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		<title><![CDATA[Latest posts for the thread "1750 Word Bearers list"]]></title>
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				<title>1750 Word Bearers list</title>
				<description><![CDATA[ &lt;P&gt;A friend of mine has been helping me out with my Word Bearers list, but I wanted to see what you guys here thought about it too.&lt;/P&gt;  &lt;P&gt;The plan is for an assaulty army, with the Defiler and Obliterators for some shooty goodness.&lt;/P&gt;  &lt;P&gt;HQ:&nbsp;Dark Apostle (1#, 126 Pts)&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bolt Pistol; Mark of Chaos Undivided;&nbsp;Daemonic Flight;&nbsp;Accursed Crozius&lt;/P&gt;  &lt;P&gt;HQ: Bloodthirster (1#, 205 Pts)&lt;/P&gt;  &lt;P&gt;Troops: Bloodletters (8#, 208 Pts)&lt;/P&gt;  &lt;P&gt;Troops: Daemonettes (9#, 135 Pts)&lt;/P&gt;  &lt;P&gt;Troops: Daemonettes (9#, 135 Pts)&lt;/P&gt;  &lt;P&gt;Troops: Word Bearers (11#, 249 Pts)&lt;BR&gt;&nbsp;&nbsp; 9 Word Bearers @ 249 Pts&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bolter (x7); Flamer (x1); Meltagun (x1); Icon of Chaos Undivided; Mark of Chaos Undivided&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1 Aspiring Champion @ [43] Pts&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bolt Pistol (x1); Powerfist (x1); Mark of Chaos Undivided @ [1] Pts&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1 Rhino @ [55] Pts&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Combi-bolter, Extra Armour&lt;/P&gt;  &lt;P&gt;Troops: Word Bearers (8#, 153 Pts)&lt;BR&gt;&nbsp;&nbsp; 7 Word Bearers @ 153 Pts&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bolt Pistol (x6); Close combat weapon (x7); Meltagun (x1); Icon of Chaos Undivided; Mark of Chaos Undivided&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1 Aspiring Champion&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bolt Pistol (x1); Power Weapon (x1); Mark of Chaos Undivided&lt;/P&gt;  &lt;P&gt;Troops: Word Bearers (8#, 153 Pts)&lt;BR&gt;&nbsp;&nbsp; 7 Word Bearers @ 153 Pts&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bolt Pistol (x6); Close combat weapon (x7); Meltagun (x1); Icon of Chaos Undivided; Mark of Chaos Undivided&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1 Aspiring Champion&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bolt Pistol (x1); Power Weapon (x1); Mark of Chaos Undivided&lt;/P&gt;  &lt;P&gt;Elite: Obliterators (3#, 210 Pts)&lt;/P&gt;  &lt;P&gt;Heavy Support: Defiler (1#, 175 Pts)&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Battle Cannon; Heavy Flamer; Reaper autocannon&lt;BR&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Indirect Fire, Daemonic Possession&lt;/P&gt;  &lt;P&gt;Total Roster Cost: 1749&lt;BR&gt;&lt;/P&gt;]]></description>
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				<pubDate><![CDATA[Thu, 27 Jul 2006 14:10:36]]> GMT</pubDate>
				<author><![CDATA[ Sir_FleesALot]]></author>
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				<title>RE: 1750 Word Bearers list</title>
				<description><![CDATA[ After much consideration...I would replace the Bloodthirster with another squad of Bloodletters.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jul 2006 06:36:28]]> GMT</pubDate>
				<author><![CDATA[ 2112]]></author>
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				<title>RE: 1750 Word Bearers list</title>
				<description><![CDATA[ Keep the Daemonettes in fluffy numbers, 6, Drop 1 obliterator, they work well in groups of 2.  You save 70 points, which I would spend on your marines.  Give the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> a powerfist and take a heavy or another special weapon.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jul 2006 06:56:18]]> GMT</pubDate>
				<author><![CDATA[ DonkeyCannon]]></author>
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				<title>RE: 1750 Word Bearers list</title>
				<description><![CDATA[ Your 2 units of unmounted <span class="glossaryitem" onmouseover='gp(279);'>WB</span>'s don't seem mobile enough to be effective assaulting.  Maybe make them shooty instead?  Change the meltagun to something else, add a plasma gun.  Maybe just cut down on one squad and mount the other?  Who's the bloodthirster going to pop?  I always like demonic chains...  ]]></description>
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				<pubDate><![CDATA[Fri, 28 Jul 2006 07:18:52]]> GMT</pubDate>
				<author><![CDATA[ asmith]]></author>
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				<title>RE: 1750 Word Bearers list</title>
				<description><![CDATA[ &lt;P&gt;Thanks for the suggestions.&lt;/P&gt;  &lt;P&gt;I'm a big fan of using fluffy numbers wherever possible, but are 6 Daemonettes actually enough to be useful?&nbsp; There will be 3 squads of them in this case, but they may not all come out together or at the same time.&nbsp; Not criticizing, just wondering.&lt;/P&gt;]]></description>
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				<pubDate><![CDATA[Fri, 28 Jul 2006 07:18:56]]> GMT</pubDate>
				<author><![CDATA[ Sir_FleesALot]]></author>
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				<title>RE: 1750 Word Bearers list</title>
				<description><![CDATA[ &lt;P&gt;I also play Word Bearers and have run a similar list.&lt;/P&gt;  &lt;P&gt;Overall, I think this list is a very good starting point that only needs some tweaks.&nbsp; Here are my recommendations.&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;I?ve played a Bloodthirster in my Word Bearers army to great success.&nbsp; Just point him at the most expensive unit and&nbsp;watch your opponent cringe!&lt;img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/w00t.gif'&gt;&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;If you want the <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, I would get rid of the Dark Apostle.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;No, it?s not as fluffy, but then every single <span class="glossaryitem" onmouseover='gp(279);'>WB</span> army in existence doesn?t have to be led by a <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;&lt;?  &lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;I would say 6 packs of Daemonettes are still worth fielding because sometimes all you want them to do is hide so for 90 pts, that?s a great investment.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;Also, more daemon packs make for more reliable summoning.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;Of course, almost any amount of fire will destroy them.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;If you want more speed go for 2x6 Daemonettes and 6 Furies.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;These are fragile squads but the Deamonettes are still lethal and the Furies are there for tying up heavy weapons units or stealing objectives.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; I'd say this mix will win you more games as the Furies complement the Daemonettes and Bloodletters well.