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Dakka Daily Poll: Would you pay over standard GW retail price for pro-painted models?

Posted: 2019-04-25 09:59:07
Would you pay over standard GW retail price for pro-painted models?
Yes, but only because I want/need that model quickly
Yes, but only if it's painted really well!
Other (write in)

View Results / Discussion

Sponsor Press Release:
Monster Terrain is live on Kickstarter!

Posted: 2019-04-17 23:00:00

Monster Terrain is plastic, pre-painted wargames terrain from the creators of GF9ís Battlefield in a Box. Awesome Trees, Hills, Rocks, and other natural terrain enhance every tabletop setting!

The Forest set contains three trees, a tree stump and a forest area template. Each tree features a solid tree trunk with a crown of leaves that lifts off to easily move your models through the woods. The leaf canopy has enough space to fit even the largest of 32mm humanoid-scaled models underneath.

The Rock Hill set contains two hills and a small rock. The hills have plenty of wide, flat spaces to stand up to a dozen humanoid-scaled models upon with out them tipping over. The hills fit together to create larger formations and can be combined with our Broken Ground rocks to create different shapes.

Broken Ground contains five rocks of various sizes, two fallen tree trunks, one tree stump and two rocky ground templates. This set is perfect to represent areas of difficult ground in games or can be used as scatter terrain across the table to provide cover and obstacles for individual models.

Bridges and Barricades contains a series of bridges, platforms and steps that can be placed together to create a variety of wooden structures on the battlefield. Combine them with other terrain sets to bridge the gap between two rocky hills or create a defensive position in a stand of trees.

Come check us out on Kickstarter today!

Dakka Gallery: Land Raider Terminus Ultra Gungnir-pattern

Posted: 2019-04-24 20:59:07
Taken with a SAMSUNG GT-I9100
By Eisenteufel

Dakka Forum: Let's talk about Dark Eldar

Posted: 2019-04-24 19:59:07
Forum post by Drager, 36 responses at time of this post.

I keep complaining about my chosen faction in other threads (where it's related), but I'm cautious of becoming like certain players of other factions that shall remain nameless. Instead, I thought I'd get all my thoughts out in a post and people who want to engage can, point out how I'm wrong or add things I've missed. Then I can stop whining elsewhere (as much, I mean I'm still human).

Dark Eldar are strong at the moment, stronger than they have been for a long time, but there are still some fundamental issues that I think many none DE players (even other Aeldari players) may be unaware of. I'm not suggesting that the DE need a power bump, but rather than they need to be made more playable in general, rather than being shoehorned into such a tiny number of builds.

Firstly I should point out that to use an Obsession (our equivalent of Chapter Tactics) a DE detachment needs to be constructed from a very limited number of units, split into 4 groups. Kabal, Cult and Coven units can't be mixed in a detachment without losing bonuses and Mercenaries have no Obsession and can be taken in any detachment. The breakdown for each is as follows:

Slotless 4
HQ 1
Troops 1
Elites 1 (Index only)
Fast Attack 0
Heavy Support 2 (Including 1 400 point Forgeworld model)
Dedicated Transport 2
Flyer 2
Lord of War 0

Slotless 3
HQ 2 (including 1 special character locked to 1 Obsession)
Troops 1
Elites 2 (1 is Index only)
Fast Attack 2
Heavy Support 1 400 point Forgeworld model
Dedicated Transport 2 (The same 2 as Kabal)
Flyer 2 (The same 2 as Kabal)
Lord of War 0

HQ 2 (including 1 special character locked to 1 Obsession)
Troops 1
Elites 1
Fast Attack 0
Heavy Support 3 (including 1 400 point Forgeworld model)
Dedicated Transport 2 (The same 2 as Kabal)
Flyer 0
Lord of War 0

HQ 1 Special Character
Troops 0
Elites 2
Fast ...

Post continues at https://www.dakkadakka.com/dakkaforum/posts/list/774578.page

Dakka Gallery: Necromunda, Van Saar

Posted: 2019-04-24 18:59:07
By bebopdrums2424

Dakka Gallery: British, Imperial Guard, Preatorian, Sikh

Posted: 2019-04-24 17:59:07
Unknown creator

Dakka Gallery: 3rd Company Armoury Techmarine

Posted: 2019-04-24 16:59:07
By suave78

Dakka Gallery: The Beast

Posted: 2019-04-24 15:59:07
By Evil-D185

Dakka Gallery: Full Stalker Diorama

Posted: 2019-04-24 14:59:07
By Power Elephant

Dakka Forum: Whats your shortest game?

Posted: 2019-04-24 13:59:07
Forum post by The_Real_Chris, 36 responses at time of this post.

Had one on Monday. Third game, one day doubles tourney.
Objective - Field of Glory
Place one objective at the centre of the battlefield before rolling off; starting with the winner of the roll-off, each player sets up one objective marker in their deployment zone more than 6" from any battlefield edge.
At the end of the fifth battle round, the player who controls the most objective markers wins the game. A player wins immediately if they control all three objective markers at the end of their turn.
Twist - Eager for the fight
Add 2" to the Move characteristic of all models and add 1 to all Advance and Charge rolls.

5 Storm troopers in their Valkyrie took the centre objective with ObSec, allied took the deployment zone one, other valk with 10 storm troopers in flew over and obsec'd the one in the enemy deployment zone. Game over.

