr on your tiny units), 12 points for a ton of extra flexibility. I like the layout on the tyrant, granted it doesn't have quite the bite of one with the tenderizer but it will certainly last you the battle, I would swap the sword of might out for heavy armour on your <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, seeing as he cant have magic items. I like the trappers, they make their points back (that is, they kill/ save as many points as they're worth) nearly every time when I use 'em. maybe throw a Bellower  on the leadbelchers, just in case they run out of combat. and the rest of the list looks excellent to me, all in all its a good list.]]></description>
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				<pubDate><![CDATA[Sat, 20 Mar 2010 00:13:01]]> GMT</pubDate>
				<author><![CDATA[ BIBBI]]></author>
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