&lt;/SPAN&gt;&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;  &lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;I wouldn?t field a Rhino.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;Your Defiler has Indirect Fire so it will be hidden which leaves the Rhino as the only vehicle.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;It will likely get destroyed very quickly.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;I recommend giving this squad Infiltrate and making the Champ the DaemonHost.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;Give him Daemon Chains and no other upgrades.&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;  &lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;I would give one other squad of marines Infiltrate to help position for daemon summoning.&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;  &lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;A lot of people like 2 Obliterators because of the even number.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;I always field three.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;This way they throw out serious firepower and can lose one guy and still be a serious threat.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;I see two as okay if you don?t want to rely on them for firepower.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;If you just kill one in a two man unit they are neutered in my opinion.&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;  &lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;I?m not a big fan of Defilers, but if you like it go for it.&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;  &lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;I think you should have some points left over from the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;I would get three bikes with two special weapons.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;(I like plasma)&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;These guys are 125pts and are great for stealing objectives late in the game or pushing forward on turn 1 for summoning.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;They add a nice element of speed and surprise to your list, but you must play them cautiously (easier said than done!).&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;  &lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;Absolutely field 2x special weapons in each squad (or 1 special and 1 heavy).&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;I?d give the non-Daemonhost Champs <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/Powerfists.&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;  &lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;I?ve run a list similar to yours with the recommended changes and it will do well against all armies.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;The Bikes will add speed as will the Infiltrate (when available).&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;If you go with Furies, you will actually have a fast army!&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;The marines will hold objectives and lay down support fire for the daemons.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;The Obliterators and Defiler will hammer from a distance.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;Your biggest weakness is likely hoardes.&lt;SPAN style="mso-spacerun: yes"&gt;&nbsp; &lt;/SPAN&gt;You should win the overwhelming majority of your games vs. marines.&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;  &lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;Have Fun!&lt;/P&gt;  &lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&nbsp;  &lt;/P&gt;&lt;SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-<span class="glossaryitem" onmouseover='gp(434);'>SA</span>"&gt;Gorthrax&lt;/SPAN&gt;]]></description>
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				<pubDate><![CDATA[Fri, 28 Jul 2006 08:30:12]]> GMT</pubDate>
				<author><![CDATA[ GorthraxtheBeast]]></author>
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				<title>RE: 1750 Word Bearers list</title>
				<description><![CDATA[ This force does not appear to be dedicated to a specific god, so why would you say '6' is a fluffy number for daemonetts?  The only place the numbers make any difference is to determine if a unit is favored to get the free <span class="glossaryitem" onmouseover='gp(5);'>AC</span> upgrade.  I would NOT use a unit of only 6.  They are too weak and are better in numbers.  If you only have 6, they will get knocked down to 1/2 strenght pretty quick.  &lt;br&gt;&lt;br&gt;Two units on foot isn't that slow.  I use plenty of Marines on foot and usually don't have a problem.  Just keep them moving.  Anyway I'd rather be walking now than stuck in the Rhino deathtrap.  As soon as the Rhino gets popped, then they are entangled and can't move at all for a turn.&lt;br&gt;&lt;br&gt;Upon further review of the list, I agree that you should drop 1 Oblit.  I would spend the points to fill out each of the daemon squads to 10.  If you want fluff, then use the daemons.  Don't waste your time with small (6) squads of daemons that, because of their unit size, will be easier to dispatch, easy to knock below 1/2 strength, and will have a hard time holding objectives/quarters.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jul 2006 08:33:59]]> GMT</pubDate>
				<author><![CDATA[ 2112]]></author>
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				<title>RE: 1750 Word Bearers list</title>
				<description><![CDATA[ I wouldn't use 6 strong Demonette squads. Kill two and your making a LD8 instability roll. If you roll like I do, you will quickly lose the rest of your Demonettes.&lt;br&gt;&lt;br&gt;I'd think to take at least one unit of a fast moving demonic unit; Furies or Demonettes on Steeds. The Steeds are more expensive, but I've had really great luck with them. They can and will tie up the shooty units and block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for other shooting units. This will help your slower units get in w/o getting shot up.&lt;br&gt;&lt;br&gt;I don't think anyone would lower your army comp score by not using sacred numbers. It is a Word Bearer army and they don't really care about that. I'd be more focused on whether or not you are fielding a Dark Apostle if I was really looking to see if your army fits the 'fluff' (IE: great example of how a Word Bearers army should look like for <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> scoring). The army is VERY flexible and allows you to paint a lot of different types of units b/c of the demons you can field.&lt;br&gt;&lt;br&gt;The Defiler and Oblits are fine in the army.&lt;br&gt;&lt;br&gt;Good luck building it.&lt;br&gt;&lt;br&gt;]]></description>
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				<pubDate><![CDATA[Sun, 30 Jul 2006 01:19:00]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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