Anyone had a similar occurrence?

Dakka Gallery: Image by mithril1

Posted: 2019-04-24 12:59:07
By mithril1

Dakka Gallery: Gang Gsc

Posted: 2019-04-24 11:59:07
By Raegon

Dakka Forum: Just general queries about AM tank effectiveness.

Posted: 2019-04-24 10:59:07
Forum post by Alphabet, 36 responses at time of this post.

Hey guys recently started my AM army, and so far loving it! Love the modelling and immersive side of things more than being overly gamey. But looking to grab myself a couple leman russ's shortly having only two basilisks in the form of armour atm(Also grabbing a hydra as love the idea of it!). Having looked through the options Battle cannons seem to be the best in regards to most things? Punisher gatling looks great and I know I used to run pask in that. The autocannon also seems to be pretty good too! Apart from that the others seem to be pretty meh. In terms of sponsons I gather that Heavy bolters and plasmas are still great? Just looking for general tips on tank setups.

I am by no means saying everything I just wrote is true, just what I have taken from what I have read.


Dakka Daily Poll: Do you think that the Emperor will resurrect in some form?

Posted: 2019-04-24 09:59:07
Do you think that the Emperor will resurrect in some form?
No opinion
Yes, as the Star Child.
Yes, as himself
Yes, through someone else
No, he will die
No, he is already dead
Other (write in)

View Results / Discussion

Dakka Forum: Quick and Dirty fix to Guard Orders

Posted: 2019-04-24 08:59:07
Forum post by BaconCatBug, 36 responses at time of this post.

As proven countless times by the Ynnari, free actions in a game with limited turns is too game breaking to properly balance. Given that orders are free, unable to fail and unable to be blocked, the more problematic ones should be tweaked.

Take Aim!: Unchanged

Bring it Down!: Unchanged

First Rank, Fire! Second Rank, Fire!: All lasguns and all hot-shot lasguns in the ordered unit change their Type to Assault 3 until the end of the phase. This order cannot be issued to a unit that advanced in its movement phase.

Forwards, for the Emperor!: The ordered unit can shoot this phase even if it Advanced in its Movement phase, but you must subtract 1 from all the resulting hit rolls.

Get Back in the Fight!: The ordered unit can shoot this phase even if it Fell Back in its Movement phase, but you must subtract 1 from all the resulting hit rolls.

Fix Bayonets!: This order can only be issued to units that are within 1" of an enemy unit. The ordered unit can add 1 to hit rolls for attacks made with melee weapons until the end of the turn.

Move! Move! Move!: Scrapped.

Dakka Gallery: Harpy

Posted: 2019-04-24 07:59:07
By StarMatter

Dakka Gallery: Awi Grenadier

Posted: 2019-04-24 06:59:07
By Flapjack

Dakka Gallery: Whole Mat.

Posted: 2019-04-24 05:59:07
Unknown creator

Dakka Forum: The Current State of Age of Sigmar

Posted: 2019-04-24 04:59:07
Forum post by Overread, 36 responses at time of this post.

I figured this would be helpful to new and experienced players alike in keeping track of how the state of the game generally is and a track on what is likely to come in the near future from what GW has officially said.


Old Battletome = earlier editions which have lore and warscroll cards; but have no allegiance abilities, pre AoS 2.0 rules
New Battletome = more recent release with AoS 2.0 rules, includes more depth and allegiance abilities and other extended content.
No Endless Spells = army with new battletome, but no unique endless spells
Unique Terrain = army has unique terrain feature as part of their collection

Current count:
No Battletome - 6
Old Battletome - 8
2.0 compatible Battletome - 15

Grand Alliance Order:

Aelves - No Battletome - note contains multiple subfactions and future of any is uncertain at this stage.
Darkling Covens - No Battletome, Allegiance Abilities GHB2018
Daughters of Khaine - New Battletome, No Endless Spells
Dispossessed - No Battletome, Allegiance Abilities GHB2018
Free Peoples - No Battletome, Allegiance Abilities GHB2018
Fyreslayers - New Battletome announced along with Endless Spells and Terrain feature
Idoneth Deepkin - New Battletome, No Endless Spells, Unique Terrain
Kharadron Overlords - Old Battletome
Seraphon - Old Battletome, Allegiance Abilities and Battalions GHB2018 - strong hints of a new Battletome
Stormcast Eternals - New Battletome, Unique Endless Spells
Sylvaneth - Old Battletome, Unique Terrain
Wanderers - No Battletome, Allegiance Abilities GHB2018

Grand Alliance Chaos:

Beasts of Chaos - New Battletome, Unique Endless Spells, Unique Terrain
Blades of Khorne - New Battletome, Unique Endless Spells, Unique Terrain - preorder 16 March 2019
Disciples of Tzeentch - Old Battletome
Everchosen and Slaves to Darkness - No Battletome, Allegiance Abilities GHB2018
Everchosen - ...

Post continues at https://www.dakkadakka.com/dakkaforum/posts/list/773473.page

Dakka Forum: Flamers 40k

Posted: 2019-04-24 03:59:07
Forum post by Voltan, 36 responses at time of this post.

So are combi flamers any good for chaos terminators as am putting a squad together today and am not sure if there worth it.
If any of you have experience of running them please let me know you?re views.

Dakka Gallery: Ponos

Posted: 2019-04-24 02:59:07
By Klaus, not Santa

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