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		<title><![CDATA[Latest posts for the thread "1750 tournament list options"]]></title>
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				<title>1750 tournament list options</title>
				<description><![CDATA[ Have a tournament coming up, made two lists. What do you guys think?<br /> <br /> Dark Angels:<br /> <br /> Belial<br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> ~ 3x hammer, 2x claws, cyclone<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span>~ Cyclone, sarge with hammer<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span>~ Chainfist, cyclone<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span>~ Chainfist, cyclone<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad~ flamer, missile launcher, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad~ plasma gun, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> Devastator squad~ 3x plasma cannon , Lascannon<br /> <br /> <br /> Imperial Guard:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>~ Creed, Astropath, Officer of the Fleet, 4x snipers, chimera<br /> <br /> Vet squad ~ demolitions, 2x melta, grenade launcher, autocannon, chimera<br /> Vet Squad ~ demolitions, 3x plasma, autocannon, chimera<br /> <br /> Vendetta<br /> Vendetta<br /> Vendetta<br /> <br /> Manticore<br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> w/ <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> Squadron ~ 2x Demolishers w/ <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Aug 2012 00:32:00]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>Re:1750 tournament list options</title>
				<description><![CDATA[ If those are the choices, play the Deathwing; a Guard army with only two troop squads is doomed from the start.]]></description>
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				<pubDate><![CDATA[Mon, 20 Aug 2012 01:20:44]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>1750 tournament list options</title>
				<description><![CDATA[ Demolitions on mechvets? Wait...what?<br /> <br /> Two scoring units? Wait...what?<br /> <br /> Guard should be a better choice between the two, but not in this case.]]></description>
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				<pubDate><![CDATA[Mon, 20 Aug 2012 01:38:17]]> GMT</pubDate>
				<author><![CDATA[ TheCaptain]]></author>
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				<title>Re:1750 tournament list options</title>
				<description><![CDATA[ The concern with running large amounts of veterans is the amount of special/heavy weapons I have available. I originally built my guard as gunline so lots of heavy weapons and few special weapons. I made this for mobility and firepower...turn 1 and 2 will be devastating for my opponent. After that it is just a matter of getting the secondary objectives/clearing enemy objectives and holding my own. ]]></description>
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				<pubDate><![CDATA[Mon, 20 Aug 2012 02:16:50]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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