Madrak Ironhide, World Ender, is a Trollblood Warlock and was released in Hordes: Metamorphosis and can be included in Trollbloods Armies.
He is the epic version of Madrak Ironhide, Thornwood Chieftain
Background and Description
Madrak continues his quest with Rathrok to try to find safety and victory for his people, but more and more he is troubled by visions of battle brought on, he now believes, by the very axe that would be his people's salvation. Enemies seem to gather wherever he goes and Madrak does not see an end to his troubles in sight.
Special Abilities and Weapons
Note: This listing is truncated in its descriptions. Please refer to Hordes: Metamorphosis or the unit card for precise wording.
- Feat
- Desperate Hour: Friendly Trollblood models make a melee attack against each enemy in range or one ranged attack. May not use combined attacks.
- Elite Cadre: Kriel Warriors. Their hand weapons gain Knock back that allows the warriors to push and follow up with movement.
- Rathrok's Awakening: Gains blood tokens (maximum 3) for killing living enemy models with his attacks. Blood tokens can be spent on movement, attacks and boosting.
- Tough
- Thrown Axe (ranged attack)
- Critical Fatality: Critical effect prevents a warlock from transferring damage.
- Ricochet: A hit allows Madrak to make another ranged attack against a nearby model.
- Thrown
- Wraith Bane: May damage models that are only affected by magic attacks and can also charge incorporeal models.
- Rathrok (melee attack)
- Grim Salvation: When damaged by an enemy attack, Madrak removes a nearby model and prevents the damage and effects.
- Critical Fatality: Critical effect prevents a warlock from transferring damage.
- Wraith Bane: May damage models that are only affected by magic attacks and can also charge incorporeal models.
- Spells
- Killing Ground: A self targeted control area spell that allows Trollblood models to charge or slam across rough terrain and obstacles without penalty and allows trollblood warbeasts to charge without forcing.
- Stone Fall: An area effect offensive spell . Critical Effect: Concussion. Hit model forfeits activation and cannot allocate focus.
- Warpath: A self targeted control area spel that is an upkeep that allows his warbeasts to move when a model destroys an enemy model.
Strengths
Weaknesses
Synergies
Rules Errata
Articles